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Чит-файл для Shockwave


 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Даты выхода игры

вышла (дата выхода неизвестна)


Информация актуальна для
Doc, Frequently Asked Questions

The WWW page contains even more stuff: screenshots, reviews  of  the  game,

Here we go!

------------------------ 1 - SECRETS IN THE GAME


By Philippe Tarbouriech  from Electronic Arts, one  of
the Shockwave designers:

- The green light going up and down on the left of the  cockpit  represents
the number of pieces being loaded from the CD-ROM.

- The little colored dot on the  lower  right  that  changes  color  is  an
indication of memory fragmentation... (I am sure it will help with gameplay

- The graph on the left is the frame rate : number of VBL per frame.

- The graph on the right is the number of actors in the simulation/8, every
8 frames.


Info from Oliver Wade 

Q: Has anyone seen Elvis in Shockwave. He's very small but he's in there!

A:You have to blow up the octagonal shaped moon base at  the  beginning  of
level 10.

If you fly back over it you'll see a very small Elvis jumping up and  down,
trying to get rescued (you can't rescue him). This was my only (very small)
contribution to Shockwave and I just wondered if anyone had seen it.


How to Roll:

Just keep the LEFT button pressed and press left or right on the paddle.

Are the rolls useful ?

Chuck McGinley  wrote:

I have found that when I do a barrel roll through the mine fields that  are
with the AA towers  I  avoid  the  mines.  This  also  includes  the  mines
surrounding the refueling drone in the congo mission.  I hope  these  mines
are not surrounding thed rones for the rest of the game.

Info  extracted  from  Matt  Brown's  ()  review   of

Mission #11: "Milki Run"

Somehow I managed to "corrupt" one of my saved games in such a way  that  I
could play a secret mission (#11) called "Milk Run".  I won't give anything
away, but I will say that there are plenty of goofy little jokes,  as  well
as a suggestion that there is something else hidden  in  the  game  that  I
haven't found.  The same bogus saved game also let's me practice any of the
ten actual missions. Cool.

I can get to the secret level by reloading my bogus saved game, but I'm not
sure how I created that entry in the roster in the first place.  If  anyone
figures it out, I'd be interested to hear how it's done.

Last Update! Info from Tim Brengle (Electronic Arts)

Info sent to me by Tim Brengle .

As far as I know, there aren't any codes which  get  you  there.  When  you
complete the game by finishing Mission 10, the final credits roll, etc.  If
you look back at your saved game after this, it  will  indicate  that  your
current mission is 11, and you can go  fly  "Milk  Run"  by  restoring  and

Ok, here is a short description of this mission:

Info from a message by William Langford 

I'm new to Usenet, and I tried to send this message out  yesterday,  so  if
you've seen it before, I apologize.

Anyways, I haven't seen anybody post  about  this  yet,  so  here  goes.  I
finished Shockwave last night, and after watching the  credits,  I  noticed
the game roll right over to the opening intro.  So, I aborted the intro and
went to the main menu.  I then went to the roster screen and  selected  the
pilot with which I had just completed the "final" level (level 10).  I  was
surprised to see the mission name "Milk Run" on the  main  menu  screen.  I
scratched my head and pressed start.

The mission seemed to start normally, until a picture of a face  popped  up
where the  mission  map  usually  appears,  and  the  ICE  started  talking
backwards.  When the cockpit shields withdrew, I was greeted by a landscape
of what seemed to be BEANS.  This odd landscape was dotted with giant  milk
carton and bean cans.  I flew close to a milk carton  and  saw  the  words:
"Milk. It does a mission good." Also, windmills were flying around shooting
beans at me. I did manage to complete this mission, but was only treated to
the same end game again.

Can somebody post a confirmation of this level, so  that  I  know  I'm  not
hallucinating? I strongly recommend that you check this one out.

Great game! Keep up the good work! William

Enrique Conty  adds:

Yup.  My theory is that ICE has gone  nuts,  and  what  you  see  is  ICE's
scrambled representation of what's outside your ship.  Notice the faces  of
the developers popping up in the map as you fly along.

Jason Cross  says:

Yup! That's cool! And photos of the designers pop up periodically.  If  you
pause and "give up" you can see the ending again anyway.  And ICE says some
very strange things, like, "quick, turn around, no, sorry, wrong way." It's
going in the survival guide!

Some cheats on that mission:

Text by Jesse Fuchs :

On this level everytime you press the stop button the  radar  is  refreshed
and you can see all of the units that normal fade in and out.


>From Philippe Tarbouriech  from Electronic Arts,  one
of the Shockwave designers.

Yes, there are codes, you can get powerfull  laser,  smart  bomb,  ...  and
several other goodies.

The codes are entered when you pause the game.  Try to find  them  yourself
for the moment...

------------------------------------ 2 - HOW TO PASS THE DIFFERENT LEVELS

--------------------------------------------------------------  By  Laurent
Benes from Electronic Arts, the guy who designed most of the levels:

Introduction :

OK guys, I saw many many articles about the mission  3  in  ShockWave.  Far
more than I ever thought it  was  possible  when  I  was  working  on  this
mission.  Actually, don't blame me too much, I was not the only one to work
on this mission.  The real problem  seems  to  be  these  two  fast  ground
vehicles in Burbank that run away on the left.  I didn't do  that,  I  even
slowed them down.  After a lot of testing many people wanted to remove them
and I insisted to keep that because I thought that in the mission 3, it was
time to put the player in trouble.  Actually, it seems that it was too much
trouble !!!

I am sure that at least, I brought a huge satisfaction to  every  ShockWave
player who finaly succeed the mission 3 !!

Here is the official solution :

There are 5 objectives in this mission :

Las Vegas: Destroy all aliens here in order to  get  your  first  objective
done.  You have 20 aliens to destroy there. (3 Tripods - 5 Collectors  -  7
Scouts - 5 Interceptors).

Riverside: Destroy all aliens here in order to get  your  second  objective
done.  You have 25 aliens to destroy there. (4 Tripods - 7 Collectors  -  3
Scouts - 5 Interceptors - 3 MobileAA -1 HeatSeeker - 2  Swarms).  You  must
also destroy the 4 powerCells but NOT the prison.

Pasadena: Destroy all aliens here in order  to  get  your  third  objective
done. You have 19 aliens to destroy there. (3 Tripods - 3 strong Tripods
- 2 Collectors - 3 Interceptors - 2 MobileAA -5 HeatSeeker s- 1 Swarm). You
must also destroy the 4 powerCells but NOT the prison.

BurBank: Destroy all aliens here in order  to  get  your  fourth  objective
done. You have 20 aliens to destroy there. (6 strong Tripods - 3 Collectors
- 3 Interceptors - 4 MobileAA - 3 HeatSeekers - 1 Scout).
!!!!! Be careful here because 2 MobileAA quickly try to escape on the  left
of the path. If you are not fast enough in the beginning of this objective,
you may not be able to destroy them.

Los Angeles: Destroy all aliens here in order to get your  fifth  objective
done.  You have 15 aliens to destroy there (5 Scouts - 4 strong Tripods - 6
Swarms).  You also have to destroy a fast moving new  craft  called  Cobras
(their number depends on your performance on  the  first  objectives).  You
have to destroy 12 PowerCells in order to free 3 prisons. Finally, you have
to be careful with the satellite dishes. Don't destroy more than 1.

Hints :

On Las Vegas, if you don't destroy any civil building,  then  you  get  two
bonuses: Your first Refueler is going to be full, else  it's  going  to  be
partial.  This first Refueler is not visible on your radar because a tripod
is exactly at the same position. An extra Refueler in Riverside, far on the
left of the path, invisible on the radar.  You need to protect  the  Atomic
Power Plant form the Collectors walking towards it  (else  you're  probably
dead) and also save the 6 close towers from the tripods.  If you save them,
then you get an extra Refueler far on the left of the path in Los Angeles.

After Pasadena, in  the  Refinery  region,  you  have  a  partial  Refueler
(invisible on your radar) on the right of the path.

To destroy a Swarm, just shoot the immobile one.

--Laurent Benes (lbenes@ea.com)


By David Liu , George Cifrancis
, James A. Squires , Walter Horat
 and Castellan


Level 1: ~~~~~~~~

Use missiles on scouts (the red dots on radar), guns on ground crawlers. At
the end, you will meet an alien control center with  a  LOT  of  firepower.
Start far far away, hold B when your gunsight locks on,  fire  2  missiles,
turn 180 degrees, afterburn out, and repeat. Takes about 3 passes this way.

(Be careful, you can shoot down your own missiles!)

Level 2: ~~~~~~~~

Significantly  tougher.  Save  missiles  for  the  green  bow-tie    shaped
interceptors; shoot scouts and ground units.  Although lots of fighting, no
real catches in this level.

Level 3 (LA): ~~~~~~~~~~~~~

Here are the five objectives:

You get 1 mission goal for clearing out vegas of aliens.  You get 4 mission
goals for clearing out 16 energy pods surrounding 4 prisons.

This totals 5, your required number. If you finish with less than 5 points,
you get a "pat on the back speech" and then get booted back to square one.

Back to David Liu's comments:

This one is a KILLER.  However,  it  really  becomes  much  easier  as  you
practice.  You start in Vegas, and end up in L.A.  Save  missiles  for  (in

Interceptors shaped like a Y Interceptors shaped like  a  bow  tie  (green)

You MUST MUST conserve missiles and lasers.  If you miss even  one  or  two
aliens (actually, i believe you get a buffer of ONE alien in the first  few
areas of mission 3), you may have to restart.

Your objectives are the four power cells  surrounding  the  dark  pyramidal
prisons.  DO NOT shoot the prisons. Each power cell takes exactly 8  shots.
Also, you must kill the round  circular  yellow  balls  that  surround  the


You need only kill ONE of the balls per nest.  Lure the  others  away,  and
BRIEFLY. This leaves you with ONE yellow ball only per cluster. It takes 13
shots to kill.

About 2/3 of the way into the mission, you will come across a  green  force
field fence composed of green balls.  head  SLOWLY  towards  the  edge.  If
you've killed all aliens up to that point, the field  should  disappear.  I
don't think shooting the alien fence posts has  anything  to  do  with  the
forcefield.  If you try to cross the forcefield  before  deactivation,  you
will automatically perish. (However, you can cheat by temporarily going off
path around the fence).


There are several "hidden" REFUELING DRUMS, not  all  of  which  appear  on
radar. As you approach a group of large rectangular prism-shaped buildings,
look for a "cloaked" refueling drum on your right side.  This one  restores
health totally, but not guns or fuel.

You also must take out the command center,  a  VERY  fast  and  VERY  beefy
yellow flying machine.  Takes about 20 shots. Dont try missiles; it can out
turn and out run them.

You get 1 mission goal for clearing out Vegas of aliens You get  4  mission
goals for clearing out 16 energy pods surrounding 4 prisons. This totals 5,
your required number. If you finish with less than 5 points, you get a "pat
on the back speech" and then get booted back to square one.

Secret refueling drone:

Just coming from :

There's also a "secret" refueling drone on level 3. At some  point  towards
the end, the alley widens way out (just wider than your radar), then  takes
a fairly sharp turn.  At the very very tip of the point of this  turn  (the
outside of the turn), there's a drone.

New this week (July 15 1994) A complete walkthrough of level 3:

Text by Castellan :

I've noticed a lot of conflicting reports on how to beat LA  in  Shockwave,
so, after playing this stage thoroughly and pausing to determine the number
of mission goals completed, here is *exactly* how to do it.

1/5: Clear Las Vegas completely. 2/5: Clear Riverside completely  (get  ANY
and ALL escaping aliens, afterburn if nnecessary - there are almost  always
a few of them ahead on the radar that you can't see trying to escape). Take
out the power cells around  the  prison.  3/5:  Clear  Burbank  completely.
Pursue and destroy any escaping aliens. 4/5: Take out the  power  cells  on
the prison in Pasadena. 5/5: Take out the power cells on the three  prisons
in LA.

I kept getting 4/5 because  I  was  NOT  getting  the  escaping  aliens  at
RIverside. Blast through the fighter cover with afterburners and get to the
end of Riverside ASAP, and take out ALL ground vehicles.  Then pick off the
fighters.  Sure, you'll take some damage, but if you off a few interceptors
as you burn toward the escaping aliens, you'll be in good shape.  This also
applies to Burbank.

Bad  things:  Destroying  the  reactor,  destroying  the   actual    prison
facilities, destroying 40% of the radar dishes (or more).

To get through the force field  easily,  just  afterburn  and  barrel  roll
through it. Works *perfectly*.

On a side note, is anybody else impressed with  the  sprawling  variety  of
enemies in this game? I'm only on mission 4, and I count:

7 different types of flying craft. 3 different types of tank.  3  different
types of walkers.  A multitude of special  craft  (command  posts,  command
fighters, pods, transports, etc...)

Back to David Liu's original message:

Level 4: ~~~~~~~~

A very nice idea. You are doing a search and rescue mission for one of your
fellow pilots (the annoying female one...wish I could just let her  die  so
she'll stop talking to me during missions).  This one has FABULOUS graphics
(southern england), rolling hills, and FIVE NEW TYPES of aliens.

(Normally i don't like revealing hint  publically  [TE's  level  select  an
exception], but since this game is so very challenging and demanding on the
precision and coordination depts, i have no qualms now)

To finish level 4, you must

1.Kill all the bird-like transport ships at start
2.kill all transport ground vehicles in the next area
3."Pass through" the area with "a great  number"  of  aliens:  TRANSLATION:
Kill most of em, including the ground transports and birdies.
4.Clear the next area for the British military and your rescue ship.

At the end, you see the following arrangement of Bad Guys (tm):

x x

x x x 1 23 4 5

Kill 3 with guns only

Kill 5 with guns only

Kill 4 with missiles only

Each time, you must fire for a second, then RETREAT  and  turn  around  and

Shockwave is the finest game to come out for the 3do. Simply amazing.


Level 5: ~~~~~~~~

George Cifrancis:

Listen carefully to ICE, always do what she tells you to  do.  On  5  as  I
recall (I am on 8) you must destroy all the radars. Keep in mind they don't
show up on YOUR radar screen so you must do a visual search for them.  This
is especially important when you nail the ones in the water!  You  need  to
sweep the whole area! I think there are at least 4  radars  that  are  away
from everything else so you must hunt for them.  If ICE tells you that  you
missed some, you might as well start over. As a matter of fact whenever ICE
says you missed ANYTHING, there is a good bet that you missed an  objective
and you might as well start over.  On the prison barges that ICE tells  you
to hit the lead ship, I believe it is the ship furtherest away as you  come
up on it.  If ICE says you missed it or  killed  people,  start  over  you,
funked up.  Obviously don't sink the Kennedy or let it be sinked  and  kill
that tower that comes out at the end.

James A. Squires:

There are two key objectives in level 5:

1.Hit all those damn radar sites.
2.Get all four 'Special Targets'(I know three of 'em, who knows the third?)

First key objective:

Goal 1/5: The radar sites before the lava pit (land based).  Goal 2/5:  The
radar sites over water.  Goal 3/5: The radar sites just after getting  goal
2/5 (water).  Goal 4/5: Get all 4/4 Special Targets. Goal 5/5: Get the Boss
at end (piece of cake - for Cadet).

Remember back in 'cake-walk' level 3, Los Angeles (why save it?), when  you
would hit the prison power supplies, and your special  monitor  would  beep

Well, it does that on level 5, but very quickly the message is  gone  (like
we have lots of time to study the Heads Down display).  I'm a little  shaky
on the order, I know 3 of 4, but not the 4th (I  got  it,  but  don't  know
when/what it was - HELP).

Here's my best shot:

ST 1/4: The Black Thingy in center of lava pit (you'll get hammered  there)
ST 2/4: Odd "prison ship" in first convoy (ICE is not quite right) ST  3/4:
Odd "prison ship" in second convoy. ST 4/4: (need help here)

Anyway, *I'm* done with those damn islands!

Walter Horat:

The solution to level five is:

Get all of the hidden radar units.  When ICE tells you that you  should  be
looking for radar, do it. The units are not visible on your radar screen...
You will get a message telling you whether or not you have  killed  all  of
the radar or not.  If you miss any, there goes a mission  objective.  There
are 4 radar areas.

This will score 4/5 goals.

The fifth goal, and the one that took me about 15-20 plays of  level  5  to
figure out is to SAVE THE PRISONERS ON THE BARGES!!! When ICE tells you  to
pick off the lead barges, you have to kill the AA towers positioned  around
the barges, the fast moving cruisers that flank the barges,  and  the  LEAD
BARGE of each convoy.  This is the barge that is FARTHEST from you, as  the
barges are moving in the same direction that you are.

You can sink the friendly planes; I have a  hard  time  keeping  them  from
crashing into me. Except that you feel guilty for doing it, it wont prevent
you from solving the level.

I haven't gotten off of the level by sinking the aircraft carrier, but  you
seem to be able to score your mission goals whether or not it lives.

To kill the bad boy at the end of the level, keep turning in circles around
the same position as your refeuling tanker, letting a missle loose as  soon
as you have it in your gunsights and turn and fly away before  it  can  hit
you too many times.  It takes between 3-6 missiles  to  kill  it,  as  your
missiles are occasionally shot down...

Good luck!

Now, I have to get off of level 8! Damned evil gravity sucking things!!!

Secret refueling drone on level 5:

>From Jeff TJ :

There is a refueling drone that doesn't show up on your radar.  It  appears
with 112 clicks remaining on the far right side of your flight area.

level 6: ~~~~~~~~

The only thing ICE cares about besides killing the final boss is to destroy
all the excavators. Each excavator takes one LONG LONG stream of lasers, or
one NUKE and about 5 seconds of lasers, or TWO NUKES and about 1 second  of
lasers.  Even though ICE tells you not to trash the city as  you  kill  the
last boss (who is easy since he has a pea shooter for a  weapon),  you  CAN
get by if you crunch say 4 buildings or so.

Just don't try levelling the city.

level 7: ~~~~~~~~

David Liu writes:

Same as level 6, but there are green energy cylos that  support  the  alien
eggs. These must be destroyed.

The best way I've been able to find for killing the  command  post  in  the
middle of Mission 7 (mine was on WINGMAN, however, so this may or  may  not
be applicable):

1.Take out the left green/grey pylon.
2.Turn around, and approach the right pylon slowly.
3.Just as you get within laser range to axe the pylon,  three  interceptors
(red dots on radar) should approach.
4.The key is to coax one of the red dots into COLLIDING  WITH  THE  COMMAND

Just make sure the command post is BETWEEN you  and  the  interceptor.  The
command post is so bulky, that the  interceptor  will  easily  hit  it  and
explode if you manuver appropriately, lining up the interceptor and post.

5.This does two Good Things.  It destroys the interceptor (which only takes
3-4 hits anyway but packs an offensive wallop), and  it  does  TWO  MISSILE
HITS worth of damage on the command post.  Another 2 missiles and  3  laser
hits (on Wingman level) finishes off the command post.

In general, one can easily lure the red dots away from big dangerous bosses
and pick them off one by one.  Often the red dots have a circling  pattern,
and the most distant point in their path places them at risk of  being  hit
by your lasers but keeps you safe from the boss ahead.  It's just a  matter
of figuring out the range of the boss's  weapons  and  the  range  of  your

Level 8: ~~~~~~~~

I don't remember who posted this:

Mission Objectives:

1.Get all eggs in silos 1 & 2.
2.Get all eggs in silos 3 & 4 (I have made it through without  getting  the
flaps, so they aren't an objective).
3.Get all the landing pads (step 21).
4.Kill the spider-like machine.

In this mission it has been determined that  the  Aliens  have  made  silos
(tunnels) that go to eggs they have stored underground.  It  is  imperative
that you destroy the eggs.  This means you'll have to fly  into  the  small
silo entrance which is protected by a force field and maneuver through  the
tunnel and blast all the eggs.

This is how the mission goes:

1.Turbo past the heavily armored tanks.
2.Kill bird-like machines and the ground monster while using afterburners.
3.Lure away the fuzzy balls and kill the fixed one.
4.3 missiles takes out the excavator.
5.Laser the 3 tanks.
6.Missiles and lasers on  anti-aircraft  batteries  (do  this  in  multiple
passes, one missile per pass) I get 3 out of the 4 and  then  stay  to  one
7.Turbo past enemies on ocean with lasers killing what you can.  Note  that
it is possible to just use afterburners from step 5 to step 9  with  lasers
shooting what you can, but you'll take a lot of damage.
8.Destroy walkers on land (1 missile each).
9.When the refueling drone comes into view destroy the gravity pad in front
of it aiming low so as not to hit the drone. Then take out the walker. Also
get the other two ground things past the drone before refueling. 10.Refuel!
(finally) Come in from the side  and  don't  worry  about  the  air  mines.
11.Take out landing pads and birdlike machines at the silos (I usually also
get the ones just past the first silo or else they'll blast  you  when  you
come out.  To enter the silo,  make  sure  the  targetting  indicators  are
centered on the entrance. 12.Get the eggs in the tunnel and  get  at  least
one of the flappers with lasers.  There are 2 silos in this area, so  don't
forget the second one.  Refuel afterwards  (might  want  to  fly  a  little
forward and kill some  stuff).  13.Blast  the  incoming  fighters  and  two
walkers before being sucked in by the  gravity  pad.  Shoot  the  pad  with
lasers and turbo back.  Do  the  same  with  the  other  gravity  pads  and
fighters.  If you are trapped by a pad uses lasers firing down  to  destroy
it. 14.Destroy the Juggernaut with missiles (7  missiles)  flying  multiple
passes.  Sometimes the enemy fighters fly  into  the  big  juggernaut,  but
otherwise you'll have to get them with  lasers.  15.Also  kill  the  battle
fortress  just  past  the  refueling  drone  before  re-  fueling  (also  7
missiles). Don't get too close to this guy! Refuel. Things get harder after
this point. 16.Next are the  heavily  armored  fighters  (this  is  a  real
dogfight). It is easier to fight them over flatter ground because they stay
a certain height above the ground all the time.  If you are not  an  expert
dogfighter, you may want to turbo past this area (ICE's  comments  seem  to
indicate the game designers assumed you'll have to). 17.Two more silos  are
next.  These are the ones with the killer flaps at the entrance and  exits.
Laser the  flaps  on  entrance  and  exit.  You  can  get  through  if  you
concentrate your fire on the bottom one and have enough shields and time it
just right and use turbos and get lucky and are damn good at  it  and...  I
have tried doing a barrel roll through them (can't roll in the tunnels) and
I've tried blasting the exit point  before  entering  the  tunnel  with  no
effect.  If you make it past this point you will probably win. 18.Beware of
the Juggernaut when coming out of this tunnel.  Kill it  and  don't  forget
about the other silo! Refuel. 19.More gravity pads and fighters. 20.Get ALL
of the landing pads in the next area. 21.There is a BIG spider-like machine
with heavy firepower near you  next  refueling  drone.  I  have  killed  it
without needing to refuel, but beware of the gravity pad near  it.  Getting
trapped by that pad could be the end for you.

 writes a Hint about level 8 (Congo):

It appears that you have to shoot  everything  in  the  tunnels,  including
those flapping fishbone obstacles.  I finished that level a few times  with
less 4 objectives met and I know I wiped out all of the eggs in the tunnels
and got the other outside objectives.  I couldn't finish the level until  I
went back and got every last cuttlefish thingy in the tunnels.

On the upside, on these subsequent tunnel passes, you get to afterburn thru
the tunnels until  you  get  to  the  last  couple  of  fishbones  and  the
afterburning trip thru the tunnels is pretty  spectacular,  with  just  the
right amount of banking to make it look neater than TE tunnels!

Correction by : No, those aren't objectives.
I finished without destroying all of them.  Trouble is, you almost have  to
kill them or they'll kill you.  You probably got some- thing you missed the
other time.  ICE will tell you almost right away if you didn't get all  the

Level 10: ~~~~~~~~~


Just turbo through most everything.  Once I got to the mother ship I killed
the first big thing (at the edge of the ship) with missiles.  After that, I
didn't kill hardly anything.  I just  tried  to  run-like-hell!  There  are
several refueling drones above the mother ship  (3  or  4  I  think).  Stay
fairly close to the center (I was just to the right of the trough).

There's another hint I could give, but that much should get you farther.  I
don't want to give away the whole thing...

Q: ICE said that all of the things on the ship's surface are organic  parts
of the whole and no shot will be wasted then...this doesn't mean I have  to
wipe out everything sticking out of the ship, does it?

A: No, you don't.  I thought that too, but it's just too damn hard with all
the things firing on you.  Like I said, just run like hell until you  reach
some- thing significant.

Q: Is there one main thing at the end of this level--I see there's only one
objective, but even just trying to get by and shoot only what's dogging  me
still gets me overburdened.

A: Ah, very observant.

James A. Squires:

When you get up on the Mudder ship, (killing of course that  decoy  drone),
immediatly kill the two strange flower like objects that  home  in  on  you
(and I think there is a second set shortly following).

Dodge and outrun everything else, then look in the left trench for a drone.
Zoom to it, because you'll be under attack and low on shelds.  As  soon  as
you leave, take out the robot guys with missles (and I  think  you  can  go
back for refuling again...).

Skip the tunnel (tho it looks very cool).

If my info is way off, tell me, and I'll refly it and update my info.

There is two ways I know of to kill da brain...

1.Kill all bad guys around the brain site.  Then take your time picking off
the brain - don't run into it, make multiple passes.
2.Kill the bad guys that bug you, then fire missiles from  the  outside  of
the brain's pit. (You should know this trick by know... The missile-locking
radar can 'see-thru' ground, and the missile will 'terrain-follow'  to  hit
the target - just don't target the wrong target).

Good luck!


----------------------------------------- 3 -  HELPS,  TRICKS  AND  GENERAL

text by David R. Liu 

I almost think Shockwave should get an FAQ...

It's a little on the tough side...but the missions get SO  much  better  in
terms of enemy graphics,  terrain  graphics,  enemy  and  terrain  variety,
weapons, and mission creativity as you progress through the game up to  the
10th level on the moon (!) that I thought perhaps posting a Shockwave  tips
list might help some netfolks get farther in this excellent title.

BTW, all this info was obtained  from  playing  at  the  Wingman  (default)
difficulty; not all may apply if you are on Cadet or Ace difficulty.

General Tips

Remember that each refueling bay  is  good  for  usually  TWO  refuels.  On
occasion, the fuel drone gives you only one refuel,  and  occasionally  you
get three.  So the strategy I use is to hunt for a fuel depot, check my red
bar, and if I still have 15% strength or so, I kill everything I can within
the vicinity of the fuel depot. Then I fuel up and leave. If I'm lower than
15% coming into the bay, I fuel immediately,  then  kill  everything  (with
LASERS, not missiles which are harder to get on refuel) then FUEL AGAIN.

Several fuel bays are HIDDEN from radar.  There are two in LA,  I  believe,
that are cloaked.  In mission 6 (Utah/Monument Valley), there is one on the
left side of your path at the second excavator site,  then  later  on  your
right side.

The amount of fuel you get from refueling seems to be negatively correlated
with the amount of DAMAGE (civilian and building damage) you do. If you are
reckless (or if you just don't like the way a building looks and blow it to
smithereens) then you are likely to be shortchanged the next time you fuel.

The swarm aliens RUN OUT OF GAS.  That is, you can lure them  into  chasing
you, then do a U-turn, and use afterburners.  They'll just perish trying to
chase you. Simple. No ammo wasted. Each swarm has one mother alien which is
an immobile sphere, and takes about 13 laser hits to kill. Up to mission 4,
it is conceivable that you can destroy every alien you ever see  on  radar.
Around mission 5 and on, this becomes impossible. So the new strategy is to
listen carefully to your specific instructions, take out exactly  what  you
need to kill (and surrounding threats which pose an immediate danger), then
GET  OUT  and  move  to  the  next  waypoint.  Sure    it's    wussy    and
chicken-hearted...but you DO want to see levels 10 and 11 (the secret  Milk
Run level), right? :) Fortunately, fewer of the mission objectives  in  the
later levels are "Kill Every Alien in the Area" as was true in Los  Angeles
(mission 3).

Notes on specific levels

Level 3: You can actually complete ALL your objectives and pass the mission
even if you blow up a prison. I've tried the experiment (not on purpose...)
Just be sure to get all the power cells.

Level 4: The 5 big big guns  you  meet  just  before  the  end  are  really
annoying. They are arranged like this:

2 4

1 3 5

Take out 3 first, with guns only if possible, then 5 with guns, then 4 with
missiles, then afterburn down the right side of the corridor.  To kill each
gun, approach it from outside it's range, shoot guns  or  missiles  for  no
more than 2 seconds once your gunsight turns red, then pull a quick  U-turn
and escape with burners. Repeat.

Level 5: The lava pit has three really annoying buggers inside.  I've never
bothered killing the REALLY FAST two green dot mobile ground guns.  The red
dot in the center of the lava pit, however, i always  kill.  So  destroying
all three is not necessary  to  completing  the  mission,  een  though  ICE
implies this.

Level 6: The only thing ICE cares about besides killing the final  boss  is
to destroy all the excavators. Each excavator takes one LONG LONG stream of
lasers, or one NUKE and about 5 seconds of lasers, or TWO NUKES and about 1
second of lasers.  Even though ICE tells you not to trash the city  as  you
kill the last boss (who is easy since he has a pea shooter for  a  weapon),
you CAN get by if you  crunch  say  4  buildings  or  so.  Just  don't  try
levelling the city.


----------------------------------------- 4 - EXPLANATION OF THE SAVE  GAME

Read this and you will not loose your saved games!

text by David R. Liu 

Here's how I think the Shockwave save game process works:

You start off with 3 attempts, indicated by the 3 green boxes in  a  virgin
pilot's record screen.  Every time you complete a mission, you get  another
green box. If you:

1.fail either by giving up or dying, you lose a green box.
2.get to and live through the end of the mission, but have  less  than  x/x
objectives met (failed to complete one or  more  mission  ogals)  then  you
don;t lose any green boxes, and get to try again.

HOWEVER, if you are misfortunate enough to lose ALL your green  boxes,  you
have no more attempts left and then you are given an option:

STOP ends your game period, no save game, no advanced level you worked  all
night to reach, nothing.

PAUSE continues your saved game from a score of ZERO.

Thus, if you see the flatline FMV where you die and you accidently hit STOP
a few times, you will likely axe your game without realizing it.

If you are careful about pressing PAUSE and STOP at  appropriate  times,  i
don;t think anyone will have problems with lost saved games. I've only lost
one saved game, and that was from killing the power of  the  3do  during  a

I don't think there IS any save game bug:

Shockwave is strict-- no argument there-- and if you try to  cheese  it  by
cutting the power before you resolve your current sortie then you lose your
record. However, everything else makes sense. You can't simply keep banging
on stop or pause and expect nothing to happen.  There is a screen after you
exhaust all your attempts which says EXPLICITLY that if you press STOP, you
will lose your game forever.  So if some impatient and frustrated user hits
his stop button 10 times during his death scene, the buffer  simply  causes
him to trigger the "RESTART"  (lose  your  game)  option  rather  than  the
continue option.

In fact, several of the so called "BUGS" in this game are not bugs  at  all
but people who have failed to  read  the  manual  or  understand  how  this
admittedly complex game functions.

I'll be surprised if anyone shows me  a  REAL  BUG  that  truly  cannot  be
prevented by some good common sense in Shockwave.


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