The Adventure Begins
The adventure begins on the island of Verdante, where there is a town of the
name. Besides the town, there are several other places that you should be aware
of. There is a swamp around the Monastery in the northwest and the homes of
of the game's heroes - David, Vivienne and Chiaro. There is a Harbour in town,
well as a food merchant and an armsdealer in the Barracks.
The game starts off with a little sparring match between David and his
grandfather. Here you will learn all the basic moves in the game (refer to the
combat section of the guide for more details). During your mock battle, David's
wife, Jennifer, comes out to do the laundry. A few minutes later, Fuge arrives
with several of his men and takes Jennifer away, to become one of his father's
bridal candidates. He leaves a pair of his soldiers for you to fight and makes a
run for the harbor.
The two soldiers that he leaves behind should be easy prey for you, if you
learned those techniques that you were shown. Otherwise, try the ones that you
know and just hack at them, while using your shield to block. When the two
soldiers have been killed, head down and you'll see your prey running off the
screen further to the south. Here you will have to kill several more soldiers
before making it to town. In town, you'll be attacked by five soldiers, but as
always, they are easy prey. Go left and to the Harbour. Here you'll see that the
ships are already gone, and an old couple will tell you that some men were
to Haven to gather in numbers and then to head out to retrieve their wives and
Leave the Harbour and go right. Right before you get to the end of the screen,
you will see a Chronicler, to whom you can tell your story and save your game.
But be warned, Chroniclers can only be used once to save your game! Leave the
area and in the next one you will be attacked by several more soldiers. Kill
them, then head east and you will be attacked by several more. Here they come in
waves - make sure you kill the few that attack you before more come! You are now
in the Barracks, where you can buy food from the merchant (as well as weapons
later in the game). Head east to leave town. There is a second Chronicler here,
as well as the bridge to Haven. Save your game and cross the bridge.
Haven is home to the rebels and the Oracle. Later you can buy potions from Dr.
Buzuki at the base of the Oracle and save your game with a permanent Chronicler
at the base of the Rebel Camp. You can get to most of the other lands from
including Verdante, Rain, the Library of Gno and Winter. You will also find the
Plague Fields later in the game, but that isn't for a while.
Haven's gates block those of evil intent from passing through, or so says your
grandfather. You'll be attacked by five soldiers, so quickly run through the
and witness the death of the soldier that tries to follow. Yummy. Head east,
west to get to the area just south of the rebels' camp. Here you will be
by the rebels, and then led to their camp that is atop the ladders.
The rebels tell you of a really strong telescope in the Library of Gno. With it
you will be able to see the ships, as well as their location. Talk to the pair
men fighting on the west side to learn the Web of Death. Pick up the torch that
is next to the fire. Now you can leave the camp and head east to find the
entrance to the cave that leads to the library. Equip the torch and walk into
cave to have a little encounter with a kid with a big horn. Save your game and
exit the cave via the passage on the left.
The Library of Gno
The Library of Gno is a veritable maze of shelves. It is populated by imps,
through whom you have to fight through to make it to the Observatory at the top.
There is also a set of caverns beneath the library, which is home to a minor
demon. There is a door in the Library Entrance that can only be opened later in
the game with the Gold Key. Behind it you'll find the Hurricane special move, as
well as a Scroll of Golem Summoning.
You'll find yourself outside of the library. You see several small red imps as
they run into the bastion and shut the doors behind themselves. Batter the doors
down and enter the library. Right away you will see an old professor beset upon
by those imps. Kill them quickly (they are rather puny) and the professor will
tell you that your goal is in the Observatory, but first you will need to aid
Teronus with his little imp problem. Go up the stairs and to the left. Watch as
the professor leaves the place, and go down the hall.
Walk down both flights of stairs and watch as the yellow imp runs from you. At
this moment red imps will pour out of both exits from this room - at the top and
the bottom of the stairs. Kill them quickly and save your game when the
Chronicler appears. Leave through the bottom door.
There is a swarm of red imps to be killed here. Then head south and into a room
with another swarm of the things. Here you'll find two that use Catapults
(slingshots in reality), so you'll have to watch out for the ranged attacks too.
Kill the one that is using one from the ground, then equip it and deal with the
one on the shelves. Kill the rest of the critters, then talk to Einstein, a
looking imp, then go up the stairs. You'll find yourself in a small hallway
a couple of imps run off. Kill the imp on the treasure chest, then open it up to
find some bread and gold. Pick up the cheese that one of the imps dropped, then
save your game before leaving through the north door.
You'll find yourself on a narrow ledge about twenty feet up in the air. Here
you'll fight the worse imps yet - those that can fly! Try and get them before
they hit you - you'll have to pay attention to the shadows beneath them, as well
as their position near you. Try to strike where you think they will be next. The
large right and left slashes are useful here, since they hit a large area.
Backslashes are good for it too. After you are done with them, follow the ledge
and leave the area.
As soon as you enter the next area, you will see a bunch of imps scare off
another professor. They all run to the south. Head south and into the next room.
There are alot of imps to kill here, as well as a wizard imp that keeps
more! Kill it first and then deal with the rabble. Talk to the professor, then
leave by the way you entered the room. Equip your Catapult and head east. Kill
the pair of imps on the shelves, then kill the ones that come from both sides
with your sword. Then climb the eastern steps.
When you enter the next room, you'll see one of the yellow imps make a report to
a wizard imp. He then teleports to safety when you get to the bottom of the
stairs. Attack the wizard imp before he has too much time to summon red imps.
When you have killed them all, open the chest to get some bread, cheese, gold
a health potion. Then go back up the stairs and the spiral stairs. Leave the
via the northern exit.
Watch as the yellow imp speeds away and open the chest for two apples, some
bread, cheese and gold. Then save your game and head east. You'll finally corner
the yellow imp, Slink, in the next room. He promises to give you his treasure if
you show him some mercy. Kill the red imps and the soldier imp that are in the
room, while protecting Slink from harm. If you are too slow, he'll dart up the
stairs and alarm a wizard imp, and you'll have more imps to protect him from. If
he dies, reload your last game. If he lives, follow him from the room.
Slink leads you to a small room with two imp soldiers. Kill them and head to the
north. Slink grabs a potion and then runs away. He leaves you with a chest full
of food. When you open it, red imps appear and you have to kill them. Pick up
your treasure, and save your game. Return to the room where you cornered Slink
corner him again. He drinks the potion and grows! He stomps his feet every
of seconds causing a shockwave that will damage you for only a couple points.
you lunge to kill him the quickest. Exit the room via the door atop the stairs.
In the next room you'll finally meet Teronus. He zaps a trio of imps, then tells
you that to get the telescope working, you have to kill a demon and start the
boilers. He then tells you to follow him up some stairs, where he gives you the
Ice Wand and teleports David and himself to the Library Entrance. Grandpa takes
the stairs. Guess who's waiting for you when you reappear? None other than Fuge.
Your grandfather attacks him and dies. Quickly run to the northeast and through
the formerly sealed hallway.
From here head east and pick up the magic potion. Then return to the last room.
Now head down the stairs and you'll find yourself outside. Attack the imps with
your Catapult, and kill the one with the horn. If he spots you, he'll summon
imps to do battle with you. Save your game after the battle.
Head through the eastern door and kill the two imps that attack you. A horn imp
runs by and summons some of his friends - two waves of flying imps. Head east
after you have killed them. In the next room kill the soldier imp and his
cohorts. Open the chest, take the treasure, then return outside and take the
In the next room you'll be attacked by all sorts of enemy imps. Just kill them
all with the Ice Wand and head into the eastern door. Go to the northeast and
into the elevator. Teronus pulls the lever and down you go! You'll find yourself
in the Caves.
You'll arrive just in time to watch some imps exit from a hidden door in the
boiler. Enter it and talk to the janitor inside to get the Silver Key. Leave and
then head to the west. Go down the stairs and kill the three rock golems that
find. Use the Ice Wand to get them from a distance, but remember that after a
couple a uses, it has to recharge. Then save your game and enter the door at the
In the following room, you'll be attacked by several rock golems. A wizard imp
keeps re-animating them if you kill them, so pay attention and kill it first.
can even attack it when it is invisible! Then kill all the golems with the Ice
Wand and your sword. Then exit through the right door. Upon entering, you will
meet Dr. Buzuki and hi imp friend, Frink. Open the northern door with your
Key and get the chaos potion from within. Then return to the last junction and
head into the left door.
Head down two areas - going through eight or nine golems - and save your game
before heading into the small doorway. Two red imps summon the demon before your
very eyes. Kill the two imps, then equip the Catapult and fire a stone at the
demon. It'll do zero damage and it'll laugh at you. Pull out your Ice Wand and
fire at it to make it hurt. Then hide behind the rock. The demon shoots
at you that deal either a little or a lot of damage, so be prepared to heal if
you need to. Watch out for the red imps that appear every few seconds - they
to annoy you. It takes four or five shots to kill the demon. When you've killed
it, you'll gain a level and reinforcements will arrive a second too late. You'll
all go to the top floor and use the telescope to discover that the ship is going
to Rain. The whole party heads to the Rebel Camp, then to Rain, where they are
split into pairs. Sekune is paired with David.
The Streets of Rain
Over the course of the game you will make several trips through the city of
It is always raining here, as the name suggests. The Tower of Othias can be
here, as well as the Rainbow End Tavern, the sewers, Thaddeus' Tower and the
prison know as Chains. Now is the time to learn how to do battle in a group. Use
your time wisely and make sure that you have a firm grip of the controls by the
time that you reach Othias' Tower.
With your new partner in tow, run through the gate to the north and kill the two
guards to get some arrows and a Broadsword (refer to the combat section for
information on combat with multiple characters). Equip the sword to David and
give his old sword to Sekune, then save your game. Note: You don't have to
this part step-by-step - I am running you into all the large battles on purpose!
You need the practice, and I really mean that!
Go south and you'll find yourself at a four-way intersection with a trio of
guards. Attack them with the Ice Wand and Sekune's Short Bow, and if they get
close, switch to your two swords. Then take the northern road. In the next area,
you'll have to fight two guards on the ground and two guards on top of an
overpass, who can only be killed by ranged weapons. Kill the bottom two with the
Ice Wand and Sekune's Short Bow, then take either of them and kill the two
archers. You can use the wall in the bottom right corner for cover. Once they
dead, proceed to the south. Here you will have to fight some more guards,
and a captain. While the captain is alive, more and more guards will come to
fight you. Use Sekune to kill the two archers with her Short Bow, and then
the guards. David should focus on the captain, then the guards that will
inevitably be there. The gate at the end of the road is locked until later in
game. Return to the intersection.
Now head right and you'll see a rebel lying on the ground. When you get close to
him, he'll tell you that he is bait for a trap! Some guards run out at you from
the buildings, and two archers start firing on you from the windows. Have Sekune
deal with the troublesome archers, then switch to her sword and attack any
remaining soldiers that David hasn't killed. Pick up the stuff they dropped,
return to the junction and head south. Here you will run afoul of guards again,
and a little bit into the fight archers arrive on the scene. Deal with them and
save your game when the Chronicler appears. Take the right path.
You will have your first run in with a watchdog here. They can dodge ranged
weapons by jumping aside, so they can be difficult to kill from a distance. Fire
on it before it notices you, then close and finish it off with your melee
weapons. Then kill the guard, and the host of reinforcements that follow. Then
exit in the bottom right corner. In the next area, guards will attack you as
as you reach the middle. They surround you, but shouldn't be too difficult to
kill. Head north and you'll spot a guard on a staircase. Shoot him down, then
kill the pair of watchdogs and the trio of guards that appear. Save your game,
then head north.
You'll find yourself at a three-way intersection with a staircase on the right.
There are two guards here that you should be able to take out without a hitch.
Head south and attack the captain and his guards. The captain throws knives at
you, so be ready to pick them up at the end of the fight. Return to the last
intersection and head west. Kill all the guards, then continue south. Here
find another barred gate, but this time there is a bell in the area. Return to
the intersection and head up the stairs. Kill all the guards here, then head
south. An old lady is surrounded by guards here. They are taunting her with the
fate of her son, Jimmy. Kill them quickly and then deal with the reinforcements
that arrive. When everything is done, she'll ask you to look for her son. She
gives you his favorite Teddy Bear to help you find him. Head west and then take
right on the next screen. Here you will fight several guards and a pair of
watchdogs. Kill the first two guards with ranged weapons, and then the right
watchdog. Now it is time to move in with both characters and attack the last
watchdog and guard. Save your game, then head north.
Here you'll find the Tower of Othias, which is wizard-locked. The galleon which
was headed here is now gone. Everyone returns to the Rebel Camp, where Frink
awaits you and tells you to go to the Oracle. There you find out that you will
need eight magic orbs to beat Silver. The first one is in the Tower of Othias
David gets a Magic Horn that will allow him to bypass the wizard-locked doorway.
The Duke will give you a map that lets you travel to visited landmarks. Buzuki
gives you a Gas Cloud Vial, if you tell him that your are interested. For your
convenience there is now a permanent Chronicler at the base of the Rebel Camp.
The Tower of Othias
The Tower of Othias has only one important feature - the green imps. This is a
source of infinite cash that you might have to tap later in the game.
Use the world map to return to the Tower of Othias (use the status screen from
the Backpack to find the map). Enter the tower. The first thing you'll notice is
a bunch of imps dancing around. Kill them and they'll sometimes drop bags of
cash. They constantly respawn when you return to the tower, so it makes an
excellent place to get money! Leave this area via the north hall.
In the next room you will meet Othias. He willingly gives you the Fire Orb, and
he tells you to take a look through his treasure chest. There is a scroll that
teaches you the Reaper special move, a Potion of Enchanted Armour, a Steel Key
and a second Broad Sword. I strongly suggest collecting some cash and trying out
your new move at this point. Equip David with the Fire Orb, and start attacking
At this point in the game, you have several important places to keep note of.
Barracks in Verdante has two important features - you can buy food (apples,
cheese, bread and carrots) and projectiles (knives and arrows) there. This makes
it a very important place for you to take note of. A second place is the Oracle
you can buy potions there. You should always make sure that you have enough
arrows, food and health potions to survive. A third thing to know is the
of the permanent Chronicler. He stays at the bottom of the ladders leading to
Vivienne and the Fire Elemental
The next part of the game is dedicated to the search for two more characters.
first is Vivienne and she lives near to David's House.
If you explore everywhere that you have been, you will find nothing new, except
for at David's House. There you find six sprites rifling through your things.
Attack the three lower ones with fire, then get the next three when they start
running down towards you. Go right after the fight. Get ready to kill two waves
of three sprites, then four treants. The treants are large trees that attack you
and deal major damage. Use fire magic to kill them, or the lunge - otherwise you
can't kill them too easily. Exit north (don't head east unless you want to die).
Here you'll see some guards running from David's friend Vivienne's place. Kill
the giant bees and the two bears and go exit on the right. Climb the cliff
you and kill the two watchdogs at the top. Enter the cottage and meet Vivienne.
She tells you that her sister was taken and that she wants to get her back. You
now have three party members. Equip her, then head west twice. Here you'll find
the mayor of Rain for some reason or another. He tells his guards to attack,
runs to the northwest. He drops the City Key. Pick it up then save your game.
Exit where the mayor ran off to. Here you will be attacked by fire sprites.
use fire magic on them! Instead use arrows, special moves and the Ice Wand. Exit
on the west side when they are dead, but make sure that you are healed first.
Here you will the fight the Fire Elemental. He is extremely annoying and takes
forever to kill, since you have to constantly wait for the Ice Wand to recharge.
Equip David with it and just ignore the other two and let them die, but nowhere
near the bottom burnt log. Make sure that the log is always between him and the
Fire Elemental. The Fire Elemental will pop out of the holes in the ground and
toss two fireballs at a time. Just make sure you are on the other side of the
log. If you stay near the bottom of the log, you will be able to shoot over it
with the Ice Wand. Sometimes it summons one to three fire sprites to attack you.
Finish them off quickly, then get ready for the Fire Elemental's reappearance.
The Fire Elemental has over 800 hit points, so it could take a while to finish
off. Once it does die, everyone will regain all lost health and gain a level.
Save your game, then head north. You'll find your path blocked by a wall of
and the Fire Tree will be added to the map. Now go to the Raingate.
A Tavern at the End of the Rainbow?
With the City Key in hand you can explore a new part of Rain. You'll find the
Rainbow End Tavern there, where you will get an assortment of goods and a new
When in Rain, go to the four-way intersection and head north, and then south.
Open the gate, then go through it. There is a walkway above with a few thugs
walking along it. Take them out quickly, and wait for the reinforcements to
arrive from both the top and the bottom of the steps. Pick up the stuff that
dropped, then head to the top of the walkway and exit at the end of it. Equip
David with the Fire Orb, then have him walk around the crates and fire at the
thugs standing there, as well as the pair of reinforcements that arrive. Exit at
the bottom right. Kill the thugs, and then head north. On the next screen kill
the thugs and pick up the scroll to learn the Cleaver special move. Now head up.
Kill the thugs on the next screen, then head south. Kill the thugs and
then save your game and leave by the right road.
The next area houses the Rainbow End Tavern. Kill the pirates that attack you,
then enter the place. Buy the Fire Sword from Randalph for 100 gold pieces. Buy
the Cursed Doubloon from the pirate in the lower right and get the bell code
Albert on the far left (I'll repeat the code later on). Now talk to the
and then have Vivienne talk to Jug (last man in the place that you haven't
to) and a small brawl will start and he'll offer to join the party. Send Sekune
home, and equip everyone - Battleaxe, Fire Sword and Fire Orb. Then leave the
tavern. Restock on supplies and save the game at the Rebel Camp Then head to the
Oracle and leave through the bottom. Go through the gate to enter the land of
Winter and the Ice Orb
Winter is an arctic wasteland housing Glass' Palace, home of Silver's sorceress
daughter. The Ice Orb is beneath the palace in the Ice Caves.
The first thing that you have to do here is open the gate with the Steel Key
you got from Othias. As you are crossing both sets of battlements, you'll be
attacked by two sets of three ice wyverns. Use fire magic to kill them, and then
exit on the right. Kill the four guards on the battlements, pick up the
battleaxe, and then go down the stairs and attack the two snow leopards. Save
your game, and then go into the Ice Caves.
In the first part of the caves you will fight some purple yetis and another ice
wyvern. Kill them with fire magic, pick up the roast rats, and then head south.
The next room has some guards, yetis and ice sprites for you to kill. Then head
east and into the next room. Climb down the stairs and kill the three yetis that
appear at the landing. Then go down the rest of the stairs, heal up, and open
An Ice Giant emerges and attacks you. Attack with the Fire Sword and Fire Magic.
Kill the little warriors that it summons and get your magic points back by
grabbing the little blue orbs. Then continue wailing on him. When he dies (he
about 700 HP), he'll drop stalactites on your heads, killing any hero close to
him. Then they all heal again and gain a level. Now head into the door.
You'll find yourself in a tomb with the Ice Orb. Get it and a runner will arrive
telling you to return to the Library of Gno. There, he tells you, a professor
awaits with possible information concerning the other orbs. Save your game and
head to the Library Entrance.
To get to Spires you must first find a submarine. A necromancer named Thaddeus
has one and he lives in Lower Rain. But beware - you have to kill a werewolf to
get to him!
The professor tells you of the Orb of Healing and the cathedral called Spires.
Unfortunately, both of them have sunk to the bottom of the sea. He tells you to
seek the necromancer Thaddeus and get his submarine. Thaddeus lives in Lower
Rain. So head to the Tower of Othias with at least 50 gold pieces.
Go down, down, left, left and down again to get to the bell and gate. Ring it
three times in a row (the clapper should never be still when doing this), then
when the sound just dies down, hit it twice again, then when the sound dies
again, hit it once more to make the gate open. It may take a few tries to do
this, but keep at it. When you finally do it, save your game and head into Lower
When you enter Lower Rain, get ready to attack some small-time thugs - it
shouldn't be too much of a challenge. Then head to the bottom left of the
Buy some Silver from Albert for 50 gold pieces and then head right and battle
Werewolf (use weapons instead of magic). After it's dead, head in the right door
and deal with the horde of thugs. Then head left and talk to the boatman. Give
him the Cursed Doubloon and he'll take you to Thaddeus. He will give you the
submarine. Walk into it and head out!
The Cathedral of Spires
The underwater cathedral is full of aquatic enemies. There is only a single
to remember - the chest in the entryway - you can open it with the Stone Key
you find later in the game. The prize? The Lycanthrope Necklace!
After a little cutscene where you see what the enemy is planning, you'll find
yourself in the cathedral. Some giant lobsters and sahuagin will attack you as
soon as you enter the place. Kill them, ignore the chest, and save your game.
Then exit on the left.
The next room holds alot of enemies to kill. Walk south a bit, then kill all of
the sahuagin that walk into the room. Then walk up the stairs with a single hero
and get ready to have all three of them defend the floor as about a dozen
swarm you from all directions. Use magic to kill them, and watch out for the
sahuagin wizards - they throw fireballs at you! When the room is secure, pick up
the sack of gold, then leave via the bottom. In the next room you'll encounter a
few more enemies, but these are easily beaten. Head south after the battle. The
next hall is swarming with foes. They come in wave after wave at you. Use your
magic, then your special moves to kill them. Timely use of these is essential
surviving the fight. Follow the hall to the end when all your foes are dead. The
next room holds an ambush set upon you by Jag's men. Kill them, then pick up
their shields. Open the chest, take the Long Sword and then save your game. Head
into the top door.
There is a dragon in the next room! It is almost always above you, and it is
to hit. Equip David and Vivienne with magic and let Jug have the Ice Wand and
Fire Sword to play with. The dragon has one weakness - it's belly. It constantly
moves from left to right, so all you have to do is follow its shadow and attack
it from below - for major damage! If you do it right, you should have no trouble
defeating the dragon, gaining a level, and collecting the Healing Orb. The
sometimes poisons you with its acid - a health potion or a healing spell with
stop it from hurting you further. Sometimes the dragon will fall on your party
for major damage - just heal up and continue the battle when that happens. After
the battle, save the game and return to the ambush room.
Why Does an Artist Have an Orb?
You now get to explore the swamp and Monastery. Have fun!
Head left and into a room with a few waves of enemies that will attack you. When
they are all dead, a treasure chest appears. Open it up to get the Infernum
Extinguere, the amulet needed to get by Fire Tree. Head south and clear the next
room of enemies to get another chest. When the bats come, just let your heroes
stand still and they will take the bats out on their own. Leave the place and go
to Fire Tree.
When you get there, extinguish the fires, and Frink will come to tell you that
Dr. Buzuki has made better potions. Visit him, restock your supplies, then
to the Fire Tree and head north. Kill the waves of swamp monsters and then pick
up the treasure (use magic to kill them as quickly as possible). Save your game,
then head left. They'll try the same trick with the sack of gold, but this time,
they pull it away three times! Kill them all, then head left.
Here you'll meet up with another demon - but this one doesn't fly. Magic doesn't
work well on him, so just use your special moves. When he sparkles run away - he
summons fireballs to fall down from the sky in a radius around him. Around
or thirty special moves is enough to lay the guy low (remember that each
character can use three different ones). Victory means the Lightning Staff, the
Bronze Key and another level! Save your game then go down and take two rights to
get to your next challenge.
There is a chicken leg here. As soon as you approach it, waves of swamp monsters
will attack you. Kill then, then head left. In the next area you will fight some
more of the swamp monsters and also get a Long Bow! Yay! Head north after the
battle. You'll meet Cagen here. Send Vivienne back to the Rebel Camp and take
along. Head up to the Monastery to help them with their poison problem (killing
those that are affected is a solution!). Here you'll fight some deranged monks.
Kill them with magic for an easy battle. Head to the top and you'll have another
battle with them in the next area. Continue on your way and exit from the top
again. There is another battle there and exit to the right when done. You'll
a chest there with a Long Sword and some food within. Head left and then up.
there are several monks training with their clerical monk master. Attack them
from far with magic, then get for the reinforcements that come from the right.
Pick up the scroll of Scythe, then head left. You'll fight several monks and
clerical monks here, then leave by the top. Head to the cave.
You'll meet a monk in the cave that promises to reward you, if you give him one
of life's question to ponder upon. Go back to the Library of Gno and talk to
Whittle to get a scroll. Bring it to the monk to get a Potion of Etherealness,
which you immediately drink. You'll get transported to a mansion where you watch
Reuben get vaporized by Silver's magic. Pick up the Wood Key he dropped and you
return to the cave. Save your game, then head two screens to the right of
Here you'll fight alot of sprites and treants. To the north there is a spring
that will heal any two characters - once - so save it for when you might need
Instead go to the right. There is a strength potion down the steps, but first
you'll have to fight a horde of sprites. Get the potion, then leave from the
Reuben's House is there. Use the Wood Key to get entry, and talk to Chiaro,
Reuben's apprentice. He is great at magic and offers to join. Send Cagen back to
the Rebel Camp and go upstairs. The Lightning Orb is in the chest there! That
makes four of the things!
Draco and the Orb of Earth
You'll have to return to Winter to get the next orb. But this time your goal is
the heavily guarded palace.
Now it's time to restock on supplies and head to the turrets on Winter Island.
Equip Chiaro with the Lightning Orb, Jug with the Fire Sword or the Lightning
Staff and David with fire magic. Head right, then up the stairs, and into the
next area. Here you will encounter some snow leopards, some ice sprites and some
guards. Kill them all, then head north. The same mix of enemies, as well as
await you here. Exit on the right. Head to the two chests and they will
revealing some ice sprites and yetis. Kill them, open the real chest, return to
the last area and go up the right stairs. There is a cave there, from which
will pour out of. Kill them, then enter the cave. You'll be outside and near a
bridge. walk to the stairs that lead to the top of the bridge and kill the
enemies that try to stop you. Then exit from the right. Now you'll be face to
face with several guards. Kill them all with magic, then head right. Now you'll
be at the gates to Glass' Palace. Kill all the guards, save your game, and open
the gates with the Bronze Key. Go into the palace.
You'll see two captains on top of the stairs. They call some guards to deal with
you. Kill them all and leave on the right. The two captains summon more guards
deal with you, then attack you themselves. Pick up the Steel Shield and the War
Hammer and equip them both to Jug. Leave through the left door. Here you'll
more guards and some axe-throwers. Kill them all and pick up the Axes. Leave on
the right. In the next room kill all the enemies, then leave on the left. In the
following room you will fight against three captains. Take them out with magic,
then leave by the upper hallway. In the hall you'll be attacked from both sides
by guards. Use magic and keep them away! Leave from the top when done. In the
next room you will fight several more guards and axe-throwers. Head left when
done with them. Deal with the dozen enemies (including three captains) in the
next room and save your game. Heal and set David's fire magic to level 2, then
Here you will fight Draco! He is a mean dragon that automatically freezes all
your heroes, except for David. He has four different attacks. He shoots a trio
ice bolts at you - just run left or right to avoid them. He calls down a
devastating barrage of icicles - just run through and hope they don't hit you!
shoots out a steady stream of ice pellets - don't bother avoiding them - they do
little damage. He also launches himself in the air and starts firing from there,
at which point you can just run. He is invulnerable while in the air. Use fire
magic to hit him when he sparkles. You deal 100 damage if he is showing his
belly, or 50, if he is on the ground. He is a really easy boss. You may need to
use a couple of magic potions, as well as the magic orbs that he leaves behind
when you hit him hard. All your characters gain a level. Open the treasure chest
in the corner to get some food. Exit on the top left. Get the Earth Orb and the
Barracks Key from the tower, save your game, then return to the last room and
exit on the bottom right.
Open the two chest here and defeat the mimic (living chest). Pick up the Jeweled
Key. Go up, then down, then right, and then open the top door. Kill the guards
that charge you, then enter the room and finish off the rest of them. Open the
two chests to get some food, the Amulet of Seeing and the Ice Key. Equip the
Amulet and open the chest that appears. Exit the room and head right. Head down
and then left. Kill all the guard and reinforcements, and exit at the bottom.
Kill all the enemies, then head left and up. Open the door at the bottom of the
stairs, and enter the room. Kill the four guards and open the chest. Take the
Scroll of Golem Summoning and the War Hammer. Return to the Rebel Camp.
The Sewers and the Rat God
To save the Duke you'll have to break into the Prison of Chains. You'll have to
go through the sewers to get there. When you have the Rusted Key, return to the
Sewers to get the scroll of Armageddon, the best special move!
At the Rebel Camp, you'll find out that a lot of the rebels were taken captive.
Fat Bob tells you to go to the Rainbow End Tavern and give Mildew, the barkeep,
the rebel password. Stock up on supplies (the food trader in the barracks has
more stock), then return to the tavern and talk to the barkeep. Tell him the
password and he brings you to the cellar. Head left into the sewers, where you
will have to manually open the floodgates to get access to Chains. Learn the
Falcon special move from the rebel, then save your game. Head into the small
doorway in the lower left.
Kill the three ratmen and pick up the Mace that they drop. Shoot an arrow or
spell at the bell above the upper gate. It opens and several giant rats will
charge out at you, and a pair of ratmen archers will start firing on you. Kill
them, then exit from the top. Kill the enemies in the next room and go into the
small door in the wooden structure. Kill the giant rats and spiders in the next
room, then head into the right corridor. Kill the ratmen and the giant spiders
the next room and then exit right. Kill the giant rats in the next room, then go
right again. There more enemies in the next room. Kill them all, then exit
through the tunnel on the north wall. Make your way through the next room's
guards and pick up the Valve Spanner. Use the spiral stairs in the bottom right
corner to leave the room. Kill the enemies in the next room and head left to
the sluice gate. Kill the guards, then operate the thing with the Valve Spanner.
The gate opens and you get to hear a few of Silver's plans.
When back in the Sewers, head right and then right again. Kill the many enemies,
heal, save you game, and head into the tunnel in the middle of the room. Make
sure that all three heroes have weapons equipped. Then get ready to fight the
God. The Rat God enters at his followers prayers. Send a golem at him if you
and charge in for some close combat. Use your special moves to wear him down as
quickly as possible. Magic doesn't work so well on him, so just attack him with
all three character's special moves. If you need to, eat some food, but you
probably won't need it at all. Victory gets you another level, a Chronicler and
the Acid Orb! Save your game and head north to find yourself in Lower Rain.
Head up, left and kill the guards. Pick up the Crested Shields that they drop
exit on the right. Open the chest and pick up the Firebow and the fire arrows.
You can now buy these in the Barracks. Go back to the last area and leave
the hole in the wall in the upper right. Walk off the right edge in the next
area. Kill the guards here and exit on the top. In the room with the beds, kill
the guards and open the chests. One is a mimic, the other has food within. Exit
on the bottom. The next room also holds enemies for you to kill. Then head
In the next area you will fight Khan, one of Silver's lieutenants. He is really
easy to kill, even with all of his bodyguards. Kill them all, pick up the
Sword and the Dragon Shield, and leave on the right. More enemies appear, so
them. Head down. Kill the enemies that charge down the stairs and then climb the
stairs. You'll meet a small, green man named Gonch. He turns invisible and fires
on you - just send magic to where his outline goes. It is very easy to do. Grab
the Ring of Invisibility that he drops and head back down the stairs. Put the
ring on Jug and open the door and charge in. Kill the guards and enter the north
door. Kill the guards at the top of the stairs, heal and save your game. Then
head south into...
Prison of Chains
The lizardmen guards in the Prison of Chains are really tough, but the smaller
ones are wimps. Have fun killing Fuge!
Kill the two lizardmen and enter the prison. In the next room you will have to
fight in a narrow hallway, making it hard for you to fire at the archers on the
balconies. Shoot them down, and kill all the reinforcements that run in from the
bottom. Then leave by the bottom. There are swarms of lizards in the next room,
but they are not hard to kill. The doors on both the left and right of the gate
that you entered from go to the balconies with the chests on them. The little
door under the right stairs leads to a room with a single chest. Get all three
chests and be warned - more lizards attack you when you reenter the place after
getting a chest. When all that is done head up the right stairs and to the right
edge of the screen. You'll meet Jeremiah in the next room - he throws a key down
to the floor, where it is quickly grabbed by a lizardman. Shoot the lever that
on the other side of the room, and cross the bridge. Go down the stairs and kill
all the lizards that appear, including the archer that appears near the
Kill the lizardman when it enters and grab the Gold Key. Exit by the door under
the stairs. In the next room you will be plagued by many lizards and several
archers from the balconies. Deal with them, talk to the duke and exit from the
top. Kill all the enemies in the next room and pull the lever near what looks to
be a toilet. Stairs will form in the center of the room and many bats will fly
into the room. Just use one hero and have him swipe his weapon back and forth -
you'll kill bats in threes and fours. Go down the stairs. Here you will be
swarmed by bats and then lizards. Kill them all and three chests appear, along
with four archers. Kill the archers, open the chest to find some bombs, potions
and arrows, then leave to the right. Kill the two archers and the swarm of
lizards that follow, and save your game. When healed, head north
You'll come across several lizardmen in the next room - kill them and the
that soon appears. Then some bats come. Leave through the narrow arch. Go to the
chest and kill the two lizards when it disappears. The same thing happens when
you go to it the second time. The third time is the charm and you get six
potions. Leave on the left, then head to the lower right corner using the
You'll fight Fuge in the next room. He kills all your characters but David and
challenges him to a duel. Fuge can wear you down really quickly - so eat and
drink health potions whenever necessary. Use your special moves on him first,
while they are recharging, use ranged weapons to keep him away. Repeat this two
or three times, and he'll change his tactics. He'll switch to magic and starts
fire lightning bolts at you. Turn yourself invisible with the ring and charge
him. Finish him off to get the Dual Knightly Swords, a level and a key. Save
game and leave via the upper arch.
Mow down the pair of lizardmen guards and the pair at the top of the screen.
head down to the stairs and kill the bats that come down from the ceiling,
Further down you will fight some lizards. Kill them and leave the area from down
there. In the next room you will find the warden and a pair of lizardmen guards.
Kill them all and pick up the Cell Key - get ready to kill some more bats and
lizards before being able to leave the room via the door in the top wall. Give
the man in the cell the Teddy Bear and he'll leave to find his mother. Return to
the Duke's cell. The Duke tells you that Glass may have been spying on you the
whole time, so the whole group goes to her palace to confront her. She tells
that she didn't help her father at all and that is indeed a traitor amongst the
rebels. You have to go to Deadgate to learn of his name. Frink comes to tell you
that Dr. Buzuki has more potions. Go to the Library Entrance and open the locked
door with the Gold Key. Get the Scroll of Golem Summoning and learn the
special move. Gather 300 gold and head to Verdante's Harbour.
To Deadgate - In Search of a Traitor!
Now it's time to go to the land of the dead to find a traitor. Skeletons are
nasty, so watch out!
Jonah (you bought the Cursed Doubloon from him) asks for 300 gold to take you to
Deadgate. Pay him what he asks and set sail! When you arrive, you will be set
upon by some skeletons. Use your special moves to kill them and pick up their
Dragon Shields when they die (again?). Exit on the bottom right. Kill the
skeletons on the next screen, but try to make it to the one that keeps summoning
them (he is purple). Pick up the Enchanted Shield when all your enemies are
and leave by the door on the top. Here you'll fight a skeletal bomber and some
more skeletons. The bomber throws bombs at you that explode on impact. Kill them
all, then exit via the top. The next room is home to another bomber - kill him
and his friends, then exit on the right. In the next area there is a large gong
that a skeleton keeps ringing. Kill all the enemies that appear after it is
struck, but be careful when fighting the wraiths (shadows) - they can kill a
character, if allowed to gang up. When they are all dead, exit on the right.
you'll fight alot of skeletons and wraiths. When they are dead, you will talk to
the ghost of John and find out that William is the traitor. Two more waves of
wraiths attack you. Kill them and head right.
Kill all the enemies in the next area, of which there are too many of, then head
to the bottom right. Here you will find a ghost that is being attacked by a pair
of wraiths. Kill them and the ghost, Ganitos, will give you the Stone Key. Head
into the shimmering portal. Approach the chest in the next screen and you will
attacked by a lot of wraiths. Kill them and open the chest. Go into the left
portal. Open the chest to get a second Bastard Sword, then return to the last
junction and head to the upper right. After a prolonged battle you will talk to
third ghost. He talks of having unearthed an orb near Haven, but something
terrible happened. He gives you a scroll that will allow you to get rid of the
illusion that hides the entire area from prying eyes. Save your game, then go to
the Airlock (Spires) and open the chest with the Stone Key to get the
Necklace. Now head to the Duke. You'll tell him who the traitor is, learn the
Berserker special move and get the Ring of Magic Resistance from Edith (Jimmy's
Finally, the First of the Last Two Orbs!
The Plague Lands are near to the Rebel Camp. Here you'll find the Time Orb.
In the camp, head to the top left to find a previously unavailable exit. Through
it you will find a bear. Kill it and head right. One of your heroes will use the
scroll to make another set of stairs appear in the lower right. Head to the
bottom left first and get the Long Bow from the chest, then head to the new
You'll fight your first giant here. Attack it with your weapons, then get ready
to do the same to four waves of three plague monsters. Head right after the
battle. You'll face two more waves of the things and two cyclops on the next
screen. Kill them all and open the chest to find two magic orbs. Heal your party
and save the game. Then head to the bottom.
The next screen has several waves of enemies, as well as two chests that appear
after a certain number of them have been defeated. The chests each contain food
and magic orbs. Head to the top when ready. Here you'll fight yet more waves of
the infernal plague monsters. Exit at the bottom when they are all dead. As soon
as you open the chest or go for the exit in the lower left, you will be attacked
by plagues monsters. Kill them all and head to the lower left exit. You'll find
the Time Orb and Rusted Key in the chest in the next area. Use the Amulet of
Seeing and open the hidden chest. Head up when you are done. Kill the plague
monsters, get the strength potion down the stairs on the right, and then head
left. The next are contains a really tough set of enemies! You'll be the target
of many enemies here! Try to kill them as fast as possible, then heal and head
You'll find a trio of plague monsters shooting apples out of a tree. Kill them
and the Plague King makes an appearance. He is really annoying! He constantly
teleports out of the way when you get close to him and summons plague monsters
defend him. Use the Berserker special move to hit most of the enemies, and time
magic to slow the Plague King down, so he can't teleport fast enough. He changes
his attack plan when you have killed a dozen of his followers. He then comes in
close and calls rocks from the sky to fall on you. Just wail on him with all
special moves to finish him off, and gain a level. He drops the Iron Key which
opens the gate. In the chest beyond the gate there is a Skull Key and the third
Scroll of Golem Summoning. Save your game.
The last special move is in the Sewers. Go to the Sewers, kill all the rats and
head right. Then head up twice, to the bottom right, and then through the locked
door in the bottom of the screen. Kill the ratmen, open the chest and take the
scroll of Armageddon. Then kill the spiders and return to the Bone Yard. Open
gate and go through the portal.
Atro and the Queen of the Dead
Atro is a weird place. You'll see what I mean when you get there!
Equip the Amulet of Seeing and some magic (lightning works well) and kill the
three beholders that appear. The purple beholders teleport around, so pay
attention and kill them when they appear. Then exit at the bottom. In the next
room there is a pair of skulls that open their mouths - go into either of them.
In the next room you will fight some more beholders. Use the teleporter (small
blue circle on the ground) to get to the purple beholder in the corner. If it
teleports away, station one hero at the top, and use the other two to get it
where it appears. Then use the exit in the upper right corner.
The Queen of the Dead is waiting for you in the next room. Use ranged weapons
all spells but fire and time magic on her. When your spell points are gone,
weapons and use your special moves on her - some of them do a hell of a lot of
damage. Nonetheless, she won't be able to withstand that much damage. The Queen
of the Dead is really fast and will try to teleport across the screen. She also
summons balls of light that explode when they hit you. Getting hit by them means
taking a lot of damage. She has other not-so-lethal attacks too. When you kill
her, you will gain another level. Head through the upper exit and take the right
teleporter to get to the Light Orb. The left teleporter leads to the Chronicler,
where you should save your game.
Preparation for Metalon
Silver lives in Metalon. Before you go there, you should stock up on as many
supplies as you can, since you cannot return from there at all. There are many
hidden chests across the land which you can open by using the Amulet of Seeing.
suggest going after them all, and then buying as many potions as you can afford,
up to nine of each. I will explain where they all are - use the map to get to
various landmarks, and then follow my directions.
First go to the Barracks and then to the right to find the first chest. There
two in the Monastery. Head there and go right twice to find one, then left and
to find the second. You have to use the Amulet of Seeing for them to appear, of
course. There is another one on the second floor of Reuben's House. Go to the
Caves and go one screen down to find another hidden chest. Then go to the Fire
Tree and head up, right and left to find yet another hidden chest. There are two
more in the Library of Gno - one is in the Observatory, while the second is in
Dr. Buzuki's storage room (down, right, right from the Caves). There is another
one in the room with the Great Chain.
There are two in the Sewers. The first one is where you got the Armageddon
special move (right, up, up, right, down from the Sewers). Then up, left and
again, to get to the second one. There is another one in Chains - go up, down,
and then into the door under the stairs to find it. There are two more in Rain.
Go to Othias' Tower and go down (not bottom right) twice to find the first, then
right, left twice, and down to find the second. The last chest you can find now
is in Deadgate - go to the Bone Yard and head down twice, then up through the
teleporter to find the last chest.
Now buy supplies and save your game at the Chronicler. When ready, return to the
Metalon is a weird place where you fight really powerful enemies. I don't want
spoil anything else, so just play!
Tell the Duke that you are ready to go and Glass will appear to give you her
Glaive and take three of you to Metalon, from where there is no return. Take any
two that you wish. I took David, Jug and Sekune (to use the Glaive), but feel
free to take the characters with which you are most comfortable. I suggest that
you completely recharge after every single screen in Metalon, since every battle
is like a boss battle.
When you first appear in Metalon, you will see four doomguards. They are
extremely strong and deal huge amounts of damage. Kill them and more appear. Use
your strongest moves, magic and weapons, but try to refrain from using your
potions - you will need them all later. When you have killed them all, heal,
the game then head down.
The next room also has many doomguards for you to kill. Use the same tactics as
before and open the chest when done. Then go up into a hallway. Doomguards will
teleport in and charge you. Archers will stay at the other end and attack you
with arrows. Use Armageddon or the Glaive to get rid of them, then concentrate
the guards. When done, head right. Have Jug use Armageddon as soon as the
doomguards teleport into the room, then kill the stragglers. Make sure that
Armageddon has recharged, before heading up and out of the room. In the next
room, you'll face off against only two doomguards - don't bother using
Armageddon. Head down when done. In the next area there are three guards
before a set of large doors. Use Armageddon, then charge them and finish them
off. If you take too long, the mouth above the door will shoot fireballs at you.
Heal your characters, pick up the Ane Lectus and save your game before going
through the door at the top.
Use the Amulet of Seeing in the next room to find a chest with the awesome
Diamond Shield within. Exit on the bottom right. You'll fight robots and archers
on the next screen. Kill them, then go through the arch. Kill all your enemies,
then head through the arch at the top. You'll be attacked by several waves of
doomguards, robots and archers. Use your strongest attacks, then head to the
bottom left. More enemies will attack you here. Kill them, then exit at the
bottom and go left. You'll fight several more doomguards. Then go up. Kill the
pair of archers and place the Ane Lectus on the flame to make a teleporter
appear. Go through it and exit to the right. Go down and use the Ane Lectus on
the fire. Save your game and return to the teleporter.
You'll end up in a room with the Robot God. He'll attack you with his fists and
missiles, if you don't pay attention. Don't use Armageddon on him (it heals
Use all your magic to weaken him at the start of the fight. Bring out your golem
and wail on him with special moves. He is a very easy opponent and you shouldn't
have to heal at all. At the end of the fight you will gain a level. Save your
game and leave on the right.
Defeat the guards here and the gates to Silver's Palace open for you!
Silver's Palace is an even nastier place than Metalon. The wizards here are
incredibly strong and powerful! Just watch your back and kill Silver!
The first area of Silver's Palace is an entrance hall. Many purple guards will
attack you here. Deal with them using your strongest attacks, then head right.
You'll be in a small chamber with four guards. Use Armageddon and head down the
stairs. Kill all the purple guards and mages that enter the room, but go for the
mages first. Enter the central door, using the Half Moon Key. Kill the watchdogs
and open the chest to get the Granite Key. Use the Amulet of Seeing to find the
last hidden chest. There is a Diamond Shield within. Take it and leave the room.
Go into the other locked door and talk to Oberius to learn that you have to take
out Silver's power source before he can be killed. Leave the room and head
In the following hallway you will be attacked by purple soldiers and mages from
both sides. Kill them all and heal before leaving the room on the right. The
leading out of this room is sealed. Break the four canisters near the other
to open chambers with potions or foes. Kill the foes, get the potions and go
through the now unsealed door. The next chamber is so large that it is very easy
to lose sight of your heroes. Use long range attacks against your enemies, of
which there seems to be no end of! When you have killed them, open the chests
leave through the top exit. Kill both waves of enemies in the next room and exit
on the right. You get to deal with the remnants of Silver's guards in the next
room. Kill the purple guards, and then go after the mages with magic and ranged
weapons. Heal, charge all your abilities and get all your spell points back
before saving your game. Set all your magic to level 2 or 3 (if you have both
Chiaro and Cagen, put them all to three) and go up.
And find Silver! At long last you get to kill the guy! Believe it or not, Silver
doesn't fight you himself - he summons a golem to attack you (and keeps doing so
when you kill his old one!). This golem is really stupid - it always attacks the
last person that attacked it. This includes your golem... When it dies it leaves
behind a pair of magic orbs, which you will really need. Don't worry about using
all your potions - this is the last battle in which you can use them. Your main
target is not the golem - it is the sphere that is hanging in the air. Use one
person (or golem) to keep the golem busy and your other two heroes should attack
the sphere in turn. You have to destroy it eight times - once with each orb that
you picked up. Start with fire magic, then ice, life, lightning, earth, acid,
time and light, or the order in which you received them. Watch Silver's life
decrease and when it heals again you know it is time to switch magic types. Just
make sure all three of your heroes stay alive and the fight should be a breeze!
You gain a level and then watch as David merges with Silver's Nemesis. He is
challenged by Apocalypse and given a chance to save.
It is David against Apocalypse with Nemesis' sword, armor and shield (which
doesn't break!). Furthermore, he can only use the Falcon special move and can't
access the ring menu, so no healing for you!
The trick to winning this fight is to know when to attack, when to hide behind
your shield, and when to just run. Apocalypse has some definite attack patterns,
so it is easy to plan your tactics. He always comes to you on the ground first.
If you can, use the Falcon on him as soon as he hits the ground, then hide
your shield right away and block his strikes. Keep your mouse pointer in the
opposite direction (or for those Dreamcast players, run in the opposite
direction) as soon as he leaps into the air, because he sometimes smashes the
ground and you for a fair bit of damage.
Once he is in the air and seems to be staying there, keep RUNNING. He fires four
or five lightning bolts that cause major damage! They won't hit you if you keep
moving! So do just that and you won't take the 400-500 damage per strike! He
flies into the distance and fires two fireballs at you. Block them with your
shield to deflect them back at him, for at least some damage. When he roars, run
to the opposite side of the screen to avoid the eruptions. He calls forth three
eruptions, so keep on your toes. You will probably still get hit most of the
time, but don't worry about it. After this barrage, he will return to the ground
and the whole process begins anew.
When he runs out of life, he doesn't die - he starts firing at you like crazy.
Just block a single one of his fireballs and he'll explode when it hits him and
falls in the lava!
Congratulations! You have now finished Silver!