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Читы для Silver

Чит-файл для Silver

Silver

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Infogrames
Издатель:Infogrames
ISO статус:релиз состоялся 27 марта 1999 года
Жанры:Action / RPG / 3D
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1999 г.

FAQ [ENG]

Информация актуальна для
Combat and Controls
Combat is at the core of Silver. More often than not, you'll find yourself in a
situation where you have only your weapons to rely on. This section is dedicated
to hand-to-hand combat and ranged combat.


Basic Moves
There are several basic moves that you should learn before you set out on your
adventure. The first is the very basic slash - the hero simply slashes with the
sword. This is done by left-clicking on an enemy, or holding the Trigger
(Control
on the keyboard, or the R button for Dreamcast players) and pressing the Attack
button (left mouse button, or the A button on the Dreamcast Controller). While
holding the Trigger (Control on the keyboard, or the R button for Dreamcast
players), you can't move from the spot you are standing in. Dreamcast players
can
also just press the A button to attack.

The next two moves are side slashes. With these you can attack a 120 degree
angle
to the left or right. Hold the Trigger (Control on the keyboard, or the R button
for Dreamcast players), and move to the left or right with the mouse or control
stick to do this move.
The lunge is the next move. With it you'll double the reach of your weapon. Hold
the Trigger (Control on the keyboard, or the R button for Dreamcast players),
and
move up with the mouse or the control stick.

The last basic weapon technique is the backslash. You'll do a 180 and slash any
enemies behind you. Hold the Trigger (Control on the keyboard, or the R button
for Dreamcast players) and move the mouse or control stick down.

Now's the time to learn how to use the shield. The shield can be set in front of
you by holding the Trigger (Control on the keyboard, or the R button for
Dreamcast players) and holding the Defense button (right mouse button, or the B
button on the Dreamcast Controller).
You can dodge blows by pressing the Trigger (Control on the keyboard, or the R
button for Dreamcast players) and tapping the Defense button (right mouse
button,
or the B button on the Dreamcast Controller), while not using a shield.

Ranged weapons and magic can be used by simply designating a target with the
mouse and clicking the Attack button (left mouse button), or by hitting shift to
cycle through the possible targets. Holding the Trigger (Control on the
keyboard,
or the R button for Dreamcast players) will keep the selected hero stationary.
For Dreamcast players - you have to hold the L button and press the R button to
cycle through all the possible targets.


Special Moves
Special moves can either be learned from other people or from various scrolls
that you find on your quest. They have to be recharge after using them, but you
can use all of them at a time, if you want. You have to equip them from the ring
menu. Special moves are used by holding in the Trigger (Control on the keyboard,
or the R button for Dreamcast players) and holding in the Attack button (left
mouse button, or the A button on the Dreamcast Controller).

Web of Death
Description: Several quick slashes of the hero's weapon in the place of one.
Location: Learn from Ben and John when first visiting the Rebel Camp.

Reaper
Description: The hero does a pirouette with his/her weapon.
Location: Othias gives you the scroll when you first visit his tower.

Cleaver
Description: The hero jumps high in the air and strikes with a powerful overhand
smash.
Location: On a scroll dropped by a thug near the Rainbow End Tavern.

Scythe
Description: Two wide strokes of the weapon in a row. Wide reach. Did I mention
wide?
Location: On a scroll dropped by a clerical monk in the monastery.

Falcon
Description: Two large overhand strikes for massive damage.
Location: A rebel teaches you this move in the Sewers.

Hurricane
Description: A stunning series of slashes followed by a rising uppercut. Nice.
Location: Found in the Library of Gno with help of the Gold Key.

Berserker
Description: The hero spins a few times with weapon outstretched. Pellets of
pure
energy fly from the weapon and strike nearby foes.
Location: Learned from Ben in the Rebel Camp, after the Duke has been rescued.

Armageddon
Description: The hero raises their weapon, charges it with high-voltage
electricity and zaps all enemies in sight for huge amounts of damage.
Location: Found in the sewers with help of the Rusted Key.



Team Combat
Team combat is difficult to get used to. It is hard to keep track of everything
that is happening and it is easy to try things with the wrong hero selected.

By holding the left mouse in, you can make a box that groups all the heroes
within. You can then command them all at the same time (they use whatever
weapons
or spells they are equipped with and target the selected target, or others in
the
close vicinity. Note: Only the selected hero can use special moves. Holding ALT
and clicking on a hero will add him/her to the group.
You can switch between them by pressing Tab (cycles through all characters,
single or in a group). The number keys 1-3 can also be used, but this discards
any groups that were formed. The ~ key can be used to select all heroes. To set
the amount of shots that you might wish to fire automatically, use the F5, F6,
F7
and F8 keys to select 1, 3, 5, or an infinite amount of shots, or uses of magic.
Fire a shot, then switch heroes to begin the process.

Magic
Magic is indispensable to your survival in the world of Jarrah. There are eight
magic orbs to be found, and all but two have six different variations - three
levels of power, each with a ranged version and a personal version.

Magic is cast by equipping the relevant orb, selecting the level that you wish
to
use, and finding the right target (same targeting system as for using ranged
weapons). Every spell drains a certain amount of magic points. Magic points
slowly regenerate over time. The more that use the orbs, the higher the levels
that they get to be, even if you don't use the particular orb. When an orb gains
a level, all characters benefit from it, so you don't have to raise everyone's
skill with them.
It is a good idea to keep the magic levels at 1 or 2 for most of the game,
otherwise you won't be able to use it too often. Level 3 magic tends to drain
your reserves. In the PC version, you switch levels by pressing the F1, F2, or
F3
keys. On the Dreamcast, use the X button to cycle through the magic levels for
each orb.

Personal magic is cast by targeting the caster. The spell will then affect an
area around the caster - the higher the level, usually the larger the radius.
Dreamcast players must hold both the R button and the A button (like a special
move) to cast these spells.


Fire Magic
Level 1: Shoots a single fireball at the target. Minimal tracking.
Level 2: Shoots a single fireball at the target. Much more accurate - Hits some
moving targets.
Level 3: Shoots a much larger fireball that explodes on impact.
Level 1 Area: A ring of flames come into being around the caster.
Level 2 Area: Scorching heat burns everything around the caster.
Level 3 Area: Several fireballs fall from the sky and strike everything near the
caster.


Ice Magic
Level 1: Throws a ball of ice at the target.
Level 2: A stream of ice pellets are fired at the opponent.
Level 3: A large spiked ice ball is thrown at the opponent.
Level 1 Area: A vortex of cold air swirls around the caster.
Level 2 Area: Extremely frigid air surrounds the caster and freezes the blood of
anyone in the area of effect.
Level 3 Area: Icicles fall from the sky and strike those stupid enough to remain
near the caster.


Healing Magic
Level 1: Heals the target of some lost health.
Level 2: Heals a lot of lost health.
Level 3: The target regains all lost hit points. Extremly expensive spell.


Lightning Magic
Level 1: A small spark is fired at the enemy.
Level 2: A much larger ball of lightning is fired at the opponent.
Level 3: The target is supercharged by a lightning strike.
Level 1 Area: Two balls of lightning circle the caster and zap those within
reach.
Level 2 Area: Electricity surges from the caster in waves.
Level 3 Area: The caster is protected by a large lightning sphere.


Earth Magic
Level 1: A small rock is thrown at the target.
Level 2: A medium sized rock is thrown at the opponent.
Level 3: A large rock is thrown at the oppoennt.
Level 1 Area: Three rocks circle the caster and smash into any enemies within
reach.
Level 2 Area: Rocks rain from the sky around the caster.
Level 3 Area: Rocks rain from the sky, and stalagmites rise out of the ground.


Acid Magic
Level 1: A single bolt of acid is fired at the opponent.
Level 2: A steady stream of acid is fired at the opponent.
Level 3: Three large acid bolts are flung at the target.
Level 1 Area: Acid rains from the sky.
Level 2 Area: Acid forms a deadly fog around the caster.
Level 3 Area: a pool of acid forms around the caster.


Time Magic
Level 1: Slows the target down a bit.
Level 2: Slows the target down a lot.
Level 3: Slows the target down to a standstill.
Level 1 Area: Speeds up any targeted hero.
Level 2 Area: Speeds up any targeted hero by a lot.
Level 3 Area: Speeds up a single hero by an amazing amount.


Light Magic
Level 1: Shoots a large and slow bolt of pure light at the opponent. Very
expensive and powerful.
Level 1 Area: Pure light surges from the caster's body and damages everything on
the screen. Very expensive to cast.


Equipment
Food
Food is the means of your survival for the first three quarters of the game. You
can eat it in or out of combat to regain some hit points. Food restores too
little later in the game, and gets replaced by health potions and healing magic.
Try to heal 3500 hit points with food - it takes forever and your entire supply
of food!
Food can be bought from the merchant in the Barracks. The fat merchant sells the
first four at the start of the game and starts carrying the last four after you
have hit the middle of the game. You can carry up to nine of each type. You can
also find a lot of food in treasure chest or from defeated enemies.

Apple
Description: Heals 20 hit points.
Location: The merchant in the Barracks sells them for 5 Gold.

Carrot
Description: Heals 40 hit points.
Location: The merchant in the Barracks sells them for 10 Gold.

Bread
Description: Heals 60 hit points.
Location: The merchant in the Barracks sells them for 15 Gold.

Cheese
Description: Heals 80 hit points.
Location: The merchant in the Barracks sells them for 20 Gold.

Cake
Description: Heals 100 hit points.
Location: The merchant in the Barracks sells them for 25 Gold. They are
available
in the second half of the game.

Roast Rat
Description: Heals 130 hit points.
Location: The merchant in the Barracks sells them for 30 Gold. They are
available
in the second half of the game.

Pie
Description: Heals 160 hit points.
Location: The merchant in the Barracks sells them for 40 Gold. They are
available
in the second half of the game.

Chicken Leg
Description: Heals 200 hit points.
Location: The merchant in the Barracks sells them for 50 Gold. They are
available
in the second half of the game.



Potions
Potions are extremely valuable near the end of the game. Not only do they have
powerful effects, but a few can also be used as weapons to confuse the enemy, or
to simply cause them harm. Potions are very expensive and can be found in your
travels. They are sometimes dropped by slain opponents or found in treasure
chests. Dr. Buzuki sells potions from the foot of the Oracle. You can carry up
to
nine of each potion type at a time.
Note: Vials and Chaos Potions must be thrown to have an effect.

Health Potion
Description: Completely heals a single hero's hit points.
Location: Dr. Buzuki sells them for 200 gold pieces.

Magic Potion
Description: Completely heals a single hero's magic points.
Location: Dr. Buzuki sells them for 200 gold pieces.

Strength Potion
Description: Temporarily increases the strength of a single hero.
Location: Dr. Buzuki sells them for 60 gold pieces.

Enchanted Armor Potion
Description: Temporarily increases the armour class of a single hero.
Location: Dr. Buzuki sells them for 60 gold pieces.

Exploding Vials
Description: Explodes on impact, dealing damage to all within range.
Location: Dr. Buzuki sells them for 50 gold pieces, but only after you have
gotten rid of the fire at Fire Tree.

Gas Vials
Description: Creates a toxic cloud at the point of impact that damages all those
that walk into its area of effect.
Location: Dr. Buzuki sells them for 50 gold pieces, but only after you have
gotten rid of the fire at Fire Tree.

Chaos Potion
Description: Confuses all enemies in the nearby area. They start attacking each
other until only a single one remains. The last one standing then sits patiently
until the effect wears off.
Location: Dr. Buzuki sells them for 150 gold pieces, but only after you have
rescued the Duke.

Absolute Protection Potion
Description: Grants temporary invincibility to a single hero.
Location: Dr. Buzuki sells them for 100 gold pieces, but only after you have
rescued the Duke.



Shields
Shields are important to your survival, especially in the final battle of the
game. Their use is explained in the combat section of the guide. Shields suffer
from wear and tear. Every strike that they block is taken from their defense
rating, until it reaches zero, at which point it is irrevocably lost. You find
around three shields of each type during the game, except for the Diamond
Shield,
of which there are only two.

Wooden Shield
Description: Very weak shield for the beginning of the game. Breaks easily.
Defense +40.
Location: Soldiers in Verdante sometimes drop these shields.

Riveted Shield
Description: Slightly stronger than the Wooden Shield, but that's all. Defense
+80.
Location: Guards on the island of Winter sometimes drop these shields.

Iron-Rimmed Shield
Description: Slightly better shield that can stop more attacks before breaking.
Defense +100.
Location: Guards drop these in the cathedral at Spires, right before your battle
with the dragon.

Steel Shield
Description: A better shield for better circumstances. Defense +200.
Location: Dropped by the guards in Glass Palace.

Crested Shield
Description: Much stronger shield. Good against alot more attacks than the
previous shields. Defense +400.
Location: Found near Thaddeus' Tower. Guards carry them.

Dragon Shield
Description: Protects from a wide variety of attacks. Defense +800.
Location: Khan carries this great shield. Skeletons in Deadgate also carry them.

Enchanted Shield
Description: A very powerful shield. Defense +1600.
Location: Some skeletons carry these in Deadgate.

Diamond Shield
Description: Best shield in the game. Defense +10000.
Location: Found in a hidden chests in Metalon.



Melee Weapons
Melee weapons are those that are used in hand to hand combat. You can use them
to
do special moves. You can equip all but the Dual Knightly Swords with a shield.
Some characters have a weapon with which they are particularly skilled with and
deal more damage with. These are discussed in the character section of the
guide.

Short Sword
Description: A small sword ideal for the starting hero.
Location: David finds this sword in the treasure chest in his house.

Broadsword
Description: It is much heavier than the short sword, but it has a longer reach.
Location: The first guard you kill in the city of Rain drops it. You find a
second one later in your quest.

Battleaxe
Description: Large dual-bladed axe that takes a lot of strength to properly
wield.
Location: Jug brings one along on your quest. A second is found on the island of
Winter.

Long Sword
Description: blade with a long reach. Very nice weapon.
Location: Gotten from a chest right before your battle with the dragon in the
cathedral at Spires.

War Hammer
Description: Large hammer that pack a terrible punch - in the hands of Jug it is
a devastating weapon!
Location: You can pick up a few of them in the Glass Palace.

Mace
Description: A large spiked ball on a stick.
Location: Found in the sewers below Rain.

Bastard Sword
Description: Large serrated sword that just looks mean.
Location: Khan drops it after you kill him in the barracks right before Chains.
A
second one is found later in the game.

Dual Knightly Swords
Description: Two swords that work in tandem with each other. You cannot wear a
shield while wielding them.
Location: You get these twin blades after you have killed Fuge.



Ranged Weapons
Ranged weapons are both a blessing and a curse. They are either too weak to deal
with the stronger enemies or they run out of ammo too quickly. This makes them
expensive to use, and money is always tight. In addition, magic does more
damage,
so you'll yourself putting your ranged weapons away when you get some. This all
changes when you receive the awesome Glaive towards the end of the game. It has
no drawbacks and in the right hands it is an extremely powerful weapon.

Catapult
Description: A small slingshot. Does little to no damage, but has unlimited
ammo.
Stupid name though.
Location: A red imp in the Library of Gno drops it.

Throwing Knives
Description: Knives that can be thrown as far as a bow shoots. Weird.
Location: Captains throw these in the streets of Rain. Get them on your first
visit. Up to 50 can be held. More can be bought from the armsdealer in the
Barracks.

Short Bow
Description: Fires arrows with incredible strength - dealing more damage than
swords!
Location: Sekune begins play with this weapon. Up to 105 arrows may be held.
More
can be bought from the armsdealer in the Barracks.

Long Bow
Description: Much more powerful than the Short Bow, with which it shares ammo.
Location: Found in the swamp, while on your way to the monastery. A second one
is
found near the Dig later in the game. More arrows can be bought in the Barracks.
Up to 105 can be held at a time.

Axe
Description: Small throwing axes that deal a lot of damage.
Location: Pick these up in the Glass Palace for the first time. Up to 40 can be
held at a time. More can be bought from the armsdealer in the Barracks.

Bomb
Description: Small explosives that blow on impact.
Location: Found in the prison of Chains. Several skeletons in Deadgate hurl
these. You can't buy replacement bombs, you can only find them. You can carry 30
of them.

Firebow
Description: Fires arrows that burst into flame on impact.
Location: Found near Thaddeus' Tower after you have opened the Sluice Gate in
the
sewers. You can buy arrows in the Barracks. Up to 99 can be held at a time.

Glaive
Description: Awesome weapon that flies through the air and strikes three times
before returning to the thrower. Unlimited uses.
Location: Received from Glass before your trip to Metalon.



Magical Items
Magical items are powerful tools for you to use during your adventure. One is
bought, while the rest have to be earned or found over the course of your
adventure. All magical items work in the same way. You equip them from the ring
menu and the more they are in use, the more power that is drained from them.
Over
the course of time they recharge and you can use them again. Some items like the
Ice Wand and Fire Sword can be used even when not full, while other items like
the Scroll of Golem Summoning can only be used when fully recharged.

Ice Wand
Description: Shoots pellets of ice, if charged. Deals more damage on fire
enemies. Useful for long range battles. Can also be used as a melee weapon, but
can't be used to do special moves. A shield can be used at the same time.
Location: Teronus gives it to you to help fight the demon below the Library of
Gno.

Fire Sword
Description: Shoots a tiny fireball when used. Deals more damage on ice enemies.
Useful for long range battles. Can also be used as a melee weapon, but can't be
used to do special moves. You can use a shield at the same time as the Fire
Sword.
Location: Can be bought for 100 gold pieces in the Rainbow End Tavern.

Lightning Staff
Description: Sends forth a spark when used. Useful for long range battles. Can
also be used as a melee weapon, but can't be used to do special moves. A shield
can be used at the same time as this item.
Location: It is in the chest after you have killed the demon in the swamp.

Amulet of Seeing
Description: Lets you see invisible objects and enemies.
Location: Pick it up in the Glass Palace after having killed Draco.

Invisibility Ring
Description: Makes one of your heroes invisible for a short while. There is a
slight distortion of the background that shows the location of an invisible
character.
Location: Found in the Prison Barracks. Gonch has it.

Ring of Magic Resistance
Description: Protects a single hero from magic for a short while.
Location: Edith gives you this ring once you have saved her son.

Scroll of Golem Summoning
Description: Summons a golem of various strengths to aid you in combat. The
higher the level, the better the golem. Higher scrolls replace weaker ones.
Location: The first one is found in Glass Palace. Use the Ice Key in the foyer
to
find it. The second is found after your bout with the plague king. The third one
is found in the Library of Gno when you have the Gold Key.

Lycanthrope Necklace
Description: Turns a character into a werewolf for a short period of time. The
hero heals all lost hit points when returned to normal, but must re-equip
him/herself.
Location: Found in the chest in the Airlock. You need the Stone Key.

Miscellaneous Items
This final section includes all the keys found on your quest, as well as all the
other items that you can't directly use. All of these are listed in the
walkthrough, so this section is a bit redundant.

Silver Key
Description: Used to get into Dr. Buzuki's storeroom in the Caves.
Location: Received from the janitor in the Caves beneath the Library of Gno.

Teddy Bear
Description: Jimmy's favorite teddy bear. Show it to Moss in the Prison of
Chains.
Location: Edith gives it to you after you save her from a beating in the streets
of Rain.

Magic Horn
Description: Used to break the seal on Othias' Tower.
Location: Received from the Oracle.

Steel Key
Description: This key opens the door to the guard tower in Winter.
Location: It is in Othias' treasure chest.

City Key
Description: Used to open the blocked gate in Rain.
Location: Dropped by the mayor of Rain.

Cursed Doubloon
Description: A cursed coin with which you can purchase a ride to Thaddeus'
Tower.
Location: Bought in the Rainbow End Tavern for 30 Gold.

Silver
Description: Used to coat your weapons to kill the Werewolf in Lower Rain.
Location: Bought from Albert in Lower Rain. Costs you 50 Gold.

Infernum Extinguere
Description: Gets rid of the fire at Fire Tree.
Location: Found near the Dragon's Lair in the cathedral.

Bronze Key
Description: Used to open the gates to Glass' Palace.
Location: Found in the chest after you have killed the swamp demon.

Scroll of Life Question
Description: Give to the monk in the cave behind the Monastery.
Location: Whittle gives it to you in the Library Entrance.

Potion of Etherealness
Description: Use to spy on Silver's plans and get the Wood Key.
Location: The monk in the cave behind the Monastery gives it to you.

Wood Key
Description: Used to unlock Reuben's front door.
Location: Found in Silver's mansion while ethereal.

Barracks Key
Description: Used in the Prison Barracks.
Location: Found in Glass' Palace after you have killed Draco.

Jeweled Key
Description: Used in Glass' Palace.
Location: Found in Glass' Palace after you have killed Draco.

Ice Key
Description: Used in the entrance to Glass' Palace.
Location: Found in a room in Glass' Palace. The Jeweled Key is needed to open
the
door.

Valve Spanner
Description: Used in the Sewers to open the sluice gate.
Location: Found in the Sewers.

Gold Key
Description: Used to open the locked door in the Library Entrance.
Location: Jeremiah gives you this key in the Prison of Chains.

Cell Key
Description: used to open the Duke's cell.
Location: Gotten from the warden in the Prison of Chains.

Half Moon Key
Description: Used to open a door in Silver's Palace.
Location: Fuge drops this key when he dies.

Stone Key
Description: Used to open the chest in the Airlock.
Location: Given to you by a ghost in Deadgate.

Rusted Key
Description: Used in the Sewers to get the Armageddon special move.
Location: Found at the Dig.

Iron Key
Description: Opens the gate where you fought the Plague King.
Location: The Plague King drops this key.

Skull Key
Description: Opens the door to Atro from Deadgate (Bone Yard).
Location: Found in the chest near where you fought the Plague King.

Ane Lectus
Description: Used in Metalon to put out two flames.
Location: Found in Metalon.

Granite Key
Description: Used to gain access to Oberius' room.
Location: Found in Silver's Palace.

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