By aWG & MysticWar
This walkthrough is made for personal use and can only be
transmitted electronically. This walkthrough cannot be
altered in anyway without the permission of aWG or MysticWar
This walkthrough is made and owned by aWG & MysticWar.
Copyright aWG & MysticWar 1999. You may use this walkthrough
,parts of it, but give us full credit where it is due.
-http://members.xoom.com/vp3d/silverfix.htm for tips on how to
fix the error(s) in the game.
-New tips on how to change your spell level thanks to Klaabu
-More hidden chests thanks to Klaabu
-Add hidden chests section thanks to Baard E. Fossen
If you're having trouble looking for the winding staircase, here is picture
-Resort some sections
-Add new tips for fighting bosses
-Correction on Thaddeus' Tower
For fast switching hit ~,1,2,3 to highlight characters 1 always highlights
David, 2 and 3 highlight whoever you choosed as your 2nd and 3rd character.
~ highlights all of them, your active character is the last you choosed.
To have your men be better at fighting themselves, highlight them all then
ctrl-click their target. This way they won't be standing still and vuln.
to attack. NOTE: doing this method will cause anyone with a projectile
weapon to fire it, instead of moving in and attacking. This is good if you
want backup. Your non-active characters will continue to attack what they've
been told to until you change their target or their target dies.
For fast switching of weapons use 7,8,9,0.
7: last sword used
8: last orb/magical weapon used
9: last projectile weapon used
0: last shield used
using this method you can have someone versatile such as David have both a
spell and a weapon at the same time. I.E. switch from his weapons to the
ice orb, walk into your next room. Have him use the attack from far away
and then quickly hit 7,0 for close range combat. This works good with Sekune
use 7,0 for close range and 9 for long range.
F1 switches the level of current orb to 1
F2 switches the level of current orb to 2
F3 switches the level of current orb to 3
F5 switches the spell icon level to x1
F6 switches the spell icon level to x3
F7 switches the spell icon level to x5
F8 switches the spell icon level to infinity
Note: You need to have the particular magic level before you can switch to it.
If your ice magic level is at 2, obviously you can't switch it to 3.
The level of your magic increases when you use it for a number of times
against the enemy.
Unlike most items, special attacks are NOT shared between characters ('mana
wise' at least). When you pick up a special move each character has access
to it and, each character can use it at the same time. Which means if you
have the falcon spell and your up against a boss you can make sure each
character is using it as his or her special move and as soon as you use it
you can switch characters and use theirs. Also specials move regenerate on
their own like magic weapons. You can use ALL your special moves before any
of them regenerate. To use a special move hold CTRL then the LEFT MOUSE
BUTTON and do not move the mouse in any direction. In about a second it will
perform the special move. You can also perform Special Attacks with your
magical orbs. Select one of the magical orbs and press A. This attack is
very powerful and has a large ground coverage, however, it also uses alot
more mana that a regular magic attack. Your character will perform different
attack base on the level of the magic.
One last thing
I (aWG) had some trouble with the game by simply MISSING items that I should
have picked up but couldn't see either due to someone stepping on it or just
having the item fall behind another structure. To make sure you have picked
up everything vital after a fight, click and drag the right mouse button
over the battle area and your active character will run and pick up all the
items within the highlight.
You need to equip yourself with Amulet of Seeing before you can see them.
- When you are in the barracks, use the right exit and there will be one
behind some trees.
- In the ice caves. The second "room" (with the lantern hanging from the
- In the room where you found the amulet of seeing in the glass palace (where
needed the diamond key.
- The area just before you meet Cane.
- In the caves. The treasure room next to the room where you met the
guy for the first time.
- In the room with the telescope in the library.
- In the monastery. Where you found one chest, and there is another one in the
hall where the stairs go up over the entrance door.
- In the spire where you have the intersection.
- In rain in a dead-end close to the bell you have to ring in order to open a
From the bell-place this is located down, up, down (as you see it when you are
standing in each place).
- On the second floor of Reubens house.
- In Rain, a half-open gate on a long street in lower Rain (two scenes from
Near unopening gate in Rain (close to the door to Lower Rain)
- In Rain, sewers. Room with bridge and crane.
- In Rain, chains. Small room under stairs.
- In Rain, great Chain. (where you killed Fuge)
- In Rain, sewers. Area behind the Rusted Key gate.
- In Deadgate, room with two portals.
- In Metalon, next room from where you got Anelectus.
- In Metalon, room behind Halfmoon key door.
--- Start ---
This walkthrough starts at the point where you meet the rebels at the
camp. Talk to the people on the far left, they'll teach you a special move.
Now pickup the torch by the fire.
Quest for the Telescope
1. Head toward the caves (down and right from the camp). Use the torch in your
backpack before entering.
2. You'll fight your way until the gold imp asks for help. Spare his life and
he'll lead you to a treasure where you will resupply, however he will drink
a potion and you will have to fight him. If you use the web of death on him
then continue to hit him you'll get bonus points of damage. Keep close to
3. Keep fighting until you reach another save point, then take out the
ice wand cuz its the best against the boss.
4. When fighting the boss.. run behind the rock that is split in half.
Use the backwards/spinning attack to kill the people behind you... use the ice
wand to shoot through the rocks and kill the boss. Your safe from his attack.
Mission for Rain
Next is your mission in Rain. Refer to your tips on how to control multiple
people. Keep exploring the level until you find a teddy bear (from an old
Oracle Speaks -- 1st orb
After your mission in rain you will be sent to the oracle. There you will
learn about Silver's plans... You will receive a map, a horn, and a potion
if you talk to the scientist there. After you've saved hit 'm' to go to map,
then go to Othias' tower where you will receive your first orb, a sword, a
special move, and a silver key (used to open the ice land).
Ice Orb (2nd orb)
After you've completed the first orb... you should go to the 'oracle' and then
exit downwards. This will bring you to the iceland. My combination for
starting was Sekune with a good sword and David with the fire orb. Every
arch in the bridge has an ice dragon underneath it. David can take out each
with *1* hit (since fire does extra damage to ice creatures). After the 1st
screen, David should be low on mana, so switch him to a sword since the next
screen will have not many ice enemies. Then before you enter the cave switch
him back to the orb, after the first cave scene, back to the sword and keep
it that way until your about to open the door to the boss.
Secrets for killing the boss: Sekune will most likely die first thing. Stay
away from the boss cuz he has massive close range damage. Everytime you kill
one of his guards, you'll get a recharge orb. Use David's specials on the
guards then recharge and use the fire on the boss. You may need to resup with
food quickly during your battle.
Quest for the 3rd orb (healing orb)
Hit M and go to the library entrance just to talk and learn some info.
Now that you have decent enough weapons, go to David's house (use the map).
Keep going right until you reach rueben's house. Then go back and go up where
you saw your first welcoming party past David's house. You'll meet vivian.
Now run across the log and go left. The mayor's friends will attack you then
flee leaving you the key to Rain. Now arm David with the ice orb and go left.
You'll fight little fire demons and since you have David with ice you'll do
extra damage, and they'll leave magic orbs for resupplying. After you've beat
them, make sure David still has on his ice orb and is fully resupplied. Now
continue on to fight the boss. The trick to fighting this boss is "look out
for #1". Forget your friends, they get full health after you beat the boss
anyways :). The fire demon will come out from one of the holes. Use the rock
in the center as your shield, always staying on the opposite side of it as
the fire demon. Keep shooting the ice orb at the boss while he attacks your
friends. When you run out of mana, take out your ice wand and shoot his
little guard, he'll leave a resupply orb, then continue with the ice orb.
This boss is probably the easiest boss in the game. The next screen is a
fire tree... you can't 'open it' but it will be used to mark a spot on the
map at this point.
Now that you've done the above, go to rain and at the first intersection head
upwards. You'll come across the place to unlock the key. At the tavern you
will meet Jug who is an awesome teammate, the strongest in the game. Trade
him in for Sekune since she's only good for long range attacks. Talk to
everyone and buy everything :). After your done hit M and go to Othias'
tower just to save a bit of time.
At Othias' tower exit right, then exit down, left, left, down until you reach
the door with the bell... use the code the old man told you in the tavern
(ring it 3 times, pause, twice, pause, once). Go in, exit to the LOWER left
buy some silver, exit DOWNWARD (to go back) then exit to the UPPER left (this
ensures your teammates will be far from the werewolf, so each will have their
turn if you fail). For the werewolf use an AXE and sideswipe all the time.
You'll see the magic damage cuz you have silver with you. You may shorten
the time it takes to beat him by using the CLEVER special move on him.
Continue past the werewolf, you'll see the boatman. You should have all you
need to sail to the spires.
Boss Tips: To beat the dragon you hafta use projectiles. I suggest ice orb
because it has good aim and does the most damage. The trick to beating this
boss is to put your teammates into the back where there's a little dip. Now
use David with the ice orb and run toward where the dragon is. As soon as
you come near reaching him, he will fly to the other side... so as soon as
you make it to his head, start running in the other direction. Once you've
made it directly under him (by judging his flying to the other side) you
shoot his belly where it will do the magic damage signaling that you hit him
properly. It doesn't matter if your teammates die because they get full
resupply after you beat him.
Quest for the 4th orb (lightning)
When you beat the healing dragon, go downward, then to the left (if you
haven't already). You'll be greeted by LOTS of enemies. When you defeat
them all, a chest will appear. In the chest is the necklace you will use to
unlock the fire tree. So hit M and go to the Fire Tree. Once you unlock the
fire tree, spirk will tell you that the scientist wants to see you. All it
means is that the scientist made some new potions.
When you enter the fire tree area, exit lower RIGHT not left, or you will
face a boss you may not be up to facing at the moment.
You will eventually find Cagen. Trade him for vivienne because he is one
of the best characters in the game. He's the 2nd best for magic and on top
of it he's very agile.
As you fight your way through the monastary you will come to the point where
you will meet the meditating monk. He will ask for a life question. When
this happense, hit M and go to the Library Entrance. You can get a life
question from the scientist that asked you for one earlier. Then hit M and
go back to the monastary. The monk will reward you with a potion that will
transport you to a house. There you will find Rueben's key. Hit 'M', go to
Rueben's house. You will find Chiaro. I don't recommend him. He's wise
and has good magic, but is not strong, does not have good AC, not good at
range skill. So just send him to the camp. Upstairs you will find the orb.
Quest for the 5th orb (Earth Magic)
Now that you have enough special moves. Go back to the fire tree. This time
take a left. My setup was:
Cagen: Lightning Orb
Jug: Long Sword (Scyth)
David: Long Sword (Scyth)
Have Cagen sit back and shoot while the big guys do the damage with the
special moves. Defeating this boss gives you a bronze key and a lightning
Now your ready to take on glass' palace. Hit 'm' go to the "turret". Take
the highest paths, they will lead you to Glass' palace. When your in the
palace you will eventually have a choice of taking a left or a right. Choose
left. You will continue on and eventually face an ice dragon. You will get
to save your game RIGHT before you fight.
Boss Tips: Make sure you have LOTS of health potions handy. This boss is
pretty tough. The hardest part about this boss is the timing. You have to
hit him with the FIRE ORB as he's CHARGING... and there are 2 types of
charging. One is when hes recharging his health. You will be able to tell
this by the ice glows around him. When you shoot him while hes doing this,
he will be hurt and let a recharge orb drop. The 2nd type of recharging is
when he will throw a level 3 ice ball at you, his belly will be exposed
during this charge. As soon as you see him stand on his back legs you must
throw the fireball for it to hit him properly. The boss stamps on the ground
and makes isicles fall from the roof, this is the hardest to dodge. However
I have a technique that you may use to dodge the iceballs and the ice spray.
Simply hide behind frozen Jug since he is big, he will block the ice from
hitting you. You will also be able to shoot from behind Jug.
Things you should know about the Throne Room:
The exit at the top left is where the Earth Magic orb is. You can
save your game there. At the bottom RIGHT is another exit. You must go thru
there and grab some items. From this room you will get the Barracks key and
a Jewel key. Go back to the throne room and walk down the carpet into another
room then take the right path. You will see a big hole in the center of the
screen and a door north of it; use the Jewel Key there. In that room you will
find the blue key and the amulet of seeing. Go back to the front of the
palace (first room) and you will find the blue door. Inside the blue door is
the Summoning of Golem magical weapon and a war hammer for your use.
Quest for the 6th orb (Acid Magic)
Go to the rebel camp and talk to everyone. Fat Bob will tell you a password
that you will use on the tavern keeper (hit 'M' and go to the tavern). He
will let you into the sewers. Just before you enter, someone will teach you
how to use the 'falcon' special move. The best combo for this level is Cagen
with EARTH MAGIC and Jug and David with swords. EARTH MAGIC does special
damage on most creatures in this level. It will help you clear rooms fast
and efficiently since earth magic does not take up a lot of mana. Be sure to
let the water out before saving your game. If you did not let the water out
and are asked to save, go back and let the water out and THEN save which will
save you the trouble of re-letting the water out if you die. The wheel for
the water is found by a winding staircase. The machine is found opposite of
the boss' lair. When you defeat the boss, he will give you the acid magic orb.
Boss Tips: Use Cagen with earth magic and have your other two characters special
move him to death.
Quest for the 7th orb (Time Orb)
Go to Thaddeus' Tower and walk down one screen then enter a hole in the wall
located at the upper right corner of the screen(If the water is still there then
you haven't unflood Rain yet, refer to Quest for the 6th orb on how to unflood
Rain). When you enter the wall, head east then head into the gate entrance on
the next screen. You will come across Khan, kill him and take his Bastard sword
and Dragon shield. Continue on until you find a stairway and a very large door.
Take the stairway up and you will encounter a purple imp. He will turn
and attack you. Attack him and you will receive ring of invisibility. Head
down and enter the large door that you saw earlier. You will come across
an old man in a hanging cage. He will drop his key down to bottom, you need to
shoot the lever across the room with a projectile magic or weapon to lower the
bridge. Kill the big lizard at the bottom and you will receive a gold key.
Proceed down and you will find Duke in a cell. After you have defeated all the
monsters, Duke will talk to you. After talking to Duke, head up and you will
enter a room with a giant fan in the floor. Pull the lever next to toilet seat
at the lower left of the screen to turn the fan into a stairway. When you come
into a room with a big cage hanging in the center, equip David with the best
and shield, head down the stairs and get ready to fight Fuge.
Tips for Khan: Two falcon special moves executed with David and Jug will kill
Tips for Purple Imp: Use the amulet of seeing to help you attack him.
Tips for Fuge: When you first are able to attack, Fuge will teleport to the
lower right. When he does this, use the ring of invisibility, then hit him
with your ice orb which should be level 3. Once you are out of mana, kill
him with ALL your special moves (cycle thru them and use the charged ones).
Drink strength and enchanted armor potions BEFORE fighting Fuge. Drink the
health potion instead of eating the food when your health is low.
After defeating Fuge, you will receive Fuge's swords and half-moon key. Save
if you want then go into the room at the upper left corner of the screen. Kill
the monsters and head down the stairs. Kill the guard in there and you will
receive the cell key necessary to free Duke. After getting the key, go into the
room that the guard was standing a moment ago. You will meet Moss, use the
Bear and talk to him. Head back to the cell and free Duke. After you have had
the conversation with Glass, head back to the Rebel Camp. Talk to the old lady,
Edith and she will give you a ring of resist magic. Next, head toward the
in Verdante. Make sure you have at least 300 of gold in order to board the boat
to Deathgate. Fight your way through boneyard and you will come across the
of Ben's brother. After talking to Ben, head toward the lower right corner of
screen. Head under the wooden wood, you will meet the ghost of Professor
after you have killed all the creatures. He will give you the scroll of
needed to enter The Dig. After getting the scroll, get out from that screen and
the other path below the wooden bridge. You will meet the ghost of Canitos;
give you the stone key.
Now that you have all the necessary items to get the 7th orb, use your map and
go to the Airlock in Spires. Use your stone key and open the chest to get
Lycanthrope. Lycanthrope allows you to morph into a werewolf for a limited
period of time. Use your map and go to Library Entrance in Gno. Use your gold
key at the big brown door. After getting the Hurricane SP and Golem II, head
back to the Rebel Camp. Upon entering Rebel Camp, Ben will teach you the
SP. Then, walk through the narrow path north of the Rebel Camp. When you reach
a fountain, your character will use the scroll of revelation to reveal the
passage. Make your way through the forest and you will come across a chest in
a camp site. The chest contains the Green Key and Time Orb.
Quest for the 8th orb(Light Orb)
Continue moving further and you will fight a blue earth creature. He is not
if you can freeze him with your level 3 ice magic. After defeating him, you
get an iron key. Use the iron key at the gate on top of the screen. Get the
Key inside the chest and head to the Sewers in Rain via your map. Upon entering
the Sewers, head right, up the stairs, up, lower right, then use the Green Key
the gate located at the bottom center of the screen. Get the Armageddon SP
the chest and head back to Bone Yard via your map. Unlock the protected gate
the Bone Key and enter it. You will be teleported into a place with invisible
floating cyclops. Use your amulet of seeing to see the cyclops. After killing
them, make your way down the path at the bottom center of your screen. Enter one
of the opened doorways, it doesn't matter which one. Kill the cyclops and step
the bursting wave on the ground then make your way to the right. The door will
open when you've defeated the Lady of Light. Behind the door you will find the
Light Orb located at the top right and the save point at the top left. Grab the
Orb and head back to the Rebel Camp via your map. Buy any necessary items from
the wizard at the oracle before going to the Rebel Camp. You won't be able to
come back once you've entered the portal at Rebel Camp. Choose your party and
step into the portal. You can no longer use the map once you are in Metalon.
Final Battles at Metalon
After entering the portal, make your way through Metalon, there is only one exit
in each screen so there is no confusion there. You will soon reach a screen
a bridge and a passage you can't get to at the right side. Go up the bridge and
you will enter a room that has a red smoke pot top center of the screen
Click on the pot and your character will drop something in there to get rid of
smoke. A portal will now appear; enter it and make your way to the right.
Continue down the path and you will come across a robot in a tube, ignore it and
go further down. Click on the pot and the wall will dump out red blood. Now,
back to the portal and you will now face the robot you saw earlier in the tube.
Kill the robot then save and enter the passage where he came from. Make your
through the mansion, use the half-moon key when you come across a room with
glitters in front of it. Get the Granite Key inside the chest and use it on the
door with glitters. After talking to Oberius, make your way to the right. Once
you're in a room with a round fence in the center, press one of the 2 buttons at
the left side of the screen. Press the other button on the right side and kill
the two cretures. A crystal will then rise from the center of the screen and
the door will rise up. Three screens from here and you'll face your final
with Silver, you will also be able to save two screens from here.
Tips for the robot: He is immune to magic and if you try and use magic on him,
will gain hit points. I found what works best is have Cagen stay back and not
attack while Jug uses a powerful weapon to swipe and David uses the Lycanthrope
the Lycanthrope will do massive damage against the robot.
When fighting Silver, let your two strongest characters attack the robot, and
the one with the most magic point attack the hanging ball located at the center
of the screen. Attack the ball first with fire magic, after it has been
use the ice then, healing then, lightning then, earth then, acid then, time
finally the light magic. After Silver is finished you will face Apocalypse. It
wise to use your shield in combination with your sword when fighting Apocalypse
ground. My best strategy against Apocalypse is to hit him once with a thrust
(ctrl + mouse motion up) then block, and when your falcon SP is fully charged
on him. Repeat this until he starts to fly off the ground. At this point, run
from his earthquake blast. While Apocalypse is flying and bombarding you with
fireballs and other stuff, run!, do not stand still for a second. Once he has
on the ground, continue the same shield and thrust attack. Once you have his
down to zero, he will fly to the center of the center. Go to the cliff under
perform your falcon SP one last time. After he dies, you and your party will
of the mansion and on to a ship.
aWG's tips for silver:
The trick to this boss is control over all of your characters.
What you should do is select ONLY cagen, ctrl-click the magic ball. Then select
different character, this way Cagen will continue to attack the ball even tho
not tell him to. With your 2nd character use the special on the bot. If you
special on the bot, the bot will almost surely die. This gives you another 3-5
to switch orbs. You can resupply mana with the orbs the bots leave behind.
you have used David's special, switch to Jug and use his. Keep alternating
is your active character so you may use their specials most efficiently. The
go down with 1 falcon special move. Falcon seems to be the most effective. If
you want EXTRA help, have Jug use the Golem spell and David use Lycanthrope.
The bots are immune to armageddon special move. Oh and a last note: when you
Cagen continue his attack on the magic sphere, the LIFE orb and the TIME orb
not make him auto attack. So for those orbs you have to make him attack
aWG's tips for apocalypse:
MysticWar's block and lunge strategy is what I used. However I have
additional tips for dodging his projectiles. For his lightning run in a
line from one side to the other (in the middle vertical wise). If you reach the
end of the screen wait till the one behind you explodes, then run backwards.
the volcanoe attack it's a bit more complicated. Stand a few feet away from the
errupting volcanoe. As soon as you hear the noise, run straight and away. As
soon as you see the first rock, change your running path. It helps if your
to the two volcanoes near the middle (vertical wise). Because those are the
to dodge using this method. When he's about to stamp just hold ctrl and quickly
press the right mouse button several times. This will get you just out of the
of his attack, while allowing you to strike him with a lunge when he comes back
The last tip I have conflicts with MysticWar's. He says that you should use the
as your last attack on him, since he stays far away and shoots fireballs.
tip is whenever he shoots fireballs, look towards his direction and block it
shield (hold ctrl and hold the right mouse button). It will deflect his shot
him and hit him for 'magic' damage. This is how I beat him when he stays in the
his last hit point.
Did I miss anything? Know some cool tricks? Let me know by mail me at
To aWG, for the help on this walkthrough.
To Infogrames, for making this awesome game.
To Baard E. Fossen, for the hidden chests section.
To Klaabu, for more hidden chests and level change for magic.