By Szasz - Revai Endre (R@z()R)
For fast switching hit С1Т,Т2Т,Т3Т to highlight characters: С1Т always
David, С2Т and С3Т highlight whoever you choosed as your 2nd and 3rd
character. С~Т highlights all of them, your active character is the last you
choosed. To have your men be better at fighting themselves, highlight them all,
then ctrl+click their target. This way they won't be standing still, vulnerable
to attack. NOTE: doing this method will cause anyone with a projectile weapon to
fire it, instead of moving in and attacking. This is good if you want back up.
Your non-active characters will continue to attack what they've been told to,
until you change their target, or if their target dies. For fast switching of
weapons use С7Т,Т8Т,Т9Т,Т0Т.
С7Т: last sword used; С8Т: last orb/magical weapon used; С9Т: last projectile
weapon used; С0Т: last shield used. Using this method you can have someone
versatile, such as David have both a spell and a weapon at the same time. I.E.
switch from his weapons to the ice orb; walk into your next room. Have him use
the attack from far away and then quickly hit С7Т,Т0Т for close range combat.
This works well with Sekune. Use С7Т,Т0Т for close range and С9Т for long range
Unlike most items, special attacks are NOT shared between characters ('mana
at least). When you pick up a special move each character has access to it and,
each character can use it at the same time. Which means if you have the falcon
spell and you are up against a boss, you can make sure each character is using
it, as his/her special move and as soon as you use it, you can switch characters
and use theirs. Also special moves regenerate on their own, like magic weapons.
You can use ALL your special moves before any of them regenerate. To use a
special move hold CTRL then the LEFT MOUSE BUTTON and do not move the mouse in
any direction. In about a second, the caracter will perform the special move.
can also perform Special Attacks with your magical orbs. Select one of the
magical orbs and press A. This attack is very powerful and has a large ground
coverage, however, it also uses a lot more mana than a regular magic attack.
character will perform different attacks based on the level of the magic.
This walkthrough starts at the point where you meet the rebels at the camp. Talk
to the people on the far right, they'll teach you a special move. Now pickup the
torch by the fire.
Quest for the Telescope
1.) Head toward the caves (down and right from the camp). Use the torch from
backpack before entering. 2.) You will fight your way until the gold imp asks
help. Spare his life and he will lead you to a treasure where you will resupply,
however he will drink a potion, and you will have to fight him. If you use
the Уweb of deathФ on him then continue to hit him; you will get bonus points
damage. Keep close to him. 3.) Keep fighting until you reach another save point,
then take out the ice wand because it is the best against the boss. 4.) When
fighting the boss: run behind the rock that is split in half. Use the
backwards/spinning attack to kill the people behind you... Use the ice wand to
shoot through the rocks and kill the boss. You are safe from his attack.
Your next is your mission in Rain.
Refer to your tips on how to control multiple people. Keep exploring the level,
until you find a teddy bear (from an old lady).
The 1st orb (Fire orb)
After your mission in rain you will be sent to the oracle, where you will learn
about Silver's plans... You will receive a map, a horn, and a potion if you talk
to the scientist nearby. After you've saved hit 'M' to go to map, then go to
Othias' tower where you will receive your first orb, a sword, a special move,
a silver key (used to open the door in the ice land).
The 2nd orb (Ice orb)
After you've completed the УquestФ for the first orb, you should go to the
and then exit downwards. This will bring you to the Iceland. My combination for
starting was Sekune: a good sword and David: the fire orb. Every arch in the
bridge has an ice dragon underneath it. David can take out each with *1* hit
(since fire does extra damage to ice creatures). After the 1st screen, David
should be low on mana, but switch him to a sword, since the next screen wonТt
have many ice enemies. Then, before you enter the cave switch back to the orb,
after the first cave scene, back to the sword and keep it that way until youТre
about to open the door to the boss. Secrets for killing the boss: Sekune will
most likely die first thing. Stay away from the boss cuz he has massive close
range damage. Every time you kill one of his guards, you'll get a recharge orb.
Use David's specials on the guards then recharge and use the fire on the boss.
You may need to resupply with food quickly, during your battle.
The 3rd orb (Healing orb)
Hit M and go to the library entrance, just to talk and learn some info. Now that
you have enough weapons, go to David's house (use the map). Keep going, right
until you reach Rueben's house. Then go back and go up where you saw your first
welcoming party past David's house. You'll meet Vivienne. Now run across the log
and go left. The mayor's friends will attack you. TheyТll flee leaving you the
key to Rain. Now arm David with the Ice orb, and go left. You'll fight little
fire demons and since David is equipped with the Ice orb, you'll do extra
Then leave the magic orbs for resupplying. After you've beaten them, make sure
David still has his Ice orb on, and is fully resupplied. Now continue on to
the boss. The trick to fighting this boss is "look out for #1". Forget your
friends, theyТll get full health after you beat the boss anyway. The fire demon
will come out from one of the holes. Use the rock in the center, as your shield,
always staying on the opposite side of it, as the fire demon. Keep shooting the
ice orb at the boss while he attacks your friends. When you run out of mana,
out your ice wand and shoot his little guard, he'll leave a resupply orb, then
continue with the ice orb. This boss is probably the easiest boss in the game.
The next screen is a fire tree... You can't 'open it', but it will be used to
mark a spot on the map at this point. Now that you've done the above, go to Rain
and at the first intersection, head upwards. You'll come across the place, which
you will unlock with the key. At the tavern, you will meet Jug, who is an
teammate, the strongest in the game. Trade him for Sekune since she's only good
for long-range attacks. Talk to everyone and buy everything you afford (because
you will need to use a lot of things). After youТre done, hit СMТ and go to
Othias' tower, just to save a bit of time. At Othias' tower, exit right, then
exit down, left, left, down, until you reach the door with the bell... Use the
code the old man told you in the tavern (ring it 3 times, pause, twice, pause,
once, and it will open). Go in, exit to the LOWER left, buy some silver, exit
DOWNWARDS (to go back), then exit to the UPPER left (this ensures your teammates
will be far from the werewolf, so each will have their turn if you fail).
the werewolf, use an AXE and СsidewipeТ all the time. You'll see the magic
damage, because you have silver with you. You may shorten the time it takes to
beat him, by using the CLEVER special move on him. Continue past the werewolf,
you'll see the boatman. You should have all you need to sail to the spires. Boss
Tips: to beat the dragon you have to use projectiles. I suggest the Ice orb,
because it has a good aim and does the most damage. The trick for beating this
boss is to put your teammates into the back, where there's a little dip. Now use
David with the Ice orb (and somebody else with the Fire orb) and run toward,
where the dragon is. As soon as you come near, reaching him, he will fly to the
other side... So, as soon as you make it to his head, start running in the other
direction. Once you've made it directly under him (by judging his flying to the
other side) you shoot his belly, where the magic will do damage, signaling that
you have hit him properly. It doesn't matter if your teammates die, because they
get full resupply after you beat him.
Quest for the 4th orb (Lightning orb)
After you have beaten the healing dragon, go downward, then to the left (if you
haven't already). You'll be greeted by LOTS of enemies. When you defeat them
a chest will appear. In the chest is the necklace, which you will use to unlock
the fire tree. So hit СMТ, and go to the Fire Tree. Once you unlock the fire
tree, Spirk (the scientistТs friend) will tell you, that the scientist wants to
see you. All it means is that the scientist made some new potions. When you
the fire tree area, exit lower RIGHT not left, or you will face a boss you may
not be up to facing at the moment. You will eventually find Cagen. Trade him for
Vivienne, because he is one of the best characters in the game. He's the 2nd
for magic and on top of it, he's very agile. As you fight your way through the
monastery, you will come to the point, where you will meet the meditating monk.
He will ask for a life question. When this happens, hit СMТ, and go to the
Library Entrance. You can get a life question from the scientist, who asked you
for one earlier. Then hit СMТ, and go back to the monastery. The monk will
you with a potion, which will transport you to a house. There you will find
Rueben's key. Hit 'M'; go to Rueben's house. You will find Chiaro. I don't
recommend him. He's wise and has good magic, but he is not strong, he doesnТt
have good AC, he isnТt good at range skill. So, just send him to the camp.
Upstairs you will find the orb.
Quest for the 5th orb (Earth Magic)
Now, that you have enough special moves, go back to the fire tree. This time
a left. My setup was Cagen: Lightning Orb; Jug: Long Sword (Scyth); David: Long
Sword (Scyth). Have Cagen sit back and shoot, while the big guys do the damage
with the special moves. Defeating this boss gives you a bronze key and a
lightning staff. Now youТre ready to take on Glass' palace. Hit 'M'; go to
the "turret". Take the highest paths, they will lead you to Glass' palace. When
youТre in the palace, you will eventually have a choice of taking a left or a
right. Choose left. You will continue on and eventually face an ice dragon. You
will get to save your game RIGHT before you fight. Boss Tips: Make sure you have
a LOT of health potions handy. This boss is pretty tough. The hardest part about
this boss is the timing. You have to hit him with the FIRE ORB as he's
CHARGING... There are 2 types of charging. One is when heТs recharging his
health. You will be able to tell this by the ice, which glows around him. When
you shoot him, while heТs doing this, he will be hurt and let a recharge orb
drop. The 2nd type of recharging is, when he will throw a level 3 ice ball at
you; his belly will be exposed during this charge. As soon as you see him stand
on his back legs, you must throw the fireball for it to hit him properly. The
boss stamps on the ground and makes isicles fall from the roof; this is the
hardest to dodge. However, I have a technique that you may use to dodge the
iceballs and the ice spray. Simply hide behind frozen Jug since he is big, he
will block the ice from hitting you. You will also be able to shoot from behind
Jug. Things you should know about the Throne Room: The exit at the top left is
where the Earth Magic orb is. You can save your game there. At the bottom RIGHT
is another exit. You must go through there and grab some items. From this room,
you will get the BarracksТ key and a Diamond key. Go back 2 rooms to use the
Diamond key. In that room, you will find the blue key and the amulet of seeing.
Go back to the front of the palace (first room) and you will find the blue door.
Inside the blue door is the Summoning of Golem magical weapon and a war hammer
for your use.
Quest for the 6th orb (Acid Magic)
Go to the rebel camp and talk to everyone. Fat Bob will tell you a password that
you will use on the tavern keeper (hit 'M' and go to the tavern). He will let
into the sewers. Just before you enter, someone will teach you how to use
the 'falcon' special move. The best combo for this level is Cagen with EARTH
MAGIC and Jug and David with swords. EARTH MAGIC does special damage on most
creatures in this level. It will help you clear rooms fast and efficiently since
earth magic doesnТt take up a lot of mana. Be sure to let the water out, before
saving your game. If you did not let the water out and are asked to save, go
and let the water out and THEN save which will save you the trouble of
the water out if you die. The wheel for the water can be found near a winding
staircase. The machine is found on the opposite side of the boss' lair. When you
defeat the boss, he will give you the acid magic orb.
Quest for the 7th orb (Time Orb)
Go to Thaddeus' Tower and enter in a hole on the wall, located at the upper
corner of the screen. When you enter the wall, head east then head into the gate
entrance on the next screen. You will come across Khan, kill him and take his
Bastard sword and Dragon shield. Continue on, until you find a stairway and a
very large door. Take the stairway up and you will encounter a purple imp. He
will turn invisible and attack you. Attack him and you will receive ring of
invisibility. Head back down and enter the large door, which you saw earlier.
will come across Jeremiah, an old man, in a hanging cage. He will drop his key
down to the bottom, you need to shoot the lever across the room with a
magic, or weapon to lower the bridge. Kill the big lizzard at the bottom and you
will receive a gold key. Proceed down and you will find Duke in a cell. After
have defeated all the monsters, Duke will talk to you. After talking to Duke,
head up and you will enter a room with a giant fan in the floor. Pull the lever
next to toilet seat at the lower left of the screen to turn the fan into a
stairway. When you come into a room with a big cage hanging in the center, equip
David with the best sword and shield, head down the stairs and get ready to
Fuge. Drink strength and enchanted armor potions before fighting Fuge. Drink the
health potion instead of eating the food, when your health is low. Use your SP
whenever you have the chance. After defeating Fuge, you will receive Fuge's
swords and half-moon key. Save here, if you want then go into the room at the
upper left corner of the screen. Kill the monsters and head down the stairs.
the guard in there and you will receive the cell key necessary to free Duke.
After getting the key, go into the room, which the guard was standing a moment
ago. You will meet Moss, use the Teddy Bear, and talk to him. Head back to the
cell and free Duke. After you have had the conversation with Glass, head back to
the Rebel Camp. Talk to the old lady, Edith and she will give you a ring of
resist magic. Next, head toward the Harbour in Verdante. Make sure you have at
least 300 of gold in order to board the boat to Deathgate. Fight your way
boneyard and you will come across the ghost of Ben's brother. After talking to
Ben, head toward the lower right corner of your screen. Head under the wooden
wood, you will meet the ghost of Professor O'Leary after you have killed all the
creatures. He will give you the scroll of revelation needed to enter The Dig.
After getting the scroll, get out from that screen and take the other path below
the wooden bridge. You will meet the ghost of Canitos; he'll give you the stone
key. Now that you have all the necessary items to get the 7th orb, use your map
and go to the Airlock in Spires. Use your stone key and open the chest to get
Lycanthrope. Lycanthrope allows you to morph into a werewolf for a limited
of time. Use your map and go to Library Entrance in Gno. Use your gold key at
big brown door. After getting the Hurricane SP and Golem II, head back to the
Rebel Camp. Upon entering Rebel Camp, Ben will teach you the Berserker SP. Then,
walk through the narrow path, north of the Rebel Camp. When you reach a
your character will use the scroll of revelation to reveal the hidden passage.
Make your way through the forest and you will come across a chest in a campsite.
The chest contains the Green Key and Time Orb.
Quest for the 8th orb (Light Orb)
Continue moving further and you will fight a blue earth creature. He is not hard
if you can freeze him with your level 3 ice magic. After defeating him, you will
get an iron key. Use the iron key at the gate on top of the screen. Get the Bone
Key from the chest and head to the Sewers in Rain via your map. Upon entering
Sewers, head right, up the stairs, up, lower right, then use the Green Key in
gate, located at the bottom center of the screen. Get the Armageddon SP inside
the chest and head back to Bone Yard via the map. Unlock the protected gate with
the Bone Key and enter it. You will be teleported into a place with invisible
floating cyclops. Use your amulet of seeing, to see the cyclops. After killing
them, make your way down the path at the bottom center of your screen. Enter one
of the opened doorways, it doesn't matter which one. Kill the cyclops and step
the bursting wave on the ground, then make your way to the right. The door will
open, when you've defeated the Lady of Light. Behind the door, you will find the
Light Orb located at the top right and the save point at the top left. Grab the
Orb and head back to the Rebel Camp via your map. Buy any necessary items from
the wizard, at the oracle before going to the Rebel Camp. You won't be able to
come back once you've entered the portal at Rebel Camp. Choose your party and
step into the portal. You can no longer use the map once you are in Metalon.
Final Battles at Metalon
After entering the portal, make your way through Metalon, there is only one exit
in each screen so there is no confusion there. You will soon reach a screen with
a bridge and a passage you can't get to at the right side. Go up the bridge and
you will enter a room that has a red smoke pot top; in center of the screen
on the pot and your character will drop something in there to get rid of the
smoke. A portal will now appear; enter it and make your way to the right.
Continue down the path and you will come across a robot in a tube, ignore it and
go further down. Click on the pot and the wall will dump out red blood. Now, go
back to the portal and you will now face the robot you saw earlier in the tube.
Kill the robot, then save and enter the passage where he came from. Make your
through the mansion; use the half-moon key when you come across a room with
glitters in front of it. Get the Granite Key from inside the chest and use it on
the door with glitters. After talking to Oberius, make your way to the right.
Once you're in a room with a round fence in the center, press one of the 2
buttons at the left side of the screen. Press the other button on the right side
and kill the two cretures. A crystal will then rise from the center of the
and the door will rise up. Three screens from here and you'll face your final
battle with Silver, you will also be able to save two screens from here. When
fighting Silver, let your two strongest characters attack the robot, and let the
one with the most magic point attack the hanging ball located at the center of
the screen. Attack the ball first with fire magic, after it has been destroyed,
use the ice, then healing, then lightning, then earth, then acid, then time,
finally the light magic. After Silver is finished you will face Apocalypse. It
wise to use your shield in combination with your sword when fighting Apocalypse
on ground. My best strategy against Apocalypse is to hit him once with a thrust
motion (ctrl + mouse motion up) then block, and when your falcon SP is fully
charged use it on him. Repeat this until he starts to fly off the ground. At
point, run away from his earthquake blast. While Apocalypse is flying and
bombarding you with fireballs and other stuff, run! Do not stand still for a
second. Once he has landed on the ground, continue the same shield and thrust
attack. Once you have his blood down to zero, he will fly to the center of the
center. Go to the cliff under him and perform your falcon SP one, last time.
After he dies, you and your party will run out of the mansion and on to a ship.