SimCity 3000 чит-файл №3

SIMCITY 3000

Transportation Department FAQ
Version 1.0 4/7/00
By: Karl Jobst
E-mail: faq_god@hotmail.com

Yet another simple FAQ. I didn't really want to put too much
effort into this line of Simcity FAQs, because I've got other FAQs to
write as well.

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CONTENTS
**************

1. Revision History
2. Transportation Department -The Transportation Advisor
-The Importance of a Good Transportation
System
-Roads
-Highways
-On-ramp
-Bridges
-Tunnels
-Bus Stops
-Rails and Train Stations
-The Subway and Subway Stations
-Funding Roads and Mass Transit
-Connecting to Your Neighbours
3. Closing statement, thanks, etc.

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REVISION HISTORY

1.0 (4/7/00)

First release of this FAQ.
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TRANSPORTATION DEPARTMENT

This department deals with things like roads and public
transport. Transportation is the way sims get around your city. You must
build roads leading to all your buildings and zones. But the city cannot
rely on roads alone, it must have other means of transport or the roads
will have major traffic problems. By putting in rails and bus stops and
subways, you will be faced with less traffic, and that will mean happier
sims.

THE TRANSPORTATION ADVISOR: Moe Biehl

Biography:

In control of his folksy demeanor, Moe Biehl is a well-connected
political insider. His credentials, never independently verified,
include Alderman, Ombudsman, Councilman, Chairman, Elector(appointed),
Sergeant at Arms, and Minority Whip "There isn't a function of city
government I don't know something about," he admits. Moe feels right at
home as Transportation Advisor, despite accusations that he has never
set foot on a bus, subway or train in his entire life.

This guy will tell you what's going on in the transportation
world. He will tell you if the mass transit needs more funding, if you
need more road, and if you need more mass transit. He will also tell you
if you're doing a wonderful job.


THE IMPORTANCE OF A GOOD TRANSPORTATION SYSTEM:

When you start your city, you need transportation routes or
people will not live there. When you place a zone, there must be some
way to get there or it will never grow. You will also need travel routes
between the different zones, you must build a road between residential
and industrial, industrial and commercial, and commercial and
residential, or sims will not live there.

You must also give access to all the government buildings. These
include police station, fire stations, schools, etc.

But be warned, transportation requires funds. Don't place ten
thousand bus stops because you have to pay for them each month for as
long as they stand. The same goes for roads, the more roads you have,
the more funding you will have to pay. But make sure you always have
enough roads, just don't go overboard.


ROADS:

Roads are your basic means of transportation. This should be your
number one source of getting your sims around town. The biggest hassles
with roads are traffic problems. The entire sim population can't use the
roads at the same time; this is why you need mass transit.

By clicking on the query button, and then clicking on the road,
you can see how much the road is being used. The stages go up like this:

None(no traffic)-> Light-> Medium(normal amount of traffic)-> Heavy->
Congested(bucket loads of traffic)

When a road reaches the congested stage, it is critical that you
place a bus stop, or rails, nearby. When there is a lot of traffic on
the roads, it lowers aura, plus it lowers the sims life expectancy
because there is more chance of an accident(don't tell me you didn't
know sims had car accidents).

Roads are also the cheapest means of transportation. Roads can
also be built over rails, and under highways. You can build bridges over
water and they can tunnel through mountains.


HIGHWAYS:

A highway is like a road but bigger and is elevated. Highways
allow more sims to travel faster, over longer distances. So why don't
you just build highways instead of roads? Because highways take up a lot
more room then roads, and let's not forget that stingy price tag of $540
per block.

However, if you have two areas on your map that are separate,
building a highway from one to the other is a good option. Building
highways allow your sims to travel from one place to another a lot
faster. If your sims complain about not being able to get to work, and
you don't already have a highway connecting residential and industrial
zones, building a highway is the best option.

Highways can be built over roads and rails. They can also be
built over water, but they can not tunnel through a mountain.



ON-RAMPS:

An on-ramp connects a road to a highway. With out on-ramps,
highways would be useless because Sims wouldn't be able to get onto
them. An on-ramp is a ramp that connects on to the road and leads up on
to the highway.

Now building an on-ramp can be pretty tricky. You must have a
highway passing over a road. The highway has to be at least 5 squares in
length after the road for an on-ramp to be placed. It should look like
this:
R
H H H H H R H H H H H
H H H H H R H H H H H – Five Squares Long
O O O R O O O
R
R

R = Road
H = Highway
O = On-ramp

This is a pretty simple drawing, but you should get the idea.


BRIDGES:

Bridges are necessary when you need to build a road, highway or
rail across a river or lake. To build a bridge, you have to drag the
road, highway or rail over the river/lake to the other side.

When you build a bridge you must make sure that the ground on one
side of the river is the same height of the other side of the river. If
the ground isn't the same height the drag shadow won't turn blue, it
will stay red.

Once the bridge layout has been decided, you will be given a
price. A highway bridge will cost more than a road bridge because there
is more construction needed. If by chance you don't have enough funds to
build this bridge, it will automatically come up with a notice and the
bridge will be cancelled.

Once you agree to the price, the bridge will automatically build
the build. The game will select randomly, the famous bridge(eg. Sydney
Harbour, Golden Gate) that will be built.


TUNNELS:

A tunnel may be built if there is a mountain range cutting you
off from an area on your map. To build a tunnel, drag the road all the
way over the mountain until the road hits flat ground.

Once the tunnel plan is in place, you will be given a
construction cost. If you agree to the price, the tunnel will
automatically be built for you. If you do not have enough money for the
tunnel, it will automatically be destroyed.

When building a tunnel, you must make sure that the ground on one
side of the hill, is the same height as the ground on the other side of
the hill. If you're not sure, query the land on each side and check the
height.


BUS STOPS:

Bus stops are part of your mass transit system. They divert sims
away from polluting cars and lead them onto buses. A bus stops main use
is to decrease traffic. If an area of road is suffering from heavy
traffic, placing a bus stop next to it will decrease the traffic flow.

But, placing just one bus stop isn't enough, you must place at
least two to be affective. And placing them just anywhere isn't going to
work. If you have two bus stops, one is in a traffic area, and one is
out in the middle of nowhere, no one will use either. Bus stops have to
be in the same area as one another, if they are too far apart, no one
will use them.

Don't think that placing two bus stops will decrease the traffic
of the whole city. A bus stop only affects a small area around it. You
must place lots of bus stops to get rid of lots of traffic problems.


RAILS AND TRAIN STATIONS:

Rails are also part of your mass transit system. Rails act as a
back-up road, they decrease some of the traffic. As you should know,
catching a train is a lot less of a hassle than driving through a
traffic jam. When people use the rails it creates less traffic on the
roads because all the people who were on the road are now on the train.
Because of this decrease in traffic, less sims are getting angry because
of the slow roads. This increases the aura of your city.

When you first start to build your city, it's a good idea to
leave a space for a rail. Once your city is built up it's hard to get a
rail into the residential area. If you want you could place a row of
parks next to some buildings. Then later on, destroy the parks and
replace them with rails. Just make sure they weren't the ONLY parks you
had in your city.

In order for rails to be useful, you must build at least two
train stations. Train stations must be built next to a rail, so just
placing it near a rail won't do the trick. The closer a train station is
to a populated zone, the busier it will be. If a train station is out in
the middle of nowhere, I don't think many people will what to get off
there. Train stations require a monthly fund. The more you raise the
funding, the better service the trains and train stations provide. With
better service, more people will use the trains.

Trains can also be built over roads, forming an intersection. If
need be, you can also build a rail bridge. And if even more need be, you
can tunnel through mountains.


SUBWAYS AND SUBWAY STATIONS:

Subways are your next-generation transport systems. A subway is
like a train rail, but now it's built underground. From the top it might
look like you have hardly any mass transit, but when you look UNDER your
city you find a whole network of subways!

Subways hack the same traffic decreasing punch as your normal
rails. The good thing about subways is that is takes up hardly any room
above your city. When I say hardly I'm talking about the actual
stations, but they're not a problem. If you have a built up city and you
have no room for highways or rails, subways are you best bet.

But don't get too excited, subways are your most expensive form
of transport. On an average income, you could only expect to build a few
squares of subway every year. You will be amazed at how fast these
babies will eat up your cash flow.

When you're building a subway station, it must be next to, or
directly above a subway rail. If you place a subway on top of a subway,
the subway doesn't just reach a dead end. If you place subway rails on
the other side the trains will just move through the station. Not as
many people use the subway as they do normal rails, don't ask me why,
they just don't. When building a subway station, I suggest building it
away from a train station.


FUNDING ROADS AND MASS TRANSIT:

On the budget screen, it has a space that lets you adjust the
amount of funding given to the transportation department. Ideally,
giving the department high funds will bring a positive effect to the
city.

Funding helps keep the roads and highways intact. Without
funding, the roads won't be able to be maintained and eventually they
will crumble, turning into rubble. When roads begin to crumble, sims
start taking different routes. When all the routes from residential to
industrial zones are destroyed, sims will complain, and eventually they
will leave town.

Funding also help maintain the mass transit system. The bus stops
will be able to buy better buses and put on better seat covers. When the
buses are more comfortable, more sims will start to use them. It helps
maintain the rails and train stations, and also the subway. With
insufficient funding, the mass transit system will slowly deteriorate.
When the mass transit system starts to get a bit run down, less people
will start to use them. If you look at your budget screen, on the income
page, just below loans, there is a space that says TRANSIT FAIRS. This
tells you how much money you're receiving from people using mass
transit. With less people using mass transit, there will be less money
flowing into your budget. So it's always good to have at least the
normal amount of funding.

If you query a station, it will tell you the monthly cost for
maintenance. The more people that use the station, the more money that
you will have to pay to keep the station maintained. Just remember that
although a station doesn't cost much on its own, when you add up ALL the
stations in the city, you will be amazed at how much money you're paying
to keep them all under wrap. This doesn't mean don't build ANY stations,
it's just to warn you not to place TOO many stations.


CONNECTING TO YOUR NEIGHBOURS:

Connecting to a neighbour can help you in a lot of ways. It
allows the people in your city to go out and travel to other cities. It
also lets people in other cities to come into your city. A connection is
also vital if you want to make a deal with a neighbour.

Roads, highways, rails, and subways can all connect to a
neighbour. To make a connection, simply build a road/highway/rail/subway
right on the edge of the map. You will be asked if you want to make a
connection, and how much it will cost. If you don't have enough funds to
make a connection, it will tell you that the construction was terminated
due to insufficient funds. If you have enough funds, and you agree to
the price, the connection will automatically be built.

Benefits of a Connection:

Industrial: By making a connection, it allows your industry to export
and import goods. With a demand for more goods, more industries will
come to your city.

Commercial: A connection will allow people from other cities to come in
and purchase items from all the shops in your city. With more people buy
more things, your town will need more stores. This increases the town's
demand for commercial zones.

Neighbouring Deals: A Connection will allow you to export or import
garbage. If you can't cope with the amount of garbage your town
produces, you can make a deal with a neighbour to export your garbage to
them. This will cost you of course, would you take other peoples garbage
for free? You can also import garbage from a neighbour if THEY are
having a garbage problem. They will give you money for this service.

Population: A connection will also allow a lot of tourist to venture
into your city. When these tourists come to your city and see a
paradise, they will decide to live there. This will raise your demand
for residential.

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CLOSING STATEMENTS, THANKS, ETC.

This FAQ cannot be copied................I really don't feel like
written this all over again. Your smart, you should know what you can
and can't do.

This FAQ is copyright © Karl Jobst™ 2000

I once again thanks Ian Rogers, for whom I would have never
written my first FAQ.

I thanks Maxis for the game.

I thanks me.