The super-duper strategy guide.
For the PC
Written by CHAZ5000
E-Mail address firstname.lastname@example.org
This Walkthrough is to be found only at GameFAQs.com at the moment.It is
Copyright 2001 Chaz5000
DO NOT DISTRIBUTE THIS WALKTHROUGH AT ANY OTHER SITE WITHOUT MY PERMISSION!
"SimFarm" is copyright Maxis. All references to anything SimFarm are also
Version 0.01-01/26/01:My First Version of this FAQ/Walkthrough/Strategy Guide.
Has Story, basic
strategy guide, and codes.
You are a rancher-guy with a groovy pad. You get 9 squares of land to start out
with, and can
buy more. You also need to be concerned with the growth of the town, because
even though you
can't build it(like in SimCity)if you pay enough in taxes, then the town will
you pick out
what the next thing they build is.
SECTION 2:BEGINNING THE GAME
The first thing to remember in this case is to NOT use a pre-made region.
own. After you've clicked "Design your Own", then set rainfall, temperature,
half. Now select both "River" and "Lake" as water sources, and "Generate World"
Make sure that
at least three squares of your land have water through them. There's a sneaky
trick to get more
cash that these settings rely on. Now click "Play!"
SECTION 3:STARTING A RANCH
Assuming that you took my advice to get at least 3 squares of land with water in
them, sell them
NOW. You can then take the profits from those sales and buy 3 other squares of
land that don't
have water in them. Farming has high profits, but it's a lot of work compared
horse or cow
ranching. Buy two barns, five haystacks, and five water barrels. Now buy three
cows and three
horses. Turn the speed up to ultra, and wait about six months. Make sure that
the water barrels
never run dry, and the food never runs out. At the end of the six months, sell
one cow and one
horse. Eventually, you'll get a baby horse and a baby cow. Raise these up
months old, and sell them. Watch the food and water, and repeat the breeding
process for a
couple more cycles. Now the next time you get a calf or a foal, sell one of the
both, or you'll have to buy a new one. If your taxes were high enough this
the town will
ask you to select a new building for the town. I reccomend(In this order)
residential, commercial, airport, residential, commercial, recreational,
SECTION 4:KEEPING YOUR RANCH AFLOAT
Now it's time to buy some crops. Fence off all your animals, and build a 2
this shed place all of the farm implements available, and two corn seeds. It
couldn't hurt to
also buy a few fertilizers and a couple pesti/herbi/fungicides. Now build a
windmill, and send
irrigation ditches around an eight by eight square. Now build your crop.
need to keep
up on the pesti/herbi/fungicides, but don't overspray the crops, or you'll
Keep on juggling livestock and plants, and be sure to expand your borders.
Continue like this,
and you should have the finest stock of animals and plants ever.
SECTION 5:THE DISASTERS
Disasters have varied usefulness in SimFarm.
FLOOD:Use this one if your crops are too dry.
DROUGHT:Use this if your crops are too wet.
SECTION 6:CODES TO HELP YOU(Or the town)OUT
Hit enter after every code.
|corn |Gives you $10000 |
|fund |Gives town $10000 |
|llama |Llama joke screen |
|poultry |gives you 3 cows in perfect health |
To GameFAQs, For hosting this Walkthrough.
To Prickly Jack and Fritter, My Cats, For sleeping on my lap and being
To Ed The Moogle and Dingo Jellybean, For leaving Walkthrough Examples for me to
To my parents, For Buying me an upgrade on my computer.
To Noah Webster, because I keep misspelling "strategy" as "startegy"
This Walkthrough is copyright 2001 Chaz5000.