Sophie's World чит-файл №1

Sophie's World
(Focus Multimedia, 1998)

By Alexander Tait
June 5, 2001

This is a very unusual game based on a Norwegian(?) book that covers philosophy
in a multimedia context including puzzles. It reminded me a little of the game
Ceremony of Innocence with its striking visuals and surreal atmosphere. The game
has an automatic save feature, which means no worrying about forgetting to save,
but it doesn't allow for multiple save games. I always have a concern about
this;
having once played a game almost through to the end, the computer developed a
random error, and I lost the whole thing. I am a regular saver! There are
dialogs
through the game, in which your answers have little consequence (I think). I
haven't included them in the walkthrough. This was a mild diversion and heartily
recommended to the blossoming philosopher. The puzzles will not challenge an
experienced gamer for long. Certainly a unique topic in adventure/puzzle games!

Beginnings

Click on the gadfly to learn about his role. Click on the question marks until
the question "Who am I?" appears in bold, larger letters. Click on it and the
cutscene plays.

Eclipse

Sophie sends you a mysterious email. Read it. In the solar system diagram, move
the moon over the sun. A solar eclipse occurs, followed by a cutscene.

Mythology

The next puzzle is the Yggdrasil tree of Norse mythology. Click on the
crocodile.
Before it reaches the other side you must click on the six hidden animals: four
deer, an eagle, and a squirrel. If you click them in time, a snowflake appears.
The answer to the horoscope question is Scorpio. Click on the scorpion for the
next cutscene.

Four Elements

The next puzzle involves choosing the four elements that make up the entire
world. Click on all four levers and a cutscene plays, transporting you to Lego
Land.

Lego

Click on the email. This puzzle is about a key. Click on the Lego pieces to form
a key. Once in their correct positions, they become immobile, so you can get
this
by trial and error. The solution is as follows:

Put a block under the question mark
Put one to the right of it
Put one between the period and the question mark
Put the next to the right of that one
Put one block at top left
Put another under that
When asked about the building blocks of things, reply "atoms." Click on the Lego
door to enter the gate, and you arrive at the fate market.

Fair of Fate

You can divert yourself with the fate attractions here. They are of no
consequence in the game. Click on the Oracle. When finished, go to Agoride,
which
takes you back in time to ancient Agora.

Agoride

After listening to the stall owner talk about eggs, exit right to meet Socrates
and Meno. Listen to their lengthy discussion. Eventually, you will return to the
stall. This time, head left. This takes you to Plato's amphitheater. Click on
the
pentagram game to play it. The way to solve it is as follows:

Picture the pentagram as a circle of five holes on the outside of a circle of
five on the inside
Choose one of the outside circles
Place a ball two spaces away from your chosen hole
Click on the chosen hole to place it permanently
This time choose a hole one space clockwise from the one you just placed
This time, though, your goal is to place the ball in the inside circle
Place the ball two spaces away from the hole
Click on the hole
Continue with the outside hole one space away clockwise and so on until you win
the game
You are now transported to the monastery.

The Cloister

At the monastery, you must click on the candles in this order: upper right,
lower
left, lower right, upper left, center left. After the candles are all lit and
you
have some more reading, you are presented with several questions. When answered,
a cutscene leads to the Renaissance.

Renaissance Discoveries

Swap the position of the sun and the earth in the solar system. Click on the
cannon. Examine the painting--the vanishing point is at the foot of the small
mountain. Click several times and lines appear. With the telescope, adjust the
lenses until the image is clear. You are then transported to the Baroque stage.

The Stage

Examine the paper on the stage. A medallion appears. Examine the painting for a
macabre image. Sophie sends an email. Pull the chain at right--a picture of a
butterfly appears. Click on the butterfly, and a cutscene plays.

Baroque Illusion

Click alternately on the man, the butterfly, and the box. Pull on the chain at
right until a clock appears. Click on the clock, and a cutscene plays.

The Sense Game

Begin the game of the senses, but don't panic if you are having a hard time--
success is not important to continue. When asked the important question about
sensory input, reply "the senses." A cutscene plays.

Limbo

Read the mail and answer the questions. When complete, click on the door to
exit.
Uh oh! It won't let you leave. Click on the email--when done, you are
transported
to the far side.

The Far Side

Click on the envelope, which triggers a philosophical exchange. Listen to the
telephone call. Click on the window at right to continue to the forest.

Romantic Wood

Sophie and Alberto have a discussion. After that, Hansel and Gretel
philosophize.
Click on the area at right, and Hansel and Gretel appear. Click on Hansel, and
he
will become a tree (as he desires). Then click on Gretel to move to the next
area.

Revolution

First watch a discussion between Sophie and Alberto, and then a monolog by a
soldier. When he disappears, pick up his gun and shoot the window at left and
the
one at right. Knock on the door. A cutscene plays, allowing you access to the
cabin.

Between the Lines

Search for and read all the different documents about Dyaus, Sophie, Alberto,
Major, you, and the one labeled with the question mark. When you have examined
all of them, click on the document stuck to the wall at the left upper part of
the screen. A cutscene transports you to the next screen.

Subconscious

Click on all three floating symbols until you have seen all the videos. You are
then presented with a jigsaw puzzle.

Invitation

You must place the puzzle pieces within the frame. This is an easy puzzle
because
when you place the puzzle piece near where it should go, it will fit it
automatically. Trial and error will take you two minutes to complete it. When
complete, an additional piece is fit in the puzzle, and an invitation to a
garden
party is presented to you. Click on it, and you will be presented with the
conclusion.

Garden Party

Listen to the final discussions between Sophie and the Major and Sofie. Click on
the hotspots until you have heard all the philosophical quotes. The Major asks
one final question regarding his thoughts about where thoughts come from. The
answer is dust. After typing this in, the end cutscene plays, and you have to
manually quit the game.