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Читы для Space Quest 6: Roger Wilco in the Spinal Frontier

Чит-файл для Space Quest 6: Roger Wilco in the Spinal Frontier

Space Quest 6:
Roger Wilco in the Spinal Frontier

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Sierra On-Line
Издатель:Sierra On-Line
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1995 г.

Solution [ENG]

Информация актуальна для
Joseph Seymour 

When you first get beamed down you'll be trapped in the pavement.
All you have to do is wait for humanoid looking robot to walk real
close to you and click the hand icon on him. Roger will grab hold of
him and he'll be pulled out.

Then look at the bike that's chained to the lightpost. Then take the
id card off of it.

Next thing you do is walk around a little.  You're looking for a
picture machine or whatever they're called. It'll be in a different
area. You just to walk down the street a little.  You'll know it
when you see it. Get the buckazoid out of you're pocket and click it
on it. You now have a picture of Roger.

Go into your pocket and pick the picture. Then without leaving your
pocket, click the pictures on the id card. Pretty snazzy, huh?

Now go to the arcade. It's out there. There are only three street
areas you can go to on the planet so it's on one of them. Talk to
the big guy that's leaning on the arcade machine. Talk to him until
he challenge's you to a game of Stooge Fighter 3. Accept his
challenge. You can't win but you can try if you want. Talk to him
again after you lose and accept his challenge for a rematch. Again
you'll lose. Now just leave the arcade.

Go to the "Orion's Belt" bar in the same street area. Walk right
past the bar and keep going to the right. The screen scrolls. It
took me 20 minutes just to find out the bar was bigger than the
screen. Walk onto the little elevator pad to go to the second floor.
Show your id card to the people in the booth. They'll all leave.
Then take the hoses they were sniffing from off the tank. Go to your
pocket and pick "hand" at the bottom of the window and click it on.
the hoses. Then leave the inventory window and click the hand icon
on the tank of nitro the hoses were connected to. Roger will pick it
up, but only a little. Then click on the only open ended conduit
(pipe) in the corner of the room. You can't see it if the
robo-waiter is wiping off the middle table. The conduit is near the
ground. It may be hard to find, but it's there.

You can steal some money off the robo-waiter when she's wiping off
tables, but I don't think it's really nessecary. You can't get over
19 buckazoids from her anyway.

Now you've done all you can in the bar for now. Just leave the bar
and wander around the streets. You need to talk to the guy in the
trench coat. He's an endozoid hunter and he'll cut you a deal.

Now you need to go back into the bar. Go right all the way and
you'll see a closed (and locked) door. Just keep clicking the
"walk-to" icon or the "hand" icon on it until Roger breaks the door
down. Now go inside.

You'll hear the endodroid threated the functionality of your
internal organs.

Now just grab the metal bar on the ground and leave. If you walk to
close to the endodroid or try to do ANYTHING to him...he'll  just
literally inside-out. Sounds cool, doesn't it? Try it if you like.
It can't hurt anything. If you tried it just select "Try again" and
then leave the basement. (Be sure you have the bar)

Now show the bartender your id card. Order a special. He'll be busy
for awhile. Go behind the bar and open the refridgerator. Get the
ice tray.

Test all the conduits with valves on them. One of them doesn't
squirt water at you. Click the hand icon directly under the valve on
this conduit. Roger will break it off.

Now select your hookie hose from your inventory. Click it on the
conduit to the left of the bar table. It's an open conduit. There
are two of them there. You want to pick the one that's on the left.
Roger will hook the hookie hose to the conduit.

Wait for the bartender to finish your drink. You never really do get
a drink. It just keeps him busy while you're behind the bar-table
(where you're not really supposed to be, according to him). Then
click the hand on the hookie hose. Roger will pick it up, but like
the nitro tank, you can't walk anywhere with it. Click the end of
the hookie hose on end of the conduit you broke off. Roger will put
the end of the hose in it.

You have limited time to do this, so hurry. Go back upstairs and
click the hand icon on the tank of nitro you moved. Roger will open
the valve. Now go back downstairs and into the basement. (If you
take too long the bartender will finish with Roger's drink and
romove the hose from the broken conduit behind his bar-table)

The endodroid will be frozen from the nitrogen. Hit him with the bar
you picked up off the ground. Now sweep his remains up with the
dust-pan. Put endodroid cubes in the ice cube tray. Now go put the
ice cube tray back in the refridgerator, close the refridgerator
door. (You get points for this) Then take him right back out. You
now have a well frozen endodroid. Go back outside the bar and the
endodroid hunter will be leaning against a light-post. Go talk to
him. He'll give you 50 buckazoids.

Now go walk around some more and look for a fat drunk wandering
around. Talk to him. IT'S ELMO FROM SPACE QUEST 3! Make a deal with
him: 1 bottle of high priced liquor for 1 cheat sheet for Stooge
Fighter 3. Now go to the liquor store back at the beginning. LOOK!
It's ET! Keep clicking the hand icon on ET until Roger pulls his
finger. (Yes, you actually get points for this) Now talk to the guy
behind the counter and protective glass. Click your buckazoids on
him. Roger will buy some of that exspensive liquor. Now go back
outside. Elmo will be sitting in a drunken stupor. Give him his
liquor and he'll give you a cheat-sheet. Look at it in your
inventory window. Write down the button combination if you have to.
You'll have to enter it manually.

Go back to the arcade and talk to that fat-head that kicked your
butt last you played Stooge Fighter. Even though the stakes are high
($300 or Roger's life) accept his challenge. Before you pick your
stooge, enter the code on the cheat-sheet by clicking on the buttons
on the arcade machine. (no, you can't just type them in on your
keyboard) A new button witth emerge. Now pick your stooge. Use your
new weapon as much as you can. (hint: just keep clicking on the new
attack button repeatedly. And don't EVER stop.) After you've won the
fat-headed moron whose butt you just wasted will give you your well
earned 300 buckazoids. Roger will then leave.

Now go to the Inn. It's the building that the hooker is standing
next to. Once inside, wait for the Blob-man to finish renting his
room and then give the manager your money. Roger will sign-in. Push
the summon elevator button. Look at your key to find out your room
number. Use your key on your door to try to enter your room. The
guys that were sitting in the lounge will kidnap Roger before he
even gets in his room.

After they take you to their room, try to get the key for the room
off of the nail.  You'll, of course, fail.  When that kidnapper is
occupied again, get the nail that the key was hanging on. Use the
nail to pick the lock on the handcuffs. Now that you have the
handcuffs off, pull at the poster of an Elvis wanna-be (Pelvis to be
exact). Pull at it again or until it comes off the wall. Pick it up.
Now set it down on the floor behind your kidnapper. Click the hand
on it and Roger will begin to dance. Once Roger finishes click the
hand icon on the connector plug on the back of your kidnapper's
head. Roger will toast his brain. Now look through the Compact Discs
on the table. Look though them until you find one that Roger takes.
Use the CD on the computer. Just put it in and then press the power
button to turn the computer off. You don't need to read any of
what's on it. Get the moddie off of the humidifier, and get your
datacorder off the table. Click the hand on the datacorder in your
invientory. This will give you a close up on the datacorder. Push
the open button. Pull EVERYTHING out of it and set it all to the
right of the datacorder.

You need to re-program the datacorder. I think this was supposed to
be like a copy protection. But I found it to just be a pain. It took
me awhile to figure it out. Each chip is on a plate which it can be
removed from.  And each chip and plate are hooked into a sensor
array which is assigned an IRK.  In the setup below I refer to each
plate by the two letters on it and to each chip by the three letter
abreviation on it. So here's the configuration:

`Array  Plate  Chip IRK
`-----  -----  ---- ---
`  A     RF     Spn  9
`  B     TT     Den  7
`  C     PS     Fer  1
`  D     FC     Rep  5
`  E     SE     Dim  3

If you've done it right you should see the datacorder say "Homing
Beacon" in the LCD display when you turn it on.

Get the keycard off the brain-fried kidnapper and use it on the lock
by the door.

Nigel won't hurt you (physically), but you can't just leave either.
Click the hand icon on different boxes on the ground until Roger
gets a moddie from one of them. DO NOT give this moddie to nigel.
Instead go to your inventory and click the hand icon on the moddie
labeled "Churlish". Roger will peal the label off. Put the
"Churlish" label on the moddie labeled "Burlesque".  Now give your
newly named moddie to Nigel. (Here comes that mental injury t hinted
to you about) Nigel will start to dance and he'll take off his belt.
Unfortunately for you, he also takes off everything else. (He does
leave his bikini underwear. This IS a PG rated game) After Nigel has
finished his little
dance-o-mental-pain-is-so-great-you-wanna-kill-yourself, pick up his
belt. Take the dampening field remote from it and push the button on
it.  Now walk outside.  Now you can use your home-made homing
beacon. Sometimes it won't work right away. If it doesn't, move a
little bit and try it again.

A chick named Stellar will save you....and you'll get your fish
back.(oh joy) Watch the movies clips and when you finally get
control back, go into your inventory and get the personal groomer
off of the belt. Then try to put the groomer on the scanning pad.
(It looks like a black pad with red cross-hairs on it on the left
top of the counter and it has a big column with the letters DNA
printed on it directly above it. you can't miss it)   Jebba the hop
will stop you from using the scanner.  Talk to him.  Roger will
convince him.

After Roger's done convincing Jebba, try to put the groomer on the
scanning pad.  You'll just get a close-up of the scanner.  Again try
to put the groomer on the scanning pad.  This time Roger will do it.
Next push the "scan" button.  After it's done scanning, push the
"imprint datacard" button and take the card the scanner makes.  Then
use the datacard on the counsel on the left wall by the intra-ship
teleporter pad.  Write down the name you see. (you'll need it later)
Then go to Roger's quarters by picking intra-ship transport and pick
"more" then "Roger's quarters".

Once you're there all you can do is click the hand on the counsel
again and look at your messages.  After you've viewed the message,
go to the transporter room and you'll be beamed down to
"Delta-Burksalon".

Once the robot beams you down the captain will talk to Roger and
then Roger will walk into the elevator.  Click on the buttons with
the hand icon and select "Quarters" as your destination.

The old hag will ask you to clean so grab the mop and Roger will
start to... well...mop!  Then the old bat will ask you to fix
something.  So go flush the astro-head. (that's a toilet)  Then
she'll want you to get her medicine. So go open the bathroom mirror.
She'll push a button and gas will enter the room.  (You have limited
time here!) Look at the side of her bed in the middle near the
ground.  You'll find a piston.  Get it.  Use the piston on the door.
Then sit back and watch the dramatic rescue scene.

Now you're back on the ship.  Go back to Roger's quarters after the
funeral.

Look at the message. (Wow! I thought she was dead!) Go to the bridge
and talk to the captain. (what a loser!) Look at the com-post
counsel.  Select the  database...then "entity database"...then
"known races".  Look up "Vulgars". Read it if you like.  Write down
the holo-program number or remember it. (It's not that hard of a
number. In fact, it's 5551212. Pretty simple, huh?) Now go to the
holocabana.

Look at the counsel on the wall. (not the com-post...the other one)
Push the "on" button, enter the program number you found in the
database and push the enter button.  Watch the Kung-fu hero wanna-be
do his thing and then go to 8-rear. (With the intraship transporter
if you can't figure that out by now)

Talk to the guy that's sitting alone.  Keep talking to him until he
gives you both his arm AND his eye.  Now go to sickbay.

Click the hand icon on the very right of the counter in the middle
of the screen about half way down.  Roger will open the cabinet and
get a seringe of morphin. (No, not power ranger morphin...just
morphin)  Now go to the shuttle-bay entrance.

Click the hand icon on the little guy.  Roger will do the Vulgar
neck pinch...and get his butt wasted by the big guy.
(Congratulations!  You're now in the Brig!)

Just wait for the elephant nosed guy to teleport in and give you a
bunch of food.  Take all the food off the tray.  Make a replica of
Roger out of food. (that elephant nosed guy has BAD eyesight) This
is kinda tough because you have to assemble your replica in the
right order or else that annoying narrator guy keeps telling you
that you can't do that.  Just keep trying the fruit on different
fruit.  Here's a little hint: You build your replica from the bottom
up.  Start with the feet and legs.  Put the ear looking things on
the shishka-bobs.  Then put your newly made legs on the ribs.  Put
all that on the bread.  Then all that on the potato thingies.  Then
all that on the melon.  Then top it off with that spagetti stuff.
Wait for the elephant guy to leave and come back.  He'll take away
your tray but don't worry.  When he returns just wait until he
starts looking at the other cell.  Quickly put your "carbon copy
quality" replica of Roger on the bed and get in the hover tray.
He'll move the tray with Roger in it out of the cell and leave.
Then go back to the shuttle-bay entrance.

Fill the donut with morphin and put it on the pile by the big guy
with the rest of them.  After the big guy is out, do the Vulgar neck
pinch on the little guy again.  Roger will get the keys off the
little guy.  Push the right button and use the android arm to push
the left.

Push the button on the keychain to identify your ship.  Get in your
ship. (it looks EXACTLY like the one on the box) Sit down in the
left seat. Roger  will instead grab a recall notice.  Read it.
You'll need it later.  Sit down. Push power.  Puch the ICD button.
Set fuel #1 to Lanthanum by pushing the red button on the same line
until it says it.  Set fuel #2 to Sulfer and fuel #3 to Silver and
the catalyst to Neon the same way.  The confirmation is Lasagne.  I
think this was supposed to be a copy protection too. (but its on
CD-ROM! So how can you copy it?!)  Then push the little button that
intiates the launch.  It's right in front of Roger.  Just look for
it. (It's a rather small button...barely big enough for Roger's
finger)  There...you start to take off...and then a storm trooper
throws a fish into your engine intake.

After you've stalled, push the flashing button.  Then, open the
glove box.  It's right under the middle display that the captain's
message was shown on.

Get everything out of it. Then stand up and click the datacorder on
Roger.  Open it.  Get the dylithuim Crystal out of it.  Put glue on
the crystal in your inventory.  Open the panel on the left wall of
the shuttle that houses the main crystal.  Put glue on that crystal
and then put the little crystal into the big crystal to make one
complete crystal.  Close the panel.

Open the panel closest to Manuel's seat.  It's about as tall as
Roger.  Get the EVA suit and helmet.  Click the suit and helmet on
Roger.  Go out into space the same way you got into the shuttle.
(Just to see is you were reading ahead I failed to mention that you
have to pull the Trunk and Hood levers in the cockpit before you
even go outside. If you didn't i suggest you go back in and do it.)
Get the sign and jumper cables out of the trunk.  Put the sign on
the tail fin.

When the chick stops Roger will give her one end of the jumper
cables.  This is where you needed to read that recall notice.  Look
at it in your inventory. Hook up the + and - ends of your end of
jumper cable as it says in the notice. If you do it
wrong...well...Roger can kiss his butt good-bye one last time before
he gets fried.  Get the fish out of the engine intake.  Go back into
the ship.

Sit down in your chair in the cockpit again.  Start up the beast by
pushing the launch initiation button again.

Once you're at Delta-Burksalon V, stand up and walk out the door
into the tower. (Look familiar?) Go to "Lab A".  Next to the
computer on a shelf you'll notice a box that has "Hi-tek stuff"
written on it.  Click the hand on it. Search around in it and get
the moddie out of it. (it's red and right in the front of the box.
you can only see half of it.) Then go back into the elevator and go
back to your ship.

Sit back down in you're seat in the cockpit and make sure the power
is on. Push the PTS button.  A little red light on a button will
light up on the instrument on the dash when you do this.  Push that
button.  It should make a picture.  Get the picture. Push the button
again.  Again, get the picture.  Go to your inventory and peal the
negatives away from the pictures.  Put one negative and one picture
on the monitor that has a blue background with little white lines
across it in that order.  Push the initiation button. Select the
planet that's NOT Delta-Burksalon V.

Talk to Manuel once you're there.  Have him beam you down. (Whoa!
De-ja-vu!) Go to the store named "Implants and stuff".  Talk to the
owner.  Click the eye icon on the neon sign of the brain with the
letters "b d" under it to the left of the owner.  Click the moddie
on him.

Go back to where you were beamed down and push the button on the
signaler that Manuel gave you.

Sit back down, make sure the power is on, and go back to
Delta-Burksalon V by pushing the initiation button...AGAIN.

Go back to "Lab A".  Sit at the computer.  Make sure it's turned on.
Select "cyber-space" and plug your jack into the connector socket.
                                        
(Wow....trippin'!  Some information superhighway!)  You have to go
the long way around the broken bridge.  Just follow the road.  It
takes awhile. Eventually you'll end up at a construction site.  Get
the screw driver off the ground and the plank off the I-beams.  Go
inside the building.

(AHH! Windows even haunts you in computer games!)  Take a number and
talk to the "Sis Inny".  Open the number display and tweak it with
the screw driver. Close it and go talk to the "Sis Inny" again.
She'll let you into the file area.

Go down the aisle marked "J-R".  Walk to the right until you reach
the "R" section.  Nigel Rancid's file is in the first "R" drawer.
You need to open other drawers to create steps to get to it.  If you
look carefully, you'll notice that drawers that can be opened have a
small "shadow" along the top and left side of them.  This is a big
help.  Get all the files that are references as well.  You should
have "Beleauxs, Rancid, Sharpei, Santiago, and project immortality"
before you leave.  You can't leave the windows office area with the
files so you have to click each file on the printer.  After you've
printed all five files (which will be printed outside of cyberspace)
you can leave.  Go back to the bridge and use the plank on it.  Now
you can get out without the hassle you went through to get in.

Once out of cyberspace, grab the printed files on the right of the
computer. Show the documents to Dr. Beleauxs. (The purple guy with
the big head) He'll be convinced of his wrong doing and agree to
help you.

Once inside of Stellar you have to put on your EVA suit. (You don't
need to wear your helmet, but you need it for later so take it with
you) Exit the ship.  Get the blood vessels off from the left wing of
the ship. (it's on the right side since it's facing you) And get the
capillaries off from the nose of the ship.  Now exit into the ulcer.
You'll notice it because it's the red infected hole in the stomach
Roger's walking on.

Climb down to the bottom of the stomach, but stay away from the
nanites. (They kill Roger)  get the feather, the staple, an M&M, an
the string of celery. (The celery is that green string on the side
of her stomach.)  Throw the M&M into the closest pool of stomach
acid.  Now throw the rest in. (you have to do it one by one) Now go
into your inventory and use the duct-tape on the blood vessels. Then
use the blood vessels on the pump. (that thing with the hand-crank)
Now use the staple on the celery. Climb back up the side of the
stomach, but don't leave it.  Use you new grapling hook on the lip
that hangs down from the very top of the stomach.  Roger will throw
his grapling hook at it.  Now climb back down and then climb up the
celery.

Climb past the piece of twinki.  Climb all the way up to the pill
stuck in Stellar's esophogus.  Pull the pill out.  Now tickle the
side of Stellar's throat with the feather. Climb back down into the
stomach.  Now climb down into the duodenim. (it's that hole on the
left side of Stellar's stomach)

Once you're inside exit to the bottom of the screen.  Then climb
into the hole on the right wall.  Then go up the tube into the gall
bladder.  Use the pump on the liquid. (This is what you needed that
helmet for.)  Now leave.  Just leave the pump.  Now get some of the
pieces of gall stone on the floor of the tube.  Now follow the tube
to the right.  Use the alveoli stuff in the tight spot on the way to
the pancreas.  Click the mouth icon on it (after Roger shoves it in)
to have him inflate it.  Now keep going right.  (Wow! The pancreas!)
Use your helmet on the pool of pancreatic fluid. (That liquid stuff
Roger's walking in)

Now go back to the stomach and use the magic blend you have in
Roger's helmet on the pill.  Get some of the caplets.  Now go back
into the duodenim but this time don't climb into the hole on the
right.  Exit To the bottom of the screen again.  Now keep clicking
at the bottom of the screen until you can see a tape worm.  Don't
get too close.  If you do, the worm will eat Roger.

Feed the tape worm the caplets.  Click the hand on the tape worm.
At the end of the ride, exit to the right, following the tube.

Get a peice of the red fingernail, pull a piece off of the chunk of
silver, and break off a piece of the paper clip.  Now go back and
ride the worm again.

Go back to your ship and click the chunk of silver on the flashing
light. Now go back inside your ship.  This is difficult because you
have to click on the door and the ship is at a bad angle.  If you
can't get it you have to keep trying.

Once Roger is inside, sit down at the seat and put the CD that's in
your inventory in the slot labeled "Subroutine Programs".  Now push
the initiation button.  When you reach the brain, get your EVA suit,
put it on, and go outside.

Use the broken fingernail on the layer of tissue that Roger is
walking on. Now walk across the brain to the left.  Keep going until
you reach a gap. Try to walk across the gap until Roger backs up,
runs, and attempts to jump it.  When Roger is hanging on keep
clicking the walk icon to the left of him. Eventually Roger will
pull himself up if you do this.  Now keep walking left. You will
find to nanites...BIG nanites.  If you try you can walk deeper into
the background.  Just search for it, it's there.  When Roger is
there, throw the pieces of gallstone at one robot.  Then a piece at
the other.  Then one last piece at the first robot.  (I don't think
it matters which you start with but I'm not sure)  The nanites will
fight, and deactivate each other.  Now push the button on the
elevator.

Push the "down" button on the elevator but keep stopping it to read
the signs that are on the brain.  Find Stellar's cough control
section and poke it with the piece of paper clip.  Now you can keep
going down.  After you go down far enough, you will end up in a room
with a bunch of garbage in it.  Just click the hand icon on the gap
where the light is coming through.

When you get a chance to move, use the piece of paper clip on the
bundle of nerves that are sparking on the very right of the screen.
Roger will fry the robot to a crisp.

Just when you think it's over, that darn hag takes a lickin' and
keeps on tickin'!  When the brain of Sharpei (I think the size of
Sharpei's brain, however, is QUITE accurate) picks Roger up and you
get control back.  Give the fish to Sharpei's brain. (YES! You
actually get to use that fish!)

NOW the game is FINALLY over!!!

Congratulations...not only did you beat the game, but you only had
to read this walkthrough to do it!

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