It is possible that you can get extra points for following a certain dialogue
(friendly, aggressive, eat this, etc). So if you find that you didn't get
100%, but know that you got everything, go back and try saying different
things to the people and creatures that you meet. You can also try talking,
looking, and using your tricorder on different people and items. That will
sometimes raise your mission score.
After the fight, go to Navigation and select Pollux V as your destination.
Refer to the map that was released by USA. Upon arriving, Orbit the planet.
Beam down to the planet (tab, click on Kirk, select second option or press
(K)irk, select second option). Make sure your shields are down. TALK to the
man. Go north. USE your phaser (any one) to shoot the Klingons that pop up.
They will only stun your players, so there's not a whole lot to worry about.
GET the hand of the Klingon that falls off. Go north. GET the berries at the
right of the cave entrance. Go back to the 'village' (south, south). Enter the
bottom building. USE Bones on the injured man. USE the berries on the man
standing at the far left of the screen (not part of the OA party). Leave the
building. Enter the top building. USE the berries on the same man as before.
USE the berries on the Ardak-4 (machine at the upper-left). USE the hand on
the man. USE the hand on the workbench (center of screen). USE the glass case
(make sure you aren't using something on the glass case). After you talk to
the man, GET the twisted metal (far right) and the skull (far left). USE the
computer. Leave the building. Enter the bottom building. USE the hypo- ditoxin
on the injured man. Leave the building. Go north, north, north. (Best to save
here.) USE the phaser on the rocks. You MUST shoot the very top rock that is a
little left of the center of the screen first. After that, the order doesn't
matter. You just want to clear the doorway. USE Bones on the man. USE the hand
on the panel. USE the panel just beneath the three colored spheres. Set the
dials so that they are just a little below center, and only ONE colored mark
from each column lights up. A booth should then pop up. USE key on creature.
Go to Navigation and select Beta Myamid. After the fight, Orbit the planet.
Hail the ship (tab, click on Uhura, select the icon). Talk to Spock. Look up
the entry for MASADA on the Computer. Make note of the input override code
293391-197736-3829. Hail the Masada. Select to send the input override code
though (don't hail the pirates). Beam over to the ship. Make sure your shields
are down. USE Bones on man. GET item in locker (transmogrifier). Go east. GET
items at bottom right hand corner of screen. USE phaser on welder (click on
USE icon, click on your inventory, click on phaser, click on inventory again,
click on welder). USE welder on scraps of metal. USE comb bit on
transmogrifier. Go into brig (door on the right wall). Get ready with your
phasers though. USE stun or full. If you don't want to deal with them again,
use full. USE Spock on the wires underneath the panel to the brig. GET the
wires. USE the panel. GET the bomb. There are different things you can do now.
You can shut down the force field to the door using the welder on the force
field. Or you can transport in. Let's transport. Go west. Go south. You should
be back in the transporter room now. USE the modified transmogrifier on the
transporter controls. USE the long set of wires on the controls. USE the
transporter pad. Once you have beamed over, immediately TALK to the captain of
the pirates (center of the screen) and tell him to surrender.
LOVE'S LABOR JEOPARDIZED:
Go to Navigation and select Ark-7. After the fight, beam over to the Masada.
Go west (red door). USE freezer unit. GET virus culture. Go north (center
doors). GET wrench. USE red panel (right). USE wrench on vent. USE vent on
engineering access panel (left of screen). GET insulation. Go south. USE
insulation on distiller (it will make polyberylcarbonate). Go through top red
doors. USE cabinet. GET antigrav unit. USE wrench to turn on gas feed (knob
above tanks of gas). USE synthesizer. GET bottle of water. USE
polyberylcarbonate on synthesizer (same spot where you got the bottle). USE
synthesizer. GET TLTDH gas. Go east. Go north. USE wrench on N2 tank. USE
antigrav unit on N2 tank. Go south. Go west (top red door). USE wrench on
knobs (to turn off gas feed). USE antigrav unit to get O2 tank. USE N2 tank in
the place where O2 tank was. USE wrench to turn on gas feed. USE synthesizer.
GET bottle of ammonia. Go east. USE bottle of ammonia (greyish-blue) on
nozzle. USE virus sample on chamber (same machine as ammonia is plugged into).
USE Bones on machine. GET cure. Go west. USE cure on synthesizer. USE
synthesizer. GET hypo. USE hypo on Spock. Go east. Go north. USE TLTDH gas on
vent. Go south. USE stairs. USE hypo on Romulans. USE water on Romulans. Go
north. USE humans (untie them). USE hypo on Romulan. Talk to Romulan.
ANOTHER FINE MESS:
Go to Navigation and select Harlequin. After the fight, go to Navigation and
select Harrapa. Beam over to the ship (make sure shields are down). GET the
lens, degrimer, and dodecagon (small yellow sphere). USE the lens on the
degrimer. Go north. To the left is a panel with triangles on it. USE Spock on
the blue triangles. USE Spock on the purple triangle. There are two doors on
the far wall. One to the right (clearly visible) and one to the left (look
behind the standing row of powerboosters). Go through the right door. You will
enter a sick bay. Go north (don't go back into the weapons room). USE the
control panel. GET the repair tool (to the right of the right chair). Go down
but make sure you click on the left section of the screen (you don't want to
go back to the sick bay yet). USE Spock on the big dodecagon in the middle of
the room. USE the tricorder on the sphere. USE Spock on the sphere again. USE
the small dodecagon (in your inventory) on the big one. Go north. USE the
control panel (you will be able to access Communications and View Screen).
Don't beam over yet. USE Spock on the control panel (you will be able to
access Sensors, Navigation and Engineering). Go south. USE Spock on Mudd. GET
the vial (in the main monitoring station). USE the vial on the monitoring
station. USE Bones on Mudd. Go north. USE the panel (communications) and tell
Scotty to beam you over.
Go to Navigation and select Digifal. After talking to the Klingons, enter
standard Orbit. Talk to Spock. Beam down. Talk to the man. You'll be
transported into a pit. GET the rocks. USE the rocks on the snake's hole. GET
the snake. USE the rocks on the vine that you can't reach (twice). Go west. Go
west. TALK to the man. USE the snake on the man. USE the rock on the man
(twice). GET the sword. Go west. Go north. USE the sword on the plant at the
base of the log. USE the plant on the creature. Move across the log (just
click like crazy on the left side of the screen until you get it right). Go
across the log and go west. USE the sword on the dilithium (red crystal in the
center of the screen). Go west. You'll talk with Quetz, then you'll beam back
to the ship. After this, the three Klingon ships will intercept you. Make sure
NOT to offend them, because you don't want a battle on your hands (unless
you're really really good, or have the cheat.. which I haven't seen out yet).
If you do what I had in mind, Quetz (and your OA team) will then go to a
trial. After you beam down to the court, USE the symbol in the center of the
screen. You'll talk to Vlict. Intervene on his behalf for a warrior's trial.
You'll then be put on the Test of Life. You'll be beamed into a room. GET the
wooden beam. USE your full phaser to melt some rock on the floor. USE the wood
on the floor. USE the beam on the entity now. USE the tricorder on the panel.
USE your communicator. USE Spock on the panel. Go west. GET three green gems.
USE the three green gems on the stand to the left (put them in the sockets). A
voice will speak. USE the light on the right of the screen. The entity will
transport Vlict over. You will then teleport back.
THAT OLD DEVIL MOON:
Go to Navigation and select Alpha Proxima. After arriving, enter standard
orbit. Beam down. GET rock. Go to the door. USE Spock on panel. Enter 10200
for the code. Go to the next door. USE the computer on the left. USE Spock on
the panel to the door. Enter 122 for the code. Go north. USE the tricorder on
the panel. Go east. USE box. GET wires. USE Spock on controls to laser drill
(not on the display screens). Select 100. USE tricorder on the controls. USE
Spock on the controls. Select 100. USE the rocks on the impression that the
drill made. USE Spock on the controls. Select 10. GET the keycard. Go west.
USE the keycard on the panel. Go north. USE Spock on the computer to the left.
USE Spock on the computer to the right. USE the wires on the computer. USE the
computer to the left.
Once you get to the Republic, tell Uhura not to send the packet yet. You'll
beam over to the ship. USE Spock on the data banks. USE Spock on the captain's
log. Go south. USE Bones on the woman. TALK to the woman. USE the communicator
and beam back. You'll then go chasing a ship that is a replica of the
Enterprise. Destroy her and the fellow ships. I have NOT been able to
accomplish this yet though.