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Читы для Star Trek: Generations

Чит-файл для Star Trek: Generations

Star Trek:
Generations

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:MicroProse
Издатель:MicroProse
Модель распространения:розничная продажа
Жанры:Action (Shooter) / 3D / 1st Person

Даты выхода игры

вышла в 1997 г.

Hint [ENG]

Информация актуальна для
Here is some help for the first few stages of the Game.

Armagosa Stellar Observatory Solution.

At the very start of the game the Armagosa star is highlighted. Picard
says Data conduct a short-range scan of the space station to gain
transport coordinates.
Select the space station on the right.
Press short range scan.
Press transport.

Commander Riker is beamed aboard to the middle level of a 3 level
ship. There are lot of things to collect.  Some are useless.  You
can drag them into your inventory and then right mouse click them
to see what they are and if they are of any value.  Pressing the
comms badge at various times can give you some clues.

Immediately in front is a broken elevator switch, which we will need
to fix later.
Just to the right is Soran.  Do not click him or press the comms
badge when he is walked onto and appears in the view finder.  This
is best to do at a later stage to give you more time.

Turn on your tricorder map display by pressing the blue button on
the left hand side of the screen.  The different level maps can be
selected.  All highlighted people are to be beamed up.  (Leave Soran
till later).  Enemies are in green,  good guys are in red.

Do a U turn and progress forward until the green door open switch
appears in the view finder.
Press this and enter.  Walk over to the injured party until he is
in the view finder.
Clicking the injured party sometimes gives you more of the inside
story,  but after a few attempts at the game, you will tire of this
an will only need to press the comms badge to beam him up. Turn around
to where you came from otherwise you will exit the wrong door out
into space (good-bye).
Exit the door you came in by pressing the button.
Up your phaser power to just over half way.
Drift forward and right to a hallway and someone will attack you,
fire the phaser to stun him.
Walk over him and click him.  You need to drag his tricorder into
your collection box on your right.
Also grab his phaser.  You may need at least one spare phaser for
the end when you tackle Soran.  These can be collected from just
about any of the enemies.
Grab a third phaser as a spare in case you overdo it.

Progress down the hall until you come into a larger chamber.  Two
more enemies to stun.  Beam up your good guy.  There is a yellow
highlighted dot on the map indicating something important.  Collect
this by walking up to something that looks like a 2 drawer filing
cabinet mounted in the wall.  Once in the view finder click the drawer
to open it.  A cylinder is found,  which is to be dragged into your
collection pile. Do not yet go into the center door at the back which
sounds like electricity.

Upper level
Next go to either of the two elevators which are positioned to the
sides of the circular section you are in.  Press the buttons to go
to the next level.
Be prepared for one more bad guy on exit from the elevator. There
are two rooms at either end where the doors will open on walking
up to them.

The good guy one,  after beaming him up in his room you will find
a glowing chunk in the wall.  Walk to this until it is in the viewfinder.
Click the dark cylinder thing in the inventory.  Sometimes this does
not work with one click of the mouse, and needs a double click (it
took ages to work this out).  This will fix this broken part.

The bad guy one,  enter and kill him.   Then go to the control panel
and press the green right hand bottom switch.
Turn around and to the right at the other end of the room there will
be a sparking hole.   You need to crouch down to get into this hole.
Try options by pressing escape and see what key you have set crouch
down to. You need to enter turn and continue to crouch to progress.
Once inside the tunnel you can let the crouch button go.
Progress until you fall down into another room.  There is nothing
worth collecting here.  Caution,  exit through the door but veer
left toward the corridor wall until you get the control panel in
the view finder. Click it once to open the panel.
Click the bottom left hand side to power down the live wire above
you and to open the doors.  Turning right from your current view
of the panel and progress to the next door in the corridor on the
right to rescue the next good guy.
There is some trilithium in one of the cabinets there.  Not sure
but collect it anyway.

Now progress back to the corridor where you first beamed down and
beam up Soran.  He will leave behind a green switch.   Drag this
to your inventory.
Go further back to where you first came in to find the first elevator
with the broken button.  Get this broken button in the viewfinder.
Click (or double click) the green button in the inventory.  This
will fix it.
Now click the green button in the view finder.  This will operate
the lift.

Lower level
Get ready to kill one on the left and right hand side as you exit
the lift and progress in through the doors.

The next bad guy in the center is tough and needs the phaser set
to full.
Afew blasts should melt him down.  Beam up the good guys. Collect
the Magnetic justifier.  This is required to open a door down on
the middle level.  It can be found in the cabinet to the left of
the Shelf which has some colored things that look like a gigantic
ink pens. Grab one key card,  don¦t know if you need it though.
Tri lithium and other stuff is not necessary.  Collect and inspect
at your own free will.

Next go back up the lift to the center level.  You will find Soran
in the rear center door.  The electric one.  Be careful.  Crouch
down and go to the right.

Prepare, click your spare fully charged phaser and set to full.

You will need to click the door in the viewfinder so that it says
that a Magnetic justifier is needed.  Then just click the Magnetic
justifier in the inventory to open the door.
                                        
Crouch down and fire at Soran continuously until he beams out.  Use
another phaser if you run out.  If you time the phaser blasts at
a few seconds apart and crouch down,  you can make your phaser last
longer.

Enter to the missile control panel near where he was standing. Press
the following controls:-

Press the top center green long horizontal bar to turn on. Press
the top left hand short blue horizontal bar.
Press the top right hand short blue horizontal bar.
Aview of a planet will appear on the left,  and a green square on
the right.
Press the green square multiple times until it says, µNo target selected¦.
Then press the green button to the right of the center red fire button.
Then press the red fire button in the center.
Press the comms badge to get out of there.

Stage 1 completed.

The next stage is where data has to stop Soran build more trilithium.

A few hints here.   On beaming down drift left and go up the stairs.
Follow the robots on the tracks.  Find a green witches hat / ice
cream cone or whatever else you think it looks like on the ground.
This is used to block the robots in their tracks so you can press
the switches on their backs and allow them to enter the power room.
In the power room you need to switch off the elevator, and switch
on the room turned off.  Follow a maintenance robot to this other
room to find two devices that look like the skeleton rib cages of
some alien bugs.  Go to the lift.  Get the force field device on
top of the lift button into the viewfinder.  Click the rib cage in
your inventry.  (Double click if necessary - do not drag out of the
inventry).
Go back to the power room and turn on the lift.
Go down the lift.  Some huge robots are in front of you.  Go to the
right, crouch down and blast them.  The best approach is to fire
multiple times at the corner of their wings and keep crouching down
for cover.  Use a battery if your phaser goes flat.
Once you have cleared these robots,  you can go down the hall and
down another elevator.  Try to find Soran and shoot at him.  Avoid
getting killed yourself.  Keep ducking for cover.  Once he beams
out you have completed the mission.  Stay crouched and beam out.

These are only the first two stages.   Once you get familiar with
the gameplay,  you seem to be able to progress easier.

There is another website that has hints for another stage which is
on the Q¦rash ship.   This ship is encountered after a few dog fights.
http://www.mcp.com/brady/stgen/hmtl/mapmnufr.html

Happy gaming  !!!

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