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Читы для Star Trek: Harbinger

Чит-файл для Star Trek: Harbinger

Star Trek:
Harbinger

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Выдержка из Энциклопедии игр

Даты выхода игры

вышла (дата выхода неизвестна)

Solution [ENG]

Информация актуальна для
Chip Puzzle

Must vent Plasma first then match the chips on the left to the
broken chips on the puzzle board.  Click 1 replacement chip at a time
and the replacement chip will appear on the puzzle board.  To
maneuver replacement chip, always stay one space behind to nudge it
in the direction you want it to go until it replaces the broken chip.
Replace all three broken chips and then go back to Odo to be beamed to
DS9.

Karrig

You must first go there and click the door icon to ring the bell.
You must then go back to Security and get the override code from Odo
and then go back and use it to open the door.  Go in and Karrig will
be that green goo on the floor.

Log Puzzle

Each color bar is assigned to a word.  You can click on the color
then click on  the Combadge symbol toward the lower corner for a
translation.  The five words are "peace"  "is" "many" "voices"
"arguing".  You must arrange the colors to say this sentence in order
to access the logs.  The only log that you need to listen to in
order to proceed with the  game is "Clarity".

Log Information

The only log that you must read to continue forward in the game
is "Clarity". If you do not read this log you will not be able to
talk to the Scythians again.

Yarrow Killed

You must get the device off of the stunned Lykotian by clicking
on the "zoom"  icon on his wrist and then the "hand" icon over
the "refraction mantle".   You will then  hear a clicking sound
which acts as a detector, speeding up when you draw nearer to
another invisible Red Lykotian.  You must stun 5 Red Lykotians
in the proper order. First the one in Karrig's quarters, then in
front of the Bajoran Temple located on the lower promenade, across
from the entrance to Quark's bar, then one in the upper bar, then
one back in the Habitat ring, and then the final one in the second
airlock section between the cargo bay and the docking ring.  To
stun a Lykotian you must approach until the clicking is rapid and
then look for your cursor to become the "phaser" icon.  You must
then shoot the location of the invisible Lykotian.  It will take
some practice to find the exact location since the Lykotian is
invisible and you only have a limited time before you are killed.

Power Room

Match the four color pairs: blue, yellow, green, and pink.  To do
this simply click the icon over a particular color and then find
it's match and click on it.  If you have done this successfully,
electricity will flow upward in the corresponding color. After the
fourth color combination is done, four electric beams will flow upward
representing the four color pairs.  There is a fifth color, red,
which when activated, increases the number of drones you will
encounter in the maze but does not need to be activated.

Drone Factory

When you are in the crashed Runabout in the Drone Factory, make
sure you look carefully around the interior.  There is a wall panel
you can access that contains Compression Rifle.  Take this to
defend yourself against Drone attacks.

Odo

To do this, you must go to the maze (make sure you've go the phaser
rifle from the cabinet in the runabout) and turn on two reactors.
There is one just to the right of the entrance and another opposite
the first on the far side of the maze.  Once both reactors are on
you must go to the power room located at the very top on the maze
accessed by the lift on the third tier.  Once the power is turned
on, you can go to the communications room located opposite the
entrance on the far side of the maze.

Crash with Kyra

When you are in the crashed Runabout in the Drone Factory, make sure
you take a compression rifle for defending yourself against Drone
attacks.  Now exit the Runabout and go toward the Drone Region Maze.
You must find your way to two Reactor Rooms and turn on the Reactors.
Next you must find the Power Room (a large room with a square
console in the middle.  Console contains many but tons.) to turn the
power on.  Find your way next to the communications room where a
static screen with OdoUs voice coming through.  Talk to Odo to figure
out what to do next.  Backtrack all the way to the Crashed Runabout.
Access the Power Conduit puzzle through a black panel on your left.
Once you solve this puzzle, Odo will be able to beam Kira out.  Next
exit the Runabout and explore the other part of the Planet through
the gate.

Tube Puzzle

You must send the colors from top to bottom.  Turn arrows to set
directions you want the flow to go.  All three colors you are routing
must go through the center point.  Use only the good tubes for
routing colors. Use caution not to route colors to an already
occupied space.  Click on the color node on top to start the flow.

Kira Beamed Out

Go to the gate that you are facing when you exit the runabout.  Lift
the gate by solving the puzzle of the gate control and enter the large
room beyond.  Quark will be waiting to talk to you in the room to
your right, but he will not talk to you until you have gone through
the door opposite the entrance and seen the unextended bridge and the
bridge controls.  Once you have done this, Quark will help you on
your way.

Exit Runabout

When facing the screen that has the "combadge" icon for the computer,
use the turnaround icon at the bottom of the screen.  Now look for
the "zoom" icon over the dark patch in the center of the screen.

Gate Puzzle
                                        
Click the upper left quadrant until the shard second from the left is
lit. Click the lower left quadrant so the middle shard is lit.  Click
the lower right quadrant so the shard second from the left is lit.

Invisible Bridge

After you cross the bridge (watch out for the attacking drones
here), you will come into a large room, there will be a console in
the center.  Hidden from view behind this console is a stairs.  Go
up the stairs and you will come into a landing.  There will be another
flight of stairs, go up these and you will come in contact with the
first Scythian Holoprogram, Keel.  Talk to Keel and find out
information.  You must also figure out the "words" of access on how
to gain access to the other two Holoprograms.  You will work out a
plan on how to destroy one of the Holoprograms that has been raising
havoc with the Drone Factory.

Syr and the Scythians

After you talk with Syr and he demands proof of the Scythian
existence, go to  the communications room and talk with Odo.  Beneath
the view screen there will be a puzzle. To complete the link-up,
click on the bottom middle shard so it is the only one lit.

Destroying HaviK

You must "invoke the tactical" holoprogram with the refraction mantle
set on "reflect." Havik will now think you are Havik and allow you to
purge him from the system.  Once this is done, you must find "Home
Bank" and destroy it.  It is located in the room where Quark has been
hiding.  Enter the room and turn left.  You will now have the phaser
icon. Shoot the Home Bank.

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