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Читы для Star Trek: Klingon Academy

Чит-файл для Star Trek: Klingon Academy

Star Trek:
Klingon Academy

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:14 Degrees East
Издатель:Interplay Entertainment
ISO статус:релиз состоялся 21 июня 2000 года
Жанры:Simulator (Space) / 3D
Похожие игры:Star Trek: Starfleet Academy
Multiplayer:(12) LAN, Internet

Даты выхода игры

вышла в 2000 г.

Solution [ENG]

Информация актуальна для
Mission 01: Into the Breach

Primary Objectives
Destroy Monitoring Station
Cripple Probe Net
Maintain Element of Surprise
Defend Jamming Cruiser

Secondary Objectives
Scan Probe Net

Alright cadet, time for your first simulation. After your debriefing from the
General you will be within the simulation ready to do a mock attack against the
Federation neutral zone. Your actions and succees during this mission will help
the rank of your staff and your overall reputation along the cadets. Do not
fail!
Once you enter the simulation, Thor Mak (one of Worf's ancestors) will hail
your 'ship' and give you your primary and secondary objectives. As a Klingon,
your goal is to succeed in all of them. Once Thor Mak has finished, cloak your
ship and then warp out of the system towards Beta-Ceti.
After you enter the field, order an all stop and wait until you get the
go-ahead.
Before fully keep tapping the scan button and locate all the Federation Mines.
Keep an eye on how far away they are from you and then locate the main probes -
they will be shaped like a satellite.

Once you have it, come in cloaked and scan each probe until you find a Prime
Probe. Destroy each Prime Probe in order to bring down the net. Keep an eye out
for the mines and make sure you stay farther than 15000k away. Once you locate
the first Prime Probe open fire.

When you get close enough to destroy it (or about to destroy it), the Federation
Starship Banting should show up and either attack you or go directly for the
Jamming ship. Open fire on it and take it out as soon as possible, all the
meantime keeping track of when you are getting close the mine's firing range.

Check often because the Banting will try to lure you into the mine field. Order
an emergency full reverse if you get too close and cloak immediately.

Once you have taken away all the probes and mines open fire directly on the NZ-
027. Keep as 'close' as possible while staying just out of reach. Once it's gone
the victory and honor is yours.

Mission 02

Primary Objectives
Clear Regas System
Clear Thaxius System
Warp to Theta Omicron

With the Federation's sensor net down it's time to go in and start taking care
of
the perimeter past the neutral zone. In this mission you have to learn how to
communicate well with other captains and coordinate attacks with them.

Vainglory is the death of a true warrior - never forget that.


Once again Thok Mak will communicate with you and give you your full mission
briefing. This time you will be traveling to various systems: Regas, Thaxius,
and
Theta Omicron. You'll also have to respond to distress calls and call for help
when you need it - even if you don't. You need to finish all the objectives,
both
primary and secondary.
Warp first to the Regas System. You'll have to deal with a statellite and the
Starship Carver. It's another Orbeth EC class (refer to your classroom guide!)
Starship but it's a bit more aggressive than the previous one.

Remain cloaked until you come within Phaser / Photon firing range. Once you get
there let out your Photon (aim as close as you can to the hull!) because the
Starship will have its shields down! Get as many cheap hits as you can! Once it
starts manuvering, follow it around and destroy it. Finish off the satellite and
make sure everything is destroyed. Head to Thaxius.


As soon as you enter the system scan and then get the enemy ship's tactical
info;
you'll have to face off against the Starship USS Hernandez. The ship is faster
and has more defense than you. If you want to try to go it alone aim for its
impulse drives and try to slow it down. I do suggest that you CALL FOR HELP as
soon as you scan the enemy ship. Wait for the Yuthwl' Hech to show up and as
soon
as you see the Hernandez's ship under fire attack (you'll know because its
shield
values will start fluxuating).

Once the ship is down for the count take out the probe. You will receive a
message from another ship which is under fire. Go help!

Both you and the Yuthwl' Hech will arrive and go up against the Miranda CL class
Starship Tian Nan Man. Tian Nan Man will like to fake a ram and then full stop,
so keep an eye out for that. Open fire and let it all out but keep your
engineers
running your ship at a defensive attack positition. Once the enemy is down, head
to Theta Omicron to finish your mission. Congratulations, Cadet - a job well
done!

Mission 03:

It is time to continue the expanse into Federation space. While the strategy has
been progressing as planned the illusion of a large attack force must be
created.
To do so you must launch multiple attacks at different areas. The illusion will
provide us with the ability to further expand into Federation space without
their
even knowing it.
Thok Mak will hail your ship and give you your new primary and secondary
objectives. You will also pair up with your first two escorts, the Pipeq and the
Chuvon. If you answered the call for help from the previous mission, that ship's
captain will be piloting the Chuvon - and he is a great fighter.

Use your VOS to form up your escorts and then cloak. Head over immediately to
the
McArthur system.


You will find two Okinawa FF class starships in the MacArthur system ready and
willing to attack. Send your two escorts to attack your first target and then
target the other ship to tackle it in one-on-one combat. Avoid getting rammed!
Once either of the two ships is destroyed, three more starships will arrive.

Once this occurs, contact the fleet. They will tell you to continue on your
objectives; you would be best advised to follow orders.

The Nimtz system is going to be empty; no enemies. Proceed to the Bradley system
where you will come across the Alstair, a passenger cruiser. Do not hail them -
instead, choose to not attack and warp out to your next objective; you should
have received the coordinates for the Patton System after finding Nimizt empty
or
after beating MacArthur.

Within the Patton system you should come up against the Miranda CL, Bulldog FRT,
and 6Y-6000 class Starships. The Bulldog FRT will try to avoid conflict so
concentrate on the other two ships. The two escorts can handle the Miranda CL
while you take out the 6Y-6000. Once that's finished concentrate on the Bulldog
FRT then warp out to the Punjab system.

Mission 04: Dogs of War

There are only five of you left from your class; the previous engagements have
been failures for everyone but you and your group. The success of the illusion
tactic is working well but the illusion has to be continued. Keep patrolling the
sections and destroy / clear out all enemy ships.
Thok Mak will again give you all your mission objectives for this time but
remember that the list will change while in mission so always pay attention to
the mission objectives!

Don't forget to always cloak when entering new star systems.


Your first stop, DeGaulle, is fairly simple. There will be a large federation
convoy there that is too heavy for you to handle - immediately call the Strike
Fleet and proceed to the next objective.

You will find two starships, both Orbeth EC class. Stop where you exit warp from
and immediately (if your hull and shields are near max) decloak and into a
battle-
defensive with 30% power going to damage control. Have your two escorts take out
the farthest ship while you concentrate on the closest one.

Check your scan periodically to see if your escorts have finished off their
dinner. If they have order them to back you up and take care of what's left.
Proceed to Bernard.

Immediately decloak once your reach Bernard. 3 Clysdale FRTs and one Miranda CL
should be present in your area quickly so prepare for combat. While you are
going
at it you will receive a distress signal from the Helsey system.

Call the strike fleet immediately but stick around to destroy the ships with the
help of the fleet. Once that is done proceed to Helsey.

Once you arrive at Helsey there will be two starships; one will engage you and
the other one will retreate (one Akula DD and one Constitution CA class ship).
Open fire on the ship that engages you and then follow at full speed towards the
retreating enemy. Destroy it and head to the Schroeder Drydock. Another glorious
mission accomplished!

Mission 05 : Stirrings of Treason

Even though the festival is going on, General Chang has dire need of you. He
needs you to go spy on a possible coup attempt against the Klingon Empire. You
are the only one he can count on.
You will be piloting a prototype warship with more than enough ammo to finish
the
job - however, you won't need it.
Once you arrive to the system immediately scan all ships until your crew tell
you
which one has the traitor onboard. Keep quarter impulse and scan the other ships
regularly to see how far away you are.

Try to go outside the asteroid belt and then back in from a distance when you
have a beeline to the ship. When you reach 3500 k or so (by proper usage of the
All Stop in combination with quarter impulse) you will automatically scan the
ship.


Melkor's conversation is shown before you and the message will be automatically
recorded and sent to the General.

Once the scan is complete, slowly exit the asteroid belt staying clear from the
other enemy ships. If you get warning or danger from any of them immediately
either stop or if they keep getting closer move out of there. As soon as your
warp is back use it and escape.


You will dock back up and return the ship to its rightful commander.
Congratulations on another glorious victory!

Mission 06 : Fields of Death

With the previous tactic a resounding success it is now time to establish a
fortified supply line within key parts of Federation Space. The supply ports
will
be built using modular pieces that can be transported but not at anything higher
than Warp 7 in order to avoid damaging the parts.

As you report for duty in your new ship (four phasers but only 1 photon torpedo;
however the defense is excellent when used at Battle Mode - Defensive!) Colonel
Poktral will contact you and your escorts and give you your last-minute
assignments - take out the sensor fields that are detecting the cloaked convoy
vessels.

It's going to be a bit confusing at first because you have to finish your
Secondary Objectives BEFORE your primary objective - remember that!


Once you enter the Petras system you will find two Constitution CA class ships.
Open fire on the nearest one with your escorts to soften it up and as soon as
the
second ship warps in have your escorts break and attack while you concentrate on
the softened ship.

Warp to Janus at Warp 6. You will meet up with the fleet and receive the formal
orders to attack the Regula 1 facilitate and decimate all enemies. By this point
you must be loving all that trash talk from Poktral! That dude is awesome! This
guy CONDUCTS the kick tail express!


The Regula 1 system has a heavy attack science station on it as well as 2
Constitution CA class starships but you and your escorts won't be alone. The
fleet will be there to back you up so just keep an eye on your rear and avoid
any
serious damage.

Afterwards your mission objectives will be expanded to protect the VoD, a Saber
FRT class cargo ship. You will have several options on where you wish to conduct
the defense (you will eventually have to destroy all 3 Miranda CL class ships).
Refer to your KA booklet for more information on each of the spacial
environments
you get to choose from; it is difficult to give a proper walkthrough for each
section since each player may have developed their own strategy - but I would
suggest EVERYONE to STAY AWAY FROM THE NEBULA!

Personally, I defended the area and was able to wipe them out without having a
single shot taken on the VoD. If you choose to follow what I did, have your
second escort guard the VoD and your first escort break and attack. Try to keep
close to your enemy and use the auto-aim if you can't handle the gunnery chair
(i
can't...ROFL) plus this ship has no aft or starboard phasers so it's not like
it's useful. If the freighter comes under attack immediately disengage whoever
you are fighting and assist the B'rel you left guarding the ship.

Once you defeat all three Federation ships warp to the Resten and the mission
will be accomplished! Congratulations!

Mission 07 : And Death Rained Down

The main weakness of the federation is that it's a conglomeration of species
that
are not under a single banner. It is to our advantage that we start sowing seeds
of discontent among the species, as well as show our force. Quick strikes
against
the more cantankerous planets will move the inhabitants to doubt and question
the
federation.

Once you are in your ship, Poktarl will contact you again. There is a convoy
heading for Ypres III that is carrying supplies and it is currently in the Somme
system. Have your two escorsts form up, cloak, and head for Sommes.

Once you enter the system have your escorts stay on your wing and scan all the
ships; stop when you find the 800 FRT class freighter. Scan it and your comm
will
tell you that its database can be hacked and information retrieved; take note
that you need to destroy the comm relay to cause the sensor net on Ypres III
attack enemy and friendly craft (as well as each other).

Wait a little bit more and warp to target (any of the three freighters). Don't
worry about any of the enemy starships.


Have your escorts attack your target as soon as you arrive to your target. There
is a decent chance of destroying it quickly but odds are that you will chase
them
to a Gas Giant that is nearby.

There are two ways to hande it; either go inside the Gas Giant and destroy the
ships at the possible cost of yourself and your escorts or wait outside until
any
of the ships exit the Gas Giant and are visible via sensors again.

If you wind up entering the Gas Giant, keep your max/min speed between 100 kms
and 1/4 impulse (by using 2-4-4 on VOS and then the [ key to drop the minimum a
bit). Have your damage control to max, disable your security and weapons, and
bring your sensors up to 20%. Once the ship is in range, fire away on it. Hit
the "S" key often to see where you are and the status of other ships (if
possible). Most of the time they will blow up as you chase them so it really is
better to just wait.

Either way, you have to destroy all three of them before continuing. Cloak,
repair any damage (do NOT leave without being at max shields and full repairs!).
A little trick is to ALT+TAB to minimize the game and then wait. The timer will
not go down and your ship will heal, even when you are in combat. In other
words,
everything EXCEPT the repair system stops. THIS ALSO AFFECTS ESCORTS BUT NOT
ENEMIES!

Your first target on Ypres III is the destruction of the Communication
Satellite;
it should be the very first target that appears after hitting the "S" key. If
not, use your VOS to target all and then keep cycling until you find it.

Move up to it (within 1500k) and then uncloak.Open fire and two shots should
handle the satellite. Immediately cloak and go back away from the satellite; all
the satellites will start firing at one another.


Now here is where it gets interesting: ideally, only 1 Universal DN class
starship should appear to defend the planet; however, I've had a Miranda CL
class
starship show up also to assist the Universal DN class so.....here are the two
ways to handle it.

1- If you only have to fight the Universal DN class ship, fight is as you would
normally but bump up your damage control to 40%. The Universal DN class can take
a beating and keep'on ticking. If you made it to this point with BOTH of your
escorts down, I suggest you restart.

2- If both ships show up order your escorts to fire on the Miranda CL class
craft
while you remain cloaked. Avoid any confrontration with the Universal DN craft
until the Miranda CL is destroyed. Then engage it with your two escorts.

If there are still satellites on the planet you can try to lure the craft(s) to
get caught in their fire but it is extremely tricky. If your damage goes down
too
low don't forget to ALT+TAB!

The final part of the conflict is rather easy but extremely tricky and HARD!
Personally, this should NOT be as difficult as it is but the game has an
internal
bug when targeting planetary subsystems (I'll explain this!) that will show the
target regardless of your location on the planet, meaning you can find your
target and fire away at it and do NO DAMAGE to it at all!

First, target Ypres III with either your F key or using 8-1 on VOS. Then, using
8-
2 on VOS select your subsytem (all of the targets EXCEPT the Terran plant are to
be destroyed) and a red square should show up somewhere on your planet's
subsystem.

The bug kicks in at this point, so what you may want to do is enter the planet's
atmosphere to about 5000 - 350k from the ground and fly around the planet, all
the while stopping and shooting, until you find the right spot. You know you
found it when the damage it takes drops by 10 points with each blast. You can
ALT-
TAB here too to recover (keep an eye on your escorts!) if you need to. Just
proceed slowly (same as if you were inside a Gas Giant) and have your damage
control up. Keep it up and you will destroy all the planetary targets. Once this
is done warp back to Resten and your mission will be accomplished.

Mission 08 : Guest of the Empire

The attack of Ypres III was another strategic success and now the ambassador is
leaving his planet to 'speak' to the Federation concerning the attack and their
status with the humans. It is the perfect time to 'invite' the ambassador to
enjoy some Klingon hospitality and perhaps sway him.

This is a quick mission. You won't have any escorts but you will be backed up by
Poktarl and the rest of the troops. Cloak up and warp to the Hyndman system.
Target the Hornet, an Excelsior BCH class craft. Immediately warp close and then
uncloak/open fire. Try to defeat the enemy here; otherwise he will escape to the
Tambor system and get caught in a Tholian Web.

Destroy him if you haven't already and IMMEDIATELY cloak and do NOT engage
Tholians!. Set your VOS to pick up all ships and all celestial and keep
scanning "S" until you find the warp signature of the ambassador's ship.
Immediately warp out to the new area.

Poktarl will fill you in on the situation that's arised and you will be in
charge
of capturing the Ambassador. Hang back while cloaked and let the rest of the
troops attack. When the Tholian Kenesorel craft backs away from the Ambassador's
ship immediately warp to target / full impulse and remain cloaked as you charge
your transporters. Fire away a couple of shots to bring the crew count down and
then send in the marines to CAPTURE SHIP. Once the ship's defenses hit 0 the
Ambassador will be in your grasp. Warp back to Resten and the mission will be
accomplished.

Mission 09 : Sacrifice

The Tholians have begun to attack Klingon outposts. We need to know what is
going
on and why they are doing so. Report to Poktarl imemdiately for further
instructions.

You will receive instructions on several systems to scout. The guards within
each
system have stopped responding to any communications and its up to you to
investigate.

You don't have as much time as you did in previous missions but this one is
fairly straightforward. Stay cloaked at ALL times. Once you enter the Goncho
Tiheng and pemo Dod systems you have to only do the following things: set your
VOS to 8-6-5 and target all ships and objects, then scan (6-6). In Gongho Tiheng
there are two hulls that need to be scanned and only one in pemo Dod. Stick
around in pemo Dod for awhile until you receive a distress call from the mI'qIpe
system.

Once you enter the system the Tholians will automatically locate Poktarl and
will
send him back to their planet to be tried for his attack. This sucks because
Poktarl is the MAN but...ah, well, it's only a simluation.

A word of warning: there is another serious bug in the game that will PROHIBIT
you from continuing if the following conditions are NOT met; if this happens
read
this list to see if you have done the following:

You must remain cloaked throughout the mission
You must not warp towards any of the three Klingon ships within the qu'Ned
system
You absolutely must not allow your escorts to fire upon any Tholian ships
If these conditions are NOT met the game will NOT let you finish. I have
personally wasted three hours trying to figure this out!

Mission 10 : A Prayer for the Dead

With the information we have received from the ambassador we now know that there
is indeed a lot of tension between the Federation and its allies. We must
continue our show of force to let the other species know that the Federation
does
not have everything under control and that it does not control Klingon.

Meet your new Brigadier General and receive your instructions; too bad the
Federation can't enjoy a glorious death. Cloak, form up, and warp out to the
Mentrax system.

Stay cloaked when you enter the Mentrax system until you get close enough to
fire
on the Constitution CA class ship. Command all your escorts to attack your
target
and once that can of whoopping is empty open up another on the Akula DD class
ship. Once both ships are destroyed clear out any and all Federation targets
before warping out.


Welcome to the main part of the Selidak system. Captain Sulu will greet you with
a "get out in thirty seconds or die" message but who cares? Whip out your keg-o-
whoop and order your escorts to attack your target - the USS Excelsior. With
perserverance you will win - as well as constant bombardment of all your
weaponry. After the Excelsior is down concentrate your firepower on each
remaning
ship.

When you kick a dead tree stump a lot of little bugs will come out and annoy the
crap out of you; that's exactly what these attack shuttles are. They don't take
damage well but are armed with photon torpedoes. Order your escorts to break and
attack and pick off each tick. There's going to be about 20 of them so work
fast!

Now you're going to have to deal with the same crap you put up with during the
last part of mission 7 so just go back and read it in case you haven't gotten
the
hang of planetary subsystem attacks. And yes, the same bug from mission 7 will
pester your progress.

The only significant difference is the timeframe that you have to work with.
Within 3 minutes a Gorn heavy attack craft will arrive - you will be ordered to
return to Resten immediately. Do not fight the Gorn, it is basically invincible
compared to you. Don't be upset if you can't destroy every planetary location -
just keep trying.

Mission 11 : Dare the Impossible

It is now time to being our attack against the Federation. There is a large
battlestation that is blocking our progress; warp to Brigadier K'mak's location
and receive your instructions; as soon as your troops join up, cloak up, and
warp
to Abel.

Welcome to the Abel system. Pick the USS Lucas as the ship you're going to
unleash your parasatic tendencies on and immediately follow it until you get in
range. If the game goes like it did on me, they will be constantly going into
the
ring. DO NOT FOLLOW THEM IN but rather follow them from the OUTSIDE. Your
escorts
are EXTREMELY STUPID and have a tendency to think that since they're cloaked it
also makes them intangible to all space debris; even when their hull drops to 2.


You don't have to capture both ships but the USS Lucas has less marines readily
available than its counterpart. Capture the Lucas (11 marines onboard) first and
then defend it from the USS Hakiki (30 marines onboard)- but try to capture
both.

The best way to approach this part of the mission is to find the USS Lucas first
by powering up your Sensors; once you got it warp to your target and immediately
switch to Battle-Standard mode. Your now decloaked and shielded ship will draw
the Federation ships AWAY from the ring, which is what you want. Concentrate
your
fire on the USS Hakiki until it's destroyed then order your troops to Cease
Fire.
Drop down any of the shields of the USS Lucas and then send in your full
transport compliment (30 or 25); cloak up and keep watch - fairly soon the ship
will be yours. Make sure you stick around for Bridagier K'mak to tell you it's
ok
to go take on the Battlestation!

Warp out to the Cain under cloak - do not leave Abel without cloaking! Once you
arrive immediately hail the USS ship(s) and decide to go in and try to hail the
battlestation so it will lower its shields. Follow the ships in while cloaked
but
start boosting your power to transporters. Once you get the signal from your
away
crew immediately beam them back before the ships explode.

With the Battlestation's shield gone open fire. Have your escorts Attack your
Target (the only good thing they're at) while you

concentrate on its Primary and Advanced weapons, then Secondary. Taking out the
Primaries will stop that pesky phaser barrage and everything else is just icing
=o)

Destroy the shipyard nearby on the planet Cain 1 and any ships that are floating
around (they aren't manned). Once you clear this section completely out your
mission will be accomplished -=o)

Mission 12 : Treason Exposed

Once again the General has selected you to pilot a prototype B'Rel class ship in
order to spy on Meklor. However, this time this little ship can fire while
cloked
so you will have an advantage - and you'll need it.

Once you arrive in the sector it's going to be more difficult than the previous
attempt. Determine the way that the ships are arranged defensively first; there
are a couple of ways to get in though:

1. You can try to make a wide arc around the system until you can see Meklor's
ship


and the ship above it; head up until you are directly in the same area as the
ship on top.Give the ship some time to loop out (approaching slowly!) and then
directly place yourself within 3500 and the sensor package will self-activiate.

2. In some rare instances you can try to work your way directly to the front of
Meklor's ship - but be warned that this hardly ever works but it is possible.

3. Loop beneath the area that Meklor's ship is and try to sneak in slowly
underneath.

Any of these ways (although some more dangerous than others) will get your
target. However, you will get detected as you exit the star system this time.
You
can either try to outrun the ships (all of them with you having a lead of
50,000mk) or keep your eye on the bigger ships until they give up on you and
then
attack the smaller ships.

An alternative is to skeedadle over to the nebula and hide. Let the celestial
object destroy the ships for you. Your EMC will be helpful in here. Once you
either escape honorably or destroy all your enemies, the mission will be
accomplished.


Mission 13 : Genesis

It's now time to head to Sol and open up a can of Vigilante Justice on Capt.
Kirk
and the rest of the smooth-heads. You are going to have to fight in several
sections: Jupiter, Mars, the Moon, and finally Earth - although not neccessarily
in that order.

In order to create the perfect wartime scenario, the worst possible situation -
all out mayhem while going after the main target - is employed. You won't know
when or how Chang will call you up and change your directives so keep an eye on
it.


IO: As soon as Chang sends you to IO, warp out at full speed. Your objective
here
is to destroy the Research Facility that is located on IO's surface and all
other
Federation craft. There is going to be a couple of Miranda CL class ships and
maybe a couple of Akula DD and Missouri class ships thrown into the mix.

You can either attack the ship(s) directly or you can have your escorts break
and
attack; the escorst will keep the rest of the ships busy and buy you time to
bomb
the Research Facility. Keep in mind how much time you have - the bug that shows
your target even if you're not near it will appear again.

Protect K'porak: Chang will immediately send you off to Saturn and help protect
cadet K'porak's ships - they are under extreme heavy fire. Have your escorts
Break and Attack; your task will be to keep that trigger happy finger blazing
and
attack EVERYTHING around you - try to bring as much attention to yourself and
your escorts as you can. The more attacks the better ;o) Once either Chang calls
you or all enemies are destroyed you'll proceed to your next objective.

The Shipyard at Mars: There's a Yamato class ship waiting for you - as well as a
possible Miranda CL class as backup. This time all you have to is just destroy
the shipyard that's on Mars's surface; you don't have to destroy all Federation
enemies. Order your escorts to Break and Attack to keep the Yamato class or
Miranda CL class busy while you blow up the shipyard. As soon as this is done
Chang will contact you for your next mission.

ENSURE DELIVERY OF THE GENESIS DEVICE: This is the pinnacle of the mission; the
unleashing of the Genesis Device upon planet Earth. If you've seen the movies,
you know what this is - if you haven't here it is: the device will reshape all
molecules on any given planet and either devolve, evolve, or transmugate into
another species. The release of this device on Earth will finally destroy the
enemy and bring all other species under our hands.

Individually assign escorts to guard freighters but keep one or two free. The
USS
Enterprise should show up - this is your final match. While it's not needed to
blow up the Enterprise (all that needs to be done is unleash the Genesis device
on Earth) it is VERY fun to blow up Kirk, so here's how - use the ALT+TAB
technique to charge up when you're low; have your one or two free escorts attack
the ship while you aim for the Impulse engines. The engines will slow the
Enterprise down from nailing your ships and from moving fast enough to get you
too ;o) . Cloak / decloak as you manuever around the ship and be prepared to
take
some damage; keep in mind that while Kirk can fight with a ship he has no
problem
sending an away team to destroy you from the inside out.

Remember, you don't have to destroy Kirk - all you need to do is just make sure
the Genesis device lands on Earth. Once this is done, the mission is
accomplished - and you have just finished graduation - of sorts. A civil war is
about to erupt on Klingon with three main forces: Chang, Melkor, and Gorkon.
Your
graduation will be suspended as you take on your new post as a captain under
Chang's leadership.

Mission 14 : The Lines are Drawn

Rendevous and Destroy Enemies in Chaj Daq: There will be a Klingon Freighter
under attack from a Suspicious class Klingon craft. Once you engage it, it will
cloak often so disable your security while your shields are up and add more
power
to your sensors (or use your preset "Hunt for Cloaked Ships") to detect the
ship's location.

Hopefully, you've learned some 'leading' - that is firing your projectile some
distance in front of or on top of your target so that it will hit enemies that
are far away. Don't forget that if you hit it while cloaked you'll hit the


hull directly and score mega damage off your target. The defeat of the enemy
craft will fufill this objective and you'll be able to continue promoting
interstellar Vigilante Justice on Gorth'nar - with the freighter following you.

Rendevous in Gorth'nar: NO enemies!!! Woohooo! Store up that can of Vigilante
and
proceed to detect all friendly ships. You'll meet up with Jaghjech and after
some
pure-blooded Klingon banter (no half-breeds or Romulans here!) Jaghjech will
join
up as an escort and bring with him two more Freighters to up the total count to
3. Cloak up and head off to your next objective.

Rendevous and Destroy Enemies in Korrok (Korork): I don't know how this happened
but Korrok and Korork are the same place but the names where typed wrong...so
 just warp there. An Insurrection and Relentless class ship will arrive.
Use
your Battle Allocation - Defense and attack both ships - use Break and Attack -
to keep them busy. After a little while two more ships will arrive to assist you
and Jaghjech. Mount up your forces and destroy the enemy ships - mission
accomplished.

Mission 15 : Lateral Thinking

Locate Kat'va Repair Facility: This part is tricky - within the jo'Hodin system
you will find enemy ships; your goal is to hammer the ship(s) 'just right' so at
least one will turn tail and flee.

You have to follow the ship(s) warp signature (select scan for all objects) and
proceed after it You'll wind up in the qu'Org system.

Destroy Kat'va Repair Facility: Once the magic mystery bus is found you'll have
a
couple of options - you can either manually destroy the mines or have paid
attention to Thok Mak earlier. Hopefully you listened.

Stay cloaked and proceed to scan everything - including the Repair Facility. Use
your subsystem on the Repair Facility to locate its comm array. Keep this item
targeted and manuever your way (cloaked!) through the mines and enemy ships.
Once
you get close hit it from its bottom to get a clear shot. Of course your enemies
will open fire - screw the escort. As soon as you destroy the comm array cloak
and get the heck out of there.

Your comm officer will tell you that  he hacked the mines and are
causing them to attack everyone BUT you and your escort. Hang back, repair, and
watch the show.

Mission 16 : Mortal's Chiefest Enemy

Raid Convoy in nuHoD: Don't worry about your missing escort; you have a lot to
do. Hail the QuQ Heym base anyways to get a reply and move on. Your first target
is the HongeDo, a freighter. Stay cloak and sneak up on it; target its warp
engine and keep it from warping out. If it does warp out just let your comm
track
the ship to the puyDete system.

Raid Convoy in puyDete: There is a B'rel class ship waiting for you here;
standard cloak hunt again. You can alternatively fire all your weapons to
disable
its shield and send a boarding party in to disable its shields and warp; be
warned that due to its cloaking/uncloaking this can be fairly tricky.

After you finish off the B'rel, a Romulan Gladius class starship will arrive;
either disable its primary weapons array or try to stay behind it at all times
in
order to avoid dealing with its heavy firepower. Once the Romulan ship is gone,
repair whatever you need to fix (ALT+TAB! ALT+TAB!) and warp to wey'ltlh.

Raid Convoy in wey'ltlh / Destroy Jaghjech: Your missing escort finally shows up
but you'll have to fight him. Choose the third option to have a fair fight in
which you won't be outmanned and outgunned. His ship is a bit faster than yours
so beef up your defenses a bit to compensate or target its impulse engines (I
find that sometimes it takes more time to destroy the impulse engines than the
hull....). Otherwise, just handle it like you're fighting an Akula DD class ship
and victory will be yours. Don't forget to warp to the QuQ Hyem base.


Mission 17 : Fortress Fallen

qvaQ System / Escort / Engage: All of the fighting and objectives takes place
smack in qvaQ. First, SoQo does have a bit of defense but is otherwise pretty
weak. While you don't have any escorts this time around you are being followed
by
a fleet. Stick close to the SoQo and concentrate your attacks on any ship that
gets dangerously (phaser firing range and stays there) close to it.

Your main obojective is to just get the ships through. Once the SoQo makes it in
the base will eventually fall into your hands. There will be an added plus to
your ship after the mission's over =o)

Mission 18 : Kut'luch Rank

No need to detail where to go here folks; this is just one can of Vigilante
Justice after another. You've got to protect six out of the nine (at least)
fleet
ships and destroy or stall all enemy ships. Keep an eye on whatever is getting
close to your Fleet Ships and remember that, while you can, you may not save all
of them - doing so is fairly tricky.

Try to shoot as many different ships as possible in order to keep their interest
in you. Also, if you see one of your ships getting ready to go down think before
going to save it - the minute you go engage

that one enemy ship the others may attempt to blow up everything else!

Finally, keep in mind that you do not have to destroy all the enemy ships; as
soon as the Ion Storm breaks your Fleet Ships will warp out of the system - keep
providing protection until they warp out and then warp out yourself to QoJup.
Mission Accomplished.

Mission 19 : Circle of Power

Make sure you note what type of ship you are now piloting and adjust your
tactics
accordingly!

Patrol & Clear Qayngo: There are two Relentless class waiting for you. Show up
with your escorts cloaked and take them out. You may want to take one of the out
and reserve the second one for capture. It would provide a helpful third wingman
(assuming the ship would repair itself properly); however, if both ships are to
be destroyed you can capture the Bulldog Frigate. Take note of the information
you've gained.

Patrol & Clear Veygh: Ooooh this is fair...two K'T'inga class and one Warrior's
Anger class ship...you are kind of outgunned from the getgo here. Use your
wingmen and either attack the Warrior's Anger first (or just disable its
impulse)
and destroy the other two K'T'inga or you can have them chase you around each
planetary object (just select a planet and warp to it); everytime you do one
ship
should follow and you may be able pick them off one at a time. You've got to
destroy all three ships before proceeding.

Investigate tlhug'on : You'll be greeted by an old friend; the right answer is
#1. After speaking with him you will talk to another person. The third answer is
correct (trust me, you don't want to fight this thing - but if you want to try
answer #1 again), and when asked again repeat the third answer (again, #1 if you
want to fight....). Finish it off diplomatically and then warp off to chunl'Hug
-
and again you'll gain a new crew member =o)

Mission 20 : Hunter and Prey

Strike Qeping: You have two ships to tango with - a Relentless and a K'T'inga
class. Take them out one of a time with the superior firepower of you and your
escorts (attack my target). For desert, polish off the Dry Dock. Avoid capturing
ships or using any away teams sense you will need them later.

Strike DovID: Nothing here but easy pickings. Have your escorts cease fire and
take out these bad boys yourself - leave a couple flying around though. Have
your
troops break and attack OR attack your target and target a freighter that's far
away.


There is a very good reason for doing this - YOUR ESCORTS ARE DUMB and there are
targets inside the asteroid belt and that screams "BLOW UP MY ESCORTS". Keep
them
FAR away and personally disable the targets (mining bases) on the rocks.

Strike qovo: You are going to find some Romulans here - and they're not pleased
to see you. After their taunting ("your father smelt of elderberry!") open up a
keg of Vigilante Justice and take out all the ships except the R.S.E. Tribune -
this one you want to capture. After all is said and done you will have captured
a
Romulan Ambassador. If you try to warp you'll find that you can't because of a
tracking device on the Ambaassador; it can take up to fifteen minutes to find it
and you will probably have to fight off Romulan ships in the meantime, probably
by way of a couple of Centurian class ships. Once it's found warp out. Mission
Accomplished.

Mission 21 : Cataclysm

Engage Shak'urian Carriers: Once you enter the tal'lhnor Gates system there are
going to be a LOT of ships. Listen to what your science officer has to say about
who's who. There are two ways to identify the two Shak'urian ships you have to
destroy:

1. Methodically scan each ship until you see the carrier description and attack
it.

2. Uncloak and warp to a nearby celestial object. The two ships should follow.

The two ships are Hunter class and are

weaker than the ship you and your wingmen pilot so take them out.

Engage Romulan Battleship / Warn Chang / Warp to QoJup: This ship is going to be
your leftovers. Hammer the shields down and get a team in there to permanently
disable the shields while you fire on the primary and advanced weapon systems.
Have everyone else just keep blasting at it. Once the Starhawk is destroyed you
will have a cutscene; notify Chang ASAP and follow his orders to warp to QoJup.
Mission Accomplished.

Mission 22 : The Search

You've got another new ship - pay attention to what it is and adjust your
tactics
properly!

Patrol chotegh nglyev: Easier than it looks. Hail the nearest ship and select
the
first response - all four ships will join up with you. Use the stealth
allocation
to prepare your new AMFP weapon a bit faster.

Patrol tonelth: There are two more Shakurian Hunter class vessels in this area
that spew little ships (Claw Fighters). Concentrate all your heavy firepower
against the Hunter class ships and then on the Claw


Fighters. Once the pesticide is done, cloak up (charge that AMFP!) and warp out.

Patrol Quwotlh: You will find more ships here; however, they are decoys - do not
hail them like you did in chotegh nglyev. Instead sneak up on them (one Accusser
class, and the rest are B'rel) and open fire. Gorkon's crew should show up and
aid you as you battle Melkor's ships and any incoming reinforcement. Just
remember the overpowering firepower is on your side - pick the ships off one at
a
time and don't forget to order your escorts to attack your target!

Pick any response when prompted and the mission will be accomplished.


Mission 23 : Desperate Measures

Oversee the Return of the Fleet: You'll start off in the yuyWong system with
some
Shak'urians (two Alpha CVB class) attacking the fleet. Immediately attack in the
manner you know that's full of Vigilante Justice. Once that's done you will
receive a transmission - pay attention! You will also automatically Gather Ships
for Chang at this point.

Find Chang in Tal'Thnor: The beauty of getting close to the last level in this
type of game is that you have a fighter's buffet - nothing but battle. You'll
find a mix of Romulan Ships (1 Senator, 2 Imperium) and


some IKM ships (an Accusser Class and sometimes some backup in the way of
B'rel).
Once you defeat all the ships that are in the area you will get a message from
someone that's quite pissed.

Mission 24 : Tricks of the Trade

Patrol the tIhoqInu System: There will be a freighter here - scan it and you'll
find out that it is having shield problems. You can destroy it or let it escape
-
it doesn't matter. Once this section is clear warp to qelh'agh - which is empty
but you'll find a listening post that leads to Britannia - you'll have Patrol
the
qelh'agh System completed.

Investigate Britannia: There are a ton of defense satellites around Britannia.
Take them out with your phasers and / or AMFP. Make sure to get close cloaked,
decloak to attack, and recloak / retreat to heal any wounds.


Once you take care of the planetary defenses go after the mining colony on the
planet. Once the colony's life is low, several Federation ships will arrive. You
can either fight them or let them evacuate - either way you win but I do have to
admit that I prefer fighting ;o)

Return to the DoHInup System: You will receive a Distress Call in Jungetlh;
respond to it. You will find out some interesting information and get into a
fight with a large amount of Klingons and Romulans. Your best chance is to take
advantage of the sun's corona and have the ships follow you. If you play it
right
with your speed and damage control several of your enemy ships will destroy
themselves; use the corona's effects to allow you to visibly find any cloaked
Klingon ships easier. This particular section is extremely tough and trying;
don't be surprised if you find yourself playing it more than once.

Mission 25 : taH pagh taH'be

Before entering this mission, you have a choice on an response to Chang -pick
the
second answer both times.

All Objectives: Lock 'n load ladies; this is going to be a slobberknocker. Every
objective in this mission is secondary but treat them as primary - they must be
completed. You'll have to deal with a heavy mix of Klingon and Romulan warships.

This is basically a free-for-all and there is no real strategy here; rely on all
the skills you have learned.


If you do come under extremely heavy fire warp to the Klingon Homeworld and hide
behind the Starbase while you repair (kinda like a protective gas station) - or
just ALT+TAB! Once you have to warp to the Klingon Homeworld use the Starbase to
lure enemies to you - the Starbase will decimate them.

If you want to take Jaghjech and Melkor one-on-one get that out of your mind.
They will find you but moreover it does not matter if you destroy them as long
as
someone gets them. This changes your priority to 'survive'. You proably will
have
to fight Melkor; try to hit him from above and avoid capturing his ship - even
though it's supposed to be fixed in version 1.01 there are still reports of
people's KA crashing up while capturing Melkor. Personally, it hasn't happened
but hey - who knows?

Once every butt has been whipped sit back and enjoy. Congratulations on a major-
league interstellar butt whooping.

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