All the starships configuration data (weapons, shields, engines, ect.) is
stored in a delimited text file which can be accessed by excel. The file is
called "sfbspc13.txt" and it is located in "assets\specs\sfbspc13.txt" in the
main directory of the game. By modifying these fields you can make any ship
have all sorts of features.
Add cloaking ability.
Modify engine power levels.
Add shuttles and fighters.
Modify shield levels.
Add more transporters, troops, mines, ect.
...and much more.
Be sure to save the original file in a safe place before modifying it so you
can return to your original configuration. You will also need to remove the
read only attribute from the file. When playing multiplayer all players must
have the same file (modified or not) in order to play.
Here are some hints on modifying the "sfbspc13.txt" file.
1. The highest I have tested the engine output to is 120 each. I know that
Federation ships can't seem to go over 150 each but other races ships might be
able to go higher. Engine values are located in the following areas: R_L_Warp,
C_Warp, Impulse, Apr, Battery.
2. Shields can be modified to very high values for Federation ships (2000) but
Klingon ships don't seem to be able to reach as high. Shield values are
located in the following areas: Shield 1, Shield 2_6, Shield 3_5, Shield 4,
Shield Total. Shields cover each ship on 6 sides. Therefore the values in
Shield 2_6 & Shield 3_5 each represent 2 sides of the ship. The value you
place in Shield Total = (shield 1) + ((shield2_6) x 2) + ((shield3_5) x 2) +
3. Weapons can be changed to any type within an existing group. You can also
change the number of weapons (up to 4) within an existing group (missiles can
accept higher values but I do not know where the breaking point is on these).
You can't add new groups of weapons. You can only modify the existing weapon
hardpoints. Weapons are arranged in these areas: heavy weapon (photons,
rockets, plasma, ect) and weapon (phasers, disrupters, ect). Weapon arcs vary
but I do know that if you put the value ALL as an arc, the weapon will fire
from any angle.
4. Cloaking is very easy to add to any ship. Just go to the area that reads
"Cloak num" and place a value for how much energy you want is to cost to run
5. Shuttles are defined as base and max values. The base value is the max
value divided by 3. I have successfully made the max value of all the
different types of shuttles 30 and the base value 10 which allowed me to
purchase quantities of 10, 20, or 30 shuttles of each type while in spacedock
during the game. By changing the "launch rate" value you can define how many
shuttles can launch before the ship needs to recharge itself for more
launches. If you want to add fighters to any ships just find the area that
says fighter bay 1 thru 4 and place the value of 6 (higher than 6 will cause
game to crash) in each one of the areas and you will have 4 fighter groups
made up of 6 fighters each!
6. Movement is defined in the "turn mode" and "move cost" areas. The best
"turn mode" value is AA. This will give you a very agile ship. Move cost
defines how much energy is used for movement. The best value I have seen for
this is .25.
Firstly start a campaign game, any race & era will do. If playing as a
federation late era, you will start with an "F-FF" frigate. Then save the game
& exit to windows.(Any ship will do as long you remember the ship class.)
Open the file called "sfbspc13.txt" and it is located in
"assets\specs\sfbspc13.txt" in the main directory of the game using Exel. Look
for "BPV". At the "F-FF" "BPV" value change to 1000 or higher. Save then
return to game.
Load game then go to Shipyard menu. You will notice the trade in value of your
ship is high. Trade in your ship, big or small your choice and in return you
will also get an extra prestige from the balance. You can repeat over and over
Get 4000 Prestige Points
When Playing a mission (any mission), do an alpha strike on the Aft right
shield, but DO NOT DESTROY IT COMPLETELY - It may take a couple of tries not
to do this. If you destroy it this will not work. Then fire a photon into the
front left shield. Then hit ctrl + f4 and it will give you 4000 prestige
To increase your prestige in the campaign game go to the Spacedock and sell
all of your missiles. Then select the slowest missile engine and buy x4 for a
cost of 1) then x3 (at -1, giving you your prestige point back), then x2 (for
another -1) then standard (for another -1). Go back to x4 and repeat, going
for as much prestige as you need. This will not affect your career prestige
for gaining rank, but it does allow you to purchase that much needed upgrade.