STAR TREK-STARSHIP CREATOR
A Pretty Good Strategy Guide
Written by CHAZ5000
E-Mail Address email@example.com
This Walkthrough is to be only found at Gamefaqs.com at the moment. It is
copyright 2001 Chaz5000
DO NOT DISTRIBUTE THIS WALKTHROUGH AT ANY OTHER SITE WITHOUT MY PERMISSION!
ANYTHING "STAR TREK" THAT IS MENTIONED IS COPYRIGHT PARAMOUNT. Star
copyright 1998 Simon and Schuster Interactive and Imergy.
Version 0.01-01/23/01:First Edition. Has lots of nifty stuff in it.
The Game at Easy level:
Playing the game at the Easy difficulty setting is easy but dull. Yes, almost
everything is done
for you and you don't pay as much for components, but that's well over half the
fun in playing
this game. Use this for your first ship, but don't bother making a fleet on
The Game at Medium level:
You get only part of the essential sytems for your ship, leaving you to hunt
each part that
you need to have to start up your ship. You only get a skeleton crew, and
everything costs more.
Not a good choice for a beginner or expert. Pick one side of the fence or the
other, don't try
to be on both.
The Game at Hard level:
You only get the basic frame of the vessel, so you have to select EACH part of
the ship to build.
You get no crew at all, so I wound up with Barclay as my captain. On the up
side, you get LOTS
of components you couldn't get at the other two difficulty levels, like cloaking
Best difficulty setting for building a fleet, not a ship.
THE SHIP CLASSES(in order of usefulness):
The best ship that you can pick. It has up to 20 phaser banks, up to 8 torpedo
and even 3 computer cores. It has bunches of sensors, great transporter
and is pretty cheap, compared to other ships available.
Cost at Easy-38990
Cost at Medium-26751
Cost at Hard-3515
Slightly better than the Intrepid line, the downside of this one is its price.
It ties the
Defiant Class for usefulness. It is VERY expensive for the bare-bones version,
and by the time you upgrade, you can't afford a crew. Wait for this one, make it
Cost at Easy-42454(See what I mean)
Cost at Medium-28818
Cost at Hard-5030
Not very good for anything but the FUN stuff. First, you have Cloaking ability.
Then you get
Quantum Torpedoes. Add it being one of the fastest ships around, and you get
Defiant class-the grooviest class around. Now the only downside is that it has
science abilities, and that's why it gets second place. A solid choice for a
Cost at Easy-33199
Cost at Medium-23243
Cost at Hard-1289
Huge. Doesn't cost as much as any of the previous three selections. It has
transporter, and cargo capabilities. However, defense is only mediocre, and it
for modern technologies. A good choice, but not the best.
Price at Easy-32554
Price at Medium-26914
Price at Hard-4706
A mediocre vessel. It has the most science labs, and a goodly amount of
doesn't have enough in the defense department. On the up side, you can get Kirk
and Spock as
Captain and First Officer. Oh, and it's kind of cheap.
Price at Easy-28969
Price at Medium-19285
Price at Hard-3916
We're really scraping the barrel here. This one beat the Miranda Class on looks
This has not much for sensors, isn't even equipped with phasers at default. It
all that much less than the Excelsior. Pick this for fun after you've maxed out
Price at Easy-24529
Price at Medium-16488
Price at Hard-2170(More than Defiant Class)
Ouch. Remember the Star Trek:The Next Generation "Peak Performance"? Every
mission is like
that episode with this ship. Do yourself a favor-don't buy it. There is only
thing about it: You can mix crews from Classic Trek and DS9 or Voyager if you
have the first
Price at Easy-26557
Price at Medium-14823
Price at Hard-1540
--EASY LEVEL MISSIONS--
Mission 1:Visit Deneba IV.
Requirements: Long Range Scanners, Planetary Scanners.
Mission 2:Shakedown Cruise.
Requirements: Some of the key systems. You don't need all of them.
Mission 3:Ride to the Frontiers.
Requirements: Nothing Special
Mission 4:Test Launch a Probe to Collect Data.
Requirements: Probes of various shapes and sizes, Photon Torpedo Launcher
--MEDIUM LEVEL MISSIONS--
Mission 5:Deep Space Subspace Analysis.
Requirements: Labs, Sensors, Shields
Mission 6:Catch Raider Guys.
Requirements: Shuttles, Probes, Scanners, Tractor Beams, Phasers, Shields
Mission 7:Prevent Collapse of Decton Ecosystem.
Requirements: Transporters, Science Labs
Mission 8:Dismantle Minefield near Cardassian Border.
Requirements: Scanners, Phasers, Shields
Mission 9:Defend Area Against Unknown Invader.
Requirements:Shields, Phasers, Diplomacy
Mission 10:Repair Tecronic Monitors on Drema IV
Requirements: Sensors, Transporters, Engineering Team
--HARD LEVEL MISSIONS--
Mission 11:Rescue Crew of USS Wellington from Romulan Neutral Zone.
Requirements: Shields, Phasers, Medical Bay, Diplomacy
Mission 12:Medical Emergency on Hoptus Major.
Requirements: Transporters, Medical Crew, Shields
Mission 13:Facilitate Terraforming on Gratemos VIII.
Requirements: Probes, Transporters, Scanners
Mission 14:Retrieve Artifacts from Planet Kurl.
Requirements: Transporters, Planetary Science, Diplomacy
Mission 15:Diplomatic Escort.
Requirements: Transporters, Communications, Phasers, Shields
Mission 16:Deflect Stellar Fragment.
Requirements: Skilled Crew, Photon Torpedos, Shields
--------------MY TOP 3 CREWS EVER-------------
|Captain |Janeway |Sisko |Jellico |
|Engineer |Torres |Geordi |O'Brien |
|Security |Odo |Tuvok |Worf |
|Commander |Kira |Chakotay |Kira |
|Communication |Nog |Stevens |Harry Kim |
|Science |Data |7 of 9 |Dax |
|Medical |Bashir |Crusher |EMH |
|Counselor |Pulaski |Neelix |Troi |
To GameFAQs, For hosting this Walkthrough.
To Prickly Jack and Fritter, My Cats, For sleeping on the monitor and batting at
To Ed The Moogle and Dingo Jellybean, For leaving Walkthrough Examples for me to
To my parents, For Buying me an upgrade on my computer.
This Walkthrough is copyright 2001 Chaz5000.