Jedi Knight II - Jedi Outcast Walkthrough
Written by oldschooljedi (KyleKatrn on EFNet)
Section 1 - Current Message of the Day
Section 2 - Current/Planned Walkthrough Hosts
Section 3 - Previous MOTD
Section 4 - Walkthrough
Level 3 (artus_mine) - Changed strategy for tram jumping >>
contributed by Cat Sith
Level 8 (ns_streets) - Additional secret >> contributed by
Level 14 (cairn_bay) - Additional secret >> contributed by
Level 24 (yavin_final) - Additional strategy for defeating Desann >>
contributed by Manny
Level 24 (yavin_final) - Corrections made to strategy, description >>
contributed by minimal
For those of you contributing so far, thank you! I make it a point to
try and acknowledge everyone who helps out. If you do send in additions,
please include the nickname you'd prefer me to mention.
At the request of others who are much more experienced with FAQs than I,
this walkthrough will now be one all-inclusive text file. This will
hopefully cut down on the different formats you may have encountered so
far (although I still highly recommend the HTML version on epigamer...
they've even been kind enough to spruce up my lame ascii images :-)
Known sites hosting this walkthrough:
Got sent a few important updates already, so check it out-
Level 3 (artus_mine) - Additional location of goodies at the beginning
of the level >> contributed by Combine_Harvester
Level 23 (yavin_courtyard) - Interesting strategy for gathering up more
help from the Jedi students >> contributed by -=NMN=-
Level 24 (yavin_final) - MUCH easier method for getting through the
corridor of fire plumes >> contributed by -=NMN=-
I'd also like to point out a fundamental aspect of the walkthrough - It
applies to the game when you play through on the JEDI difficulty level.
If you use a more difficult setting, the amount of enemies will likely
change, and possibly the amount/order of force powers you gain.
This walkthrough is on gamefaqs.com, gameguru.box.sk,
epiGamer.com and on Cheatportal in HTML format. If you want it in its
(zipped up, with this intro text file, and a separate text file for each
level), feel free to request it through email. I'll put you on a list
and send you all subsequent updates.
That's all for now...
KyleKatrn on EFNet
Hello everyone -
I hope you're all as excited about this game as I am. (Note to self,
stop making completely obvious statements). I've cranked out this
walkthrough for everyone, because there are a ton of places to get held
up, and I've already seen forums everywhere exploding with questions and
Before you ask about the "punctuality" of this release, please know
that I had to plead with a friend to get an early release copy a couple
days beforehand, as I'm sure all of the rest of you forum lurkers did as
well. I have not had this much fun in a game since Half-Life, and I was
itching to run out early this morning and get that collector's tin.
Man, let me tell you, when I saw that blue saber logo in real life, my
knees got a bit weak. =)
A word of caution, this walkthrough was VERY hastily prepared, and while
I am sure that you'll be able to follow it through to the end of the
game, it is probably missing many details (a number of secrets have been
missed, for starters). Therefore, this is only an initial release. I'd
like everyone in the community to use the email address at the bottom in
order to update me on problems/additions I can make to the walkthrough.
However, please observe my following requests:
-Don't send me spam
-Don't send porn spam either =)
-Don't email me further game questions you have...use the forums
-Don't ask any questions about my mental state, either =)
Again, please send updates and additions to the address below, and I
will post the revised editions. This walkthrough will always be on
KyleKatrn on EFNet
Walkthrough for all 24 Levels
Walkthrough for Level 1 (kejim_post)
You and Jan start off behind a fighter, a small distance away
from two stormtroopers. Jan will carefully walk forward, and peek
around some crates. Follow her and check out where the troops are.
Before engaging them, look to the left and you will see a door. Inside
is a small room with a bunch of crates and a shelf; tripmines are
blocking it. Back away from the door and shoot the mines with your
blaster. Don't worry, the troopers won't notice. You can pick up the
blaster pack ammo, and there is an instant use healthpack there too.
After this, climb up on the crates to the top of the room, where you
will find the first secret, a health canister and battery. Exit the
room and move back towards the stormtroopers. Kill them, and then walk
around the small ledge in front of the ship. Around the corner
you will find an imperial officer, and stairs leading to a loading
platform with 5 additional stormtroopers. (There is also one up on the
ledge shooting down at you...kill him and enjoy the first falling death
of the game =). Notice that there is a gun turret on the platform, but
it is offline. After killing the troopers, Jan will attempt to break
through the main cargo door, commenting that your blasters will be
ineffective. You offer to find another way around. Shortly after your
conversation, three more troopers will emerge from around the corner to
the left of the door. Kill em, and walk around where they came from.
Go through the doorway and you will find a small room with a shield
regenerator (the small trash can with green lights. Press the use
button to charge your shields.) Jan reminds you to search any officers
for keys...this is important, and will be a task you frequently
have to accomplish throughout the game. Go through the door to find
an officer with, surprise surprise, a supply key! Notice that you
receive a message saying that it is a "supply" key. This type of
key will only open small locked storage crates. To unlock doors, you
will need an actual "security" key, usually found on higher ranking
officers. After killing this one, move to the lift and press the
button to ride up. You will now be on the ledge where you shot the
trooper who fell. Look to your right, and go into the room...you will
see a thin lift along the right wall. Take it up into the control room.
Along the window you will see a panel with a picture of the turret from
the platform. Push it, and you will see a short cutscene of the turret
powering up, and an automated voice saying that the security system has
been activated. The alarms will start going off. Jan comments that
the door still wasn't open, but that she's got company...three
stormtroopers have come out onto the ledge. Go back down and wipe em
out, then make your way down to the platform again. Hop in the turret,
turn around and shoot the door, blowing it open. Follow Jan on to the
lift inside. You will pass a checkpoint, and the lift begins to move
The Blue Section
You are now in the "blue section" of the base (it's not apparent
at this point, but it's easier to wade through this guide if it's
somewhat sectioned off) Once at the door at the bottom, you will
instruct Jan to wait and cover your back. Make sure to notice the
lights on the door. They are green, which means the door is (usually)
open. Locked doors will have two red lights on them. I said "usually"
open because in this case, you have to press the button next to it, and
it will open. Inside is a long hallway with a green-light door to your
immediate right, a security room with a window to your left, and a
stormtrooper at the end. Once you move forward to kill the trooper,
five more will emerge from the door on the right. Jan will come through
and help you kill them. Once done, go into the cargo bay they came
from. Explore around the crates and you will find a belt of thermal
detonators and some batteries. Look at the container sitting over a
grate on the floor...learn to recognize those, because they explode
when you shoot them, often offering goodies or a hidden passage. Drop
through the broken grate and walk up the small set of stairs in this
dark room. Proceed around the corner to the right and walk to the end
of the long hallway. (you will see a door on the left, which only
leads you underneath the lift you took to get down). At the end of the
hallway is a large machine of some kind. You have to blow it up, but
be careful. It doesn't take many shots, but it will release a large
ball of fire that shoots back all the way to the end of the hallway.
Either shoot it while you're still at the end and just hide around the
corner, or get closer to it and use the door that leads under the large
lift. Once the machine is destroyed, walk all the way around it and
you will see a computer console and a small lift. Ride it up into a
VERY dark room. In this room you will see a grate on the floor. Shoot
it and drop through to get to the security room you saw when you first
came down into the base. Kill the officer, grab his supply key and
then look at the window to your right. You will see a row of buttons,
1 blue and 3 red. Push all the red buttons so that they are blue,
this opens a bunch of doors. Jan, who was waiting by the entrance door,
will now be able to come and join you in the room. She fiddles with
the computer, unlocks some more stuff, and tells you she's going to
hang around there to cause more trouble =).
Go to the shelf to her right, and pick up some blaster ammo.
Now, exit the room. You will encounter an officer and four troopers.
After dispatching them, go through the door
they came from. You will be in a room with two green light doors, one
on the left and one on the right. Let's go to the right first. Follow
the passage and you will see another cargo bay to the left with a whole
load of troopers, and a door on the right that leads to the original
cargo bay where you dropped through the floor. No need to go back in
there for now. Wipe out the troopers in the new bay, and find the
first security crate. These are the crates i mentioned that can be
opened with supply keys. Look at the small console side, press the
use button and it will open, giving you the light amplification goggles.
Grab them, and then move to the corner of the bay where there is a large
lift. Push the button and ride it down...you will notice the the room
is pitch black, how handy that you just found the goggles! Turn them on
(default key is numberpad left) and explore the room. Jan radios you
and mentions that the base is divided into 3 sections...important info
for later. In the room behind some of the crates you will find a secret
area with two shelves containing an instant use healthkit and blaster
ammo. Turn around and go to the right, around more crates and you will
see a dimly lit small maintenance door. Crouch, walk through it and go
into a room with four troopers and an officer. Kill them, grab his
supply key and head over to the control panel. You will comment that
the blue symbol looks like an imperial code, and you receive a message
that your objectives have been updated. Check them and you will see
instructions to input the code at the "main array". You'll encounter
this later. Look to at the rest of the console and you will see a map
of the base, conveniently colored in red blue and green. Notice that
there is a blue button lit up, and the blue section of the map is lit
as well. Push the other two buttons, and see the red and green part
of the base light up too. You can now access more of the base.
Take the door out of this room and you will find a forcefield
with a button next to it. Push the button to let down the forcefield,
and then climb up the stairs. At the top of the stairs you'll need to
kill two troopers. Just to get your bearings, walk through the
green-light door in front of you to see the cargo area with the lift.
Now, standing at the top of the stairs, facing the door to the bay, go
left. Along this hallway you will find three troopers. After killing
them, go over to the shelf next to the thin window that looks out on a
few suspended walkways. Pick up the healthkit and blaster ammo, then
continue down the hallway. You will encounter one trooper at the end,
and then be able to see the main array. Make another mental note and
study this area. Remember how Jan said the base was in 3 different
parts, and you just unlocked the green and red areas? Well, look at
the symbols above the doorways on each plank. Blue, Red, and Green.
Coincidence? heh. Now move toward the main array. You will see that
there is a screen for the three colored icons. If you try to press
anything, Kyle comments that it is offline. That's ok, you need to
get the green and red codes first anyway. Go into the GREEN section
The Green Section
There are two ceiling mounted turrets in the room, along with a
small windowed security room with an officer. The turrets will start
shooting you, but there's no need to try and blow them up. Strafe
through the room to avoid them and and move around to the left of the
windowed room. Go through the green-light door, and immediately turn
right to go up in the security room. Kill the officer, and press the
button to turn off the turrets. In either corner of the room you will
find a shield recharger, a shelf with a couple assault rifles, and a
health canister on the floor. go out of the security room and head
straight. Kill the 3 stormtroopers, and then head down the set of
stairs to your left. Go through the door and kill the four troopers in
this room. Near the end of the room, by another set of stairs leading
up, is a security console. Press the button that looks different, and
you will hear and conversation between yourself and Jan, telling her to
come help with the computer. Walk away from the console and wait a few
moments. Jan will radio you and tell you she's under attack from
troopers and needs your help. Doh! Go back out of this room the way
you came, up the small set of stairs and out by the main array again.
You will see two troopers guarding the way back to the blue section.
Kill them and then run down the hallway.
Back to the Blue Section (momentarily)
Go into the first door on your left (remember this one? Where I
told you to previously get your bearings?) It leads into the cargo bay
where you'll find Jan and the troopers. Help her wipe them out, then
she'll bitch at you for taking your sweet time to get there, then asks
to be led to the computer. *Sigh* now all the way back to the green
section. If you really can't remember...exit the cargo bay where you
came out, turn right and go down the hallway, past the main array and
into the green area.
The Green Section (continued)
(Notice the turrets are inactive now :-) proceed through the
security room, and with your back to the booth doors, head down the
stairs to your left. Lead Jan over to the console, where she will fool
around with some more stuff. You see a short cutscene showing a
red-light door unlocking, turning to green. Again Jan will stay to
screw around, so go back out the way you came again. (You could go
up the stairs to the right of the console, but I figured you'd be more
familiar with that other small set of stairs by now). Now, looking at
those stairs that lead down to the room you just came out of, go
straight and enter the first green-light door on your right. Kill the
officer and four troopers. To the left of the door you entered, there
is a shelf with yet more blaster ammo and a healthkit. on the floor is
a health canister and your first large shield booster. Go explore the
rest of the room, and by the red and blue displays you will find the
green clearance code on a wall terminal. Your objectives are updated
accordingly. With your back facing that terminal, head through the
door that is right in front of you. you are now back in the hallway.
go right and you will see a set of stairs leading up. Follow them up
to a short hallway. There is a green-light door to your immediate
right, a thin door at the end directly in front of you, and another
green-light door at the end over to the left. Take the door on the
right first. In this small room you will see various computers and a
couple crates. Now, remember way back when you blew up that crate to
drop through the floor? These crates are the same kind. You can blow
them up, or just walk around behind them to find a shelf with, yes, more
blaster ammo and a healthkit. Go back out of the room into the short
hallway. Go through the thin door, and walk up the small stairs to a
windowed control booth similar to the one you saw with the turrets.
Well, there are turrets outside of this one as well...push the button
to turn them off. In the corner of the security booth you'll get some
more blaster rifles and another health canister. Go out of the booth
and head right, through the green-light door. In this room there is a
lift...if you try to operate it, you'll hear a few mechanical sounds but
nothing will happen. That's ok, we can come back later. Backtrack
allll the way to the main array (not as hard as it sounds, really...exit
the lift room, go down the stairs and follow the long hallway to the
very end, and you'll be by the green security booth again. Go out on
the planks, and now it's time for the red section.
The Red Section
The red section has the same layout as the first room in the
green section...ceiling turrets, security booth with guard. So, do the
same thing...run by the turrets, through the green-lit door and take a
right up into the booth. Kill the guard, grab the rifles and health
canister (damn, at least the remnant forces are consistent :-) and then
walk out of the booth. With your back to the booth door, you'll see
two ways to go...straight, or up a set of stairs to the left. Take the
stairs. Kill the two troopers up here, and then circle around to the
left to find a small lift. There's no button to press, just wait a few
seconds and it will take you up. Kill the troopers and check out the
room. It's an observation deck the overlooks the main array area you've
been running through. Press the button in the middle of the window...
you'll see that it lets down a forcefield which is blocking another
button on the walkway lining the array area. Go out the doorway on the
right to walk along the ledge. Press the button once you're there, and
turn around to see a part of the array extend downward, activating an
energy beam. You can also see an officer and a bunch of troopers run
into the observation room you just came from. Doh! Head back into the
room, kill them, and then make your way back to the bottom of the curved
stairs. This will lead you right back to the doors to the security booth
and the turret room.
Now, turn with your back to the booth door, like you did before.
Instead of heading up the stairs, go straight. Go through this room's
door, into an area with two supply crates on the left side. Because
you've picked up the necessary supply keys, you can open both of them.
Each contains a health canister. Finish off the troopers in this room,
then go to the opposite end. You will see a control panel with a
picture of a satellite dish on it. Press it a few times to see
some interesting cutscenes. After you're done, turn around and
take the hallway on the right. You will see a red-lit door on your
left...go past it. On the left will be one trooper, along with weapon
and shield rechargers. On the right is a green-lit door. Stock up if
you need to, then proceed through this door. You'll see a couple
troopers get blown up by a leaking gas pipe. Go left into the long
tunnel, and kill the trooper. Once you reach the end of the tunnel,
there will be a cutscene showing it explode behind you. Proceed down
the hallway and take the door on the right, leading to some stairs.
At the bottom you'll find a room with three hovering droids, take them
out, and notice the small lift along the left wall, with an ammo
recharger at the top. Ride it up and recharge. You can go through the
door here if you want, but it only leads to the 2nd red tunnel, which
will blow up when you get halfway through it, forcing you to go back
anyway. So, once you finish using the recharger, hop back down and
find the other small lift located behind the glass panel. This takes
you up to a short passageway that leads outside. You will now be next
to the radar dish you saw in the cutscenes a few steps back. Kill the
two hover droids, then walk along the roof of the passageway on the
right. There is a hole in the roof at the end...drop down and kill the
2 troopers. Head left through the small door and kill the officers and
trooper, then grab the ammo and healthkit from the shelf. The green-lit
door leading out of this room will run you into yet more troopers and an
officer, as well as a console with the final command code, the red one.
Go out the door to the left of the console and kill the three troopers.
You will notice that you are back in the hallway next to the room
with the satellite buttons. Turn right to go back in this room. It
should be fairly easy to backtrack through the room, past the stairs and
through the security area, out onto the main array platforms. Finally!
You can turn the damn thing on. For each panel, press the three buttons
until the image matches the icon in your objectives. Once all 3 icons
match, go to the last side of the array and push all three switches. A
walkway will extend in front of you, allowing progress forward. You
radio Jan to tell her to prep the ship, and then continue on your way.
Go straight through this new door, and on to the next level.
Walkthrough for Level 2 (kejim_base)
Walk forward, but don't go past the window on your left. Inch by
until you can see some small gas tanks. Shoot through the window and
blow up the tanks; this will kill the 2 troopers that were standing next
to them. Go around the window and kill the remaining four troopers and
the officer. In this hallway, there are two rooms to either side and a
locked door at the end. The two side rooms contain various weapons and
health, so grab em. Proceed to the locked door and get your first
"security" key off of the dead officer. To the right of the door, you
will see a lock mechanism. This is another thing to remember...all the
security keys you get will unlock a door with this type of lock. Open
it, and you will see a room with two troopers and a wall mounted turret
at the far wall. Blast all three. To your right is a locked door that
leads to the security booth. Go left through the unlocked door. This
leads to a hallway with 2 troopers. At the end, there is a shelf with
the standard ammo pack/health kit. To your left is a button that will
open the large security door on the right side of the hallway. Once
this door opens, shoot the glass and climb through onto the small
platform with two switches. Take a look at the freezer in the middle
of the room.
Pressing the two buttons will move the arms inside the freezer.
The single button over to your left simply deactivates the forcefield
which leads to the hallway you just climbed out of (saving you the
trouble of climbing back through). Go to the right of the freezer and
kill the officer, swiping his key in the process. As soon as you start
to go down the stairs he was guarding, you'll be greeted with two new
hover droids, and two troopers on a ledge above you. Wipe out these guys,
and check out the two locked doors at the bottom of the stairs...you'll
be back here later. Head out to the freezer again, looking with the two
switches behind you. Break the windows on the freezer if needed, then
jump in and head through the door on the bottom. You'll take some damage
due to the cold, but not too much. In this new room, look to the right
for a switch. Hit it, and the door next to it will open, exposing a
control panel. Turn it on and you will see a diagram of some type of
power levels dropping. You've just turned off the freezer =). Head up
the stairs, hit the switch and go out the door. Notice that you're right
back where those 2 troopers and droids were. Go back out to the freezer
and jump in again, but stay on the ledge. Jump up onto the arm, and then
up to the catwalk. Don't go forward just yet. Move left, along the
ridge on the outside of the freezer. On the opposite end you'll find the
first secret, a supply crate with shields and a battery. Now, go back
around to the catwalk. There is a door in front of you, but look left
and you'll see an ammo recharger and a belt of detonators hidden behind
some pipes. Jump over to use it and you'll get the second secret. Go
back on the catwalk and proceed through the door. This takes you out
onto the second level of a large room. This will be designated the
"pool room"...take note of the pool of water below you. Don't fall in,
Pool Room/Quest for Goodies
Kill the two hover droids, and then walk straight out to the
structure in the center. From this spot you should be able to take out
the two troopers and the officer over on the left, through the windows.
You can get the two troopers on the bottom level too, by the stairs.
They're guarding the door to the "goodie room", as i call it. Go over
to the left side of the pool room, take the lift down and get to the
stairs where you just killed those 2 troopers. The door at the bottom
will lead you to a big room with lots of goodies stashed on high ledges.
There are three turrets guarding the goodie room, take them out. Now
you're going to find a way to get those goodies =)
Head back out the door, up the stairs into the pool room, and
back up the lift to the second level. Make your way over to the windows
on the second floor, and look inside the room. Shoot the explodable
container inside; it will burn out the switch next to it and extend a
platform that leads into the room. Go in, grab the health/ammo on the
shelf, and press the button. Take the small lift in this room down, and
take the blaster rifles on the wall if you need them. Head down the
hallway and into a security booth. Hit the switch and you'll see a bunch
of blocks raise up from the floor, making some of those goodies
accessible. Head back down the hallway, up the lift, back into the pool
room again, and down to the stairs to get back in the goodie room. With
the turrets out of the way, it will be easy to hop up and snag the health
canisters and shield boosters. Go back out to the pool room. You'll
notice that on the first floor, on one side, there is walkway leading to
the big structure in the middle. Walk forward and a door will open up,
exposing the inside. Go in, drop in the hole, then turn around and
crouch through the long tunnel.
Cryo Room/Continued Goodies Quest
At the end is a large room, designated the "cryo room". You'll
find out why in a sec. On your left is a big storage area with big glass
containers. On your right is an unlocked door, and in the far right
corner there is a health canister sitting on a console. Go over, grab
it, and press the button. You'll see four cryo chambers pop up from the
floor. Now, go over to the red-lit hallway by the cryochamber, through
the door and hit the switch in this second booth overlooking the goodie
room. Notice that the blocks change position, and new turrets appear.
Head back out the hallway and down the stairs to the goodie room. Kill
the turrets, and claim your rewards =). Once you're done, go back up
the stairs to the cryo room, and over to the other end. Climb up to the
unlocked door and go through. You'll see an officer standing guard at a
console behind a glass-windowed security station. Once you shoot him,
five or six troopers will come at you. After killing them, walk forward
and be ready for the ceiling mounted turret on your right. Flip the
switch where the officer was standing, and get his supply key. Now,
facing the station from the way you came in, you can either go left or
right. Keep a mental note of this spot...I'll call this the "T"
junction for reference. Going right leads down to detention cells, left
is a corridor. Back the way you came is the cryo room. Here's a quick
printout, just to make sure you're all in the right spot:
|_| <> Down stairs to cells
<< Hallway | |
| |vv Cryo Room
T Junction - Going Left
Start by going left. When you see that the hallway turns left
again, be ready for the officer that's hiding in the corner...he's
holding a security key. Once you get it, continue down the hallway and
use the key on the locked door. The next room overlooks the cryo room.
Go over to the left and press the two buttons (**The order actually
matters here...you have to press the one on the right first). Now
proceed through the unlocked door at the end of the room, and through
the hallway. You will come to a room with a wall turret on your immediate
left, another on the far right, and a security booth in the middle. Once
both turrets are destroyed, go over to the right one. There's another
explodable container blocking a duct. Blow it up, climb through, and then
shoot the grate to get out. You're now inside the security booth you just
saw. Hit the two switches and then go down the stairs and out the booth's
door. In front of you will be a locked door. However, you'll hear guards
behind it planting a mine. Walk forward a bit...they'll yell "get clear!",
the door will open, and they'll get nuked by it =). Go into this room,
kill the four troopers and the officer, and get his security key. Go left,
up the few stairs and down the hallway. You'll now be in yet another
booth that overlooks the goodie room. Hit the switch...the blocks will
change, new turrets, you know the drill. Go back out the hallway into the
room, and use your key on the door on your left. Be careful here...there's
a trooper in the room, but three trip mines as well. Throw a grenade in to
set them off. Once it's safe, head through to the lift and move down to the
goodie room. If you crouch and sneak forward, you can get a good number
the turrets. There's only one new accessible goodie ledge, so i only took
out the turrets by that one. Grab the goodies and head back up the lift
once you're done. Walk out into the room, and....
...At this point, you have two choices. You can go back to the T
junction and get some stuff there, or you can continue forward. This
guide assumes you will be going to back, but you don't have to. Take
the door on the right that you came through. Take another right to go
through the room with the 2 turrets and the security booth, along the
hallway, through the room overlooking the cryotubes, and finally, back
to the T junction.
T Junction - Going Right
Head down towards the detention cells and explore around. In on part
you'll find a switch that turns off a forcefield, leading back into the
pool room. No need to go in there yet. Keep looking around the cells
and you'll find a lift that takes you up to the second level. At the
top, head out the thin door and look around. You can see the tops of
the cells over to the left, another thin door ahead of you, and a
locked door to the right. Go in the thin door...this leads to a
security booth you saw a loooong time ago. Hit the two switches and then
go back out to the right, over on top of the cells. Kill the officer at
the end of the room and hit the switch by him. The cell forcefields are
now deactivated. Drop down in one of them, but be careful. There are now
2 new hover droids, when they attack you, your view gets all loopy and
your health will drain. Dispatch them quickly. Now explore the rooms
that were previously blocked by the forcefields. One has a shelf with
ammo/healthkit and a supply crate holding a health canister. The other
has a detonation pack and a grenade belt. Now, go back up the stairs
and into the T junction again.
T Junction - Going Left, continued
Go the way you went the first time: through the hallway, past the room
overlooking the cryo room, through the short hallway, into the room with
the 2 turrets and the security booth. Continue straight through the
door out of this room, and take the first door on your left. Once back
in this room, look at the door to your right. It seems like it has a
forcefield blocking it, but it doesn't. Once through, you will a see
door open up, to a room with a bunch of stormtroopers, with one of them
manning a big ass gun. Kill them off with the help of all those
explodable crates. Once you take out the gunner, make your way around
behind him, flip the switch, and then hop in the gun. Have fun mowing
down the troopers that come at you. Once they're dead, head into the
room they came from. Here, there is a crystal inside a large machine.
Move over to the red control area on the left, and hit the buttons.
The machine will go haywire, shooting lasers everywhere. You'll have
to duck, and crouchwalk all the way around the machine. You want to
make it through the hole it blasted in one of the doors. Once you're
through there, head down the stairs and look to your right. There's a
computer cluster behind a locked glass door, but you don't have the key
yet. Head left towards the door at the end. Be careful here. Inside
the next room are two dead officers, one with the security key you need
for that glass door. However, they're dead because of some weird
electrical radiation that has flooded the room. Make sure you have some
health before you go in...you'll have to zip in, snag the key and get
back out again. As long as you're quick, the radiation won't finish
you off. go back to the glass door, unlock it and check out the console.
Kyle remarks that it controls droids...hehe, now for some fun. As soon
as you press the button, your view is shifted to a tiny droid you now
have control over. move forward and out into the room. As the droid,
you can safely go into the radiation room. Scurry over to the small
little droid door, and hit the button. go inside, and head right, into
a small blue crawlspace. At the end is a room that has another little
droid button on the wall in the corner. Move down the ramp on the left
and hit it. That radiation room is now safe. Press spacebar to switch
back to your normal view, and head inside the room. Go left and around,
you'll find a door. It leads to a room with a bunch of crystals and
stormtroopers. Don't worry about falling in the blue water...the slots
aren't wide enough. Make your way through the room, and exit through
the thin door. You'll see the beginning of a walkway, and a shield
regenerator. Use it if needed, and then proceed down the curved hallway
to the end of the level.
Walkthrough for Level 3 (artus_mine)
Don't Fall In
Proceed through the canyon passage until you can see the
buildings with the spotlights. Kyle says it'd be a good idea to avoid
them...so that's what you'll do. Drop down and circle around to the
left, and make your way underneath the lights. Walk on the ledge at the
base of the tower, go inside the door, and then flip the switch to turn
off the lights. Move back out. Head back on to the large circular
landing pad, and look down to the right. On the ledge overlooking the
river, there will be a dead body. Walk over to pick up your first
wookie bowcaster and a large shield booster. Now back jump up and get
over to the octagonal platform that is right in front of the pipes that
extend over the green river. Hop down, and you'll see the three pipes
stretching up to your right explode when you get close to them.
Continue straight, and jump up from pipe to pipe, until you reach the top.
(the pipes will continue to explode and break as you go up, but don't worry).
Once at the top, get on to the metal walkway, move around to the left,
and go up the stairs. Walk through the door and kill the four or five
troopers, and the officer on the second level as well. The ramp to your
left has a lift on either side of it...take one up so you can grab the
security key from the officer. Drop down and unlock the door at the bottom
of the ramp. You've now inflitrated the mine, completing one of your
Fill up with the two regen units you find, and proceed to the
next room. Once you get rid of the three officers, get both the
security key and the supply key, and then open the door to your left.
Four troopers are waiting for you on the other side; fry em and then
head down on the lift. the first secret is on your way down...make sure
at the top, you're facing the room you just came from. As the lift
moves down, crouch and get ready to move forward. About halfway down
you'll see a small crawlspace...sneak in there and move toward the end.
A panel will lift up, revealing a belt of thermal detonators. In front
of you is a small hole that leads down to a much larger room. 3
troopers are right below you, talking about an intruder =). Drop a few
grenades on them, then turn around and head to the lift again. Press
the button near the edge to turn it on again, then hop on and ride it
down to that big room. Get rid of the remaining troopers, retrieve the
shield booster from the supply crate by the door, and go over to the
door in the far left corner. The hallway it leads to has a lift at the
end, but as soon as you get there, it speeds up out of your reach. It
comes back down with four troopers on it, so be ready. Ride the lift up
and you will see a hallway the branches out in many directions.
Head just a bit to the left and stop in the middle of the
hallways. I'll refer to this as the "crossroads" in the future. Head
back up by the lift and go past it, through the next door you find. This
new room is seemlingly empty, but after a few seconds, large panels on
both side of the room will lift up, exposing about 12 troopers. Once
you've finished them off, you can raid the room for a bunch of items.
Move over by the windows and go out through the door onto the walkway.
Go all the way to the end of it, up the stairs and into the new hallway.
Stop at the first intersection and look right...you're now on the other
side of the crossroads. There will be some troopers camped out near
where you first came up on the lift. Get rid of them, but continue in
the same corridor, the that leads straight from the catwalk. You will
pass a checkpoint, and then come to a door. Stop for a second and
listen to the two troopers talking. Run in and kill the troopers and
the officers, grabbing the supply key on the way. Take a moment to
look at the layout of the room. At the far end there are doors on each
side...these lead out to a platform where you'll need to proceed next.
Go to the end and use the shield regenerator if you need to, and then
go outside the doors on either side of you, out on to the grate
Up on the Tram
Stand on the walkway facing towards the river, and notice that a part of
the fence is broken. Look downward here, and notice what happens each
time a tram flies into the flashing red room. A pipe will extend below
you, venting air, and will then retract. Jump down on top of this pipe,
crouch as close to the wall as you can, and then climb inside once it
retracts. Through this tube you will emerge in a small area below the
tram room. Destroy the four red pillars, as well as the lift in front of
you. The room above will no longer be dangerous. Move on to the lift,
and it will take you up. Once in the room, climb on either of the black
rail archways, and drop down on top of the tram. Ride it through the
passageway, around the corner and then jump off to the left, where
you'll see small area leading to a dark green passage. Crawl in, and get
ready to deal with some really annoying bugs with big teeth. I suggest
using your stun baton on them so you don't waste all your ammo. Proceed
through the passage; it doesn't matter which way you go, both directions
lead to the same place. At the end, you'll see a couple dead miners and
a piece of mining equipment. Hit the switch on the back, and it will
drill through the wall for you. Be careful, it leads to a small duct
area with two holes overlooking a pit of lava. The drilling machine
falls through the first hole...move to the second, break the grate, and
wait for the next mining tram to come by. Its path leads right
underneath the hole, so jump down on top when you see it. While you're
waiting, you can kill most of the enemies in the room below. Once
you're on the tram, jump off when it gets close enough to the walkway.
Voyage to the Mine Computer
Go in the door to the left to stock up on ammo, and continue
through the next door to find the supply shelf with ammo/healthkit.
At the end of the walkway, take the lift down to the first level and
finish off whatever enemies are left. Move around the lava pit to the
door on the other side. In this new room, you'll have to jump up on the
large compactor that is smashing up and down. Kill the troopers, and fill
up your shields with the generator at the end of the walkway on the right.
Move over to the left and go through the door. This brings you out on a
ledge overlooking a big room with a number of officers and troopers
below. Use a bunch of detonators to nuke them before you take the lift
to get down. Take the supply key from the officer and open the crate
located to the right of the huge computer. Right next to the crate is
the console switch..press it and you'll be shown a small cutscene.
The mine is now exploding around you...go to the door in the far
corner of the room, through the hallway and the next door. You will now
be in the main room with the catwalk above you. go straight ahead, the
same way you went the first time...through the door, up the lift, and
turn right down the hallway (the crossroads are now blocked by a pile of
rocks). Kill the two enemies and continue to the end of the hallway, and
you'll wind up in the room that had the first big trooper ambush.
There's a few more here again, so get rid of them quickly and go up the
ramp to the left and through the door. A tram is sitting on the track
in front of you...use the supply shelf on the wall if you need it, and
then ride to the next level.
Walkthrough for Level 4 (artus_detention)
You're not out of the mine quite yet. The track in front of you
has been destroyed, so kill the troopers and then slide down the support
beam that has fallen on the left side. Climb up on to the walkway, and a
large piece of the structure will collapse right beside you, creating a
slope to hop up. It takes a few jumps, but it is possible. Kill the
trooper on top if he's not dead already, then flip the red button. Drop
back down the slope, and enter the door underneath. Kill the lone
trooper, and try to get the rest that are shooting from behind the
windows, as you progress down the hallway. Once you are all the way to
the left end, the locked door on the other end will open, letting in
three more troopers. As usual, dispense with the whoop-ass and continue
through. There is a lift in front of you, a supply shelf to the right,
and a long hallway around to the left, where those troopers were hiding
before. Walk around that way, filling up on energy and shields from the
regen units, and hit the button at the end. This unlocks the door
directly to your left, on the other side of the wall (you'll see the
lights turn green). You can take the lift up, but there isn't much
there. Go back out to the original hallway and through the door you
just unlocked. This lets you into a large room with ringed platforms
extending up for several levels.
Up, Up, and Away
This next section is fairly simple to explain, although it may
be more difficult to actually get through. Run around to the left on the
ground floor, killing whatever troopers you find, and go in the first door
you see. This leads to the stairs up to the first ring platform. Go up,
out on to the ring, and kill the troopers. Do this again the same way,
moving up to the second and third rings (at each higher platform, you'll
run into more enemies than the one before, make sure you watch your
and health). On the final platform, take the stairs up to a new room.
It will have a few officers to get rid of, and some random supply shelves.
On the immediate left is one of the many security monitors in the base...
check it out to see some of the poor imprisoned miners. Time to let them
out...over in the right corner is the button you need to push. You'll see
a small cutscene showing all of the miners escaping from that large
structure in the ring room. Before you leave this room, make sure you hit
the other switch underneath the display with the fan on it. once you
press it, the fan starts spinning...this will come into play later. Go
back down the set of stairs you came up, and instead of going left (out
on to the platform), go right through the other large cargo door. Around
the corner there is a ceiling turret, take care of it and then go straight
through the door. This room has ammo and shield regen units, and when
you're done, move along back out into the hallway, where you can see a
prisoner waiting for you. He describes the situation, and give you some
new goals. Follow him out into the large hangar.
Mmmmm, TIE Fighters
Keep following him towards the little skirmish in the hangar bay,
and help out the other prisoners if necessary. You should see a lift
nearby; take it up to the platform. Go through the door at the end, and
kill the three troopers standing guard. Walk through the next door, and
you will be on a short walkway above a set of stairs. Turn right, shoot
open the grate, and jump over to climb inside. Crawl through to the end,
take the lift up to the next passageway, and follow it to the opening.
Here you will see a fan at the bottom of a large shaft. There is also
an open grate close to the end of the shaft as well. Jump down, and the
air currents will slow your fall. Guide yourself over on top of the
grate, and go through. Once out of the passageway, turn left and walk
around to find a breakable grate along the wall. Shoot it open to find
a secret area. Continue around until you see those little bug creatures
scampering into another passageway. Follow them, zapping them with your
stun baton when necessary. At the end of the passage, jump out and you
will be in an area similar to the one you encountered in the last level;
dark, green, and full of bugs. This, too, has a couple diverging
paths....however, the best method is to just switch on your light
goggles, and run through, avoiding the bugs entirely. If you're not
sure about which way to go, always pick the path leading upward. It may
seem to go on forever, but you'll eventually come to an opening, where
you'll hear the troopers having their own problems with the bugs =).
Head out and kill whoever is left. Once you've collected the goodies
in this room, head out the door and deal with the four stormtroopers.
Follow the Leader
You should now be faced with two doors. Take the one on the left
first. It leads to a small hallway with a locked door straight ahead,
and another door on the left. Go in this left door, flip the switch on
the console which unlocks that door. Go back out, but DON'T go down the
ramp. Head back through the door you came in, into the small room where
you have the two choices of doors. Now go through the right door.
Circle around to the right until you see a shield regen unit on the far
wall. Go over to it, but you'll probably have to kill the troopers that
swarm in first. After they're done with, charge your shields and stand
with your back to the unit. Head straight down towards the red area in
the room, where you'll see stairs and an unlocked door. There's an
officer in the next room; don't kill him or you'll fail the mission!
You'll take him hostage so he can lead you to the next area. You'll
have to get behind him, and he walks very slowly, so be patient. Once
you both get to the big stairway, make sure there aren't any lingering
troopers. If they accidentally shoot him, you'll have to start over
again. At the top of the stairs he will open the door for you, letting
in a trooper trying to get away from those damn bugs. They'll get him,
and then go after you two...don't let them chomp the officer! You still
need him. After the bugs are dead he'll lead you into the next room.
After walking a little bit, he'll turn on you and pull out a gun. Yes,
NOW you can kill him...along with the five other troopers that just
rushed in. Go through the door on the right, and over to the lift.
Drop some bombs on the two enemies below, then head down. In the next
room will be some more troopers and a whole bunch of black suits in
display cases. Head left for the ammo regen, and right for the shield
regen. Move to the end of the room, shoot out the large grate, and
crawl through the passage on the right, and on to the next level.
Walkthrough for Level 5 (artus_topside)
Save the Prisoners
You'll see a short cutscene showing the escaped prisoners pinned
down by enemy fire, and Kyle popping out of the tube. As soon as you
start playing, you'll see an AT-ST heading straight for you! Head
immediately to your left and go through into the windowed room with the
trooper and the officer. Kill them, grab his supply key, then hit the
switch to activate the big lift outside. Run out and get on the lift...
if you're quick, you won't take too much damage from that AT-ST. At the
top, run around and hop in the turret gun. Swing around and blast the
AT-ST from above, and then turn back around to help protect the
prisoners. Shoot the troopers along the top ledge first...if you don't
do this quickly, too many prisoners will die and you'll fail the mission.
Once the troopers on the ledge are finished, there will be a few more
shooting you from the ground. Another AT-AT will emerge from behind a
large door, but you can hold it in place and just waste it with the
turret. After you're done, the prisoners will thank you, and you'll
get a message from Jan. You now have an additional task, disabling
the ion cannons.
Head up the ramp to the green door, and grab the shield booster
from the crate inside. Go back out, and take the big lift down to the
ground level again. Go around to the left and you'll see the big
cannons, if you hadn't noticed before. Run along the canyon floor
towards the end, taking care of the troopers as you go. Once you get
close, a 3rd AT-ST will come out. You don't have a gun to protect you
this time, so you can run all the way back to the one you just used, if
you really feel like it. After the AT-ST is destroyed, go to the end of
the canyon, into the bay where it came out. There is a small door on the
right side. Take the small lift inside the next room up to the platform,
go out the next door and you'll be by the ledge where you had mowed down
all those troopers. Run to the right, along that ledge, and at the end
you'll find a secret behind the breakable grate. Head back over by the
door you came out, and continue on toward the ion cannons. There is
another turret gun close by, but it won't do any damage to them. When
you get to the first one, check out the octagonal walkway around it.
See the energy fluctations? every time the cannon fires, there is an
energy discharge that spreads through the walkway. If you're standing
on it while it's charged, you're toast. Time it so you can run over to
the pipes behind the cannon...you're safe here. Then time your run again
to get off the rest of the platform. Progress forward and do the same
thing for the next cannon.
Once you're past the 2nd one, go past the turret gun and through
the door straight ahead. Waste the troopers and grab the health
canisters, then go through the left door. There's another trooper and
a ceiling turret here. Dispatch them and head through the door on the
right. You will now be on a ledge above a large cargo bay. Be careful
in proceeding to the next doorway...there is a tripmine placed very low
on the ground. Throw a detonator in and continue onward. You should
see the small lift on the walkway. If you go past it, into the next
room, you'll find a shield regen unit. Stock up, then go back out and
down the lift. On this next level will be a few troopers, and a large
lift in the corner. Take the large lift down to the bottom floor, kill
the enemies, and grab the officer's security key. head through the door
for another small battle, grab the supply key, then go through the
locked door. After getting rid of the two officers in this room, go over
and press the control panel. This shuts down the ion cannon shields, but
you'll still have to go back and destroy them, as Jan will tell you.
Backtrack through the rooms, out into the cargo bay, up the two lifts,
around the ledge, and through the doors that lead you back outside. Now
you can hop in the turret gun and waste the ion cannons.
Getting back to the Raven's Claw
Go back inside, and get to the ledge in the cargo bay. Go
around all the way to the other side, where you'll find a door that is
now unlocked. Kill the troopers, and watch out for the ceiling turret
as you go through. Head through the next two doors, but watch out again
for tripmines. You'll be able to see your ship through a window, and
then hear Jan calling for help. Use your detonators on the tripwire
blocking the door, as well as the three other ones out in the hallway.
Stock up on ammo with the regen unit, then head outside and up the stairs.
You'll see a cutscene of Jan being captured, and you'll get your first
meeting with the Dark Jedi Desann. Once the scene is over you have to
fight him. Actually, you don't even need to do anything. Stand still,
and he'll bat you around a few times. After locking you in the force
grip, just before all your health gives out, he stops and you'll see
another cutscene, and witness Jan's murder! After this there are a
few more scenes to watch...Kyle, engulfed in rage, goes to the Valley
of the Jedi to obtain the power of the Force (with Desann secretly
following him), and also voyages back to the Jedi School to retrieve
his light saber.
Walkthrough for Level 6 (yavin_temple)
Go See the Master
There isn't too much to do at this point. Kyle has arrived at
the Jedi temple, in order to get his light saber back. A droid
instructs you that Luke Skywalker is waiting for you....so go find him.
Head over to the left near the middle of the room, and go up. Both
doors you encounter here are locked, so take the next lift up. If you
want, walk through the door and go on to a glass walkway that leads to
three jedi practice rooms. Its neat to watch for a while. When you're
done, go back to where the second lift brought you up, and now take the
third lift. Walk around and out towards the stone hallway, and enter
the next room through the giant doors. There will be a long cutscene
between Kyle and Luke, explaining the trials you'll have to go through
to get your light saber back, as well as some background information
You now have to search for your saber. Find your way back to
the lift, ride it down and then take the next one down too. You'll see
that one of the previously locked doors is now open. Go through it,
out into the ruins, and over to the left under a large doorway. Follow
the walkway leading down to a new area. Look to the end of the area,
where there is a statue that resembles a whale's tail. You need to head
into that dark hole in the wall next to the statue. Turn on your light
goggles, and head down the hole. That's it for this level.
Walkthrough for Level 7 (yavin_trial)
Force Powers Gained, Force Push Rank 1, Force Pull Rank 1, Force Speed
Rank 1, Force Jump Rank 1
This is where you will begin the trials to familiarize yourself
with force powers, and eventually regain your light saber. Head through
the door to your left, where you'll find the first power: force push.
Continue through the next door, and you'll encounter the first trial.
There are a number of tiles on the floor, with two symbols on each of
them. There are also large panels on the walls. Using force push, flip
around each of the wall panels (whenever you can exert a force power on
an object, your target reticle will have a blue swirl around it). Now
that you can see all the symbols on the wall, move their corresponding
floor tablets so the correct icon lines up with the arrows at either
end of the room. Once you have moved all of the tablets into the right
position, the exit door will open.
Continue down the hallway and find the second power: force pull.
Move into the large room with the pool of water. Kyle remarks that he
sees where to go, but is not sure how to get there. To make it up to that
door near the top, head left and check out the wall. There are ledges
that you can pull out using the force pull. (Note: whenever you need to
use a particular force power, you need to either use the hotkey assigned
to it, or you may cycle through your available powers, just like with
your weapons. Also, pay attention to your blue force meter in the bottom
right corner of the screen. It will run out if you continually use force
powers, and you will need to stop and let it regenerate). Once you have
pulled out all of the ledges and made it up to the door, do not go through
just yet. to the right of the door, along the wall, are more ledges.
Pull these out and hop on to another ledge for the secret area. You will
need to use the force pull to pick up the two goodies. Now proceed back
down to the door, and go through to the next power.
Pick up the force speed item, and then proceed forward toward the
crack in the far wall. Drop down into the small hole. you will go out
into a corridor with a small block on the floor next to one of the doors.
Step on it, then go in the next room. You will see a very large tablet
on the ground. Face the door and step on it. You will see four doors
open in succession, all the way down the corridor. Turn on force speed
and run to the end. You'll see a small cage on a pedestal, but it will
rise up before you can reach it. Walk up the ramp to find the final
power: force jump.
Move outside the door, and you will be in the room where you
first started the trials. You can now jump up on the gold colored ruins
to your right, in order to get up to that second level. (Force Jump
does not need to be turned on or off; it is always active. However, it
drains energy like the other powers). once you're on the second level,
go through the center door, down the ramp through the next one, into a
room with a wooden bridge and a metal gate at the end. Switch to Force
Pull, and target each of the four statue heads on the wall. They will
start flowing water, causing the bridge to float up, and the gate to
rise. Quickly switch to Force Speed, and run to the end. If you crouch
while you jump underneath the gate, you should be fine. Looking down the
stairs in the next section, the door appears to be broken. However, the
wall to the right has a crack in it. Use Force Push to break through,
then drop down in the hole. Follow the passageway around to a tall room.
Turn left and notice the small block underneath the first U shaped
structure. Use Force Push to drop the big U down. It is now within
jumping distance. Do the same thing to the net 2 U's, allowing you to
reach the top of the room. Go through the door and head left. You will
see a large floor block similar to the one you used for the Force Speed
trial. Go around behind it and face the opening at the other end of the
corridor. Turn on Force Speed, then run towards the opening, stepping on
the block as you go. The block activates a moving platform that you need
to reach the next door. It may take a few tries, but there is definitely
enough time to make the jump up to the next door. You will now head
forward into the light saber room
Your saber is in a cage at the top of the tall obelisk structure.
Move around it until you can see the four pegs on one side. Use Force
Push on each of these to bring the cage down to eye level. Turn around
and notice the ramp leading down. There is a small area above this
ramp...go over and stand on the small ledge. You will see that it moves
down when you stand on it, and also causes the cage holding your saber
to rise up. Once you're at the bottom of the ramp, if you try to run up
and grab it, you'll be much to slow. Hop back on the pedestal, and get
ready to use a combination of Force powers. Have Force Speed selected
while you ride down. As soon as you can run, turn it on and head toward
the saber. While you're moving forward, switch to Force Pull. You can
make it just in time to use your Force Pull to yank the saber from
underneath the cage. It can be a bitch, but keep trying and you'll get
it. Once you have the saber, check out your data pad for additional
force abilites. You now have level one defense, offense, and throwing
ability. Go to the door on the right side of the ramp. Throw your
saber (alt fire) to cut the ropes holding up the two large rocks. You
will encounter one final door with a new type of locking mechanism.
Just slash it with your saber and continue forward. You will see a
cutscene between Kyle and Luke. He gives you some tips on pursuing
Desann - Reelo Buruk, the owner of the ship Desann was using. Luke
also warns Kyle of the dangers of wielding the force with anger, and
the responsibility of protecting the location of the Valley of the Jedi.
You will now proceed to Nar Shadaa to pursue Buruk in the hope of
tracking down clues.
Walkthrough for Level 8 (ns_streets)
Force Powers Gained - None
Bartenders and "Garbages"
Welcome to the world of honkin' big levels. Yeah that's right,
I said honkin'. You start out with no weapons drawn, and you're unable
to use any force powers. This is to stay inconspicuous. Head out
straight and then over to the left. go through the rusty red door to get
into the bar. After being searched by the two green guys, walk over to
the center area to talk to the bartender, and sit through a little
cutscene. He sets off an alarm that alerts a bunch of guys to come after
you...now you can whip out your saber and have some fun. After killing
all the guys, go back to the door where you came in just to get your
bearings. With your back to the door, the bar should be in front of you,
and there is a doorway leading to a room in the far left corner. Go in
there, and you will notice that one of the cabinets along the wall can be
moved using Force Push. This reveals a secret, with some health canisters
and ammo. Grab the stuff and then head up the ramp to an office
overlooking the bar area. Climb up the stairs and hit the switch. This
lifts the security shield that was hiding the bartender. Go back down
into the main area, walk behind the bar, and hit the red switch on the
column in the center. you will see a cutscene showing Kyle interrogating
the bartender, and he tells you to follow the garbage collectors. Move
to the entrance door again, with your back to it. Look to the right,
and you'll see a ramp leading upward. Follow it all the way to a
different area of the bar's second floor. Go out the door that's
directly above where you came in. I suggest that here you should switch
to the DXR-6 disruptor rifle...you probably have picked it up by now.
It will be invaluable in this level, because of it's scope and powerful
Outside, aka Sniper Heaven
Walk forward slowly, just enough so that the door opens. Use
the scope (alt fire) to zoom in on the cow head guy in front of you across
the way, and zap him. To your immediate left, out on the ledge, is a
greenhead. Kill him, and then look slightly up and to the right. Far
across on the building across the way, you will see three windows. Snipe
in close and take out the two greenheads there. Still by the doorway,
look to your immediate right to see a cowhead up on a different ledge...
same deal.....snipe 'n zap. Move out on your ledge to the right, towards
the higher ledge where you just shot the cow head. Walk carefully
forward, scanning that same ledge, until you can see another greenhead
waiting; snipe! Head back to the left, past the door you just came out
of, and continue on the ledge around the corner. Kill the few guys that
are there, and make your way across to the door on the other side
(underneath the 3 windows where you sniped the greenheads). go through,
but don't take the lift up to the second level just yet. Look up
through the two holes in the floor...there should ba a cowhead peering
down through each of them. Lob some grenades up at them, and then take
the lift up. Here you'll find a few different enemies, and some goodies
on the floor. From here, you can either go towards the doorway, where a
large crate is blocking your path, or head through the huge hole in the
wall, where you'll find a few health canisters. Both ways actually lead
out to the same ledge, so it doesn't matter what order you explore in.
To get out on the ledge through the doorway, use Force Push to move the
block...it will knock a greenhead off the edge. Once you move out on
this ledge, you'll notice a greenhead is firing at you from way across
the gap, a few levels up. Move back into the room, use the walls for
cover, and snipe him. Go back out on the platform, and jump to the
balcony to the left.
A Few Good Snipers...
Go down to the bottom of the ramp and hide in the dark corner,
slashing anyone that comes by. Peak out and across the way to snipe
anymore greenheads that may have popped up. Go up the ramp, all the
way to the top, and enter the door. in this small room will be another
door, and a lift. You can grab a health canister by going through the
door and straight down the ramp into a small area with a window. Kill
the guys, and head right back up the ramp. Now take the lift. Walk
through the short hallway, but don't go back out into the open yet. Do
you see the detonators on the little bridge? They explode when you get
near them. Inch forward enough so you set them off, then look down to
your left. On a far away ledge is yet another greenhead. Snipe his ass,
then jump over the broken section of the walkway to the larger structure.
Look way up to one of the highest levels and you should see one final
greenhead...take care of him, and you shouldn't have to worry about being
sniped anymore! Now you need to get inside this big structure. However,
the door is locked. That's ok...stand on the steps by the door, and take
a few jumps to get up on the roof. It's a bit tricky, but possible.
Break the glass and drop through, then push the blue button. You'll see
a diagram showing a walkway just extended to the structure...go out the
door, and you'll see it on the side.
More Fun Outside
Walk over the new plank, down the hallway and on the right,
you'll see a lift, but no button. Go through the next door and around
the corner to the boxes. You must use Force Pull and Push to get the box
onto a large switch, which brings down the lift for you. Get on the lift,
look back at the box you just moved, and use Force Push again to move it
off of the switch. Up you go, and then move through the corridor and out
onto an open area with a switch on the right wall. Pressing it will make
a ramp drop right behind you. Move up the ramp all the way to the top,
but down go around the corner to the right. Sneak forward along the right
wall, and peer to your left. Take out the sniper on the far ledge. Now,
sneak along the left wall, peering around to the right to take out 2
snipers. You really have to zoom in to see both of them. Now it's safe
to continue up the thin ramp. It leads you up on a roof, with three
skylight windows and a greenhead. Drop through any window and kill the
enemies inside. If you look to the right out the window in this room,
you should see three guys firing at you from a hovercraft. Kill them
all and it will start moving. There is only one open door out of this
room; take it and ride the lift up. Go out the door at the top, but
don't go out yet. Kill the cowhead in front of you, but try to stay
hidden. Peek around to the right and snipe the greenhead across the gap.
The Secret Up Top
Now you can continue along your ledge. Follow it around, and be careful
of the cowhead in the middle. He will blow up a middle portion of the
walkway, but you can still jump it. Hop over, then run straight to the
wall and stop. Notice the sloped part of the building to your left?
Climb up all the way to the top, then jump up to the high platform.
You'll find a secret stash of goodies up there. Go back down, retrace
your steps to the lift and get back into the room where you sniped the
guys in the hovercraft.
Get Your Feet Dirty
Break the window on the right and jump out. From here you can
make your way over to the hovercraft and jump on. Leap off to the right
where you see the lift switch, then ride it up. Be very careful of the
glass walkway in front of you. It can break, and its wired with a
detonator. After it explodes, make your way to the other side, and walk
forward to see a pool of water with arcs of electricity. Avoid this for
now, and look left at the barrel in the corner. Shoot it, and it will
blow out the wall. Go through the hole, and then shoot the sparking
electrical pipes to burn them out. The pipes by the water will no longer
be sparking either. Go back out, and use Force Pull on the walkway to
extend it. Go forward, and then jump up to the ledge on your left. Kill
the enemy and then throw the switch that the robot is working on. If you
look down over the edge, you'll see a long mechanical arm with yellow and
black hazard stripes on it. Jump down, and Kyle makes a comment about
garbage haulers in front of you. Use Force Pull to bring the 2nd arm
towards you. Jump to it, and then look ahead of you along the wall.
There are a number of access panels, and one of them will be propped
open. Hop down into the garbage hauler, and then hop into the vent when
you pass by. (Note - I have not been able to do this personally, even
after trying for a half an hour...if you can do it, without cheating of
course, please send me a message). At the top of the passage turn right,
and then you will be able to go up an additional ramp, or go a bit further
and proceed downward in another area. By going up the first ramp, you
will retrieve some goodies and head out via the vent you saw out by the
R5 unit. By going down the other ramp, you will see an explodable
container with some health canisters by it. Blowing up the crate will
feed you out right on to the garbage hauler you rode to find this area
in the first place. Explore these passageways as much as you like, but
when you are done, get back on to the garbage hauler. Switch to Force
Push as it starts moving. After you pass the open hatch, it will slow
down as you come to a red and green light on the right side. Use Push
on the light to change it to blue. You'll keep moving and come up on a
2nd light. Do the same thing, and then the hauler will carry you on to
the next level.
Walkthrough for Level 9 (ns_hideout)
Force Powers Gained - Force Jump Rank 2
Investigating the 1st Dumpster
As soon as the level starts, look up to your left and you'll see
three tubes on the wall. Jump up to these before the garbage hauler
moves any further. From these tubes it's a short jump up to the first
secret area, where there are regen units for ammo and shields. Hop down
from here, grabbing the health canister on the way. Continue making your
way down until you get to the area with the black droid standing in the
corner. Move past the droid and through the door, into the large garbage
processing room. Turn right and follow the wall of the room. Walk into
the first open door you come to (should be around the corner on the
right). Shoot the explodable crate to break a hole in the wall, exposing
a secret area with a couple greenheads, a health canister, and an ammo
regen unit. Now go back out into the big room, and continue along the
right wall. Go through the next door, and you'll see a large glass
panel, and some crates stacked up. Turn left and go to the edge of the
room. Use Force Pull to move the crate, then jump over it and crouch
through the passageway. Kill the greenhead on your left, then continue
right until you hit a large dumpster. This dumpster is hiding the way
to the next area of the level. Notice that you can use Force Push on it,
but there's something blocking it from the other side...another dumpster!
You'll have to go around and move the obstruction. Make a mental note of
this location, and then go back out to the main room.
Jumping Puzzles/The Second Dumpster
Examine each of the four huge garbage compactors. One of them
will have a chute on the side that is not blocked by a dumpster. Jump
up inside it, and you'll see a small door on the opposite side, inside
the machine. Wait for the crusher to raise up, then run across and
through the door. Turn to your right, pick up the battery and then
proceed through the next door. You will now be in a seemingly bottomless
room stacked with hundreds of crates. Time for a short jumping puzzle...
look over to the left and check out the other doorway on the ledge. this
is where you want to end up. Now, go to the end of your ledge, and drop
down to the box right below. Look to the left, and jump to the stack of
green/brown boxes. Turn, and jump on the stack of boxes with the white
cross. From here, you should be able to jump to the other white cross
boxes that are against the wall. Turn right, and jump down to the boxes
where the health canister is sitting. Now, look up between the two tall
stacks of boxes and you should be able to see the ledge where you need
to end up. Jump up in between the two tall stacks, then jump up three
more times and you should be right under the ledge. A box on the end
is blocking your way up...use Force Pull and it will fly off. Jump up
and proceed through the door. Walk around the corridor, up the ramp,
and out across the platform stretching over the box room. The doorway
on the other side leads to a downward ramp. At the bottom is a short
passageway with a dumpster along the left area. Force Pull it...you
have now made room to push that first dumpster.
Back through the Garbage Room
Go back to the bottomless box room, go across the walkway and
then just drop down to your left (this is where you came in). Make
your way back up through the garbage machine, and then find the room
with the big glass window again. Hop over the crate again, and crouch
to get back to the dumpster. You can now push it, and it will reveal
an opening on the right. Don't step on the conveyor belt, just move to
the left side of it. Walk forward until you can see a switch through
the window. Use Force Push, and it will open the door. Jump over, kill
the greenhead, and then go down the hallway. Walk all the way until
the next open area, where you'll find three holes in the floor above you,
with cowheads dropping grenades. Take them out and continue onward. In
the next hallway you'll pass by three greenheads shooting you from behind
security posts. It's pretty easy to snipe all three. Go up the ramp with
the cowhead at the top and head right. You'll pass by a small ledge
overlooking a room with boxes to your right, and a ramp the continues
upward in front of you. Don't drop down yet. Continue up the ramp a
few steps, and on the right wall will be a breakable grate. Shoot it and
climb straight to the bars at the end. Below will be a greenhead and an
explodable container that blows out a wall. Once you've done this, climb
out of the crawlspace and jump down into the room with the boxes. There
are a couple enemies here, and some goodies as well. Go through the door
and you'll see you're in the area where the first secret was, but to your
immediate left is the hole that the container just made. Continue
through the next door, and Kyle will remark that Reelo seems to have a
lot of firepower for just a bunch of garbage. You can either go down a
ramp to your left, or use your saber to open the locked door on the
right. The door just leads out to the big garbage room again, so take
Through the door will be two large cargo doors. The one on the
left opens, and you can go through, past the two blue holding cells, and
then watch a cutscene between Kyle and Lando Calrissian. He explains a
little more of the story, and asks for your help. Go back the way you
came, out the big door and up the ramp. Ignore the door with the saber
lock, and go through the right door to get back to the exploded wall you
came through. Take the door to your right back into the box room, hop
up and go up to the top of the ramp. The door there leads out to the
walkway above the big garbage room. Make your way through the enemies
to the windowed seurity station in the corner. A lift will take you
down, and then you can go inside and check out the "secuity eye". It
prompts you for a password, Kyle says the one that Lando told him, and
the door opens. Up the short stairs is a lift. Take it up to the next
area and continue through this new hallway. The end of it looks like a
dead end, but its actually another lift that takes you down to a set of
bars and a few enemies on the other side. Use your saber to get through
the bars, and kill the enemies. On the left will be a corridor with
moving ceiling turrets. At the end are a few guys blocking a red and
green switch. Use Force Push to hit it, but don't go through the door
yet. Go down the other leg of the corridor to kill the six greenheads,
and continue to the end of the passage to find an ammo regen unit. Now,
go back and find the door that you just opened. Through there is a room
with a health canister and a shield regen unit. Colect what you need
and then go through the next door.
Showdown with Buruk? Think Again
You'll see a cutscene of Kyle meeting Reelo Buruk.
Unfortunately you don't get to fight him yet. After the scene, five
turrets above you will activate, and six or seven enemies will come out
of a door to your right. Once you're done with them, greenheads will
run out of the doors in the front of the room. Kill them and go up the
ramp behind either door; they both lead to Reelo's office. There is a
button at his desk...use Force Push to open a secret area behind you.
Move forward and hit the red button on the console in front of the window.
You see a quick cutscene of Lando escaping, and the floor out in the main
room will open, exposing a lift. Go down the ramp and ride it down.
Take the door out of this room to meet up with Lando. Watch the cutscene,
then follow him out to the end of the level.
Walkthrough for Level 10 (ns_starpad)
Force Powers Gained - Force Speed Rank 2, Mind Trick Rank 1
Searching for the Control Center
Go out into the room, kill the cowhead then follow Lando to the
lift. At the top, keep following him until you get to the window
overlooking his ship. He'll stay there, and will tell Kyle to find the
flight control center and open the hangar roof doors. Go back down the
corridor and take the lift to the room you first entered. The door on
your right will be open. Go through the hallway and out into the room
with the big pit. Kill the few enemies here and continue onward.
You'll have to use your light goggles to get through this room. The
exit leads you outside, where you'll be spending most of your time.
Head over to the walkway far ahead of you, on the left. Snipe the
greenhead, and then proceed down the walkway, taking the door at the
end, on your right. Clear out the next room and continue around the
corridor until you reach a door at the end, across from a window. Sneak
a look up out the window; there is a greenhead waiting to zap you. Go
through the door and out on to a new walkway. Kill the cowhead in front
of you and then look up to the left at the turrets shooting you. Take
them out and then jump up to them. There are a number of guys in this
room. Grab the two health canisters and continue through the left
hallway. This will lead you to a juncture with a door in front, to the
left, and to the right. Go straight, kill the greenhead and hit the
button. Lando radios in to say he now has access to the starpad. Head
out of the room, and with your back facing the corridor you came from,
take the door on the right. Go down the ramp and check out the large
building in front of you, on the other walkway (the one with the two
large pipes leading into it). This is the hangar. Move around the
walkways, following the hangar perimeter all the way around until you
can go in the big entrance. You'll meet up with Lando, and then fend
off a large attack. Lando tells you to hold them off while he tries to
start the ship. Once they're all dead, join Lando inside the ship and
he'll give you two objectives; fix the fuel lines to the ship, and find
the controls for the roof doors.
First, look around the hangar. On the left and right side of the
ship, next to the walls, are two breakable floor grates. One is very
obvious, the other is covered by a crate. Take the one with the crate
first. Use Force Push to move it, and then break the grate and crawl
down. At the end of the passageway, look up and you'll see another grate
above your head. Break through and jump up to kill the enemies in this
room. There are five switches here; hit them all, and Lando radios you
to say one of the doors has opened. Crawl back out through the passageway
and into the hangar, then run across to the other side. Break the floor
grate by the red fuel tanks, climb through and you'll get to a room
exactly like the one before. Kill the guys and hit the five switches to
open the other roof door. Climb back through the passageway and go out
into the hangar again.
Fill 'er Up
Look at the two fuel hoses connected to the ship. There is an
icon on each block...a yellow one for the blue hose, and a blue one for
the red hose. Study these icons, and then head outside the hangar.
Remember when you first saw the hangar from the outside, and there were
those two big pipes leading into it? That's where you need to go now.
Take the walkway around the hangar's perimeter (either way will get you
there). You should see the large fuel tank right by the hangar, and it
has two panels on top. Jump up on the pipes and change the two icons on
the display until they match the ones you just saw by the hoses. once
you get them set, Lando lets you know that the ship is set. Jump down
from the fuel tank and follow the walkway back to the hangar entrance.
Go back up in the ship to Lando, where you'll see a cutscene of Reelo
and his thugs starting to fire on the ship. Lando tells you to use the
gun to take them out. The button for it is on the wall to your left.
It's pretty easy to finish them off, and once you're done, the ship can
take off. Watch the cutscene and you're off to level 11.
Walkthrough for Level 11 (bespin_undercity)
Force Powers Gained - Force Heal Rank 1, Force Push Rank 2, Force Pull
Out of the Frying Pan...
You begin at the bottom of a long shaft, with four breakable
grates around the outside. You need to break one of the grates and
climb in to a large lift, but be careful. The lift goes up and down by
itself, and as its coming down to your level, it creates large gusts of
air that blow out of those grate openings. If you wait for the lift
while crouching right in fron of the hole, you'll get blown off into
oblivion. Wait on either side, listen for the sound of the lift coming,
and you will have plenty of time to avoid the wind and still make it on
the lift. Once at the top, kill the guys and head for the door. It will
only open when the lift is all the way at the top (you'll see the light
over the door change from orange to white). Go through and yuo'll see
two diverging corridors. They will both lead to the same room at the end,
but the corridor on the left has an additional area. Kill the enemies
advancing toward you, take the left corridor, and ride the lift that's
around the corner. It takes you up to a small hangar with a red shuttle
and a bunch of guys. Jump up onto each of the cockpits on the shuttle,
and then hop over to the small ledges on each side for some goodies.
Once you're done, take the lift back down and go in the door around to
your left. This room has some more enemies, and a small gnome-type guy
at a console. Don't fool with him just yet. Over in the right corner of
the room is a lift. Take it up and you'll find another small hangar,
just like the one you were in before. Kill the guys, jump up for the
goodies, and head back down to the room with the gnome guy.
...and into the Fire
You can use the Mind Trick on the gnome guy to get him to push
the button on the console, or just kill him and push it yourself =).
Notice that hitting the button will open the door to that room with the
flames, but it does not stay open for long. wait until the flames stop,
hit the button, and then use Force Speed to run through. Use your saber
to open the lock and get out before the flames come back. Go up the lift
and you'll find a shield regen unit at the top. Peek around each corner
of the door to snipe the greenheads waiting outside. Now walk through
and check out the shaft. You'll notice that every so often, a red
forcefield appears inside the ring. You have to walk across this...if
you try to walk around the ring, you'll get fried. Use Force Speed,
and run straight across the next time the field turns on. Ride the
little lift up to the next ring, and then use Force Speed again to go
across. Keep doing this until you reach the top level. Wait for the
field to turn on at the top, then run over to the door on the left.
Through here is a health canister and another lift. Go up, use the
shield regen unit if needed, and head out to the next room.
Dispatch the few guys in here, and look around. There are three
tubes in the wall that have breakable grates in front of them. Smash
the one to the left of the door, walk in and you'll be blown up to the
next level. Once on the platform, you'll see gusts of air to your right.
Walk forward and you'll be lifted up to the next platform. Repeat this
until you get all the way to the top, killing the guys on the platforms
as you go. At the top, you'll see a small cutscene, where you'll meet a
Reborn jedi for the first time. He'll jump over and start to attack you.
A bit of strategy advice here: whenever fighting a jedi, you pretty much
have to use your saber. However, switch to Force Speed and use it while
fighting. You'll be able to avoid their attacks and finish them quite
easily. Once the Reborn jedi is killed, ride the little gust of air over
to the platform where the jedi came from. Kill the greenheads, fill up
on the ammo regen unit, and proceed down the hallway. You'll find a door
at the end, with a shield regen unit next to it. Through the door there
is another Reborn Jedi waiting. Use the technique described before, and
go up the stairs and out the door. Waste the three greenheads, and check
out the droid behind the glass panel. Push the orange button to let him
out. Follow the droid on to the lift, and you'll move on to the next
Walkthrough for Level 12 (bespin_streets)
Force Powers Gained - Force Grip Rank 1
Head straight from the lift and jump onto the ledge with the two
health canisters. Open the door, but don't go through...there's a few
tripmines inside. Destroy them with a detonator and proceed through.
Kill the enemy, and pick up a new gun, the imperial heavy repeater. Flip
the orange switch on the console (hard to see at first...it has a small
triangle on it). This lowers the lift outside that the droid is waiting
by. hurry back out to the droid, and follow him out the door, and get
ready for a hard part. You have to make your way down a long hallway
filled with tripmines, but you have to set them off first so they don't
hurt the droid. to make things worse, you have a whole mess of guys
shooting at you from the right. To make this part MUCH easier, switch
to your newly found imperial repeater, and use the alt-fire on both the
enemies to your right, as well as the tripmines. It's powerful enough
to kill an enemy in one shot, and you can take out the tripmines from
far enough away so that neither you or the droid take any damage. Go
through the door at the end, into a room with 2 TIE fighters and a bunch
of enemies. Remember, you still have to protect the droid. While
you're wasting the guys, the droid will make its way over to a switch on
the wall, next to a door. This opens a secret area. The droid will
retire back into a little compartment, while you can fill up using the
ammo regen unit inside. Walk back out when you're done, and take the
other door out of the TIE room.
This new room has a bunch of gray storage units and two doors.
A bunch of enemies will come out of the door on the left side, and after
killing them, you should move over to the right and go through the door
with the saber-lock. You will now be in a large area with two red
shuttlepod craft. go through the door on your left, kill the guys in
this room, then go back out into the bay to finish off the rest. As
soon as you make our way to the door at the other end, a Reborn jedi
will jump down and attack. After you kill him, the door next to you
will be unlocked. Go through and listen to a short conversation with
one of the friendly city security officers. Proceed through the next
Help from the locals
Going through the door, you'll pass a checkpoint, and move out
on to a street. Kill the various enemies while moving down the street
to your left. Turn left again by the red craft, and head down the
street to help the security officers who are pinned down by an enemy in
a turret gun. Kill the gunner and hop in if you can, and finish off the
remaining forces. Head through the door on the left, into a large bay
with a lift on the far wall. The security officers will remain in the
bay, shooting up at the enemies on the ledge. Take the lift up, and go
around the ledge to the right. Take a left where the ledge forks, and
then left again. Continue on, moving back above the street you were just
fighting on. You should come to a door at the end of the ledge. Inside,
there is a door to your immediate left, with a lounge that has a shield
regen unit. Use it, then go back out into the room and take the other
door, leading to a hallway. The room at the end of the hallway will
have a door on the left with a saber-lock, and a door on the right
which leads out to another ledge. Open the saber lock to let out 2
security officials, then go through the other door. You'll have to
wade through a bunch of enemies on this ledge, making your way around
until you are looking over a large black pit. There should be a lift
at the end of your ledge, on the left. Take it down, walk around the
pit to the lift on the other side. Take it up, then get over to the
door on this new ledge. Wipe out the guys in the room, and press the
orange switch on the wall. This opens the large cargo door right by
the pit. Go back down the lift and through the big doorway.
In this new area, you should see two statues that look like the
washington monument. A Reborn jedi is waiting behind each of them. Get
ready to use your Force Speed again, and waste 'em. After this, walk up
the ramp and take the lift to your right. Move around the ledge and get
ready to cross the bridge. Walk slowly...after you get to a certain
point, a bunch of tripmines will activate and enemies will appear on the
other side. Use detonators or the alt-fire on the repeator to set them
off, and then proceed over the bridge. Go around the ledge to the right
and look down. There will be two greenheads waiting, and a small pool
of water along the wall. Jump down into the water to break your fall,
kill the 2 guys, and proceed through the door. Walk slowly down this
hallway and be ready to snipe a greenhead that is waiting up on a high
ledge over to the right. Continue down the hallway until you reach the
door at the end. Be ready for a couple greenheads and some old
friends...four stormtroopers. The small room across from the stairs has
an ammo regen unit, and the other small room has a shield regen unit.
Go through the door and stand on the lift. You'll hear a stormtrooper
leaving some of the greenheads behind. Go up the lift, and clear the
room at the top. To your right is a door with a lock, and straight ahead
is a door leading outside to a landing bay. Go out this door and be
ready to deal with a Reborn jedi and two imperial officers. Once
they're all dead, snag the officer's key and go back through the locked
door, on to level 13.
Walkthrough for Level 13 (bespin_platform)
Force Powers Gained - Force Lightning Rank 1, Lightsaber Defense Rank 2
Alt-Fire Their Asses
After walking a few steps forward, a Reborn jedi will drop down
on top of you. Do the usual routine...speed and slash, then move to the
door at the end. You will see a bunch of stormtroopers further down in
the room, and two tripmines blocking your path. There are two doors
along the left wall, and two along the right. Notice that the ones on
the right have a lock by them. use the repeater's alt fire on the mines,
and then go in the room to your immediate left. Kill the two troopers
and the officer, and grab some ammo on the shelf. Return out into the
hallway, and kill the troopers in the large area. You'll pick up a new
weapon here. You'll see a lift to the right, a door in front of you,
and one on the left as well. These both lead to the same area, so just
take the one straight ahead. You will see a whole bunch of tripmines
blocking your path up ahead. One well placed energy charge from the
repeater's alt-fire will clear them all out. Destroy the floor-mounted
turret here as well. Continue around the corner and snipe the floor
turret at the far end of the hallway.
C3P0 and R2-D2!
Now go through the door to your right. You'll encounter a number
of troopers here. Grab the two health canisters on top of the yellow
crates, then head under the stairs to hear c3Po and R2-D2 make a few
comments. Go up the stairs and take the ledge around to the left and
through the door. in this room, kill the imperial officer and take his
security key. Go out of the room with your two favorite droids =) take a
left, and go back to the area with the lift and the 2 doors. Go on the
lift, but don't push the button yet. Look up, and you'll see two tripmines.
Snipe them, and then ride up. In the next hallway there are four
stormtroopers. Waste them and continue along to the end. A hover droid
will break through the ceiling...take care of it with a saber throw.
Unlock the door, and get ready for a Reborn jedi on the other side. Kill
him and the troopers in this room, then look out the window. If you zoom
in, you can see Desann's apprentice, that little bitch that killed Jan!
Hit the orange switch, head out of the room into the hallway again, and
kill the troopers that have appeared. Take the lift down (the button is
next to the door, if you need to bring it back up), and get ready for a
whole mess of troopers. AFter they're dead, head through the right door,
past C3P0's room, to the door with the six green lights along the bottom.
Go through the door and you'll see a cutscene between the apprentice and
Kyle. She explains how Desann followed him to the Valley of the Jedi,
and has been converting his troops into the Reborn jedi you've been
fighting. After the scene is over, you must get to fight her.
Strategy for Apprentice
She uses a lightsaber...so what should you do? That's right, go
back to the trusty Force Speed + lightsaber combo. There is a health
canister in one of the tunnels on the lower level if you need it. She
will take a considerable number more hits to defeat, and she uses some
new moves that the Reborn could not do. You will likely experience the
Force Grip, which slowly drains your health. If she does this to you,
switch to your Force Push to break her hold. Other than that, just keep
using Force Speed to avoid her attacks, and get some hits in of your own.
She will fall after you defeat her, but does not die. Another cutscene
will start, with Kyle using Force Grip to hold her over the black pit.
She breaks down and explains that Jan is not dead! They are holding her
on an asteroid base in the Lenico belt. Kyle spares her life, and takes
the hauler to the base. On the way he tells Lando to let Luke know about
Desann's invasion of the valley.
Walkthrough for Level 14 (cairn_bay)
Force Powers Gained - Lightsaber Throw Rank 2, Lightsaber Offense - Fast
NOTE: This is the first time your saber offense level is upgraded.
Until now, you've only had the medium style to use. to switch to a
different saber style, push the default "L" key. The half-circle bar
on you hud will change color. Basically, this new style is good for
light attacks but endless combos.
You start off in a large bay, next to the hauler. Get ready,
because there are troopers patrolling close by. Kill the four that
attack you, and make sure to get the four more up on the walk way.
There are two rooms on the side of the bay, each with various supplies a
nd a door in the corner. Go in the room on the left, and through the
door. This next small section will have a door around the corner, and
another up a short ramp, by the security monitor on the wall. go up to
this door, and you'll hear two troopers talking about all the trouble
you caused way back on kejim post =). Don't go through this door yet.
Go through the other one around the corner. You'll see Luke drop down
and slash a trooper. He and Kyle have a small cutscene together, while
walking out into the next large bay. There will be a sudden attack, so
be prepared for some troopers and four Reborn jedi. After you're done,
Luke tells you to continue searching for the Doomgiver, the ship Jan's
being held on.
Hard to Breathe?
This new bay is laid out almost exactly like the one you started
in...you came up through the small room on the right during the cutscene.
Face the walkway, and go into the door on the left. you'll go up
through a long corridor, encountering a few troopers along the way. At
the top is a room with a few officers and troopers. Kill them, grab the
key, and then look at the panel by the window. One of the buttons has a
different pattern...click it, and watch one of the best moments in the
game: a security forcefield deactivating and a whole cargo bay full of
stormtroopers screaming as they fly out into space. Turn around and use
the shield regen unit, open the supply crate and pick up a portable
sentry unit, then press the other two switches on both side of the wall.
These turn on the lifts in the big bay you just emptied out =). Move
back down the hallway, across the cargo bay full of crates, and through
the opposite door. There will be a few troopers waiting for you as you
go along. Once through the door, you will be in the same small section
where you heard the troopers making remarks about the kejim incident.
Go through the door by the display, and you will be in the large bay you
just saw through the window. This is the central area that all three
similar bays connect to; you can see the three humongous doors leading
to them. Take out the troopers on the top of each lift, then take the
one on the left. At the top of the lift, turn around to face the bay,
and check out the two large ventilation ducts hanging from the ceiling
in front of you. Jump to the first one, and then over to the second one.
Turn to the wall while standing on the second duct, and slash it with
your saber. You will expose a secret area with a portable sentry and a
few other goodies. Now, hop back over to the top of the lift, and head
inside the control room.
This room has four officers and two more troopers...be sure to
get the supply key. Move over to the console on the far left side of the
room. Hit the dark red panel first...this lights up a section, and if
you look down in the bay, one of the doors now has white lights instead
of red ones. If you cycle through this panel, you'll see the lights for
each bay change color. All you're doing here is effectively unlocking
one bay. Make sure the bay on the right is unlocked, then move to the
panel at the other end of the room. This will open whichever door has
been unlocked by the first console...in your case, the right one.
You will see a few troops inside, standing around a large white ship.
The large doors don't stay open for very long, so take the lift down and
Playing in the Vents
Take care of the guys in around the ship and the ones above you.
In the room to the left there is a supply crate with a shield booster.
Now, go out to the ship and jump up on the cockpit. From here you can
jump on the platform above you. Both doors up here are locked, but
that's ok. Look up and blast the breakable grate covering the vent,
and jump in. Walk ahead and turn right at the first intersection.
There should be a blue forcefield on the floor. Push the switch on the
wall to turn it off, and drop down. Kill the Reborn jedi ahead of you,
and then walk forward and to the right, down a long passage. Turn left
at the end, and deactivate this second floor forcefield. Drop down, and
with your back to the blue panel, take the hallway on your right. This
leads to another forcefield. Drop down and you will see yet another one
blocking a breakable grate. Drop down through the grate and handle the
troopers and officers, picking up another key in the process. This new
room will have two windowed security booths on each side. The one on the
left also has a forcefield type switch around the corner...make sure it's
red, as this will deactivate the three ceiling turrets in the next room.
Go down the ramp and through the door you just opened.
Fun with Turbolifts
This room has a number of turbolift doors, and only one of them
is open. Fill up on the ammo regen unit to your left, and then go to
the far end of the room for a supply crate containing a seeker drone.
When you're done, hop in the open turbolift shaft. You'll be able to
see a red tunnel with a breakable grate above your head. Jump up
through, and notice that there is an active turbolift moving up and
down. Wait for the lift to pass by, and then jump on top. One floor
above the vent you crawled out of, there is a green-lit area for you
to jump to. This leads to another shaft. Jump on the lift here, and
then look for an open doorway while you're riding. It's tricky to
balance on, but move forward on to the ledge of this doorway, and then
jump across to the other shaft. Walk through to one more shaft, where
you'll see a turbolift with a broken roof, drop down inside. Wait until
it gets to the bottom, then walk into the door for the next level.
Walkthrough for Level 15 (cairn_assembly)
Force Powers Gained - Mind Trick Rank 2, Force Grip Rank 2
Mind Trick, anyone?
As you walk out of the shaft, you'll be immediately greeted with
turrets and a bunch of troopers. I recommend taking out the turrets
first with saber throws. Now, notice that the only door out of this
room is locked. Look through the security booth window, and mind trick
the officer. He'll walk over and open the door. Move to the next door,
and go out into the observation room. Kill the two officers and the
troopers, and go up the lift on your right. In the control room at the
top, kill the guards, use the shield regen unit if needed, and hit the
button on the console array. ride the lift back down, and go through
the door up the small ramp. Take this lift down and go out into the
maintenance area. Clear out the troops, and hop up on the tall stack
of boxes. From here you'll be able to get to the first platform on
the structure in the middle. Jump on the second platform, and look at
the ledge on one side of the room. See the breakable grate? Hop on
the rail that is closest to the ledge, and get over to through the
grate. inside this small room, you need to destroy the four electric
generators. This causes a bunch of explosions back in the bay, and will
blow up a cargo door at the bottom. Make your way back down through this
door, and into the next room.
Clear out the five or six troops here, then go up the walkway to
the door on the right. Take out the enemies in this control room, and
then check out the security camera display on the left. Cycle through
and you'll see Admiral Fyaar talking to a Reborn Jedi. Continue out of
this room, down the short hallway to another area, where you're greeted
by more troopers and a floor turret. After you finish them, take the
door on the left, at the bottom of the ramp. There is an electric field
covering the entire floor in this next room. I found it best to snipe
all the enemies you can see, and then jump from box to box without any
distractions. Make your way around the large vessel in the middle of
the room, and then jump inside the open section. Take the lift up to
the top level, then climb outside one of the windows where you'll be
able to drop down on the walkway. Walk around and use the ammo regen
unit. If you stand on top of this, you can jump up on top of the
security booth, and open the supply crate for another seeker drone.
Go inside the booth, press the two red buttons, then rde the lift back
down to the floor. you can now safely walk across the floor and go
through a cargo bay door. Kill the three troopers in here, and advance
to the next bay.
Good God, Peacock Robots!
Same situation here, more troopers to deal with, as well as a
turret. Go up the walkway on the right and into the next room. You will
be blocked by six tripmines. Detonate them, walk through, and you'll
hear the admiral radioing the station, wondering where all of his troops
went =). Continue through to the right, and down the lift. Go to the
supply shelf if you need to, and then out the door. You'll go out into
another large bay, where two Reborn Jedi are waiting. Take care of them
and move through the cargo doors to the left. in the next room, two
giant robots will explode out of some crates...I call them peacock robots,
because well, the have long legs and parts that resemble a feather plume.
Whatever. They might take a while to beat. When you're done, go up the
walkway on the right, through the door, and face another Reborn Jedi.
Proceed through the door and walk toward the lift. Before you go up,
listen and you'll hear an officer berating one of the rookie troopers.
Go up and clear the next area, and open the supply crate for a portable
assault sentry. Move to the ramp and out the doorway on the left. The
next area has a couple troopers and a bunch of officers...make sure you
grab two supply keys. Hit the red switch at the end, then head back out
of the room to face a Reborn Jedi. Go down the lift, out the door and
into the room where you faced the two robots. Another Reborn Jedi is
waiting. Slice through him, go through the cargo doors to the next bay
where you'll greet two more Rebon Jedi. go forward toward the assault
ship, and then take care of the AT-ST. Go past the ship to the left,
through the giant doors. In this next room you have to kill six
troopers and 2 floor turrets. Climb up the stairs at the end and raid
the supply shelves, and then drop down underneath the stairs, where
there are a whole bunch of tripmines. There are regen units on each end
of this section. Set off the mines, get to the middle of the passage,
and then drop down in the hole to finish the level.
Walkthrough for Level 16 (cairn_reactor)
Force Powers Gained - None
Beams o' Death
You'll see a Reborn Jedi in front of you. Start shooting him,
and he'll advance toward you, probably getting zapped by one of the green
energy beams. Walk forward, avoiding the beams, until the passage stops.
You'll need to go right down the next section, and through a door on the
left. However, to get around the beam firing in the passage, use Force
Speed as soon as there is a gap. At the end of the next hallway is a
Reborn jedi. Finish him, and then look at the next section of the
passage. You need to do the opposite of what you just did...use Force
Speed again, but head left and turn right into the passage. A Reborn
Jedi will pop out once you turn the corner. To navigate past these next
beams, shoot each of the pink crystals. The one in the middle will blast
a hole in the wall. Move over to it, but be careful, there's another
beam in this hallway with a slower cycle. Force Speed-run to the right,
and halfway down there is a small section on the right with a dead jedi
and two health kits. Continue down the long hallway you were just in,
hang a right at the end, and then take another right, into a small room
with four beams firing outward. Hit the red switch, and all the lasers
will stop. Head back down the passage you came from, to the hole that
you climbed through. To do this, face your back to the switch, and head
down the passage that has a left turn. Take this left, make one more
left turn, and you'll be in the long hallway again. Right when you're
by the hole, another Reborn Jedi will drop from the ceiling. When he's
dead, hop up on the pipes where he dropped from. Continue hopping up
the pipes, and move out into a room with a central shaft and thin
platforms fanning out from it. You need to hop up from one to the other,
but there are lasers shooting above each one. Time your jumps, and once
you're at the top, one of the planks will have a door above it. Move
through and kill the four guards, then progress forward into the energy
Heh heh, Shaft
This is an extremely long room, with three walkways on each side;
a top, middle, and bottom one. Go right, and drop down to the middle
walkway, using the pipes. Walk through to the next section of the shaft,
and drop down on the pipes to make your way across to the left side.
Jump on the middle walkway to continue through. There is a supply shelf
and three troops on the ground in the next small section...don't drop down
unless you really have to; it's a pain to get back up. Again, walk across
the pipes to the right side of the shaft, and jump up on the small ledge
on the passageway. Go around this short little tunnel and back out to
the shaft. Again, the pipes are your friends...walk across to the left
side again and jump up to a similiar passage. Wait here a moment and
listen to the troopers bitching about the Reborn. Walk around, waste 'em,
and look into the final section of the shaft. At the end, there are
three security areas with troopers behind them. Don't worry, you'll be
able to locate them because they'll be shooting at you out of the window
slots. Snipe them, and then look out at the station to closest to you,
by the wall. See the two curved pipes underneath it? Jump down and
then head on up to them. Hop up into the hole above your head, and kill
any troopers you might have missed.
Shaft part 2
Head out the door, and onto the next platform, where you'll see
more of the shaft. Kill the guys here, then jump down on it. You can
walk on the shaft itself, but those large rotating blades are
electrified. Make your way forward, and halfway through you'll fight a
Reborn Jedi. At the end, you'll have to kill four troopers and three
floor turrets. Hop up on the ledge they were on, and continue through
the next two doors into the next area. Kill the big robot, and snipe
the four troopers shooting you from above. Look to your left...there
is a supply crate. Go to the right, kill the guards and take the lift
down to kill the officer and grab his key. If you want the portable
assault sentry that's back in that crate, don't push the button here
yet. Go back up the lift and grab the sentry, then come back down for
the button. The platform you're on will begin moving around the wall.
Get ready for a tricky part. After you get part way around, two
troopers with rocketlaunchers begin shooting, destroying the large clamps
your cart is riding on! It would best best to hop out of it now...
they'll blow it up anyway. Run along the left ledge in the middle of
each clamp, making short hops between them. Get around to the end, and
you'll be able to take out one of the troops who has a launcher. ride
the lift up and take out the three troopers here. Go out the door and
across the small bridge, where you can kill the other trooper that was
shooting rockets. Once you get to the door, go around either side of
this wide ledge to get some goodies. Head back to the door and go
through to the next area.
Fun with Lifts
In here you will see two small lifts on either side that move
down, and a larger one on the opposite end that goes up. Go around and
take the lift that goes up. Kill the four officers on this level and hit
the red button. notice that there is a locked door. Take the large lift
back down, then ride one of the smaller lifts to the lower level. Clear
the area, scope out the supply crate if you want, then ride the larger
lift here down to another area. Kill the Reborn Jedi and the four
officers, and make sure to grab the security key. Take the lifts all
the way back up to the top level; you can now unlock that door. Kill
the three guards on the bridge, then through the door and on to level 17.
Walkthrough for Level 17 (cairn_dock1)
Force Powers Gained - Force Pull Rank 3, Force Push Rank 3
Walk through into the room filled with crates. Ahead of you is
a locked door, to the left is a cargo door, and to the right, a normal
door. Through the cargo door there are a number of rooms leading to
stockpiles of supplies. No enemies, no secrets, and no switches - just
supplies. i won't go into any detail there...just go in if you need to,
and get back to the crate room. Go through the only other door, and
you'll see a room with four display cases holding some cool black armor.
Proceed down the stairs, through the door, and into a large area with a
bunch of platforms. Here you will meet a new type of Jedi...one that
has lightsaber resistant armor, doh! They are faster than the other
Reborn Jedi, and can also use Force Grip. You'll have to beat two of
them...My advice is to stick with the patented force speed/saber slash
combo. When they're dead, some troopers will come out on the clear
platform across the room. Waste them and climb up the stairs, kill the
officer and take his security key. Backtrack all the way to the crate
room, and unlock that last door. Proceed through until the room with
the blue consoles. Hit the switch, and Kyle will remark that he sees
too many troops to fight through...you'll have to use stealth.
Sneak Sneak Sneak
Ride down the lift to your right, go down the ramp and through
the door leading out into the large area. Now, follow these instructions
exactly and you won't have any problems with alarms. Go to your left
and peek out from behind the boxes. There will be a trooper very close
to you. Mind trick him and run to the left corner of the room. From
here you can jump up on to the sloped ledge. Look up the ledge, and see
the one trooper standing guard, and another patrolling the bridge above.
Mind trick them both (yes you can reach from here), and then follow the
ledge up and stop at the top corner, behind the trooper. Mind trick both
of them again, and use your rifle to vaporize the one in front of you.
Next, keep mind tricking the one on the bridge, until he reaches to the
end of the bridge closest to you and stops. Vaporize him too. Now, creep
forward and mind trick all of the troops on the ground, and then make your
way under the bridge. From the other side, you should be able to jump up
on top. Now, look over to your left, and drop down to the roof of the
building below. You should see a breakable grate here, smash it and drop
in. You will land on a ledge between an officer and an alarm panel.
Kill him before he can reach it, and then shoot the troops below. It's ok
if they saw you, because none of the troops outside this room are alerted.
Hop to the walkway across the room, stand at the blue panel and look out
the window. The switch in front of you will turn off those green pulsing
electric towers. You'll have to use Force Speed to make it through in
time. Flip the switch, hurry out the crawlspace to your left, and jump
toward the green towers. Turn on Force Speed, go to the left of the
towers, and run along the gap in between them. At the end will be a few
stairs leading to three officers by a console. It's ok if they see you,
just kill them before they run away to any alarms. Make sure to get the
key as well. Now move along to the small passageway on the right.
You'll move towards another large area where a whole platform of
troopers will be rising up to your level. It's ok if they see you.. the
alarm panel in this area is being worked on by a droid. Kill the
troopers and the officer, and go over to the corner by the two doors.
Notice you need a key for one of them, but you didn't find a key on that
last officer. Well, go look out by the ammo regen unit, and the key is
sitting on a small crate next to the console. Yes, that huge oddly
shaped object is a key. I have no idea why the scale is so off...perhaps
so people wouldn't miss it. I assumed it was just a tool or something,
and spent a half hour trying to find it somewhere else.
Sneaking x 2
Moving on...go back to the door and unlock it. Take the lift up,
and check out the blue console on your left. When you push it, notice
that the big cargo lift out in the main area is retracted. Continue down
the stairs, through the door, and up the other stairs to a new console.
See all the troopers? Hit the switch and they're not a problem anymore.
Continue through the next door, take the lift down and walk across the
area you just cleared out. At the far end is an open door...don't run
through it too fast; there are electric pipes on the other side.
Navigate around them and go out to the next area. A large electrical
field is between you and the next door, with some troopers and an officer
next to it. Mind trick all of them, then move to the other end of the
walkway on your side. Hop up on the pipes, moving over the top of the
big generator, and then drop down on the other side, using more pipes.
Take out the officer first, and then the troopers...they'll be too busy
shooting to try for the alarm. Go through the door, around some more
electrical pipes, and then on to the next room.
One last Sneak, for old time's sake
Stop as soon as you get out of the pipe room. Look up and to
the right. There is a breakable grate on a high ledge. Jump up and
break it for a secret. Now drop down, but do not go through the door.
To the left of the door, above a short column, is a hole leading to the
other side. Jump up and crawl through. The room on the other side is
full of officers, but as long as you hug the ledge and stay crouched,
they won't see you. Move all the way left, to the end of the ledge, and
look down. See the three officers talking to each other? These are the
only ones you'll have to deal with. Look across the room, and make sure
you see the door. This next part can be a bit tricky, so I'll make some
bullet points to make sure you get through ok.
- Go to the switch on your ledge, and have your mind trick and
light goggles ready (the switch kills the lights)
- Hit the switch, then run over on top of the 3 officers and
mind trick all three
- Jump down, walk directly across the room to the door, turn
around and mind trick the three officers again
- It will now be safe to open the door
You must do those steps EXTREMELY quickly, otherwise the mind
trick effect will wear off and the officers will notice you. Once
through the door, you'll be right at another door. Most likely you'll
be able to hear a Reborn Jedi on the other side. Go through, but kill
the two officers next to him first. If you don't they'll scurry away
through the boxes to hit the alarm. After killing eveyone, jump over
all the boxes and get to the end of the room. Go through the door, up
the lift, and out on to the walkway. The large structure next to you is
actually the top of the Doomgiver ship. Follow the platform around to
the bridge, and you'll see the door is locked. Move around to the other
side to find the open door. Once you're in, you'll see a cutscene to
end the level.
Walkthrough for Level 18 (doom_comm)
Force Powers Gained - Force Jump Rank 3, Mind Trick Rank 3, Force
Lightning Rank 2
Make It So
This level starts off with a video showing Kyle on the bridge,
speaking to Luke. He'll learn the new objective; search for the
communications array, and radio Rogue Squadron so they can come destroy
the ship. Easy enough =). Drop down to the room below; don't bother
with any of the consoles, they don't do anything. A whole bunch of
troopers will rush in, and there are about 14 total that you'll have to
kill. outside of this room on either side of the door, are ammo supply
shelves. Stock up, then follow the hallway around and take the lift
down to the next level. More troopers and two ceiling turrets are here.
i'd suggest waiting by the lift, let the troopers come to you, and then
peek around and snipe each of the turrets. Go down the few stairs and
hit the red switch. Turn around and face the troopers and the officers
coming through the door, and make sure to pick up the key. Continue
through and explore the rooms on your left and right for more goodies,
then head straight to the next lift. A Reborn Jedi will be waiting as
you open the door; this should be old hat by now...speed and slash him.
At the bottom of this next lift is a room with a sole officer. Kill him
and get the key, then proceed down the ramp. You once again have a door
on either side, and locked door to the front. The right and left doors
lead to more small goodie rooms, and they both have breakable panels in
the ceiling, leading up to small corridors. The room on the right leads
up to an area with some medical hover drones and a secret supply crate
at the end. however, you don't have the key for this yet. The room on
the left has a similar area, also with medical drones, but it has a floor
grate that drops you into the next area.
Getting Loopy in the Vents
Take the left room first, jump up and deal with the drones. As
with most of the flying drones in the game, you can take these guys out
with one saber throw. Try to avoid their attacks, because your view will
turn all funky if you get hit. Walk around until you find the grate that
drops you into the next room (don't worry about getting lost, it's the
only way out). This room contains one guard at a console, and a several
droids behind forcefields. Once down, kill the guard and take his key for
that secret crate. You can now open the door to get back to the room you
were just in, allowing quick access into the goodie room and up into the
ceiling again for that secret. Once you've got it, head back to the droid
room. Pushing the red button on the console will give you control of one
of those droids. Move back into the other room, up the ramp, and go
through the small forcefield on the left. Move down to this new room,
and activate the button that the black droid is standing in front of (you
may need to wait a few seconds for the droid to move out of your way).
That button opens the locked door in the right goodie room. Switch back
to Kyle and then proceed to through the goodie room, and kill the troopers
that have now been alerted to your presense. At the end of this room, take
the lift down, and then stop for a minute. Go forward, and examine the
yellow door ahead of you, and the other yellow door down the stairs. You
are in the loading room for a tram station...once you bring the trams down,
you'll be able to go through the doors. Go out the other door and prepare
for some peacock robot action. Actually, all you need to do for the two of
them is use Force Push to throw them out into the pit. Go up on the
walkway and deal with the ceiling turrets, and then turn your attention to
the platform with the row of vertical pipes. Walk around it and break the
glass to drop to a new area. You should hear some more hoverdrones
so get your saber ready. Proceed all the way down to the end and take the
lift up. This new room has a few easy guards, knock them down and
ahead to the tram control room. Press the four red buttons by the window,
and you'll see the four trams come down the track. See what I meant before
about using the yellow doors to get to them? Good. now do it. Go out the
right door from the control room, on to the walkway. You'll see that
unfortunately, the trams have come loaded with stormtroopers. Have fun
pushing them into the pit, and then make your way down to the room on the
right, and enter the tram at the top of the stairs. Push the button to
get it down the track.
At the end, go out and head left, to deal with a whole slew of
floor turrets and troopers. Kill the officer to get his key, then unlock
the security door and go through. Congrats, you've found the comm array.
Dispense with the rest of the turrets and troopers in here, then go around
to the large red display. Press it, and discover it's offline. Drat.
Time for a major jumping puzzle. Take the door to your right, down the
stairs, and out into a giant room. The "green" control room will be right
in front of you. Go forward and check the display...notice that's offline
as well, and a bunch of characters are cycling through the screen.
Notice that the symbol you need (as displayed in your objectives) is one
of them. OK, you'll have to find a way to get this console working first.
Note that there are three codes you need to set (red, green, and blue),
and there are three small control rooms in this large area (again, a red
one, green one, and blue one). Hmm, more of that pesky coincidence stuff.
Go down the stairs to the left of the green control room, and ride the
lift down. Holllly crap. I bet you can tell this is going to be fun.
There is a separate control cube for each code in each color, and for
some reason they're set up in the most inaccessible way possible. You
need to find the consoles with the codes that match the ones from your
objectives, and turn 'em on. Then you can activate the three colored
control booths in the room above you, and finally, use the array. Ack.
Let's analyze the layout of the cubes first. They're set up in a
3x3x3 box, with 9 red cubes on top, 9 greens in the middle, and 9 blues
on the bottom. Hopefully this will be apparent to you. Now, looking at
the large room vertically, each column of cubes contains the same icon.
(i.e. the red cube in front of you has the diamond code w/ the line
through it...the green cube directly below will have the same code, and
the blue cube below that has the same code as well). See where I'm
going with this? Consult the three diagrams below to get the location
of each code:
Red Level Green Level Blue Level
___ ___ ___ ___ ___ ___ ___ ___ ___
| | | | | | | | | | | |
|___|___|___| |___|___|___| |___|_X_|___|
| | | | | | | | | | | |
|___|___|___| |___|___|___| |___|___|___|
| | | | | | | | | | | |
|_X_|___|___| |___|___|_X_| |___|___|___|
As to how to jump there, I'll leave that for you to decide. There really
isn't one better way over another. When you reach each cube, just hit
the panel...the icon will faintly light up, and you'll hear a bad kind
of beep, but nothing else will happen. Take this piece of advice: with
all the jumps you're going to be making, be wary of your force meter.
Now that you have Force Jump Rank 3, you'll have enough height to reach
the necessary cubes, but the longer you're in the air, the more your
meter will go down. I know a few of my jumps got cut short because I
wasn't paying attention.
Oh, those Rogues
Once all three code panels have been turned on, take the lift
back up, and go into each of the colored control booths. They work now,
of course. Turn them all on, and your objectives will be updated. Go
back into the room with the big red display panel, and hit the console.
You'll see a cutscene of Kyle talking to the Rogue Squadron, and you gain
another task of disabling the shields. A neat CG sequence follows, where
the X wings arrive at the Doomgiver. Kyle scans the diagrams of the ship,
locates the cells, and you can procede on your way. Head back out by the
three colored control booths, and take the doorway behind the blue one.
This walkway takes you to the next level.
Walkthrough for Level 19 (doom_detention)
Force Powers Gained - Force Heal Rank 3
Gunning for TIEs
Head down the hallway, turn to the right, and take care of the
troopers by the door. Go through into a large bay with a window. To
your right is a supply crate; you'll get the key for it in a bit. On
each end of this room, up the stairs to your left, are shield and ammo
regen units. Clear out the troopers and the officers, and pick up the
security key. Go up the stairs and through the locked door on the end
of the thin walkway. Take the lift down to battle a shadowtrooper and
an officer. Grab his key, and then hit the console. You will now have
control of a large gun on the ship...pick off a few of those TIEs for
your rogue buddies. You have to lead your shots quite a bit to hit them.
Note that this has no effect at all on your progress; its just fun to
blast those TIEs. When you're done fooling around, head back up the
lift, and you can now access that supply crate you passed on your way
into the big room. Grab the assualt sentry from inside, then proceed to
the end of the room. Over the door is a ceiling turret; take it out and
go through to find more troopers. Pick up the random goodies and ammo,
then move around to the left and out into a giant empty bay. Empty,
except for troops.
Bye Bye, Fellas
Wipe these guys out and go through the door to the next room.
In here, take the left door (the one ahead is locked). This next room
has two small doors right next to each other. The one on the left has
controls for the bay you just came out of, and the one on the right has
controls for the one you'll go through later. Go to the each one, hit
the button on the left, and test out the blue lined screen next to it...
this lowers the forcefield and opens the doors to space. This won't do
much for the left side, but in the small room on the right, through the
window you can see all those poor troopers...press the blue section and
they'll be sucked out into space. Don't forget the red button while
you're here too. Then go back out into the bay you came from. Ride the
big lift down, but don't go forward into the hallway yet. Turn around
and crouch in the dark area for a secret cubby hiding a health canister.
Now proceed down the hallway and kill the two peacock robots.
Get Over Here!
The next large area features 6 ceiling turrets and a bunch of
troopers on the walkway above you. I took out the turrets first with
the blaster rifle, then had a fun time jumping up and Force Pulling the
troopers, yanking them off the ledge. Once you're done, take the lift up.
In the two red lit areas along the ledge way over to the left, you'll
find some goodies. Go into the small control booth and hit the switch.
The large door you came out of will close, and then the doors next to
them will open. Go back down and along this new hallway...there's only
one robot to deal with this time. At the end, wait for the lift to
come down, then ride it up to the bay where you previously sucked out
the troopers. Take the door to your left, and then turn left again
into the exact type of two-door room you encountered before (the one
that led to the 2 consoles). You only need to go in the right one this
time. Suck the troops out, remember to close up the door, and then go
out to this third bay. There's no need to go down the big lift...just
continue through the far door. Proceed through the hallway and around
to the left, killing troopers as you go.
There will be a quiz...
The next area will have some goodies over to the left, and a
locked door to the right. Look above the door to spot the way
through....jump up on the pipes and through the breakable grate. Hang
out in the ceiling for a while and listen to the conversations the
troopers are having...some are pretty funny. When you're ready, blast
down through to the room below, and be prepared for a whole bunch of
troopers and officers. One of the troops has a rocket launcher...try to
get close to him and slash him first. After everyone's dead, be sure to
get the security key off one of the officers, and proceed through the
locked door and down the lift. Move around behind you in this area to go
through the door and into the security station. Waste the officer, then
go through the door to the left to fight a shadowtrooper. Continue
through the next door, kill the four troopers and move down the long
hallway and through the next door. There are some supplies on shelves
by the door if you need them. Move out into the large bay with the
white imperial craft. (Note, you'll see a door directly across from you
on the other side. You would have come out here if you'd gone right
out of the security station instead of left. However, the path you
would have taken is identical...one shadowtrooper, some regular troops,
Get Your Woman Back
In this new bay you'll encounter some troopers and two Reborn
Jedi. Go up the stairs closest to you, and into the door in the corner.
In this next area, you'll see an officer through the window. Mind trick
him and he'll open the door for you. Proceed past him to the four cells
at the end. Unlock the one on the left, and enjoy the happy reunion with
Jan. In the cutscene you'll find out that Desann is planning to invade
the Jedi academy...eep. All the more reason to get going on destroying
the shields. As soon as the scene is over, the officer you mind tricked
before will run out. Kill him, and then you'll have to use teamwork to
get out the rest of the doors. You'll basically play leapfrog....Jan
holds down the first switch, opening the door to expose the next switch.
Run through and push it, which will open the next one for her to go
through, etc. Do this a few more times until you get back out to the
bay together. Guy the few remaining troopers, and then run to the red
door on the other end. Don't worry, in the following cutscene it'll
show you guys going right through. Kyle tells Jan to prep an escape
pod, while he goes onward to the shields.
Walkthrough for Level 20 (doom_detention)
Force Powers Gained - Force Grip Rank 3
Move out of this room and on to a long ledge that curves around
a circular room with a pit and a large structure in the middle. Practice
your new and improved Force Grip to hurl the 8 or 9 troops into the pit,
and then take the first door on your left. Walk down the stairs, hang a
right, and check out the curved hallway. There are 4 peacock robots in
here...move all the way down this hallway to the end, ignoring the steps
up to the right for now. Once you're at the end, and shoot out the
turret, go up these stairs into a control room. Take out the officers
and troops, use the shield regen unit, and flip the switch by the
window. Look out and you'll see an extra support strut extending out to
the structure in the middle. Go out of the room, back down the stairs,
and stop when you're under the destroyed turret. Face the hallway and
notice all of the locked red-lit doors along the right. Move back along
the hallway, counting those doors as you go. turn left at the 6th door,
and go up the stairs and straight out to the ledge (take note of the door
to your left as you go up the stairs). When you come out the door,
you'll be looking straight where you need to go. Hop down on the pipe,
and jump up to the door. You'll need to open it using the switch on the
right...it's difficult, but you can inch your way over. Inside the
structure there will be four closed window panels on the floor. Jump up
to the ledge above, kill the troopers and the officer, and take his
security key. Hop down, exit the structure, move back along the pipe,
and go straight through the door again (you'll see the troopers pouring
out of it). This time, go into that side room at the top of the stairs.
Unlock the door in this room, and then turn to your right to press the
red button. You'll see a cutscene of those four window panels opening
up. go back out to the ledge, along the pipe and into the structure.
Hop down in the hole on the left that is furthest from the door.
Mucking around in the Tunnels
Walk through the tunnels all the way to the end, then look up.
Use Force Push to open the window, and jump out. go out the door into a
room with a shadowtrooper. Kill him and take the door to the next room,
with two hoverdroids behind forcefields. Take the lift up, kill the two
officers and the trooper, then snag the supply key. Go out the door, and
head out to the intersection of the walkway. You can go forward to grab
some goodies if you want, but come right back out and look up to the next
walkway above. I wouldn't advise jumping straight up...you'll set off a
tripmine. Jump up on to the pipes to the side, and then detonate the
mine. Hop on to the walkway and take the left door. Break the window
to your right, and jump down to where the droid is. You'll face two
Reborn Jedi here. Take the hallway leading out, but be careful of the
ceiling turrets right outside. Fill up on the shield regen unit past
the turrets, then take the lift up. Curve around behind you and tackle
the two peacock robots. Take the only open door out to the shield
generator. Check out the four support tubes leading into it from the
wall, and carefully examine the boxes over each one. Notice the little
red antenna? that's what is generating the field around the pipes.
Destroy those boxes, and the little shields will come down. Then throw
your saber to destroy the pipes themselves. After they're all gone,
you'll see a nice cutscene between Kyle and Fyaar, who's decked out in
some nice mechanical armor. You'll learn that Desann's forces have
already started the attack on the Jedi academy. The two exchange
insults, Kyle destroys the generator, and then you get to fight =).
There are a number of ways to beat him. I recommend first
noting that Fyaar's suit generates a forcefield, and he has the same
little red antenna by his head. Hmmm.....start circling around the
disabled shield generator in the center of the room. Fyaar is too slow
to catch up. Start off with the alt-fire from the repeater, launching
the energy bursts at his shield. Once it's down, quickly switch to your
Force Speed and saber combo. try to get around behind him and slash at
the antenna. If you take too long, the shield will come back up and
you'll have to try again. Once it's down for good, I recommend sticking
with the famous speed/slash routine. As long as you stay behind Fyaar,
he won't be able to turn around fast enough to smack you.
Look Ma, I'm an Astronaut!
As soon as you kill him, there will be some explosions, and
suddenly there won't be any gravity! Rogue Squadron radios in and says
they'll be making their final fun against the ship (man, remember how
long ago you saw the cutscene of them arriving? They took their sweet
time!). Anyway, move out the door and navigate past the flames. It's
hard to adjust to the lack of gravity at first, but remember to use the
space bar and the crouch button to aid vertical movement. Float down
the lift shaft, go around to the room where the droids were (they're
now spinning by the ceiling), and float up through the window. Avoid
the lightning arcs, and then in the next room, float all the way down,
past the two thin walkways. You'll have to deal with a couple
hoverdrones on the way. At the bottom, take the door that leads out to
some stairs. You'll find more hoverdrones here. Follow the walkway
around to the right, past all the open doors (these were the locked ones
you counted before) and go up the stairs when your path is blocked by
rubble. Move out into the large area, kill the rest of the hoverdroids
and the lone trooper, then float through the second to last doorway on
your right. Once through, the gravity will be restored. Run down to
the last stormtrooper, then head left through the doorway to meet Jan.
You'll see a quick cutscene of them, and then a longer sequence of the
Doomgiver finally exploding. Hurray...you'll also see your escape pod
hurtling down to Yavin 4 below.
Walkthrough for Level 21 (yavin_swamp)
Force Powers Gained - Force Lightning Rank 3
Ohhhh the Scenery!
You start off with a cutscene of Kyle getting ready to go after
Desann, and Jan heading off to find the new republic troops at the
hangar. You leave each other with a mushy kiss, then the fun starts.
There's some sweet looking foliage throughout this level (a hint of
what's to come in the jungles of SOF2, huh Raven? =), and one of the
coolest little effects that shows just how much attention to detail
there is in this game...it's raining, and your saber sparks and hisses
when the raindrops hit it. Mmmmmm. Jump to the rock in front of you
and take a look at your first swamptrooper. These guys are a little
difficult to kill while they're half-submerged; your best bet is
probably to let your saber reflect their shots back at them. Continue
forward and jump on to the next dry piece of land. Head over to the
right, killing the two swamptroopers that will hopefully come out of the
water to attack. Jump over this next little swamp patch to the large
flat rock ahead. You can then make a couple of jumps up the rocks and
proceed left, but be ready for the two shadowtroopers waiting. Drop
down and take the dry land to your left, and move forwwrd. Go past the
two trees, and hop up on the rock. You'll be able to see a larger swamp
area now, but the way you need to go is curved around to your right,
past the really tall tree. only bother with the few guys in this first
swamp area if you really want to, otherwise, hop from the rock and
continue around back to the right. Go forward through this narrow
passage until you can see a crashed assault ship. Clear out the area
and then look around for a second. It appears to be a dead end, but
it's not. Stand on the large dry land patch in the corner, away from
the ship, but stand facing it. Now, scan along the rock wall around
you, and locate a rock with a small stream of water flowing over it.
Go over and stand on the wreckage in front of the rock. If you crouch,
you should be able to see the very small underwater passage, leading
through the rock wall and on to the next area. Move forward through
this, and up on to dry land.
Afraid of the Dark?
Slightly over to the left you will see a small passage leading
up through the rock wall. Kill whatever swamptroopers are close by,
then hop up through the pasage. Once at the top, you can drop down on
the other side. Proceed straight out, and swim to the dry section of
land that has the ruins of a temple. Waste the troopers and the
hoverdroid, and you will have two directions to go. Facing the narrow
passageway you swam out of, take the right fork. this takes you past
three columns that are still standing. It will ead to a dead end, where
a shadowtrooper is guarding two health canisters. once you're done, go
back to the temple ruins, and continue on through the left fork. Kill
the swamptrooper hiding in the water at the base of those four falling
columns, and continue up to the left. Wade through the water, noticing
the large wall to your left. Kill the remaining swamptroopers. Rather
than continuing over to the right, and wasting time with all the
troopers over there, (it's just a dead end anyway), crouch through the
square hole in the big wall. Go down this extremely dark corner and
turn right. Just around the corner a shadowtrooper will jump at you.
finish him and then continue up the ramp to the top and fight another
shadowtrooper. These two might take a little longer to beat, because of
the close quarters. The top area is full of goodies and has a shield
Emerge from the wall, and jump down, swimming to the right for a
quick secret. Swim through to the end, and let yourself sink down in the
swamp...you'll see an area where you can pick up a detonator belt and a
portable sentry. Go back over toward the wall, and hop on the rock next
to the hole where you came out. Kill the swamptrooper and proceed left.
once you get over by the fallen columns, you'll see some friendly
republic forces pinned down by a bunch of swamptroopers. Help them out,
then continue to the right. Hop onto the makeshift walkways, and proceed
through to the next area. Stop on the planks that are laid down in a "V"
shape. The two passages you see directly in front of you actually loop
around to the same area. Go forward and help out some more republics,
then jump up on the large box next to the brown ship, to get at the two
regen units. Now go back down, stand at the base of the "V" planks
again, and walk to the left this time. Walk over the two additional
planks, wade through the swamp, killing troopers as you go , and make
your way into the corner. Jump on top of this tall rock, then slide
down the other side. Fortunately you can only go straight here, so
progress forward and you'll eventually have to deal with an AT-ST.
Seven alt-fires from the flechette gun should take care of it. Circle
around to the right, kill the remaining stormtroopers, and then go
inside the attack pod for the next level.
Walkthrough for Level 22 (yavin_canyon)
Force Powers Gained - None
Stomp those Troopers
The beginning cutscene shows Kyle walking out the other side of
the pod, and then focuses on the hatch of an unused AT-ST. Jump up on
the rock and hop in. Walk along the canyon, picking off troopers and
stomping them as you go. When you get far enough to see the first enemy
AT-ST, switch to your side cannons and use alt-fire...a couple rockets
should take care of it. don't even bother with the rest of the troopers.
Continue around back and to the right on the new passage, in between the
columns. The shots from the troopers you left behind will hardly do any
damage. Continue along, and make sure to get the troopers in the turrets
on the ledge, as well as the ones with the rockets. When you reach the
next partial wall, I suggest you get out. You'll probably have a
shadowtrooper on your tail by now anyway, deflecting all of your rockets.
Wipe him out and take care of the rest of the troops, moving past the
You'll see a fresh, unused AT-ST on the other side, with a shield
regen unit next to it. Hop into, blast the two rock outcroppings, and
hit the troopers up on the next ledges. Continue along the canyon, under
a large rock archway, until you see a bunch of troopers to the right, in
turret guns. Smash them with rockets, and continue past the large
cylindrical tower. Once you reach the assault ship, you'll have to
continue on foot. Move through the pod and make your way to the end of
the canyon, and up on to the rock avalanche. Be careful, there's a
shadowtrooper waiting for you as you near the top. Continue into the
little cavern where the trooper was, and drop down into the shaft in the
dark corner. Pretty easy, wasn't it?
Walkthrough for Level 23 (yavin_courtyard)
Force Powers Gained - Lightsaber Throw, Rank 3
The Old Academy Repair Bay
You'll now be able to throw your saber in a tight spin,
guaranteed to mow down whoever's in fron of you. Sweet....kill the three
guys in this first area, and hop up through the passage on the left. It
will lead you out into a familiar part of the academy, where there are
lots of stormtroopers battling republic fighters. Just go nuts =). I
used the saber throw for the whole room; now you can get two or three
guys in a wide arc with just one throw. Continue through the hole in
the brown rock wall, but stop after you're through and look up. There
are two troopers waiting to grenade you...get them first. Then hop up
to their level using the various rock ledges in the room. Move through
the short passageway into the next room, where you'll find another
trooper, and a practice seeker drone that has been let out. Kill both,
and go through the door.
Training Room 1, or "Herding the Sheep"
There is a heated battle going on here between a bunch of Jedi
students and Reborn Jedi. Help out as best you can. Once it's over,
jump up on the fallen support column so you can reach the glass walkway
above. Be careful, because there's a rocket luancher trooper waiting.
Kill him and then turn your attention back to the two jedi students in
the room. They should be just standing there, sabers deactivated,
and unresponsive as sheep. Use a combination of Force Pull and Force
Push to get them up to the walkway you're on. The reason you have to
use the two powers is that they'll block you occasionally...if you can't
pull them from the front, go behind them and push from the back =).
Once they're up on the walkway, continue pushing/pulling them into the
walkway of the next room.
Training Room 2
Through here you'll be able to see another good jedi/bad jedi
battle. Run the length of the observation platform, and drop through
the hole to help out again. If you're quick enough, you can save two
of the jedi students. Now, move back up to the walkway, where your sheep
jedi will still be standing. Drag them down to this second room, and
over to the hole in the rock wall (The active jedi will follow you here).
Once you reach the hole, you'll trigger a shadowtrooper. The inactive
jedi will spot him, and they'll spring to life. After killing
him, you'll have a whole squad of jedi eager to follow you to the next
battle =). Notice that the lifts in this new room are all broken...but
that's ok. With Force Jump of Rank 3, you can hop right up. (your jedi
squad might have trouble following you up, but don't worry. They'll
be down there when you get back).
Trespassers, and the road to Desann
Continue hopping up to the top, and then go back into Luke's
chamber. Take care of the two additional shadowtroopers here, and then
raid the goodies and the shield regen unit up by Luke's meditation
platform. Jump back down all the way to the bottom. Around to your
right will be an open door with more goodies next to it. Walk out into
this next courtyard to fight two Reborn Jedi and two shadowtroopers.
Move over through the passageway to the left, snagging the goodies that
the dead jedi dropped, and take the small door. You will now see a
short cutscene, and catch a glimpse of Desann escaping down a hole
underneath the stairs! Kill the two shadowtroopers that appear, then
you'll see a scene of Kyle Force Pushing the stairs open again. Drop
down to continue pursuing Desann, and move to the last level.
Walkthrough for Level 24 (yavin_final)
Force Powers Gained - None
The Home Stretch
You're only a few steps away from confronting Desann. Run down
the steps and clear the rocks in the passageway with your saber.
Continue through and you'll come out into a small room. You'll hear
Desann laugh, and the ceiling will start caving in. Hop up to the next
passageway to continue straight for a few steps, and then stop when it
seems like you should turn right. Listen for a moment, do you hear
anything? Check out the wall to your left. It's fluctuating slightly,
totally unnoticeable unless you've stopped moving and are staring
straight at it. You can go right and retrieve the goodies around the
corner, and then come back to walk through this wall.
Damn That's Toasty
You will now see what was making those sounds...plumes of fire
shooting through the corridor up the ramp. Crouch as close as you can
to the first flames, and look where they're coming out. Use Force Push
to stop them for a short time. Continue through, Force-Pushing each
additional flame source. At the end, you'll see a short scene with three
different Desanns running down three different hallways. One of them
has to be the correct one. Go straight just to start out. At the end
will be a mirror. Desann appears in the mirror to taunt you, but when
you spin around, he's not there. You can see a faint shadow where he
should be standing, though. The shadow will start moving away from you;
follow it into the next hallway. As you near the end wall, Desann will
laugh. Don't follow the shadow through, you'll fall to your death.
*Sigh*, another trick. Go into the last hallway, and down a ramp with a
fire at the bottom. Don't try to go through, you'll get burnt to a crisp.
Instead, slash the dripping pipe at the top of the ramp. It will break
open, pouring water down to put out the fire. Drop down into the hole
for one last challenge.
Which One to Push?
You'll drop into a small area with icons to the left, right, and
in front of you. However, you only need to push one. With your back to
the empty wall, Force Push the one directly ahead. It will move far back,
exposing a small passage leading to the left. Go down, turn left, and
stop. Flush with the left wall (and very hard to see) is another icon to
push...hit it and then go back out, standing under the hole you came
through. That empty wall that was there before has now moved to reveal a
new passage. follow it around to the left, and make your way through a
typical "avoid-the-moving-blocks-or-be-squished" hallway. Force Speed
helps a great deal here. At the end, you'll come out into a big room where
Desann is waiting.
The cutscene will show Desann charging up under a large beam in
the center of the room. He and Kyle exchange words, and Desann discovers
that all of his precious troops have been blown up in the ship. The two
futilely try to convince the other to join their side, and then the fight
To be honest, you don't really *need* to use any new tactics on
Desann. Although, you do have to level the playing field a bit. Force
Pull the button on the wall to your right, and then hurry over and do
the same thing to the button on the opposite side of the room. This
turns the beam back on. Jump down and get charged up if you can. The
effect only lasts a short while. If you don't make it to the beam in
time, you're not out of luck; the beam will just be inactive for a short
time, after which you can make your way up to the buttons again. Attack
him with the same method you've been using before. It works best if you
can get him to throw his light saber while you're using Force Speed...then
you can just move in and slash away.
Another tactic to defeat him involves the stone pillars located
around the bottom of the room. A few saber throws will knock them over,
raining debris down. Desann will be following and attacking you, and it
is not too difficult for him to get crushed under a few pillars. I have
tried this myself; you should only have to knock over two to finish him
off. Once he's dead, watch the two cutscenes and you're done!
(I figured since I just spoiled about 99% percent of the game, I may as
well leave you to find out the ending on your own).
Well, congratulations...you played through one of the best games to come
along in years, and you did it all by following a step by step guide.
Now go play it again on the Jedi Master setting, you wuss!
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