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Читы для Star Wars: Jedi Knight 2 - Jedi Outcast

Чит-файл для Star Wars: Jedi Knight 2 - Jedi Outcast

Star Wars:
Jedi Knight 2
Jedi Outcast

 За игрой наблюдают: 1 человек

Выдержка из Энциклопедии игр

Разработчик:Raven Software
Издатель:LucasArts Entertainment
ISO статус:релиз состоялся 24 марта 2002 года
Жанры:Action (Shooter) / 3D / 1st Person / 3rd Person
Multiplayer:(32) LAN, Internet

Даты выхода игры

вышла в марте 2002 г.

Solution [ENG]

Информация актуальна для
Jedi Knight II - Jedi Outcast Walkthrough

 4/2/02, v1.0b

 Written by oldschooljedi (KyleKatrn on EFNet)

 Section 1 - Current Message of the Day
 Section 2 - Current/Planned Walkthrough Hosts
 Section 3 - Previous MOTD
 Section 4 - Walkthrough

 --Section 1--

 More updates-

 Level 3 (artus_mine) - Changed strategy for tram jumping >>
 contributed by Cat Sith

 Level 8 (ns_streets) - Additional secret >> contributed by

 Level 14 (cairn_bay) - Additional secret >> contributed by

 Level 24 (yavin_final) - Additional strategy for defeating Desann >>
 contributed by Manny

 Level 24 (yavin_final) - Corrections made to strategy, description >>
 contributed by minimal

 For those of you contributing so far, thank you! I make it a point to
 try and acknowledge everyone who helps out. If you do send in additions,
 please include the nickname you'd prefer me to mention.

 At the request of others who are much more experienced with FAQs than I,
 this walkthrough will now be one all-inclusive text file. This will
 hopefully cut down on the different formats you may have encountered so
 far (although I still highly recommend the HTML version on epigamer...
 they've even been kind enough to spruce up my lame ascii images :-)


 --Section 2--

 Known sites hosting this walkthrough:


 Pending sites:



 --Section 3--

 Got sent a few important updates already, so check it out-

 Level 3 (artus_mine) - Additional location of goodies at the beginning
 of the level >> contributed by Combine_Harvester

 Level 23 (yavin_courtyard) - Interesting strategy for gathering up more
 help from the Jedi students >> contributed by -=NMN=-

 Level 24 (yavin_final) - MUCH easier method for getting through the
 corridor of fire plumes >> contributed by -=NMN=-

 I'd also like to point out a fundamental aspect of the walkthrough - It
 applies to the game when you play through on the JEDI difficulty level.
 If you use a more difficult setting, the amount of enemies will likely
 change, and possibly the amount/order of force powers you gain.

 This walkthrough is on gamefaqs.com, gameguru.box.sk,
 epiGamer.com and on Cheatportal in HTML format. If you want it in its
 original format
 (zipped up, with this intro text file, and a separate text file for each
 level), feel free to request it through email. I'll put you on a list
 and send you all subsequent updates.

 That's all for now...

 KyleKatrn on EFNet



 Hello everyone -

 I hope you're all as excited about this game as I am. (Note to self,
 stop making completely obvious statements). I've cranked out this
 walkthrough for everyone, because there are a ton of places to get held
 up, and I've already seen forums everywhere exploding with questions and

 Before you ask about the "punctuality" of this release, please know
 that I had to plead with a friend to get an early release copy a couple
 days beforehand, as I'm sure all of the rest of you forum lurkers did as
 well. I have not had this much fun in a game since Half-Life, and I was
 itching to run out early this morning and get that collector's tin.
 Man, let me tell you, when I saw that blue saber logo in real life, my
 knees got a bit weak. =)

 A word of caution, this walkthrough was VERY hastily prepared, and while
 I am sure that you'll be able to follow it through to the end of the
 game, it is probably missing many details (a number of secrets have been
 missed, for starters). Therefore, this is only an initial release. I'd
 like everyone in the community to use the email address at the bottom in
 order to update me on problems/additions I can make to the walkthrough.
 However, please observe my following requests:

 -Don't send me spam
 -Don't send porn spam either =)
 -Don't email me further game questions you have...use the forums
 -Don't ask any questions about my mental state, either =)

 Again, please send updates and additions to the address below, and I
 will post the revised editions. This walkthrough will always be on

 KyleKatrn on EFNet

 --Section 4--

 Walkthrough for all 24 Levels


 Walkthrough for Level 1 (kejim_post)


 Starting Off

 You and Jan start off behind a fighter, a small distance away
 from two stormtroopers. Jan will carefully walk forward, and peek
 around some crates. Follow her and check out where the troops are.
 Before engaging them, look to the left and you will see a door. Inside
 is a small room with a bunch of crates and a shelf; tripmines are
 blocking it. Back away from the door and shoot the mines with your
 blaster. Don't worry, the troopers won't notice. You can pick up the
 blaster pack ammo, and there is an instant use healthpack there too.
 After this, climb up on the crates to the top of the room, where you
 will find the first secret, a health canister and battery. Exit the
 room and move back towards the stormtroopers. Kill them, and then walk
 around the small ledge in front of the ship. Around the corner
 you will find an imperial officer, and stairs leading to a loading
 platform with 5 additional stormtroopers. (There is also one up on the
 ledge shooting down at you...kill him and enjoy the first falling death
 of the game =). Notice that there is a gun turret on the platform, but
 it is offline. After killing the troopers, Jan will attempt to break
 through the main cargo door, commenting that your blasters will be
 ineffective. You offer to find another way around. Shortly after your
 conversation, three more troopers will emerge from around the corner to
 the left of the door. Kill em, and walk around where they came from.
 Go through the doorway and you will find a small room with a shield
 regenerator (the small trash can with green lights. Press the use
 button to charge your shields.) Jan reminds you to search any officers
 for keys...this is important, and will be a task you frequently
 have to accomplish throughout the game. Go through the door to find
 an officer with, surprise surprise, a supply key! Notice that you
 receive a message saying that it is a "supply" key. This type of
 key will only open small locked storage crates. To unlock doors, you
 will need an actual "security" key, usually found on higher ranking
 officers. After killing this one, move to the lift and press the
 button to ride up. You will now be on the ledge where you shot the
 trooper who fell. Look to your right, and go into the room...you will
 see a thin lift along the right wall. Take it up into the control room.
 Along the window you will see a panel with a picture of the turret from
 the platform. Push it, and you will see a short cutscene of the turret
 powering up, and an automated voice saying that the security system has
 been activated. The alarms will start going off. Jan comments that
 the door still wasn't open, but that she's got company...three
 stormtroopers have come out onto the ledge. Go back down and wipe em
 out, then make your way down to the platform again. Hop in the turret,
 turn around and shoot the door, blowing it open. Follow Jan on to the
 lift inside. You will pass a checkpoint, and the lift begins to move


 The Blue Section

 You are now in the "blue section" of the base (it's not apparent
 at this point, but it's easier to wade through this guide if it's
 somewhat sectioned off) Once at the door at the bottom, you will
 instruct Jan to wait and cover your back. Make sure to notice the
 lights on the door. They are green, which means the door is (usually)
 open. Locked doors will have two red lights on them. I said "usually"
 open because in this case, you have to press the button next to it, and
 it will open. Inside is a long hallway with a green-light door to your
 immediate right, a security room with a window to your left, and a
 stormtrooper at the end. Once you move forward to kill the trooper,
 five more will emerge from the door on the right. Jan will come through
 and help you kill them. Once done, go into the cargo bay they came
 from. Explore around the crates and you will find a belt of thermal
 detonators and some batteries. Look at the container sitting over a
 grate on the floor...learn to recognize those, because they explode
 when you shoot them, often offering goodies or a hidden passage. Drop
 through the broken grate and walk up the small set of stairs in this
 dark room. Proceed around the corner to the right and walk to the end
 of the long hallway. (you will see a door on the left, which only
 leads you underneath the lift you took to get down). At the end of the
 hallway is a large machine of some kind. You have to blow it up, but
 be careful. It doesn't take many shots, but it will release a large
 ball of fire that shoots back all the way to the end of the hallway.
 Either shoot it while you're still at the end and just hide around the
 corner, or get closer to it and use the door that leads under the large
 lift. Once the machine is destroyed, walk all the way around it and
 you will see a computer console and a small lift. Ride it up into a
 VERY dark room. In this room you will see a grate on the floor. Shoot
 it and drop through to get to the security room you saw when you first
 came down into the base. Kill the officer, grab his supply key and
 then look at the window to your right. You will see a row of buttons,
 1 blue and 3 red. Push all the red buttons so that they are blue,
 this opens a bunch of doors. Jan, who was waiting by the entrance door,
 will now be able to come and join you in the room. She fiddles with
 the computer, unlocks some more stuff, and tells you she's going to
 hang around there to cause more trouble =).

 Go to the shelf to her right, and pick up some blaster ammo.
 Now, exit the room. You will encounter an officer and four troopers.
 After dispatching them, go through the door
 they came from. You will be in a room with two green light doors, one
 on the left and one on the right. Let's go to the right first. Follow
 the passage and you will see another cargo bay to the left with a whole
 load of troopers, and a door on the right that leads to the original
 cargo bay where you dropped through the floor. No need to go back in
 there for now. Wipe out the troopers in the new bay, and find the
 first security crate. These are the crates i mentioned that can be
 opened with supply keys. Look at the small console side, press the
 use button and it will open, giving you the light amplification goggles.
 Grab them, and then move to the corner of the bay where there is a large
 lift. Push the button and ride it down...you will notice the the room
 is pitch black, how handy that you just found the goggles! Turn them on
 (default key is numberpad left) and explore the room. Jan radios you
 and mentions that the base is divided into 3 sections...important info
 for later. In the room behind some of the crates you will find a secret
 area with two shelves containing an instant use healthkit and blaster
 ammo. Turn around and go to the right, around more crates and you will
 see a dimly lit small maintenance door. Crouch, walk through it and go
 into a room with four troopers and an officer. Kill them, grab his
 supply key and head over to the control panel. You will comment that
 the blue symbol looks like an imperial code, and you receive a message
 that your objectives have been updated. Check them and you will see
 instructions to input the code at the "main array". You'll encounter
 this later. Look to at the rest of the console and you will see a map
 of the base, conveniently colored in red blue and green. Notice that
 there is a blue button lit up, and the blue section of the map is lit
 as well. Push the other two buttons, and see the red and green part
 of the base light up too. You can now access more of the base.

 Take the door out of this room and you will find a forcefield
 with a button next to it. Push the button to let down the forcefield,
 and then climb up the stairs. At the top of the stairs you'll need to
 kill two troopers. Just to get your bearings, walk through the
 green-light door in front of you to see the cargo area with the lift.
 Now, standing at the top of the stairs, facing the door to the bay, go
 left. Along this hallway you will find three troopers. After killing
 them, go over to the shelf next to the thin window that looks out on a
 few suspended walkways. Pick up the healthkit and blaster ammo, then
 continue down the hallway. You will encounter one trooper at the end,
 and then be able to see the main array. Make another mental note and
 study this area. Remember how Jan said the base was in 3 different
 parts, and you just unlocked the green and red areas? Well, look at
 the symbols above the doorways on each plank. Blue, Red, and Green.
 Coincidence? heh. Now move toward the main array. You will see that
 there is a screen for the three colored icons. If you try to press
 anything, Kyle comments that it is offline. That's ok, you need to
 get the green and red codes first anyway. Go into the GREEN section
 from here.


 The Green Section

 There are two ceiling mounted turrets in the room, along with a
 small windowed security room with an officer. The turrets will start
 shooting you, but there's no need to try and blow them up. Strafe
 through the room to avoid them and and move around to the left of the
 windowed room. Go through the green-light door, and immediately turn
 right to go up in the security room. Kill the officer, and press the
 button to turn off the turrets. In either corner of the room you will
 find a shield recharger, a shelf with a couple assault rifles, and a
 health canister on the floor. go out of the security room and head
 straight. Kill the 3 stormtroopers, and then head down the set of
 stairs to your left. Go through the door and kill the four troopers in
 this room. Near the end of the room, by another set of stairs leading
 up, is a security console. Press the button that looks different, and
 you will hear and conversation between yourself and Jan, telling her to
 come help with the computer. Walk away from the console and wait a few
 moments. Jan will radio you and tell you she's under attack from
 troopers and needs your help. Doh! Go back out of this room the way
 you came, up the small set of stairs and out by the main array again.
 You will see two troopers guarding the way back to the blue section.
 Kill them and then run down the hallway.


 Back to the Blue Section (momentarily)

 Go into the first door on your left (remember this one? Where I
 told you to previously get your bearings?) It leads into the cargo bay
 where you'll find Jan and the troopers. Help her wipe them out, then
 she'll bitch at you for taking your sweet time to get there, then asks
 to be led to the computer. *Sigh* now all the way back to the green
 section. If you really can't remember...exit the cargo bay where you
 came out, turn right and go down the hallway, past the main array and
 into the green area.


 The Green Section (continued)

 (Notice the turrets are inactive now :-) proceed through the
 security room, and with your back to the booth doors, head down the
 stairs to your left. Lead Jan over to the console, where she will fool
 around with some more stuff. You see a short cutscene showing a
 red-light door unlocking, turning to green. Again Jan will stay to
 screw around, so go back out the way you came again. (You could go
 up the stairs to the right of the console, but I figured you'd be more
 familiar with that other small set of stairs by now). Now, looking at
 those stairs that lead down to the room you just came out of, go
 straight and enter the first green-light door on your right. Kill the
 officer and four troopers. To the left of the door you entered, there
 is a shelf with yet more blaster ammo and a healthkit. on the floor is
 a health canister and your first large shield booster. Go explore the
 rest of the room, and by the red and blue displays you will find the
 green clearance code on a wall terminal. Your objectives are updated
 accordingly. With your back facing that terminal, head through the
 door that is right in front of you. you are now back in the hallway.
 go right and you will see a set of stairs leading up. Follow them up
 to a short hallway. There is a green-light door to your immediate
 right, a thin door at the end directly in front of you, and another
 green-light door at the end over to the left. Take the door on the
 right first. In this small room you will see various computers and a
 couple crates. Now, remember way back when you blew up that crate to
 drop through the floor? These crates are the same kind. You can blow
 them up, or just walk around behind them to find a shelf with, yes, more
 blaster ammo and a healthkit. Go back out of the room into the short
 hallway. Go through the thin door, and walk up the small stairs to a
 windowed control booth similar to the one you saw with the turrets.
 Well, there are turrets outside of this one as well...push the button
 to turn them off. In the corner of the security booth you'll get some
 more blaster rifles and another health canister. Go out of the booth
 and head right, through the green-light door. In this room there is a
 lift...if you try to operate it, you'll hear a few mechanical sounds but
 nothing will happen. That's ok, we can come back later. Backtrack
 allll the way to the main array (not as hard as it sounds, really...exit
 the lift room, go down the stairs and follow the long hallway to the
 very end, and you'll be by the green security booth again. Go out on
 the planks, and now it's time for the red section.


 The Red Section

 The red section has the same layout as the first room in the
 green section...ceiling turrets, security booth with guard. So, do the
 same thing...run by the turrets, through the green-lit door and take a
 right up into the booth. Kill the guard, grab the rifles and health
 canister (damn, at least the remnant forces are consistent :-) and then
 walk out of the booth. With your back to the booth door, you'll see
 two ways to go...straight, or up a set of stairs to the left. Take the
 stairs. Kill the two troopers up here, and then circle around to the
 left to find a small lift. There's no button to press, just wait a few
 seconds and it will take you up. Kill the troopers and check out the
 room. It's an observation deck the overlooks the main array area you've
 been running through. Press the button in the middle of the window...
 you'll see that it lets down a forcefield which is blocking another
 button on the walkway lining the array area. Go out the doorway on the
 right to walk along the ledge. Press the button once you're there, and
 turn around to see a part of the array extend downward, activating an
 energy beam. You can also see an officer and a bunch of troopers run
 into the observation room you just came from. Doh! Head back into the
 room, kill them, and then make your way back to the bottom of the curved
 stairs. This will lead you right back to the doors to the security booth
 and the turret room.

 Now, turn with your back to the booth door, like you did before.
 Instead of heading up the stairs, go straight. Go through this room's
 door, into an area with two supply crates on the left side. Because
 you've picked up the necessary supply keys, you can open both of them.
 Each contains a health canister. Finish off the troopers in this room,
 then go to the opposite end. You will see a control panel with a
 picture of a satellite dish on it. Press it a few times to see
 some interesting cutscenes. After you're done, turn around and
 take the hallway on the right. You will see a red-lit door on your
 left...go past it. On the left will be one trooper, along with weapon
 and shield rechargers. On the right is a green-lit door. Stock up if
 you need to, then proceed through this door. You'll see a couple
 troopers get blown up by a leaking gas pipe. Go left into the long
 tunnel, and kill the trooper. Once you reach the end of the tunnel,
 there will be a cutscene showing it explode behind you. Proceed down
 the hallway and take the door on the right, leading to some stairs.
 At the bottom you'll find a room with three hovering droids, take them
 out, and notice the small lift along the left wall, with an ammo
 recharger at the top. Ride it up and recharge. You can go through the
 door here if you want, but it only leads to the 2nd red tunnel, which
 will blow up when you get halfway through it, forcing you to go back
 anyway. So, once you finish using the recharger, hop back down and
 find the other small lift located behind the glass panel. This takes
 you up to a short passageway that leads outside. You will now be next
 to the radar dish you saw in the cutscenes a few steps back. Kill the
 two hover droids, then walk along the roof of the passageway on the
 right. There is a hole in the roof at the end...drop down and kill the
 2 troopers. Head left through the small door and kill the officers and
 trooper, then grab the ammo and healthkit from the shelf. The green-lit
 door leading out of this room will run you into yet more troopers and an
 officer, as well as a console with the final command code, the red one.
 Go out the door to the left of the console and kill the three troopers.

 You will notice that you are back in the hallway next to the room
 with the satellite buttons. Turn right to go back in this room. It
 should be fairly easy to backtrack through the room, past the stairs and
 through the security area, out onto the main array platforms. Finally!
 You can turn the damn thing on. For each panel, press the three buttons
 until the image matches the icon in your objectives. Once all 3 icons
 match, go to the last side of the array and push all three switches. A
 walkway will extend in front of you, allowing progress forward. You
 radio Jan to tell her to prep the ship, and then continue on your way.
 Go straight through this new door, and on to the next level.


 Walkthrough for Level 2 (kejim_base)


 Starting Out

 Walk forward, but don't go past the window on your left. Inch by
 until you can see some small gas tanks. Shoot through the window and
 blow up the tanks; this will kill the 2 troopers that were standing next
 to them. Go around the window and kill the remaining four troopers and
 the officer. In this hallway, there are two rooms to either side and a
 locked door at the end. The two side rooms contain various weapons and
 health, so grab em. Proceed to the locked door and get your first
 "security" key off of the dead officer. To the right of the door, you
 will see a lock mechanism. This is another thing to remember...all the
 security keys you get will unlock a door with this type of lock. Open
 it, and you will see a room with two troopers and a wall mounted turret
 at the far wall. Blast all three. To your right is a locked door that
 leads to the security booth. Go left through the unlocked door. This
 leads to a hallway with 2 troopers. At the end, there is a shelf with
 the standard ammo pack/health kit. To your left is a button that will
 open the large security door on the right side of the hallway. Once
 this door opens, shoot the glass and climb through onto the small
 platform with two switches. Take a look at the freezer in the middle
 of the room.


 The Freezer

 Pressing the two buttons will move the arms inside the freezer.
 The single button over to your left simply deactivates the forcefield
 which leads to the hallway you just climbed out of (saving you the
 trouble of climbing back through). Go to the right of the freezer and
 kill the officer, swiping his key in the process. As soon as you start
 to go down the stairs he was guarding, you'll be greeted with two new
 hover droids, and two troopers on a ledge above you. Wipe out these guys,
 and check out the two locked doors at the bottom of the stairs...you'll
 be back here later. Head out to the freezer again, looking with the two
 switches behind you. Break the windows on the freezer if needed, then
 jump in and head through the door on the bottom. You'll take some damage
 due to the cold, but not too much. In this new room, look to the right
 for a switch. Hit it, and the door next to it will open, exposing a
 control panel. Turn it on and you will see a diagram of some type of
 power levels dropping. You've just turned off the freezer =). Head up
 the stairs, hit the switch and go out the door. Notice that you're right
 back where those 2 troopers and droids were. Go back out to the freezer
 and jump in again, but stay on the ledge. Jump up onto the arm, and then
 up to the catwalk. Don't go forward just yet. Move left, along the
 ridge on the outside of the freezer. On the opposite end you'll find the
 first secret, a supply crate with shields and a battery. Now, go back
 around to the catwalk. There is a door in front of you, but look left
 and you'll see an ammo recharger and a belt of detonators hidden behind
 some pipes. Jump over to use it and you'll get the second secret. Go
 back on the catwalk and proceed through the door. This takes you out
 onto the second level of a large room. This will be designated the
 "pool room"...take note of the pool of water below you. Don't fall in,
 its electrified.


 Pool Room/Quest for Goodies

 Kill the two hover droids, and then walk straight out to the
 structure in the center. From this spot you should be able to take out
 the two troopers and the officer over on the left, through the windows.
 You can get the two troopers on the bottom level too, by the stairs.
 They're guarding the door to the "goodie room", as i call it. Go over
 to the left side of the pool room, take the lift down and get to the
 stairs where you just killed those 2 troopers. The door at the bottom
 will lead you to a big room with lots of goodies stashed on high ledges.
 There are three turrets guarding the goodie room, take them out. Now
 you're going to find a way to get those goodies =)
 Head back out the door, up the stairs into the pool room, and
 back up the lift to the second level. Make your way over to the windows
 on the second floor, and look inside the room. Shoot the explodable
 container inside; it will burn out the switch next to it and extend a
 platform that leads into the room. Go in, grab the health/ammo on the
 shelf, and press the button. Take the small lift in this room down, and
 take the blaster rifles on the wall if you need them. Head down the
 hallway and into a security booth. Hit the switch and you'll see a bunch
 of blocks raise up from the floor, making some of those goodies
 accessible. Head back down the hallway, up the lift, back into the pool
 room again, and down to the stairs to get back in the goodie room. With
 the turrets out of the way, it will be easy to hop up and snag the health
 canisters and shield boosters. Go back out to the pool room. You'll
 notice that on the first floor, on one side, there is walkway leading to
 the big structure in the middle. Walk forward and a door will open up,
 exposing the inside. Go in, drop in the hole, then turn around and
 crouch through the long tunnel.


 Cryo Room/Continued Goodies Quest

 At the end is a large room, designated the "cryo room". You'll
 find out why in a sec. On your left is a big storage area with big glass
 containers. On your right is an unlocked door, and in the far right
 corner there is a health canister sitting on a console. Go over, grab
 it, and press the button. You'll see four cryo chambers pop up from the
 floor. Now, go over to the red-lit hallway by the cryochamber, through
 the door and hit the switch in this second booth overlooking the goodie
 room. Notice that the blocks change position, and new turrets appear.
 Head back out the hallway and down the stairs to the goodie room. Kill
 the turrets, and claim your rewards =). Once you're done, go back up
 the stairs to the cryo room, and over to the other end. Climb up to the
 unlocked door and go through. You'll see an officer standing guard at a
 console behind a glass-windowed security station. Once you shoot him,
 five or six troopers will come at you. After killing them, walk forward
 and be ready for the ceiling mounted turret on your right. Flip the
 switch where the officer was standing, and get his supply key. Now,
 facing the station from the way you came in, you can either go left or
 right. Keep a mental note of this spot...I'll call this the "T"
 junction for reference. Going right leads down to detention cells, left
 is a corridor. Back the way you came is the cryo room. Here's a quick
 printout, just to make sure you're all in the right spot:

 |_| <> Down stairs to cells
 << Hallway | |
 | |
 | |vv Cryo Room


 T Junction - Going Left

 Start by going left. When you see that the hallway turns left
 again, be ready for the officer that's hiding in the corner...he's
 holding a security key. Once you get it, continue down the hallway and
 use the key on the locked door. The next room overlooks the cryo room.
 Go over to the left and press the two buttons (**The order actually
 matters here...you have to press the one on the right first). Now
 proceed through the unlocked door at the end of the room, and through
 the hallway. You will come to a room with a wall turret on your immediate
 left, another on the far right, and a security booth in the middle. Once
 both turrets are destroyed, go over to the right one. There's another
 explodable container blocking a duct. Blow it up, climb through, and then
 shoot the grate to get out. You're now inside the security booth you just
 saw. Hit the two switches and then go down the stairs and out the booth's
 door. In front of you will be a locked door. However, you'll hear guards
 behind it planting a mine. Walk forward a bit...they'll yell "get clear!",
 the door will open, and they'll get nuked by it =). Go into this room,
 kill the four troopers and the officer, and get his security key. Go left,
 up the few stairs and down the hallway. You'll now be in yet another
 booth that overlooks the goodie room. Hit the switch...the blocks will
 change, new turrets, you know the drill. Go back out the hallway into the
 room, and use your key on the door on your left. Be careful here...there's
 a trooper in the room, but three trip mines as well. Throw a grenade in to
 set them off. Once it's safe, head through to the lift and move down to the
 goodie room. If you crouch and sneak forward, you can get a good number
 the turrets. There's only one new accessible goodie ledge, so i only took
 out the turrets by that one. Grab the goodies and head back up the lift
 once you're done. Walk out into the room, and....


 ...At this point, you have two choices. You can go back to the T
 junction and get some stuff there, or you can continue forward. This
 guide assumes you will be going to back, but you don't have to. Take
 the door on the right that you came through. Take another right to go
 through the room with the 2 turrets and the security booth, along the
 hallway, through the room overlooking the cryotubes, and finally, back
 to the T junction.


 T Junction - Going Right

 Head down towards the detention cells and explore around. In on part
 you'll find a switch that turns off a forcefield, leading back into the
 pool room. No need to go in there yet. Keep looking around the cells
 and you'll find a lift that takes you up to the second level. At the
 top, head out the thin door and look around. You can see the tops of
 the cells over to the left, another thin door ahead of you, and a
 locked door to the right. Go in the thin door...this leads to a
 security booth you saw a loooong time ago. Hit the two switches and then
 go back out to the right, over on top of the cells. Kill the officer at
 the end of the room and hit the switch by him. The cell forcefields are
 now deactivated. Drop down in one of them, but be careful. There are now
 2 new hover droids, when they attack you, your view gets all loopy and
 your health will drain. Dispatch them quickly. Now explore the rooms
 that were previously blocked by the forcefields. One has a shelf with
 ammo/healthkit and a supply crate holding a health canister. The other
 has a detonation pack and a grenade belt. Now, go back up the stairs
 and into the T junction again.


 T Junction - Going Left, continued

 Go the way you went the first time: through the hallway, past the room
 overlooking the cryo room, through the short hallway, into the room with
 the 2 turrets and the security booth. Continue straight through the
 door out of this room, and take the first door on your left. Once back
 in this room, look at the door to your right. It seems like it has a
 forcefield blocking it, but it doesn't. Once through, you will a see
 door open up, to a room with a bunch of stormtroopers, with one of them
 manning a big ass gun. Kill them off with the help of all those
 explodable crates. Once you take out the gunner, make your way around
 behind him, flip the switch, and then hop in the gun. Have fun mowing
 down the troopers that come at you. Once they're dead, head into the
 room they came from. Here, there is a crystal inside a large machine.
 Move over to the red control area on the left, and hit the buttons.
 The machine will go haywire, shooting lasers everywhere. You'll have
 to duck, and crouchwalk all the way around the machine. You want to
 make it through the hole it blasted in one of the doors. Once you're
 through there, head down the stairs and look to your right. There's a
 computer cluster behind a locked glass door, but you don't have the key
 yet. Head left towards the door at the end. Be careful here. Inside
 the next room are two dead officers, one with the security key you need
 for that glass door. However, they're dead because of some weird
 electrical radiation that has flooded the room. Make sure you have some
 health before you go in...you'll have to zip in, snag the key and get
 back out again. As long as you're quick, the radiation won't finish
 you off. go back to the glass door, unlock it and check out the console.
 Kyle remarks that it controls droids...hehe, now for some fun. As soon
 as you press the button, your view is shifted to a tiny droid you now
 have control over. move forward and out into the room. As the droid,
 you can safely go into the radiation room. Scurry over to the small
 little droid door, and hit the button. go inside, and head right, into
 a small blue crawlspace. At the end is a room that has another little
 droid button on the wall in the corner. Move down the ramp on the left
 and hit it. That radiation room is now safe. Press spacebar to switch
 back to your normal view, and head inside the room. Go left and around,
 you'll find a door. It leads to a room with a bunch of crystals and
 stormtroopers. Don't worry about falling in the blue water...the slots
 aren't wide enough. Make your way through the room, and exit through
 the thin door. You'll see the beginning of a walkway, and a shield
 regenerator. Use it if needed, and then proceed down the curved hallway
 to the end of the level.


 Walkthrough for Level 3 (artus_mine)


 Don't Fall In

 Proceed through the canyon passage until you can see the
 buildings with the spotlights. Kyle says it'd be a good idea to avoid
 them...so that's what you'll do. Drop down and circle around to the
 left, and make your way underneath the lights. Walk on the ledge at the
 base of the tower, go inside the door, and then flip the switch to turn
 off the lights. Move back out. Head back on to the large circular
 landing pad, and look down to the right. On the ledge overlooking the
 river, there will be a dead body. Walk over to pick up your first
 wookie bowcaster and a large shield booster. Now back jump up and get
 over to the octagonal platform that is right in front of the pipes that
 extend over the green river. Hop down, and you'll see the three pipes
 stretching up to your right explode when you get close to them.
 Continue straight, and jump up from pipe to pipe, until you reach the top.
 (the pipes will continue to explode and break as you go up, but don't worry).
 Once at the top, get on to the metal walkway, move around to the left,
 and go up the stairs. Walk through the door and kill the four or five
 troopers, and the officer on the second level as well. The ramp to your
 left has a lift on either side of it...take one up so you can grab the
 security key from the officer. Drop down and unlock the door at the bottom
 of the ramp. You've now inflitrated the mine, completing one of your

 Fill up with the two regen units you find, and proceed to the
 next room. Once you get rid of the three officers, get both the
 security key and the supply key, and then open the door to your left.
 Four troopers are waiting for you on the other side; fry em and then
 head down on the lift. the first secret is on your way down...make sure
 at the top, you're facing the room you just came from. As the lift
 moves down, crouch and get ready to move forward. About halfway down
 you'll see a small crawlspace...sneak in there and move toward the end.
 A panel will lift up, revealing a belt of thermal detonators. In front
 of you is a small hole that leads down to a much larger room. 3
 troopers are right below you, talking about an intruder =). Drop a few
 grenades on them, then turn around and head to the lift again. Press
 the button near the edge to turn it on again, then hop on and ride it
 down to that big room. Get rid of the remaining troopers, retrieve the
 shield booster from the supply crate by the door, and go over to the
 door in the far left corner. The hallway it leads to has a lift at the
 end, but as soon as you get there, it speeds up out of your reach. It
 comes back down with four troopers on it, so be ready. Ride the lift up
 and you will see a hallway the branches out in many directions.


 The Crossroads

 Head just a bit to the left and stop in the middle of the
 hallways. I'll refer to this as the "crossroads" in the future. Head
 back up by the lift and go past it, through the next door you find. This
 new room is seemlingly empty, but after a few seconds, large panels on
 both side of the room will lift up, exposing about 12 troopers. Once
 you've finished them off, you can raid the room for a bunch of items.
 Move over by the windows and go out through the door onto the walkway.
 Go all the way to the end of it, up the stairs and into the new hallway.
 Stop at the first intersection and look right...you're now on the other
 side of the crossroads. There will be some troopers camped out near
 where you first came up on the lift. Get rid of them, but continue in
 the same corridor, the that leads straight from the catwalk. You will
 pass a checkpoint, and then come to a door. Stop for a second and
 listen to the two troopers talking. Run in and kill the troopers and
 the officers, grabbing the supply key on the way. Take a moment to
 look at the layout of the room. At the far end there are doors on each
 side...these lead out to a platform where you'll need to proceed next.
 Go to the end and use the shield regenerator if you need to, and then
 go outside the doors on either side of you, out on to the grate


 Up on the Tram

 Stand on the walkway facing towards the river, and notice that a part of
 the fence is broken. Look downward here, and notice what happens each
 time a tram flies into the flashing red room. A pipe will extend below
 you, venting air, and will then retract. Jump down on top of this pipe,
 crouch as close to the wall as you can, and then climb inside once it
 retracts. Through this tube you will emerge in a small area below the
 tram room. Destroy the four red pillars, as well as the lift in front of
 you. The room above will no longer be dangerous. Move on to the lift,
 and it will take you up. Once in the room, climb on either of the black
 rail archways, and drop down on top of the tram. Ride it through the
 passageway, around the corner and then jump off to the left, where
 you'll see small area leading to a dark green passage. Crawl in, and get
 ready to deal with some really annoying bugs with big teeth. I suggest
 using your stun baton on them so you don't waste all your ammo. Proceed
 through the passage; it doesn't matter which way you go, both directions
 lead to the same place. At the end, you'll see a couple dead miners and
 a piece of mining equipment. Hit the switch on the back, and it will
 drill through the wall for you. Be careful, it leads to a small duct
 area with two holes overlooking a pit of lava. The drilling machine
 falls through the first hole...move to the second, break the grate, and
 wait for the next mining tram to come by. Its path leads right
 underneath the hole, so jump down on top when you see it. While you're
 waiting, you can kill most of the enemies in the room below. Once
 you're on the tram, jump off when it gets close enough to the walkway.


 Voyage to the Mine Computer

 Go in the door to the left to stock up on ammo, and continue
 through the next door to find the supply shelf with ammo/healthkit.
 At the end of the walkway, take the lift down to the first level and
 finish off whatever enemies are left. Move around the lava pit to the
 door on the other side. In this new room, you'll have to jump up on the
 large compactor that is smashing up and down. Kill the troopers, and fill
 up your shields with the generator at the end of the walkway on the right.
 Move over to the left and go through the door. This brings you out on a
 ledge overlooking a big room with a number of officers and troopers
 below. Use a bunch of detonators to nuke them before you take the lift
 to get down. Take the supply key from the officer and open the crate
 located to the right of the huge computer. Right next to the crate is
 the console switch..press it and you'll be shown a small cutscene.



 The mine is now exploding around you...go to the door in the far
 corner of the room, through the hallway and the next door. You will now
 be in the main room with the catwalk above you. go straight ahead, the
 same way you went the first time...through the door, up the lift, and
 turn right down the hallway (the crossroads are now blocked by a pile of
 rocks). Kill the two enemies and continue to the end of the hallway, and
 you'll wind up in the room that had the first big trooper ambush.
 There's a few more here again, so get rid of them quickly and go up the
 ramp to the left and through the door. A tram is sitting on the track
 in front of you...use the supply shelf on the wall if you need it, and
 then ride to the next level.


 Walkthrough for Level 4 (artus_detention)


 Escape! (continued)

 You're not out of the mine quite yet. The track in front of you
 has been destroyed, so kill the troopers and then slide down the support
 beam that has fallen on the left side. Climb up on to the walkway, and a
 large piece of the structure will collapse right beside you, creating a
 slope to hop up. It takes a few jumps, but it is possible. Kill the
 trooper on top if he's not dead already, then flip the red button. Drop
 back down the slope, and enter the door underneath. Kill the lone
 trooper, and try to get the rest that are shooting from behind the
 windows, as you progress down the hallway. Once you are all the way to
 the left end, the locked door on the other end will open, letting in
 three more troopers. As usual, dispense with the whoop-ass and continue
 through. There is a lift in front of you, a supply shelf to the right,
 and a long hallway around to the left, where those troopers were hiding
 before. Walk around that way, filling up on energy and shields from the
 regen units, and hit the button at the end. This unlocks the door
 directly to your left, on the other side of the wall (you'll see the
 lights turn green). You can take the lift up, but there isn't much
 there. Go back out to the original hallway and through the door you
 just unlocked. This lets you into a large room with ringed platforms
 extending up for several levels.


 Up, Up, and Away

 This next section is fairly simple to explain, although it may
 be more difficult to actually get through. Run around to the left on the
 ground floor, killing whatever troopers you find, and go in the first door
 you see. This leads to the stairs up to the first ring platform. Go up,
 out on to the ring, and kill the troopers. Do this again the same way,
 moving up to the second and third rings (at each higher platform, you'll
 run into more enemies than the one before, make sure you watch your
 and health). On the final platform, take the stairs up to a new room.
 It will have a few officers to get rid of, and some random supply shelves.
 On the immediate left is one of the many security monitors in the base...
 check it out to see some of the poor imprisoned miners. Time to let them
 out...over in the right corner is the button you need to push. You'll see
 a small cutscene showing all of the miners escaping from that large
 structure in the ring room. Before you leave this room, make sure you hit
 the other switch underneath the display with the fan on it. once you
 press it, the fan starts spinning...this will come into play later. Go
 back down the set of stairs you came up, and instead of going left (out
 on to the platform), go right through the other large cargo door. Around
 the corner there is a ceiling turret, take care of it and then go straight
 through the door. This room has ammo and shield regen units, and when
 you're done, move along back out into the hallway, where you can see a
 prisoner waiting for you. He describes the situation, and give you some
 new goals. Follow him out into the large hangar.


 Mmmmm, TIE Fighters

 Keep following him towards the little skirmish in the hangar bay,
 and help out the other prisoners if necessary. You should see a lift
 nearby; take it up to the platform. Go through the door at the end, and
 kill the three troopers standing guard. Walk through the next door, and
 you will be on a short walkway above a set of stairs. Turn right, shoot
 open the grate, and jump over to climb inside. Crawl through to the end,
 take the lift up to the next passageway, and follow it to the opening.
 Here you will see a fan at the bottom of a large shaft. There is also
 an open grate close to the end of the shaft as well. Jump down, and the
 air currents will slow your fall. Guide yourself over on top of the
 grate, and go through. Once out of the passageway, turn left and walk
 around to find a breakable grate along the wall. Shoot it open to find
 a secret area. Continue around until you see those little bug creatures
 scampering into another passageway. Follow them, zapping them with your
 stun baton when necessary. At the end of the passage, jump out and you
 will be in an area similar to the one you encountered in the last level;
 dark, green, and full of bugs. This, too, has a couple diverging
 paths....however, the best method is to just switch on your light
 goggles, and run through, avoiding the bugs entirely. If you're not
 sure about which way to go, always pick the path leading upward. It may
 seem to go on forever, but you'll eventually come to an opening, where
 you'll hear the troopers having their own problems with the bugs =).
 Head out and kill whoever is left. Once you've collected the goodies
 in this room, head out the door and deal with the four stormtroopers.


 Follow the Leader

 You should now be faced with two doors. Take the one on the left
 first. It leads to a small hallway with a locked door straight ahead,
 and another door on the left. Go in this left door, flip the switch on
 the console which unlocks that door. Go back out, but DON'T go down the
 ramp. Head back through the door you came in, into the small room where
 you have the two choices of doors. Now go through the right door.
 Circle around to the right until you see a shield regen unit on the far
 wall. Go over to it, but you'll probably have to kill the troopers that
 swarm in first. After they're done with, charge your shields and stand
 with your back to the unit. Head straight down towards the red area in
 the room, where you'll see stairs and an unlocked door. There's an
 officer in the next room; don't kill him or you'll fail the mission!
 You'll take him hostage so he can lead you to the next area. You'll
 have to get behind him, and he walks very slowly, so be patient. Once
 you both get to the big stairway, make sure there aren't any lingering
 troopers. If they accidentally shoot him, you'll have to start over
 again. At the top of the stairs he will open the door for you, letting
 in a trooper trying to get away from those damn bugs. They'll get him,
 and then go after you two...don't let them chomp the officer! You still
 need him. After the bugs are dead he'll lead you into the next room.
 After walking a little bit, he'll turn on you and pull out a gun. Yes,
 NOW you can kill him...along with the five other troopers that just
 rushed in. Go through the door on the right, and over to the lift.
 Drop some bombs on the two enemies below, then head down. In the next
 room will be some more troopers and a whole bunch of black suits in
 display cases. Head left for the ammo regen, and right for the shield
 regen. Move to the end of the room, shoot out the large grate, and
 crawl through the passage on the right, and on to the next level.


 Walkthrough for Level 5 (artus_topside)


 Save the Prisoners

 You'll see a short cutscene showing the escaped prisoners pinned
 down by enemy fire, and Kyle popping out of the tube. As soon as you
 start playing, you'll see an AT-ST heading straight for you! Head
 immediately to your left and go through into the windowed room with the
 trooper and the officer. Kill them, grab his supply key, then hit the
 switch to activate the big lift outside. Run out and get on the lift...
 if you're quick, you won't take too much damage from that AT-ST. At the
 top, run around and hop in the turret gun. Swing around and blast the
 AT-ST from above, and then turn back around to help protect the
 prisoners. Shoot the troopers along the top ledge first...if you don't
 do this quickly, too many prisoners will die and you'll fail the mission.
 Once the troopers on the ledge are finished, there will be a few more
 shooting you from the ground. Another AT-AT will emerge from behind a
 large door, but you can hold it in place and just waste it with the
 turret. After you're done, the prisoners will thank you, and you'll
 get a message from Jan. You now have an additional task, disabling
 the ion cannons.


 Ion Cannons

 Head up the ramp to the green door, and grab the shield booster
 from the crate inside. Go back out, and take the big lift down to the
 ground level again. Go around to the left and you'll see the big
 cannons, if you hadn't noticed before. Run along the canyon floor
 towards the end, taking care of the troopers as you go. Once you get
 close, a 3rd AT-ST will come out. You don't have a gun to protect you
 this time, so you can run all the way back to the one you just used, if
 you really feel like it. After the AT-ST is destroyed, go to the end of
 the canyon, into the bay where it came out. There is a small door on the
 right side. Take the small lift inside the next room up to the platform,
 go out the next door and you'll be by the ledge where you had mowed down
 all those troopers. Run to the right, along that ledge, and at the end
 you'll find a secret behind the breakable grate. Head back over by the
 door you came out, and continue on toward the ion cannons. There is
 another turret gun close by, but it won't do any damage to them. When
 you get to the first one, check out the octagonal walkway around it.
 See the energy fluctations? every time the cannon fires, there is an
 energy discharge that spreads through the walkway. If you're standing
 on it while it's charged, you're toast. Time it so you can run over to
 the pipes behind the cannon...you're safe here. Then time your run again
 to get off the rest of the platform. Progress forward and do the same
 thing for the next cannon.

 Once you're past the 2nd one, go past the turret gun and through
 the door straight ahead. Waste the troopers and grab the health
 canisters, then go through the left door. There's another trooper and
 a ceiling turret here. Dispatch them and head through the door on the
 right. You will now be on a ledge above a large cargo bay. Be careful
 in proceeding to the next doorway...there is a tripmine placed very low
 on the ground. Throw a detonator in and continue onward. You should
 see the small lift on the walkway. If you go past it, into the next
 room, you'll find a shield regen unit. Stock up, then go back out and
 down the lift. On this next level will be a few troopers, and a large
 lift in the corner. Take the large lift down to the bottom floor, kill
 the enemies, and grab the officer's security key. head through the door
 for another small battle, grab the supply key, then go through the
 locked door. After getting rid of the two officers in this room, go over
 and press the control panel. This shuts down the ion cannon shields, but
 you'll still have to go back and destroy them, as Jan will tell you.
 Backtrack through the rooms, out into the cargo bay, up the two lifts,
 around the ledge, and through the doors that lead you back outside. Now
 you can hop in the turret gun and waste the ion cannons.


 Getting back to the Raven's Claw

 Go back inside, and get to the ledge in the cargo bay. Go
 around all the way to the other side, where you'll find a door that is
 now unlocked. Kill the troopers, and watch out for the ceiling turret
 as you go through. Head through the next two doors, but watch out again
 for tripmines. You'll be able to see your ship through a window, and
 then hear Jan calling for help. Use your detonators on the tripwire
 blocking the door, as well as the three other ones out in the hallway.
 Stock up on ammo with the regen unit, then head outside and up the stairs.
 You'll see a cutscene of Jan being captured, and you'll get your first
 meeting with the Dark Jedi Desann. Once the scene is over you have to
 fight him. Actually, you don't even need to do anything. Stand still,
 and he'll bat you around a few times. After locking you in the force
 grip, just before all your health gives out, he stops and you'll see
 another cutscene, and witness Jan's murder! After this there are a
 few more scenes to watch...Kyle, engulfed in rage, goes to the Valley
 of the Jedi to obtain the power of the Force (with Desann secretly
 following him), and also voyages back to the Jedi School to retrieve
 his light saber.


 Walkthrough for Level 6 (yavin_temple)


 Go See the Master

 There isn't too much to do at this point. Kyle has arrived at
 the Jedi temple, in order to get his light saber back. A droid
 instructs you that Luke Skywalker is waiting for you....so go find him.
 Head over to the left near the middle of the room, and go up. Both
 doors you encounter here are locked, so take the next lift up. If you
 want, walk through the door and go on to a glass walkway that leads to
 three jedi practice rooms. Its neat to watch for a while. When you're
 done, go back to where the second lift brought you up, and now take the
 third lift. Walk around and out towards the stone hallway, and enter
 the next room through the giant doors. There will be a long cutscene
 between Kyle and Luke, explaining the trials you'll have to go through
 to get your light saber back, as well as some background information
 about Desann.

 You now have to search for your saber. Find your way back to
 the lift, ride it down and then take the next one down too. You'll see
 that one of the previously locked doors is now open. Go through it,
 out into the ruins, and over to the left under a large doorway. Follow
 the walkway leading down to a new area. Look to the end of the area,
 where there is a statue that resembles a whale's tail. You need to head
 into that dark hole in the wall next to the statue. Turn on your light
 goggles, and head down the hole. That's it for this level.


 Walkthrough for Level 7 (yavin_trial)

 Force Powers Gained, Force Push Rank 1, Force Pull Rank 1, Force Speed
 Rank 1, Force Jump Rank 1


 Force Push

 This is where you will begin the trials to familiarize yourself
 with force powers, and eventually regain your light saber. Head through
 the door to your left, where you'll find the first power: force push.
 Continue through the next door, and you'll encounter the first trial.
 There are a number of tiles on the floor, with two symbols on each of
 them. There are also large panels on the walls. Using force push, flip
 around each of the wall panels (whenever you can exert a force power on
 an object, your target reticle will have a blue swirl around it). Now
 that you can see all the symbols on the wall, move their corresponding
 floor tablets so the correct icon lines up with the arrows at either
 end of the room. Once you have moved all of the tablets into the right
 position, the exit door will open.


 Force Pull

 Continue down the hallway and find the second power: force pull.
 Move into the large room with the pool of water. Kyle remarks that he
 sees where to go, but is not sure how to get there. To make it up to that
 door near the top, head left and check out the wall. There are ledges
 that you can pull out using the force pull. (Note: whenever you need to
 use a particular force power, you need to either use the hotkey assigned
 to it, or you may cycle through your available powers, just like with
 your weapons. Also, pay attention to your blue force meter in the bottom
 right corner of the screen. It will run out if you continually use force
 powers, and you will need to stop and let it regenerate). Once you have
 pulled out all of the ledges and made it up to the door, do not go through
 just yet. to the right of the door, along the wall, are more ledges.
 Pull these out and hop on to another ledge for the secret area. You will
 need to use the force pull to pick up the two goodies. Now proceed back
 down to the door, and go through to the next power.


 Force Speed

 Pick up the force speed item, and then proceed forward toward the
 crack in the far wall. Drop down into the small hole. you will go out
 into a corridor with a small block on the floor next to one of the doors.
 Step on it, then go in the next room. You will see a very large tablet
 on the ground. Face the door and step on it. You will see four doors
 open in succession, all the way down the corridor. Turn on force speed
 and run to the end. You'll see a small cage on a pedestal, but it will
 rise up before you can reach it. Walk up the ramp to find the final
 power: force jump.


 Force Jump

 Move outside the door, and you will be in the room where you
 first started the trials. You can now jump up on the gold colored ruins
 to your right, in order to get up to that second level. (Force Jump
 does not need to be turned on or off; it is always active. However, it
 drains energy like the other powers). once you're on the second level,
 go through the center door, down the ramp through the next one, into a
 room with a wooden bridge and a metal gate at the end. Switch to Force
 Pull, and target each of the four statue heads on the wall. They will
 start flowing water, causing the bridge to float up, and the gate to
 rise. Quickly switch to Force Speed, and run to the end. If you crouch
 while you jump underneath the gate, you should be fine. Looking down the
 stairs in the next section, the door appears to be broken. However, the
 wall to the right has a crack in it. Use Force Push to break through,
 then drop down in the hole. Follow the passageway around to a tall room.
 Turn left and notice the small block underneath the first U shaped
 structure. Use Force Push to drop the big U down. It is now within
 jumping distance. Do the same thing to the net 2 U's, allowing you to
 reach the top of the room. Go through the door and head left. You will
 see a large floor block similar to the one you used for the Force Speed
 trial. Go around behind it and face the opening at the other end of the
 corridor. Turn on Force Speed, then run towards the opening, stepping on
 the block as you go. The block activates a moving platform that you need
 to reach the next door. It may take a few tries, but there is definitely
 enough time to make the jump up to the next door. You will now head
 forward into the light saber room


 Light Saber

 Your saber is in a cage at the top of the tall obelisk structure.
 Move around it until you can see the four pegs on one side. Use Force
 Push on each of these to bring the cage down to eye level. Turn around
 and notice the ramp leading down. There is a small area above this
 ramp...go over and stand on the small ledge. You will see that it moves
 down when you stand on it, and also causes the cage holding your saber
 to rise up. Once you're at the bottom of the ramp, if you try to run up
 and grab it, you'll be much to slow. Hop back on the pedestal, and get
 ready to use a combination of Force powers. Have Force Speed selected
 while you ride down. As soon as you can run, turn it on and head toward
 the saber. While you're moving forward, switch to Force Pull. You can
 make it just in time to use your Force Pull to yank the saber from
 underneath the cage. It can be a bitch, but keep trying and you'll get
 it. Once you have the saber, check out your data pad for additional
 force abilites. You now have level one defense, offense, and throwing
 ability. Go to the door on the right side of the ramp. Throw your
 saber (alt fire) to cut the ropes holding up the two large rocks. You
 will encounter one final door with a new type of locking mechanism.
 Just slash it with your saber and continue forward. You will see a
 cutscene between Kyle and Luke. He gives you some tips on pursuing
 Desann - Reelo Buruk, the owner of the ship Desann was using. Luke
 also warns Kyle of the dangers of wielding the force with anger, and
 the responsibility of protecting the location of the Valley of the Jedi.
 You will now proceed to Nar Shadaa to pursue Buruk in the hope of
 tracking down clues.


 Walkthrough for Level 8 (ns_streets)

 Force Powers Gained - None


 Bartenders and "Garbages"

 Welcome to the world of honkin' big levels. Yeah that's right,
 I said honkin'. You start out with no weapons drawn, and you're unable
 to use any force powers. This is to stay inconspicuous. Head out
 straight and then over to the left. go through the rusty red door to get
 into the bar. After being searched by the two green guys, walk over to
 the center area to talk to the bartender, and sit through a little
 cutscene. He sets off an alarm that alerts a bunch of guys to come after
 you...now you can whip out your saber and have some fun. After killing
 all the guys, go back to the door where you came in just to get your
 bearings. With your back to the door, the bar should be in front of you,
 and there is a doorway leading to a room in the far left corner. Go in
 there, and you will notice that one of the cabinets along the wall can be
 moved using Force Push. This reveals a secret, with some health canisters
 and ammo. Grab the stuff and then head up the ramp to an office
 overlooking the bar area. Climb up the stairs and hit the switch. This
 lifts the security shield that was hiding the bartender. Go back down
 into the main area, walk behind the bar, and hit the red switch on the
 column in the center. you will see a cutscene showing Kyle interrogating
 the bartender, and he tells you to follow the garbage collectors. Move
 to the entrance door again, with your back to it. Look to the right,
 and you'll see a ramp leading upward. Follow it all the way to a
 different area of the bar's second floor. Go out the door that's
 directly above where you came in. I suggest that here you should switch
 to the DXR-6 disruptor rifle...you probably have picked it up by now.
 It will be invaluable in this level, because of it's scope and powerful
 charged beam.


 Outside, aka Sniper Heaven

 Walk forward slowly, just enough so that the door opens. Use
 the scope (alt fire) to zoom in on the cow head guy in front of you across
 the way, and zap him. To your immediate left, out on the ledge, is a
 greenhead. Kill him, and then look slightly up and to the right. Far
 across on the building across the way, you will see three windows. Snipe
 in close and take out the two greenheads there. Still by the doorway,
 look to your immediate right to see a cowhead up on a different ledge...
 same deal.....snipe 'n zap. Move out on your ledge to the right, towards
 the higher ledge where you just shot the cow head. Walk carefully
 forward, scanning that same ledge, until you can see another greenhead
 waiting; snipe! Head back to the left, past the door you just came out
 of, and continue on the ledge around the corner. Kill the few guys that
 are there, and make your way across to the door on the other side
 (underneath the 3 windows where you sniped the greenheads). go through,
 but don't take the lift up to the second level just yet. Look up
 through the two holes in the floor...there should ba a cowhead peering
 down through each of them. Lob some grenades up at them, and then take
 the lift up. Here you'll find a few different enemies, and some goodies
 on the floor. From here, you can either go towards the doorway, where a
 large crate is blocking your path, or head through the huge hole in the
 wall, where you'll find a few health canisters. Both ways actually lead
 out to the same ledge, so it doesn't matter what order you explore in.
 To get out on the ledge through the doorway, use Force Push to move the
 block...it will knock a greenhead off the edge. Once you move out on
 this ledge, you'll notice a greenhead is firing at you from way across
 the gap, a few levels up. Move back into the room, use the walls for
 cover, and snipe him. Go back out on the platform, and jump to the
 balcony to the left.


 A Few Good Snipers...

 Go down to the bottom of the ramp and hide in the dark corner,
 slashing anyone that comes by. Peak out and across the way to snipe
 anymore greenheads that may have popped up. Go up the ramp, all the
 way to the top, and enter the door. in this small room will be another
 door, and a lift. You can grab a health canister by going through the
 door and straight down the ramp into a small area with a window. Kill
 the guys, and head right back up the ramp. Now take the lift. Walk
 through the short hallway, but don't go back out into the open yet. Do
 you see the detonators on the little bridge? They explode when you get
 near them. Inch forward enough so you set them off, then look down to
 your left. On a far away ledge is yet another greenhead. Snipe his ass,
 then jump over the broken section of the walkway to the larger structure.
 Look way up to one of the highest levels and you should see one final
 greenhead...take care of him, and you shouldn't have to worry about being
 sniped anymore! Now you need to get inside this big structure. However,
 the door is locked. That's ok...stand on the steps by the door, and take
 a few jumps to get up on the roof. It's a bit tricky, but possible.
 Break the glass and drop through, then push the blue button. You'll see
 a diagram showing a walkway just extended to the structure...go out the
 door, and you'll see it on the side.


 More Fun Outside

 Walk over the new plank, down the hallway and on the right,
 you'll see a lift, but no button. Go through the next door and around
 the corner to the boxes. You must use Force Pull and Push to get the box
 onto a large switch, which brings down the lift for you. Get on the lift,
 look back at the box you just moved, and use Force Push again to move it
 off of the switch. Up you go, and then move through the corridor and out
 onto an open area with a switch on the right wall. Pressing it will make
 a ramp drop right behind you. Move up the ramp all the way to the top,
 but down go around the corner to the right. Sneak forward along the right
 wall, and peer to your left. Take out the sniper on the far ledge. Now,
 sneak along the left wall, peering around to the right to take out 2
 snipers. You really have to zoom in to see both of them. Now it's safe
 to continue up the thin ramp. It leads you up on a roof, with three
 skylight windows and a greenhead. Drop through any window and kill the
 enemies inside. If you look to the right out the window in this room,
 you should see three guys firing at you from a hovercraft. Kill them
 all and it will start moving. There is only one open door out of this
 room; take it and ride the lift up. Go out the door at the top, but
 don't go out yet. Kill the cowhead in front of you, but try to stay
 hidden. Peek around to the right and snipe the greenhead across the gap.


 The Secret Up Top

 Now you can continue along your ledge. Follow it around, and be careful
 of the cowhead in the middle. He will blow up a middle portion of the
 walkway, but you can still jump it. Hop over, then run straight to the
 wall and stop. Notice the sloped part of the building to your left?
 Climb up all the way to the top, then jump up to the high platform.
 You'll find a secret stash of goodies up there. Go back down, retrace
 your steps to the lift and get back into the room where you sniped the
 guys in the hovercraft.


 Get Your Feet Dirty

 Break the window on the right and jump out. From here you can
 make your way over to the hovercraft and jump on. Leap off to the right
 where you see the lift switch, then ride it up. Be very careful of the
 glass walkway in front of you. It can break, and its wired with a
 detonator. After it explodes, make your way to the other side, and walk
 forward to see a pool of water with arcs of electricity. Avoid this for
 now, and look left at the barrel in the corner. Shoot it, and it will
 blow out the wall. Go through the hole, and then shoot the sparking
 electrical pipes to burn them out. The pipes by the water will no longer
 be sparking either. Go back out, and use Force Pull on the walkway to
 extend it. Go forward, and then jump up to the ledge on your left. Kill
 the enemy and then throw the switch that the robot is working on. If you
 look down over the edge, you'll see a long mechanical arm with yellow and
 black hazard stripes on it. Jump down, and Kyle makes a comment about
 garbage haulers in front of you. Use Force Pull to bring the 2nd arm
 towards you. Jump to it, and then look ahead of you along the wall.
 There are a number of access panels, and one of them will be propped
 open. Hop down into the garbage hauler, and then hop into the vent when
 you pass by. (Note - I have not been able to do this personally, even
 after trying for a half an hour...if you can do it, without cheating of
 course, please send me a message). At the top of the passage turn right,
 and then you will be able to go up an additional ramp, or go a bit further
 and proceed downward in another area. By going up the first ramp, you
 will retrieve some goodies and head out via the vent you saw out by the
 R5 unit. By going down the other ramp, you will see an explodable
 container with some health canisters by it. Blowing up the crate will
 feed you out right on to the garbage hauler you rode to find this area
 in the first place. Explore these passageways as much as you like, but
 when you are done, get back on to the garbage hauler. Switch to Force
 Push as it starts moving. After you pass the open hatch, it will slow
 down as you come to a red and green light on the right side. Use Push
 on the light to change it to blue. You'll keep moving and come up on a
 2nd light. Do the same thing, and then the hauler will carry you on to
 the next level.


 Walkthrough for Level 9 (ns_hideout)

 Force Powers Gained - Force Jump Rank 2


 Investigating the 1st Dumpster

 As soon as the level starts, look up to your left and you'll see
 three tubes on the wall. Jump up to these before the garbage hauler
 moves any further. From these tubes it's a short jump up to the first
 secret area, where there are regen units for ammo and shields. Hop down
 from here, grabbing the health canister on the way. Continue making your
 way down until you get to the area with the black droid standing in the
 corner. Move past the droid and through the door, into the large garbage
 processing room. Turn right and follow the wall of the room. Walk into
 the first open door you come to (should be around the corner on the
 right). Shoot the explodable crate to break a hole in the wall, exposing
 a secret area with a couple greenheads, a health canister, and an ammo
 regen unit. Now go back out into the big room, and continue along the
 right wall. Go through the next door, and you'll see a large glass
 panel, and some crates stacked up. Turn left and go to the edge of the
 room. Use Force Pull to move the crate, then jump over it and crouch
 through the passageway. Kill the greenhead on your left, then continue
 right until you hit a large dumpster. This dumpster is hiding the way
 to the next area of the level. Notice that you can use Force Push on it,
 but there's something blocking it from the other side...another dumpster!
 You'll have to go around and move the obstruction. Make a mental note of
 this location, and then go back out to the main room.


 Jumping Puzzles/The Second Dumpster

 Examine each of the four huge garbage compactors. One of them
 will have a chute on the side that is not blocked by a dumpster. Jump
 up inside it, and you'll see a small door on the opposite side, inside
 the machine. Wait for the crusher to raise up, then run across and
 through the door. Turn to your right, pick up the battery and then
 proceed through the next door. You will now be in a seemingly bottomless
 room stacked with hundreds of crates. Time for a short jumping puzzle...
 look over to the left and check out the other doorway on the ledge. this
 is where you want to end up. Now, go to the end of your ledge, and drop
 down to the box right below. Look to the left, and jump to the stack of
 green/brown boxes. Turn, and jump on the stack of boxes with the white
 cross. From here, you should be able to jump to the other white cross
 boxes that are against the wall. Turn right, and jump down to the boxes
 where the health canister is sitting. Now, look up between the two tall
 stacks of boxes and you should be able to see the ledge where you need
 to end up. Jump up in between the two tall stacks, then jump up three
 more times and you should be right under the ledge. A box on the end
 is blocking your way up...use Force Pull and it will fly off. Jump up
 and proceed through the door. Walk around the corridor, up the ramp,
 and out across the platform stretching over the box room. The doorway
 on the other side leads to a downward ramp. At the bottom is a short
 passageway with a dumpster along the left area. Force Pull it...you
 have now made room to push that first dumpster.


 Back through the Garbage Room

 Go back to the bottomless box room, go across the walkway and
 then just drop down to your left (this is where you came in). Make
 your way back up through the garbage machine, and then find the room
 with the big glass window again. Hop over the crate again, and crouch
 to get back to the dumpster. You can now push it, and it will reveal
 an opening on the right. Don't step on the conveyor belt, just move to
 the left side of it. Walk forward until you can see a switch through
 the window. Use Force Push, and it will open the door. Jump over, kill
 the greenhead, and then go down the hallway. Walk all the way until
 the next open area, where you'll find three holes in the floor above you,
 with cowheads dropping grenades. Take them out and continue onward. In
 the next hallway you'll pass by three greenheads shooting you from behind
 security posts. It's pretty easy to snipe all three. Go up the ramp with
 the cowhead at the top and head right. You'll pass by a small ledge
 overlooking a room with boxes to your right, and a ramp the continues
 upward in front of you. Don't drop down yet. Continue up the ramp a
 few steps, and on the right wall will be a breakable grate. Shoot it and
 climb straight to the bars at the end. Below will be a greenhead and an
 explodable container that blows out a wall. Once you've done this, climb
 out of the crawlspace and jump down into the room with the boxes. There
 are a couple enemies here, and some goodies as well. Go through the door
 and you'll see you're in the area where the first secret was, but to your
 immediate left is the hole that the container just made. Continue
 through the next door, and Kyle will remark that Reelo seems to have a
 lot of firepower for just a bunch of garbage. You can either go down a
 ramp to your left, or use your saber to open the locked door on the
 right. The door just leads out to the big garbage room again, so take
 the ramp.



 Through the door will be two large cargo doors. The one on the
 left opens, and you can go through, past the two blue holding cells, and
 then watch a cutscene between Kyle and Lando Calrissian. He explains a
 little more of the story, and asks for your help. Go back the way you
 came, out the big door and up the ramp. Ignore the door with the saber
 lock, and go through the right door to get back to the exploded wall you
 came through. Take the door to your right back into the box room, hop
 up and go up to the top of the ramp. The door there leads out to the
 walkway above the big garbage room. Make your way through the enemies
 to the windowed seurity station in the corner. A lift will take you
 down, and then you can go inside and check out the "secuity eye". It
 prompts you for a password, Kyle says the one that Lando told him, and
 the door opens. Up the short stairs is a lift. Take it up to the next
 area and continue through this new hallway. The end of it looks like a
 dead end, but its actually another lift that takes you down to a set of
 bars and a few enemies on the other side. Use your saber to get through
 the bars, and kill the enemies. On the left will be a corridor with
 moving ceiling turrets. At the end are a few guys blocking a red and
 green switch. Use Force Push to hit it, but don't go through the door
 yet. Go down the other leg of the corridor to kill the six greenheads,
 and continue to the end of the passage to find an ammo regen unit. Now,
 go back and find the door that you just opened. Through there is a room
 with a health canister and a shield regen unit. Colect what you need
 and then go through the next door.


 Showdown with Buruk? Think Again

 You'll see a cutscene of Kyle meeting Reelo Buruk.
 Unfortunately you don't get to fight him yet. After the scene, five
 turrets above you will activate, and six or seven enemies will come out
 of a door to your right. Once you're done with them, greenheads will
 run out of the doors in the front of the room. Kill them and go up the
 ramp behind either door; they both lead to Reelo's office. There is a
 button at his desk...use Force Push to open a secret area behind you.
 Move forward and hit the red button on the console in front of the window.
 You see a quick cutscene of Lando escaping, and the floor out in the main
 room will open, exposing a lift. Go down the ramp and ride it down.
 Take the door out of this room to meet up with Lando. Watch the cutscene,
 then follow him out to the end of the level.


 Walkthrough for Level 10 (ns_starpad)

 Force Powers Gained - Force Speed Rank 2, Mind Trick Rank 1


 Searching for the Control Center

 Go out into the room, kill the cowhead then follow Lando to the
 lift. At the top, keep following him until you get to the window
 overlooking his ship. He'll stay there, and will tell Kyle to find the
 flight control center and open the hangar roof doors. Go back down the
 corridor and take the lift to the room you first entered. The door on
 your right will be open. Go through the hallway and out into the room
 with the big pit. Kill the few enemies here and continue onward.
 You'll have to use your light goggles to get through this room. The
 exit leads you outside, where you'll be spending most of your time.
 Head over to the walkway far ahead of you, on the left. Snipe the
 greenhead, and then proceed down the walkway, taking the door at the
 end, on your right. Clear out the next room and continue around the
 corridor until you reach a door at the end, across from a window. Sneak
 a look up out the window; there is a greenhead waiting to zap you. Go
 through the door and out on to a new walkway. Kill the cowhead in front
 of you and then look up to the left at the turrets shooting you. Take
 them out and then jump up to them. There are a number of guys in this
 room. Grab the two health canisters and continue through the left
 hallway. This will lead you to a juncture with a door in front, to the
 left, and to the right. Go straight, kill the greenhead and hit the
 button. Lando radios in to say he now has access to the starpad. Head
 out of the room, and with your back facing the corridor you came from,
 take the door on the right. Go down the ramp and check out the large
 building in front of you, on the other walkway (the one with the two
 large pipes leading into it). This is the hangar. Move around the
 walkways, following the hangar perimeter all the way around until you
 can go in the big entrance. You'll meet up with Lando, and then fend
 off a large attack. Lando tells you to hold them off while he tries to
 start the ship. Once they're all dead, join Lando inside the ship and
 he'll give you two objectives; fix the fuel lines to the ship, and find
 the controls for the roof doors.


 Open Sesame

 First, look around the hangar. On the left and right side of the
 ship, next to the walls, are two breakable floor grates. One is very
 obvious, the other is covered by a crate. Take the one with the crate
 first. Use Force Push to move it, and then break the grate and crawl
 down. At the end of the passageway, look up and you'll see another grate
 above your head. Break through and jump up to kill the enemies in this
 room. There are five switches here; hit them all, and Lando radios you
 to say one of the doors has opened. Crawl back out through the passageway
 and into the hangar, then run across to the other side. Break the floor
 grate by the red fuel tanks, climb through and you'll get to a room
 exactly like the one before. Kill the guys and hit the five switches to
 open the other roof door. Climb back through the passageway and go out
 into the hangar again.


 Fill 'er Up

 Look at the two fuel hoses connected to the ship. There is an
 icon on each block...a yellow one for the blue hose, and a blue one for
 the red hose. Study these icons, and then head outside the hangar.
 Remember when you first saw the hangar from the outside, and there were
 those two big pipes leading into it? That's where you need to go now.
 Take the walkway around the hangar's perimeter (either way will get you
 there). You should see the large fuel tank right by the hangar, and it
 has two panels on top. Jump up on the pipes and change the two icons on
 the display until they match the ones you just saw by the hoses. once
 you get them set, Lando lets you know that the ship is set. Jump down
 from the fuel tank and follow the walkway back to the hangar entrance.
 Go back up in the ship to Lando, where you'll see a cutscene of Reelo
 and his thugs starting to fire on the ship. Lando tells you to use the
 gun to take them out. The button for it is on the wall to your left.
 It's pretty easy to finish them off, and once you're done, the ship can
 take off. Watch the cutscene and you're off to level 11.


 Walkthrough for Level 11 (bespin_undercity)

 Force Powers Gained - Force Heal Rank 1, Force Push Rank 2, Force Pull
 Rank 2


 Out of the Frying Pan...

 You begin at the bottom of a long shaft, with four breakable
 grates around the outside. You need to break one of the grates and
 climb in to a large lift, but be careful. The lift goes up and down by
 itself, and as its coming down to your level, it creates large gusts of
 air that blow out of those grate openings. If you wait for the lift
 while crouching right in fron of the hole, you'll get blown off into
 oblivion. Wait on either side, listen for the sound of the lift coming,
 and you will have plenty of time to avoid the wind and still make it on
 the lift. Once at the top, kill the guys and head for the door. It will
 only open when the lift is all the way at the top (you'll see the light
 over the door change from orange to white). Go through and yuo'll see
 two diverging corridors. They will both lead to the same room at the end,
 but the corridor on the left has an additional area. Kill the enemies
 advancing toward you, take the left corridor, and ride the lift that's
 around the corner. It takes you up to a small hangar with a red shuttle
 and a bunch of guys. Jump up onto each of the cockpits on the shuttle,
 and then hop over to the small ledges on each side for some goodies.
 Once you're done, take the lift back down and go in the door around to
 your left. This room has some more enemies, and a small gnome-type guy
 at a console. Don't fool with him just yet. Over in the right corner of
 the room is a lift. Take it up and you'll find another small hangar,
 just like the one you were in before. Kill the guys, jump up for the
 goodies, and head back down to the room with the gnome guy.


 ...and into the Fire

 You can use the Mind Trick on the gnome guy to get him to push
 the button on the console, or just kill him and push it yourself =).
 Notice that hitting the button will open the door to that room with the
 flames, but it does not stay open for long. wait until the flames stop,
 hit the button, and then use Force Speed to run through. Use your saber
 to open the lock and get out before the flames come back. Go up the lift
 and you'll find a shield regen unit at the top. Peek around each corner
 of the door to snipe the greenheads waiting outside. Now walk through
 and check out the shaft. You'll notice that every so often, a red
 forcefield appears inside the ring. You have to walk across this...if
 you try to walk around the ring, you'll get fried. Use Force Speed,
 and run straight across the next time the field turns on. Ride the
 little lift up to the next ring, and then use Force Speed again to go
 across. Keep doing this until you reach the top level. Wait for the
 field to turn on at the top, then run over to the door on the left.
 Through here is a health canister and another lift. Go up, use the
 shield regen unit if needed, and head out to the next room.


 Peter Pan

 Dispatch the few guys in here, and look around. There are three
 tubes in the wall that have breakable grates in front of them. Smash
 the one to the left of the door, walk in and you'll be blown up to the
 next level. Once on the platform, you'll see gusts of air to your right.
 Walk forward and you'll be lifted up to the next platform. Repeat this
 until you get all the way to the top, killing the guys on the platforms
 as you go. At the top, you'll see a small cutscene, where you'll meet a
 Reborn jedi for the first time. He'll jump over and start to attack you.
 A bit of strategy advice here: whenever fighting a jedi, you pretty much
 have to use your saber. However, switch to Force Speed and use it while
 fighting. You'll be able to avoid their attacks and finish them quite
 easily. Once the Reborn jedi is killed, ride the little gust of air over
 to the platform where the jedi came from. Kill the greenheads, fill up
 on the ammo regen unit, and proceed down the hallway. You'll find a door
 at the end, with a shield regen unit next to it. Through the door there
 is another Reborn Jedi waiting. Use the technique described before, and
 go up the stairs and out the door. Waste the three greenheads, and check
 out the droid behind the glass panel. Push the orange button to let him
 out. Follow the droid on to the lift, and you'll move on to the next


 Walkthrough for Level 12 (bespin_streets)

 Force Powers Gained - Force Grip Rank 1


 Droid Babysitting

 Head straight from the lift and jump onto the ledge with the two
 health canisters. Open the door, but don't go through...there's a few
 tripmines inside. Destroy them with a detonator and proceed through.
 Kill the enemy, and pick up a new gun, the imperial heavy repeater. Flip
 the orange switch on the console (hard to see at first...it has a small
 triangle on it). This lowers the lift outside that the droid is waiting
 by. hurry back out to the droid, and follow him out the door, and get
 ready for a hard part. You have to make your way down a long hallway
 filled with tripmines, but you have to set them off first so they don't
 hurt the droid. to make things worse, you have a whole mess of guys
 shooting at you from the right. To make this part MUCH easier, switch
 to your newly found imperial repeater, and use the alt-fire on both the
 enemies to your right, as well as the tripmines. It's powerful enough
 to kill an enemy in one shot, and you can take out the tripmines from
 far enough away so that neither you or the droid take any damage. Go
 through the door at the end, into a room with 2 TIE fighters and a bunch
 of enemies. Remember, you still have to protect the droid. While
 you're wasting the guys, the droid will make its way over to a switch on
 the wall, next to a door. This opens a secret area. The droid will
 retire back into a little compartment, while you can fill up using the
 ammo regen unit inside. Walk back out when you're done, and take the
 other door out of the TIE room.



 This new room has a bunch of gray storage units and two doors.
 A bunch of enemies will come out of the door on the left side, and after
 killing them, you should move over to the right and go through the door
 with the saber-lock. You will now be in a large area with two red
 shuttlepod craft. go through the door on your left, kill the guys in
 this room, then go back out into the bay to finish off the rest. As
 soon as you make our way to the door at the other end, a Reborn jedi
 will jump down and attack. After you kill him, the door next to you
 will be unlocked. Go through and listen to a short conversation with
 one of the friendly city security officers. Proceed through the next


 Help from the locals

 Going through the door, you'll pass a checkpoint, and move out
 on to a street. Kill the various enemies while moving down the street
 to your left. Turn left again by the red craft, and head down the
 street to help the security officers who are pinned down by an enemy in
 a turret gun. Kill the gunner and hop in if you can, and finish off the
 remaining forces. Head through the door on the left, into a large bay
 with a lift on the far wall. The security officers will remain in the
 bay, shooting up at the enemies on the ledge. Take the lift up, and go
 around the ledge to the right. Take a left where the ledge forks, and
 then left again. Continue on, moving back above the street you were just
 fighting on. You should come to a door at the end of the ledge. Inside,
 there is a door to your immediate left, with a lounge that has a shield
 regen unit. Use it, then go back out into the room and take the other
 door, leading to a hallway. The room at the end of the hallway will
 have a door on the left with a saber-lock, and a door on the right
 which leads out to another ledge. Open the saber lock to let out 2
 security officials, then go through the other door. You'll have to
 wade through a bunch of enemies on this ledge, making your way around
 until you are looking over a large black pit. There should be a lift
 at the end of your ledge, on the left. Take it down, walk around the
 pit to the lift on the other side. Take it up, then get over to the
 door on this new ledge. Wipe out the guys in the room, and press the
 orange switch on the wall. This opens the large cargo door right by
 the pit. Go back down the lift and through the big doorway.


 Washington Monument

 In this new area, you should see two statues that look like the
 washington monument. A Reborn jedi is waiting behind each of them. Get
 ready to use your Force Speed again, and waste 'em. After this, walk up
 the ramp and take the lift to your right. Move around the ledge and get
 ready to cross the bridge. Walk slowly...after you get to a certain
 point, a bunch of tripmines will activate and enemies will appear on the
 other side. Use detonators or the alt-fire on the repeator to set them
 off, and then proceed over the bridge. Go around the ledge to the right
 and look down. There will be two greenheads waiting, and a small pool
 of water along the wall. Jump down into the water to break your fall,
 kill the 2 guys, and proceed through the door. Walk slowly down this
 hallway and be ready to snipe a greenhead that is waiting up on a high
 ledge over to the right. Continue down the hallway until you reach the
 door at the end. Be ready for a couple greenheads and some old
 friends...four stormtroopers. The small room across from the stairs has
 an ammo regen unit, and the other small room has a shield regen unit.
 Go through the door and stand on the lift. You'll hear a stormtrooper
 leaving some of the greenheads behind. Go up the lift, and clear the
 room at the top. To your right is a door with a lock, and straight ahead
 is a door leading outside to a landing bay. Go out this door and be
 ready to deal with a Reborn jedi and two imperial officers. Once
 they're all dead, snag the officer's key and go back through the locked
 door, on to level 13.


 Walkthrough for Level 13 (bespin_platform)

 Force Powers Gained - Force Lightning Rank 1, Lightsaber Defense Rank 2


 Alt-Fire Their Asses

 After walking a few steps forward, a Reborn jedi will drop down
 on top of you. Do the usual routine...speed and slash, then move to the
 door at the end. You will see a bunch of stormtroopers further down in
 the room, and two tripmines blocking your path. There are two doors
 along the left wall, and two along the right. Notice that the ones on
 the right have a lock by them. use the repeater's alt fire on the mines,
 and then go in the room to your immediate left. Kill the two troopers
 and the officer, and grab some ammo on the shelf. Return out into the
 hallway, and kill the troopers in the large area. You'll pick up a new
 weapon here. You'll see a lift to the right, a door in front of you,
 and one on the left as well. These both lead to the same area, so just
 take the one straight ahead. You will see a whole bunch of tripmines
 blocking your path up ahead. One well placed energy charge from the
 repeater's alt-fire will clear them all out. Destroy the floor-mounted
 turret here as well. Continue around the corner and snipe the floor
 turret at the far end of the hallway.


 C3P0 and R2-D2!

 Now go through the door to your right. You'll encounter a number
 of troopers here. Grab the two health canisters on top of the yellow
 crates, then head under the stairs to hear c3Po and R2-D2 make a few
 comments. Go up the stairs and take the ledge around to the left and
 through the door. in this room, kill the imperial officer and take his
 security key. Go out of the room with your two favorite droids =) take a
 left, and go back to the area with the lift and the 2 doors. Go on the
 lift, but don't push the button yet. Look up, and you'll see two tripmines.
 Snipe them, and then ride up. In the next hallway there are four
 stormtroopers. Waste them and continue along to the end. A hover droid
 will break through the ceiling...take care of it with a saber throw.
 Unlock the door, and get ready for a Reborn jedi on the other side. Kill
 him and the troopers in this room, then look out the window. If you zoom
 in, you can see Desann's apprentice, that little bitch that killed Jan!
 Hit the orange switch, head out of the room into the hallway again, and
 kill the troopers that have appeared. Take the lift down (the button is
 next to the door, if you need to bring it back up), and get ready for a
 whole mess of troopers. AFter they're dead, head through the right door,
 past C3P0's room, to the door with the six green lights along the bottom.
 Go through the door and you'll see a cutscene between the apprentice and
 Kyle. She explains how Desann followed him to the Valley of the Jedi,
 and has been converting his troops into the Reborn jedi you've been
 fighting. After the scene is over, you must get to fight her.


 Strategy for Apprentice

 She uses a lightsaber...so what should you do? That's right, go
 back to the trusty Force Speed + lightsaber combo. There is a health
 canister in one of the tunnels on the lower level if you need it. She
 will take a considerable number more hits to defeat, and she uses some
 new moves that the Reborn could not do. You will likely experience the
 Force Grip, which slowly drains your health. If she does this to you,
 switch to your Force Push to break her hold. Other than that, just keep
 using Force Speed to avoid her attacks, and get some hits in of your own.
 She will fall after you defeat her, but does not die. Another cutscene
 will start, with Kyle using Force Grip to hold her over the black pit.
 She breaks down and explains that Jan is not dead! They are holding her
 on an asteroid base in the Lenico belt. Kyle spares her life, and takes
 the hauler to the base. On the way he tells Lando to let Luke know about
 Desann's invasion of the valley.


 Walkthrough for Level 14 (cairn_bay)

 Force Powers Gained - Lightsaber Throw Rank 2, Lightsaber Offense - Fast


 NOTE: This is the first time your saber offense level is upgraded.
 Until now, you've only had the medium style to use. to switch to a
 different saber style, push the default "L" key. The half-circle bar
 on you hud will change color. Basically, this new style is good for
 light attacks but endless combos.


 Reborn Attack!

 You start off in a large bay, next to the hauler. Get ready,
 because there are troopers patrolling close by. Kill the four that
 attack you, and make sure to get the four more up on the walk way.
 There are two rooms on the side of the bay, each with various supplies a
 nd a door in the corner. Go in the room on the left, and through the
 door. This next small section will have a door around the corner, and
 another up a short ramp, by the security monitor on the wall. go up to
 this door, and you'll hear two troopers talking about all the trouble
 you caused way back on kejim post =). Don't go through this door yet.
 Go through the other one around the corner. You'll see Luke drop down
 and slash a trooper. He and Kyle have a small cutscene together, while
 walking out into the next large bay. There will be a sudden attack, so
 be prepared for some troopers and four Reborn jedi. After you're done,
 Luke tells you to continue searching for the Doomgiver, the ship Jan's
 being held on.


 Hard to Breathe?

 This new bay is laid out almost exactly like the one you started
 in...you came up through the small room on the right during the cutscene.
 Face the walkway, and go into the door on the left. you'll go up
 through a long corridor, encountering a few troopers along the way. At
 the top is a room with a few officers and troopers. Kill them, grab the
 key, and then look at the panel by the window. One of the buttons has a
 different pattern...click it, and watch one of the best moments in the
 game: a security forcefield deactivating and a whole cargo bay full of
 stormtroopers screaming as they fly out into space. Turn around and use
 the shield regen unit, open the supply crate and pick up a portable
 sentry unit, then press the other two switches on both side of the wall.
 These turn on the lifts in the big bay you just emptied out =). Move
 back down the hallway, across the cargo bay full of crates, and through
 the opposite door. There will be a few troopers waiting for you as you
 go along. Once through the door, you will be in the same small section
 where you heard the troopers making remarks about the kejim incident.
 Go through the door by the display, and you will be in the large bay you
 just saw through the window. This is the central area that all three
 similar bays connect to; you can see the three humongous doors leading
 to them. Take out the troopers on the top of each lift, then take the
 one on the left. At the top of the lift, turn around to face the bay,
 and check out the two large ventilation ducts hanging from the ceiling
 in front of you. Jump to the first one, and then over to the second one.
 Turn to the wall while standing on the second duct, and slash it with
 your saber. You will expose a secret area with a portable sentry and a
 few other goodies. Now, hop back over to the top of the lift, and head
 inside the control room.

 This room has four officers and two more troopers...be sure to
 get the supply key. Move over to the console on the far left side of the
 room. Hit the dark red panel first...this lights up a section, and if
 you look down in the bay, one of the doors now has white lights instead
 of red ones. If you cycle through this panel, you'll see the lights for
 each bay change color. All you're doing here is effectively unlocking
 one bay. Make sure the bay on the right is unlocked, then move to the
 panel at the other end of the room. This will open whichever door has
 been unlocked by the first console...in your case, the right one.
 You will see a few troops inside, standing around a large white ship.
 The large doors don't stay open for very long, so take the lift down and
 run through.


 Playing in the Vents

 Take care of the guys in around the ship and the ones above you.
 In the room to the left there is a supply crate with a shield booster.
 Now, go out to the ship and jump up on the cockpit. From here you can
 jump on the platform above you. Both doors up here are locked, but
 that's ok. Look up and blast the breakable grate covering the vent,
 and jump in. Walk ahead and turn right at the first intersection.
 There should be a blue forcefield on the floor. Push the switch on the
 wall to turn it off, and drop down. Kill the Reborn jedi ahead of you,
 and then walk forward and to the right, down a long passage. Turn left
 at the end, and deactivate this second floor forcefield. Drop down, and
 with your back to the blue panel, take the hallway on your right. This
 leads to another forcefield. Drop down and you will see yet another one
 blocking a breakable grate. Drop down through the grate and handle the
 troopers and officers, picking up another key in the process. This new
 room will have two windowed security booths on each side. The one on the
 left also has a forcefield type switch around the corner...make sure it's
 red, as this will deactivate the three ceiling turrets in the next room.
 Go down the ramp and through the door you just opened.


 Fun with Turbolifts

 This room has a number of turbolift doors, and only one of them
 is open. Fill up on the ammo regen unit to your left, and then go to
 the far end of the room for a supply crate containing a seeker drone.
 When you're done, hop in the open turbolift shaft. You'll be able to
 see a red tunnel with a breakable grate above your head. Jump up
 through, and notice that there is an active turbolift moving up and
 down. Wait for the lift to pass by, and then jump on top. One floor
 above the vent you crawled out of, there is a green-lit area for you
 to jump to. This leads to another shaft. Jump on the lift here, and
 then look for an open doorway while you're riding. It's tricky to
 balance on, but move forward on to the ledge of this doorway, and then
 jump across to the other shaft. Walk through to one more shaft, where
 you'll see a turbolift with a broken roof, drop down inside. Wait until
 it gets to the bottom, then walk into the door for the next level.


 Walkthrough for Level 15 (cairn_assembly)

 Force Powers Gained - Mind Trick Rank 2, Force Grip Rank 2


 Mind Trick, anyone?

 As you walk out of the shaft, you'll be immediately greeted with
 turrets and a bunch of troopers. I recommend taking out the turrets
 first with saber throws. Now, notice that the only door out of this
 room is locked. Look through the security booth window, and mind trick
 the officer. He'll walk over and open the door. Move to the next door,
 and go out into the observation room. Kill the two officers and the
 troopers, and go up the lift on your right. In the control room at the
 top, kill the guards, use the shield regen unit if needed, and hit the
 button on the console array. ride the lift back down, and go through
 the door up the small ramp. Take this lift down and go out into the
 maintenance area. Clear out the troops, and hop up on the tall stack
 of boxes. From here you'll be able to get to the first platform on
 the structure in the middle. Jump on the second platform, and look at
 the ledge on one side of the room. See the breakable grate? Hop on
 the rail that is closest to the ledge, and get over to through the
 grate. inside this small room, you need to destroy the four electric
 generators. This causes a bunch of explosions back in the bay, and will
 blow up a cargo door at the bottom. Make your way back down through this
 door, and into the next room.


 Hot Feet

 Clear out the five or six troops here, then go up the walkway to
 the door on the right. Take out the enemies in this control room, and
 then check out the security camera display on the left. Cycle through
 and you'll see Admiral Fyaar talking to a Reborn Jedi. Continue out of
 this room, down the short hallway to another area, where you're greeted
 by more troopers and a floor turret. After you finish them, take the
 door on the left, at the bottom of the ramp. There is an electric field
 covering the entire floor in this next room. I found it best to snipe
 all the enemies you can see, and then jump from box to box without any
 distractions. Make your way around the large vessel in the middle of
 the room, and then jump inside the open section. Take the lift up to
 the top level, then climb outside one of the windows where you'll be
 able to drop down on the walkway. Walk around and use the ammo regen
 unit. If you stand on top of this, you can jump up on top of the
 security booth, and open the supply crate for another seeker drone.
 Go inside the booth, press the two red buttons, then rde the lift back
 down to the floor. you can now safely walk across the floor and go
 through a cargo bay door. Kill the three troopers in here, and advance
 to the next bay.


 Good God, Peacock Robots!

 Same situation here, more troopers to deal with, as well as a
 turret. Go up the walkway on the right and into the next room. You will
 be blocked by six tripmines. Detonate them, walk through, and you'll
 hear the admiral radioing the station, wondering where all of his troops
 went =). Continue through to the right, and down the lift. Go to the
 supply shelf if you need to, and then out the door. You'll go out into
 another large bay, where two Reborn Jedi are waiting. Take care of them
 and move through the cargo doors to the left. in the next room, two
 giant robots will explode out of some crates...I call them peacock robots,
 because well, the have long legs and parts that resemble a feather plume.
 Whatever. They might take a while to beat. When you're done, go up the
 walkway on the right, through the door, and face another Reborn Jedi.
 Proceed through the door and walk toward the lift. Before you go up,
 listen and you'll hear an officer berating one of the rookie troopers.
 Go up and clear the next area, and open the supply crate for a portable
 assault sentry. Move to the ramp and out the doorway on the left. The
 next area has a couple troopers and a bunch of officers...make sure you
 grab two supply keys. Hit the red switch at the end, then head back out
 of the room to face a Reborn Jedi. Go down the lift, out the door and
 into the room where you faced the two robots. Another Reborn Jedi is
 waiting. Slice through him, go through the cargo doors to the next bay
 where you'll greet two more Rebon Jedi. go forward toward the assault
 ship, and then take care of the AT-ST. Go past the ship to the left,
 through the giant doors. In this next room you have to kill six
 troopers and 2 floor turrets. Climb up the stairs at the end and raid
 the supply shelves, and then drop down underneath the stairs, where
 there are a whole bunch of tripmines. There are regen units on each end
 of this section. Set off the mines, get to the middle of the passage,
 and then drop down in the hole to finish the level.


 Walkthrough for Level 16 (cairn_reactor)

 Force Powers Gained - None


 Beams o' Death

 You'll see a Reborn Jedi in front of you. Start shooting him,
 and he'll advance toward you, probably getting zapped by one of the green
 energy beams. Walk forward, avoiding the beams, until the passage stops.
 You'll need to go right down the next section, and through a door on the
 left. However, to get around the beam firing in the passage, use Force
 Speed as soon as there is a gap. At the end of the next hallway is a
 Reborn jedi. Finish him, and then look at the next section of the
 passage. You need to do the opposite of what you just did...use Force
 Speed again, but head left and turn right into the passage. A Reborn
 Jedi will pop out once you turn the corner. To navigate past these next
 beams, shoot each of the pink crystals. The one in the middle will blast
 a hole in the wall. Move over to it, but be careful, there's another
 beam in this hallway with a slower cycle. Force Speed-run to the right,
 and halfway down there is a small section on the right with a dead jedi
 and two health kits. Continue down the long hallway you were just in,
 hang a right at the end, and then take another right, into a small room
 with four beams firing outward. Hit the red switch, and all the lasers
 will stop. Head back down the passage you came from, to the hole that
 you climbed through. To do this, face your back to the switch, and head
 down the passage that has a left turn. Take this left, make one more
 left turn, and you'll be in the long hallway again. Right when you're
 by the hole, another Reborn Jedi will drop from the ceiling. When he's
 dead, hop up on the pipes where he dropped from. Continue hopping up
 the pipes, and move out into a room with a central shaft and thin
 platforms fanning out from it. You need to hop up from one to the other,
 but there are lasers shooting above each one. Time your jumps, and once
 you're at the top, one of the planks will have a door above it. Move
 through and kill the four guards, then progress forward into the energy
 core shaft.


 Heh heh, Shaft

 This is an extremely long room, with three walkways on each side;
 a top, middle, and bottom one. Go right, and drop down to the middle
 walkway, using the pipes. Walk through to the next section of the shaft,
 and drop down on the pipes to make your way across to the left side.
 Jump on the middle walkway to continue through. There is a supply shelf
 and three troops on the ground in the next small section...don't drop down
 unless you really have to; it's a pain to get back up. Again, walk across
 the pipes to the right side of the shaft, and jump up on the small ledge
 on the passageway. Go around this short little tunnel and back out to
 the shaft. Again, the pipes are your friends...walk across to the left
 side again and jump up to a similiar passage. Wait here a moment and
 listen to the troopers bitching about the Reborn. Walk around, waste 'em,
 and look into the final section of the shaft. At the end, there are
 three security areas with troopers behind them. Don't worry, you'll be
 able to locate them because they'll be shooting at you out of the window
 slots. Snipe them, and then look out at the station to closest to you,
 by the wall. See the two curved pipes underneath it? Jump down and
 then head on up to them. Hop up into the hole above your head, and kill
 any troopers you might have missed.


 Shaft part 2

 Head out the door, and onto the next platform, where you'll see
 more of the shaft. Kill the guys here, then jump down on it. You can
 walk on the shaft itself, but those large rotating blades are
 electrified. Make your way forward, and halfway through you'll fight a
 Reborn Jedi. At the end, you'll have to kill four troopers and three
 floor turrets. Hop up on the ledge they were on, and continue through
 the next two doors into the next area. Kill the big robot, and snipe
 the four troopers shooting you from above. Look to your left...there
 is a supply crate. Go to the right, kill the guards and take the lift
 down to kill the officer and grab his key. If you want the portable
 assault sentry that's back in that crate, don't push the button here
 yet. Go back up the lift and grab the sentry, then come back down for
 the button. The platform you're on will begin moving around the wall.
 Get ready for a tricky part. After you get part way around, two
 troopers with rocketlaunchers begin shooting, destroying the large clamps
 your cart is riding on! It would best best to hop out of it now...
 they'll blow it up anyway. Run along the left ledge in the middle of
 each clamp, making short hops between them. Get around to the end, and
 you'll be able to take out one of the troops who has a launcher. ride
 the lift up and take out the three troopers here. Go out the door and
 across the small bridge, where you can kill the other trooper that was
 shooting rockets. Once you get to the door, go around either side of
 this wide ledge to get some goodies. Head back to the door and go
 through to the next area.


 Fun with Lifts

 In here you will see two small lifts on either side that move
 down, and a larger one on the opposite end that goes up. Go around and
 take the lift that goes up. Kill the four officers on this level and hit
 the red button. notice that there is a locked door. Take the large lift
 back down, then ride one of the smaller lifts to the lower level. Clear
 the area, scope out the supply crate if you want, then ride the larger
 lift here down to another area. Kill the Reborn Jedi and the four
 officers, and make sure to grab the security key. Take the lifts all
 the way back up to the top level; you can now unlock that door. Kill
 the three guards on the bridge, then through the door and on to level 17.


 Walkthrough for Level 17 (cairn_dock1)

 Force Powers Gained - Force Pull Rank 3, Force Push Rank 3


 Black-Armored Badasses

 Walk through into the room filled with crates. Ahead of you is
 a locked door, to the left is a cargo door, and to the right, a normal
 door. Through the cargo door there are a number of rooms leading to
 stockpiles of supplies. No enemies, no secrets, and no switches - just
 supplies. i won't go into any detail there...just go in if you need to,
 and get back to the crate room. Go through the only other door, and
 you'll see a room with four display cases holding some cool black armor.
 Proceed down the stairs, through the door, and into a large area with a
 bunch of platforms. Here you will meet a new type of Jedi...one that
 has lightsaber resistant armor, doh! They are faster than the other
 Reborn Jedi, and can also use Force Grip. You'll have to beat two of
 them...My advice is to stick with the patented force speed/saber slash
 combo. When they're dead, some troopers will come out on the clear
 platform across the room. Waste them and climb up the stairs, kill the
 officer and take his security key. Backtrack all the way to the crate
 room, and unlock that last door. Proceed through until the room with
 the blue consoles. Hit the switch, and Kyle will remark that he sees
 too many troops to fight through...you'll have to use stealth.


 Sneak Sneak Sneak

 Ride down the lift to your right, go down the ramp and through
 the door leading out into the large area. Now, follow these instructions
 exactly and you won't have any problems with alarms. Go to your left
 and peek out from behind the boxes. There will be a trooper very close
 to you. Mind trick him and run to the left corner of the room. From
 here you can jump up on to the sloped ledge. Look up the ledge, and see
 the one trooper standing guard, and another patrolling the bridge above.
 Mind trick them both (yes you can reach from here), and then follow the
 ledge up and stop at the top corner, behind the trooper. Mind trick both
 of them again, and use your rifle to vaporize the one in front of you.
 Next, keep mind tricking the one on the bridge, until he reaches to the
 end of the bridge closest to you and stops. Vaporize him too. Now, creep
 forward and mind trick all of the troops on the ground, and then make your
 way under the bridge. From the other side, you should be able to jump up
 on top. Now, look over to your left, and drop down to the roof of the
 building below. You should see a breakable grate here, smash it and drop
 in. You will land on a ledge between an officer and an alarm panel.
 Kill him before he can reach it, and then shoot the troops below. It's ok
 if they saw you, because none of the troops outside this room are alerted.
 Hop to the walkway across the room, stand at the blue panel and look out
 the window. The switch in front of you will turn off those green pulsing
 electric towers. You'll have to use Force Speed to make it through in
 time. Flip the switch, hurry out the crawlspace to your left, and jump
 toward the green towers. Turn on Force Speed, go to the left of the
 towers, and run along the gap in between them. At the end will be a few
 stairs leading to three officers by a console. It's ok if they see you,
 just kill them before they run away to any alarms. Make sure to get the
 key as well. Now move along to the small passageway on the right.
 You'll move towards another large area where a whole platform of
 troopers will be rising up to your level. It's ok if they see you.. the
 alarm panel in this area is being worked on by a droid. Kill the
 troopers and the officer, and go over to the corner by the two doors.
 Notice you need a key for one of them, but you didn't find a key on that
 last officer. Well, go look out by the ammo regen unit, and the key is
 sitting on a small crate next to the console. Yes, that huge oddly
 shaped object is a key. I have no idea why the scale is so off...perhaps
 so people wouldn't miss it. I assumed it was just a tool or something,
 and spent a half hour trying to find it somewhere else.


 Sneaking x 2

 Moving on...go back to the door and unlock it. Take the lift up,
 and check out the blue console on your left. When you push it, notice
 that the big cargo lift out in the main area is retracted. Continue down
 the stairs, through the door, and up the other stairs to a new console.
 See all the troopers? Hit the switch and they're not a problem anymore.
 Continue through the next door, take the lift down and walk across the
 area you just cleared out. At the far end is an open door...don't run
 through it too fast; there are electric pipes on the other side.
 Navigate around them and go out to the next area. A large electrical
 field is between you and the next door, with some troopers and an officer
 next to it. Mind trick all of them, then move to the other end of the
 walkway on your side. Hop up on the pipes, moving over the top of the
 big generator, and then drop down on the other side, using more pipes.
 Take out the officer first, and then the troopers...they'll be too busy
 shooting to try for the alarm. Go through the door, around some more
 electrical pipes, and then on to the next room.


 One last Sneak, for old time's sake

 Stop as soon as you get out of the pipe room. Look up and to
 the right. There is a breakable grate on a high ledge. Jump up and
 break it for a secret. Now drop down, but do not go through the door.
 To the left of the door, above a short column, is a hole leading to the
 other side. Jump up and crawl through. The room on the other side is
 full of officers, but as long as you hug the ledge and stay crouched,
 they won't see you. Move all the way left, to the end of the ledge, and
 look down. See the three officers talking to each other? These are the
 only ones you'll have to deal with. Look across the room, and make sure
 you see the door. This next part can be a bit tricky, so I'll make some
 bullet points to make sure you get through ok.

 - Go to the switch on your ledge, and have your mind trick and
 light goggles ready (the switch kills the lights)

 - Hit the switch, then run over on top of the 3 officers and
 mind trick all three

 - Jump down, walk directly across the room to the door, turn
 around and mind trick the three officers again

 - It will now be safe to open the door

 You must do those steps EXTREMELY quickly, otherwise the mind
 trick effect will wear off and the officers will notice you. Once
 through the door, you'll be right at another door. Most likely you'll
 be able to hear a Reborn Jedi on the other side. Go through, but kill
 the two officers next to him first. If you don't they'll scurry away
 through the boxes to hit the alarm. After killing eveyone, jump over
 all the boxes and get to the end of the room. Go through the door, up
 the lift, and out on to the walkway. The large structure next to you is
 actually the top of the Doomgiver ship. Follow the platform around to
 the bridge, and you'll see the door is locked. Move around to the other
 side to find the open door. Once you're in, you'll see a cutscene to
 end the level.


 Walkthrough for Level 18 (doom_comm)

 Force Powers Gained - Force Jump Rank 3, Mind Trick Rank 3, Force
 Lightning Rank 2


 Make It So

 This level starts off with a video showing Kyle on the bridge,
 speaking to Luke. He'll learn the new objective; search for the
 communications array, and radio Rogue Squadron so they can come destroy
 the ship. Easy enough =). Drop down to the room below; don't bother
 with any of the consoles, they don't do anything. A whole bunch of
 troopers will rush in, and there are about 14 total that you'll have to
 kill. outside of this room on either side of the door, are ammo supply
 shelves. Stock up, then follow the hallway around and take the lift
 down to the next level. More troopers and two ceiling turrets are here.
 i'd suggest waiting by the lift, let the troopers come to you, and then
 peek around and snipe each of the turrets. Go down the few stairs and
 hit the red switch. Turn around and face the troopers and the officers
 coming through the door, and make sure to pick up the key. Continue
 through and explore the rooms on your left and right for more goodies,
 then head straight to the next lift. A Reborn Jedi will be waiting as
 you open the door; this should be old hat by now...speed and slash him.
 At the bottom of this next lift is a room with a sole officer. Kill him
 and get the key, then proceed down the ramp. You once again have a door
 on either side, and locked door to the front. The right and left doors
 lead to more small goodie rooms, and they both have breakable panels in
 the ceiling, leading up to small corridors. The room on the right leads
 up to an area with some medical hover drones and a secret supply crate
 at the end. however, you don't have the key for this yet. The room on
 the left has a similar area, also with medical drones, but it has a floor
 grate that drops you into the next area.


 Getting Loopy in the Vents

 Take the left room first, jump up and deal with the drones. As
 with most of the flying drones in the game, you can take these guys out
 with one saber throw. Try to avoid their attacks, because your view will
 turn all funky if you get hit. Walk around until you find the grate that
 drops you into the next room (don't worry about getting lost, it's the
 only way out). This room contains one guard at a console, and a several
 droids behind forcefields. Once down, kill the guard and take his key for
 that secret crate. You can now open the door to get back to the room you
 were just in, allowing quick access into the goodie room and up into the
 ceiling again for that secret. Once you've got it, head back to the droid
 room. Pushing the red button on the console will give you control of one
 of those droids. Move back into the other room, up the ramp, and go
 through the small forcefield on the left. Move down to this new room,
 and activate the button that the black droid is standing in front of (you
 may need to wait a few seconds for the droid to move out of your way).
 That button opens the locked door in the right goodie room. Switch back
 to Kyle and then proceed to through the goodie room, and kill the troopers
 that have now been alerted to your presense. At the end of this room, take
 the lift down, and then stop for a minute. Go forward, and examine the
 yellow door ahead of you, and the other yellow door down the stairs. You
 are in the loading room for a tram station...once you bring the trams down,
 you'll be able to go through the doors. Go out the other door and prepare
 for some peacock robot action. Actually, all you need to do for the two of
 them is use Force Push to throw them out into the pit. Go up on the
 walkway and deal with the ceiling turrets, and then turn your attention to
 the platform with the row of vertical pipes. Walk around it and break the
 glass to drop to a new area. You should hear some more hoverdrones
 so get your saber ready. Proceed all the way down to the end and take the
 lift up. This new room has a few easy guards, knock them down and
 ahead to the tram control room. Press the four red buttons by the window,
 and you'll see the four trams come down the track. See what I meant before
 about using the yellow doors to get to them? Good. now do it. Go out the
 right door from the control room, on to the walkway. You'll see that
 unfortunately, the trams have come loaded with stormtroopers. Have fun
 pushing them into the pit, and then make your way down to the room on the
 right, and enter the tram at the top of the stairs. Push the button to
 get it down the track.


 Rubik's Cube

 At the end, go out and head left, to deal with a whole slew of
 floor turrets and troopers. Kill the officer to get his key, then unlock
 the security door and go through. Congrats, you've found the comm array.
 Dispense with the rest of the turrets and troopers in here, then go around
 to the large red display. Press it, and discover it's offline. Drat.
 Time for a major jumping puzzle. Take the door to your right, down the
 stairs, and out into a giant room. The "green" control room will be right
 in front of you. Go forward and check the display...notice that's offline
 as well, and a bunch of characters are cycling through the screen.
 Notice that the symbol you need (as displayed in your objectives) is one
 of them. OK, you'll have to find a way to get this console working first.
 Note that there are three codes you need to set (red, green, and blue),
 and there are three small control rooms in this large area (again, a red
 one, green one, and blue one). Hmm, more of that pesky coincidence stuff.
 Go down the stairs to the left of the green control room, and ride the
 lift down. Holllly crap. I bet you can tell this is going to be fun.
 There is a separate control cube for each code in each color, and for
 some reason they're set up in the most inaccessible way possible. You
 need to find the consoles with the codes that match the ones from your
 objectives, and turn 'em on. Then you can activate the three colored
 control booths in the room above you, and finally, use the array. Ack.

 Let's analyze the layout of the cubes first. They're set up in a
 3x3x3 box, with 9 red cubes on top, 9 greens in the middle, and 9 blues
 on the bottom. Hopefully this will be apparent to you. Now, looking at
 the large room vertically, each column of cubes contains the same icon.
 (i.e. the red cube in front of you has the diamond code w/ the line
 through it...the green cube directly below will have the same code, and
 the blue cube below that has the same code as well). See where I'm
 going with this? Consult the three diagrams below to get the location
 of each code:

 Red Level Green Level Blue Level
 ___ ___ ___ ___ ___ ___ ___ ___ ___
 | | | | | | | | | | | |
 |___|___|___| |___|___|___| |___|_X_|___|
 | | | | | | | | | | | |
 |___|___|___| |___|___|___| |___|___|___|
 | | | | | | | | | | | |
 |_X_|___|___| |___|___|_X_| |___|___|___|
 As to how to jump there, I'll leave that for you to decide. There really
 isn't one better way over another. When you reach each cube, just hit
 the panel...the icon will faintly light up, and you'll hear a bad kind
 of beep, but nothing else will happen. Take this piece of advice: with
 all the jumps you're going to be making, be wary of your force meter.
 Now that you have Force Jump Rank 3, you'll have enough height to reach
 the necessary cubes, but the longer you're in the air, the more your
 meter will go down. I know a few of my jumps got cut short because I
 wasn't paying attention.


 Oh, those Rogues

 Once all three code panels have been turned on, take the lift
 back up, and go into each of the colored control booths. They work now,
 of course. Turn them all on, and your objectives will be updated. Go
 back into the room with the big red display panel, and hit the console.
 You'll see a cutscene of Kyle talking to the Rogue Squadron, and you gain
 another task of disabling the shields. A neat CG sequence follows, where
 the X wings arrive at the Doomgiver. Kyle scans the diagrams of the ship,
 locates the cells, and you can procede on your way. Head back out by the
 three colored control booths, and take the doorway behind the blue one.
 This walkway takes you to the next level.


 Walkthrough for Level 19 (doom_detention)

 Force Powers Gained - Force Heal Rank 3


 Gunning for TIEs

 Head down the hallway, turn to the right, and take care of the
 troopers by the door. Go through into a large bay with a window. To
 your right is a supply crate; you'll get the key for it in a bit. On
 each end of this room, up the stairs to your left, are shield and ammo
 regen units. Clear out the troopers and the officers, and pick up the
 security key. Go up the stairs and through the locked door on the end
 of the thin walkway. Take the lift down to battle a shadowtrooper and
 an officer. Grab his key, and then hit the console. You will now have
 control of a large gun on the ship...pick off a few of those TIEs for
 your rogue buddies. You have to lead your shots quite a bit to hit them.
 Note that this has no effect at all on your progress; its just fun to
 blast those TIEs. When you're done fooling around, head back up the
 lift, and you can now access that supply crate you passed on your way
 into the big room. Grab the assualt sentry from inside, then proceed to
 the end of the room. Over the door is a ceiling turret; take it out and
 go through to find more troopers. Pick up the random goodies and ammo,
 then move around to the left and out into a giant empty bay. Empty,
 except for troops.


 Bye Bye, Fellas

 Wipe these guys out and go through the door to the next room.
 In here, take the left door (the one ahead is locked). This next room
 has two small doors right next to each other. The one on the left has
 controls for the bay you just came out of, and the one on the right has
 controls for the one you'll go through later. Go to the each one, hit
 the button on the left, and test out the blue lined screen next to it...
 this lowers the forcefield and opens the doors to space. This won't do
 much for the left side, but in the small room on the right, through the
 window you can see all those poor troopers...press the blue section and
 they'll be sucked out into space. Don't forget the red button while
 you're here too. Then go back out into the bay you came from. Ride the
 big lift down, but don't go forward into the hallway yet. Turn around
 and crouch in the dark area for a secret cubby hiding a health canister.
 Now proceed down the hallway and kill the two peacock robots.


 Get Over Here!

 The next large area features 6 ceiling turrets and a bunch of
 troopers on the walkway above you. I took out the turrets first with
 the blaster rifle, then had a fun time jumping up and Force Pulling the
 troopers, yanking them off the ledge. Once you're done, take the lift up.
 In the two red lit areas along the ledge way over to the left, you'll
 find some goodies. Go into the small control booth and hit the switch.
 The large door you came out of will close, and then the doors next to
 them will open. Go back down and along this new hallway...there's only
 one robot to deal with this time. At the end, wait for the lift to
 come down, then ride it up to the bay where you previously sucked out
 the troopers. Take the door to your left, and then turn left again
 into the exact type of two-door room you encountered before (the one
 that led to the 2 consoles). You only need to go in the right one this
 time. Suck the troops out, remember to close up the door, and then go
 out to this third bay. There's no need to go down the big lift...just
 continue through the far door. Proceed through the hallway and around
 to the left, killing troopers as you go.


 There will be a quiz...

 The next area will have some goodies over to the left, and a
 locked door to the right. Look above the door to spot the way
 through....jump up on the pipes and through the breakable grate. Hang
 out in the ceiling for a while and listen to the conversations the
 troopers are having...some are pretty funny. When you're ready, blast
 down through to the room below, and be prepared for a whole bunch of
 troopers and officers. One of the troops has a rocket launcher...try to
 get close to him and slash him first. After everyone's dead, be sure to
 get the security key off one of the officers, and proceed through the
 locked door and down the lift. Move around behind you in this area to go
 through the door and into the security station. Waste the officer, then
 go through the door to the left to fight a shadowtrooper. Continue
 through the next door, kill the four troopers and move down the long
 hallway and through the next door. There are some supplies on shelves
 by the door if you need them. Move out into the large bay with the
 white imperial craft. (Note, you'll see a door directly across from you
 on the other side. You would have come out here if you'd gone right
 out of the security station instead of left. However, the path you
 would have taken is identical...one shadowtrooper, some regular troops,


 Get Your Woman Back

 In this new bay you'll encounter some troopers and two Reborn
 Jedi. Go up the stairs closest to you, and into the door in the corner.
 In this next area, you'll see an officer through the window. Mind trick
 him and he'll open the door for you. Proceed past him to the four cells
 at the end. Unlock the one on the left, and enjoy the happy reunion with
 Jan. In the cutscene you'll find out that Desann is planning to invade
 the Jedi academy...eep. All the more reason to get going on destroying
 the shields. As soon as the scene is over, the officer you mind tricked
 before will run out. Kill him, and then you'll have to use teamwork to
 get out the rest of the doors. You'll basically play leapfrog....Jan
 holds down the first switch, opening the door to expose the next switch.
 Run through and push it, which will open the next one for her to go
 through, etc. Do this a few more times until you get back out to the
 bay together. Guy the few remaining troopers, and then run to the red
 door on the other end. Don't worry, in the following cutscene it'll
 show you guys going right through. Kyle tells Jan to prep an escape
 pod, while he goes onward to the shields.


 Walkthrough for Level 20 (doom_detention)

 Force Powers Gained - Force Grip Rank 3


 Wheeeeeeeeee *thud*

 Move out of this room and on to a long ledge that curves around
 a circular room with a pit and a large structure in the middle. Practice
 your new and improved Force Grip to hurl the 8 or 9 troops into the pit,
 and then take the first door on your left. Walk down the stairs, hang a
 right, and check out the curved hallway. There are 4 peacock robots in
 here...move all the way down this hallway to the end, ignoring the steps
 up to the right for now. Once you're at the end, and shoot out the
 turret, go up these stairs into a control room. Take out the officers
 and troops, use the shield regen unit, and flip the switch by the
 window. Look out and you'll see an extra support strut extending out to
 the structure in the middle. Go out of the room, back down the stairs,
 and stop when you're under the destroyed turret. Face the hallway and
 notice all of the locked red-lit doors along the right. Move back along
 the hallway, counting those doors as you go. turn left at the 6th door,
 and go up the stairs and straight out to the ledge (take note of the door
 to your left as you go up the stairs). When you come out the door,
 you'll be looking straight where you need to go. Hop down on the pipe,
 and jump up to the door. You'll need to open it using the switch on the
 right...it's difficult, but you can inch your way over. Inside the
 structure there will be four closed window panels on the floor. Jump up
 to the ledge above, kill the troopers and the officer, and take his
 security key. Hop down, exit the structure, move back along the pipe,
 and go straight through the door again (you'll see the troopers pouring
 out of it). This time, go into that side room at the top of the stairs.
 Unlock the door in this room, and then turn to your right to press the
 red button. You'll see a cutscene of those four window panels opening
 up. go back out to the ledge, along the pipe and into the structure.
 Hop down in the hole on the left that is furthest from the door.


 Mucking around in the Tunnels

 Walk through the tunnels all the way to the end, then look up.
 Use Force Push to open the window, and jump out. go out the door into a
 room with a shadowtrooper. Kill him and take the door to the next room,
 with two hoverdroids behind forcefields. Take the lift up, kill the two
 officers and the trooper, then snag the supply key. Go out the door, and
 head out to the intersection of the walkway. You can go forward to grab
 some goodies if you want, but come right back out and look up to the next
 walkway above. I wouldn't advise jumping straight up...you'll set off a
 tripmine. Jump up on to the pipes to the side, and then detonate the
 mine. Hop on to the walkway and take the left door. Break the window
 to your right, and jump down to where the droid is. You'll face two
 Reborn Jedi here. Take the hallway leading out, but be careful of the
 ceiling turrets right outside. Fill up on the shield regen unit past
 the turrets, then take the lift up. Curve around behind you and tackle
 the two peacock robots. Take the only open door out to the shield
 generator. Check out the four support tubes leading into it from the
 wall, and carefully examine the boxes over each one. Notice the little
 red antenna? that's what is generating the field around the pipes.
 Destroy those boxes, and the little shields will come down. Then throw
 your saber to destroy the pipes themselves. After they're all gone,
 you'll see a nice cutscene between Kyle and Fyaar, who's decked out in
 some nice mechanical armor. You'll learn that Desann's forces have
 already started the attack on the Jedi academy. The two exchange
 insults, Kyle destroys the generator, and then you get to fight =).


 Fyaar Strategies

 There are a number of ways to beat him. I recommend first
 noting that Fyaar's suit generates a forcefield, and he has the same
 little red antenna by his head. Hmmm.....start circling around the
 disabled shield generator in the center of the room. Fyaar is too slow
 to catch up. Start off with the alt-fire from the repeater, launching
 the energy bursts at his shield. Once it's down, quickly switch to your
 Force Speed and saber combo. try to get around behind him and slash at
 the antenna. If you take too long, the shield will come back up and
 you'll have to try again. Once it's down for good, I recommend sticking
 with the famous speed/slash routine. As long as you stay behind Fyaar,
 he won't be able to turn around fast enough to smack you.


 Look Ma, I'm an Astronaut!

 As soon as you kill him, there will be some explosions, and
 suddenly there won't be any gravity! Rogue Squadron radios in and says
 they'll be making their final fun against the ship (man, remember how
 long ago you saw the cutscene of them arriving? They took their sweet
 time!). Anyway, move out the door and navigate past the flames. It's
 hard to adjust to the lack of gravity at first, but remember to use the
 space bar and the crouch button to aid vertical movement. Float down
 the lift shaft, go around to the room where the droids were (they're
 now spinning by the ceiling), and float up through the window. Avoid
 the lightning arcs, and then in the next room, float all the way down,
 past the two thin walkways. You'll have to deal with a couple
 hoverdrones on the way. At the bottom, take the door that leads out to
 some stairs. You'll find more hoverdrones here. Follow the walkway
 around to the right, past all the open doors (these were the locked ones
 you counted before) and go up the stairs when your path is blocked by
 rubble. Move out into the large area, kill the rest of the hoverdroids
 and the lone trooper, then float through the second to last doorway on
 your right. Once through, the gravity will be restored. Run down to
 the last stormtrooper, then head left through the doorway to meet Jan.
 You'll see a quick cutscene of them, and then a longer sequence of the
 Doomgiver finally exploding. Hurray...you'll also see your escape pod
 hurtling down to Yavin 4 below.


 Walkthrough for Level 21 (yavin_swamp)

 Force Powers Gained - Force Lightning Rank 3


 Ohhhh the Scenery!

 You start off with a cutscene of Kyle getting ready to go after
 Desann, and Jan heading off to find the new republic troops at the
 hangar. You leave each other with a mushy kiss, then the fun starts.
 There's some sweet looking foliage throughout this level (a hint of
 what's to come in the jungles of SOF2, huh Raven? =), and one of the
 coolest little effects that shows just how much attention to detail
 there is in this game...it's raining, and your saber sparks and hisses
 when the raindrops hit it. Mmmmmm. Jump to the rock in front of you
 and take a look at your first swamptrooper. These guys are a little
 difficult to kill while they're half-submerged; your best bet is
 probably to let your saber reflect their shots back at them. Continue
 forward and jump on to the next dry piece of land. Head over to the
 right, killing the two swamptroopers that will hopefully come out of the
 water to attack. Jump over this next little swamp patch to the large
 flat rock ahead. You can then make a couple of jumps up the rocks and
 proceed left, but be ready for the two shadowtroopers waiting. Drop
 down and take the dry land to your left, and move forwwrd. Go past the
 two trees, and hop up on the rock. You'll be able to see a larger swamp
 area now, but the way you need to go is curved around to your right,
 past the really tall tree. only bother with the few guys in this first
 swamp area if you really want to, otherwise, hop from the rock and
 continue around back to the right. Go forward through this narrow
 passage until you can see a crashed assault ship. Clear out the area
 and then look around for a second. It appears to be a dead end, but
 it's not. Stand on the large dry land patch in the corner, away from
 the ship, but stand facing it. Now, scan along the rock wall around
 you, and locate a rock with a small stream of water flowing over it.
 Go over and stand on the wreckage in front of the rock. If you crouch,
 you should be able to see the very small underwater passage, leading
 through the rock wall and on to the next area. Move forward through
 this, and up on to dry land.


 Afraid of the Dark?

 Slightly over to the left you will see a small passage leading
 up through the rock wall. Kill whatever swamptroopers are close by,
 then hop up through the pasage. Once at the top, you can drop down on
 the other side. Proceed straight out, and swim to the dry section of
 land that has the ruins of a temple. Waste the troopers and the
 hoverdroid, and you will have two directions to go. Facing the narrow
 passageway you swam out of, take the right fork. this takes you past
 three columns that are still standing. It will ead to a dead end, where
 a shadowtrooper is guarding two health canisters. once you're done, go
 back to the temple ruins, and continue on through the left fork. Kill
 the swamptrooper hiding in the water at the base of those four falling
 columns, and continue up to the left. Wade through the water, noticing
 the large wall to your left. Kill the remaining swamptroopers. Rather
 than continuing over to the right, and wasting time with all the
 troopers over there, (it's just a dead end anyway), crouch through the
 square hole in the big wall. Go down this extremely dark corner and
 turn right. Just around the corner a shadowtrooper will jump at you.
 finish him and then continue up the ramp to the top and fight another
 shadowtrooper. These two might take a little longer to beat, because of
 the close quarters. The top area is full of goodies and has a shield
 regen unit.


 Plank Practice

 Emerge from the wall, and jump down, swimming to the right for a
 quick secret. Swim through to the end, and let yourself sink down in the
 swamp...you'll see an area where you can pick up a detonator belt and a
 portable sentry. Go back over toward the wall, and hop on the rock next
 to the hole where you came out. Kill the swamptrooper and proceed left.
 once you get over by the fallen columns, you'll see some friendly
 republic forces pinned down by a bunch of swamptroopers. Help them out,
 then continue to the right. Hop onto the makeshift walkways, and proceed
 through to the next area. Stop on the planks that are laid down in a "V"
 shape. The two passages you see directly in front of you actually loop
 around to the same area. Go forward and help out some more republics,
 then jump up on the large box next to the brown ship, to get at the two
 regen units. Now go back down, stand at the base of the "V" planks
 again, and walk to the left this time. Walk over the two additional
 planks, wade through the swamp, killing troopers as you go , and make
 your way into the corner. Jump on top of this tall rock, then slide
 down the other side. Fortunately you can only go straight here, so
 progress forward and you'll eventually have to deal with an AT-ST.
 Seven alt-fires from the flechette gun should take care of it. Circle
 around to the right, kill the remaining stormtroopers, and then go
 inside the attack pod for the next level.


 Walkthrough for Level 22 (yavin_canyon)

 Force Powers Gained - None


 Stomp those Troopers

 The beginning cutscene shows Kyle walking out the other side of
 the pod, and then focuses on the hatch of an unused AT-ST. Jump up on
 the rock and hop in. Walk along the canyon, picking off troopers and
 stomping them as you go. When you get far enough to see the first enemy
 AT-ST, switch to your side cannons and use alt-fire...a couple rockets
 should take care of it. don't even bother with the rest of the troopers.
 Continue around back and to the right on the new passage, in between the
 columns. The shots from the troopers you left behind will hardly do any
 damage. Continue along, and make sure to get the troopers in the turrets
 on the ledge, as well as the ones with the rockets. When you reach the
 next partial wall, I suggest you get out. You'll probably have a
 shadowtrooper on your tail by now anyway, deflecting all of your rockets.
 Wipe him out and take care of the rest of the troops, moving past the

 You'll see a fresh, unused AT-ST on the other side, with a shield
 regen unit next to it. Hop into, blast the two rock outcroppings, and
 hit the troopers up on the next ledges. Continue along the canyon, under
 a large rock archway, until you see a bunch of troopers to the right, in
 turret guns. Smash them with rockets, and continue past the large
 cylindrical tower. Once you reach the assault ship, you'll have to
 continue on foot. Move through the pod and make your way to the end of
 the canyon, and up on to the rock avalanche. Be careful, there's a
 shadowtrooper waiting for you as you near the top. Continue into the
 little cavern where the trooper was, and drop down into the shaft in the
 dark corner. Pretty easy, wasn't it?


 Walkthrough for Level 23 (yavin_courtyard)

 Force Powers Gained - Lightsaber Throw, Rank 3


 The Old Academy Repair Bay

 You'll now be able to throw your saber in a tight spin,
 guaranteed to mow down whoever's in fron of you. Sweet....kill the three
 guys in this first area, and hop up through the passage on the left. It
 will lead you out into a familiar part of the academy, where there are
 lots of stormtroopers battling republic fighters. Just go nuts =). I
 used the saber throw for the whole room; now you can get two or three
 guys in a wide arc with just one throw. Continue through the hole in
 the brown rock wall, but stop after you're through and look up. There
 are two troopers waiting to grenade you...get them first. Then hop up
 to their level using the various rock ledges in the room. Move through
 the short passageway into the next room, where you'll find another
 trooper, and a practice seeker drone that has been let out. Kill both,
 and go through the door.


 Training Room 1, or "Herding the Sheep"

 There is a heated battle going on here between a bunch of Jedi
 students and Reborn Jedi. Help out as best you can. Once it's over,
 jump up on the fallen support column so you can reach the glass walkway
 above. Be careful, because there's a rocket luancher trooper waiting.
 Kill him and then turn your attention back to the two jedi students in
 the room. They should be just standing there, sabers deactivated,
 and unresponsive as sheep. Use a combination of Force Pull and Force
 Push to get them up to the walkway you're on. The reason you have to
 use the two powers is that they'll block you occasionally...if you can't
 pull them from the front, go behind them and push from the back =).
 Once they're up on the walkway, continue pushing/pulling them into the
 walkway of the next room.


 Training Room 2

 Through here you'll be able to see another good jedi/bad jedi
 battle. Run the length of the observation platform, and drop through
 the hole to help out again. If you're quick enough, you can save two
 of the jedi students. Now, move back up to the walkway, where your sheep
 jedi will still be standing. Drag them down to this second room, and
 over to the hole in the rock wall (The active jedi will follow you here).
 Once you reach the hole, you'll trigger a shadowtrooper. The inactive
 jedi will spot him, and they'll spring to life. After killing
 him, you'll have a whole squad of jedi eager to follow you to the next
 battle =). Notice that the lifts in this new room are all broken...but
 that's ok. With Force Jump of Rank 3, you can hop right up. (your jedi
 squad might have trouble following you up, but don't worry. They'll
 be down there when you get back).


 Trespassers, and the road to Desann

 Continue hopping up to the top, and then go back into Luke's
 chamber. Take care of the two additional shadowtroopers here, and then
 raid the goodies and the shield regen unit up by Luke's meditation
 platform. Jump back down all the way to the bottom. Around to your
 right will be an open door with more goodies next to it. Walk out into
 this next courtyard to fight two Reborn Jedi and two shadowtroopers.
 Move over through the passageway to the left, snagging the goodies that
 the dead jedi dropped, and take the small door. You will now see a
 short cutscene, and catch a glimpse of Desann escaping down a hole
 underneath the stairs! Kill the two shadowtroopers that appear, then
 you'll see a scene of Kyle Force Pushing the stairs open again. Drop
 down to continue pursuing Desann, and move to the last level.


 Walkthrough for Level 24 (yavin_final)

 Force Powers Gained - None


 The Home Stretch

 You're only a few steps away from confronting Desann. Run down
 the steps and clear the rocks in the passageway with your saber.
 Continue through and you'll come out into a small room. You'll hear
 Desann laugh, and the ceiling will start caving in. Hop up to the next
 passageway to continue straight for a few steps, and then stop when it
 seems like you should turn right. Listen for a moment, do you hear
 anything? Check out the wall to your left. It's fluctuating slightly,
 totally unnoticeable unless you've stopped moving and are staring
 straight at it. You can go right and retrieve the goodies around the
 corner, and then come back to walk through this wall.


 Damn That's Toasty

 You will now see what was making those sounds...plumes of fire
 shooting through the corridor up the ramp. Crouch as close as you can
 to the first flames, and look where they're coming out. Use Force Push
 to stop them for a short time. Continue through, Force-Pushing each
 additional flame source. At the end, you'll see a short scene with three
 different Desanns running down three different hallways. One of them
 has to be the correct one. Go straight just to start out. At the end
 will be a mirror. Desann appears in the mirror to taunt you, but when
 you spin around, he's not there. You can see a faint shadow where he
 should be standing, though. The shadow will start moving away from you;
 follow it into the next hallway. As you near the end wall, Desann will
 laugh. Don't follow the shadow through, you'll fall to your death.
 *Sigh*, another trick. Go into the last hallway, and down a ramp with a
 fire at the bottom. Don't try to go through, you'll get burnt to a crisp.
 Instead, slash the dripping pipe at the top of the ramp. It will break
 open, pouring water down to put out the fire. Drop down into the hole
 for one last challenge.


 Which One to Push?

 You'll drop into a small area with icons to the left, right, and
 in front of you. However, you only need to push one. With your back to
 the empty wall, Force Push the one directly ahead. It will move far back,
 exposing a small passage leading to the left. Go down, turn left, and
 stop. Flush with the left wall (and very hard to see) is another icon to
 push...hit it and then go back out, standing under the hole you came
 through. That empty wall that was there before has now moved to reveal a
 new passage. follow it around to the left, and make your way through a
 typical "avoid-the-moving-blocks-or-be-squished" hallway. Force Speed
 helps a great deal here. At the end, you'll come out into a big room where
 Desann is waiting.


 Desann Tactics

 The cutscene will show Desann charging up under a large beam in
 the center of the room. He and Kyle exchange words, and Desann discovers
 that all of his precious troops have been blown up in the ship. The two
 futilely try to convince the other to join their side, and then the fight

 To be honest, you don't really *need* to use any new tactics on
 Desann. Although, you do have to level the playing field a bit. Force
 Pull the button on the wall to your right, and then hurry over and do
 the same thing to the button on the opposite side of the room. This
 turns the beam back on. Jump down and get charged up if you can. The
 effect only lasts a short while. If you don't make it to the beam in
 time, you're not out of luck; the beam will just be inactive for a short
 time, after which you can make your way up to the buttons again. Attack
 him with the same method you've been using before. It works best if you
 can get him to throw his light saber while you're using Force Speed...then
 you can just move in and slash away.

 Another tactic to defeat him involves the stone pillars located
 around the bottom of the room. A few saber throws will knock them over,
 raining debris down. Desann will be following and attacking you, and it
 is not too difficult for him to get crushed under a few pillars. I have
 tried this myself; you should only have to knock over two to finish him
 off. Once he's dead, watch the two cutscenes and you're done!
 (I figured since I just spoiled about 99% percent of the game, I may as
 well leave you to find out the ending on your own).

 Well, congratulations...you played through one of the best games to come
 along in years, and you did it all by following a step by step guide.
 Now go play it again on the Jedi Master setting, you wuss!

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