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Читы для Star Wars: Jedi Knight - Mysteries of the Sith

Чит-файл для Star Wars: Jedi Knight - Mysteries of the Sith

Star Wars:
Jedi Knight
Mysteries of the Sith

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:LucasArts Entertainment
Издатель:Activision
Жанры:Action (Shooter) / Add-on (Standalone) / 3D / 1st Person
Multiplayer:(8) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла в 1998 г.

Solution [ENG]

Информация актуальна для
MotS Level 1: New Republic Base On Altyr 5

Objective: Help New Republic soldiers repel the invading Imperial Troops and
then
get back to ops. Switch Comm Station over to auxiliary power to start jamming
Imperial communications for your escape. Bypass the Imperials and make way to
the
Lambda class shuttle.

Reward: Three force stars towards your force powers.

Level of Difficulty: Very easy to run out of ammo or health in this level. Be
careful on you assaults, and let your fellow rebels take some of the imperial
fire power.

Note: The following walkthrough is a straight path to finish the level. There
are
parts of the level that are not explored by following this walkthrough.

  1) Move forward from your starting position and drop down into the cargo area
where rebel troops are repelling the invading storm troopers. To your left is a
lift that leads to the control area, take the lift up and throw both switches
you
find. One will close the cargo doors, the other will drop an A-wing.
  2) Drop out of the window to the floor below. Follow the hallway leading away
from the lift and jammed blast door. In the next area, a portion of the wall
will
explode and storm troopers will attack. Head towards the hole in the wall.
  3) Above where you entered the room is a ledge, use force power "jump" to get
onto the ledge and head towards the hole in the wall. Use force power "jump" to
get through the hole to the area above (secret 1) and then drop down back to the
ledge. Drop over the edge of the ledge and turn around. Go through the door on
the far left.
  4) Jump up onto ledge where you see the broken railing and follow it around to
a lift. Take the elevator up and walk up the sides of the slanted wall to the
grate above the window. Slash the grate and follow the air duct until you find
another grate in the floor. Slash this grate and fall down through it.
  5) Take the right passage way and go through the door on the left. Follow the
hall way into a room with seven door ways, including the one you entered from.
Above you in the ceiling, at opposite ends are secrets 2 and 3.
  6) Go through either of the far door ways and then into the room on the left.
Grab the blue key and turn around. Head back through the room with seven door
ways to the door you came through. Across the room is the blue door which was
locked, go and open it.
  7) Turn left and follow forward and follow the hallway on the right. keep
continuing to move forward to a lift. Ride the lift up two stops and follow the
walkway around to a door. Open the door and enter Ops. (Mission Objective
Completed)
  8) Go out through the far door and follow the hallway. Take the elevator you
find up and then continue to follow the hallway on the your left along the right
wall. When you reach the room with the failing lighting, continue through and
into the hallway across from you.
  9) In the hallway you enter, on the right is a grate that can be slashed
(secret 4). Continue along the hallway into a room with an opening on the far
right and a closed door. Go through the opening, and throw the switch you find
to
turn on the auxiliary power. (Mission Objective Completed)
  10) Leave the power control area and go back into the room. Enter the closed
door on your right and go into the power plant room. Jump over the railing and
slash the grill below (secret 5). Use force power "jump" to get back over the
railing and leave the room. Follow the hallway and go back in the direction you
came to until you reach the comm station. Go through the door that was sealed
when the power failed.
  11) Go through the door and follow the hallway, you will emerge in a room with
a few crates, a blast door on the far side, and a hallway on the right. At the
far left of the room is a grate, slash it to access secret 6. Follow the hallway
past the ATST to the far left hand side of the room. Behind some crates is
another grate you can slash. Do so, and go into the air ducts.
  12) Jump up the air duct into the portion above you and follow it up to a
grate. Slash your way through into the ventilation room and run across to the
far
side. Go through the grate and drop down to the fan room below.
  13) Run through the blades of both fans to get outside. Run forward towards
the
shuttle you see in the distance. (Mission Objective Completed)


MotS Level 2: Asteroid Crust

Objective: Gain entry to the Security Check Point in the asteroid caves.
Identify
and auxiliary entrace to the Imperial facility. Find a way to disable the
auxiliary door from outside of the security perimeter to gain entry into the
facility. Once inside the imperial facility make your way down to the asteroid's
core.



Reward: Three force stars towards your force powers.

Level of Difficulty: A lot of tricky jumps, and long falls. Save often and
becareful.

Note: The following walkthrough is a straight path to finish the level. There
are
parts of the level that are not explored by following this walkthrough.

  1) Move around your shuttle and go through the cave entrance to the left of
the
shuttle. Turn right and go through the next hole. Continue forward and run past
the Security Check Point and into the hole n the far wall on the left. Move as
far forward as you can and drop down. Turn around and crouch, you should see the
entrance to secret 1.
  2) Return to the Security Check Point and shoot the highest control panel
through one of the holes in the side of the wall. This will force the door open
and allow you to enter. Make sure you pickup the scope in the room. (Mission
Objective Completed)
  3) Leave the Check Point and go through the crack in the wall beside it.
Continue forward into a large area with an ATST. Run across the thin walkway and
into the opening of the far side.
  4) Follow along and drop down the chimney you encounter to the the cavern
floor. There is a security perimeter in place, so stay close to the rock wall.
To
your far right, you can barely make out a computer panel through a doorway. You
want to destroy this computer panel to prevent the door from closing when you
enter the perimeter. Use the sniper scope to shoot the panel. (Mission Objective
Completed)
  5) Run across the cavern floor and through the door that is now open. Take the
lift up the tower. Open the door above the steps and run across the walkway.
Open
the far door and run through the hallway to the door on the far side. Open it,
and use force power "jump" to get on top of the tower. Above the tower is a hole
that leads to secret area 2. It requires a careful drop to a ledge below to grab
the items, and a careful force power "jump" to get out. Save before entering, it
is easy to be killed.
  6) Drop down from the top of the tower and run across the walkway and through
the door. Take the hallway on the left hand side. Go through the rock hallway on
the left side.
  7) Follow and go up the stairs. To your right is a thin slanted ledge. Jump
off
the edge of the area you are to the ledge you see and follow it up. At the top,
slide down the hole.
  8) Follow the tunnel on the left to the hanger area. There is an e-web you can
use to your left to destroy everything. Run across the cave floor and take the
elevator on the far side up. Inside grab the yellow key and then leave, taking
the elevator down. Leave the hanger area.
  9) Take the stairs down and open the yellow door below. Take the lift inside
down to a cave opening. Across from you is a turret you can't shoot directly,
but
it will shoot at you. Move to the far right of the area you are in, and it will
shoot the flammable barrels infront of it. The barrels will explode and destory
both the turret and the controls. The lift in the middle will begin to move up
and down.
  10) When the lift is low enough, use force speed and jump to jump off the edge
and onto the lift. Ride the lift down to it's lowest point, and you will find a
break in the wall. Go in, to discover secret area 3. Ride the lift back up to
the
area that previously housed the turret.
  11) Move forward and go to the right and at the y-junction, use the computer
on
the left. It will open a secret area above. Go back out to the large blast door
and open it to go outside.
  12) Go to the right again, and take the lift up to the top. Go out the door,
across the walkway, and through the door in front of you. Take hallway on your
right and take the tunnel on the left. You have opened a hole in the floor. Drop
down the hole and go into secret 4. Use force power "jump" to get out and go
back
out side to the large blast door.
  13) In the room near the edge on the right is a control panel. Press the
button, and a floater will come up to investigate. Kill the occupants and then
use activate on the floaters controls to descend to the cavern floor below. On
one side near the bottom of the cavern floor is a ledge. On the ledge is secret
5.
  14) Drop down to the floor and run towards the large machine. To the right,
you
can pass through and around it. Behind it at the far end, you can drop down a
few
ledges. At the botom you will find secret 6. Jump up the ledges and go back out
towards the floater you took down. Go through the crack in the wall. (Mission
Objective Completed)


MotS Level 3: Asteroid Core

Objective: Circumvent the security system and gain access to the firing control
room. Increase weapon power to maximum. Target Imperial asteroid and destroy it.

Reward: Three force stars towards your force powers.

Level of Difficulty: A fairly simple level and easy to complete.

Note: The following walkthrough is a straight path to finish the level. There
are
parts of the level that are not explored by following this walkthrough.

  1) Turn 180 degrees and walk along the pipe, drop through the hole at the top
and move forward and down the lift.
  2) Run across cave floor and follow the metal walkway to the right. Take the
square lift down and at the bottom, go in the rom on the left. Throw the first
switch you find on left and then leave room. The door on your left has opened
for
a short time, run through it.
  3) Follow ramp up to the top of the room. Throw the switch near the monitor,
and wait for gonk to reach the top. The bot will open a locked door on the level
that is secret 1. Gather the items in the secret area and drop down to the floor
below. Underneath the ramp on the floor is a grate. Slash the grate and go
through.
  4) Take the lift up and slash the control panel you find inside. This will
lock
the switch in the open position. Drop down and exit the room, going out the
door.
There is a switch on the right of the door to open it. Go in the room on your
right and throw the second switch on the left to call the lift outside. Go back
out and take the lift up.
  5) Follow the metal walkway into the tube entrance. Follow the tube into the
room at the far end. Grab the red key and go back into the tube. (Mission
Objective Completed) Use force power "jump" to get out of the tube and run to
the
lift on the far left of the room you find yourself in. Take the lift up.
  6) Go into the room of the firing power station and throw the switch inside to
increase the power. (Mission Objective Completed) Go back out side and drop down
the lift shaft. Go back outside and drop through the roof of the tube. Run
forward into the firing room and on the monitor to your right, change the
target.
Then press the firing button. (Mission Objective Completed)


MotS Level 4: Self Destruct and Escape

Objective: Circumvent the weapon's cooling system by destroying 5 of its cooling
modules. Escape the asteriod before it self-destructs.

Reward: No force stars awarded, you will be controlling Mara Jade after this
level.

Level of Difficulty: Timed level, you must move quickly once your have destroyed
the five cooling modules, and not stop to fight.

Note: The following walkthrough is a straight path to finish the level. There
are
parts of the level that are not explored by following this walkthrough.

  1) You are in the firing control room. Exit via the open door, and then turn
around to face the way you have come from. Use force power "Jump" to get onto
the
roof of the control room and you will find secret 1. Drop back down to the
walkway and carefully over the edge. Follow the cliff face around until you are
as close to the firing tube as possible and then jump off the edge and onto or
into the tube.
  2) Run to the other side of the firing tube and use your sabre to slash the
grate on the left. Keep going forward and move to the left through the oval
opening. There is an opening in the rock wall in the far left corner of the
room.
Get onto the rock wall to the left to reach it.
  3) Drop down the chimney until you reach the bottom. The first of the cooling
modules is in front of you. Use your sabre to slash the control panel and then
return to the chimney. Jump back up to the top and move off the rock wall. The
portal in the floor is now open, drop through to the ramp below.
  4) Follow the ramp down and open the door. Follow the catwalk to either left
or
right until you reach the far side. The center structure will have an opening in
it's side, head towards it and drop into the water. At the top of the structure
is a cross shaped catwalk, use force power "Jump" to reach it and secret 2.
  5) Drop back into the water. Under water you will find four switches, that
must
be activated in order. If the entrance is on the south side of the structure,
then the order of the switches is North, South, East, West. The floor will lower
down and then return to it's start position. At the bottom is a tunnel. As the
floor lowers, return to surface and get a quick breath, then swim down and into
the tunnel below. Near entrance is an air pocket in the roof.
  6) Within the tunnel section there are four cooling modules. You must use your
sabre and slash the controls of each. Your best bet is to start on the modules
furthest away and then return to air pocket. Once all four modules are
destroyed,
the timer will begin. Once you have have destroyed all four modules, return to
the air pocket for a quick breath. (Mission Objective Completed)
  7) In the tunnel to your left, a portal has opened to reveal a tunnel in the
floor. Swim to and down the tunnel, following the route through each opening you
find. Using force power "Speed" is a good idea in here. There is an area where
you can take a breather and then swim across to the far side. On the far side
you
will find the reactor below you and an opening above. Swim to the opening and
jump out of the water.
  8) Above the water surface you will find two control rooms with a switch in
each, connected by a walkway and a couple or ramps. Kill any one in the room and
then go into one of the control rooms. Throw the switch and hurry across to the
far side. You have a limited amount of time to hit the switch on the other wall
and have to be quick. The bars above the switch indicate time remaining. When
both switches are thrown, an access door you swam past will open in the water.
  9) Go back into the water and swim back towards the cooling modules. In the
area past the reactor you will see a door opening in the roof above you, swim up
through it to the area above.
  10) Jump onto the floater and then to the other side. You will have to drop
down carefully from ledge to ledge being careful not to drop down the hole in
the
center. Don't stop to fight, you don't have time to spare. Keep dropping and
moving until you reach a room with some cross hatched supports.
  11) At the far end of the supported room, is a window. Jump through the window
to the ledge on the left. Then slide down to the cross support below you. At
each
end of the cross is a switch, quickly hit each switch in succession. Order is
unimportant, but speed is.
  12) When all four switches have been thrown, a floater will lower from above.
Jump onto the floater and it will rise again. When it reaches top, you will
escape. (Mission Objective Completed)


MotS Level 5: Ka'Pa the Hutt's Palace

Objective: Find an alternate entrance into the palace. Convince the droid eye to
open the palace gate. Locate the master guard key. Break into Ka' pa's main
audience chamber.

Reward: Three force stars.

Level of Difficulty: This can be a difficult level for some. The path is
sometimes well hidden, and there are a few tricky spots.

Note: The following walkthrough is a straight path to finish the level. There
are
parts of the level that are not explored by following this walkthrough.

  1) When you begin the level, the closed door is in front of you. To your
immediate right is a rock ledge, high up. Use force power "Jump" to get onto
that
ledge. Once up there, drop down the other side and follow the tunnel system
until
you emerge in a canyon.
  2) Drop to the grassy floor of the canyon and continue to move forward until
you emerge in a valley with no obvious exits. In front of you just a little to
the left you can jump up a few ledges to continue. Use force power "Jump" to
reach the top.
  3) At the top you will find some machinary. Attack the machinary until it is
obviously damaged, a ugnaught will come out the door leaving it open, to repair
the machine. Go through the door. (Mission Objective Completed)
  4) Take the left passage and then the hallway you will find on your right.
When
you emerge at end go through the door directly in front of you. To your left is
a
closet with shelves. Beneath the bottom shelf is a passage way, crouch and go
through this passageway.
  5) You will emerge in a courtyard, drop down to the bottom and follow the
tunnel access you find there. You will find an area with water, cross the water
and grab the tusken uniform on the far side. It will do as a disguise, and is
now
in your inventory.
  6) Return to the courtyard and use force power "jump" to get to the next
level.
Follow the ramps up to the top of the courtyard. On the far side, past the
camera, you will find an open door. Go through and find a window with a closed
shutter. Open the shutter and go through to the far side.
  7) Follow the ledge around to the far side. Go into your inventory and select
the uniform, you will put on the disguise. Move forward to the door and use
activate on the panel to the right of the door. You will bluff your way inside.
The door will open, go in. (Mission Objecitve Completed)
  8) Follow the tunnel inside and you will emerge into a common area. Off to
your
right is another tunnel, follow it and then go up the stairs you encounter. in
two rooms, you will find a button, it is a good idea to push the button in each
room. One will open a door below. Once you have pushed both buttons, descend
back
down the stairs and go through the now open passage to your left.
  9) Move forward and follow the tunnel on the right. Push the switch and move
forward through the door and find a closed door. Open that door and go inside.
Open the closed window shutter and walk out onto the edge.
  10) In front and below you is another window ledge move forward and drop to
it.
The half opened shutter in front of you leads on. Below you to your left is
another ledge, behind that window is secret 1. After getting into the secret
area, use force power "jump" to get back onto the ledge just above it and go
through the half opened shutter.
  11) Move through the room to the balcony and drop over the edge to the area
below. Head left and follow the opening up you find on your right. The door door
above you at the top right leads to secret 2 under another set of shelves
inside.
After going there, drop down to the floor of the courtyard.
  12) Move into the entrance to the flooded room and swim forward. At far left,
swim down and through the hole in the floor. Follow the tunnel until you reach
the surface. Jump to the edge and travel up to the top. Use your saber on the
grate in the floor and drop down to secret area 3. You will travel around down
there for a while and emerge at a hole above the water. Jump off and then go to
the edge and travel back up to where the grate was.
  13) Travel through the door and move forward until you find the dumbwaiter.
Open the door and inside you will find a lift. Get on the lift and ride it up.
  14) Move forward and follow the hallway on the left. Go down the stairs on
right and then go left and down the stairs you find there. Follow the tunnel you
encounter and open the closed door. Go up the stairs on your right into a small
control room and activate the button to open the door below. Go back down the
stairs and in the door. Inside is a small store room and the red key. Grab the
red key. (Mission Objective Completed)
  15) Head back up both flights of stairs andhead right. Open the locked door
and
go into the bar. Travel around the bar and down the hallway to open the door at
the bottom.
  16) Go around to the right and use the switches to extend the stairs in the
walls. Run to the left and travel up the stairs and through the door at the top.
  17) When you go through door, to your right is a switch, to your left stairs
leading down. Activate the switch and run down the stairs to the bottom. Jump
onto the counter weight and ride it up.
  18) Slash any of the grates in the floor and drop down to the bottom of the
room. Go through the tunnel you find there and into the storage area on your
right. You will find a heavy explosive. Grab it and head back out.
  19) After exiting the tunnel, turn around and use force power "Jump" to get to
area above it. Run forward and around the corner. Opoen the door and go up the
stairs to the roof top. Get on top of the dome and use the explosives in your
inventory to make a surprise entrance.

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