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Читы для Star Wars: Jedi Knight - Mysteries of the Sith

Чит-файл для Star Wars: Jedi Knight - Mysteries of the Sith

Star Wars:
Jedi Knight
Mysteries of the Sith

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:LucasArts Entertainment
Издатель:Activision
Жанры:Action (Shooter) / Add-on (Standalone) / 3D / 1st Person
Multiplayer:(8) модем, нуль-модем, LAN, Internet

Даты выхода игры

вышла в 1998 г.

Solution [ENG]

Информация актуальна для
Jedi Knight: Mysteries Of The Sith Walk Through

A Helpful Guide Through the Levels of Mysteries of the Sith

Level 1
 Go to the left and go down the stairs to the right and hit the switch on the
 right side. This will close the doors. Now go down the elevator, turn
 around and go down the hallway to a room. Troopers should break through the
 wall. SECRET 1: There is an upper level to this room. Force jump up and go
 down to the rock face where you can force jump up. Now go back to "the
 room" and proceed to the right and open the door. Kill all troopers and
 jump onto the platform, follow it to the right and go up the elevator. Use
 your light saber to break through the grate above the window and control
 panel. SECRET 2: Follow the tunnel until you get to another grate and break
 it also. Pull out your blaster and join the fight. Search around until you
 find 2 doors, the one on the right has a green switch and it is locked. Go
 through the left door and search around until you find the blue key. The
 key is in the room closest to the outside. Go back to the door with the
 green switch and open it. Go down the left hallway and then go down the
 right hallway. Follow it to an elevator, go up it and kill the troopers. Go
 up the elevator again and follow the platform to a door. (MISSION OBJECTIVE
 COMPLETED) Go in the left door now and follow the hallwat to an opening. BE
 CAREFUL, there is a trooper with a rail gun above you. You can kill him or
 just run to the elevator and hit the switch and go up. You're now in the
 control room. Go to the left and then go down the right hallway. Follow
 this hall down to another room where there are flashing lights. Go in the
 opening on the right and hit the switch in there. (MISSION OBJECTIVE
 COMPLETED) SECRET 3: is another grate located in a remote room with only
 one way in and out. There is 2 grates into the secret. Go back to the first
 control room. Go to the door that was locked earlier. CAUTION there is a
 trooper with a rail gun on the other side. Kill the trooper and take the
 rail gun, save it because you're going to need it later on. SECRET 4:
 Follow the halls to a room with crates in it. Go to the far left corner and
 use your light saber to cut open the grate, there is a revive in there.
 Pull out your rail gun and procede with CAUTION into the next room and take
 out the AT-ST. There is a shuttle outside but it flies away, so go over to
 the black crates and there is a grate in the left corner. Break it open and
 go in. About half way you'll see a way up. Jump up and follow the tunnel
 and it will take you to a room. SECRET 5 & 6: In the greenish room with
 several openings in the roof, you can force jump up for secret 5. Dont fall
 down and go to the other side for secret 6. CAUTION, watch out for the 2
 droids, kill them both with just a blaster. Go past the dead droids and
 follow another tunnel, which leads to a room with a big fan. Jump through
 the fan and you will usually take some damage. There is another fan, jump
 through it. (The end of the level is just past the fan.) CAUTION there is
 another AT-ST and some troopers with rail guns. Just run like hell towards
 the shuttle and you will be on to LEVEL 2! SECRETS 6, 6 FOUND

Level 2
 Exit the cavern to the left of the shuttle cockpit. You will enter a long,
 mostly straight cavern. One way will give you a high view of the Imperial
 Fortress. Don't shoot, don't snipe, just ignore it for for now. Head down
 the tunnel in the opposite direction. You will come to a small structure in
 the cavern. Kill the Troopers around it. Inside is an Imperial Officer.
 Shoot him, then shoot the panel just above the control banks to open the
 door. Go inside. Make sure you get the Sniper Scope, this essential to
 level completion. SECRET 1: Through the pillar with a door-shaped hole. You
 will follow a small corridor, then drop into what seems to be a dead-end
 pit. If you turn around and turn on your light or Force Sight, you can see
 a hole. Crouch and then collect a whole pile of goodies. Note: Although
 they are not secrets, there are lots of good items on the rough of the
 pillar, and the small control shed. The top of the shed has seeking rockets
 for the rail gun, which are VERY useful. Exit through the triangular
 passageway in the room with the control shed. Follow the passage until you
 come to a large open area. You will see three Storm Troopers chatting in
 the distance. Good time to try out your new sniper rifle. Also a good time
 to try out seeking rockets for that AT-ST hidden around the corner. Follow
 the rock bridge and the tunnel beyond, you will soon get a view of the
 Imperial Fortress. Use the Sniper Rifle to destroy everything you can
 possible see before going down. Use the mouse to move the cross-hairs,
 that's easiest. In the far lower right of the fortress is a door. Once you
 have all cameras and defenses cleared away, you will find approaching the
 door will make it close. The only way to enter is to retreat a distance
 until it opens. Then use the Sniper Rifle to shoot a panel just inside the
 door. Once it's destroyed, you will be able to approach. SECRET 2: Once up
 and on the Imperial Fortress, follow the catwalk to the other side. Force
 jump onto the roof of the last structure. Notice the hole in the cavern
 wall. Force Jump into that. Now use Force Sight or some other lighting.
 Follow the short tunnel to an enormous drop. There is a ledge just below
 you. CAREFULLY drop to it to the secret. You will need to Force Jump back
 to the tunnel above. NOTE: THIS IS A TRICKY SECRET, SO DO LOTS OF SAVING!
 Now return to the interior of the Fortress. Eventually you will come to a
 huge open area with a very fatal drop. From the ledge were you encounter a
 probe droid, you must run/Force Jump to the ledge on the opposite side.
 Might I advise you save before trying? On this new side, find a metal
 staircase in the rocky cavern. At the bottom is a locked door protected by
 two Troopers. At the top is a passageway that leads to a TIE Fighter prep
 area. Kill 'em all (why not use the blaster cannon to the left of the
 entrance), Then go up the elevator. In the small L-Corridor near the AT-AT,
 kill a Trooper, then grab the key. Note that when you exit back up to the
 prep area, lots of re-enforcements arrive. Head back down to the locked
 door. You can go through it now. Take an elevator alcove to a small niche
 in the cavern. Across it, an autocannon will fire at you. A force field
 protects it from you. What you need to do is to stand to the far right of
 the niche. The cannon will try to track you, and fire on those fuel barrels
 in the process. Once that blows, so does the cannon and the force field
 drops. SECRET 3: The fuel barrel explosion will also set the elevator in
 motion. You will need to make the tricky jump to this elevator. To the
 lower right of the elevator's lowest stop, is a cavern with some items.
 This is the secret. You will need to save often in order to get through
 this part. NOTE: You can blow up the fuel barrel on the elevator if you
 need more room. Take the elevator to the area where the cannon used to be.
 SECRET 4: The secret is more difficult than most because it involves two
 actions: triggering a console panel in one place (which opens a sealed
 floor/ceiling entrance in another part of the Fortress) and then
 backtracking within the Fortress to the floor level above to that
 previously explored area. Walkthrough as follows: Off to one side from the
 Autocannon room is a series of small rooms (the front room of which has a
 camera console panel, the back mini-rooms having pesky Probe Droids).
 Between the Camera Console Room and the Probe Droid mini-rooms, is a lone
 pedestal in an alcove. Push on the lone pedestal in that alcove & Kyle wil
 say something to the effect of "Hmmm... I wonder what that did." You have
 now triggered the floor panel to open in another part of the Fortress
 (actually on the floor above where you currently are). Now you just have to
 backtrack to get the secret. Now to backtrack. You need to get to the floor
 above in the Fortress--easiest way is back outside the Fortress and back in
 through the side door you first used to access the Fortress and back up
 that side elevator (if you left the elevator down--otherwise, some pain in
 the neck jumping in the main cavern to work your way back up to above floor
 may be in order). Once upstairs, go into the interior of the Fortress, the
 first main rough/rocky room (Room with two trangular "nose cone" kind of
 things sticking out from the walls) that has a small finished "supply room"
 off to the side. Don't go forward toward the opening to the main cavern,
 but go to the rough/rocky passage that is to the left next to the small
 "supply room." Once you enter the rock passage, the newly opened floor
 panel yawns in front of you. Hop in and the secret is yours. Submitted by
 A. Teilans After getting Secret 4, get back to the room that had been
 protected by the forcefield. To the left of where the fuel barrels used to
 be is a button. Press the button to summon the air car. Kill the troops
 inside, then jump to it. If you crouch and hit the space bar, this will
 lower the car to the cavern floor. SECRET 5: Another tricky one. Just
 before the car touches down, there is a ledge with lots of rockets on it.
 You will need to jump to it. Force Sight, IR Goggles or something must be
 active before you can see it. SECRET 6: Beyond the funny looking building
 is a tunnel frame (it's part of the asteroid's weapon). Follow this tunnel
 from bellow. You will drop off a ledge (have a light). To the right of this
 ledge as you drop is another ledge to drop to with a revive. Be careful you
 don't go too far or fast, or into the abyss you go. Go through the tunnel
 just in front of the air car to end the level. 6 SECRETS, 6 FOUND

Level 3
 Drop down to the pipe below, killing all Troopers in site. Notice the area
 off to the side. Go into that area.. Notice a small box, actually an
 elevator up. Go up. Kill all the rail-gun toting Troopers in this new area.
 Go to the structure, but find that the door on the side is locked. Never
 mind, we'll be back later. Drop back down the elevator shaft. Now get back
 on the huge pipe and run down the pipe towards the hatch. It will open,
 revealing an autocannon. Use your saber to reflect shots back into it until
 it is destroyed, then drop through the hole on the tube surface. Follow the
 tunnel, then a metal "road" to a large platform. The platform will descend.
 At the bottom, you will notice a control room off to the side. Enter the
 control room, and blast them all. Notice the switches on on the dash before
 the window. The one closest to the monitor calls the elevator. The one
 closest to the door opens the big blast door in the corridor outside. Go
 into the new, cubical control room. SECRET 1: When you enter the control
 room that has the switch that you need to disable, you will immediately see
 a gonk droid. The droid will begin to make it's way up the ramps to the
 upper level where it will open the door to the secret. If you kill him you
 wont get the secret, so be a "light" jedi. On the top level of this room,
 on one of the control banks, is a switch. Press it. Notice that grate under
 the ramp...Cut it open and go in. Blast a probe droid and take the elevator
 up. In this little alcove is a small grille. Slash it, and watch out for
 the autocannon that appears. Now go back down the elevator. Notice the
 switch on the wall (formerly it was protected by a hatch). Press it. Now go
 back up the elevator and follow the long road back into the tunnel. A blast
 door that was previously sealed is now raised. You will notice a wall of
 controls. Flip the switch on the right to switch targets. Press the button
 on the left to fire. Oops. Not enough power. Grab the red key, and let's go
 crank it. Exit the chamber, then Force Jump through the hole in the ceiling
 in the corridor outside. Rush back into the area with crates and the little
 elevator. Go up. The metal structure's door can now be opened. Go inside,
 blast the troops, and turn a switch on the dash in front of the fancy
 display. Now we're cooking with gas. Head back to the firing room. Make
 sure you've got the right target, then fire. Boom, baby, boom! SECRETS 1, 1
 FOUND

Level 4
 SECRET 1: Go through the control room door. Turn around and force jump to
 the top of the building you just exited. Now drop down to the ledge beneath
 the catwalk, watching out for enemies. Jump to the weapon tunnel and follow
 it to what was "the source" of the weapon's energy. There's a grate there
 you can slash open with you lightsaber. Shortly after this, you will enter
 a cavern with a metal hatch on the floor. Ignore the hatch for now. Go up
 the rocky staircase, through a small tunnel. You will soon end up in a room
 with what looks like a concrete box (and two Storm Trooper). This is the
 cooling unit. On the back of this box is a panel. Slash the panel with your
 lightsaber to destroy it. You will hear a warning, but don't panic...yet.
 Return to the room with the hatch on the floor. It's now open, drop down on
 to a metal support. Follow the support down to a door. You will enter a
 chamber flooded with water. There are troopers around here, but they can
 easily be picked off from underwater (they won't see you submerged. Go to
 the rear of the chamber and you will find an entrance to the structure in
 the centre of the room, Watch out for the cannon! SECRET 2: After
 destroying the cannon, Force Jump to the catwalk on top (you will probably
 need to do this from the water). On top is a Revive. Now, go to the bottom
 of this new chamber. There is a hatch with four switches around it. These
 switches must be flipped rapidly, and in order. Let's assume switch one is
 the one you would face if you had the chamber entrance BEHIND you. Moving
 clockwise, to your right, and the right of the chamber entrance, is switch
 two. Behind you is switch three, and to your left, switch four. The correct
 order to hit the switches is 1,3, 2, 4. You may need Force Speed to assist
 you. After all four switches are activated, resurface for air, but keep a
 close eye on the hatch at the bottom. When you see the hatch begin to
 descend, start counting "Mississipi"s. At 14 Mississippi, the hatch will
 have descended far enough to admit you into the new chamber. It will start
 to rise again soon after this, and you'll have to do the level thing all
 over again. Use Force Speed to swim down the tunnel. The first little
 "dome" in this new tunnel has an air pocket. Surface here, and save your
 game. Now, all the remaining cooling units are here, four in all. Do not
 make the mistake I made and destroy the closest ones first. Travel to the
 furthest ones from your air pocket and slash them with the lightsaber first
 (the panels are on top). The one immediately in front of your pocket, save
 for last. After you've destroyed three of four, go back to the air pocket
 and save the game. Now, swim down and slash the remaining cooling module.
 Alarms will go off. A hatch in the floor around the corner to the left will
 open. Use Force Speed to swim down it. Once you are the bottom, hug the
 floor as you swim to go through an opening into a new area. Just past this
 opening is an air pocket, you may want to resurface for some air quickly.
 Now swim through this new area, underneath a huge hatch--remember it,
 because you will be returning to it soon. You will swim into a large,
 wide-open area. Surface and get attacked by three Troopers. Kill them
 quickly (Repeater Rifle works well). Now, there are two control rooms in
 here. You must flip the two switches within second of each other. Once you
 have, drop down into the water and swim to the large metal hatch you passed
 earlier. It should now be opening. Surface through here, and run across the
 air car. A killer droid will be there, destroy it extra fast or ignore it.
 Run down to the ledge where the Storm Trooper is. Kill him even faster or
 ignore him. Now turn and walk under the ledge you just dropped from,
 sticking to the right. You will drop down a series of stone steps, where
 another killer droid is. Kill him quick, then run down the ledge with the
 beams. You will see a pit with a catwalk below. Drop down to it. It's going
 to hurt, but it doesn't matter at this point. Take some Bacta tanks before
 you drop to assure the fall won't kill you, or drop to some of the ledges
 on the way down, if you have the time. Once on the catwalk below, there are
 four switches. Press them all in any order, but do it quickly. An air car
 will start to descend. Stand to the side to make sure it doesn't sandwich
 you. One it's down, Force Jump on to it. It will start to ascend. Enjoy the
 ride up to the end of the level. If you are seriously pressed for time as
 the car slowly ascends, hold down the Force Jump key, and take one massive
 leap straight up. Sometimes this can trigger the end of the level. SECRETS
 2, 2 FOUND

Level 5
 Force Jump to the ledge to the right of the door. Follow the cavern to the
 end. You will need to Force Jump on occasion to get where you want,
 particularly at the end of the cavern, which requires you to make a jump to
 a platform just outside the palace entrance. See that weird machine? Whack
 it repeatedly with your lightsaber, inside and out. When those two pumps
 stop moving, an ugnaut will come through the door to repair it. Go through
 the door. Follow the corridor until you come to the living quarters. Inside
 one is a shelf. You can crouch and crawl underneath the shelf to a second
 of living quarters. Drop down to the lowest area of this new set of living
 quarters. Follow the corridor, clear the chamber of Grave Tuskens. Just
 past a little stream is a set of Grave Tusken garb--this will come in handy
 shortly. Return to the second set of living quarters and travel to the top
 level. You can raid the other rooms for supplies if you like. One of the
 rooms on the top level has a small sliding door that leads to a new area.
 Just beyond this a door like the main entrance, only smaller. From your
 inventory, select the Grave Tusken clothes (use [ and ] to shuffle through
 inventory, and enter to use. This will give Mara Jade a new look, one the
 residents will find more attractive. Once attired, get in front the box and
 hit the space bar. A mechanical eye will check you out, then open the door.
 Inside the new area, go up a ramp. Two rooms at the top will open the main
 door (if you want), and smaller door at the end of the corridor on the
 right. It is the last door you want to take. Follow this corridor merrily a
 long until you come to the living quarters of some Ithorians. In a small
 closet-like room is a sliding door that will open on to a window ledge.
 SECRET 1: You were so close to this one with the walkthrough. At the
 Ithorian quarters, open the sliding door and walk out to the ledge. Walk
 across the gap to the window ledge on the other side, don't open the
 window. Save the game. The window ledge to your left, below, can be jumped
 to (barely). Open the sliding door to find an Ithorian in a secret room.
 Submitted by David Hill Return to the ledge above the secret (on that wall)
 and go into some new Ithorian quarters. Go through them to a balcony, and
 jump into the alley below. Watch out for Tuskens. Soon you'll come to a
 third set of living quarters. Kill the nearby Grans. SECRET 2: The next
 multi-leveled walkway area immediately after the ledges has a room where
 there is a Rodian or two inside. On the wall to the right of the doorway is
 a hole that you can crawl through to get some stuff. Be aware of another
 Rodian inside it. Submitted by "Chemical" Ed Miller Now go back outiside
 and then drop to the lowest level. You'll see a flooded tunnel. Go down it.
 Soon, you'll swim through a crack in the floor and re-emerge into a new
 area. Your Tusken disguise will vanish, but don't worry about it. Climb up
 the ramp in this new area. You'll see a platform with some Gamorreans (kill
 'em) and some ugnauts. There's a grille on the floor here, slash it and
 drop through. SECRET 3: Follow the tunnel into you reach a rock again. As
 you enter this cave, there is a platform to your right. Jump to it. Once on
 it, turn around and jump into a cavern with the collapsed well textures.
 The passage to the left contains some much-needed items. Drop through the
 hole that over-looks the water to get back on the beaten path. Jump back to
 the platform with the ugnauts. Go through the door. You are now in the
 ugnaut quarters. At the back is a hatch leading to what's kind of like a
 dumbwaiter. Get into it and go up. Soon you will come to a bridge over some
 stairs. Drop down and starts descending all the stairs you can find.
 Eventually you find yourself down in a corridor, traveling past some booths
 where ugnauts drink. Go through this door. You will see another door and a
 small alcove with a winding staircase. Go up the stairs and hit the switch
 at the top. The other door below is now open, go through it. You come to a
 room with a red key. The red key opens the door to a room FULL of useful
 stuff. Retrace your steps to that bridge you dropped down, and continue
 along it. You will come to a bar full of patrons who may turn nasty at any
 moment. Travel down a ramp, and through a door to the left, into a prison
 area. Around the corner is two buttons. The one closest to the cell opens
 all the cells. The other activates a staircase. Open the cells if you want,
 just watch out for the ungrateful Gran. There's a health pack in his cell.
 Go up the stairs. There is a switch in the room to the right of the door.
 Below this chamber is a large rising column that you will need to hitch a
 ride on. Hit the switch twice to put the column into place and rush
 downstairs (not into the cell area!), and jump on top of the brick. The
 column will take you to a level with lots of grates in the floor. Slash the
 upper left most, and drop through. Fight of the Gamorreans and drop into
 the lower part of the level with the Grans and Rodians. Kill them, then
 follow the passage here down to a storage room with a heavy explosive.
 Return to area you dropped down from, and then go upstairs onto the rough.
 You will see a jeweled dome. Use the Heavy explosive on top of the dome.
 SECRETS 3, 3 FOUND

Level 6
 Your first order of business: make sure Abron Mar can't leave. Walk around
 the city, watching for Grans in high places with detonators. You will
 probably soon find the bar where Mar hangs out. DO NOT ENTER YET. Instead,
 find the other bar-like room. There are three doors that lead to it. Go
 inside, where you will be attacked by pirates. There is a Blue Wrench in
 here you will need to stop Mar from leaving. Pick it up. You can Force Jump
 through holes in the ceiling and find an area with some supplies. Be
 warned, re-enforcements will come through the doors of this area, and can
 surprise you as you jump back down. Now that you have the Wrench, you've
 got to find Mar's ship. It's actually not far from where Mara parked, and
 it's in a similar landing bay. Enter the bay, kill pirates as you go.
 There's an R-41 Starchaser here--Abron Mar's ship. Beyond this is a door.
 Go inside and you will find a switch. If you have the Wrench, hitting the
 space bar will turn it, causing the hangar doors to close and completing a
 mission objective. On the way out of this area, beware of a squad of
 hostile Storm Troopers. Time to meet Mar. Go to the bar. It's up a flight
 of stairs. A Grave Tusken is passed out in an alcove next to it. Civilians
 have a habit of congregating here, blocking your way. If so, fire a shot at
 the wall and back out. They should panic enough to run. Or, if you're more
 inclined to the Dark Side, kill 'em. Before you visit the bar, you may want
 to visit the little shop next door. Behind the counter is a rifle scope,
 which is very, very handy. Okay, inside the bar. There's an area in the bar
 where Mar is hanging out. If you just peek around the corner, you can use
 the scope to pick off his bodyguards. DO NOT SHOOT MAR. After his
 bodyguards are dead, enter the room. An in-game cut scene will show him
 running away. When control is returned to you, go after him. He will escape
 through a hatch you cannot open. Don't worry. Turn around and go back out
 through the bar. Watch out for Storm Troopers in the bar. At this point, if
 they don't hate your guts already, they will now. Now amble on over to the
 triangular wall. Behind these passageways is a door you couldn't open
 before. The door is open now. Again, peek around the corner and use the
 scope to blast his mates. Don't shoot Mar himself. After his buds are
 toast, go inside the room where another in-game scene will show him
 escaping. No problem. See those tubes in the corner of the room? Use them
 (hit the spacebar) and they will go together. Now enter the control room,
 and see two levers. Hit one, and then the other. The air car will crash
 through them, ending the level. Again, there are no secrets, but here's one
 that might have been: jump through this yellow wall to find some items, if
 you happen to come by this room. This level doesn't have as much fighting
 as other levels, and if you're careful you shouldn't get roughed up too
 badly. SECRETS 0,0 FOUND

Level 7
 SECRET 1: To the left of the crash is a dwelling. Enter the dwelling and
 look under the ramp. You'll have to push past some civilians to collect the
 items. SECRET 2: At the crash site, go right to the stairway. Above from a
 balcony, where the Gran throws the T-Detonators- Kill him and Force Jump
 onto the balcony (it's lit with purple & red lights). Submitted by Tony J.
 Case, Super Genius Follow the city streets an you will come across a
 hostile Trandoshan. Kill him and enter a strange hanger-like area with what
 look like reversed ramps against the walls. Behind one is a grate. Slash
 n'enter. You will come to a partially flooded hallway. Force jump to the
 platforms above. Follow the ledge around the buildings until you come to
 another wide-open area. Drop to city floor. Traveling along, you will come
 to an area with "traffic gates" (Mara will complain that they're closed).
 SECRET 3: Just before Mara talks about the traffic gates bing cut off,
 there is a long hallway you have to go through that has a big arched
 cieling. You open the door, and enter the courtyard where the traffic gates
 are, and immediately turn left. There is a small bar. Before you walk into
 it, Force jump onto the space next to the wall above. There is a grate.
 Slash through it, and enter the secret area. Say hi to the ugnaught while
 you're in there. Submitted by Chris Call Leap up on to the balcony to the
 left of the traffic gates. You will go through a private dwelling. SECRET
 4: Inside the apartment building that you go through to circumnavigate the
 traffic gate, be sure to "activate" the beds. Under one is yet another
 secret. Submitted by Kestrel Look out of the window of this apartment and
 find enemies who will attempt to force you to eat rockets. Kill 'em and
 drop down. SECRET 5: After dropping down to the street, Force Jump to the
 ledge directly across from the balcony. Open the door and go down into a
 private dwelling. Submitted by Glenn Abernethy SECRET 6:When you leave the
 dwelling by the side door with the jagged top, look up. There is enough
 room to force jump up to a ledge. It contains a baddie, with a bacta tank
 and some energy. you may want to send a concussion blast or grenade up
 first. Explore the various hangars on this street, maybe almost bump into
 someone you know. You will come to one with an air car. This air car can
 boost you to the ledge in this area, which has a grate you need to go
 through. You can ascend this way after hitting a nearby switch, it is also
 possible to Force Jump to it. Go through the grate, and out on to the
 rooftops. SECRET 7: When you come to the rooftops from the air car hangar,
 you will see a rounded roof. Walk to the other side for a backpack.
 Submitted by Brian Compton Look over the ledge. You will see a group of
 Storm Troopers. Pick them off, then drop down via the canopies. SECRET 8:
 From here, follow the street to find an odd-shaped door. Go in, and kill
 three Grans. Just above them is a fan. Force Jump through the fan. SECRET
 9: Well, once you drop off this ledge that you are on in the above secrets
 picture, there's an opening that leads to the ground floor of the hotel.
 Inside there's a staircase leading to the second floor. Underneath the
 staircase is one of the secrets, giving you a health pack and bacta tank.
 Submitted by Chris Merritt SECRET 10: At the end of this street, Force Jump
 through the arch. SECRET 11: Then Force Jump on this ledge where the Gran
 was. Run across the bridge, hanging two lefts. Watch out for a mine around
 the corner of this last turn. There are two doors in this area, but
 concentrate on the room above the street. Careful use of the scope can take
 care of the bad guys inside. Now, go to the two doors. Try the door on the
 left. Just inside is a mine. Use a thermal detonator to blow it up. Run up
 these stairs and grab the blue key. Now run back down and try the other
 door. Blast the Trandoshan inside, and then open another door. There's
 Abron Mar! You've got him right where you want him! Well not quite...
 SECRETS 11, 11 FOUND
                                        
Level 8
 Caught in a prison cell, how to escape? Use Force Pull on the passing
 Gammorrean to steal his key. Quickly use it to get out of the cell.
 Naturally, you have no weapons. You can beat the two Gamorreans to death
 with your fists, but its safer to avoid them. You can release prisoners who
 will attack the guards, but are more likely to attack you. It is possible
 to avoid the slow Gamorreans. In one unoccupied cell, there is a Pry bar.
 Go in and get it. In another cell, the back wall is exposed and leads to a
 sewage pipe. The pipe is cracked open. Above the pipe is a small alcove
 with a switch. Use the Prybar on it, then drop down into the pipe to
 continue on. Go down the submerged tunnel. You will come to two different
 tunnels, go up the first one. When you surface, get ready for a fight. An
 in game cut scene will introduce you to the Rancor. When you're back in
 control, run around the corner, up the little stream. A barred gate will
 clock your way. Beyond the gate, however, is your saber. Use Force Pull.
 Now fight the Rancor, but don't get too close, or it's snack time. SECRET
 1: Once the Rancor is defeated, go back down the water tunnel. Turn left,
 towards the tunnel you ignored earlier. At the end of that second tunnel is
 grate you can now destroy thanks to your lightsaber. Go back to the Rancor
 area. Now that the monster is dead, the metal gate is raised. Follow this
 new tunnel until you reach a large corridor. There is a door with a power
 droid in front of it. Go through this door. Kill the guard in this room,
 then go through another door. Walk over the conveyer belt and grab the
 droid arm in the corner of the room. SECRET 2: Under the conveyer belt you
 will find a grille. Slash and drop down. Back in the corridor where you saw
 the Power Droid, go into the other door. Looks like hangar of some kind.
 The upper level of this room holds a door, but it's locked. Kill the
 baddies and move on to the room beyond with a second door on the lower
 level. Now you're in a similar area with an air car moored over water.
 SECRET 3: As you enter the area, look up, at the girders at the end of the
 room. See that little gap? Jump into it. Go through a door on the lower
 level. Follow a staircase up to a control room, and hit the switch. This
 will open up the door of the first hangar you passed through. Return to the
 hangar, and go outside the open doors to the left. Soon you will find
 yourself climbing into a little canyon. There's an entrance here too,
 locked. Climb over the entrance and enter through a grille on the reverse
 side. Inside this room is the GCT device. Grab it. Exit this room via the
 door that leads to the hangar. Go out into the large corridor. A blast door
 that was previously sealed is now open. Use Force Jump to get across the
 room full of electrified water. SECRET 4: In the corridor on the other side
 of the electrified water, there is a room with a catwalk above. Blow up the
 fuel canisters to reveal the entrance to the secret. There's another room
 in this area with three switches. Hit the middle switch and the switch on
 the right only, then turn and go back to the water. Dive in and swim to an
 underground cavern. Resurface on the other side, then run to your ride at
 the dock. SECRETS: 4, 4 FOUND

Level 9
 Head down to the lower level where the X-Wings are. Against one wall you
 will see a window and a door. There is a switch inside which can be pulled
 by the Force. Use Force pull and the X-Wings will take off. A huge elevator
 will raise, exposing a grille underneath. Slash it and go through. You will
 soon find yourself in a corridor. SECRET 1: At one end of the corridor is a
 turret. There's a switch around the corner--press it. Now look at the base
 of the turret and hit the spacebar. Have fun firing the gun. At the other
 end of the corridor is a tunnel flooded with blue light, and dead soldiers
 floating. Gravity has failed. Use the Jump key to ascend the tunnel.
 Shortly you will pass through an area that appears to be under the floor.
 There are holes near the ceiling supports to go through. Pass through
 another area like this, and take an elevator up. You should soon find
 yourself in the medical bay--use the medical droid if injured. There's a
 set of double doors here--ignore for now. Go through the breach in the wall
 instead. Take an escalator/elevator up to a control room. Kill all the
 pirates, then shatter the glass (if not already smashed). Go inside and
 take the key from the dead officer. Head back to the medical bay, having
 first flipped the switch to order the evacuation (the panel on the wall
 protected by a force field). The double doors of the medical bay are open.
 Go through another set of double doors, at take one of the elevators at the
 end of the corridor up. You'll soon witness an escape corridor collapse.
 Mara comments that she must reconnect it. But let's grab the secret first.
 SECRET 2: Jump on the tube and walk to the end, where the Alliance soldiers
 are. Once on the other side, turn around and slash a metal pole supporting
 the tube. Now drop down into the tube. Walk to the end of the tunnel. Be
 very careful in this highly hazardous area, and don't spend a second longer
 in here than you have to. Now retrace your steps to the other side. Slash
 the remaining pole on top with the lightsaber. Go back to the area with the
 Alliance soldiers, but do it quickly. Stray electricity makes this area
 deadly. Clear the area of pirates, then find the door with the blasted
 panel. Next to this is a switch that Mara can't use. SECRET 3: Try to use
 the panel anyway. Now fly around the corner to a small door. An R2 unit
 will come out of the door. You must get in quickly before the door closes
 (there's a panel on the side to open the door from the inside). Now, crouch

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