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Читы для Street Fighter 2: The World Warrior

Чит-файл для Street Fighter 2: The World Warrior

Street Fighter 2:
The World Warrior

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчики:Capcom Entertainment и Jung Young Dug
Издатель:SoftStar
Жанры:Arcade (Fighting)
Multiplayer:(2) head-to-head

Даты выхода игры

вышла в 1992 г.

Hint [ENG]

Информация актуальна для
MOVEMEMENT.
----------
THE CONTROLS FOR STREETFIGHTER II TAKE FULL ADVANTAGE OF THE CAPABILITIES
OF THE RESPECTIVE COMPUTER FORMATS. HERE ARE THE 8 BASIC CONTROL POSITIONS
USED IN THE GAME.

JOYSTICK        TOP CENTRE              JUMP
JOYSTICK        TOP LEFT                BACKWARD FLIP
JOYSTICK        TOP RIGHT               FORWARD FLIP
JOYSTICK        BOTTOM LEFT             DEFENSIVE CROUCH
JOYSTICK        BOTTOM RIGHT            OFFENSIVE CROUCH
JOYSTICK        DOWN CENTRE             CROUCH

FORWARD         WALK FORWARD
FORWARD FLIP    JUMP FORWARD
JUMP            JUMP STRAIGHT UP
BACKWARD FLIP   JUMP BACKWARD
BACK DEFENCE    BLOCK HIGH ATTACKS BY YOUR OPPONENT
DEF CROUCH      BLOCK LOW ARTTACKS BY YOUR OPPONENT
CROUCH          CROCUCH OR DUCK
OFF CROUCH      MAKE LOW ATTACKS

NOTE: OFF = OFFENSIVE
      DEF = DEFENSIVE

CONTROLS: JOYSTICK.     KEYBOARD.       KEYPAD 2 BUTTON.

NB. PUNCHES ARE OBTAINED ON THE ONE FIRE BUTTON METHOD BY PRESSING FIRE AND
MOVING THE JOYSTICK/KEYBOARD FORWARD AND KICKS BY PRESING FIRE AND MOVING
BACKWARD.

ON THE 2 BUTTON VERSION,PUNCHES AND KICKS ARE OBTAINED BY USE OF THE
APPROPRIATE PUNCH AND KICK BUTTON...PUNCHES AND KICKS CAN BE EXECUTED IN
ALL 8 POSITIONS ON THE JOYSTICK/KEYBOARD.

PUNCHES AND KICKS
-----------------
THE 3 BASIC PUNCHES ARE:

LIGHT PUNCH     (JAB)         VERY QUICK BUT DOES LITTLE DAMAGE

MEDIUM PUNCH    (STRONG)      PRODUCES A FAIR AMOUNT OF DAMAGE)

HARD PUNCH      (FIERCE)      CAN CREATE LARGE AMOUNT OF DAMAGE,BUT IS SLOW

THE 3 BASIC KICKS ARE:

LIGHT KICK      (SHORT)       VERY QUICK,BUT DOES LITTLE DAMAGE

MEDIUM KICK     (FORWARD)     THIS KICK IS STRONG AND FAIRLY QUICK

HARD            (ROUNDHOUSE)  THIS KICK IS POWERFUL,BUT VERY SLOW

NOTE: TO CHANGE CONTROLS USE THE `OPTION MODE`
          ------------------------------------------------------
CLOSE ATTACKS
-------------
THESE ARE SPECIAL TECHNIQUES ONLY USED WHEN 2 FIGHTERS ARE RIGHT NEXT TO
EACH OTHER. THEY FALL INTO 2 BASIC CATERGORIES: THROWS AND HOLDS

THROWS:ALLOWS YOU TO GRAB AN OPPONENT AND THROW THEM ACROSS A ROOM. SOME
FIGHTERS CAN EXECUTE THROWS IN MID-AIR. EG: RYU COULD GRAB KEN AND THROW
HIM OVER HIS SHOULDER FOR THE SHOULDER THROW,RYU MUST PUSH FORWARD AGAINST
KEN AND THEN YOU MUST PRESS THE FIRE BUTTON.

HOLDS: ALLOWS YOU TO GRAB AN OPPONENT AND REPEATEDLY SMASH THEM.EG: BLANKA
COULD BITE GUILE ON THE HEAD. TO DO HEAD BITE, BLANKA MUST PUSH FORWARD
AGAINST GUILE AND THEN PRESS THE FIRE BUTTON (KNOWN FROM NOW AS FB)
EACH CHARACTERS INDIVIDUAL CLOSE ATTACK CHARACTERISTICS ARE LISTED AGAINST
THEIR CHARACETR PROFILES. HOW TO EFFECTIVELY USE THEM IS DOWN TO YOUR SKILL
AND JUDGEMENT.

SPECIAL MOVES
-------------
EACH CHARACTERS OWN SPECIAL MOVES AND TECHNIQUES ARE LISTED IN THE
CHARACTER PROFILE SECTION OF THIS MANUAL. THESE EXPLAIN HOW BEST YOU CAN
USE THEM.
SPECIAL MOVES ARE VERY POWERFUL,AND THEREFORE VERY DIFFICULT TO LEARN. IT
MAY TAKE WEEKS OF PRACTISE TO USE THEM EFFECTIVELY. PRACTISE HARD AND DON`T
GIVE UP,YOUR BOUND TO SUCCEED.

AN EXAMPLE DIAGRAM RYU FIREBALL FOLLOWS. THE ARROW INDICATES THE REQUIRED
MOVEMENTS, IF YOU ARE UNSURE OF WHAT THE ARROW MEANS PLEASE REFER TO
MOVEMENT DIAGRAM.

EXAMPLE: FIREBALL..USE THE CONTROLS PRESS, [DOWN CENTRE] . [DOWN RIGHT] .
AND [CENTRE RIGHT]. USING THE CONTROLS EXECUTE CROUCH,OFFENSIVE
CROUCH,FORWARD IN ONE CONTINOUS MOTION AND PRESS ANY PUNCH BUTTON.

THE TOURNAMENT COMMENCES
------------------------
EIGHT OF THE WORLDS GREATEST STREET FIGHTERS HAVE BEEN GATHERED TOGETHER TO
SEE WHICH OF THEM HAS THE STRENGTH,SKILL AND COURAGE TO CHALLENGE THE
MYSTERIOUS GRAND MASTERS.EACH FIGHTER HAS THE POWER TO EARN THE TITLE OF
WORLD WARRIOR BUT WHICH ONE IS UP TO YOU.SELECT "GAME START" ON THE TITLE
SCREEN AND SELECT YOUR CHAMPION FOR THE TOURNAMENT. WHEN THE TOURNAMENT
COMMENCES,YOUR FIGHTER HAS TO TRAVEL THE WORLD TO MEET ONE OF THE SEVEN
CHALLENGERS.
WHEN THE MATCH BEGINS,ITS DOWN TO YOU AND YOUR SKILLS TO DEFEAT YOUR
OPPONENT. EVERY TIME YOU HIT HIM, HIS ENERGY METER WILL DECREASE. SEND YOUR
OPPONENTS ENERGY METER TOTALLY RED AND HE WILL BE OUT FOR THE COUNT. WIN
TWO OUT OF THREE BOUTS TO WIN.

USING THE V.S BATTLE
--------------------
THE V.S BATTLE ALLOWS TWO PLAYERS TO COMPETE AND AUTOMATICALLY KEEP TRACK
OF THE RESULTS. WHEN THE TITLE SCREEN APPEARS, MOVE THE CONTROLS UP OR DOWN
TO MOVE THE MARKER NEXT TO 1 OR 2 PLAYER AND PRESS FIRE BUTTON. ON THE NEXT
SCREEN, EACH PLAYER CAN VIEW EACH CHARACTERS RESULTS. WHEN EACH PLAYER HAS
SELECTED THEIR CHARACTER,PRESS THE FIRE BUTTON TPO CONTINUE TO THE NEXT
SCREEN.
TWO OPTIONS ARE DISPLAYED; HANDICAP AND STAGE SELECT. PLAYER 1 CAN MOVE THE
JOYSTICK/KEYBOARD UP OR DOWN TO HIGHLIGHT EITHER OPTION.

HANDICAP
--------
WHEN THE HANDICAP OPTION IS HIGHLIGHTED,BOTH PLAYERS CAN PRESS LEFT OR
RIGHT TO SELECT AN ATTACK LEVEL WHICH DETERMINES THE LEVEL OF DAMAGE A
PLAYERS KICKS AND PUNCHES WILL DO. THE HIGHER THE ATTACK LEVEL,THE GREATER
THE DAMAGE.

6THIS OPTION ALLOWS 2 PLAYERS OF DIFFERING SKILLS TO CONTEST AN EVEN MATCH.

STAGE SELECT
------------
UPON HIGHLIGHTING THIS OPTION.PLAYER 1 CAN SELECT THE MATCH LOCATION BY
MOVING THE JOYSTICK/KEYBOARD LEFT OR RIGHT.
AFTER ALL THE SELECTIONS HAVE BEEN MADE,PLAYER 1 CAN START THE MATCH BY
PRESSING FIRE BUTTON. THE FIRST PLAYER TO WIN 2 BOUTS WINS. WHEN A MATCH IS
FINISHED,A SCREEN DISPLAYS EACH PLAYERS RECORD AGAINST EACH CHARACTER.AT
THIS TIME, PLAYER 1 CAN PRESS FIRE TO CONTINUE,OR ERASE THE RECORDS. TO
CONTINUE,BOTH PLAYERS RETURN TO THE PLAYER SELECTION SCREEN AND REPEAT THE
PROCESS.
THE OPTION MODE ALLOWS YOU TO MODIFY CERTAIN PARTS OF THE GAME. WHEN THE
TITLE SCREEN APPEARS, PRESS THE JOYSTICK/KEYBOARD UP OR DOWN TO MOVE THE
MARKER NEXT TO THE OPTION MODE AND PRESS FIRE. WHEN THE NEXT SCREEN
APPEARS,MOVE THE JOYSTICK/KEYBOARD UP OR DOWN TO HIGHLIGHT THE OPTION YOU
WISH TO CHANGE.

DIFFICULTY
----------
THIS OPTION CHANGES THE DIFFICULTY OF THE COMPUTER OPPONENT. PUSH THE JS/KB
LEFT OR RIGHT TO SELECT THE OPTION. AT LEVEL 0 THE COMPUTER CONTROLLED
OPPONENTS ARE EASY TO BEAT AND AT LEVEL 7 THEY BECOME VERY DIFFICULT. THE
DIFFICULTY LEVEL ALSO DETERMINES IF YOU WILL SEE AN ENDING UPON
COMPLETETION OF THE GAME.

TIME LIMIT
----------
THIS OPTION ALLOWS YOU TO TURN THE TIME LIMIT OFF/ON. MOVE THE JS/KB LEFT
OR RIGHT TO HIGHLIGHT EITHER ON/OFF. IF YOU SELECT ON. THE FIGHTERS WILL
HAVE 99 SECS TO KNOCK EACH OTHER OUT. IF YOU SELECT OFF, THE FIGHT
CONTINUES UNTIL 1 PLAYER IS KNOCKED OUT.

KEYBOARD CONTROLS
-----------------
ALL KEYS ARE USER DEFINABLE/RE-DEFINEABLE. IE A= UP...B = DOWN ECT...

TO EXIT THE `OPTION MODE` WITH YOUR NEW SETTINGS,SIMPLY PRESS FIRE

TO BECOME A TRUE STREET FIGHTER REQUIRES PATIENCE,PRACTISE AND
DEDICATION.HERE ARE A NUMBER OF HINTS TO HELP YOU SURVIVE YOUR FIRST FEW
MATCHES.

1.      BACK DEFENCE AND DEFENSIVE CROUCH POSITIONS ARE USED TO BLOCK
        ATTACKS

2.      WAIT FOR YOUR OPPONENT TO MAKE A MISTAKE AND THEN ATTACK

3.      USE YOUR SPECIAL MOVES AS LITTLE AS POSSIBLE, THEY WILL LEAVE YOU
        VULNERABLE TO ATTACK.

4.      A FIREBALL NULLIFIES A FIREBALL

5.      TO MAKE YOUR OPPOENT DIZZY WILL REQUIRE AT LEAST 3 STRONG HITS.
        WHEN YOUR OPPONENT BECOMES DIZZY,INFLICT AS MUCH DAMAGE AS POSSIBLE

6.      PRACTISE USING ALL THE CHARACTERS. YOU WILL LEARN QUICKLY THEIR
        STRENGTHS AND WEAKNESSES IN BATTLE.

7.      USE BACK DEFENCE AND DEFENSIVE CROUCH POSITIONS TO BLOCK SPECIAL
        MOVES, BUT BE PREPARED TO LOSE A LITTLE ENERGY..

8.      SET THE DIFFICULTY LEVEL IN THE OPTION MODE TO 0 TO LEARN HOW TO
        USE YOUR PUNCHES AND KICKS.

9.      IN THE V.S BATTLE MODE, KNOCK YOUR OPPONENT OUT WITH A SPECIAL TO
        EARN A SPECIAL KO.

CHARACTER PROFILES
------------------
RYU:
D.O.B   7-21-1964
HEIGHT  5-10
WEIGHT  150 LBS
BLOOD   O

RYU, A PURE WARRIOR TAUGHT BY MASTER SHENG LONG. HE HAS FORSAKEN EVERYTHING
IN LIFE TO PERFECT HIS FIGHTING SKILLS. HE HAS NO HOME.NO MATES AND NO
FAMILY. HE SEEKS TOO TEST HIS SKILLS AGAINST OTHER FIGHTERS.

COOL CALCULATING. RYU IS COOL IN COMBAT, WHEN RYU SEES WEAKNESS,HE WILL
DESPATCH HIS OPPONENTS WITH HIS AWESOME DRAGON PUNCH.

CLOSE ATTACKS...SHOULDER THROW, BACK ROLL

SPECIAL MOVES
-------------
FIREBALL - BY CHANNELING ALL OF HIS WILL THROUGH HIS HANDS, RYU CAN CREATE
AN ENERGY WAVE OR `HA-DO-KEN`. THIS MOVE DRAINS MOST OF HIS ENERGY AND
TAKES A FEW SECONDS TO RECOVER.

USING THE CONTROLS EXECUTE [CENTRE AND DOWN].[DOWN AND RIGHT].[CENTRE AND
RIGHT]

DRAGON PUNCH: AS HE LEAPS INTO THE AIR, RYU`S DRAGON PUNCH IS VIRTUALLY
UNSTOPPABLE.

USING THE CONTROLS. PRESS [CENTRE RIGHT].[DOWN AND CENTRE].[DOWN AND RIGHT]

HURRICANE KICK: AS HE SPINS INTO THE AIR. RYU CAN CREATE A SMALL HURRICANE
BY SAYING `TATSU-MAKI-SEN-PU-KYAKU` USING THE HURRICANE TO ACCELERATE HIS
SPIN AND CAN OFTEN KNOCK HIS OPPONENT DOWN WITH THREE KICKS.

USING THE CONTROLS. PRESS [CENTRE AND DOWN].[LEFT AND DOWN].[CENTRE AND
RIGHT]
          ------------------------------------------------------
EDMOND HONDA;
D.O.B   11-3-1960
HEIGHT  6-2
WEIGHT  304 LBS
BLOOD   A

EDMOND HONDA, HAS TRAINED SINCE BIRTH TO BE THE GREATEST SUMO WRESTLER
EVER, UPON RECEIVING THE TITLE `YUKOZUNA` OR GRAND CHAMPION, HONDA LEARNED
THAT THE REST OF THE WORLD DID NOT CONSIDER SUMO WRESTLING A TRUE SPORT.
OUTRAGED, HE HAS VOWED TO PROVE THAT SUMO WRESTLERS ARE THE GREATEST
FIGHTERS IN THE WORLD.
QUICK AND EXTREMELY POWERFUL, HONDAS GREAT ADVANTAGE HIS SIZE. HE LOVES TO
POUND HIS OPPONENTS INTO CORNERS AND THEN KNOCK THEM OUT WITH A SERIES OF
QUICK PUNCHES.

CLOSE ATTACKS...SHOULDER THROWS,BEAR HUG,KNEE BASH

SPECIAL MOVES
-------------
HUNDRED HAND SLAP;
THROUGH YEARS OF TRAINING,HONDA HAS BEEN ABLE TO BUILD UP HIS PUNCH SPEED.
HIS HANDS MOVE SO QUICKLY THEY APPEAR A BLUR, BY USING THIS MOVE HE CAN
QUICKLY DEFEAT HIS OPPONENT.

PRESS THE PUNCH BUTTON REPEATEDLY.

SUMO HEAD BUTT;
USING HIS GREAT LEG STRENGTH AND TRADITIONAL SUM O GRUNT, HE CAN PROPEL
HIMSELF HEAD FIRST INTO HIS OPPONENT. BEST AT SHORT RANGE, HONDAS SUMO HEAD
BUTT ONLY INFLICTS A FAIR AOMOUNT OF DAMAGE.

USING THE CONTROLS PRESS [CENTRE AND LEFT] AND HOLD IT FOR 2 SECONDS THEN
PRESS [CENTRE AND RIGHT] AND PUSH THE PUNCH BUTTON.
          ------------------------------------------------------
BLANKA
------
D.O.B   2-12-1966
HEIGHT  6-5
WEIGHT  218 LBS
BLOOD   B

A LITTLE KNOWN,BIZARRE FIGHTER FROM THE JUNGLES OF BRAZIL. FOR YEARS, THE
NATIVES HAVE REPORTED SEEING A HALF MAN,HALF BEAST ROAMING IN THE RAIN
FORESTS. BUT, ONLY IN THE LAST YEAR THE BEAST NAMED BLANKA APPEARED IN THE
CITIES OF BRAZIL AND CHALLENGED ANY FIGHTER WHO WOULD DARE FIGHT HIM.
BLANKA USES HIS SPEED AND AGILITY TO INFLICT MAXIMUM DAMAGE.

CLOSE ATTACKS...HEAD BITE, DOUBLE KNEE, HEAD BUTT

SPECIAL MOVES
-------------
ELECTRICITY. USING A TECHNIQUE HE LEARNED FROM ELECTRIC EELS. BLANKA CAN
CHANNEL 1000 VOLTS THROUGH HIS SKIN. ANYONE WHO TRIES TO GRAB HIM DURING
THIS TIME IS IN FOR A SHOCK.

PRESS  PUNCH BUTTON REPEATEDLY.

ROLLING ATTACK;
ROLLING INTO A BALL, HE CAN LAUNCH HIMSELF LIKE A HUMAN PROJECTYLE, BLANKAS
ROLLING ATTACK CAN INFLICT HUGE DAMAGE ON AN OPPONENT. BUT IF HE IS HIT
DURING THE ATTACK. HE LOSES A GREAT DEAL OF STRENGTH.

USING THE CONTROLS. PRESS [CENTRE RIGHT] AND HOLD IT FOR 2 SECONDS THE
PRESS [CENTRE LEFT] AND PUSH THE PUNCH BUTTON.
          ------------------------------------------------------

GUILE
-----
D.O.B   12-23-1960
HEIGHT  6-1
WEIGHT  191 LBS
BLOOD   O

AN EX-MEMBER OF AN ELITE SPECIAL FORCES TEAM, GUILE AND HIS FRIEND CHARLIE
WERE CAPTURED DURING A MISSION IN THAILAND 6 YEARS AGO. AFTER MONTHS OF
IMPRISONMENT THEY MANAGED TO ESCAPE FROM THEIR JUNGLE PRISON. DURING THE
PERILOUS TREK TO CIVILISATION, CHARLIE DIED AND GUILE HAS BEEN CONSUMED BY
VENGEANCE EVER SINCE. GUILE IS DEFINIETLY A FORCE TO BE RECKONED WITH.

CLOSE ATTACKS...BACK BREAKER..KNEE DROP..SUPLEX

SPECIAL MOVES
-------------
SONIC BOOM. BY WHIPPING HIS HANDS THROUGH THE AIR, GUILE IS ABLE TO CREATE
AN ENERGY BURST CALLED SONIC BOOM WHICH SPEEDS TOWARDS OPPONENTS AND
MOMENTARILY STUNS ANYONE IT HITS.
USING THE CONTROLS PRESS[CENTRE LEFT] AND HOLD IT FOR 2 SECONDS. THEN PRESS
[CENTRE RIGHT] AND PUSH THE PUNCH BUTTON.

FLASH KICK. GUILE IS ABLE TO CAUSE A MOMENTARY WALL OF ENERGY BY WHIPPING
HIS FEET INTO THE AIR WHILE DOING A BACKFLIP. THIS ENERGY BARRIER IS
VIRTUALLY UNPENETRABLE.
USING THE CONTROLS PRESS [CENTRE AND DOWN] AND HOLD FOR 2 SECONDS. THEN
PRESS [CENTRE AND UP] AND PUSH THE KICK BUTTON.
          ------------------------------------------------------

KEN
---
D.O.B   2-14-1965
HEIGHT  510
WEIGHT  169 LBS
BLOOD   B

ANOTHER DISCIPLINE OF MASTER SHENG LONG, KEN IS A NATURAL ATHLETE.
UNFORUNATELY, KENS NATURAL FIGHTING SKILL FUELS HIS GIANT EGO. AND HE
CONSTANTLY REMINDS HIS OPPONENTS THAT HE IS THE GREATEST FIGHTER EVER.BRASH
AND ARROGANT,KEN LOVES TO SHOW OFF DURING A FIGHT. AFETR KNOCKING OPPONENTS
SENSELESS WITH HIS FIREBALL, KEN LOVES TO GLOAT OVER HIS OPPONENTS.

CLOSE ATTACKS...SHOULDER THROW...BACK ROLL
                                        
SPECIAL MOVES
-------------
FIREBALL;
BY CHANNELING ALL HIS WILL THROUGH HIS HANDS, KEN CAN CREATE AN ENERGY
WAVE. THIS MOVE DRAINS MOST OF HIS ENERGY AND HE TAKES A FEW SECONDS TO
RECOVER FROM IT.

USING THE CONTROLS, PRESS [DOWN AND CENTRE][DOWN AND RIGHT][CENTRE AND
RIGHT] IN ONE CONTINUOUS MOTION AND PRESS THE PUNCH BUTTON.

DRAGON PUNCH;
USING THE ANCIENT WORD `SHO-RYU-KEN` KEN CAN CALL FORTH THE POWER OF THE
DRAGON AND CHANNEL IT THROUGH HIS PUNCH. AS HE LEAPS INTO THE AIR, KEN AND
THE POWER OF THE DRAGON PUNCH ARE VIRTUALLY UNSTOPPABLE.

USING THE CONTROLS,PRESS [CENTRE AND RIGHT].[CENTRE AND DOWN].[DOWN AND
RIGHT] IN ONE CONTINUOUS MOTION AND PRESS THE PUNCH BUTTON.

HURRICAN KICK;
AS HE SPINS INTO THE AIR, KEN CAN CREATE A SMALL HURRICANE BY SAYING
`TATSU-MAKI-SEN-PU-KYAKA` USING THE HURRICANE TO ACCELERATE HIS SPIN, KEN
CAN OFTEN KNOCK HIS OPPONENT DOWN WITH THREE QUICK KICKS.

USING THE CONTROLS, PRESS [DOWN AND CENTRE].[DOWN AND LEFT].[CENTRE AND
LEFT. IN ONE CONTINUOUS MOTION AND PRESS THE PUNCH BUTTON.
          ------------------------------------------------------
CHUN LI
-------
D.O.B   3-1-1968
HEIGHT  5-8
WEIGHT  UNKNOWN
BLOOD   A

UNLIKE MANY OF THE OTHER CONTESTANTS, CHUN LI HAS NOT ENTERED THE
TOURNAMENT FOR PERSONAL GLORY. INSTEAD SHE HAS BEEN SECRETLY TRACKING AN
INTERNTIONAL SMUGGLING OPERATION KNOWN AS SHADOLOO. THE TRAIL HAS LEAD HER
TO THE TOURNAMENT AND SHE NOW BELIEVES THAT ONE OF THE GRAND MASTERS MAY BE
RSPONSIBLE FOR THE DEATH OF HER FATHER.
STUNNED BY HER LOOKS,OPPONENTS OFTEN UNDERESTIMATE HER ABILITY AND FIND
THEMSELVES FLATTENED BY A FEW WELL PLACED KICKS.

CLOSE ATTACKS...SHOULDER THROW (AIR AND GROUND). HEAD STOMP

SPECIAL MOVES
-------------
LIGHTNING KICK;
EXTENSIVE TRAINING HAS ALLOWED HER TO DEVELOP THESE POWERFUL KICKS.

PRESS THE KICK BUTTON REPEATEDLY.

WHIRLWIND KICK;
CHUN LI USES THIS MOVE TO CONFUSE HER OPPONENTS.

USING THE CONTROLS,PRESS [CENTRE AND DOWN].AND HOLD IT FOR 2 SECONDS.THEN
PRESS[UP AND CENTRE] AND PUSH THE KICK BUTTON.
          -------------------------------------------------
ZANGIEF
-------
D.O.B   6-1-1956
HEIGHT  7-0
WEIGHT  256 LBS
BLOOD   A

MANY BELIEVE THAT ZANGIEF ENTERED THE TOURNAMENT OUT OF HIS FIERCE
PATRIOTISM,BUT THEY ARE ONLY PARTLY CORRECT. ZANGIEF LOVES HIS COUNTRY, BUT
HE LOVES TO STOMP ON HIS OPPONENTS EVEN MORE. TOTALLY FEARLESS,ZANGIEF WILL
WALK INTO A PUNCH AS LONG AS HE CAN GRAB HIS OPPONENT AND DRIVE THEM INTO
THE PAVEMENT WITH HIS SPINNING PILEDRIVER.

CLOSE ATTACKS...POWER SLAM. PILE DRIVER. ALLEY OOP

SPECIAL MOVES
-------------
SPINNING CLOTHESLINE;
COPIED FROM THE PRO WRESTLER MIKE HAGGAR. ZANGIEF USES IT TO CLOBBER
OPPONENTS TO AVOID FIREBALLS.

PRESS THE PUNCH BUTTON REPEATEDLY

SPINNING PILE DRIVER;
AFTER SEEING THE BORING PILEDRIVER USED BY PRO WRESTLERS,ZANGIEF DECIDED TO
ADD HIS OWN TWIST AND GRIND HIS OPPONENTS INTO THE GROUND.

USING THE CONTROLS,PRESS [DOWN AND LEFT].[CENTRE AND DOWN].[CENTRE AND
DOWN AGAIN].[DOWN AND RIGHT] ON THE CONTROL PAD AND PRESS THE PUNCH BUTTON.
          ------------------------------------------------------
DHALSIM
-------
D.O.B   11-22-1952
HEIGHT  5-10
WEIGHT  107 LBS [HE CAN CHANGE HEIGHT AND WEIGHT TO SOME EXTENT]
BLOOD   0

THROUGHOUT HIS LIFE DHALSIM HAS SOUGHT TO UNIFY HIS MIND,BODY AND SOUL
THORUGH YOGA. AS HE NEARS HIS GOAL, HE MUST TEST HIMSELF AND HIS SKILLS
BEFORE RISING TO A HIGHER STATE OF CONSCIOUSNESS. DHALSIMS GREATEST SKILL
IS HIS PATIENCE. HE CONCENTRATES ON USING HIS ABILITIES TO KEEP HIS ENEMIES
AT A DISTANCE AND SLOWLY WEAR THEM DOWN.

CLOSE ATTACKS...YOGA NUGIE...ARM THROW...HEAD BUTT...SPINNING ATTACK

SPECIAL MOVES
-------------
YOGA FIRE;
INSPIRED BY MYSTICAL ENERGY FROM DEEP WITHIN HIMSELF. DHALSIM CAN HURL A
FIREBALL THAT WILL INCINERATE ANYTHING.

USING THE CONTROLS,PRESS [DOWN AND CENTRE].[DOWN AND RIGHT].[CENTRE AND
RIGHT] IN ONE CONTINUOUS MOTION AND PRESS THE PUNCH BUTTON.

YOGA FLAME;
USED FOR CLOSE ATTACKS,DHALSIM CAN SPEW FORTH A CLOUD OF FLAME.

USING THE CONTROLS,PRESS. [DOWN AND LEFT].[DOWN AND CENTRE].[DOWN AND
RIGHT.[CENTRE AND RIGHT] IN ONE CONTINUOUS MOTION AND PRESS THE PUNCH
BUTTON.

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