Playable introduction sequence
Successfully complete the game, then start another game to play a "bonus level",
which is the original introduction sequence with "director's commentary". To
hear the commentary, jump on the crow that lands in a corner.
Successfully complete the game after using the monster transformation as many
times as possible.
Successfully complete the game after following the evil choices when given the
Torque's Family Archives
Successfully complete the game after following the good choices when given the
When you enable the "All items and weapons" code or two or more codes, you will
constantly receive images from Dr. Killjoy's room, where he has all the ink blot
pictures everywhere on the walls where the man that had his eyeball taken off.
To stop this side-effect, simply load a saved game before you entered the codes.
Defeating Fire Ghosts
To kill the Fire Ghosts, first reduce them to an ash pile. Then, shoot the pile
of ash to finish them off. Otherwise they will come back and gang up on you
Defeating the green smoke creature
First, turn off all four pipes leaking green gas in the corners of the room.
Then, shoot the rope tied on the wall, near the far end of the room, to drop the
box hanging from the ceiling onto the vent that the green light is coming from.
Then, shoot the other rope tied to the wall near the railed door to drop the
covering to the vent. The last vent covering is in front of boxes which will
explode when you shoot them. After these vents are blocked, drag the box over
the vent nearest the dead inmate. Next, wait for him to get in front of the
fireplace and take the from of a man. When he does this, turn the crack so that
the gas pushes him into the fireplace. Then, run over and shut the door.
Defeating Main Liners
In the shower area where countless Main Liners keep appearing, turn the water
off on all the showers and kill whatever remains. They will stop coming.
In order to not get any health damage when a Main Liner jumps on you and tries
to stab you, press Health constantly. The Main Liner will jump off Torque as
usual, but no damage or dizziness will occur.
Defeating enemies at the dock
In the docks, where you have to battle the "Insane" Torque, find the .50 cal
machine and shoot him with it.
On the last level, you are isolated out on the docks and have to fight the
monster that is your alter-ego. Make sure you have your shotgun (in the trailer
in the preceding level). Immediately as he appears, shoot him. Walk forward, to
the right, and up the ramp going to the fenced off piece of land. Run towards
the fence and to the left. Walk off the land where the fence ends. There is a
little shelf of land that you can stand on. On all difficulties except
"Impossible", you can stand on this shelf and shoot the monster until he dies.
It takes about sixteen shots from the shotgun. You can then jump back on the
land (this may require several attempts) and deal with the hypo-monsters. The
best way to kill these is to shoot the ammunition boxes that are spread around
the level. You can also throw bombs in their vicinity to kill them. If you are
playing under the "Impossible" difficulty setting, you can drop down to the
shelf of land but must move up a couple of yards or the monster will jump and
you will be thrown into the water. Once you are safe, he appears for a few
seconds then runs down to the main dock then jumps repeatedly. Eventually, he
comes back. You can shoot him with the shotgun and throw cocktails at him until
he dies. The big monster at the end is relatively easy to kill. When coming from
the fenced-off land back to the dock, there is a fenced door to the right that
you can kick open. In three of the four places where the monster appears, you
can hide out and not be hurt. If you are energized with the blue plasma, you can
throw the plasma at him and avoid being drawn close. When he attempts to shoot
fire at you, jump back to avoid being burned. There are boxes to hide behind if
he comes up on the side nearest to the fenced-off land. If one of his whirling
blue spirals hits you, just shoot at him in slow motion as he tries to hit you
until you are a safe distance way. If you are a good person throughout the game,
a man arrives in a boat and you will jump aboard to get off the island. If you
are a bad person (i.e., shooting potential allies and everyone else that you
encounter), the ending changes. You will throw a big box at the man who comes to
rescue you (sinking his boat), change into your alter-ego, then go back towards
the prison to apparently fight everybody who attacked you on the way. The
alternate beginning involves you being put into a prison cage and changing into
your alter ego (monster) after you have been provoked.
After getting through the Asylum, the Slayers will start to reincarnate after
being killed. The only way to keep them down is to blow off their heads.
In the level where there is a C.O. with a machine gun, go upstairs and shoot the
other C.O.'s coming down the stairs. When you get upstairs, there is a hole on
the floor where you can shoot the C.O. with the machine gun downstairs.
To get the lighthouse gears to turn, throw a stick of dynamite at the handle.
After this is done, Torque will be able to turn handle.
To explain why the gears will not turn, take a look at them. They have Slayer
knives jammed in them. The quick way is to throw an explosive, but you can also
shoot them out.
Crossing the rock quarries
In the rock quarry, there is a fiery hole in the ground. Use the crane control
to knock a big rock off a ledge. The rock will drop, block the fiery hole, and
keep the Slayer from coming out. In the other rock quarry, after helping another
inmate to cross, swing the crane towards you all the way to the left next to the
platform across the way. You will have to jump onto the rock that is hanging
from the crane. Get a running start and jump onto the rock. If you do not do a
running start, you will not make it on top of the rock.
Passing through caves
When you get inside a cave system, leave flares in the path that you have been
to. This will prevent you from coming down the same path again, wasting time and
your flashlight battery. Watch out for blood spots on cave ceilings where the
"decapitated chokers" appear.
Crossing the river
When you get to the point where Torque has to cross a river and the bridge is
out, shoot the chock underneath the truck. The truck will roll onto the river
bed. You can climb up the truck and get to other end of the bridge. In another
scenario, a speeding prison bus will appear. Get out of the way and the bus will
crash into the river bed.
Destroying Dr. Killjoy's movie projectors
In the Asylum level, the key is to destroy all of Dr. Killjoy's movie
projectors. After destroying all the movie projectors, you will be able to open
doors and eventually get out of the building. If you cannot destroy the
projectors, find a way to block the projection. You will see these movie
projectors towards the end of the game again. When you get into a room to battle
Dr. Killjoy, destroy the projectors. There is one on the second floor that you
cannot destroy. One will be in a crate hanging above. Find the rope end and cut
it to destroy the projector. Turn the switch on next to the center table and
stand underneath the contraption hanging above. Get zapped, then throw a
fireball at the monster Torgue that is chained on the wall. The wall will
explode, allowing you to exit the level.
To defeat Dr. Killjoy in the Asylum level, you must shoot all the projectors,
which can be done easily by standing on the surgical table without harm to you,
since Dr. Killjoy brings the Slayers back to life anyway. There is one camera in
a cage above; shoot the rope holder on the wall to destroy the camera. Another
difficult one is on the second floor. It can be destroyed by shooting the fuse
box below it on the wall.
In the level where Torgue is in a big break room and a fire is blocking the
door, turn the sprinkler on. Look for a drainage and block it with a soda
machine. The water will then flow toward the fire and put it out. You will also
use this same technique towards the end of the game, where the "fire ghost"
blocks your way with fire.
Helping Clem off the island
Go inside the boat and go up the ramp. Look to your right to see two barrels
held up by a chain. Shoot the chain and the barrels will drop. Then, throw a
stick of dynamite or a Molotov cocktail and the ship will catch on fire. This
will stop the monsters from coming onto the shore.
Getting Torque's last Insanity move easily
On your way to help the cop get to the Radio station, their will be an endless
amount of Slayers jumping out of the trees. Keep killing them in Insanity mode
until the experience bar will not fill anymore. Stop the slayers from appearing,
shine the spotlight on the tree.
Filling Insanity meter
In the level where there is a group of shower areas, go to the left and just
dodge the "syringe throwing" ghouls to get to the next door. You can stick
around and shoot some of the ghouls to fill up you Insanity meter. Note: When
running across the shower areas, do a "zigzag" pattern to avoid getting hit in
the back. There will a fire blocking your way. Shoot the fire extinguisher to
put out the fire.
Easy bad ending sequence
At the last section before you fight the final Boss, enable the "All items and
weapons except for Gonzo Gun" code. After the confirmation message appears, you
will be covered in blood. Complete the game and you will unlock the bad ending
without having to play the entire game with the normal requirements.
More revolver ammunition
To get more ammunition for the revolver that you get in the beginning, instead
of waiting for that one person you find to die from the electric chair, kill him
with the sickle that is found in the cell. The gun will have a lot more
Quick revolver reload
Press Reload then do a dive. Your revolver will be reloaded in one second.
When you get the room in the basement where you hear your kid scream behind a
wooden door, blow up the canisters near it. Open the red door and turn left.
There will be a wooden box. Drag it back near the hole in the wall at the top.
Climb it and you will see a dead guard. Later in the game there will be a Gonzo
The Crucible reference
When Tork and Ernesto defeat the Inferna around the stake, Ernesto refers to the
story of little girls accusing locals of witchcraft. As a result, they were
burned alive for practicing witchcraft. This is a reference to The Crucible by
The Ring references
When you are in the abandoned World War II bunker, you will encounter a desk
with three phones. Two of them are are green and the other is red. Pick up the
red phone first and you will hear the a girl's voice say "You will die in seven
In Chapter 15 (An Eye For An Eye Makes The World Blind), as you come from a
staircase with two small Slayers and one large Slayer, you will find yourself in
a small room with white walls and a few dead COs on the walls. There will be a
phone next to the door you need to go through. Pick it up, and one of the
Inferna Girls (the small girls in the pink nightgowns) will say, "You will die,
in seven days."
The Shining reference
After you leave the Asylum where you do all the tasks with Doctor Killjoy, you
will be in an area which has what appears to be a nine-step staircase. Walk up
it and follow the wall. Sou should run into an opening that has walls made of
some type of vegetation. You will hallucinate and see images of your children.
As you follow them, they will run down one way. While continuing to follow them
you will encounter a corpse that is sitting up against the vegetation wall, with
an axe laying beside him. This is a reference to The Shining, where Jack
Nicholson is chasing his son through the labyrinth and dies against one of the
walls inside. Note: The Shining was also mentioned in the game's bonus material.
Iron Maiden references
On many of the walls you will find "If there is a God, then why has he let me
die", which is an exact quote from the song "Hallowed Be Thy Name" by Iron
Maiden. Also, on two walls near the beginning of the game, the words "This is a
world that has gone very wrong for me", which is also from the same song ("In a
world that has gone very wrong for me"). This is difficult to read because its
written in smeared blood.
There are two references to a song by the band Tool called "Ticks and Leeches".
Early in the game look closely at one of the walls. You will see the words
"Ticks & Leeches" which references the song. This is not a coincidence, as later
in the game, about where the Noosemen appear, written on the wall are the words
"Suck Me Dry", which is a phrase constantly repeated in the song. Also, the
phrase "I hope you choke" or "I hope you choke on this" can be found written on
a wall some time before the gun fight with the guards and the man with the gun
turret. This is also part of that song.
Remain idle during game play and Torque will start doing strange things, such as
poking himself with a shiv or dropping his family photo. He will does different
things when you hold various weapons.