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Читы для Super Street Fighter 2 Turbo

Чит-файл для Super Street Fighter 2 Turbo

Super Street Fighter 2 Turbo

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчики:Capcom Entertainment и Eurocom Entertainment Software
Издатель:GameTek
Жанры:Arcade (Fighting)
Multiplayer:(2) head-to-head

Даты выхода игры

вышла в марте 1995 г.

FAQ [ENG]

Информация актуальна для
________________________________________________________________________
Prologue: A while back, I posted ssf2tpc.wri on AOL for all my fellow
        PC World Warriors. Now I have this update (do I have too much
        free time on my hands, or what?). But this time, I used
        just a plain old ASCII text file, mainly so that I could make some
        changes to the file's format.
             Instead of the old typed out moves (Down, Down-Toward, Toward,)
        I've used the graphical move explanations offered in many FAQS
        available on the Internet.
             This, along with the switch from wri to txt format are the
        biggest changes to the file (not to say there isn't any new info).
        But, I mainly rewrote it to provide the new move explanations which
        I think are easier to read.
             So, here we go! The first section is the move lists
        for all the characters. The Second section is all the other
        important SSF2T stuff.
________________________________________________________________________
************************************************************************
---------------------------


________________________________________________________________________
SECTION 1, WEAPONS OF THE WORLD WARRIORS
________________________________________________________________________

LAYOUT:


CHARACTER'S NAME


CHARACTER'S SPECIAL MOVES:
        (excluding the ones listed in the instruction manual)

==============
 MOVE GUIDE
==============

               Jump                      Punches: Jab
   Back Flip O   O   O Forward Flip               Strong
              \  |  /                             Fierce
     Back  O-         -O  Forward
              /  |  \                    Kicks  : Short
 Defensive   O   O   O  Offensive                 Forward
  Crouch       Crouch    Crouch                   Roundhouse


             This shows you how to do the moves by showing you the position
        the stick (control pad) should be in, instead of typing it out.
        Thus: Down, Down-Toward, Toward, any Punch would be:

                 |  \  -0    any Punch
               0   0

             The names of the attack buttons listed in this file are the
        names they have had since the original SF2. For some reason, Eurocom
        renamed them "Soft, Medium, and Hard" (both punch and kick) in the
        SSF2T-PC instruction book. Their mistake will be ignored, so a Jab
        is a Jab and a Roundhouse is a Roundhouse.


OLD VS. NEW:
             All the characters have new moves. If you want to use the "old"
        (Super Street Fighter 2) version of the character (complete with
        "original" colors), look here for the trick, and for a comparison
        of the old character versus the new one.
             The most important differences between "old" and "new"
        characters are that the "old" characters don't have Super Combos
        and can't counter (soften) throws like the "new" characters can.
        Also note that "old" characters can be selected in Vs. Mode


COLORS:
             Each character can wear one of eight different colors, depending
        on what button you use to select him/her on the character selection
        screen. You get the first six with the six attack buttons,
        (Jab, Strong and Fierce Punch; Short, Forward, and Roundhouse Kick).
        You get the seventh by pressing and holding down any attack button,
        and the eighth by pressing and holding down any two attack buttons.
        Here's the list of them all.


ENDING:
             Lists that character's ending. These are the "normal" endings
        for each character, you get them if the difficulty is set to five or
        more. The listed ending plays, then the credits roll by while the
        bruised and bloodied faces of all the characters you beat are shown,
        and then the game is over. If the difficulty is set to less than
        five, you just get your character's ending, but no credits.
             Finally, if you can manage to: defeat the entire game without
        continuing or losing even a single round, and no one joins in as
        player 2, and you defeat Akuma instead of Bison, then you'll get
        the very best ending. In that one, you get your character's ending,
        followed by a slide show of all the other character's endings
        through the credits, ending with a big group shot of all the
        fighters underneath the Capcom logo. And supposedly, if you do
        this with Akuma, an even cooler ending is in store for you.
_________________________________________________________________________
*************************************************************************
----------------------------




========================
AKUMA

Home:Japan
Martial Art:Shotokan Karate
========================

ABOUT AKUMA: Akuma is the secret character mentioned in the manual,
        and shown during the opening animation of Ryu, Cammy and Chun Li.
        You can use him as your character, or fight against him in the
        last battle. He can also be selected in Vs. Mode.


TO PLAY AS AKUMA:

1.) Start a game and select your game speed (it doesn't matter what
        speed you pick or what button you use to select it).

2.) The character selector should be on Ryu (if it isn't,
        like if you're continuing a game, just move it to him quickly),
        leave it on Ryu and wait for 3 seconds.

3.) Move the selector to T. Hawk and wait for 3 seconds.

4.) Move the selector to Guile and wait for 3 seconds.

5.) Move the selector to Cammy and wait for 3 seconds.

6.) Move the selector back to Ryu and wait for 3 seconds.

7.) After that, press the Jab punch button, and Ryu's face should
        be replaced with the silhouette of Akuma!

Now you are Akuma! Akuma is basically just a suped-up version of Ryu.
He's faster and has a couple of new moves. Actually, he's usually
more dangerous in the computer's hands than in the hands of most
human players.


TO FIGHT AGAINST AKUMA:

     Unlike the code to play AS Akuma, there seems to be no definite
way to always go up AGAINST Akuma, but here are a few things that
seem to lead to him:

1.) Don't lose at all. Don't lose any matches, don't lose any rounds.
Although it will still probably work if you just lose rounds, DON'T
lose any matches or it won't work. And don't let anyone join in as
player 2, either. (Works 9 times out of 10)

2.) Start a normal game, select your speed and character, and wait
to see who you're up against first. As soon as you know, join in as
player 2 with that character. Cream the controller-less character and
continue this process until you get to Bison, and Akuma should make an
appearance. (A 50/50 shot)

3.) Just cross your fingers, some times he'll just show up Out of the Blue,
despite if you followed the above hints or not. One time I even saw him
suddenly appear as someone was having trouble beating Bison. He got beat,
continued, and all of a sudden, he was up against Akuma. This was probably
just a freak occurrence or bug, but Anything Is Possible. ;-)


     What happens when you fight Akuma? Well, after you defeat all the
Warriors & the Champions, you're off to fight Bison. The plane doesn't fly
to Thailand, and the Vs. screen isn't shown. Instead the usual "fight in
Thailand" screen comes on and then the Bison level music starts. Next,
We see Bison on his level, on the right side of the screen, and instead
of your character preparing to go at it with Bison, Akuma is standing in
your character's place! He proceeds to kick Bison's butt, (losing no
energy, no matter how many times Bison nails him). And once that's over,
it's your turn to take on the new champ. Good luck!

Note: Unlike the arcade version, when Akuma and Bison fight, you see it
all, the screen doesn't go all white, and when you fight Akuma, Bison won't
be lying in the background dead.


MOVES:
____________________________________________________________________
Blue Fireball:

                        | \  -O    any Punch
                        O  O
____________________________________________________________________
Red Fireball:

                        O-  /  |  \  -O     any Punch
                           O     O   O
____________________________________________________________________
Air Fireball:

                         |  \  -O    any Punch
                                   O   O
____________________________________________________________________
Hurricane Kick:

                        |   /  O-     any Kick
                        O  O
____________________________________________________________________
Air Hurricane Kick:

                         |   /  O-     any Kick
                                   O    O
____________________________________________________________________
Dragon Punch:

                        -O  |  \     any Punch
                            O   O
____________________________________________________________________
Teleport Warp:
     Back:
                O-  |   /  Strong & Fierce Punch for Long Teleport,
                    O    O   Forward & Roundhouse Kick for Short Teleport

     Forward:
                -O  |  \     Strong & Fierce Punch for Long Teleport,
                    O   O        Forward & Roundhouse Kick for Short Teleport
____________________________________________________________________
HOLDS/THROWS:

Shoulder Throw:
        Get close, Hold Toward or Away with Strong or Fierce Punch

Leg Roll:
        Get close, Hold Toward or Away with Forward or Roundhouse Kick
____________________________________________________________________


NOTES: The Teleport Warp and Dragon Punch used to interfere with each
other, because The Warp could be activated by just the Fierce Punch or
Roundhouse Kick buttons, but with the newest patch (version 1.5 of the
game) that has been fixed as listed above. Also, Akuma's Dragon Punch
is invincible, just like "old" Ryu's, Akuma's Red Fireball can (if you
use Fierce) score a 3-hit Combo, and it is impossible to dizzy Akuma,
he will always instantly recover.


COLORS: Akuma has flaming red hair and a dark blue gi, that's just
like Ryu's. If a second player also selects Akuma, he will look the same,
with a slightly lighter colored gi.


ENDING: Not much of one, after Akuma defeats Bison, the credits roll,
you see all the characters you beat, and at the very end we see Akuma,
as he appears in the opening animation, (from the back with his head
turned to one side, towards us) but with a little Akuma standing on the
bottom of the screen, (almost like he's on the back of his shirt). Then
little Akuma does his winning stance, (the grunting one).




========================
BALROG

Home:USA
Martial Art:Boxing
========================

MOVES:
____________________________________________________________________
Shoulder Butt:

                        |      O     any Punch
                        O      |
                  
____________________________________________________________________
Turn Punch:

                        Hold down Strong & Fierce Punch, or
                        Forward & Roundhouse Kick to charge - let go to release
____________________________________________________________________
Low Dashing Punch:

                        O-      \      any Punch
                       O
____________________________________________________________________
HOLDS:

Head Butt Grab:
        Get close, Hold Toward or Away with Strong or Fierce Punch
____________________________________________________________________


OLD VS. NEW: To play as "old" Balrog: at the character selection screen,
press jab (to select Balrog), then quickly tap Right, Left, Left, Right,
Jab (or Jab & Short for old Balrog's alternate color).

     With the addition of his new moves (Low Dashing Punch & Uppercut),
New Balrog is the better character. Old Balrog is pretty much the same,
but his turn punch is a little bit trickier because all 3 punch or kick
buttons must be pressed, not just 2 like with New Balrog.


COLORS:
1) blue suit/red gloves     2) yellow suit/orange gloves
3) orange suit/green gloves     4) light green suit/red gloves
5) red suit/dark blue gloves     6) purple suit/red gloves
7) gray suit/red gloves     8) tan suit/red gloves


ENDING: Balrog finally wins the big title. He gets a couple of girls
and lives it up.
(Music Test Song # 19)




========================
BLANKA

Home:Brazil
Martial Art:Capoeira
========================

MOVES:
____________________________________________________________________
Vertical Rolling Attack:

                        |        O     any Kick
                        O          |
                   
____________________________________________________________________
Jungle Hop:

                        Hold Toward or Away with Short & Forward Kick
____________________________________________________________________
Fierce Stomach Slide:

                        \     with Fierce Punch
                         O
____________________________________________________________________
HOLDS:

Head Butt:
        Get close, Hold Toward or Away with Strong Punch

Head Bite:
        Get close, Hold Toward or Away with Fierce Punch
____________________________________________________________________


OLD VS. NEW: To play as "old" Blanka: at the character selection screen,
press jab (to select Blanka), then quickly tap Right, Left, Left, Left,
Jab (or Jab & Short for old Blanka's alternate color).

     New Blanka is pretty much identical to Old, except for his new moves
which make him the better choice.


COLORS:
1) tan skin/black fur     2) light blue skin/yellow fur
3) yellow skin/blue-gray fur     4) gray skin/red fur
5) orange skin/green fur     6) gray-green skin/lime green fur
7) tan skin/red fur     8) blue-green skin/green fur


ENDING: Blanka's long lost mother shows up. To prove that he is her son
Jimmy, she points out the anklet she gave him for a birthday present.
(Music Test Song # 21)




========================
CAMMY

Home:England
Martial Art:Special Forces
========================

MOVES:
____________________________________________________________________
Thrust Kick:

                        -O   |  \    any kick
                             O   O
____________________________________________________________________
HOLDS/THROWS:

Suplex:
        Get close, Hold Toward or Away with Strong or Fierce Punch

Grab & Slam:
        Get close, Hold Toward or Away with Forward or Roundhouse Kick

Air Body Slam:
        (in air) Get close, Hold Toward or Away with Strong or Fierce Punch

Mid Air Grab & Slam:
        (in air) Get close, Hold Toward or Away with Forward or
        Roundhouse Kick
____________________________________________________________________


OLD VS. NEW: To play as "old" Cammy: at the character selection screen,
press jab (to select Cammy), then quickly tap Up, Up, Down, Down,
Jab (or Jab & Short for old Cammy's alternate color).

     Old Cammy can use any Spinning Knuckle to pass through fireballs,
while New Cammy can only do so with the Jab Spinning Knuckle. Old Cammy
doesn't have Cannonball Assault move.


COLORS:
1) light blue suit/red beret     2) light blue suit/purple beret
3) pink suit/red beret     4) light blue suit/brown beret
5) blue suit/red beret     6) dark gray suit/red beret
7) blue-gray suit/purple beret     8) purple suit/purple beret


ENDING: After his defeat, Bison tries to convince Cammy that they used
to be lovers (she lost her memory). The rest of the British special
forces team shows up and they tell her to ignore that slimeball.
(stupidest ending)
(Music Test Song # 22)




========================
CHUN LI

Home:China
Martial Art:Wushu
========================

MOVES:
____________________________________________________________________
Wall Bounce:

                        Jump back at wall, hit Toward as you touch it
____________________________________________________________________
Flipping Neck Breaker:

                        \      with Roundhouse Kick
                   O
____________________________________________________________________
Chest Flip Kick:

                        \      with Forward Kick
                         O
____________________________________________________________________
Head Stomp:

                        |      with Forward Kick
                        O
                   
____________________________________________________________________
Vertical Spin Kick:

                        |        O     any Kick
                        O        |
                   
____________________________________________________________________
THROWS:

Body Throw:
        Get close, Hold Toward or Away with Strong or Fierce Punch

Air Slam:
        (in air) Get close, Hold Toward or Away with Strong or Fierce Punch
____________________________________________________________________


OLD VS. NEW: To play as "old" Chun Li: at the character selection screen,
press jab (to select Chun Li), then quickly tap Down, Down, Down, Up,
Jab (or Jab & Short for old Chun Li's alternate color).

     New Chun Li is by far the better choice. Although her only real new
move is the Vertical Spin Kick, all other moves have been improved. Old
Chun Li's Whirlwind Kick is activated by charging Down, instead of Back.
New Chun Li's Flipping Neck Breaker can be done anytime, unlike Old Chun
Li's (Get close, Hold Toward or Away with Roundhouse Kick). The same goes
for New Chun Li's Chest Flip Kick (instead of Get close, Hold Toward or
Away with Forward Kick).


COLORS:
1) light blue outfit     2) red outfit     3) white outfit
4) dark gray outfit     5) yellow outfit     6) green outfit
7) light green outfit     8) purple outfit


ENDING: Chun Li avenges her father's death. After visiting her father's
grave, the player has a choice. Will Chun Li: 1) Return to her normal
life as a young girl in China or 2) Continue to be a detective and clean
up the streets!
(Music Test Songs # 23, 24, 25)




========================
DEE JAY

Home:Jamaica
Martial Art:Kickboxing (Western Style)
========================

MOVES:
____________________________________________________________________
Hyper Fist:

                        |        O     quickly tap any punch
                        O        |
                   
____________________________________________________________________
Air Knee:

                        |     with Short Kick
                        O
               
____________________________________________________________________
THROWS:

Shoulder Toss:
        Get close, Hold Toward or Away with Strong or Fierce Punch

Backflip Toss:
        Get close, Hold Toward or Away with Forward or Roundhouse Kick
____________________________________________________________________


OLD VS. NEW: To play as "old" Dee Jay: at the character selection screen,
press jab (to select Dee Jay), then quickly tap Down, Down, Up, Up,
Jab (or Jab & Short for old Dee Jay's alternate color).

     Old Dee Jay's only advantage is that his Hyper Fist is invincible to
fireballs. New Dee Jay has a better Max Out on top of new Calypso Kick and
of course, his Super Combo.


COLORS:
1) yellow pants     2) blue pants     3) dark green pants
4) light green pants     5) light purple pants     6) olive green pants
7) purple pants     8) dark gray pants


ENDING: Dee Jay's victory inspires him to write a rock song about his
killer combos. His album tops the charts and Dee Jay becomes a living
legend.
(Music Test Song # 26)




========================
DHALSIM

Home:India
Martial Art:Kabaddi
========================

MOVES:
____________________________________________________________________
Yoga Mummy:

                        |       with Fierce Punch
                        O
                   
____________________________________________________________________
Yoga Spear:

                        |      with any kick
                        O
                   
____________________________________________________________________
Vertical Yoga Flame:

                        O-  /  |  \  -O     any kick
                           O   O   O
____________________________________________________________________
Limb Control:

                        Hold Back, any Attack to do close moves
____________________________________________________________________
Yoga Teleport:
     Back:
                O-  |   /  Forward & Roundhouse Kick for Long Teleport,
                    O  O   Strong & Fierce Punch for Short Teleport

     Forward:
                -O  |  \     Forward & Roundhouse Kick for Long Teleport,
                    O   O        Strong & Fierce Punch for Short Teleport
____________________________________________________________________
HOLDS/THROWS:

Yoga Nugie:
        Get close, Hold Toward or Away with Strong Punch

Arm Throw:
        Get close, Hold Toward or Away with Fierce Punch
____________________________________________________________________


OLD VS. NEW: To play as "old" Dhalsim: at the character selection screen,
press jab (to select Dhalsim), then quickly tap Down, Up, Up, Up,
Jab (or Jab & Short for old Dhalsim's alternate color).

     New Dhalsim is the clear winner. He has a better teleport, and better
Yoga Spear (Old Dhalsim can use the move only with the Roundhouse Kick),
and the new Vertical Yoga Flame and Limb Control.


COLORS:
1) orange skin/light blue clothes     2) blue-gray skin/orange clothes
3) tan skin/gray clothes     4) dark gray skin/gray-green clothes
5) normal skin/brown clothes     6) white skin/light blue clothes
7) gray skin/purple clothes     8) blue-gray skin/yellow clothes


ENDING: Dhalsim rides an elephant back to India. At home, he explains
to his son that the picture on the wall depicting him at the SFII
ceremony is "just your father in his former life".
(Music Test Song # 27)




========================
E. HONDA

Home:Japan
Martial Art:Sumo Wrestling
========================

MOVES:
____________________________________________________________________
Sumo Smash:

                        |       O     any kick
                        O       |
                   
____________________________________________________________________
Forward Splash:

                        |     with Forward Kick
                        O
              
____________________________________________________________________
HOLDS/THROWS:

Body Toss:
        Get close, Hold Toward or Away with Strong Punch

Bear Hug:
        Get close, Hold Toward or Away with Fierce Punch

Double Knee Attack:
        Get close, Hold Toward or Away with Forward Kick

Knee Grab:
        Get close, Hold Toward or Away with Roundhouse Kick
____________________________________________________________________


OLD VS. NEW: To play as "old" E. Honda: at the character selection screen,
press jab (to select E. Honda), then quickly tap Up, Up, Up, Down,
Jab (or Jab & Short for old E. Honda's alternate color).

     Pretty even match between Old and New Honda. New Honda's Super Combo
is lame, so its no big handicap not having it. Style is the main difference.
     New Honda has higher hitting standing kicks, lower hitting crouch
kicks and longer reaching crouching punches. He also has a longer range
Sumo Smash. But Old Honda's standing Fierce Punch is a great defense
against opponents trying to jump in on you. Finally, New Honda's HHS with
the Strong and Fierce Punch buttons will automatically move him forward
during the move, unlike Old Honda, where the player had the option of
moving forward or not with the controller. Which one you choose really
depends on which one you prefer.


COLORS:
1) blue skirt/black makeup     2) red skirt/black makeup
3) orange skirt/green makeup     4) green skirt/pink makeup
5) brown skirt/green makeup     6) gray skirt/red makeup
7) yellow skirt/red makeup     8) gray skirt/blue makeup


ENDING: Honda eats with his disciples and explains that the great master
should never stop training, "there is always the next fight."
(Music Test Song # 31)




========================
FEI LONG

Home:Hong Kong
Martial Art:Kung Fu
========================

MOVES:
____________________________________________________________________
Forward Hop Kick:

                        Hold Toward or Away with Forward Kick
____________________________________________________________________
Roundhouse Hop Kick:

                        Hold Toward with Roundhouse Kick
____________________________________________________________________
THROWS:

Body Throw:
        Get close, Hold Toward or Away with Strong or Fierce Punch

Hair Throw:
        Get close, Hold Toward or Away with Forward or Roundhouse Kick

Air Throw:
        (in air) Get close, Hold Toward or Away with Strong or Fierce Punch
____________________________________________________________________


OLD VS. NEW: To play as "old" Fei Long: at the character selection screen,
press jab (to select Fei Long), then quickly tap Left, Left, Right, Right,
Jab (or Jab & Short for old Fei Long's alternate color).

     Not much difference between Old and New, making New Fei Long the
better choice.


COLORS:
1) blue pants     2) purple pants     3) dark green pants
4) light blue pants     5) orange pants     6) gray pants
7) light red pants     8) gold pants


ENDING: Hollywood guy offers Fei Long a movie career, but he rejects.
He wouldn't want to disgrace the great master and his son. We see hundreds
of people training in front of a statue of Bruce Lee.
"Maybe Fei Long is among them."
(Music Test Song # 28)




========================
GUILE

Home:USA
Martial Art:Special Forces
========================

MOVES:
____________________________________________________________________
Back Fist:

                        Hold Toward with Fierce Punch
____________________________________________________________________
Knee Hop:

                        Hold Toward or Away with Short Kick
____________________________________________________________________
Flip Kick:

                        Get close, Hold Toward or Away with Roundhouse Kick
_____________________________________________________________________
HOLDS/THROWS:

Body Throw:
        Get close, Hold Toward or Away with Strong Punch

Suplex:
        Get close, Hold Toward or Away with Fierce Punch

Air Slam:
        (in air) Get close, Hold Toward or Away with Strong or Fierce Punch

Air Back Breaker:
        (in air) Get close, Hold Toward or Away with Forward
        or Roundhouse Kick
____________________________________________________________________


OLD VS. NEW: To play as "old" Guile: at the character selection screen,
press jab (to select Guile), then quickly tap Up, Down, Down, Down,
Jab (or Jab & Short for old Guile's alternate color).

     Although New Guile doesn't have any real new moves (again Guile gets
the new move shaft), he is better. Old Guile does the Back Fist
automatically, while New Guile has a new standing Fierce Punch for jumping
opponents. While New Guile uses the Short Kick for the Knee Hop, Old Guile
awkwardly uses the Forward Kick, which limits the techniques possible with
his standing Forward (spin) Kick. New Guile also has a questionable new
standing Roundhouse Kick, and his jumping straight up punches seem to hit
lower.


COLORS:
1) purple outfit     2) brown outfit     3) blue outfit
4) red outfit     5) blue-gray outfit/white hair
6) puke yellow outfit/pink hair
7) black skin/blue-green outfit/pink hair     8) white outfit


ENDING: Guile grabs Bison and is about to kill him for killing his friend
Charlie when his wife and daughter show up. They convince him to come back
home, and he becomes a family man again.
(Music Test Song # 29)




========================
KEN

Home:USA
Martial Art:Shotokan Karate
========================

MOVES:
____________________________________________________________________
Hurricane Kick:

                        |    /   O-     any kick
                        O   O
____________________________________________________________________
Air Hurricane Kick:

                        |     /   O-     any kick
                        O    O
                  
____________________________________________________________________
Mid Double Kick:

                        -O   \    |     tap any kick
                              O   O
____________________________________________________________________
High Chop Kick:

                        |  \   -O     tap any kick
                        O   O
____________________________________________________________________
Low Crescent Kick:

                        Do MDK or HCK, but hold Kick (instead of tapping)
____________________________________________________________________
HOLDS/THROWS:

Shoulder Throw:
        Get close, Hold Toward or Away with Strong or Fierce Punch

Forward Knee Grab:
        Get close, Hold Toward or Away with Forward Kick

Leg Roll:
        Get close, Hold Toward or Away with Roundhouse Kick

Air Leg Roll Throw:
        (in air) Get close, Hold Toward or Away with Forward or
        Roundhouse Kick
____________________________________________________________________


OLD VS. NEW: To play as "old" Ken: at the character selection screen,
press jab (to select Ken), then quickly tap Left, Left, Left, Right,
Jab (or Jab & Short for old Ken's alternate color).

     The main difference between Old and New are Ken's kicks. If you
don't like Ken's new and more complicated (and more effective) kicks,
you might like Old Ken with his "Ryu clone" kicks. Also, New Ken's
Dragon Punch is not invincible like Old Ken's.


COLORS:
1) white gi     2) dark blue gi     3) purple gi
4) light green gi     5) light blue gi     6) yellow-green gi
7) brown gi     8) yellow gi


ENDING: After Ken defeats Bison, his girlfriend shows up and the two of
them get married.
(Music Test Songs # 32 & 41)




========================
M. BISON

Home:Thailand
Martial Art:Ler Drit
========================

MOVES:
____________________________________________________________________
Flying Psycho Fist:

                        |     O     any punch, any punch
                        O     |
              
____________________________________________________________________
THROWS:

Body Throw:
        Get close, Hold Toward or Away with Strong or Fierce Punch
____________________________________________________________________


OLD VS. NEW: To play as "old" M. Bison: at the character selection screen,
press jab (to select M. Bison), then quickly tap Down, Up, Up, Down,
Jab (or Jab & Short for old M. Bison's alternate color).

     New Bison is my choice, being faster and more powerful than Old Bison.


COLORS:
1) blue/gold outfit     2) green/orange outfit     3) gray/red outfit
4) light blue/red outfit     5) brown/dark gray outfit
6) purple/gray outfit     7) gold/gold outfit     8) dark gray/gray outfit


ENDING: Bison stands tall with no one left to get in his way. Now that
the tournament is won, he is free to send out his armies and take over
the world. (I hope you're proud of yourself!)
(Music Test Song # 20)




========================
RYU

Home:Japan
Martial Art:Shotokan Karate
========================

MOVES:
____________________________________________________________________
Blue Fireball:

                        |   \   -O     any punch
                        O    O
____________________________________________________________________
Air Hurricane Kick:

                        |     /   O-     any kick
                        O    O
                  
____________________________________________________________________
Dashing Punch:

                        Hold Toward with Strong or Fierce Punch
____________________________________________________________________
THROWS:

Shoulder Throw:
        Get close, Hold Toward or Away with Strong or Fierce Punch

Leg Roll:
        Get close, Hold Toward or Away with Forward or Roundhouse Kick
____________________________________________________________________


OLD VS. NEW: To play as "old" Ryu: at the character selection screen,
press jab (to select Ryu), then quickly tap Right, Right, Right, Left,
Jab (or Jab & Short for old Ryu's alternate color).

     New Ryu has longer range Hurricane Kick, and the new Dashing Punch
(useful when you get the hang of it). But if you want an invincible
Dragon Punch, and/or don't like the Dashing Punch then Old Ryu is better
for you.
                                        

COLORS:
1) dark blue gi/yellow head band     2) light blue gi/purple head band
3) light blue gi/white head band     4) orange gi/purple head band
5) blue gi/red head band     6) light green gi/light green head band
7) green gi/red head band     8) brown gi/black head band


ENDING: After winning the tournament, Ryu is missing from the prize
ceremony. "Where is Ryu as his fans chant his name?" He is walking off
into the sunset. "Ceremony means nothing, the fight is all."
(coolest ending)
(Music Test Song # 33)




========================
SAGAT

Home:Thailand
Martial Art:Muay Thai (Kickbocking)
========================

MOVES:
____________________________________________________________________
High Tiger Shot:

                        |   \   -O     any punch
                        O    O
____________________________________________________________________
Tiger Knee: (listed wrong in instruction manual)

                                O
                        |    /     any kick
                        O
____________________________________________________________________
THROWS:

Arm Toss:
        Get close, Hold Toward or Away with Strong or Fierce Punch
____________________________________________________________________


OLD VS. NEW: To play as "old" Sagat: at the character selection screen,
press jab (to select Sagat), then quickly tap Up, Down, Down, Up,
Jab (or Jab & Short for old Sagat's alternate color).

     Old Sagat is by far better than the New one. His recovery from
throwing a Tiger Shot is much faster and his Uppercut is more powerful.
His only disadvantages are no Super Combo and no throw softening, but
Old Sagat's strengths outweigh his weaknesses.


COLORS:
1) light green/yellow shorts     2) red/dark green shorts
3) tan/red shorts     4) purple/white shorts
5) dark green/orange shorts     6) blue-gray/blue shorts
7) yellow/dark gray shorts     8) dark gray/gray shorts


ENDING: A triumphant Sagat remarks on his victory and, of course, his past
defeat at the hands of Ryu. He admits that Ryu is truly a worthy fighter,
but vows that, "Next time we meet, one of us will not survive!"
(Music Test Song # 34)




========================
T. HAWK

Home:Mexico
Martial Art:Indian Style Wrestling
========================

MOVES:
____________________________________________________________________
Air Elbow:

                        |     with Strong Punch
                        O
                   
____________________________________________________________________
Fierce Splash:

                        |     with Fierce Punch
                        O
                   
____________________________________________________________________
Standing Jab Chop:

                        Hold Toward or Away with Jab Punch
____________________________________________________________________
HOLDS/THROWS:

Body Toss:
        Get close, Hold Toward or Away with Strong Punch

Neck Choke:
        Get close, Hold Toward or Away with Fierce Punch

Elbow Smasher:
        Get close, Hold Toward or Away with Roundhouse Kick
____________________________________________________________________


OLD VS. NEW: To play as "old" T. Hawk: at the character selection screen,
press jab (to select T. Hawk), then quickly tap Right, Right, Left, Left,
Jab (or Jab & Short for old T. Hawk's alternate color).

     Seemingly little or no difference between Old and New T. Hawk.


COLORS:
1) gray outfit     2) white outfit     3) light green outfit
4) purple outfit     5) tan outfit     6) dark gray outfit
7) brown outfit     8) mold yellow outfit


ENDING: T. Hawk exacts revenge on Bison for chasing his people off of their
land. He goes back to the prairie and swears to restart his people's
civilization.
(Music Test Song # 30)




========================
VEGA

Home:Spain
Martial Art:Savate (Ninjitsu according to newer versions of game
& Japanese magazines)
========================

MOVES:
____________________________________________________________________
Double Backflip:

                        All 3 Punches
____________________________________________________________________
Single Backflip:

                        All 3 Kicks
____________________________________________________________________
Wall Bounce:

                        Jump back at wall, hit Toward as you touch it
____________________________________________________________________
Flip Kick:

                        /     -O     any kick
                     O
                  
____________________________________________________________________
HOLDS/THROWS:

Ground Suplex:
        Get close, Hold Toward or Away with Strong or Fierce Punch

Air Choke Throw:
        (in air) Get close, Hold Toward or Away with Strong or Fierce Punch
____________________________________________________________________


OLD VS. NEW: To play as "old" Vega: at the character selection screen,
press jab (to select Vega), then quickly tap Left, Right, Right, Left,
Jab (or Jab & Short for old Vega's alternate color).

     New Flip Kick and no advantages for Old Vega make New Vega the winner.


COLORS:
1) orange/red outfit     2) green/yellow outfit     3) gray/green outfit
4) red/black outfit     5) purple/orange outfit
6) light blue/purple outfit     7) yellow/blue outfit
8) blue-gray/black outfit


ENDING: As usual, Vega remarks on his magnificent beauty. He goes back to
his mansion to look in the mirror and practice for the next beauty pageant.
(Music Test Song # 35)




========================
ZANGIEF

Home:USSR
Martial Art:Sambo
========================

MOVES:
____________________________________________________________________
Low Clothesline:

                        Short & Forward Kick
____________________________________________________________________
Siberian Bear Crusher:

                                                  O
                        -O  \   |   /   O-   \     any kick
                             O  O  O
____________________________________________________________________
Siberian Suplex:

                        Do SBC, then do motion for normal Spinning Pile Driver
____________________________________________________________________
Fierce Splash:

                        |     with Fierce Punch
                        O
                   
____________________________________________________________________
Stomach Crunch Hop:

                        Hold Toward or Away with Strong or Fierce Punch
____________________________________________________________________
HOLDS/THROWS:

Mini Pile Driver:
        Get close, Hold Toward or Away with Strong Punch

Iron Claw:
        Get close, Hold Toward or Away with Fierce Punch

Suplex:
        Get close, Hold Toward or Away with Forward Kick

Head Bite:
        Get close, Hold Toward or Away with Roundhouse Kick

Stomach Pump:
        (crouching) Get close, Hold Toward or Away with Fierce Punch
____________________________________________________________________


OLD VS. NEW: To play as "old" Zangief: at the character selection screen,
press jab (to select Zangief), then quickly tap Left, Right, Right, Right,
Jab (or Jab & Short for old Zangief's alternate color).

     Both Old and New are pretty similar, except for New Zangief's new
Stomach Crunch Hop (instead of Old's Stomach Crunch - Jump, then Strong or
Fierce Punch) and the new Glowing Hand move, which depending upon your
skill and/or style can be an asset or a liability.


COLORS:
1) orange trunks     2) blue-gray trunks     3) light blue trunks
4) gray trunks     5) yellow trunks     6) green trunks
7) black trunks     8) blue trunks


ENDING: After Zangief defeats Bison, Gorbachev shows up and they do a
little Russian dance. (funniest ending)
(Music Test Song # 36)





________________________________________________________________________
************************************************************************
---------------------------


____________________________________________________________________

Part 2, One small step for fighting games, one giant leap for the PC
____________________________________________________________________

     Although Super Street Fighter 2 Turbo wasn't really revolutionary in
the arcades, it represents a major evolution for action games on the PC.
After the miserable translation of the original Street Fighter 2 to the PC,
it looked like fans of fighting games would have to stick to their Super
Nintendos and such. Many other terrible games followed; Mortal Kombat for
the PC, Rise of the Robots, Body Blows, etc. It seemed hopeless.
     Then came what many had waited for years for, an (almost) perfect
translation of an arcade fighting game for the PC, it's name:
Super Street Fighter 2 Turbo!


PATCHES & UPGRADES:

     Since its original release at version 1.0, SSF2T has been upgraded
and patched a couple times, bringing the current version up to version 1.5;
a lot has changed, but here are some high points:

1) Option to configure attack buttons how you want them. (a god-send,
particularly for the Phantom 2 Controller)

2) The ability on the CD version to hear the awful MIDI music that shipped
with the floppy disk version of the game.

3) Several bugs that were supposed to be fixed, but weren't.

4) Several bugs that were fixed, making the game harder, like it should be.

     The latest patches and FAQs on SSF2T can be found both right here on
AOL and on the Internet. More on where to find them in the next section.

____________________________________________________________________
ON-LINE RESOURCES:

     For the latest info on SSF2T, here are a few places to look:

AOL:

1) The Gametek Forum on AOL:
                Use Keyword "Gametek" to find the latest patches, FAQs and
                info from SSF2T's distributor, Gametek.

2) AOL Gamer's Forum
                Use Keyword "pc games" to find all kinds of info and files
                on SSF2T.

INTERNET:

1) Usenet newsgroup alt.games.sf2
                The place to go for the latest Street Fighter info spanning
                the entire history of the  game, from the original to
                the newest arcade versions.

2) Usenet newsgroup comp.sys.ibm.pc.games.action
                More general discussion about all PC action games.

3) FTP site: brawl.mindlink.net
                look under directory  /pub/sf2

4) FTP site: ftp.eznet.net
                look under directory /pub/dos/games/ssf2t

____________________________________________________________________
CONTROLLERS:

     The controller you use to play SSF2T is a crucial consideration if you
want to get the most out of the game. Below is a list of some of the
options available:

1) The Keyboard - Using the keyboard with SSF2T makes the game virtually
unplayable. Besides the clumsiness of trying to use the keyboard, because
of the way computers and keyboards are set up, many keystrokes will
interfere or nullify other keys pressed at the same time, making many
special moves extremely difficult, if not impossible to perform. And you
can forget about a two player game using the keyboard, you'll both be
canceling out each other's keystrokes with almost every move you do.

2) Any 2 Button Joystick - If you want to play Street Fighter with only a
two button joystick, then go buy the crummy PC version of the original
Street Fighter 2. This is worse than using the keyboard.

3) Gravis PC Gamepad - A decent choice. Although the odd control pad is a
bit awkward, and you've got only 4 buttons instead of the necessary 6,
this controller is not the worst you can do. At the very least, if you
already own it, you can use the PC Gamepad until you can get one of the
other, better controllers.

4) Phase 9 Phantom 2 PC Gamepad - A cross between the SNES and Genesis
controller. Not the best, not the worst. A good control pad, and all
6 buttons, (even though two are on top of the controller).

5) Suncom SFX - An 8 button controller that also supports keyboard
emulation. Similar to SNES controller in layout, but has 6 of the 8 buttons
together on right side of pad, like a Genesis 6-button controller,
(with the other two on top, like with the SNES). Almost better than
Phantom 2, but has old fashion 4-way (cross) control pad inferior to
Phantom 2's 8-way control. The keyboard emulation should allow two players
to go at it with 6-button controllers.

6) Advanced Gravis "Grip" - This is a new controller that will (apparently)
bypass the crude limitations imposed by today's low-grade game ports.
This contraption looks like it just plugs into your game port, and then
you plug your pads/sticks into it. It is supposed to allow 8 button
controllers and simultaneous support for 4 joysticks. It's unclear at
this point, but might this contraption allow we SSF2T fans to play 2-player
games with 2 six button controllers? Details are just being released, but
this looks promising.

____________________________________________________________________
MUSIC:

     Plop the CD for SSF2T into your favorite CD player and you can
listen to all the music from the game. Tracks 4-19 contain the music
for each character's level. The first minute or so of each track is the
song at "normal" speed, the second minute or so is the track in it's
sped-up "near death" speed. In the arcade, the normal speed track normally
plays, and then, in the second and third rounds, when either character
is losing, (gets knocked down to 1/2 energy or less) the fast version
of the song kicks in.
     On the PC version, since the music comes right of the CD
as you play, you can run into some problems. No matter how fast your CD-ROM
drive is, if you're in the middle of a round, and the music starts over or
switches to/from the fast version of that level's song, there will be a
big pause in gameplay while the CD drive switches tracks on the CD.
     You can eliminate this problem by selecting NO to "Music Speedup" on
the OPTIONS menu. The normal speed version of each level's music will play
always, and unless you turn the time limit off, each round will always end
before the CD track is over and must be restarted.
     If you turn the "Speedup" option ON however, then the music will play
more like the arcade version, but the game will pause all the time, as it
switches tracks on the CD. This makes the game much more difficult and
less fun to play (not to mention screwing up your timing
on most moves & combos).
     As a last resort, you can use the MIDI option and listen to the
unbelievably bad music written in MIDI for the non-cd version of the game.
Why anyone would actually want to do this is beyond me, though.


LIST OF CD TRACKS:

     This is for listening to the CD in a CD player. If you listen to
the tracks under the "MUSIC TEST" on the option menu within the game,
the first track won't be blank, it will be the track listed as #2 below.
(so if you're in the game, subtract 1 from the track numbers).


 1: Blank                                               27: Dee Jay ending music
 2: Music during opening animation              28: Dhalsim ending music
 3: Character Selection Screen music    29: Fei Long ending music
 4: Ryu level music                             30: Guile ending music
 5: E. Honda level music                        31: T. Hawk ending music
 6: Blanka level music                          32: E. Honda ending music
 7: Guile level music                           33: Ken ending music (beginning)
 8: Ken level music                             34: Ryu ending music
 9: Chun Li level music                         35: Sagat ending music
10: Zangief level music                         36: Vega ending music
11: Dhalsim level music                         37: Zangief ending music
12: M. Bison level music                        38: Title Screen music
13: Sagat level music                           39: Post match music
14: Balrog level music                          40: High Scores Screen music
15: Vega level music                            41: Pre match (VS.) Screen music
16: Cammy level music                           42: Ken ending music (wedding)
17: T. Hawk level music                         43: Game Over music
18: Fei Long level music                        44: "Eurocom" opening anim.
music
19: Dee Jay level music                         45: Ending Credits music
20: Balrog ending music
21: M. Bison ending music
22: Blanka ending music
23: Cammy ending music
24: Chun Li ending music (beginning)
25: Chun Li ending music (chooses to become normal girl)
26: Chun Li ending music (chooses to be detective)

____________________________________________________________________

"What's with this whole Street Fighter 2 thing?"

     Way, way back in 1991, a brand new game burst onto the arcade scene.
It was called Street Fighter 2, and it quickly became the hottest video
game, period. Although martial arts/fighting games were nothing new,
SF2 set a new standard for years to come. The depth of play and strategy
offered by this newcomer was unlike anything previously seen.
     Over the years, the game has gone through many changes and upgrades,
and even though rumors of a Street Fighter 3 have been swirling for years,
every year or so since the original SF2, we've only gotten a new "upgrade".
By upgrades, I mean basically a new version that could almost be
called "Street Fighter 2+", or "More Street Fighter 2".
     In the original SF2, you had 8 characters to select from. Street
Fighter 2:Champion Edition offered the option of the four boss characters
unplayable in the original game, as well as the previously unavailable
option of character vs. same character fights. New versions added this and
that, some minor reworkings, some animation changes, some new
characters,etc,etc...
     The newest versions of the game are Street Fighter:The Movie (the much
reviled game based on the much reviled movie based on SF2 and starring
Jean-Claude Van Damme), which tried to used digitized actors
(ala More-dull Ko, oops, I mean Mortal Kombat). And the very newest is
Street Fighter:Alpha (Set between the forgettable original Street Fighter
and Street Fighter 2) which uses Anime (Japanese cartoons) style drawing
and animation. But since the PC probably couldn't handle "The Movie",
and Alpha is a ways off from reaching home systems, We have the slightly
less new "Super Street Fighter 2 Turbo".
____________________________________________________________________

"Why is this game so easy?"


     At it's default difficulty setting of 5, SSF2T is a pitifully easy
game. To get a challenge anything like the arcade version, you have
to turn it up to at least 8.
____________________________________________________________________

"What are the System Requirements for SSF2T?"


Off the box they are:

Minimum: 486 SX/25Mhz with 4 Mb RAM

Recommended: 486 DX/33Mhz with Local Bus Video, 8Mb RAM

DOS 5.0 or higher, VGA Graphics
30 Mb Free Hard Disk Space
Double Speed CD-ROM Drive

Sound Support: Sound Blaster and 100% Compatibles, Gravis Ultra Sound,
Pro Audio Spectrum


     Memory is probably the most crucial factor in game performance.
Although a machine with 4 Mb of RAM will run SSF2T, the game really, really
needs 8 Mb to run well.
____________________________________________________________________




____________________________________________________________________
IN CLOSING...


     The Official FAQs lists some very interesting cheats apparently
programmed into the game, but not yet discovered. They are, (from the
FAQs: "There are cheats to recharge your energy and to kill either player
instantly. Happy hacking!") These sound very cool, but unfortunately no
one to my knowledge knows the cheats!
     Well, that's it, hope you learned something. Thanks to everyone who
downloads this thing and thanks to Eurocom for a great PC fighting game.
Comments, suggestions, additions, cheats! or whatever can be sent to
me right here on AOL at my screen name - Sabba20
________________________________________________________________________
12/23/95

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