Super Street Fighter 2 Turbo чит-файл №1

IMPORTANT NOTES:

The moves for SSF2t base on a the moves for the previous releases
for SSF2, e.g. the SNES or classic version. All of them were not
released for PC. All moves and combos mentioned in this list are
ONLY the updates of moves collections for the earlier games. If you
want all moves, please check out the Street Fighter 2 FAQ listed
in the credits.

JA - Jump away JT - Jump towards
A - Away from opponent T - Towards opponent
DC - Defensive crouch OC - Offensive crouch
U - Up D - Down


AKUMA's moves:

Fireball:
D, OC, T + punch
Red Multi-hit fireball: Jab hits once, strong hits twice,
fierce hits 3 times.
A, DC, D, OC, T + punch
Hurricane Kick: Slightly invulnerable at start, hits on the
way up (like ken's), slow as Ryu's, taps into VE.
D, DC, A + kick
Uppercut: All his uppercuts can hit up to 3 times. Taps into
the VE as well.
T, D, OC, T + punch
Air fireball: Shoots an aerial fireball.
Jump + D, OC, T + punch
Gliding Teleport:
T, D, DC, T + all punch or kick


RYU's moves:

Super Combo: "Vacuum Fireball" "Shinkuu Hadouken": A fireball that
hits up to five times, even if target is airborne.
D, OC, T, D, OC, T + any punch

Rushing Punch (1):
T + strong (must stand to block)

Rushing Punch (2):
T + fierce (block in any position)

2-Hit Air Punch:
+ STRONG


KEN's moves:

Super Combo: "Violent Dragon Punch" "Double Dragon" "Shyoryureppa"
Jab dragon punch followed by a fierce dragon punch.
T, D, OC, T, D, OC + any punch

New Roundhouse Kick 1:
D, OC, T + tap any kick

New Roundhouse Kick 2: Swings foot across at chest level, can be
used in combos.
T, OC, D + tap any kick

New Roundhouse Kick 3:
A, DC, D, OC, T + tap any kick

New Axe Kick 1:
D, OC, T + hold down kick button

New Axe Kick 2:
T, OC, D + hold down kick button

New Axe Kick 3:
A, DC, D, OC, T + hold down kick button

Air Throw:
T or A + FORWARD ROUNDHOUSE

Knee Bash: Ken will grab his opponent and hit'em with his knee
repeatedly. Tap button & shake stick to increase bash speed.
T A + FORWARD


E. HONDA's moves:

Super Combo: "Super Killer Head Ram" "Double Torpedo": Does two
Torpedos that hit multiple times.
A T, A, T + any punch

Uchio Throw (or "Mega-Buttafuco Slam"): Honda will grab your
opponent, smash 'em head-first into the floor, leaps up, and then
SITS ON 'EM! Damage level is roughly 30%.
D, DC, A + FIERCE


BLANKA's moves:

Super Combo: "Grand Shave Roll": Rolls into ball, bounces up for
a moment, and then rolls along ground for multiple hits.
A T, A, T + any punch

Hop:
A T + all 3 kick

Sliding Punch:
OC + FIERCE


GUILE's moves:

Super Combo: "Double Summersault Kick" "Double Flash..." "Double
Slash...": SHORT flash kick followed by a ROUNDHOUSE flash kick.
DC OC, DC U + any kick

New forward kick: Guile will do his "Chuck Norris/Van Damme" type
spin kick and move forward or backwards.
A T + FORWARD

Old knee hop:
A T + SHORT

Old backfist:
T + FIERCE


CHUN LI's moves:

Super Combo: "Thousand Burst Kick" "Lightning Strike": Does a
charging SHORT kick followed by a Lightning Kick barrage.
A T, A, T + any kick
Spinning Bird Kick:
A T + any kick
Jumping Lightning Kick: Hits 3 times in air.
D U + aby kick
Parabolic Spinning Bird Kick:
A JT + kick
Neck Flip:
OC + ROUNDHOUSE
Back Flip:
OC + FORWARD


ZANGIEF's moves:

Super Combo: "Final Atomic Buster": Does a German Double Suplex
followed by a SPD has done up to 70% damage!
720 degree motion + any punch

Green Hand or "Banishing Hand" "Vanishing Flat":
T, OC, D + FIERCE

Hopping Gut Crunch:
A T + STRONG or FIERCE


DHALSIM's moves:

Super Combo: "Yoga Inferno": Super-charged Yoga Flame that hits
multiple times.
A, DC, D, OC, T, A, DC, D, OC, T + any punch

Vertical Yoga Flame: "Yoga Blast": Dhalsim spews a flame cloud
into the air.
A, DC, D, OC, T + any kick


CAMMY's moves:

Super Combo: "Spin Dive Smasher": Does a Cannondrill followed by a
Thrust Kick.
D, OC, T, D, OC + any kick

Cannonball Jump:
DC, D, OC, T, JT + STONG/FIERCE


FEI LONG's moves:

Super Combo: "Grand Blazing-Flame Punch" "Rekkuukyaku": Fei does
five Rekka Punches in a row.
D, OC, T, D, OC, T + any punch

Triple Axe Jump: "Rekkuukyaky"
DC, D, OC, T, JT + any kick

New Forward Kick:
T + FORWARD


DEE JAY's moves:

Super Combo: "Carnival Hook Kick" "Quadruple Rolling Sabot Kick":
He'll do 2 Double Dred Kicks.
A T, A, T + any kick

Double Axe Jump: "Jack Knife Maximum": He does a spin kick in the
air.
D U + any kick


T. HAWK's moves:

Super Combo: "Double Mexican Typhoon" "Double Dunk": One fierce
Mega-Dunk followed by a jab Mega-Dunk.
<720 degree motion> + any punch
                               

BALROG's moves:

Super Combo: "Dashing Upper Cuts" "Frenzy" "Mad Dash" "Crazy
Buffalo": He does 5 rushing punches in a row.
A T, A, T + any punch or kick

Two New Ducking Rushing punches:
A OC + any punch or kick


VEGA's moves:

Super Combo: "Rolling Izuna Backdrop"
DC OC, DC JA, JT + any kick

Forward Flip:
DC T + any kick

SAGAT's moves:

Super Combo: "Tiger Genocide": A Tiger Knee followed by a Tiger
uppercut.
T, D, OC, T, D, OC + any punch


M. BISON's moves:

Super Combo: "Knee Press Nightmare": Does 2 Scissor Kicks in a
row.
A T, A, T + any kick

Devil's reverse:
D JA, U, JT + any punch


Sources for Super Street Fighter 2 Turbo:

Super SFII Turbo Faq, maintained by RpM, Wednesday, 8/31/1994, most
of the moves and secrets taken from this FAQ

Other Sources:

StreetFighter2 FAQ, maintained by P. Stroffolino (ps1o@andrew.cmu.edu)
Version 3/19/94, please check this ou for more SSF2 info:
ftp:// ftp.krl.caltech.edu/pub/sf2

Street Fighter II Xms, Quick Docs/Review by Terratron