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System Shock 2

- System Shock 2

System Shock 2

  : 1

:Looking Glass Studios Irrational Games
:Electronic Arts
ISO : 11 1999
:Action (Shooter) / RPG / 3D / 1st Person
Multiplayer:

1999 .

FAQ [ENG]

______                                    ______
______
  /  ___ \                                  /  ___ \                           /
___  \
  | /   \|__  ___ ____ _______________  ____| /   \|__  ___ ____   _______ ___
|/   \ |
  | |   \  /  \ / ___ \_   _ | ___ |  \/   /| |    \ /  \ //    \ / __ \ /
\ /      / /
  | \__ | |   | |/   \| | | \||   \|      | | \__  | |  | |  /\  | /  \| | /
|     / /
  \____  \ \_/ / \___   | | | |_/| | |\/| | \____  \ |__| | |  | | |   |
|/ /     / /
       \ |\   /\____  \ | | |  _ | | |  | |      \ |  __  | |  | | |   |
|     / /
       | | | |      \ | | | | | \| | |  | |      | | |  | | |  | | |   | |\
\   / /
  |\___/ | | | |\___/ | | | | |___/| |  | | |\___/ | |  | |  \/  | \__/| | \ | |
|___/|
  \      //   \\      //   \/      |  \/   \\      / \  / \\    / \    / \ / \
|      |
              


                          F A Q   &   W A L K T H R O U G H
                          
                               V E R S I O N   1 . 0 0
                               
==================================================================================
=======
                          SYSTEM SHOCK 2 FAQ & WALKTHROUGH
==================================================================================
=======
AUTHOR   : BahamutZero
E-MAIL   : avrompaey@yahoo.com
DATE     : September 18, 2000
VERSION  : 1.00
COMPLETED: 25 %
==================================================================================
=======
T A B L E   O F   C O N T E N T S

[01] VERSION HISTORY
  A. Version 1.xx
[02] CHARACTER CREATION
  A. O.S.A.
  B. Navy
  C. Marines
[03] WALKTHROUGH
  A. Von Braun Deck 2 - Medical / Science
  B. Von Braun Deck 1 - Engineering
  C. Von Braun Deck 3 - Hydroponics
[04] APPENDIX
  A. Weapons & Ammo
  B. Armor & Suits
  C. Implants
  D. Hypos
  E. Misc Items
  F. OS Upgrades
  G. Audio Logs

You can find and download this FAQ from:
 - http://www.gamefaqs.com/

These are the only sites that have my permission to post this FAQ. If you
downloaded it
from other site please inform me.

==================================================================================
=======
[01] VERSION HISTORY
==================================================================================
=======
-------------------------------------
-------
A. Version 1.xx
-------------------------------------
-------
Version 1.00 (09/25/00) - First version released

==================================================================================
=======
[02] CHARACTER CREATION
==================================================================================
=======
-------------------------------------
-------
A. O.S.A.
-------------------------------------
-------
The OSA agent is trained to proficiently use the Psionic powers available. This
kind of
agent is the typical example of brains over brawns. He has to think and plan his
movements before taking action.

His career options are the following:
______
YEAR 1

  - TOS Chu Lun Sensory Deprivation Tank
    MISSION POSTING: Sens Dep Tank 003/MU5: Mass Alteration
    GAIN: Tier Two Psi Disciplines, Cryokinesis and Psycho-Reflective Screen

  - TOS Ru Nang Sensory Deprivation Tank
    MISSION POSTING: Sens Dep Tank 437/WH1: Kinetic Empathy
    GAIN: Tier Two Psi Disciplines, Cryokinesis and Kinetic Redirection

  - TOS Shao Ling Sensory Deprivation Tank
    MISSION POSTING: Sens Dep Tank 925/NP5: Cyber Empathy
    GAIN: Tier Two Psi Disciplines, Cryokinesis and Psychogenic Cyber Affinity
______
YEAR 2

  - Tactical Psionic Training
    MISSION POSTING: Tactical Psionic Training/Deep Cover
    GAIN: +2 Endurance

  - Ki Luan Research Lab
    MISSION POSTING: Experimental Lab, TOS Li Kuan
    GAIN: +1 Research

  - Telepathic Interrogation
    MISSION POSTING: Telepathic Interrogation/Engramanalysis
    GAIN: +2 Psionic Ability
______
YEAR 3

  - Physical Field Operations
    MISSION POSTING: Field Operations, Io
    GAIN: +1 Strength, +1 Agility, +1 Cyber-affinity, and Remote Electron
Tampering

  - Selections Group Field Operations
    MISSION POSTING: Field Operations, Selections Group
    GAIN: +1 Strength, +1 Agility, +1 Cyber-affinity, and Neuro-Reflex Dampening

  - Anti-Terrorism Field Operations
    MISSION POSTING: Field Operations, Anti-Terrorism
    GAIN: +1 Strength, +1 Agility, +1 Cyber-affinity, and Psychogenic Agility

-------------------------------------
-------
B. Navy
-------------------------------------
-------
The Navy soldier is a jack of all trades. He possesses skills in every area,
from
hacking
to repairing and from standard guns to energy weapons. It is the more balanced
of
all
classes but it is harder to specialize in a particular skill.

His career options are the following:
______
YEAR 1

  - UNN Lucille Military Police
    MISSION POSTING: Military Police
    GAIN: +1 Modify and +1 Strength

  - UNN Lucille Engineer's Mate
    MISSION POSTING: Engineer's Mate
    GAIN: +1 Repair and +1 Strength

  - UNN Lucille Ship's Ops
    MISSION POSTING: Ship's Ops
    GAIN: +1 Hack and +1 Strength
______
YEAR 2

  - Laverne Tactical Training School
    MISSION POSTING: Tactical Training School
    GAIN: +2 Standard Weapons

  - UNN Pierce Ordnance Master
    MISSION POSTING: Ordnance Master
    GAIN: +1 Maintenance

  - UNN Carfax Navigator's Mate
    MISSION POSTING: Navigator's Mate
    GAIN: +2 Cyber-affinity
______
YEAR 3

  - Yamamoto Zero-G Training
    MISSION POSTING: Zero-G Training
    GAIN: +2 Agility

  - Io Survival Training School
    MISSION POSTING: Survival Training
    GAIN: +2 Endurance

  - Marie Curie Research Facility
    MISSION POSTING: Lab Assistant
    GAIN: +1 Research

-------------------------------------
-------
C. Marines
-------------------------------------
-------
The Marine is the weapons expert. He is capable of efficiently using any kind of
weapons
from standard guns to energy weapons. He is also a very physical trained soldier
with
high strength and endurance.

His career options are the following:
______
YEAR 1

  - Guadalcanal Zero-Grav Training
    MISSION POSTING: Zero-G Training
    GAIN: +2 Agility

  - Io Survival Training School
    MISSION POSTING: Survival Training
    GAIN: +2 Endurance

  - Supply Ship Gallo Ordnance Master's Mate
    MISSION POSTING: Ordnance Master's Mate
    GAIN: +2 Strength
______
YEAR 2

  - Port MacArthur Weapons Range
    MISSION POSTING: Staff Assistant, Weapons Range
    GAIN: +2 Standard Weapons

  - JM-432 Asteroid Picket
    MISSION POSTING: Asteroid Pickets
    GAIN: +1 Heavy Weapons and +1 Cyber-affinity

  - Antigua Gunnery Mate
    MISSION POSTING: Gunnery Mate
    GAIN: +1 Energy Weapons and +1 Cyber-affinity
______
YEAR 3

  - Antigua Ship's Systems Consultant
    MISSION POSTING: Ship's System Consultant
    GAIN: +1 Repair

  - Poliedes Training Section
    MISSION POSTING: Quash Rebellion
    GAIN: +1 Modify

  - U.N.N. Honor Guard
    MISSION POSTING: Honor Guard, MP
    GAIN: +1 Maintenance

==================================================================================
=======
[03] WALKTHROUGH
==================================================================================
=======
-------------------------------------
-------
A. Von Braun Deck 2 - Medical / Science
-------------------------------------
-------
 As soon as you wake up from your cryogenic sleep you will receive an E-Mail
from
Polito
 telling you to take cover. Your first objective in the game is to reach Deck 4.
For now,
 examine the corpse lying nearby to find the [Wrench]. Equip the weapon and use
it to
 smash the metal object blocking the ladder. Climb the ladder and go into the
next room
 when everything starts to fall apart.

 Pick up the Cryogenics Sector Keycard and use it to open the locked door.
Search
the
 corpse to find an audio log, [Amanpour 07.JUL.14]. Listen to it to learn the
access code
 that opens the next door. You can also hack the keypad if you have enough Hack
skill
 (1+). Go through the narrow passage and you will end up next to the airlock.
 Unfortunately, it is locked. Pick up the [Dead Power Cell] and use the Recharge
Station
 to recharge the cell. Then place it in the slot next to the door and it will
open. You
 will receive the first 4 [Cybernetic Modules]. You can use these modules to
upgrade your
 stats or skills. Now take the elevator to the second floor and go through the
first door
 to the right.

  [ACTION]: If you have the Kinetic Redirection psi discipline you can get the
items that
            you cannot reach. These are a pack of 6 [Standard Bullets] and a
[Speed
            Booster].

 Find the Science Sector Keycard and proceed forward. You will see some kind of
ghost.
 Open the door with the keycard and you will have reached the main part of Deck
2. The
 real action begins now, as some Hybrids will attack you. Defeat them and then
try to
 activate the main elevator (the door with the big yellow button). Polito will
tell you
 that the main power is offline and she will tell you what to do next.

 Go to the Medical Reception Area in the Science sector of Deck 2 and pick up
the
[Dead
 Power Cell] near the dead body. You will now have to find a charger to power
the
 battery.

 You can find the Energy Recharging Station in the Power Plant section of the
ship. To
 access this area, find the ladder leading down near the Chemical Storeroom. The
area is
 guarded by 2 Slug Turrets. Destroy them and charge the battery at the station.
Then
 return to the Medical Reception Area and insert the battery in the slot next to
the
 door. Go into the next area.

 Find Grassi's corpse in the area and pick up the Deck 2 Crew Keycard nearby.
You
can now
 access the Crew sector. Head there and open the door using the keycard. You
will
find a
 set of upgrading machines here so you can spend your cyber-modules. You will
also find
 the first OS Upgrade. Choose these upgrades carefully as you cannot change them
once you
 choose them. Find Dr Watts' office and pick up the R&D Sector Keycard.

 Leave the Crew sector and head back to the main area of Deck 2. From there you
can
 access the R&D section with the keycard. Explore the R&D section and reach Dr.
Watts'
 office. He's wounded and will tell you the maintenance shaft access code and
die.

 Return to the main part of Deck 2 and access the maintenance shaft. Destroy the
guardian
 robot and climb down the ladder to Deck 1.

-------------------------------------
-------
B. Von Braun Deck 1 - Engineering
-------------------------------------
-------
 Polito will message you telling you what to do next.

 Go through the coolant tubes quickly to minimize radiation. Find the door to
the
Engine
 Core. It's locked because of the radiation leak.

 Head all the way south and you will receive an E-Mail from Polito telling you
the code
 to Utility Storage 4.

 Find utility storage 4 and use the passcode to get in. You can find a [Hazard
Suit]
 there. Now go all the way west until you reach the xerxes screen. From now, be
extremely
 careful with the robots. Shoot them from a distance with Armor Piercing
bullets.
Find
 the Security Access Card and reach the security booth. You can heal there in
the
 surgical unit and upgrade your skills. Now go into the Cargo Bay area.

 Explore Cargo Bay 1A/1B first and find the Cargo Bay 2A/2B Keycard. Now head to
Cargo
 Bay 2A/2B. Explore the area and you'll find the code for Engineering Control.

 Go back to the Engineering Control and access it via the code. You'll learn
that
Xerxes
 has disabled the Fluidics Computer. You'll have to find another way around the
problem.

 Return to auxiliary storage 5 (chemical storeroom) and open the door with the
passcode.
 Pick up the correct circuit board and return to Command Control. Insert the
board in the
 slot and return to Engineering Control. Activate the Fluidics Computer. Now you
will
 have to manually restart both engine nacelles.

 Now that the radiation leak is contained return to the coolant tubes and access
the
 Engine Core. Visit both Nacelles and activate them. Then activate the Main
Power
 Computer in the Engine Core to activate the elevators. Now you can try to get
to
Deck 4
 to meet Polito. I say try because the elevator shaft to deck 4 is blocked by an
organic
 mass. You will have to stop at Deck 3 and find a way to dispose of this mass.

-------------------------------------
-------
C. Von Braun Deck 3 - Hydroponics
-------------------------------------
-------
 You will learn from exploring the area that in order to clear the mass blocking
the lift
 shaft you will need to plant some kind of toxin in the four environmental
regulators.

 First, find and research a vial of Toxin-A. The you'll have to find the four
 environmental regulators and install a [Vial of Toxin-A] in each one of them.
The
 regulators are located in the following places:
  - Find the ladder marked as 3 in the map. Explore the place and you'll find
the
first
    regulator.
  - Find the ladder marked 1 in the map and explore the area. You'll find a
regulator and
    the Sector A access keycard.

==================================================================================
=======
[04] APPENDIX
==================================================================================
=======
-------------------------------------
-------
A. Weapons & Ammo
-------------------------------------
-------
______________________
ANTI-PERSONNEL BULLETS

 Slots: 1

 While nearly useless against armored targets, the Mite anti personnel round is
 devastatingly effective against flesh and blood. Nanites inside the head of the
clip
 automatically sense when the round has entered an organic target. First, the
head of the
 bullet fragments into several dozen pieces. Immediately, they seek the highest
local
 temperature and, using microscopic pockets of gas, propel themselves towards
the
warmth,
 and presumably, the vital organs.
_____________________________
ANTI-PERSONNEL SHOTGUN SHELLS

 Slots: 1

 These explosive pellets combine a chemical incendiary with a cluster of self-
converting
 nanites to pack an extra kick. Not many organic targets can stand up to these
for long.
 They are best used at relatively short range, as the pellets tend to spread.
______________________
ARMOR-PIERCING BULLETS

 Slots: 1

 The armor piercing round is not particularly effective against soft targets,
but
it's
 the round of choice when up against mechanized foes. The uranium tips provide
 considerably penetrating power, even to relatively weak slug throwers like the
Talon
 M2A3 and the M-22 assault rifle. The bullet is the kid brother of the
discarding
sabot
 rounds used by tanks in the 21st century. Besides the incredibly dense uranium
tip, the
 casing is lined with an advanced ballistic material that decreases drag,
imparting even
 greater penetration.
_________________
CLUSTERS OF WORMS

 Slots: 1

 These disgusting things can be used as ammunition by exotic, annelid-based
weaponry. The
 worms can be collected by using empty beakers on piles of worms.
__________________________
FRAGMENTATION GRENADE CLIP

 Slots: 1

 A standard fragmentation grenade. Damage is a combination of the concussive
effects of
 the explosion and the resultant pieces of shrapnel.
________________
GRENADE LAUNCHER

 Slots: 3
 Requires: Heavy Weapons: 1

 The grenade launcher requires a Heavy Weapons skill of 1 in order to use. The
first
 modification to this weapon increases the clip size, while the second increases
the
 speed of the grenades and reduces the reload time. Additionally, both
modifications
 increase weapon damage. The TC-11 "Brick" can launch a wide variety of
ordnance,
from
 standard high-explosive, to proximity detection rounds, EMP, or white
phosphorous
 incendiary. Creative souls have been know to jury rig other types of ammo.
Unlike the
 earlier generations of launchers, the M-48 utilizes a reverse polarization
magnetic
 launching mechanism instead of compressed gas.
____________
LASER PISTOL

 Slots: 3
 Requires: Energy Weapons: 1

 The laser pistol requires an Energy Weapons skill of 1. The first modification
to this
 weapon increases the energy capacity, while the second reduces the energy
consumption -
 both modifications increase the damage. The deadlier cousin of the Sparq
Pistol,
the
 Apollo H4 Laser Pistol relies on refracted light instead of electricity to
damage its
 target. While it has a fairly large battery, the weapon must be replenished at
a
 recharge station. The overcharge setting can be used to get out of a tight
spot,
but
 puts an inordinate strain on the unit's energy supply.
____________
LASER RAPIER

 Slots: 3
 Requires: Agility: 3
           Energy Weapons: 4

 A brutally effective melee weapon, the laser rapier requires an Agility of 3
and
an
 Energy Weapons skill of 4 in order to use. Far more effective than the
prototype
model
 first developed in Citadel Station in 2072, the Mark IV laser rapier is a much
more
 reliable piece of technology. The unit works by projecting a porous field of
reflective
 material in a shaft shaped region around the base of the rapier. When the
material is
 bent [as when the rapier strikes a target] the intense refracted light inside
is
 released locally, causing intense burns to the target. "That's right, just like
the one
 the Hacker used on Citadel Station! We're the only one in town who's got 'em!
Only 40
 nanites!" - Street vendor selling Laser Rapier replicas in New Detroit.
______
PISTOL

 Slots: 3
 Requires: Standard Weapons: 1

 The pistol requires a Standard Weapons skill of 1 in order to use. Both
modifications to
 the pistol increase damage - the first also increases the clip size, while the
second
 decreases the reload time. Developed by TriOptimum's military division, the
Talon M2A3
 .45 caliber pistol is a standard issue sidearm provided to all UNN military
personnel.
 After 23 years in service, the weapon has been designed to accept a number of
kinds of
 ammunition, including the standard steel-jacketed rounds, uranium tipped armor
piercing
 rounds and even nanite-based anti-personnel rounds.
______________________
PROXIMITY GRENADE CLIP

 Slots: 1

 "The Radius IV proximity grenade utilizes no fewer than six separate methods of
 detection, from IR signature to EM field sampling to volumetric air
displacement
in
 order to make sure that it explodes with pinpoint accuracy and in the close
vicinity of
 your enemies! Be sure to purchase our Radius Exclusion Emitter, coming soon, in
order to
 make sure that your grenades exclude you and your squadmates from detonation!"
--
 TriOptimum advertising copy.
_______
PSI AMP

 Slots: 3

 Developed by Esper Industries, a critical branch of TriOps military R&D
division, this
 controversial device allows psionically able individuals to amplify and project
their
 powers into the world. Before the development of the Psi Amp, Psi powers were
mostly
 only detectable in a lab environment. The Amp contains and inhibits the normal
diffusion
 problems inherent is Psi phenomena. The amp also allows the user to effectively
channel
 their innate Psi powers to a number of proscribed effects. This device caused a
furor in
 the Psi community, primarily because of its obvious military applications, but
also
 because of the Amps tendency to define Psionic "disciplines" along a few
specific [and
 generally utilitarian] axes.
____________
RIFLED SLUGS

 Slots: 1

 The design of the basic shotgun slug hasn't changed much in the past century. A
small,
 heavy piece of metal, delivered with a high kinetic energy, is a short, simple
recipe
 for damage.
_______
SHOTGUN

 Slots: 3
 Requires: Standard Weapons: 3

 The shotgun requires a Standard Weapons skill of 3 in order to use. Both
modifications
 to the shotgun increase damage - the first also reduces reload time, while the
second
 reduces kickback. Shotguns in the military had generally gone out of favor
until
TriOp
 consumer division introduced a handheld version of this 10 gauge monster. While
it works
 like a traditional [albeit incredibly deadly] shotgun, this magazine loaded
behemoth
 also supports a triple load shot, which has been known to split its victims in
two. A
 few months after its introduction, its popularity with hunters and other
weapons
 enthusiasts prompted a large scale purchase of the guns by the UNN military.
________________
STANDARD BULLETS

 Slots: 1

 This .45 Standard Round is encased in a solid steel jacket, these rounds
provide
general
 purpose stopping power. Their main advantage of this ordnance is that it's
extremely
 cheap to produce, and therefore readily available. No target type is either
particularly
 vulnerable nor resistant to these rounds.
______
WRENCH

 Slots: 3
 Requires: Nothing

 A multi-purpose tool generally used for engineering purposes. However, it makes
an
 effective makeshift weapon. "When you hit someone over the head with 22 pounds
of steel,
 they tend not to appreciate it" - Taz Amanpour, VB Maintenance Crew. The wrench
does not
 require any weapons skill to use.

-------------------------------------
-------
B. Armor & Suits
-------------------------------------
-------
___________
HAZARD SUIT

 Slots: 4
 Defense: +75 RAD
          +75 TOX

 The TriOptimum Zero-Phase Hazard Armor uses a combination of triple-layer
rubberized
 mesh, reflective shielding, and low-intensity force field path warps, in order
to
 protect its wearer from not only vacuum but other environmental hazards such as
 radiation and chemical spills. Competitors such as the HaziShield Group and
Wykodyne
 have claimed that keeping force field generators so close to the skin for long
periods
 of time can be carcinogenic, but most wearers are more concerned about
short-term
 hazards and prefer the added protection.
__________________
LIGHT COMBAT ARMOR

 Slots: 4
 Requires: Strength: 2
 Defense: +20

 The Dartech class 1 armor requires a strength of 2 in order to equip. The armor
is a
 complex mesh of Kevlar and substrate steel mesh that provides lightweight,
marginally
 effective firepower stoppage. The armor is not only designed to resist
penetration, but
 also to disperse the kinetic energy of the impact throughout its frame. Dartech
is the
 arm of TriOps military branch that generally supplies the poorer belligerents,
such as
 terrorists and local militias. While it's better than nothing, more than one
wearer has
 met an unpleasant end while wearing the Dartech class 1.

-------------------------------------
-------
C. Implants
-------------------------------------
-------
______________________
BRAWNBOOST[TM] IMPLANT

 Slots: 1

 Crigon Manufactory's BrawnBoost [TM] implant increases the user's STR by 1,
burning up
 1% of its charge every ten seconds. The implant acts to circumvent many of the
legal
 restrictions on athletic pharmaceuticals by avoiding any actual drugs, and
simply
 stimulating the musculature with electric and magnetic impulses.
________________________
LABASSISTANT[TM] IMPLANT

 Slots: 1

 The LabAssistant [TM] implant increases research skill by 1, burning up 1% of
its charge
 every ten seconds. The LabAssistant is one of the least popular implants that
Crigon
 Manufactory sells, but a core market of graduate students keeps the line
afloat.
____________________
PSIBOOST[TM] IMPLANT

 Slots: 1

 Crigon Manufactory's PsiBoost [TM] implant increases the user's PSI by 1,
burning up 1%
 of its charge every ten seconds. The implant monitors the user's
neurotransmitter
 levels, and acts on nervous controllers to keep the levels optimal for peak
neural
 function.
______________________
SWIFTBOOST[TM] IMPLANT

 Slots: 1

 The SwiftBoost [TM] implant boosts agility by 1, burning up 1% of its charge
every ten
 seconds. While the RunFast [TM] Implant concentrates on stimulating the leg
muscles, the
 SwiftBoost [TM] Implant speeds up reaction times for the entire body. This
implant is
 popular among gymnasts and other athletes, but hasn't caught on fully with the
military
 yet.

-------------------------------------
-------
D. Hypos
-------------------------------------
-------
___________________
ANTI-RADIATION HYPO

 Slots: 1

 This agent radically accelerates the half-life breakdown of many potentially
hazardous
 compounds. Dr. Marie Delacroix, the chief engineer aboard the Von Braun, was
well aware
 of the imperfections inherent in the rushed development of the ship. Notably,
the
 coolant system of the ship had a chronic cracking problem, leading to the
widespread
 leakage of hazardous materials. While these leaks are easily detected and
usually
 quickly fixed, she demanded that an excess supply of ChemCal rad hypos be
distributed
 throughout the ship. Unlike most of her cautions regarding conditions on the
Von
Braun,
 this one was actually heeded. Most effective if used shortly after the
hazardous
event,
 anti-radiation hypos inject small amounts of an agent comercially known as
NukeTralizer.
_______________
ANTI-TOXIN HYPO

 Slots: 1

 "The Vita-Hyb Detoxification Hypospray acts fast, and it acts strong, to rid
your body
 of chemical and environmental hazards. Had too much to drink? Wandered too
close
to a
 synthocrete building in progress? Try a dose! Children, senior citizens,
pregnant women,
 and those of any form of medication are warned to consult Health Advisory
1053-T-
032
 before using." -Vita-Hyb skybanner, 2110.
____________
MEDICAL HYPO

 Slots: 1

 Designed as a quick fix for minor injuries, the ChemCal medical hypo injects a
healing
 enzyme which can make a crude assessment of the patient's condition and
somewhat
alter
 the chemical makeup of the hypo to fit the case. In addition, the hypo contains
a
 mixture of pain killers and anti-coagulants. Not meant as a treatment for
serious
 injury, the med hypo will do in a pinch. The only downside is the rather sharp
stick of
 the over-engineered vacc needle, which was nearly recalled twelve years ago on
its
 introduction. Strong litigation by TriOp's legal department eliminated that
potentially
 costly eventuality.
________
PSI HYPO

 Slots: 1

 The Psi Booster hypo contains a potent cocktail of tension relievers, dopamine
 inhibitors, and circulatory stimulators. A dose will increase your psi points
by
30, up
 to your maximum. The Surgeon General has warned that Psi Booster hypos can be
 habit-forming and dangerous to your health. Note also that the manufacturer has
used a
 special, patented process to make these items unable to be duplicated by those
who know
 the Molecular Duplication psi discipline, in order to protect their monopoly.
_____________
SPEED BOOSTER

 Slots: 1

 The Vita-Hyb SpeedBoost hypo confers twenty seconds of double speed. Popular
among
 high-school students for a dangerous street sport of "Crash Careening", the
SpeedBoost
 hypo can also be invaluable in emergencies.
________________
STRENGTH BOOSTER

 Slots: 1

 The Strength-Boost pharmaceutical confers one point of strength, up to a
maximum
of
 eight points, for five minutes. Vita-Hyb, the makers of Strength-Boost, have
been
 rumored to sell surgically implantable Strength-Boost drip packages for
athletes, though
 such things are, of course, highly illegal.

-------------------------------------
-------
E. Misc Items
-------------------------------------
-------
_____________________
ANNELID HEALING GLAND

 Slots: 1
 Requires: Research: 1
 Chemicals: Os (x1)

 Summary: This tissue can be used to physically heal damage.

 Analysis: This gland secretes a prolific mix of hormones and stimulatory
enzymes, and a
 quickly dividing layer of cells spawns off multi-purpose circulatory cells.
These cells
 seek out sites of tissue damage and graft themselves into the tissue, taking on
the
 characteristics of the local host tissue in a matter of moments.

 Recommendation: The shared tissue compatibilities between human and annelid
tissue will
 allow this gland to be used for healing, though not as fully as it would in an
annelid
 host. Once removed from the host's body, it can only be used once.
________________
AUTO-REPAIR UNIT

 Slots: 1

 The Viridian V-Badge Auto-repair Unit is marketed, in an amazing display of
underrating,
 as a repair device. In reality, the Auto-repair Unit scans, and then virtually
rebuilds
 from scratch, a target device, in its original pristine state. Several
documented cases
 have observed subtle improvements in the repaired device, where the original
was
damaged
 beyond scannability. Much to the relief of licensed repair specialists, the
Auto-
repair
 Unit is a single-use device.
____________
BAG OF CHIPS

 Slots: 1

 Crack-O's Potato Chips, voted the UNN's national food product in the early 21st
century,
 are made from slices of common potatoes deep fried in hydrogenated oils. This
treat is
 often supplemented with vitamins to boost its questionable nutritional
value. "When you
 need a tasty treat, Crack-O's are the chips to beat. Eat 'em by the bunch or by
pound,
 new improved Crack-O's won't let you down." -Crack-O's Neuro-Net Promotion
2111.
_______________
BOTTLE OF JUICE

 Slots: 1

 Produced from genegrafted fruit in hydroponics tanks, the popular TastyFruit
Caffeinated
 Fruit Drink is chock full of vitamins, sugar, and fruit pulp.
________________
BOTTLE OF LIQUOR

 Slots: 1

 With advances in pharmaceuticals that mimic the effects of alcohol, liquor has
begun to
 be rated in both "true proof" and "factor proof", with the strongest drinks
being close
 to 330 factor proof. This rotgut gets you drunk the old-fashioned way, with no
added
 factor proof.
_______________
BOTTLE OF VODKA

 Slots: 1

 A distilled liquor, vodka is something that the replicators never really got
quite
 right. The replicated brand is numbingly strong, but one's enjoyment is
hindered
by a
 sharp, biting taste.
________________
CHAMPAGNE BOTTLE

 Slots: 1

 Champagne is a popular drink enjoyed on the Von Braun [and smuggled onto the
 Rickenbacker], both in its lounges and replicators. However, since the entire
liquor
 concession is run by TriOp and all champagne is replicated from the same nanite
 archetype [due to limited database storage], there is only a single brand
available.
 Fortunately, the vintage is excellent.
__________________
CHARGED POWER CELL

 Slots: 1

 The ElectroSim Type 5 power cell is a new model, designed to deliver a lot of
power over
 a small period of time. These are typically used to provide emergency backup
power for
 ship-critical systems.
 Unfortunately, they have a tendency to lose their charge if stored for more
than
a few
 weeks, so they must be frequently recharged at energy recharging stations.
ElectroSim
 has replaced this unit with the more stable 5A, but the upgrade was not
available before
 the Von Braun left Earth.
__________
CIGARETTES

 Slots: 1

 Every box of the Tobacco Conglomerate's new phylo-filter-tip cigarettes comes
with three
 optional, experience-enhancing, additives available at the touch of a button.
The
 "Mint-o-matic" button infuses your smoke with a menthol/eucalyptus/mint blend.
The
 "Kicker" button adds a flavor-rich double dose of tar, nicotine, and carbon
compounds.
 The "Self-cleaning" coats your cigarette with a layer of smoke-depositing
nanotech. "As
 my testimony indicated the last time I stood before this committee, there is
still no
 clear evidence that cigarette smoking is proven to be harmful to the health of
the
 smoker." - Jack M. Sutton, Chief Executive Officer, Uplift Tobacco, 09-03-2112.
_____________
CIRCUIT BOARD

 Slots: 1

 This circuit board, like half of the rest of the equipment aboard the Von
Braun,
 combines cutting-edge technology and a haphazard jury-rig quality. Some of the
logic
 chips are marked with experimental serial numbers, and there are smearings of
solder and
 nanite-grown junctions everywhere.
_______________
DEAD POWER CELL

 Slots: 1

 The ElectroSim Type 5 power cell is a new model, designed to deliver a lot of
power over
 a small period of time. These are typically used to provide emergency backup
power for
 ship-critical systems.
 Unfortunately, they have a tendency to lose their charge if stored for more
than
a few
 weeks, so they must be frequently recharged at energy recharging stations.
ElectroSim
 has replaced this unit with the more stable 5A, but the upgrade was not
available before
 the Von Braun left Earth.
___________________________
DISPOSABLE MAINTENANCE TOOL

 Slots: 1

 Gunnery sergeants everywhere make it a point of pride that their tool of choice
isn't a
 "loser know-nothing fix-it-all device" - the better the maintenance skill of
the
 operator, the more effect using the tool will have. These tools are disposable,
and can
 only be used once each.
____________
FERMIUM [FM]

 Slots: 1

 Research software and nanite-driven molecular processing has come to mean that
the
 necessary material for performing basic research no longer includes complex
organics and
 complex synthetics. Instead, chemical elements serve as raw materials for the
nanite
 research processors, and are combined as needed. Chemical containers such as
this one
 are carefully designed to prevent the material from reacting with the
environment either
 chemically or energetically, and are fitted with with dispensing nozzles that
dock with
 most standard nanite injection ports.
_____________________
FRENCH-EPSTEIN DEVICE

 Slots: 1

 The perfect birthday gift for the techie with less than ideal technical skills,
the
 French-Epstein device is a portable, nanite-driven, self-contained analysis and
 modification tool. Simply place your weapon in the device, and let the French-
Epstein's
 expert systems do the work necessary in the weapons modifications. One use
only.
______________
GRUB POD ORGAN

 Slots: 1
 Requires: Research: 1
 Chemicals: Ga (x1), Cf (x1)

 Summary: While you have learned the vulnerabilities of this creature, they're
so
easily
 killed it hardly matters. Like all annelids, they are somewhat resistant to
energy
 weapons. Annelid eggs often contain useful organs if you search them before
they
are
 destroyed.

 Analysis: Genetically female, the annelid grub is the most basic annelid form.
The
 creature is principally nervous system and musculature - the highly advanced
[for a
 worm] nervous system appears to be tied into a rudimentary psionic sense organ.
While
 wormlike in appearance, the grub has no actual digestive track, but is
furnished
with
 energy reserves at birth. When these are depleted, the creature shuts down into
a
 dormant state, possibly until a further psionic trigger acts on it. The eggs
that these
 emerge from often contain organs that might be extracted for useful purposes,
unless the
 egg was destroyed in combat.

 Analysis: The grubs are fairly fragile, but can be somewhat dangerous if they
close
 before you see them. In large numbers, they may prove a more significant
threat.
____________
HYBRID ORGAN

 Slots: 1
 Requires: Research: 1
 Chemicals: None

 Summary: You've learned how to best target the Hybrid for maximal damage. All
damage you
 deal to Hybrids will be increased by 25%.

 Analysis: DNA structure indicates that this organism is a hybrid of a human
host
and a
 parasitic organism. Although the parasite [resembling a yard-long worm] has
deteriorated
 to a stage beyond useful analysis, the effects of the process are evident.
Severe
 deterioration of higher level mental processes is caused by tumerous growths
along the
 spinal column and brain stem. The non-human tissues seem to be formed of a
composite of
 small wormlike creatures that have adapted into the host body and taken over a
majority
 of motor control and decision making functions. There also appears to be direct
 stimulation of the autonomic nervous and glandular systems. Hence, the organism
produces
 exceptional amounts of both adrenaline and endorphins, making it remarkably
strong and
 aggressive. What remains can not really be called human at all. The damage done
to the
 host by the process is irrevocable, and the organism now functions with no
sense
of
 morality or hesitation.

 Recommendation: The organism is vulnerable to the same forms of stimuli as a
human.
 However, the changes in its physiology suggest a chemistry more complex than is
 currently understood. Further analysis of similar organisms might provide more
insight
 in this area.
________
ICE-PICK

 Slots: 1

 The ICE pick's limited power supply and custom-programmed nanites allow for one
 successful hack, regardless of the skill of the user. Banned as illegal in most
 countries and aboard UNN ships, the ICE pick is nevertheless a great help for
any hacker
 who can afford the prices the black market charges for the device. A persistent
rumor in
 the hacker underground is that "Cantor", the ICE pick's inventor, has offered
his own
 ice-breaking algorithms as a reward to anyone who can demonstrate to him a
system the
 ICE pick can't break.
________
MAGAZINE

 Slots: 1

 A high-color journal covering the artificial-personality circuit. Feature
articles
 discuss synthetic talk shows, aggregate personalities developed as corporate
spokesmen,
 and low-budget personality tailoring that can be done at home.
________
MAGAZINE

 Slots: 1

 This magazine, very popular among protocol droids and their programmers, is an
eclectic
 combination of technical information and interior design. Some articles are
written
 wholly in byte-compiled code format, easily readable by droids, but many human
 programmers consider it a mark of competence to be able to read those articles
without
 software assistance.
________
MAGAZINE

 Slots: 1

 A wildly speculative, low-budget magazine, which covers subjects from "Are They
Among
 Us?" to "Pros and Cons of Silicate Genetics." The only things more amusing than
the
 articles are the letters to the editor published at the front.
________
MAGAZINE

 Slots: 1

 This fat, glossy magazine is principally advertisements for expensive leathers,
both
 clothing and accoutrements. A feature article talks about the experimental
Ganymede
 nu-cow farms.
________
MAGAZINE

 Slots: 1

 This holografic glossy magazine appeals principaly to a rich youth market. The
 long-running feature stories detail the romances and adventures of several
highly
 photogenic celebrities.
___________
MEDICAL KIT

 Slots: 1

 The self-diagnostic medical kit is able to stop bleeding, rebuild damaged
tissue, and
 even make rudimentary organ repair. A staple of emergency medical technicians,
 battlefield medics, and policemen everywhere, the medical kit will restore all
lost hit
 points.
_______________
MFD GAME PLAYER

 Slots: 1

 A shiny new GamePig [TM] entertainment device from Vortex Mechanics Unlimited.
Able to
 play dozens of different game, simply by inserting new memory cartridges. Most
games
 star "Grunty the Gaming Pig", who first rose to fame in the 2005 interactive
 entertainment "Corporate Swine". DISCLAIMER: VMU is not liable for any
accidents
which
 may occur due to distraction from playing GamePig [TM] games in a heads-up
display.
 Oink!
____________
MONKEY BRAIN

 Slots: 1
 Requires: Research: 1
 Chemicals: Fm (x1)

 Summary: You've learned how to best target the monkeys for maximal damage. All
damage
 you deal to monkeys will be increased by 25%.

 Analysis: The monkey is genetically normal, an African squirrel monkey.
However,
 it appears to have been subject to a large number of chemical and surgical
procedures,
 both before and after birth. These procedures have enhanced brain size and
connectivity,
 as well as enhanced the myelination of the central nervous system. The skull of
the
 creature has been surgically removed, presumably both to prevent cranial
pressure and to
 allow quick experimental access.

 Recommendation: The neural construction of the creature is similar in nature to
psionic
 human neural structure - the monkeys are likely to have psionic capability.
They
are
 vulnerable to all attacks which affect standard organic creatures.
___
MUG

 Slots: 1

 The Vacuu-Sol insulated mug keeps hot beverages hot and cold beverages cold, up
to three
 years at a shot. The semi-permeable force-field over the rim prevents heat
transfer, as
 well as keeps the liquid inside in case of a spill.
___________
OSMIUM [OS]

 Slots: 1

 Research software and nanite-driven molecular processing has come to mean that
the
 necessary material for performing basic research no longer includes complex
organics and
 complex synthetics. Instead, chemical elements serve as raw materials for the
nanite
 research processors, and are combined as needed. Chemical containers such as
this one
 are carefully designed to prevent the material from reacting with the
environment either
 chemically or energetically, and are fitted with with dispensing nozzles that
dock with
 most standard nanite injection ports.
______________
OVERWORLD ZERO

 Slots: 1

 This memory module contains a complete working game for use with your VMU
GamePig [TM].
 Oink!
_____
PLANT

 Slots: 1

 This hardy specimen has been genetically tailored to require minimal water,
even
less
 light, and almost no minerals or fertilizer. It bears a striking resemblance in
both
 color and lifelessness, to the plastic plants of several decades past.
________________
PORTABLE BATTERY

 Slots: 1

 The ElectroSim Type 2 portable battery contains enough power to recharge
virtually any
 powered device. A small flaw in the discharge terminal prevents the battery
from
being
 used more than once, as it fully discharges upon use. ElectroSim has issued a
recall for
 this particular type of battery.
____________
SMALL BEAKER

 Slots: 1

 While most DNA infusion clipping is done via protein databases, this beaker is
still an
 effective way to test new compounds of both carbon and non-carbon based
compounds. The
 shielded beaker is an excellent method of storing small quantities of hazardous
 materials for transport and/or storage.
________
SODA CAN

 Slots: 1

 Invented in the early part of the 20th century, soda was created as a
refreshing
 beverage, a mixture of carbonated water and corn syrup. For such a trivial
seeming
 product, soda and similar beverages fueled the rise of the first two mega-
corporation,
 the names of which are illegal to publish by UNN Information Ordnance
#234/fd34.
Net
 rumors suggest that these two corporations' marketing skirmishes turned into
physical
 ones, promulgated by the destruction of offshore bottling plants by hired
mercenary
 squads in 2023.
____________________________
SURGICAL UNIT ACTIVATION KEY

 Slots: 1

 The standard surgical unit is useful for diagnostic procedures, under the
control of a
 trained physician. This activation key, when attached to a surgical unit, will
allow it
 to perform healing procedures automatically. A fierce battle with the medical
lobbyist
 groups has resulted in a compromise, in which the nanite-driven activation keys
may not
 be installed by the vendor on a surgical unit, but may be stocked separately
for
 customers to install in case of emergency, and the installation is not
difficult.
 However, once the two are connected, a factory technician is required to
disconnect the
 two.
___________
SWINEKEEPER

 Slots: 1

 This memory module contains a complete working game for use with your VMU
GamePig [TM].
 Oink!
_______________
VIAL OF TOXIN-A

 Slots: 1
 Requires: Research: 1
 Chemicals: Sb (x2), V (x1)

 Summary: Placing this toxin in an environmental regulator will reduce local
annelid
 growth.

 Analysis: This is an experimental toxin, highly virulent, developed
specifically
to
 break down and dissolve annelid tissue. The canister is highly pressurized, as
the
 liquid toxin would evaporate quickly under ordinary conditions.

 Recommendation: For maximum coverage, this toxin should be introduced into
 air-recirculators immediately after being opened.

-------------------------------------
-------
F. OS Upgrades
-------------------------------------
-------
_______________________
CYBERNETICALLY ENHANCED

 Allows the use of two implants at once.

 RANK (1-16): 1
 The best upgrade. By using two implants at once you can increase any two stats
or use
 any two special abilities.
______________
NATURALLY ABLE

 One-time bonus of 8 Cyber Enhancement Units.

 RANK (1-16): 16
 Useless. Don't waste your upgrade with this. 8 Cyber Modules is not that much
and you
 won't gain any other extra ability.
________
PACK-RAT

 Adds three extra inventory slots.

 RANK (1-16): 15
 Completely useless. Inventory slots depend on Strength and if you have a STR of
6 it is
 useless. You can increase you STR with implants so don't bother choosing this
upgrade.
_______________
PHARMO-FRIENDLY

 Extra 20% benefit from all hypos.

 RANK (1-16): 7
 Quite good for any agent, but that one relying on psi hypos will get more
benefit. This
 upgrade may be useful in harder difficulty levels where the damage dealt to you
is
 greater.
____________
SHARPSHOOTER

 Each shot with a ranged [non-psionic] weapon does 15% more damage.

 RANK (1-16): 2
 This is good. Although 15% is not that much it greatly helps defeating the
hardest
 annelids.
______
SPEEDY

 Movement speed increased by 15%.

 RANK (1-16): 11
 Not very useful in my opinion. Movement speed is not very useful except for
running and
 you don't need to run much in the game except to escape from some monsters.
_________________
STRONG METABOLISM

 Damage from radiation and toxins reduced by 25%.

 RANK (1-16): 14
 This is not a good upgrade since you suffer from radiation and toxin damage
rarely and
 the effects are not powerful.
____
TANK

 Increases maximum hit points by 5

 RANK (1-16): 5
 Pretty useful in harder difficulty levels as you have little HP. It isn't that
good on
 Normal since you could increase your Endurance for a few Cyber Modules and it
would have
 the same effect.

-------------------------------------
-------
G. Audio Logs
-------------------------------------
-------
   _________________
---DECK 2: MED / SCI---
   
_______________
DIEGO 17.MAR.14

 UNN RICKENBACKER
 re: Yanking my chain

 To: Korenchkin, Anatoly
 Anatoly, there's only so much corporate calisthenics I can go through before I
start to
 feel a little queasy, so let's get down to brass tacks here. We don't like each
other.
 We each have our own motivations for undertaking this mission, so let me give
you a
 little warning. I cannot be circumvented, I cannot be tricked, I cannot be
manipulated,
 and I cannot be bought. You come at me straight and keep the fancy maneuvers
for
your
 next board meeting. Just because my father swam with the sharks doesn't mean
that I do.
___________________
DELACROIX 07.APR.14

 ENGINEERING
 re: Xerxes

 Why is it that no one listens to me? The security protocols on the Xerxes
system
are
 clearly immature. Some idiot hacked into the primary data loop last night and
made
 Xerxes sing Elvis Presley songs for three hours. I finally had to pull the
voice
 sub-system off line. What would happen if somebody with a real agenda got into
him?
________________
GRASSI 12.MAY.14

 MED/SCI
 re: Damn chimps

 Whose idea was it to bring 150 chimpanzees on board anyway? The interests of
science?
 What about the interests of hygiene? Does anybody have any idea how much crap
150 lab
 monkeys make in a day? The poor chimps... they come onboard for the most
historic
 mission of all time, and they end up being chopped into little pieces in the
name of
 progress.
____________________
KORENCHKIN 14.JUN.14

 COMMAND
 re: First contact

 To: Zhukov, Vladimir
 We have picked up a transmission from the surface of Tau Ceti 5. I have been in
 negotiation with Captain Diego of the Rickenbacker and after some... coercion,
he's
 agreed to go planetside as a joint venture. Imagine, this historic mission
might
even
 become more historic. First Contact. And who is there to get exclusive rights
to
all
 media, patents and land grants? TriOptimum. Miri, I told you this would be
worth
it.
________________
GRASSI 20.JUN.14

 MED/SCI
 re: All work, no play

 I got called up around 0430 to help unload the shuttle coming back from Tau
Ceti.
 Korenchkin was there alone. Jesus, what the hell happened to him? He'd lost
most
of his
 hair, and you could see these lumps on the side of his neck. And that smell. I
told him
 he should go see Dr. Watts, but he told me to mind my own business. Well,
la-dee-
da.
________________
SUAREZ 20.JUN.14

 UNN RICKENBACKER
 re: 100% Torture

 To: Siddons, Rebecca
 Wow... you are incredible, do you know that? I made this game where I tried to
make
 myself not think about you. What a moron. I love you, Rebecca. And I've got a
plan. I've
 been buttering up the captain to transfer me from the Rickenbacker to the
goodwill team
 on the Von Braun. Pretty soon, nothing will keep us apart.
________________
POLITO 25.JUN.14

 OPS
 re: Strange AI

 To: Delacroix, Dr. Marie
 Marie... I'm sorry I've been out of touch, but I've been working on that
artifact
 Bayliss brought back from Tau Ceti 5. I've done a level 3 analysis on it... I
think it's
 some kind of Artificial Intelligence. I've managed to pull an audio tag file
out
of its
 memory... I'll let you be the judge... Marie... I think it's speaking
English...
________________
GRASSI 26.JUN.14

 MED/SCI
 re: Animal rights?

 Ever since we reached Tau Ceti, the lab monkeys have been acting strangely.
Nurse
 Loesser picked one out of a cage to be brought in for the vivisection and the
rest of
 them, I mean the entire group, stood on their legs and howled. This wasn't just
a random
 display, it was a protest.
_______________
WATTS 30.JUN.14

 MED/SCI
 re: Nonsense

 To: Loesser, Angela
 Angela, while it may appear that the lab monkeys are communicating with each
other, I
 assure you it's quite impossible. You claim that one monkey signed the passcode
for a
 supply closet to another and the latter proceeded to open it. As I'm sure you
know,
 there have literally been tens of thousands of studies of primate intelligence
and there
 is no evidence of behavior even remotely that sophisticated. So either you've
single
 handedly trumped the entire field of animal behaviorists or you're badly in
need
of a
 vacation.
_______________
WATTS 01.JUL.14

 MED/SCI
 re: Patient Watson

 Since returning from the Surface of Tau Ceti 5, patient has experienced
numerous
novel
 phenomena, evidenced by inflammatory nodular growth and the presence of a large
wormlike
 parasite. This morning, the parasite penetrated the subject's test... from the
inside...
 and attached one end of itself to the subject's forehead. If I remove it, I
could kill
 the kid. If I leave it... Final Diagnosis: beats the hell out me. I'd love to
refer this
 to Madorsky at CDC, but unfortunately, he's 67 trillion miles away.
________________
CURTIZ 02.JUL.14

 ENGINEERING
 re: Rad Hypos

 Medical tells me they've replicated a whole bunch of Rad Hypos. I'm gonna pick
those up
 and distribute them to the engineering staff unless anyone gets a better idea.
Watts
 also asked me to check on the replicator in the crew lounge... he says it's a
hacker's
 paradise.
________________
CURTIZ 06.JUL.14

 ENGINEERING
 re: Coolant leaks

 To: Delacroix, Dr. Marie
 Marie, I've got to restrict access to Engineering until we can figure out what
to do
 down there. It's just too hot. I don't know where all the Hazard Suits went, so
I'm
 reduced to bringing down an armful of Rad Hypos. Those damn things always give
me a
 headache.
__________________
AMANPOUR 07.JUL.14

 MED/SCI
 re: New code

 Great. I've got to change the access code out of Cryo A again! Like I've got
nothing
 better to do. I think Grassi just likes to make work for me. I'll set the new
code to
 45100. That should be easy enough to remember.
________________
GRASSI 07.JUL.14

 MED/SCI
 re: Implant job

 To: Polito, Dr. Janice
 Hey, doc... a security bot showed up with orders from you to place this grunt
into the
 recovery freezer. I'm no cyberdoc, but I know a plant job when I see one. I
suppose you
 know they outlawed R-grade cyber-goodies after that fiasco back on Citadel
Station...
 but, hey, I just work here, right?
________________
CURTIZ 07.JUL.14

 ENGINEERING
 re: More trouble

 I've been unable to get in touch with Delacroix... this place is falling
apart...
 members of my team keep disappearing. The leaks in the venting shafts shorted
out the
 primary access channel... and that means we'll all be on auxiliary power until
we can
 get it back up. That means ALL the lifts are out... Marie, where the hell are
you?
_______________
WATTS 07.JUL.14

 MED/SCI
 re: Patient Watson, pt. 2

 Patient Watson died at 0240 of non-specific causes. Despite zero respiratory
and
brain
 function, the body is still displaying autonomous motor function, as does the
parasite.
 At 0847, the patient even spoke to one of the nurses. Autopsy is set for 1630
and then
 we'll see what makes this Lazarus tick...
________________
CURTIZ 07.JUL.14

 ENGINEERING
 re: Lifts are out

 I can't raise anybody down in Engineering. With the lifts out, I'll need to get
down
 there through the emergency conduit in the Sci Annex. I think the access code
is
in
 Watts' lab.
__________________
TURNBULL 07.JUL.14

 OPS
 re: Procedures

 Goddamn Bronson and her stupid procedures. She's changed the code on the MedSci
2 sub
 armory again. Now I've got to head back up to deck 4 to find out what it is...
 somebody's gonna frag her but good some day...
_______________
WATTS 07.JUL.14

 MED/SCI
 re: Watson autopsy

 The time is 1630. Autopsy subject: A. Watson. Now we're going to make the first
incision
 in... hold him down nurse! Nurse! Hold him down! Aahhh!!! Hey! AAAHHH!!!
_______________
WATTS 07.JUL.14

 MED/SCI
 re: Maintenance conduit

 To: Curtiz, Juan
 All right, calm down already... the access code to the conduit is 12451. I've
got an
 autopsy at 1630, but let's grab a beer on the Recreation Deck afterwards. Sound
good?
___________________
DELACROIX 08.JUL.14

 ENGINEERING
 re: Not ready

 To: Korenchkin, Anatoly
 This mission should have been scrubbed before it left Earth. We've been unable
to
 contain the reactant coolant leaks on deck 1. I've put an order requiring
Hazard
Suits
 down there. I know you think this will cause a panic, but it's better than
giving
 everybody radiation sickness, don't you think?
   ___________________
---DECK 1: ENGINEERING---
   
_________________
SIDDONS 02.JUN.14

 OPS
 re: Lame old me

 To: Suarez, Tommy
 They aren't making this easy for us, are they? I miss you. I know it's stupid,
but I do.
 I think I'll wallow in self pity for an hour or so and then write you again.
Figures, I
 have to travel 67 trillion miles to meet a man. Once you're transferred to the
Von
 Braun, everything will be better. I'll be better, I promise. Great, someone's
coming.
 Counting the seconds...
___________________
DELACROIX 30.JUN.14

 ENGINEERING
 re: Tau Ceti 5

 To: Korenchkin, Anatoly
 Anatoly, you MUST open up the planet to the scientific staff of this vessel. If
there IS
 something down there, it's bigger than TriOp, it's bigger than the UNN and it's
bigger
 than you. And why have you and Diego shut off Deck 3? What's going on?
________________
MALONE 03.JUL.14

 UNN RICKENBACKER
 re: Psionic chimps!

 To: Mak Pao research authority
 A laboratory worker from MedSci called me down to the vivisection room
yesterday. He
 felt the lab chimps were exhibiting uncommon intelligence. I sat with one for
four hours
 and tried to probe it with the psi amp on a beta 4 cycle. It failed to respond.
I of
 course assumed it was because it was, naturally, incapable of reacting to the
 sophisticated beta 4 cycle. But then I realized it was blocking the probe
intentionally!
 As soon as I raised the psi-amp to attack it, the creature lashed out with its
arms and
 projected a cryokinetic field towards me, paralyzing my arm. I immediately psi-
dampened
 the monkey and then stunned it with an electric prod.
___________________
DELACROIX 04.JUL.14

 ENGINEERING
 re: Taking action

 To: Korenchkin, Anatoly
 I'm not sure what secrets you and your new buddy Captain Diego have got going
up
on deck
 3, but I intend to find out. If you continue to refuse to meet with me and my
staff, you
 will leave me no choice but to register a complaint with corporate. If you
won't
take me
 seriously, perhaps Sgt. Bronson and her security staff will.
________________
SANGER 04.JUL.14

 ENGINEERING
 re: Delacroix

 I don't know where we'd be without Delacroix. This whole ship is falling apart
and she's
 the only one who knows what from what. I saw her arguing with that creep
Anatoly
 Koretzkin or whatever his name is, and she was giving it to him but good. But
that freak
 job stares her straight in the eye and starts babbling about how she doesn't
know the
 pleasure of the joyful unity or some such. Mama mia, the clowns are running the
circus.
________________
SANGER 05.JUL.14

 ENGINEERING
 re: The soldiers

 Before, I couldn't get rid of those jarheads from the Rickenbacker, and now I
can't find
 one for love or money. That creepy OSA guy followed me around for two months
until he
 got the hint. Now I tried to contact him to see if he knew what was going on,
but all of
 a sudden he won't return my mail.
___________________
DELACROIX 05.JUL.14

 ENGINEERING
 re: Be brave

 To: Sanger, Constance
 Constance, I fear now for my life. I think this has gone beyond any imaginings
of Diego
 and Korenchkin. I do not believe they are in control at all. We must discover
what it
 was they found down on the surface of Tau Ceti 5 and why they guard their
secret
so
 jealously. I think this is more important than my life or your life or the life
of this
 ship. Be brave. And be careful.
___________________
DELACROIX 05.JUL.14

 ENGINEERING
 re: Fluidics backdoor

 Somebody's been tampering with the Xerxes unit. In the interest of keeping
secrets from
 the powers that be, I've installed a back door to the fluidics control
computer.
To
 activate it, install hardware override 45m/dEx in the systems monitoring unit
in
command
 control. You can find 45m/dEx in auxiliary storage 5 in the coolant tubes,
keycode:
 34760.
_________________
BRONSON 06.JUL.14

 OPS
 re: Turret problems

 Due to the tenuous situation as of late, I've ordered security defense turrets
placed at
 key locations. Yesterday, one went off accidentally and critically injured
crewman
 Wells. However, somebody must have tampered with the Xerxes security
sub-systems
because
 now my technicians are unable to take them off line. Until we get to the bottom
of this,
 I've ordered all security turrets recalled to storage... but now I can't get in
touch
 with the team I sent out to do the recall.
________________
MALONE 06.JUL.14

 UNN RICKENBACKER
 re: Further experiments

 To: Mak Pao research authority
 Taking precautions, I proceeded with further experiments. Since we've reached
Tau Ceti,
 the creatures have gotten smarter and somehow gained limited psi abilities. I
probed
 another subject with a beta 5 cycle and sensed many things, but mostly an
incredible
 empathy. The chimps have become acutely aware of their own history, of the
vivisections
 and experiments that have been performed on them while onboard the Von Braun.
They have
 anger, and they are ready to express it. Clearly they are both a fascinating
scientific
 resource and an incredible security risk. My recommendation... either freeze
them in
 cryo storage for the remainder of the mission or liquidate them immediately.
Who
knows
 what other abilities they'll acquire?
_________________
BRONSON 06.JUL.14

 OPS
 re: Hacking turrets

 Well, we can't get the malfunctioning turrets off line and now Xerxes isn't
even
talking
 to us. Pollard thought of a workaround. By running bypass into central control,
we can
 hack into the turrets locally and take control of them. However, that means
walking
 right up to the little sons of bitches and hoping they don't go off. One thing
is
 sure... I'm going to figure out what the hell happened here.
________________
CURTIZ 07.JUL.14

 ENGINEERING
 re: That leak again

 Delacroix was right, this ship was NOT ready for prime time. Ok, the automatic
safety
 seals have shut due to the radiation leak in the tubes. I'm gonna head down to
 engineering control... I think I can use the fluidics monitoring computer to
purge the
 tubes.
________________
CURTIZ 10.JUL.14

 ENGINEERING
 re: Just us

 It's down to just a few of us now. Right after Valdez died, I guess I went a
little nuts
 and started tearing things apart... but what do you know, I found two more Rad
Hypes.
 Hopefully that will keep me going long enough to figure a way past that damn
turret...
 Who is that? Delacroix? Sanger?
________________
MARTIN 10.JUL.14

 ENGINEERING
 re: Cargo bay 2

 I'm not sure what's creeping me out worse: The hybrids with their pipes and
shotguns,
 the berserk turrets, or our supposed allies. I don't trust those UNN bastards.
I've got
 to find Sanger. She knows the access code to fluidics control. I'm gonna make
my
way
 over to cargo bay 2 to find her.
________________
SANGER 10.JUL.14

 ENGINEERING
 re: Locked in

 Malone's dead. I was just talking to him and this... cyborg came up behind him
and...
 Okay, Connie, get a grip. Get a grip. I've re-coded the door lock in
enginnering
control
 to 15061. I think I'll be safe in here. I'll be safe in here.
________________
SANGER 10.JUL.14

 ENGINEERING
 re: Locking Eng. Control

 God, get me out of here. I've re-coded the lock to this room. Maybe that will
hold them.
 I'm heading to cargo bay 2, come find me there.
________________
MARTIN 10.JUL.14

 ENGINEERING
 re: Ambush

 They hit us six hours ago. Malone, the OSA spook, tried to take one of things
out with
 pyrokinesis attack, but it didn't even break stride. Then it unloaded both
barrels into
 his stomach. Falzone said there's a weapons cache in one of the engine
nacelles.
Maybe I
 can find him and the others there...
_______________
DIEGO 11.JUL.14

 UNN RICKENBACKER
 re: Is it so bad?

 In some ways, the Many is not unlike the UNN. There is a joy in working towards
a
 collective goal, in being able to put aside the things that draw us apart and
make us
 separate. Why do we fear the loss of our individuality so much? Man can dream,
but the
 Many can accomplish.
________________
SUAREZ 11.JUL.14

 UNN RICKENBACKER
 re: Hang tight

 To: Siddons, Rebecca
 Stay where you are, Bec, I mean it. This isn't something you can fight, this
isn't
 something you can run from. If you love me, you won't come looking for me. Just
hang
 tight... I won't let you down.
_______________
DIEGO 11.JUL.14

 UNN RICKENBACKER
 re: Resist the call

 My duty is to the UNN and to this ship. But can I resist the call of the Many?
My
 father's weakness brought SHODAN into existence. MY weakness has invited these
things
 aboard the Von Braun... can I undo the wrong I have done?
___________________
DELACROIX 11.JUL.14

 ENGINEERING
 re: A new friend?

 I've been contacted by some kind of artificial intelligence that wants to help
me
 reclaim control of the Von Braun from whomever... or whatever is now in charge.
I don't
 know where it came from, but I must confess I'm happy it is here.
   ___________________
---DECK 3: HYDROPONICS---
   
____________________
KORENCHKIN 28.JUN.14

 COMMAND
 re: Miracles

 There, the young ones are all aboard. Captain Diego and I have sealed off Deck
3. He and
 I are now of one mind... our bodies are changing too. Sometimes it hurts
terribly and
 sometimes it is... marvelous... something wonderful is happening to me...
________________
MILLER 29.JUN.14

 HYDROPONICS
 re: The children

 The specimens are dying. And we're powerless to help... they're highly toxic.
Muldoon
 wouldn't leave them, and now he's dead. But this morning I had... a
revelation... I
 started work on specifications for a radical series of cybernetic
enhancements... If
 successful, I could make a body practically indestructible... yet the mind
would
remain
 human, nurturing... There's not a lot of time...
________________
MILLER 30.JUN.14

 HYDROPONICS
 re: Wondrous toy

 I'm changing. My head is full of wonderful ideas and experiments... they have
so
many
 miracles to share... so much knowledge to give... They told me how to make this
 implant... they said it will make a better me of me... I wish I had more time
so
I could
 give it to them...
________________
BLOOME 02.JUL.14

 HYDROPONICS
 re: Worried

 I found these schematics on Dr. Miller's desk... they're plans for the kind of
cyber
 modification that's been illegal for forty years... that's not like him... I
was
going
 to talk to him about it and then I noticed... the DNA sequence he spec'd for
the
 prototype... it's mine...
___________________
DELACROIX 03.JUL.14

 ENGINEERING
 re: Making a change

 To: Polito, Dr. Janice
 I received an e-message from Anatoly. He's not well. The Corporate protocols
specify I
 can remove the Senior Executive Officer if he's found unfit for duty... but
what
about
 his ally Captain Diego? He's got 120 goons on the Rickenbacker to back him
up...
I
 wonder if that fragmentary AI you discovered on Tau Ceti 5 is connected to
this...
____________________
KORENCHKIN 05.JUL.14

 COMMAND
 re: A new purpose

 To: Delacroix, Dr. Marie
 You can't understand my joy, Marie and I won't try to make you. I feel like a
new man...
 I have a purpose... more important than this mission, even more important than
 TriOptimum... I will protect them... no matter what... I will protect them...
_________________
LOESSER 05.JUL.14

 MED/SCI
 re: Where are they?

 To: Miller, Marc
 Marc, what's going on? I thought it was weird when you asked me to send up
sixteen of my
 female staffers... but... what have you done with them? I'm shorthanded up
here?
Also,
 have you heard from Watts, Sanger or Polito? It's like everyone's gone on
vacation and
 didn't bother to tell me.
___________________
DELACROIX 09.JUL.14

 ENGINEERING
 re: Killing the worms

 It's becoming clear that the worms are some kind of communal entity... While
I'm
not
 sure whether airborne Toxin-A will directly kill any ambulatory specimens, it
should
 impact their communal mass and remove the residue I've observed growing on the
walls and
 the lift shaft. But perhaps there is a more potent formula to be synthesized...
___________________
DELACROIX 10.JUL.14

 ENGINEERING
 re: A ray of hope

 Killing the children won't be easy. But I think I'm actually on to something.
The
 biochemistry of these worms, which I call the Annelids, treats inverted
proteins
as
 toxins. With the help of a replicator in the Biological Survey lab, I've
managed
to
 isolate some inverted proteins in a number of vials. However, the mix with the
base
 compound is still off, so I still need to do some more research. Once I do that
and mix
 the toxin into the four Environmental Regulators... Well, things can only get
better.

  
 
  
 

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