Targhan чит-файл №1

------------------------------- SYMBOL LEGEND ---------------------------------

@ = game starting point G = get object(s) here
X = normal room Q = get object(s) with demon/bat(s)
E = exchange object(s) C = use caution (falling objects)
B = bat(s) D = demon/guard/archer
P = power-potion bottle location S = save game location (must bow)
T = teleporter (must have sparkling rock) | = hole with rope
# = connection only via teleportation : = pit (must avoid falling into)
^ = jump required

------------------------------- MAP OF LEVEL #1 -------------------------------

a b c d e f g h i j k l m n o p q r s t u v w x y z

0 X--D--D
| |
1 Q--D--D D--D--D^G G^G
| | | |: : :
2 X--X D--D--X X--D--G--S-->(TO LEVEL #2)
| (becomes 2a)
3 G--@--X--D-^B^-G--D--S--B--Q
| :
4 | : P--X--X--G G--X--B--X--X--D--X--X--X:
| : | | | | :
5 X--D--G--C--Q--D-^X--X--B--X--X--B--X--B--D--X--X--B--X--X--B--X--X--P:
: | | | | :
6 X--B--X--X--D--X--X--X--B--X--D--G :

SUGGESTED PATH FOR LEVEL #1:
3b,3a,3b,3c,3d,3e,3f,3e,3d,3c,5c,5d,5e,5f,5g,5h,5i,5j,5k,5l,6l,6m,6n,6o,6p
6q,6r,6s,6t,6u,6v,6w,6v,6u,5u,5v,5w,5x,5y,5z,5y,5x,5w,5v,5u,5t,5s,4s,4r,4s
5s,6s,6r,6q,6p,6o,5o,5n,5m,4m,4l,4m,4n,4o,4n,4m,5m,5l,5k,5j,5i,5h,5g,5f,5e
5d,5c,3c,3d,3e,3f,3g,3h,3i,3j,2j,2k,1k,1l,1m,2m,2n,2o,1o,1p,1q,1q,1q,0q,0r
0s,1s,1s,1s,0s,0r,0q,1q,2q,2r,2s,2t

------------------------------- MAP OF LEVEL #2 -------------------------------

a b c d e f g h i j k l m n o p q r s t u v w x y z

0 G--Q G--D
# #
1 T--X--D--X D--D--D--X--T--D
| #
2 E--Q--X--D--D--Q--D--X--X--D--D--X--D--S--Q--D--D--P--D--T--D--D--X--T
| #
3 Q--X X--X
|
4 Q--Q--B--X

SUGGESTED PATH FOR LEVEL #2:
2a,2b,2c,2d,2e,2f,2g,1g,1f,0f,0g,0f,1f,1g,1g,1h,2i,3i,3h,3i,2i,2j,2k,2l,2m
2n,2o,2p,2q,2r,2s,2t,2u,2v,2w,2x,3x,3w,4w,4v,4u,4t,4u,4v,4w,3w,3x,2x,2w,2v
2u,2t,1t,1u,0u,0v



===============================================================================
TARGHAN -- SPECIFIC REQUIREMENTS FOR SOLUTION -- BY THE FiRM/SS
===============================================================================

GENERAL NOTES:
Save the game at all available save-locations (bow in front of the statue).
Watch your power level - use power-potion as required ('large white bottle').
Don't use ANY 'small brown bottles' - they are poisonous potions.
Bats rob power - either kill them, avoid them by ducking, or outrun them.
Use varied sword techniques on the different types of demons and guards.
Shurikens (ninja-stars) are most useful on archers and evil-wizards.
Several rooms have multiple objects in them, so search carefully.
Falling into pits is instant death in most cases (FiRMINSURANCE or not!).

SPECIAL PROCEDURES FOR SOLUTION:
Ok, basically proceed down the suggested path for level #1, getting all the
objects and reading all the scrolls. The shurikens (ninja-stars) are the least
important and should be thrown as necessary to make room for other objects.
Once you return to the surface and reach the first save-point, at map-location
"3h", discard (place on ground) everything except the 'golden goblet' (from
location "4r") and any remaining shurikens and then save the game...

Now continue the game until you reach location "1q". Here you must make some
special jumps across the rope to the small "island-platform" and get all the
objects there, then jump back. The same is true for map-location "1s", (if you
should 'fall-through', it's no big deal, just climb back up via the rope at
location "2q" and try again). When you reach the second save-point at "2t",
insure that you have the small 'red box' (from location "3j") and the 'golden
goblet', and then save the game again...

Moving to the level #2 map, the first thing you will encounter at "2a" is
the friendly wizard "Athna-An". Bow to him and then place the 'golden goblet'
on the ground. He will then leave the 'sparkling stone' for you to pick up.
(This stone must remain with you at all times for you to be able to see and use
the 'teleporters'.) Continue the route until you reach the 1st 'teleporter' at
map-location "1f". Enter the 'teleporter', wait to be 'transported', then exit
to the right at "0f". Get the 'small yellow bottle', then enter the workshop
of the evil-wizard at "0g". Destroy the evil-wizard (and the bats), then get
the two (yellow?) 'stone-tablets' one-at-a-time, use them (this will display
their messages), then drop them again (you don't need to carry them once they
have been read). Get another 'small yellow bottle', and the 'small red-orange
bottle', (use caution as there is also a 'small brown bottle', which contains
poison).

Exit the workshop (via 'teleporter') and continue to location "3h". Use a
lot of caution here, as every breath of flame will damage you an amount equal
to 1/2 of the maximum power. (The best procedure I found is to get as near as
possible, wait for a breath, use one of the 'small yellow bottles' (a shrinking
potion) to travel under the flame until right-against the dragon, 'duck'
through next breath (you will be large again), get the object, 'duck' again for
another breath, then jump back quickly...) Do NOT use the second 'small yellow
bottle' here as it is required below. Save game at "2n" with the following:
'red box', 'sparkling stone', 'small yellow bottle', 'small red-orange bottle',
and the 'necklace'...

When you reach the 'teleporter' at "2t", quickly 'walk-through' it and
continue to location "2x". Enter the 'teleporter' here and exit at "3x". Now
use the small 'red-orange bottle' (see-in-the-dark potion) and travel to "4v".
Use the remaining 'small yellow bottle' to enter the hole on the left of the
screen into location "4u". Destroy the second evil-wizard and get the 'small
yellow bottle' there for your exit via the same opening. Handle "4t" with a
cautious 'jump-duck-get-duck-jump' technique, then travel to "0u".



===============================================================================
TARGHAN -- THE FINAL BATTLE WITH THE EVIL ONE -- BY THE FiRM/SS
===============================================================================

Now, you can ignore the shuriken at location "0u", because it's useless
against the EVIL ONE himself... Best advice here is that when you enter "0v"
for the final battle; 1) have full power; 2) jump quickly to within striking
distance; 3) use only the stand-up striking method; 4) strike a lot!!!
(Or, do like I did and use the FiRMINSURANCE key... )

Like it *should* now say on the screen... THE END...



-----------------------¬
¦ The Software Surgeon ¦
L-----T----------T------
-=Ё¦ THE FiRM ¦Ё=-
L-----------


T A R G H A N

credits


Targhan

Authors : Michael PERNOT
Pascal EINSWEILER

Music : Michel BAILLOT

Scenario : Christophe FAGOT


Somewhere is a valley, a valley fertile enough to shelter human beings, a
village lies. The men who built it, gave it the sweet name of Edengarfin, and
for generations now, joy and prosperity have been taken for granted.

In this village, one day, a man called Tharn married a woman named Fabella.

This man, due to his charisma and cleverness was the chief of the tribe. They
gave birth to a boy they named Targhan following the advice of the old wizard
Athna-An. In the language of the valley. Targhan means "the one who will come
back".

Then, Tharn died. The little boy grew up, and became a cheif in his turn. He
inherited the qualities of his parents. His apprenticeship and his mastership
of sword gave him the warrior's indispensible qualities. He never learnt that
he would become the "Chosen" for the ultimate quest.

When he was a child, he liked to listen to the legends that the wizard Athna-An
was singing to him. One of them, less far fetched than the others, as it seemed
to him, has remained etched in his memory and unceasingly tormented his
thoughts.


He still remembered the verses:

"Far from Edengarfin is the castle of the Evil One, far from your village, a
lord keeps the secret, such a powerful lord that he cannot be human, a creature
floating in a world that dies and grows again".

From now on, he knew that he would do anything to complete the legend and he was
ready to leave his wife and tribe to live the greatest adventure ever lived
before. And this challenge, he said to himself, he would accept alone, because
he was the one who had been chosen. The formerly respected and listend to
Athna-An had died long time before Targhan became a grown up man. And yet,
sitting on his couch in the big hut of the village, he saw him standing there in
front of him, as before.

The words continued to flow away with the supernatural harmony:

"And now, as others went before you, as others will go after if you die, you
must learn that this is your turn to face the Evil, and now it's up to you, are
you coming back?"

As Targhan stood up, Athna-An disappeared. Had he really existed? He, in any
case, was sure of it. He would train for the last time, then he would choose a
reliable man capable of assuming the responsibilities of a chief during his
absence. Finally, he would get ready to depart, and would promise his friends
and his wife that he would return within a season. Then, he left. Athna-An
appeared to him a last time:

"Go to the East. After the dense forest of Luneclare, you will have to go over
the mountains of Clorg. One talks about a temple which would be guarded by
evil sentries.
Finally, if at any time you see me again, make sure that it is me and kneel to
me.
If you ever succeed, come back quickly among yours with the Gift.

"But now, you have to go and get prepared for the bad encounters. I have faith
in you, do not disappoint me".



The game can be played with either the keyboard or the joystick.
With the keyboard, use the numerical keyboard (key 1 to 9) and the "shift"
key.


Without Shift key or fire button: (keyboard or Joystick)

to turn in jump forward jump
order to \ ^ /
jump \|/
half turn to walk
/|\
/ | \
to turn in crouching to pick up an object
order to down
pickup


With Shift key or button fire: (keyboard or joystick)

reverse swordthrust
to turn in order to To throw shuriken
give a swordthrust |
|
|
to dodge -----------|------------ transverse
| swordthrust
|
|
backward kick | forward kick
crouching swordthrust

Handling of the objects

When you pick up objects, they will be displayed in an icon. To use them, press
the function key corresponding to the number of their case (key F1-F5). To
place an object on the ground, press F10 before selecting it.



COMMANDMENT IV OF THE BOOK OF LIFE

"You will Bow before Gandalf, the God of Eternity
and Renewal".


-------------------------------------------------------------------------------
Dox typed up by Htaed on Sept. 28, 1989 at 11:34 pm
-------------------------------------------------------------------------------
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Password for "Targhan of Silmarils" :
                               
7 6 4 V
8 7 3 S
0 3 1 E
10 5 3 C
7 3 1 S
5 8 1 C
5 1 8 Q
8 7 1 S
8 4 1 C
10 5 1 C
5 3 8 D
5 4 1 C
8 5 1 Q
7 5 3 T
8 3 7 S