Team Fortress Classic Fighting FAQ
Copyright 2001 by Soulcleaver
Go ahead and put this FAQ on your site, BBS, or UseNet group. Just don't
change a single character, and that includes typos. And don't try removing
all my bizarre, pointless comments scattered throughout this FAQ. If you do,
I just might remove your eyes from their sockets with a claw hammer. But not
v1.0 Just started
1. Index....don't tell me how to write
3. Fighting Guide
6. Contacting the author
I use a lot of slang and abbreviations in this FAQ. Most of them are
commonly used in TFC play and this FAQ, so I don't want anyone to be
AC - Assault Cannon. Used by HWGuys.
AIDs - The disease enemy medics give you. Slowly drains your life until you
die or a friendly medic heals you.
BS - "Bull excrement." Often used in conjunction with lag.
Clan - A groups of players who get together to fight against other clans.
"Gang" is a better word for it IMO. You can tell what clan someone's
in by the initials (Almost always three) at the beginning of their
name, which are usually in brackets or parentheses. (For example,
[POS]Bill ) And no, I don't want to join your clan. I turn down each
and every clan invitation I get. I'm a vagabond.
Conc - Concussion grenade. Knocks you back and forces you to look in a
figure-eight pattern for about 15 seconds, (Simulating dizziness)
throwing off your aim. Used by scouts and medics.
CS - Counter-Strike. Another Half-Life mod, much more popular and and less
fun (IMO) than TFC.
CTF - Capture The Flag. Maps where the object is to go into the enemy base,
get their flag and take it back to your base. Used in most TFC maps.
Demo - Short for demoman. Also: DM (Which I advise against using for fear of
people confusing it with deathmatch.)
Detpack - VERY powerful explosives that take 5 seconds to set and 5, 20 or
50 seconds to explode. Can't be thrown like other explosives. Used
DM - Deathmatch. Maps where the object is to kill rather than capture flags.
Looked on with disdain by most TFC players.
Doc; Doctor - Medic.
Drunk; Stoned - When someone has been rendered dizzy by a concussion
grenade. Not used very often.
EMP - Energy something Pulse. Or something like that. Does more damage to
the target depending on how many ammo or grenades they have. Used by
Engie; Engy - Short for engineer.
Fnord - FNORD! The fnords are coming! uNf!!!
FPS - First Person Shooter. What people invariably say they don't care for
when you mention TFC to them.
Frag - Kill.
Gren - Grenade. Can be used with any type of grenade, such as "nailgren" for
HPB - "High ping bastard." Someone whose lag is so high that they're
Hunted - Slang for the civilian on The Hunted maps. See "Prez".
Incendiary Cannon - The weapon no one can spell. Used by pyros.
Lag - Everyone's worst enemy. This is what it's called when things get slow
or even stop while playing online games. See: "Ping".
Llama - An insult said to people who have absolutely no talent or go out of
their way to make the game less fun for others. (And no, I don't
know where they got "llama")
LPB - "Low ping bastard." What you'll most likely get called if you have low
ping and you kill someone with high ping.
Macro; Script - A set of commands typed into the console that enable
numerous actions to be done with a single key. IMO, this is
pure cheating, since there's no margin of error and it's
impossible to detect.
Med - Short for medic.
Medkit - Heals allies of their wounds, pumps them up to 150% their natural
health maximum, (200% for civilians) cures afflictions and infects
enemies. Used by medics.
Newbie - You if you don't know what this means.
NS - "Nice shot."
0wn - To completely an utterly defeat a person or team. That's spelled "zero
Ping - How much lag you have. The lower the better. See: "Lag".
Prez - Short for president. Slang for the civilian on The Hunted maps. See
Puke Bomb - Slang for the spy's gas grenades, since they look a lot like
RCTF - Reverse Capture The Flag. Maps where the object is to take the flag
from your base into the enemy's.
RTFM - "Read the freaking manual." Often used in reply to people who ask
simple questions that can be easily answered by reading the Readme
SG - Sentry Gun. Built by engineers.
Skill - What I have and you don't. Nyah nyah.
Skin - A player's color, or a spy's disguise. Sounds obscene when heard by
Smeg - All-purpose swear word from the TV show "Red Dwarf". Used by me. And
yes I know what it means.
Spanner - An engineer's wrench. It's an actual word, but few people know
what it means.
SS - Super Shotgun. Not used very often.
TF - A mod for the original Quake, much like TFC but with worse graphics and
different physics. Since then several first person shooters have TF
mods for them.
TFC - Team Fortress Classic, a TF mod for Half-Life. The game this FAQ is
TK - Team Killer. One who intentionally attacks team members. Despised by
w00t - That's spelled "double-you zero zero tee". Used when someone
accomplishes something good or noteworthy, much like saying
"Allright" or "Yes!".
3. Fighting Guide
This part, the most important one, will tell you how to fight every
class as every class. Here is where I'd usually say something witty, but
I don't feel like it right now.
Heavy Weapons Guy
Civilian vs. Civilian
I sincerely doubt anyone has made a map with more than one civilian, let
alone a map where civilians can fight each other.
Civilian vs. Demoman
On the other hand, I've seen several Hunted maps with demomen. The best
thing to do is, as always, run like the wind and get your bodyguards to
fight him. As with all classes, watch out for pipebomb traps and MIRVs.
Smeg, as a civilian, you need to watch out for crowbars! If you even imagine
you see a grenade, RUN!!!
Civilian vs. Engineer
Has anyone made a Hunted map with engineers as assassins? If so, contact me
and tell me what map it is so I can make a strategy.
Civilian vs. HWGuy
Has anyone made a Hunted map with HWGuys as assassins? If so, contact me and
tell me what map it is so I can make a strategy.
Civilian vs. Medic
Has anyone made a Hunted map with medics as assassins? If so, contact me and
tell me what map it is so I can make a strategy.
Civilian vs. Pyro
Has anyone made a Hunted map with pyros as assassins? If so, contact me and
tell me what map it is so I can make a strategy.
Civilian vs. Scout
Has anyone made a Hunted map with scouts as assassins? If so, contact me and
tell me what map it is so I can make a strategy.
Civilian vs. Sniper
RUN. Think you've run enough? Wrong. You're not done running until you've
made it through the map. A L W A Y S have as many bodyguards as you can
around you. I prefer at least three, including a medic, but anything's
better than fighting assassins by yourself with an umbrella. Always make
sure you're surrounded by bodyguards in case a sniper has his red dot
trained at you.
Civilian vs. Soldier
Has anyone made a Hunted map with soldiers as assassins? If so, contact me
and tell me what map it is so I can make a strategy.
Civilian vs. Spy
Has anyone made a Hunted map with spies as assassins? If so, contact me and
tell me what map it is so I can make a strategy.
Civilian vs. Sentry Gun
Has anyone made a Hunted map with engineers as assassins? If so, contact me
and tell me what map it is so I can make a strategy.
Demoman vs. Civilian
What a joke. Come on! 50 health and 0 armor? Anything you can do will kill
him with ease. Just watch out for his bodyguards. Unlike the Hunted, they
actually have a chance of killing you.
Demoman vs. Demoman
Try to set up a pipebomb trap where he can't see you doing it, then lure him
into it by shooting pipe grenades at him in a way so he runs into the
pipebombs. If he lays down a detpack, get out of there. Remember that he can
do anything that you can.
Demoman vs. Engineer
Pretty easy. Engineers aren't fast enough to dodge your pipe grenades 100%
of the time, and they're not strong enough to kill you if you're not heavily
damaged or unskilled. Just watch out for his EMP -- It'll blow you to bits
even if you have full health and armor. If he runs away, it's usually a bad
idea to follow him, since he's probably running back to his SG so he won't
have to fight you alone.
Demoman vs. HWGuy
Use a MIRV or a huge pipebomb trap unless you want to be shot down. If you
don't have any MIRVs and you don't have the time to make a pipebomb trap,
you're better off running away. After you run, make sure he's following you,
then lay some pipebombs or a detpack right by a corner and watch the
fireworks. Remember that even big explosions might not kill someone as
strong as a HWGuy.
Demoman vs. Medic
DON'T LET HIM GET NEAR YOU!!! If he gets half the chance, he'll give you
AIDs. Plus he's fast enough to dodge any grenades you throw at him. You'd
best shoot him with your shotgun while running away and hope he doesn't come
after you. Set up a pipebomb trap in case he does.
Demoman vs. Pyro
You'd probably be better off fighting him with help, since he can use fire
in many ways to obscure your vision. And if your vision is obscured, you
have no chance or hitting him with any bomb. Use the shotgun since it's
instantaneous. Only fight him if you feel lucky or he has no skill.
Demoman vs. Scout
Don't bother. He's so fast that you have NO chance of hitting him with
anything but a pipebomb trap or your shotgun. Since he's probably headed to
your flag, you should have a bunch of pipebombs right by it so you can blow
them up right after he gets the flag. Don't get mad if it doesn't work,
since he might be able to dodge it. If he's smart, he'll run right next to
your pipebombs then quickly run away and hope you blow them up so he can get
past. While he's doing this, shoot him.
Demoman vs. Sniper
Get in close. That way you can use pipe grenades to make him bounce all over
the place to throw off his aim. Make sure you kill him off fast, since he
can kill you with one hit. Try shooting explosives into the enemy
battlements so you can take out snipers and they can't even see you. A
detpack on the sniper's nest is risky, but it's a really good way to keep
snipers out of your team's hair for 50 seconds.
Demoman vs. Soldier
Your only hope is a pipebomb trap or a MIRV. Or, if he's wounded, a whole
smeg of a lot of pipe grenades. Try to stay away from him until he shoots
four rockets, then hit him while he's reloading. But if he reloaded before
firing the fourth one, he'll probably kill you. Don't push your luck -- Use
a pipebomb trap.
Demoman vs. Spy
Don't let him tranq you. If he does, you have no chance. He'll dodge
anything you throw at him then he'll plant his knife in your back. If he's
going for your flag, make sure you have some pipebombs there to blow him up.
No disguise can get around that.
Demoman vs. Sentry Gun
If you can, try to richochet pipe grenades off a wall at the SG. If it
doesn't work, run in for a second to see where the SG is, then pipe gren it.
If engies are nearby, MIRV the SG. If the first explosion doesn't take it
out, the second will......and when the engies run at it to repair it, the
MIRV's second wave will take them out. If you hit, you're guaranteed to
either take out an SG or an engie.
Engineer vs. Civilian
Has anyone made a Hunted map with engineers as assassins? (Which would be
pretty interesting and would require teamwork) If so, contact me and tell me
what map it is so I can make a strategy.
Engineer vs. Demoman
Run. He will 0wn you with little effort. Run to your SG and hope he's stupid
enough to follow you. (If he doesn't manage to destroy it, he'll be shot
down) If you can't do this, throw an EMP at him. It'll take him out --
Guaranteed. EMP's can also destroy his pipebombs, which will make your
Engineer vs. Engineer
If you're in your base, try to lure him to your SG. He'll be dead in
seconds. If you're in his base, you probably should get some help since you
aren't likely to win in a fight against his SG.
Engineer vs. HWGuy
RUN. RUN VERY VERY FAST. The only way you can win is with an EMP (And even
then if he's already damaged) or your level 3 sentry gun. A level 1 or a
level 2 simply will not beat him if he has any skill. Be careful of his
MIRVs......if he wants to take out your SG, he'll use them. While he's doing
this, decide what's more important: You or your SG. If you're more
important, then just EMP him, then shoot him with your super shotgun a few
times and get out of there. If your SG takes priority, make sure it's at
full health, wait for the first explosion to go off, then repair it. You'll
almost certainly get killed, but your SG might take him out.
Engineer vs. Medic
Super shotgun the smegger and hope you take him out before he gets next to
you. If he does, you can forget about living. Try to fight him near your SG,
since it can't get infected like you can. If he tries using his super
nailgun to take out your SG, blast him.
Engineer vs. Pyro
He'll most likely 0wn you in a fair fight. That's why you shouldn't fight
fair. His fire attacks will kill you fast, but they don't do so much damage
to your SG. Notice how all of these basically say "Lure him into your SG"?
That's what you should be doing all the time when you're an engineer.
Engineer vs. Scout
Grrr. Your EMP won't kill him if he's at full life, and he's too fast to
shoot. If he's good, he'll try taking out your SG with a nailgun. This is
why you shouldn't leave your SG unless you need to resupply or your team's
offense sucks. Remember that he doesn't have any grenades, so if your SG's
in a good spot, he can't take it out.
Engineer vs. Sniper
If they can get at the right angle, they can take out your SG with one shot.
So while they're charging their sniper rifle, throw some grenades (Don't
waste EMPs on snipers. Save them for stronger classes.) at them and shoot
them. If you're on offense and they're on defense, try using grenades to
kill them, since if you get in their line of sight they'll kill you in an
Engineer vs. Soldier
Your second worst enemy. They can use rockets and nail grenades to take out
your SG with ease. If you're stuck fighting them, throw and EMP and hope it
hits, cuz if it doesn't, you're dead.
Engineer vs. Spy
It's your own worst enemy....ringing the bell on the door....but the person
inside says "Nobody's home" and your own worst enemy peeks inside, and sees
you softly weeping, because he took out your SG while standing right in
front of it and you weren't nearby to defend it. One stab from him will kill
you, and he can destroy your SG with incredible ease. So put your SG in a
place where it's hard to destroy it with grenades, like the ledge by the
ladder by the tunnel on Badlands.
Engineer vs. Sentry Gun
Unless you can take it out with a grenade or your railgun, (From a distance)
you're better off getting some help. (Note: Never, never, ever use the
railgun unless you want to take out SG's from a distance. Aside from being
slow and incredibly weak, they create a bright green laser that indicates
there's a pansy engie nearby. It also fools your allies into thinking you
might be an enemy spy.)
HWGuy vs. Civilian
Has anyone made a Hunted map with HWGuys as assassins? (Which would be
completely unfair. It would be like Bruce Lee fighting Bob Dole.) If so,
contact me and tell me what map it is so I can make a strategy.
HWGuy vs. Demoman
You're slow enough to get hit by his explosives, but strong enough to
survive them, plus you don't get knocked around as much as the other
classes. Keep your barrels spinning and try to avoid his MIRVs and pipebomb
traps and you'll probably pull through.
HWGuy vs. Engineer
Too easy. The only way he has a chance of beating you is with an EMP or his
sentry gun. Kill him before he can EMP you. His SG is probably nearby.
HWGuy vs. HWGuy
Basically, if both combatants have equal health and armor, whoever starts
shooting first wins. So, try to shoot first. Attack him before he can see
you and you'll almost certainly win. A good spot to do this is from the
"sniper's nest" nearby command points 2 and 4 on CZ2. If you're fighting
another HWGuy and you're getting killed, throw a grenade or MIRV and get the
smeg out of there.
HWGuy vs. Medic
Annoying. He'll probably try to run up to you and give you AIDs. And since
you're so slow, he'll probably succeed, although you can usually kill him
after he does this and runs away. If you see a medic coming at you, try to
get at the end of a long corridor where you can continually shoot him where
he can't dodge and he can't infect you. Watch out for concussion grenades.
HWGuy vs. Pyro
With the new patch, HWGuys are weaker and pyros are stronger. They're still
not too much trouble, unless they manage to blind you. If you get blinded,
keep shooting and run away until your vision clears. Then go after him.
HWGuy vs. Scout
You can kill a scout in literally one second with your assault cannon. He
has Z E R O chance of beating you unless he sees you before you see him
and you're mortally wounded. Basically, all he can do is throw a concussion
grenade at you or drop some caltrops as he's running away. If you're on
defense, start shooting your assault cannon, stop before you start firing,
then start it up again. That way, if a scout comes running past you, you
won't have to wait two seconds for your AC to charge up and you can kill him
with ease. As with medics, try to get at the end of a corridor so he can't
get past you.
HWGuy vs. Sniper
You are slow. Their rifles are fast. If you're far away, you might take a
hit before you can get to cover. (Thankfully, it takes two shots to kill
you, unlike the other classes) If you manage to sneak up on a sniper, he'll
have about a second to hear your AC's barrels spinning, turn towards you,
and shoot you. This is why you should use a grenade to weaken them or just
clear them away with a MIRV. Don't even think about attacking them from the
HWGuy vs. Soldier
Since HW's don't get pushed around by explosions so much, you can keep your
aim on the soldier and keep hitting him even while he's firing rockets at
you. When he fires four rockets, he'll almost certainly run away to reload.
This is your chance to finish him. If he throws a nail grenade at you, he's
probably trying to get you away from him so he can reload or run. Instead,
keep shooting him. You have 300 armor, remember? You can take a few hits.
HWGuy vs. Spy
Using your AC as a spy checker is a good way to kill enemy spies fast. It's
also a great way to get your teammates mad at you. If you get in a fight
with a spy, KILL HIM FAST. If you don't, he'll tranq you and easily run
behind you and stab you to death. If you have full armor, it'll take more
than one hit to kill you, so you might have a chance to kill him. Watch out
for his gas grenades. You'll take a lot of damage running through them since
you're so slow.
HWGuy vs. Sentry Gun
The best way to take out an SG is to get to a point where you can see it,
but it can't see you. Then you can destroy it with your AC easily. If this
isn't possible, try a MIRV. You might even kill both the SG and it's
creator. If you get stuck fighting an SG mano-a-mano, keep shooting and
throw a bunch of grenades. If you don't win, your grenade might.
Medic vs. Civilian
Has anyone made a Hunted map with medics as assassins? (Guess he put too
much money into health care, eh?) If so, contact me and tell me what map it
is so I can make a strategy.
Medic vs. Demoman
Pretty easy. You're fast enough to dodge all his explosives and strong
enough to survive his shotgun. Just run up to him and give him AIDs. Watch
out for pipebomb traps, though. And if he throws a MIRV, run.
Medic vs. Engineer
You shouldn't have much trouble giving him AIDs, altought his super shotgun
hurts, his EMP can probably kill you, and his SG can DEFINITELY kill you. If
he starts running away, don't follow him. He's probably trying to get you to
run into his SG's line of sight. If you can manage to take out his SG, you
can give him AIDs with no trouble then get the smeg away.
Medic vs. HWGuy
Try to attack him before he can see you. This is a LOT easier on a server
with footsteps turned off. Once you give him AIDs, it's easy to get away.
Unless, of course, he decides to attack you, in which case you will die
fast. So try to attack near corners so he can't shoot at you before you're
gone. A conc might save your life if he sees you first. The second you give
him AIDs, get the smeg out of there. Don't E V E R try to fight him with
anything but your medkit.
Medic vs. Medic
You're pretty evenly matched. He might try to attack you with his medkit.
You can get hurt, but you can't get AIDs. So use your super shotgun instead.
Try running away and dropping a grenade. If he's dumb enough to think he can
give you AIDs, he might be dumb enough to run into a grenade. If he attacked
any of your teammates, make sure you heal them ASAP. No one likes dying a
dishonorable death from AIDs.
Medic vs. Pyro
You can probably give him AIDs....if you can manage to hit him despite not
being able to see. You'll probably get hit a lot if you get close to him, so
make sure you have plenty of health and armor unless you enjoy being a
martyr. Be sure to heal any flaming teammates you see. Remember that even
though you can put out a teammate's fire, you can't put out your own.
Medic vs. Scout
You're the only class anywhere near fast enough to keep up with him. And,
unlike him, you have the super shotgun, which can take him out in four hits
or less. If you're chasing him, watch out for caltrops. Try to get a friend
to walk on them, then heal him. It's a waste of time to try to give scouts
AIDs unless you're in a narrow corridor and he's trying to get past you. As
fast as you are, he can blow you away in a race.
Medic vs. Sniper
Do not let him see you. Virtually all snipers train themselves to kill their
most annoying enemies, the medics, on sight. If you must, use a concussion
grenade to disorient them first. It might save you. If you can, get behind
them, give them AIDs, then RUN. Don't stay to finish the job or infect the
other snipers. If you do, you're begging to be shot.
Medic vs. Soldier
You should probably just run. He can knock you all over the place with his
rocket launcher. It hurts, too. Giving him AIDs is quite difficult unless
you can sneak up behind him. And if you can sneak up behind him, prepare to
get a rocket in the balls. If he throws a nail grenade, get the smeg out of
there. Most of the time, a single soldier will 0wn you. If you absolutely
have to fight, run around like a chicken with its head cut off. When he uses
four rockets, give him AIDs, then RUN LIKE THE WIND.
Medic vs. Spy
Heal absolutely every single person you see who appears to be on your team.
If you hear them yell and see them bleed, you know you got a spy. Chase
after him and make sure he gets AIDs. An enemy who pretends to be your
friend deserves to die a painful death. If he tries to run behind you, run
and shoot him with your super shotgun or super nailgun. If you can't take
care of him, tell your team. If you don't have the time, keep shooting
him.....don't use your medkit. If your teammates see you shooting at an
ally, they'll know he's a spy, too. Stand by to heal tranqed or
Medic vs. Sentry Gun
Try bouncing grenades off of walls. If this doesn't work, try to get into
the right position so you can shoot it with your super nailgun (Never use
the super shotgun, it's too slow, too noisy, and too easy to trace back to
you) and it can't shoot at you. Sometimes if it can't shoot with its gun, it
can still shoot rockets, so get ready to hit 'n run.
Pyro vs. Civilian
Has anyone made a Hunted map with pyros as assassins? (He raised taxes? Burn
him!) If so, contact me and tell me what map it is so I can make a strategy.
Pyro vs. Demoman
Actually, I've never had this encounter, since I rarely play as a pyro. I'd
probably stay away from him, since his bombs aren't hindered by your flame-
proof vest. I swear, they should have made it so pyros take half damage from
explosions. Then people might actually want to play as them.
Pyro vs. Engineer
Mmm......Reese's Pieces......oh, sorry. Burn him and take his pot o' gold.
Pyro vs. HWGuy
Even with the new patch, it'll take a long time to roast a HW. So you're
better off torching him once and letting your companions handle him. Your
napalm grenades will hurt him a lot since he's so slow. TMBG forever!!!
Pyro vs. Medic
Light him up so he can't see you and therefore can't give you AIDs. Then
cook him. May I recommend grilled medic? Those medkits REALLY bring out the
Pyro vs. Pyro
Since you can't set each other on fire, you'll probably blast each other to
bits with super shotguns. The fight will go a lot faster if you have a
friend, hint hint, wink wink, nudge nudge.
Pyro vs. Scout
Your flamethrower will inflict DEEP HURTING on him thanks to the new patch,
but you'll never catch up with him. So go drink a bucket of A&W root beer
Pyro vs. Sniper
Don't waste your ammo firing rockets at them from a distance, since, unless
their tear ducts suddenly stop producting fluid and they lose their sight,
they will see them coming. A napalm grenade into the battlements will stop
them from firing from a certain area for awhile, but it's not quite as
effective as a puke bomb or a nailgren.
Pyro vs. Soldier
Pyros are basically wussified versions of soldiers. (With a few changes, of
course) So, naturally, you're at a disadvantage. So run away and bring
friends. Not pyro friends, you idiot.
Pyro vs. Spy
If you're on a server where you can't hurt teammates at all, use your
flamethrower on everyone and keep attacking anyone who starts burning.
They're either a regular enemy or an enemy spy. If you're on any other
server, this is a great way to get your teammates to TK you.
Pyro vs. Sentry Gun
A napalm grenade will probably take one out. I'm not sure about the other
weapons, since I don't use pyros that much. You guys are SUCKERS!
Scout vs. Civilian
Has anyone made a Hunted map with scouts as assassins? (Which would be
pretty stupid) If so, contact me and tell me what map it is so I can make a
Scout vs. Demoman
Ah, the scout. My favorite class. When fighting demomen, you'd best stay
far, far, far away....and leave some caltrops behind you. Try to find ways
of getting past pipebombs, like walking by them for a second, then running
away before he activates them. If he uses a detpack, just walk on it to
deactivate it. Be careful, because doing this will really smeg him off.
Scout vs. Engineer
He's not a whole lot stronger than you, but he does have the super shotgun,
EMP's and not mention his all-powerful sentry gun. If he throws an EMP at
you, you can probably use it instead of a conc if you want to fly (Just make
sure you don't have a lot of shotgun shells, or you'll get blown up). If you
manage to take out his sentry gun, he'll definitely run after you. When he
does this, drop caltrops and throw a conc at him. His super shotgun hurts,
but hey, at least it's not a sentry gun.
Scout vs. HWGuy
Run. Done running? Run some more. Think you've got away? Keep running. Don't
ever stop running for any reason. I mean it. Don't consider fighting a HWGuy
unless you want to die. I'm serious. If you fight a HWGuy, you WILL die. You
might be thinking, "But I can run rings around him and he can't hit me!" No.
He can hit you. He will hit you. You WILL be killed. In case it hasn't sunk
in yet, NEVER NEVER NEVER EVER FIGHT A HWGUY AS A SCOUT FOR ANY REASON AT
ALL AT ANY TIME. EVER. Unless, of course, you want to be sent back to
respawn for some reason. When I'm playing CZ2 and I want to get back to my
flag room, I pick a fight with a HWGuy. If I see him first, I can chip a
little off his armor before I get shredded to bloody ribbons. If you're
being chased by a HWGuy, drop caltrops, concs, whatever. Just keep running
and hope he doesn't figure out how to catch up with you.
Scout vs. Medic
Keep running. As a scout, you should run from all non-scout enemies, but
especially from medics. They're the only other class that has ANY chance of
catching up with you. Which means that you might get AIDs. Stay your
distance, get off a few shotgun blasts if you can, drop some caltrops, but
keep away from him.
Scout vs. Pyro
Before the new patch, if I saw a pyro, I'd think "Big deal, I'll just take a
hit from his flamethrower and keep on running." Now I think "Where's another
way I can get past him?" Now that the pyro's flamethrower does more damage,
scouts can get fried like shrimp in seconds. Oh man shrimp is good. I want
some right now. Aw smeg, it's snowing outside and I don't want to walk to
Long John Silver's. Anyway, stay away from pyros. You can probably jump over
their napalm grenades, and their incendiary cannons are relatively easy to
dodge, but if you get in close, get ready to take some heavy damage from the
flamethrower, if you survive at all.
Scout vs. Scout
This is the only fair fight you will ever have. Be prepared for a long
fight. It takes a surprising amount of time to take another scout down,
since both your weapons are so weak and you can both dodge attacks so
easily. Most of the time, someone else will show up and uneven the odds. If
they don't, you should find a nice, long corridor, run down it and drop a
smegload of caltrops, enough that even a scout can't jump over them. Even
the paltry amount of damage caused by caltrops hurts a scout, not to mention
that having their speed reduced eliminates their only advantage. Don't waste
your time with concs. The other scout will dodge it easily.
Scout vs. Sniper
Don't. Technically, they can kill you even faster than HWGuys. After all,
one shot is all it takes. If you're in their base going for their flag,
don't run up to them, shoot once, and run. As fun as this is, they might
come after you. If they do, they can guard all the corridors from any
distance. Even though you're fast enough to dodge most bullets, their auto
rifle hits repeatedly. And it hurts. It's a scratch to other classes, but
you aren't the other classes, are you? If you are, why are you reading this
Scout vs. Soldier
This is not a fair fight. It's what is probably the best class in the game
versus what is definitely the worst class in the game. One direct hit from a
rocket will kill you. One splash hit from a rocket will almost kill you. One
nail grenade will severely damage you. Even the super shotgun hurts like
smeg. While they can't kill you as fast as a HWGuy, they can still kill you
very quickly. Your best chance is to drop caltrops and run like Forrest
Scout vs. Spy
You're best off touching anyone on your team, espeically if they're acting
suspicious (Sometimes this makes your teammates think you're an enemy spy
yourself, though). If they're an enemy spy, they'll lose their disguise
immediately. They'll most likely run to some obscure location and put on a
new disguise. Alert your team with his location and disguise, and don't ever
stop shooting. He can't hit back without losing his disguise, so you can
keep pounding at him. If he throws a grenade, you can easily dodge it. If he
throws a gas grenade, run out of its radius, and keep shooting. Usually an
ally will come in time to take him out for you. If they don't, and you don't
want to be cheap and change classes so you can kill him, he'll be damaged
enough that after he takes your flag, someone else can finish him off.
Scout vs. Sentry Gun
Your only, and I mean only chance to take it out by yourself is to get to a
position where you can get a shot at it with your nailgun and it can't shoot
Sniper vs. Civilian
Oh, please. You can kill him in a few seconds with your crowbar! One shot
from an uncharged sniper rifle will send his entrails flying into the air
(Try to get a groin shot for style points). If he sees you, get out the auto
rifle and fire like mad, since he's a lot less likely to dodge a couple
dozen shots than just one. If he has bodyguards around, try to shoot him
anyway. If he's surrounded, you'll probably kill one, unless it's a HWGuy.
If it's a HWGuy, he'll probably come after you. Plan out a good exit away
from wherever you snipe from.
Sniper vs. Demoman
No problem at all, unless he manages to sneak up on you. In which case, you
should fire your charged shot, then run straight to respawn unless you want
to die. Watch out for his MIRV. If you see a MIRV, (Or a detpack, or any
explosive for that matter) run away until it's done exploding.
Sniper vs. Engineer
No problem. Watch out for EMPs and SGs.
Sniper vs. HWGuy
Problem. Even a fully charged head shot won't kill him unless he's already
wounded. His AC will rip you to pieces. His MIRV will blow you to bits for
sure. Your best bet is to get in one fully charged headshot, then shoot him
with your auto rifle and hope he dies before he can start shooting. Of
course, if he's still far away after the first shot, you should keep using
the sniper rifle.
Sniper vs. Medic
He might be too fast for you to shoot. In this case, you should try to get
him to run at you in a straight line. A good way to do this is to get at the
end of a corridor. Be careful, since he can conc jump right into the
battlements. (On most maps) He can also give you AIDs quite easily if you're
zoomed in. So, zoom out every once in a while so you don't get AIDs.
Sniper vs. Pyro
If you get caught on fire, you can forget about winning until it goes away.
Get ready to run and take lots of damage.
Sniper vs. Scout
Using your sniper rifle is usually a waste of time. Use the auto rifle
instead. If he conc jumps into your battlements and runs for your flag, you
should run after him. If you keep firing, he'll be weakened by the time he
gets your flag. By this time, backup will usually have arrived. If it
hasn't, keep shooting him anyway.
Sniper vs. Sniper
Get to a spot where you can see him, but he doesn't know you're aiming at
him. It's important to put your laser sight in a spot where he won't notice
it, like above his head. If you miss and you're far away, go to another spot
and try it again. If you miss and you're close, run like the dog you are. Be
ready with a charged shot when he and/or his friends come after you.
Sniper vs. Soldier
You can usually see his rockets coming from a mile away. When you do, get
FAR away. Don't get to where you think you're far away enough. I've been
killed too many times when I thought I was out of the blast radius. If he
gets in close, shoot once then RUN. He will 0wn you if your shot misses. If
you see his nailgren, run away until you hear it explode.
Sniper vs. Spy
Annoying. If he gets behind you, you're dead. His gas grenades prevent you
from sniping in a large area for quite some time. You can shoot everyone who
looks suspicious, but you'll invariably hit your teammates a few times. I'm
sure they'll love having all their armor taken away. (This is why I like to
play on servers where hurting teammates hurts you instead)
Sniper vs. Sentry Gun
Unlike the other classes, you can kill the SG while it's seeing you. Just
charge yer sniper rifle, look at it and fire. If you miss, it would be a
good idea to get the smeg out of there and try again. Watch out for angry
Soldier vs. Civilian
Has anyone made a Hunted map with soldiers as assassins? (Which would be
like Chuck Norris fighting Ross Perot) If so, contact me and tell me what
map it is so I can make a strategy.
Soldier vs. Demoman
You can usually waste him, but be careful because you're slow and it's hard
to dodge his explosives. If he runs away, he might lead you into a pipebomb
Soldier vs. Engineer
He has basically no chance against you unless you're at death's door, he
uses an EMP or you run into his SG.
Soldier vs. HWGuy
As strong as you are, HWGuys are even stronger! Don't stay in one place.
Keep running and jumping around unless you want to be murdered by his AC.
Don't expect your rockets to knock him around much, since he's so heavy. If
you get wounded, don't run away. You're so slow you probably won't make it.
Drop some grenades and keep shooting. If you run out of rockets and you NEED
to fire, use the super shotgun.
Soldier vs. Medic
Shoot at the ground in front of him so you'll knock him back. Do whatever it
takes to keep him away from you unless you want AIDs. If he concs you,
you're screwed since you can't run fast enough and you can't aim well enough
to shoot him. Just fire randomly and hope you hit.
Soldier vs. Pyro
Remember that your cannon is stronger than his, but his has a bigger splash
and can set you on fire. I've always considered pyros to be a weaker
combination of soldiers and spies. But that doesn't change the fact that he
can blind you easily. Get in close and get burned. Stay far away and get
maybe get burned. If you get blinded, don't waste your rockets, since you
can't see very well and you probably won't hit him. Use your super shotgun
until the fire goes out.
Soldier vs. Scout
One shot, one kill. And you're not even a sniper. The only thing you have to
fear is if he takes your flag. Stay in a corridor that he's running down and
he has no chance of getting past you. If you need to get past a scout's
caltrops, either just run past them and get slowed down even more, of, if
you need speed, rocket jump over them.
Soldier vs. Sniper
Here's a hint: Don't fire rockets at them from a distance. Since they can
see them a mile away, they'll only hit idiots who don't run when glowing
things come flying at them from the enemy's base. That and they'll know
there's a soldier coming at them. Fire rockets at them only when you're
close. When you do this, it might take two hits to kill them. If the first
shot doesn't kill them, GET OUT OF THERE! You're tough, but snipers can kill
you in one hit. Throw nail grenades in the battlements for extra fun.
Soldier vs. Soldier
Don't jump all over the place. Sure, it makes it harder for you to be hit
directly, but it means a splash hit will knock you really far away. It also
makes it harder to aim. So stay on the ground and stay off ladders. If you
get wounded, don't run if you and he are alone. No matter how far away you
get, he can shoot you with rockets. If you're looking where you're going,
you can't see the rockets coming and he'll hit you for sure. If you look at
him while you're running, you can't see where you're going. d0f!
Soldier vs. Spy
They're only a problem if they're disguised and you don't know it. In this
case, there's nothing you can do about it. If they aren't disguised, two
shots will kill 'em. They'll probably come in close for a stabbing. Keep in
mind that if you shoot at an enemy really close with the rocket launcher,
you'll hurt yourself, too. But you have more armor than him, right?
Soldier vs. Sentry Gun
Ways to take out an SG as a soldier: 1. Run in, fire a rocket, run out.
Repeat. 2. Fire rockets from a distance. 3. Throw a nailgren at it.
Spy vs. Civilian
Has anyone made a Hunted map with spies as assassins? (Which would be pretty
cool) If so, contact me and tell me what map it is so I can make a strategy.
Spy vs. Demoman
For the love of smeg, don't run over their pipebombs unless you have a
disguise on and you're certain they don't know you're a spy. You'll have to
get in close to stab them, and they have the advantage there. Practice your
Spy vs. Engineer
These guys HATE you. You are their enemy. Your Republican to their Democrat.
Your Eminem to their Insane Clown Posse. The thing is, they're about even
with you unless you get in close with your knife or their SG sees you. Try
to make the former happen and avoid the latter.
Spy vs. HWGuy
Stay away from these smeggers even if you have a disguise. Most HW's like to
use their assault cannons as spy checkers. If they do, you are quite
screwed. If you try to stab them, it'll take more than one hit, (Unless
they're wounded, of course) so be prepared to be shot. If they run after
you, drop a puke bomb, because they'll take a lot of damage from it since
they're so slow.
Spy vs. Medic
How ironic. Neither of you are very good in a fight unless you're right next
to the enemy. The problem is, he can give you AIDs with one hit, and it
might take more than one hit for you to kill him. If he runs away, use your
super shotgun (And maybe your tranq first). If you're disguised and he
doesn't know it, pretend you have something important to do so he won't heal
you. If he's any good, he'll heal anyone and everyone he sees as a spy
checker. You don't want AIDs interfering with your mission, do you?
Spy vs. Pyro
Get in close and you'll burn. So use your super shotgun instead. If he
doesn't have his flamethrower out and you're in close, run in and stab him
before he can switch to it. That is, if you're feeling lucky.
Spy vs. Scout
Don't bother trying to stab him unless he can't see you. He's just too
smegging fast. Even your puke bombs won't do that much since he can run
right through them. You could always tranq him, but he'll probably dodge it.
Your nailgun has the same problem. So use your super shotgun or don't bother
at all. If you're disguised, don't let him touch you, or he'll reveal you
for the dog you are.
Spy vs. Sniper
If they're zoomed in, get behind them and stabby stabby stab. If they
aren't, I wouldn't bother. Toss a puke bomb into the battlements to keep
them out for 15 seconds.
Spy vs. Soldier
This is like a weasel fighting a lion. Technically, the weasel is a lot
smarter and sneakier, but the lion can still rip the weasel to pieces. Since
you are a weasel, stay away from lions, mmm-kay?
Spy vs. Spy
Break into his base and steal his nuclear plans. D'oh! That window is really
a guillotine! (End of reference) Seriously, you should stay away from him
unless you want to lose your disguise. If you lose your disguise in his
base, you will probably be killed.
Spy vs. Sentry Gun
What a joke. Just throw two grenades in the right place and say goodbye. If
it's in a hard to reach spot, pull the pin on the grenade and hold onto it
for a few seconds, then let go at the right time so it explodes right next
to the SG.
Valve, for making such a ludicrously awesome game
YelseyKing, for formatting this FAQ so the text doesn't go off the edge of
TFC sites I recommend:
http://tfc.pcgame.com (Tons of strategy for all the classes)
http://freespace.morat.net/Vitenka (Even more tips for classes)
http://www.planetfortress.com (A great, comprehensive site, just stay far
away from the articles, which are written by idiots)
http://www.planetfortress.com/misanthropy (A great place for beginners to
My best TFC score of so far: 848/72 (Not a typo)
If you ever want to see me on TFC, I usually use the name Smeghead. I'll be
the guy with the highest score. (j/k)
I listened to the following albums while writing this: (In chronological
2Gether - Again
The Aquabats - The Fury of the Aquabats
Metallica - ReLoad
Limp Bizkit - Significant Other
Weezer - Pinkerton
They Might Be Giants - Why Does the Sun Shine
Limp Bikzit - Chocolate Starfish and the Hot Dog Flavored Water
Goldfinger - Stomping Ground
They Might Be Giants - Severe Tire Damage
Limp Bizkit - Three Dollar Bill, Yall$
The Aquabats - Myths, Legends, and Other Amazing Adventures, Vol. 2
Yeah, I know that these are drastically different types of music. But I like
all kinds of music.
6. Contacting the author
ess oh you el see el ee ay vee ee are at why ay aitch oh oh dot see oh em