Teen Agent чит-файл №4

INTRODUCTION:

The game is only controlled by the mouse. The left button is look, and
the right button is making an action, but sometimes you have to do something
different but i have written everything down so there won't be any mistakes.
The way you see your inventory is by moving the mouse cursor to the top of
the screen and keep it there, until your inventory list comes up. On the
F1 button you can save and load your games, and get some information
about the game. (no help though). You can't die in this game, so i haven't
written when you have to save or not, you have to adjust that yourself.


CHAPTER ONE: THE CAMP


Give the pass to the guard in the house. He will let you enter the camp. Go
to the east. Take the rope from the trash can. Go through the right door.
You will automatically talk to the captain and he wants you to go through
three trials to prove your worth, so he locks you up. Take the spring from
bed. Take the bulb from the ceiling. Call the captain by clicking on the
crates (at door) fire times, and he will come with some food and he will=
stay
close to the door. Take the live cable and put it in the food. Use the
switch (next to door) by clicking on it and you will fry the food.
Call the captain by clicking on the crates once again, and the captain will
be fryed by having his hands in the soup (ouch). Then take the keys from the
body and use them at the door to get out.

Then you are back in the captain's room and the next test is to get the
captain to reveal the secret password. Enter the canteen and get the crumbs
from the table. Exit again and go to the west. Use the spring on the
solid ground (in front of brick wall) to put the spring on the ground.
Use the spring by clicking on it to get the shovel. Take the delicate
plant from the plant next to the brick wall. Go east and go through the
right door to get back to the captain. Use the delicate plant on the captain
to get the swiss army knife. Remember to pick up the army knife from the
floor. Go out of his room again, and head west. Go north from the screen
with the mud pool. Use the army knife on the fence in the back. Then use
the shovel on the mysterious object in the mud, and you get a kaleidoscope.
Go east, south and then you should back at the guard. Give the kaleidoscope
to the guard and you will get the soldier news. Furthermore take the
grenade from the guard. Go east and go through the right door to get
back to the captain, he will give you the password and you will=
automatically
go into the canteen. Talk to the bartender and he will give you a mug and
the third quest: Find the captain

Use the rope on the grenade and go back the captains quarters. Use the
rope-tied-to-grenade on the drawer and he will open it. (sorta). Take the
medicine from the drawer. Use the medicine on the crumbs to get the drugged
food. Go out of the room and go west and north to get back to the screen=
with
the mud. Use drugged food on the post to drug the bird. Take the bird. Then
just use the post, to climb up and accidently fall into the mud pool. While
you still are lying down, use the mug on the mud pool to get the mug full of
mud. Go back the canteen (south, east). Use the bird on the radio and it
will bother the bartender. Then use the mug you have with the mug on the
desk to switch the mugs. Then talk to the bartender to get him to drink the
mug full of mud. He will drop, and you can enter the door on the left. Push
the blinking hole (in the top right barrel) and you poke the captain in the
eye. Then you have completed the third quest and you are now ready for REAL
spy buisness.


CHAPTER THREE: THE LITTLE VILLAGE


Take the broken paddle from the boat. Go west and talk to the squirrel until
you get it to throw the nut down from the tree. Unfortunately it throws it
down in the grass so you can't get it now, but don't worry, you'll get it
later. Enter the house in the back. Take the chainsaw, and the rotten cheese
from the shelf. Go out of the house and go south. Go east and you'll be in
front of a house. Talk to the guard until he gives you the chocolate candy.
Take the wrapper which lies in the grass in front of the house. Go=
north-east=7F
from the house and try to take the wild plant. You will get a wild potatoe.=
Go
west and take the rock from the ground. Then walk west but don't move. Wait
until the guard starts to drink the bottle of whisky and then try to talk=
with
him.

He will get frightened and drop the bottle. Take the bottle and use it
with the chainsaw. Then go east twice and use the chainsaw on the branch of
the tree and you will get it. Then use the broken paddle with the branch and
you will get a fully working paddle. Go west three times to get back to=
where
the boat was and use the paddle with the boat. You will then go to the small
isle where you must pick up the two flowers. Take the boat back and go south
toward the village. Then go north toward the field. Take the sickle and the
rake. Try to get the hen and it will drop a feather. Take it. Examine the
middle haystack and you should get a needle. Go south and enter the house
there. Examine the drawers and get the handkerchief. Go out again, and open
the car door. Take the comb, and use the lever (in the bottom of the car=
door)
Take the toolbox from the trunk of the car and use right mouse button on it.
You'll get a car jack. Then use left mouse button on the toolbox and you=
will
get a spanner. Use the spanner on the basket to lower it, so the poor kid=
can
hit the basket. Enter the house again, and pick up the fan and shotgun.

Go out again and go north to the field. Use the shotgun on the crow and they
will disappear. Take the dive mask and the fins from the scarecrow. Then use
the handkerchief on the mouse hole so you can catch it. Then use the cheese
on the mouse, and pick up the mouse and handkerchief from the mouse hole
afterwards. Then go south and then east. Use the fan on the laundry to dry
it. Then enter the house and give the old lady a flower. Then you can pick
up the feather duster next to her. Talk to her again and tell her that her
laundry is finished. The give a flower to anne and watch a funny move. Go
out of the house and take the rope that now appears. Go west three times and
enter the house. Use the chocolate candy on the heart shaped hole to make
the chocolate heart shaped. Use the wrapper on the chocolate to make a nice
pack of chocolate. Use the feather duster on the fireplace to make a dirty
featherduster. Go out again, and go south. Use the sickle on the well to
make the sickle sharp. Go south again, and two east and enter the house.

Give her the wrapped candy to get the ribbon. Use the ribbon on the rake to
make the rake ready to work. Use the car jack on the rock to get the bone.
Then use the sharpened sickle on the bush to get the nasty bush away. Enter
the cave and use the mouse on the hole. Then use the rock on the hole and
finally the super glue on the hole, and the mouse will come out another way
with a gold nugget. Take the nugget. Go out of the cave and go north to the
house. Give the dino bone to the dog. Open the valve, and close it again to
shake the walls in the room. Go down the hole, and use the switch to get
some light. Then take the shovel from the wall and go out of the valve=
again.

Go west three times and use the rake on the grass to get the nut. Then go
south and use the fins on the dive mask. Then use the diving equipment, but
when you get under water, you must FAST target the anchor and take it. If=
you
do it too slow you haven't got enough time to get down there in time. If you
don't get it at first just try again until you get it. Use the anchor with=
the
rope to make a grappling hook. Go east and give the gold nugget to the=
guard.
He won't let you in anyway, but don't worry, you'll get in eventually. Go
west, south and two east to get back to the ladies house. Use the nut with=
the
imitation fruits to get an plastic apple. Go out of the house, twice west,
east and south east to get over where the hedgehog is. Use the plastic apple
with the hedgehog to get the cone. Use the shovel on the wall and you will
dig a hole and watch a little scene. Then go east and use the grappling hook
on the wall and watch a little scene again.

Use the needle with the cone, and then the feather with the cone and the
needle to make a dart. Use the wild potatoe with the dirty feather duster
to get the painted potatoe who looks like a grenade. Use the grenade with=
the
hollow in the tree to make the bird go away. Then climb the tree, you will
fall down and see another scene from the house. Then go twice west and once
north to the screen with the bees. Use the dart on the bees nest, and the
dart will penetrate the nest and make the honey come out. That will accract
a bear and that will get the bees away. Then enter the valve on the same
screen and you will see yet another scene from the house. Then John Noty=
will
come out and drop a banknote on the ground. Pick it up. Go west, south and
two east to get back to anne. Then look at the note by using left mouse
button on the note and after that give the note to her. You will be REALLY
pissed and go over to the house and beat the guard at the house.


CHAPTER FOUR: THE HOUSE


Enter the house and go west through that door into the kitchen. Take the=
chili
from the table. Go out again. Go upstairs to the library. Take the polaroid
from the left middle drawer (use right to open, and left to get). Take the
dictaphone from the bottom right drawer while you are there. Pick up a sheet
of paper from the trash can on the right side of the table. Open the bottom
right drawer (this may vary) and keep it open, then pull the red book in the
middle (it says book, not books) and pick up the video tape from the secret
compartment. Go down the stairs again, and enter the door on the right. Pick
up the cork from under the couch. Take the cognac from the table. Pick up
the newspaper, and when you are finished, pick up the remote control. Then
turn on the TV, and put the tape into the video. Then use the remote control
with the video and use the polaroid on the TV to get a picture. Exit the=
room
and go east twice to enter the bathroom. Use the piece of paper on the cork
and use the wrapped cork in the sink. Then turn on the water by using the=
tap.
Use the chili bottle in the sink to make the label come off. Then use the
label on the cognac bottle and go twice west and upstairs to pick up another
sheet of paper from the trash can. Go downstairs and west to enter the
kitchen.

Then take the fake chili bottle and place it on the place where the chili
bottle stood before. Then talk to the cook and he will pour the fake chili
bottle into the stew, and get so depressed that he will leave. Then take
the pastry roller and use it on the radio to get the batteries. Use the
batteries in the dictaphone. Open the refrigerator once, and open it another
time to see the real fridge. Use the sheet of paper on the hot plate to get
a burning paper. Use the burning paper on the frozen meat and pick up the
meat and put it in the stew. Then you get the plastic bag.

Leave the kitchen and enter the video room (right door). Use the dictaphone
with the TV (should still be on). Pick up the pincers from the cognac bucket
in the room. Leave the room. Go east twice to enter the bathroom. Pick up=
the
socks with the ice tongs. Leave again and enter the northern door with the
robot inside it. Use the dictaphone, socks and photo with the robot to get=
it
to open its safe. Pick up the jar and the book. Then a little scene will
evolve. Then John Noty will come and you will have to hide in the left=
corner
of the screen (bottom left corner). Then another little scene will happen.
Pick up the door handle he left behind on the cabinet. Exit the room. Use=
the
door handle on the hole in the door on the right (bathroom door), and the=
door
will swing the other way and reveal a secret passage.


CHAPTER 5: THE FINAL CONFRONTATION


Use the pills and you will stop the time and can safely move past the big
fan. Push the switch when you are on the other side. Then go through the
door on the right. The two men are talking, and you will automatically eat
another pill but John Noty makes a run for it, while the captain enters the
room. Another scene comes about. Go twice west and enter the TV room. Open
the wardrobe and you here is John Noty collection gold. Give him what he
deserves by taking the chili bottle and hit him over the head.

Then the final scene will be shown and you have completed the game.

CONGRATULATIONS!!!