Tex Murphy: Overseer чит-файл №1

The ultimate walkthrough by CRASH
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AUTHOR NOTES :

This is the fourth series of Tex Murphy, the unluckiest PI in the world. This
time, the story is about his first case. The client is drop-dead gorgeous and
her father is just plain dead of a suicide. Tex has to proove that this is not
a suicidal case. The first part of the hints is just to give you the main idea
on how to solve the game. So, it'll not tells all the points in the game. This
will make sure that I'm not ruining your game. But for you, the score hunters,
I provide the special section that will show you all the points in the game.
This special section called the SCORE LIST. For the conversation option I use
A, B, C, D, E, and F order from top to bottom choice of conversation. So have
fun and keep on gaming.

NOTE : Use this walkthrough on the GAMER mode only !!!

Addition : The magnet location for Big Surf Lodge puzzle. Total solution of
the Brick Cell puzzle in ALCATRAZ (The one that many people feel very hard to
solve) !!! The cheat code for all puzzle is '911'.

Thanks goes to Erik Gos for his special addition on cell lock control panel
puzzle (in Alcatraz) and GAMBIT password.

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DAY 1 : THE INTRODUCTION

Q : What is my mission all about ?
A : The key to trigger the mission is at Tex's bedroom. Try to play the
Parcheesi game.

Q : I can't go to Sylvia house. What should I do ?
A : Visit Eve Clements first, ask her about Carl Linsky. After you know about
his suicidal note and personal belongings, you could go to Carl Linsky house.

Q : How to make Eve Clements talk ?
A : Choose any order until you trigger the key sentences (look below). This is
one of the shortest way. "Obviously pleasant", "Laugh it up", "Make an offer
she won't refuse", and "Resort to charity". The last two option are the ones
that let Eve giving all the information you need.

Q : How to solve the dominos game ?
A : The answer lies on the table beside the dominos. Read the blackjack card.
All direction must have summation of 21. There are many solutions for this
one.


Q : Where can I find the first clue for Carl's case ?
A : Find out about his closest friend : HIS GIRLFRIEND. The address to her
house can be found inside the bedroom. Read the love note on the desk. Her
name is Delores Lightbody.Open the drawer on the left nightstand. Get the
address book and read it.

Q : How can I make Dolores to speak ?
A : Choose any option that make her flatterd. If you could "milk" her about
the info, you're in the right track. You'll know about her hattred to Sylvia.
Go back to Carl's house and see what happens.
Note : If you want to have full points (8) from her, you must look at the
chess piece inside Linsky's bedroom.

Q : What should I do with the keys in the brown envelope from Sylvia ?
A : Go to attic. Enter the small room at the back. Unlock the locked credenza
at the corner with the small key. Inside you'll find a lease of a warehouse.
Read it (it'll trigger the address to the warehouse). The other key will be
used later on.
Notes : The small note inside the iron filling cabinet and the one inside roll
top desk will explain more about the case.

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WAREHOUSE

Q : What should I find in this warehouse ?
A : There are 3 main things to find. First, the secret safe. Second, some
faxes and notes that tell several names. The last one is the sleeping pill.
These things will anvanced your quest.

Q : Where is the secret safe ?
A : This is a tricky one. Climb the stepladder on the corner. Move the box on
the top of the shelf. Move the calendar to reveal the safe.

Q : How can I open the safe ?
A : Use the combination from the dominos game. The number is 498. Inside
you'll find insurance policy and card reader. Read the insurance.

Q : Where are the faxes and the notes ?
A : The important fax, the one with initial S.F. on it, is inside the middle
drawer of the filling cabinet. Inside the bottom drawer you'll find Linsky's
project notes. There's an article and deposits slips inside the drawers of the
drafting table. An important letter from Wanda Peck. And the last one is quite
hidden. Move the woodboard near the computer. Behind that board you'll find a
strange note :"HIP S.O.B.".

Q : Where is the sleeping pills ?
A : It's under the pillow. Read the bottle and it'll tell you about an
important clinic.

Q : How can I use the computer ?
A : You can't do that now. You need a security card to access it. The security
card is inside the first aid kit box on the back wall. Get the kit and open
it. Inside you'll find fragments of security card .... but ... one fragment is
missing.

Q : Who is S.F. ?
A : Dolores Lightbody knows the answer. Visit and ask her.

Q : How can I end day one ?
A : Go back to your office and play the message from Sylvia on the vidphone.

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DAY 2 : THE MISSING PIECE

Q : What should I ask to get full points from the clinic ?
A : Choose any order (the good one is B, B, C). Then ask about De Leon clinic
(from the sleeping pill bottle) and C.A.P.R.I.C.O.R.N. This will lead you to 4
pts.

Q : How can I get information from C.A.P.R.I.C.O.R.N. representative ?
A : Don't make her sick and tired with your "love" affection. Speak directly
to business with her (the best option is C, A, C, A). Ask her about Overlord
(from the HIP S.O.B note), CAPRICORN, and Low and Order party. It'll gives you
max 3 pts.

Q : Where can I find Sonny Fletcher ?
A : Use vidphone in your office to get his bad record. Get his fax. Ask about
his record to Eve Clements. She'll give you his address. Talk to Sonny and
he'll give you a bishop. Choose A, C when talk to Sonny.

Q : What the use of the bishop ?
A : It's the 'key' to use the computer in the warehouse. Look at it to
reveal the missing piece of the cardkey. Combine it with the fragments
and then you're set to use the computer. Use the card reader to hook on
the computer.

Q : What is the password of the computer ?
A : BISHOP



Q : How can I open the safe in Fresno office ?
A : You got to have the planner first. It's on the box at the opposite area
from the time zone puzzle (the safe). Inside the planner, there is a schedule
written. It says : Diner at San Fransisco at 6 p.m, Lunch at Paris at 2 p.m,
and Breakfast at Sydney at 9 a.m. Then it says three set of three. Look at the
time zone chart on the wall. From it you could get a conclusion that the time
difference of SF-Paris is +9 and SF-Sydney is +18. To solve the puzzle you
have to do this in order :

* Set SF time : 6 p.m. Paris time : 3 a.m. Sydney : 12 p.m.

* Set Paris : 2 p.m. SF : 5 a.m. Sydney : 11 p.m.

* Set Sydney : 9 a.m. SF : 3 p.m. Paris : 12 a.m.

Q : What to do next ?
A : Go to Sonny Fletcher house. He left something for you.

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ANASAZI RUIN

Q : What must I do in this ruin ?
A : You have to find 8 bricks with symbol on them.

Q : Where is the bricks ?
A : Here is the list where you can find them

* Brick 1 : on the floor inside the tower room, just in front of your
first position

* Brick 2 : open the door to the right. It lies on the top left corner

* Brick 3 : near brick 2, under the broken sign

* Brick 4 : In the same area with brick 2 & 3, there is a door on the top
left corner area. Follow the path behind the door to the top left. Lift
the pot and you can take brick under it

* Brick 5 : Inside the secret compartment at cog and lever puzzle

* Brick 6 : Beside the stair to the ceremonial chamber

* Brick 7 : Inside the pit at the first position

* Brick 8 : Inside the ceremonial chamber, guarded by a snake

Q : How to solve the cog and lever puzzle ?
A : Do this in order. Pull middle lever into 2, right lever into 6, left lever
into 1, right lever into 6, and finally left lever into 1. Look at the picture
below.


Q : How to take the brick from the snake in the ceremonial chamber ?
A : Use a bait and a little trick. Get the line on a stick from the inner
chamber (through the top left door behind the right door from main entrance).
Get wooden box from the opening (area behind the right door). Combine line on
a stick, mouse, and the wooden box to make the Scout Trap. Use the trap with
the snake.

Q : How to take the brick in the pit near the main entrance ?
A : Get the pipe from the inner chamber and the rope from the ceremonial
chamber. Combine them and use it with the bucket in the pit.

Q : What is the solution of the Anasazi God Brick Puzzle ?
A : Look at the picture below, put the bricks in their appropriate number.
This is only one solution of many.


Q : How can I cross the collapsed bridge ?
A : Make a new bridge. Collect leather strips from Anasazi corridor, poles
from the ceremonial chamber, and long poles from the opening (near the box).
Combine them all to make ladder. Use the ladder to cross the pit.

Q : How can I open the iron door ?
A : Collect coin, pocket watch, and glasses on the floor around you. Examine
the watch to get the spring and the glasses to get the tape. Use coin to open
the compartment beside the iron door. Use spring to connect the wire. Use tape
to isolate the wire.

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BOSWORTH CLARK'S LAB

Q : How can I operate the computer ?
A : You need a password key first. It's kept inside a secret compartment below
the computer. To open it, you need a special note for the soundlock. Look for
the hidden camera. It has recorded the sound while Bosworth opening the
compartment. The passcard reader is inside the cabinet with a lamp on it.

Q : Where is the hidden camera ?
A : It's the smoke alarm. Examine it closely and you could take the disc from
behind it. Get the video disc player under the bed. Use the player to view the
disc.

Q : What is the sound combination ?
A : Red, Yellow, Blue, White, Red, Yellow, and Green.

Q : What is the password for the computer ?
A : It's written on the printout beside the equipment table. It has been
scrambled. The password is : CHECKMATE.

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SEARCHING FOR JORGE VALDEZ

Q : What is the name of the project that Lisky was working on ?
A : To get the information on that you have to visit C.A.P.R.I.C.O.R.N.
several times. First, show Wanda the photo of John Klaus and Linsky. Then get
out and walk around for a while. Return there again to get the info of the
project. She will tell you about Jorge Valdez and STG. Go home and use the
vidphone to find out about them. Read the faxes that come. Go back again to
Wanda and ask about Gideon Enterprise

Q : How can I meet Mr. Gideon ?
A : Frank Schimming know his address. Go home and you'll receive a fax from a
"friend". He'll give you Frank's phone number. Contact him using the vidphone.
Choose this combination as one of the solution : A,A,C,B. Ask him about Mr.
Gideon.

Q : Where is Jorge Valdez ?
A : Ask Mr. Gideon about his address. He know something about Law and Order
party. Robert Knott's name will appear on the list.

Q : How to make Valdez talks ?
A : Open the conversation with chess subject and go straight with him. Choose
this as one of the solution : A,B,C,C,A. He knows something about Poisoned
Pawn and link to Val Davis lab will be trigger sometime after this.Go home and
use the vidphone.

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DAY THREE : SEARCH FOR ROBERT KNOTT

VAL DAVIS LAB

Q : How can I get the small box from the ape ?
A : Try to drug it first. Combine the banana and the sleeping pill. Get the
ten foot pole near the chamber door. Give the drugged banana to the ape.

Q : How can I deactivate the gas chamber ?
A : Try to repair the control box beside the door. Use your circuit kit with
the box. Then connect the dot vertically and horizontally with only that 4
connector. Look at the picture below as one of the solution :
                               

Q : What is the password of the computer ?
A : Get passcard reader from the floor in the gas chamber. Connect it to the
computer and insert passcard A. The password is : QUEEN.

Q : What is the function of the microscope beside the computer ?
A : It is for looking tiny things. Use it to look at the small writings in
each passcards

Q : How can I find Big Jim Slade ?
A : Go back home and get the telegram on the floor. Sonny Fletcher has some
info for you. Go there and he'll tell you Slade's address. Unfortunately,
Sonny will die after this. Slade has wounded him pretty badly.

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BIG SURF LODGE

Q : How can I get inside the Surf Lodge ?
A : Examine the counter through the small opening to the right of the door.
Combine the magnet (you have it along the list beside the equipment table in
Bosworth Clark's lab, remember !!!) and the measuring tape. Use magnetized
tape to get the key. Use the key to unlock the glass door.

Q : What should I find inside his lodge ?
A : There are several things to search in this room, for example : clothes in
the wardrobe, wallet on the table, the chart under the pillow, the Gideon
bible and the Marvey's tube (inside the kitchen drawers in the next room ).
Note : When you're collecting these things, be careful because the last thing
will trigger the phone to ring. In mycase, the Marvey's tube. Big Jim Slade
will come out from the bathroom in any second.

Q : Big Jim Slade always caught me, what should I do ?
A : Hide. First of all, put everything back to its place. Close back all the
drawers, put the wallet and the clothes back, close all doors, then go to
living room. Open the wardrobe's door. Get inside. Close the door and wait
until Slade comes out

Q : How can I unlock the cuffs on the suitcase ?
A : The key is in his coat in the bathroom. As soon as Slade walks to the
kitchen, go quickly to the bathroom. Get his coat and search it. Don't forget
to put it back. This will call back Slade. Move the curtain on the bathtube.
Hide behind it and close the curtain again. Wait until Slade comes back to the
kitchen. Get out and use the key to unlock the suitcase.

Q : What is the combination to open the suitcase ?
A : Look for his favourite number (6). The answer lies on the lottery card
which you've picked up from his wallet. The combinations are : 613, 222, 731.

Q : Slade always caught me after this. What should I do ?
A : Act quickly, get out as soon as you can. Go back to your office.

Q : How can I solve the words puzzle ?
A : Combine the bible with the code. The number that shows represents chapter,
verse, and the position of the word from the left. The answer is : POST OFFICE
BOX NUMBER 969.

Q : Where is the post office ?
A : The alphabet chart and the grill will shows the way. Combine them and
solve the puzzle. Look at these pictures from the answer :


Picture 1 Rona Morgan
Picture 2 Val Davis
Picture 3 Bosworth Clark
Picture 4 Carl Linsky
Picture 5 Sylvia Linsky
Picture 6 Greg Call
Picture 7 Samuel Q. Jones
Picture 8 Larry Hammond
Picture 9 J. Saint Gideon
Picture 10 Tex Murphy


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LAW AND ORDER OFFICE

Q : How can I get rid the guard ?
A : Drug him. Use Mickey's vial with the coffee maker. Then hide in the mens
room just right to the counter.

Q : How can I enter Robert Knott's office ?
A : The guard has the key. Take it from the floor near his leg.

Q : What is the password for the alarm ?
A : In the men's room, open the locker number 5 and 11. Get the credo and the
brochure inside. Combine the credo and the coded message from the post office.
The password is : PIRANHA.

Q : What is the answer to the Credo puzzle ?
A : Just match the number with the alphabet order in the letter. The number
represent the position of the alphabet. The answer is :
MR SLADE PRIORITY TARGET : ROBERT KNOTT HIS OFFICE PASSWORD : PIRANHA.

Q : How can I open the safe behind the lizard picture ?
A : Open the locker number 17 in the mens room. The key lies under the chair
inside Knott's office. Move the right chair from door view.Inside the locker
you'll find an index card. On the index card you'll a strange number with word
: ENOHPELET YM beside it. Read the word from right to left. It will spells :
MY TELEPHONE 6980500406. Use this number with the vidphone on the table inside
Knott's room. Again there will be a backward words. It spells : OPEN SESAME.
Look at the telephone's button to get the number : 6736737263. This is the
combination number to open the safe.

Q : What to do next ?
A : Follow the address on the small note on Knott's chair.

Q : Where is the key for the entrance door of Law and Order office ?
A : You need a keycard for it. It lies on the small table in front of Knott's
office.

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KNOTT'S CABIN

Q : How can I get the box inside the piranha's aquarium ?
A : Move picture of the horse. Get bent nail behind it. Open the cabinet under
the sink, just to the right. Get the wrench. Use it to release the metal hose
on the faucet. Combine the nail and metal hose. Use it to get the box.

Q : Where is the key for the cabinet inside Knott's bedroom ?
A : Knott has it. Try to get out from the cabin and you'll meet Knott. Choose
this word order as one of the solution : C,A,B,A,B,B. After he is shot down,
get the key near his leg.

Q : How can I escape from this ambush ?
A : Make a diversion. Take the doll under the bed. Take the coat and hat from
inside the locked cabinet. Combine them. Take the torch from the cabinet under
the sink. Take the rope from the big cabinet in front of the sink. Get the log
from the fireplace. Combine the log with the rope. Flip the switch beside the
door to open the hatch on the roof. Put the doll on the window sill. Throw the
grappling hook through the hatch to escape. Tex will throw the torch to make
the big explosion.

Q : I don't have enough time to do them all !!!
A : Do everything except the locked cabinet thing before you try to get out to
meet Knott. This will save lots of your time.

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DAY FOUR : THE MYSTERIOUS LARRY HAMMOND

Q : Where is Greg Call ?
A : Ask Eve Clement about him after Larry Hammond contact you again through
the vidphone.

Q : How can I solve this tag puzzle ?
A : Go to Fresno office. Open the UPS package on the floor. Combine the
braille with the tag. The answer can be seen on the braille. Match the form

Q : Where is NEXUS ?
A : Ask J. Saint Gideon for it. He'll show the way.

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GREG LAB

Q : How can I operate the chip removal machine ?
A : Get and read the chart beside the experiment chair first. Grab the keycard
also. Get the syringe from the chip maker machine. Use the keycard with the
card reader to the left of the front door. It will open the panel beside it.
Get the N216 serum. fill the syringe with it, then use the syringe. Go to the
chip removal machine and turn it on.

Q : How can I solve this brain puzzle ?
A : Guide the serum to the chip in the middle and avoid that antibody. Look at
this picture to help you. Follow the green trace from the start.


Q : What is the password for Greg's computer ?
A : The note from the Larry Hammond will helps you on that. See that Passcard
D move. It's a Gambit move. The password is GAMBIT. Special addition note from
Erik Gos to solve this puzzle : In the Fresno office you'll receive that UPEX
package containing a note about 2 methods used by Greg Call, one of them being
braille and the other one using every third or fourth word in a note. If you
use the latter method on the note that is in the envelope Larry gives to Tex
in the Nexus starting with Larry and then selecting every fourth word, you'll
end up with a sentence saying that the first letters of the following words
will give the password. This way you can find it without knowing any names of
chess moves.

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LAW AND ORDER OFFICE

Q : How can I trick the guard ?
A : Use picture trick. Get the music stand in the reception hall (through the
door behind the counter), then combine it with the brochure you've got earlier
from the Mens room. Then put this combination in front of the camera beside
the door. Just put it on the camera, that's it.

Q : Where is the entrance to John Klaus' lab ?
A : It's behind the flag on the wall. Move it and use the high level ID card
to open the door.

Q : Where is the slot for the ID card ?
A : Flip it with something. Get the chopstick on the bowl on the table, then
flip it open with the chopstick.

Q : What should I find here ?
A : There are several things that you can find here. But the most important
thing is his passcard. It's in the CD drawer below the computer on the right
corner. Solve the cat puzzle and you get the passcard. Beside that, you can
find memorandum, photo, referendum on the top of the shelf, and hear the tape
recorder.

Q : What is the solution of the cat's puzzle ?
A : Look at this drawings for the answer.



Q : How can I get out from this office ?
A : Distract the guard first. From the note inside John Klaus lab (the one
that on the floor) you know about Knott's extension number. Use the vidphone
to dial his number. When it's connect, quickly get out from the room. Use the
high level ID card to open the front door.

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DAY 5 : POISON PAWN

Q : How can I operate the elevator ?
A : Find the switch box first. It's hidden behind the small boxes on the back
shelf (it's in front of the entrance door). Move the box, the flip the switch.
Now you can operate the elevator switch.

Q : How can I escape from Big Jim Slade ?
A : You need two important things first. Oooopps, I hope you don't forget to
take the penknife and the rock from the room downstair. The penknife is in the
red box below the shelf and the rock is at the corner beside the entrance
door. If you've bring them, it's good. Choose this option in the conversation
: B,A,C,B,C,A,E,B,B.

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GIDEON'S HOUSE

Q : How can I solve the chess puzzle ?
A : First, take the chess pieces from the box below the left nightstand. Then
analyze the position of the big statues on the floor (these statues resemble
the chess pieces). Then put the chess pieces on the board according their
position on the floor. Look at this diagram :


Q : How can I get accross to the door at Gideon's gallery ? I can't touch the
floor, it'll be alarmed.
A : Use the ramp above the exhibition rooms. First, take the metal bar from
the bedroom. Then take the 2 top railings (left and right) on the balcony.
Combine them with the metal bar to make longer pole. Flip the switch on the
right wall on the balcony to bring down the chandellier. Use the long pole to
reach the chandellier.

Q : How can I get pass this alarmed floor ?
A : This is a little bit tricky, but you can get over it if you know the
sequence. This is one of the solution. Look at this schematic to help you. The
floor is formed by 4 X 4 section. I name this section from bottom left to top
right by A1, B1, C1, D1, A2, B2, etc until D4. Remember the number increase
from bottom to top, the alphabet increase from left to right. Top section is
next to the exit and the bottom section near the entrance (balcony). The
sequence is : 1(C3), 2(B3), 3(B3), 4(B2), 5(B2), 6(B2), 7(B2), 8(A2), 9(A2),
10(B2), 11(B2), 12(B2), 13(B3), 14(A3), 15 (Run like hell to exit door).


Q : How to open the cabinet with sword picture on it inside Gideon's study
room ?
A : You need a special key for that. Check out the bookcase on the left wall.
On the third shelf, you'll notice a strange book. Push it. Inside you'll find
this metal cross. Put the metal cross on the cabinet, then solve the puzzle.

Q : How can I solve the glass cabinet puzzle ?
A : Look at this picture to solve it. After you solve it, you'll get a
security card.


Q : How can I unlock the locked doors in Gideon's hallway ?
A : There are 2 doors. One at the north side and the second one at the south
(there's a passcard combination lock beside it). The key to the north door is
hidden safely inside Gideon's study. Look at the Dime-o-saur on the table.
Insert your coin in it. Then take the small key. Unlock the door with it. The
south door's combination is inside the game room.

Q : How can I solve the jigsaw puzzle on the table ?
A : Look at this picture to help you. You'll get note with passwords on
it. Remember these passwords for the final puzzle.

Q : How can deactivate the alarm on the south locked door ?
A : The answer lies on the pool table. Take the billiard balls
(1,2,3,4,5,6,7,8). Strange the colors don't match with the numbers.
These are the combination for the alarm at the south door. The
combinations are : Red(1), Blue(6), Orange(4), Purple(7), Black(3),
Yellow(8), Dark red(5), and Green(2).



Q : What is this monitor used for ?
A : See that CD player below the monitor. Open it. Get CD#1 from the bench in
Gideon's hallway (near the door to Gideon's gallery) and CD#2 on the top of
the monitor. Play them. Inside CD#1, you'll see an important information for
later.

Q : How can I get out from Gideon's house ? Everytime I step to the door, it
always tells me to override the alarm.
A : Inside Gideon's control room, to the left of the door, there is a alarm
override panel. Insert the security card to override it.

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ALCATRAZ

Q : How can I escape from this cell ?
A : Go through the wall on the wall. Of course, you have to create one first.
Move the right bed then examine the brick on the wall.

Q : How can I solve the brick puzzle ?
A : Finally, this is the full version on how to solve the brick puzzle. The
numbers on the brick represents the brick not the order to solve it. Clue :
You can rotate the brick to hold down the brick above it.


First Steps
The Original Arrangement


Third Steps
Second Steps


Fifth Steps
Fourth Steps : Rotate bricks 1,10, and 11, then put in their
positions



Final Steps : Rotate bricks 12



That's it, you finally solve it. This is only one of many possible solutions.

Q : Now what ?? I'm stuck in another cell.
A : This time is easier. See that shelf outside the cell. It looks very
fragile. Throw something to it. Get the brick on the floor. Throw it to the
shelf. The torch and tape will fall down to the tarp. Get the chain beside the
bed. Use that to pull the tarp. Take the torch and the tape. Use the torch to
cut down the cell bar.

Q : How can get to cell block B ?
A : The key to cell block B lies behind the door to there. Get barb wire in
the cell just near the door to the right. Examine this wire to make a hook.
Use it to get the key. Use the key to unlock the door.

Q : I always get caught by the droid. What should I do to avoid them ?
A : Move swiftly from one open cell to another one. Everytime you heard the
sound of the droid approaching, get inside the cell. They won't bother you if
you're in the cell.

Q : How can I unlock the door to cell block C ?
A : There is a security card lies somewhere in this block. Use the cell key to
unlock the cell to the right of the entrance. Get the passcard on the floor.
Use this passcard to unlock the door to cell block C.

Q : How can I get the gas canister (hanging above the wall) at the end of
block C hallway ?
A : You need a screwdriver to get that. The screwdriver can be found in
Alcatraz Dungeon below the cell block D. Use the screwdriver to release the
gas canister.

Q : Where is the key to cell block D ?
A : The key is inside the cell (the second opened left cell from the end). Get
the key from the wall and use it to unlock the door to cell block D.

Q : How can I use the control panel to open the cell in this block ?
A : The answer is written on the door of the panel. (e+o=2, o-e=8). You have
to solve that set of equations, resulting in o=+5 and e=-3. These are the
correction factors used when you set the lever to a certain position (if you
set the lever to an odd number 5 will be added to that number, if you set it
to an even number 3 will be substracted). So if you set the lever to 3 door 8
will open. Setting the lever to 8 will open door 5. To open door 7 you
therefore have to set the lever to 10 (10-3=7). That means leave the left
lever position to number 2 and move the right lever to number 10. Inside the
cell you'll find explosive in the red box. Then move to the Alcatraz dungeon.

Q : How can I get pass the guard view to get the screwdriver ?
A : Walk slowly until you can see the guard behind the glass door. Move the
crates to the right. Duck and walk swiftly to the right (behind the crates).
Keep on walking until you reach the end. Stand up and get the screwdriver on
the top of the crate. Repeat the step to get back to the entrance.

Q : How can I get pass the guard in the inner entrance of the office ?
A : Use gas diversion. First, get the gas mask in cell block B. Move one of
the chair there to reveal the gas mask. Then get the dirty filter from the
room to the right of the entrance of Alcatraz dungeon (the green bag on the
floor, examine it).Combine the gas canister, explosive, tape, and the filter
to make a good time bomb. Look at the filter panel and watch how the cleaner
droid change the filter. Go to the small path to the right (between entrance
and the filter panel). Open the door and get the droid part on the floor. Use
this tool to open the filter panel. Insert the home-made explosive in it and
watch the cool movie.

Q : How can I open the security door ?
A : Use the security passcard on the keyslot.

Q : How can I bypass the scanner ?
A : Find something that can trick the scanner. Get the hairbrush behind the
counter. Examine it to get the hair of Gideon. Use the hair on the scanner.

Q : What is the passwords for the computer ?
A : Insert each passcard with appropriate passwords. The answer is : A(Queen),
B(Draw), C(Castle), D(Gambit), E(Bishop), F(Resign), G(Checkmate), H(Knight).
You can read this answer from the note from the jigsaw puzzle.

Q : How can I defeat Gideon in the chess match ?
A : Follow this step to beat Gideon. Rd1, Rxe7, Qxd7, Bf5, Bd7, Bxe7.

Click here for full score info.

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SCORES LIST

DAY ONE :


AREA EXACT LOCATION THINGS TO DO PTS
Tex's Office On the table Use vidphone : choose 4
Murphy
. Fax machine on the Get the incoming fax 3
filling cabinet
. On the small table Use Perpetial motion 5
beside filling device
cabinet
. Bottom left drawer of Get mouse toy 1
filing cabinet
. On the floor near Get Boyd's Life 1
door magazine
. Inside filling Look , get, and read 3
cabinet near window letter
. On the left shelf Get tape 2
Tex's bedroom Inside drawer in the Look underwear 5
cabinet
. On the bed Play Parcheesi 2
Eve Clements' office . Ask all questions 6



CARL LINSKY'S HOUSE


AREA EXACT LOCATION THINGS TO DO PTS
Linsky's house . Ask Sylvia all 4
questions
Linsky's living room Table Get and read the 2
blackjack note
. Table Get and look dominos 4
. Inventory Solve the dominos 230
puzzle on time
. Inside refrigerator Get bananas 1
. Table beside Get case 5
refrigerator
Linsky's bedroom Desk Get and read Dear Jane 3
note
. Desk's middle drawer Get letter 5
. Left nightstand Open drawer 1
. Left nightstand's Get and read green 2
drawer address book
. Clothes upper drawer Look at Dookey book on 5
the right
. Right nightstand Look at the chess set 5
Dolores' house . Ask Dolores everything 8
Carl's house . Talk to Sylvia 2
Linsky's living room Behind the left door Climb stair to attic 1
. Inventory Open envelope 1
Linsky's attic On the table inside Listen to the recorder 5
the small room
. Third right drawer of Get Blaire's note 5
the iron cabinet
. Roll top drawer Open roll top 1
. Roll top drawer Get credit report 5
. Inside locked Unlocked credenza with 2
credenza the small key
. Inside credenza Get and read lease 2



WAREHOUSE


AREA EXACT LOCATION THINGS TO DO PTS
Warehouse . Go to 1
. Box on the floor near Get circuit kit 1
entrance
. Under the pillow Get and look bottle of 2
sleeping pills
. Back wall Open the first kit box 2
. First kit box Get and open the kit 3
. Filling cabinet Open middle draweer 1
. Middle drawer Get and read fax 2
. Filling cabinet Open lower drawer 1
. Lower drawer Get and read note 4
. Wall beside the computer Move woodboard 1
. Behind woodboard Get and read note 2
. Inbox on the table Get and read Wanda Peck's 2
letter
. Table's right middle Get deposit slips 5
drawer
. Table's right top drawer Get news article 5
. Shelf above the Climb ladder 1
stepladder
. . Move box 1
. . Move calendar 1
. . Look and open safe 25
. Inside the safe Get items and read the 3
policy
Dolores' house . Ask her about S.F. and 5
Arnold
Tex's office . Go there 1
. End of day 1 TOTAL 401



DAY TWO


AREA EXACT LOCATION THINGS TO DO PTS
North hill clinic . Ask about everything 4
CAPRICORN . Ask about everything 3
Tex's office Vidphone Ask about Sonny 1
Fletcher
. Fax machine Get and read Sonny's 2
fax
Sonny Fletcher's . Receive bishop 2
office
Carl Linsky's house . Ask Sylvia about 5
insurance policy
. Inventory Look bishop 1
. Inventory Combine pieces and 124
solve the puzzle
Linsky's warehouse Computer desk Use passcard reader on 1
the computer
. Computer desk Use passcard with the 1
passcard reader
. Computer Type BISHOP as the 35
password
Fresno office . . 1
. Right left corner Move board 1
. Right left corner Look plate, safe and 2
conduit
. Floor near door Get electric bill 5
. Top left corner near Get and read planner 2
map on box
. Plate above the safe Solve the time zone 53
puzzle on time
. Inside safe Get and look at the 2
photograph
Carl Linsky's house . Ask Sylvia about the 5
photo
Sonny Fletcher's . Get letter under the 2
office door and read it



ANASAZI RUIN


AREA EXACT LOCATION THINGS TO DO PTS
Anasazi ruin Main entrance . 2
Opening Area behind the right Get wooden box 1
door (opening)
. Under the door Get long poles 1
. Top left corner Get brick 1
. Under the sign Get brick 1
. Beside the stair Get brick 1
. Under the dead tree Get and read guide book 2
Inner chamber Top left room in the Get pipe 1
opening
. The back path Get pot 6
. Under the pot Get brick 1
. Inside the next Get line on a stick 1
chamber
Ceremonial chamber Crack on the right Look snake 2
wall
. Central area of the Get stick 1
chamber
. Inventory Combine pine stick, 1
mouse, and box
. Snake Use the scoutbox with 1
the snake
. Snake's pit Get brick 2
. On the top window Get vicca rope 1
Main entrance The pit on the floor Look at the bucket in 2
the pit
. Inventory Combine rope and pipe 1
. The pit Use rope and pipe with 2
bucket
. Corner beside the Look at the wheel 2
stair
. Wheel Solve the lever and cog 238
puzzle on time
. Secret compartment Get brick 1
Tower chamber Open the door Get brick on the floor 1
Inner chamber The Anasazi God Brick Solve it on time 238
puzzle
Anasazi corridor On the floor Get leather strips 1
. . Look opening 2
. Inventory Combine strips, short 2
poles, and long poles
. Chasm Use ladder on chasm 2
. On the floor at the Get and examine glasses 2
lab entrance
. . Get coin 1
. . Get and examine pocket 2
watch
. Lab entrance Look metal door 2
. Panel beside door Use coin to open it 1
. . Use spring and tape to 3
repair wire



BOSWORTH CLARK'S LAB


AREA EXACT LOCATION THINGS TO DO PTS
Bosworth Clark's lab . . 2
. Table on the corner Get ashtray 5
. Cabinet beside the Get passcard reader 1
table
. Under the bed Get video disc player 1
. Computer Look at it 2
. Surveillence Turn on power switch 5
equipment
. Left wall Get smoke alarm 1
. Inventory Examine it and get the 1
disc
. . Insert disc in the 25
player and watch the
movie
. The left side of Get and read the print 3
surveillance table out
. Computer Open the compartment 3
and solve the
soundlock
. Compartment Get the passcard 1
. Computer Hook the passcard 1
reader with the
computer
. . Insert passcard 1
. . Type CHECKMATE 32



LOOKING FOR JORGE VALDEZ


AREA EXACT LOCATION THINGS TO DO PTS
CAPRICORN . Show photo 2
. . Ask STG 9
Tex office Vidphone Search on STG and Jorge 2
Valdez
. Fax machine Get fax and read it 2
CAPRICORN . Ask about Gideon 2
Tex office Fax machine Get fax and read it 2
. Vidphone Call Frank Schimming 3
Gideon's house . Ask about Jorge Valdez 2
and Law & Order party
Rank & File chess shop . Ask everything 4
Tex's office Vidphone Receive message 3
. . TOTAL 1442



DAY THREE

VAL DAVIS LAB


AREA EXACT LOCATION THINGS TO DO PTS
Val Davis Lab Computer table Get and read note 2
. Beside the chamber Get ten foot pole 1
door
. Ape's cell Look ape 1
. . Combine sleeping pill 1
with banana
. . Give drugged banana to 2
ape
Gas chamber Entrance Open door 1
. Floor Get card reader 1
. Circuit box Look and use circuit 4
kit with it
. . Solve the puzzle on 125
time
Val Davis Lab Computer table Look at the computer 1
. . Use passcard reader 1
with the computer
. . Insert passcard and 34
type : QUEEN
. Microscope Use it to examine the 10
other 2 passcards
Tex office Floor near door Get and read the 2
telegram
Sonny Fletcher's . Receive another 1
office passcard



BIG SURF LODGE


AREA EXACT LOCATION THINGS TO DO PTS
Big Surf Lodge Outside Look counter through 1
the right small window
. . Use magnet with 1
measuring tape
. Counter on the right Use magnetized tape to 1
get the key
. Glass door Use key to unlock the 3
door, enter and close
it back
Slade's living room Small table beside Get wallet, search it, 6
door and put it back
. Wardrobe Open, get clothes, 8
examine them, and put
them back
. . Close wardrobe 1
. Bed Look suitcase 1
Slade's kitchen Couch (under the Get chart 1
pillow)
. Kitchen drawers Get Gideon's bible and 3
vial then close all
drawers
Slade's living room Wardrobe Hide inside the 1
wardrobe then close
the door
Slade's bathroom . Open door 2
. Behind the door Get and examine the 4
jacket then put it
back
. Bathtube Open curtain, get in, 2
and close it back
. . Open curtain after 1
Slade's gone
. Mirror Look at it 1
. . Open door to the 1
living room
Slade's living room Bed Use the key to unlock 2
the cuffs
. . Solve combination 129
puzzle and then
examine the case
Tex office . Combine Gideon bible 2
and the code notes
. . Solve the verses 123
puzzle on time
. . Read the code again 1
. . Combine the chart and 2
the grille
. . Solve the words puzzle 236
on time
Mill Valley post . Received package 1
office



LAW AND ORDER OFFICE


AREA EXACT LOCATION THINGS TO DO PTS
Lobby Coffee table Put Mickey's vial 1
inside coffee maker
. Door to the right of Enter the Mens room to 22
the counter hide
Mens room Locker number 5 and Open the door, get 4
11 brochures, and read
them
. . Look coded message 1
from the post office
. . Combine it with the 1
credo
. . Solve credo puzzle on 133
time
. . Read credo again 1
Lobby Monitor Look at it 1
. Near the leg of the Get key 1
officer
. Small table in front Get ID card 1
of Knott's office
Robert Knott's office . Enter 2
. Alarm panel Look at it 1
. Alarm panel Type PIRANHA 3
. Middle book shelf Get photo of Sylvia 5
. Right chair from the Move it and get the 2
desk key under
. The director chair Get note and read it 3
. Director desk, left Get book 5
drawer
. Lizard picture Move it 1
. Safe Look safe and try to 3
crack it
Mens room Locker number 17 Unlock it with the key 1
. . Get indes card and 2
read it
Robert Knott's office Vidphone on the desk Use it 1
. Safe Enter the combination 42
. . Get CD and examine it 2
Lobby Front door Try to open it without 1
ID
. . Unlock it with ID 2
Mysterious address . Visit it 1
C.A.P.R.I.C.O.R.N . Give CD to Wanda 1



KNOTT'S CABIN


AREA EXACT LOCATION THINGS TO DO PTS
Knott's cabin . Visit 1
Living room Fireplace Get log 1
. Beside the fireplace Move horse painting 1
. . Get bent nail 1
. Aquarium Look at the small box 1
Kitchen Cabinet under the sink Open it and get the torch 2
. Cabinet to the right of Open it and get the 2
the first cabinet wrench
. Sink Examine the metal hose 1
. . Use wrench to release the 1
hose
. Big cabinet beside the Open it and get the rope 2
door to bedroom
Bedroom Under the bed Get doll and examine it 2
. Inventory Combine rope and log 1
. . Combine nail and hose 1
Living room Aquarium Use hose and nail to get 22
the box
. Inventory Look at the box 1
. Switch beside front door Flip it to open the hatch 1
on roof
. Front door Open it and get out 4
. Floor beside Knott's leg Get key 1
Bed room Locked cabinet Use key to unlock it 1
. . Get coat and hat 1
. Inventory Combine them with doll 1
Living room Window sill Put doll there 1
. Hatch on the roof Throw log there 2
. . TOTAL 2339



DAY FOUR


AREA EXACT LOCATION THINGS TO DO PTS
Tex office Vidphone Use it to hear the recorder 1
Eve Clements . Ask about Greg Call 2
Fresno office . . 1
. Floor near door Get UPS package and examine it 4
. Inventory Look STG note 2
. . Look Braille 1
. . Combine braille and tag 1
. . Solve the Braille puzzle 73
J. Saint Gideon . Ask about NEXUS 2



GREG CALL'S LAB


AREA EXACT LOCATION THINGS TO DO PTS
Greg Call's lab . . 3
. Switch beside door Flip it 1
. Lamp beside the switch Open and get the 2
passcard D
. Under computer's Get newspaper clip 5
keyboard
. Computer Look at it 1
. Chip maker machine Get syringe 1
. Back computer Get passcard reader 1
. The experiment chair Get chart and keycard, 3
then read the chart
. Panel on the left of the Look at it 1
door
. Card reader beside the Insert keycard 1
panel
. Panel N216 Get it and use the 2
syringe with it
. . Look the syringe 1
. Machine at the corner Turn it on and solve the 128
brain puzzle
. Inventory Read note about chess 1
move
. Computer Hook up the passcard 1
reader
. . Insert passcard D and 39
type : GAMBIT



LAW AND ORDER OFFICE


AREA EXACT LOCATION THINGS TO DO PTS
Reception Hall . . 1
. Camera beside the door Look at it 1
. Behind the sofa Get music stand 1
. On the table to the Get chopstick 1
right
. Inventory Combine music stand and 2
the phamplet
. Camera Close the camera with 1
the music stand
. Big wall flag Move flag 3
. Panel beside flag Use chopstick to open 1
the panel
. . Insert high level 1
security card
John Klaus lab . Discover it 3
. Floor near desk Get note and read it 2
. Desk Get photo 5
. Desk drawer Get crusade memo 5
. Desk near the computer Hear the tape player 5
. Equipment to the left of Get referendum 5
door, top of it
. Computer table Open CD drawer and get 2
the cat picture
. Inventory Solve the cat puzzle on 73
time
Reception Hall Vidphone Use it and dial #107 2
. . TOTAL 2731



DAY 5 : POISON PAWN


AREA EXACT LOCATION THINGS TO DO PTS
Cut scene . . 4
Tex office Vidphone Play message twice 2
Rank & File shop . Received an E-mail 1
San Thomas Mission Inside red box under Get pen knife 1
the shelf, in front of
door
. Corner just to the Get rock 1
right of door
. Shelf in front of the Move small box 2
door, middle rack
. . Open panel 1
. . Flip the switch on 1
. Elevator switch Flip it 56
. Upstair Choose the right option 121
when talk



GIDEON'S HOUSE


AREA EXACT LOCATION THINGS TO DO PTS
Gideon's Bedroom On the floor Get security schematic 2
and read it
. . Get metal bar 1
. Left nightstand Open wooden box and 2
get the chess pieces
. Big chess board Look at it 2
. . Put the chess piece on 33
board and solve the
chess puzzle
Bossworth Clark's lab Microscope Examine all the 30
passcard that left
Gideon's Gallery . Enter through the 2
secret door inside
Gideon's bedroom
. The switch to your Flip it on to bring 1
right down the chandellier
. Stair railings on the Get left and right top 2
ramp railings
. . Combine them with the 1
metal bar
. Balcony Use the metal bar to 2
grab the chandellier
. Far right corner of Look and open the 2
the slope panel below you
. Exhibition area Manipulate your way to 53
beat the alarm puzzle
Gideon's hallway On the bench to the Get disc#1 1
right
Gideon's Study Dime-o-saur on the Look at it 1
desk
. . Insert coin 1
. . Get doorkey 1
. Left bookshelf, third Push strange book and 2
shelf get the metal cross
. Glass cabinet to the Look at the sword 1
right picture
. . Put metal cross on it 127
and solve the puzzle
. . Get security card 1
Gideon's Hallway North locked door Unlock it with the 3
doorkey
Gideon's Gameroom Pool table Get balls 2
(1,2,3,4,5,6,7,8) and
examine them
. Videogame Play the game 10
. On the table Solve the jigsaw 227
puzzle on time
Gideon's Hallway South locked door Look alarm and try to 1
solve it
. . Solve the alarm puzzle 2
Gideon's Control Room . Enter 1
. Override panel Look at it, then 3
insert the security
card
. On the top of monitor Get CD#2 1
. Below the monitor Open CD player 1
. CD player Play both CD's 6
Gallery . Get out through front 1
door



ALCATRAZ


AREA EXACT LOCATION THINGS TO DO PTS
Cells Bed Move bed and examine 3
the bricks behind it
. Bricks on the wall Solve the brick puzzle 127
on time
. Floor near the hole Get brick 1
. Shelf outside the cell Look at it carefully 2
and throw brick at it
. Bed's foot Get chain and examine 1
it
. Tarp outside the cell, Use chain to get it 1
on the floor
. . Get laser torch and 1
tape
. Cell's bar Use laser torch to cut 2
it
Cells block A Empty cell near the Get barbwire and look 2
door to block B at it
. Door to block B Look at it 2
. . Use barbwire to get the 1
cell's key
. . Unlock the door with 2
the key
Cells block B Broken stall at the Move it and get the gas 2
lower left corner mask
. Visiting window (stall) Examine it and the sign 2
. Locked door to the left Unlock it with the 2
of entrance cell's key and get
passcard
Cells block C The second left empty Get the key on the back 1
cell from the end wall
. Door to Cells block D Unlock it with the key 3
Cells block D Door control panel on Open it and operate the 24
the left lever
. Opened old cell Look at the cell's bar 1
. . Open small box and get 2
the explosive
Alcatraz Dungeon . Enter it 1
. Room to the right of Open door, get the 2
the entrance green bag, and examine
it
. Room at the end of the Open door and get the 2
small right path tool on the floor
. Fan panel Look at it 1
. Crates at the end of Push crates then duck 3
the dungeon and walk behind them
. On the top of the back Get screwdriver 1
crate
Cells block C At the end of the Use scredriver to 1
cells, above the wall release the gas
canister
Alcatraz Dungeon Fan panel Use tool to open the 1
panel
. . Combine tape, 3
explosive, gas canister
and dirty filter
. . Put hand-made time bomb 3
on the panel
Office Behind the counter Get hairbrush and 2
examine it
. Key slot on the left Insert security pass to 1
wall open the door
. DNA scanner Look at the platform 1
and scanner
. . Put the hair on the 218
platform and solve all
puzzles
. . TOTAL 3931


Total score is 3931 out of 4000.

There are few things to do to complete the score. Please notice me if someone
knows the additional score. This is a great game, in spite of several bugs at
the ending puzzle. The mouse will freeze for some machine and video card.

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Ver 1.04 @ August 1998
Any comments can be sent to vi001@csufresno.edu or vindrawan@hotmail.com after
1.5 year of this released hint.
If someone know about some scores that I missed, could you tell me about it.
So I could update this walkthrough. And I'll put your name on it. Happy Gaming
!!!!
Best View in 800 x 600 resolution
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