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Theme Hospital: The Unofficial Walkthrough
By
Steve Novicki
Copyright (c) February 18, 2000 by Steve Novicki


CONTENTS


1 - Introduction
2 - Doctors and Specialists
3 - Handymen
4 - Nurses and Secretaries
5 - Rooms
6 - Diseases
7 - When VIPs Come To Visit Your Hospital
8 - Cheats
9 - Farewell


1 - Introduction


Hello! My name is Steve Novicki, and I will be your narrator and
guide throughout this FAQ for the fantastic simulation computer game,
Theme Hospital. I have been playing Theme Hospital for about two years
now, and I can create a successful hospital WITHOUT the use of cheat
codes up until about level six. Despite my inexperience to the game, I
know a lot about it, and felt it my personal responsibility to write
this FAQ for all players of Theme Hospital.
Also, as stated above, this FAQ is legally Copyright (c) February
18, 2000 by Steve Novicki. If you rip off of this or any of my other
FAQs for any reason without my personal consent, I can sue you and
easily win. Just don't do it. Now all that boring legal stuff is said,
let's get to the FAQ!


2 - Doctors and Specialists


Without Doctors, like in real life, hospitals cannot function
properly. Also, in a very sexist gesture, all Doctors in all hospitals
are male, no female Doctors. There are a variety of different Doctors,
all ranging in skill and attention to detail. There are also four
different types of Doctors. Below is a list of them all and what each
does:

DOCTOR: Your average Doctor. He can do anything in the game except
perform surgery, use the Psychiatry Room, or research in the Research
Department. Also, only a Researcher can use the DNA Restorer Room.
Basically, Doctors are the universal people in the game that you will
need.

PYSCHIATRIST: The first specialist you will encounter on the first
level. These cost way more than plan Doctors to hire, but they can
treat and diagnose patients using the Psychiatry Room. That is all
that's special about Psychiatrists. They can also do everything that
normal Doctors can do.

RESEARCHER: The second most basic specialist in the game. Researchers,
and only Researchers, can conduct research in the Research Department.
They can also do everything that normal Doctors can do. They cost more
to hire than normal Doctors do.

SURGEON: The most complex specialist in Theme Hospital. I think that
these cost the most of all staff to hire. Surgeons are the only Doctors
who can perform surgery in the Operating Theater. You should have at
least three Surgeons; one rests while the other two operate. Every
operation in Theme Hospital requires two Surgeons to operate, and a
Nurse to see the patients into the Ward. Surgeons can also do
everything else normal Doctors can.

THE DOCTORS IN GENERAL: All Doctors need to rest in the staff room for
a certain period of time to allow them to recuperate from their hard
day at work. If you set the Send Staff To Staff Room level too high,
the Doctors (not to mention all the other staff) will get tired, mad,
make mistakes, demand pay rises, and eventually quit. Set the Send
Staff To Staff Room level to about twenty or twenty-five percent and
they will never demand pay rises or get mad.

All Doctors come with a certain level of training. Starting from the
fourth level, you can train your Doctors to higher skill levels. All
you need to do this is a Training Room and a Consultant (discussed
later). Put both in the Training Room (making sure that their tiredness
level is at zero). Also make sure that the Staff Room is close to them,
or else the training of a Doctor will take longer. It is a good idea to
have lots of Bookcases and Skeletons in your Training Rooms, due to the
fact that it speeds up the training time. Another important fact is
that the more Doctors you train at once in a single Training Room, the
less the speed they will learn at. Like, if you have one Doctor being
taught on a one-on-one basis, he will learn at a rate three times
faster than that of the same Training Room with three Doctors in it.

There are three types of Doctors: Junior, Doctor, and Consultant. A
Junior is a Doctor with hardly any training, so you should train them
to get them to an acceptable level of skill. The main advantage of
hiring Juniors is that they are VERY cheap, and you can train them for
free. A Doctor is a Doctor with a skill level that is about in the
middle or a little above that. Doctors cost a little more than Juniors,
but less than Consultants. Doctors and Juniors have no special
features. Consultants, on the other hand, are glorified Doctors. Their
skill level is extremely high, and they can be used to train young
Doctors and Juniors to acceptable levels. Consultants cost a LOT of
money, and the more special skills they possess (like a Surgeon), they
will pass that skill on to their students. Also, the more Doctors and
Juniors work in your hospital, the more knowledge and skill they
obtain. They eventually will become Consultants if they are working in
your hospital for long enough. You should make sure that all staff
possess a moderate to high level if Attention to Detail (specified when
you hire them). If they don't, they will make more mistakes. But you
can train them and Attention to Detail won't really matter then.


3 - Handymen


You need Handymen, and a lot of them, dependent upon the size of
your hospital. Handymen's sole purposes in life are to (a) sweep up the
litter, (b) water the plants and (c) fix machinery that is damaged or
old. Pretty important. Really important, actually. If you don't have
any Handymen when you put plants in your hospital, they will die and
cause patients to become unhappy. If you don't have any Handymen when
you have a hospital with lots of people visiting it, the litter will
get out of control and epidemics will break out. If you don't have any
Handymen when you have one or more machines in your hospital, unless
you replace it once in a while, it will explode and the room will
become unusable. Very bad indeed. It's a good thing that most Handymen
are cheap and reliable, the best Handyman costs about $117 to hire
monthly (at least, I think it's monthly, could someone check for me?).
Handymen, like Doctors, need to rest every once in a while. If
they don't, they soon become cranky and get tired, mad, demand pay
rises, make a lot of mistakes, and eventually quit. To remedy this,
have a lot of Handymen, quite a few Staff Rooms, and set the Staff Go
To Staff Room level to about twenty to twenty-five percent. Also, if
you see a piece of litter in your hospital that has not yet been swept
up by a Handyman, right-click any Handyman and put him directly over
the tile that contains the piece of litter. If the Handyman has a high
Attention to Detail rating, the Handyman will then sweep up the litter
on the spot without complaining. One last comment: you can adjust the
concentration of one field to any Handyman by left-clicking on one. Now
click one of the buttons that you wish to concentrate; either Sweeping
Litter, Watering Plants, or Fixing Machinery. All are important, but I
find it best to just not have any plants in your hospital at all.


4 - Nurses and Secretaries


Secretaries are probably the most important staff in your entire
hospital. Without them, your patients would not know where to go. They
would not even have a chance to check into your hospital because they
would not have a Secretary to check in with. You must hire a
Secretary(s) to see all of your patients. If you don't, you cannot
start a hospital. They are kind of cheap, though, considering their
level of importance. The best one costs something around $123 to hire
per month, and the best thing is that THEY DO NOT GET TIRED. Not at
all. They do not have to go to the Staff Room because they do not get
tired, for some reason, benefiting you in the manner that you do not
have to have two or three Secretaries at once. Secretaries require
Reception Desks to stand behind in order to see the patients. You
should, as always, choose a Secretary with a high Skill Level and, if
possible, Attention to Detail.
Nurses are women in your hospital who administer drugs via the
Pharmacy, see patients into the Ward, and operate the Fracture Clinic.
Kind of important, not really, though, because your hospital could
function without any Nurses, you just wouldn't be able to cure a lot of
diseases.
Anyway, hiring Nurses is kind of expensive, a good one would
cost
about $150 monthly to hire. But you should have a lot of them, three or
four, because of the fact that they perform so many tasks. They, like
Doctors and Handymen, need to rest just like them, so you can go up to
the section on either of them to find out how to do this. There is not
really much else to say about them, just make sure that the ones you
have are skilled.


5 - Rooms


There are many different rooms in Theme Hospital, all serving
either one or many purposes. Many of them are funny. I have gotten all
of the rooms in Theme Hospital and condensed them into one section.
They are all listed below.

DIAGNOSIS ROOMS
These rooms will diagnose patients to find out what is wrong with them.
If your Doctors use all of the diagnosis equipment you have and still
do not know what is ailing the patient, a fax machine message will come
up, asking you what you want them to do.


GP's Office (General Practitioner's)

This is the fundamental room of any good hospital. Secretaries direct
patients here, and then they go to the nearest GP's Office, sit, and
wait. A Doctor should soon come to assist them, if none are, hire more
Doctors. The Doctor will, if you're lucky, diagnose a patient's
disease, and the patient will be sent for a cure.

General Diagnosis

This is kind of like the GP's Office, except that it is the second room
the patient goes to. If the GP's Office can't diagnose the patient's
disease, there's a good chance that the General Diagnosis room will.

Cardiogram

This is a piece of machinery that diagnoses patients. Somewhat
effective, but if you don't have a lot of money at the moment, you
might want to get this. The Cardiogram requires maintenance.

Scanner

We're getting into some serious diagnosis equipment here! The very
sophisticated Scanner is a piece of equipment that scans patients to
find out what's wrong with them, kind of like a metal detector. The
Scanner is very expensive, but worth it, it can diagnose almost every
Theme Hospital disease. The Scanner requires maintenance.

Ultrascan

The Ultrascan is very expensive, but well-worth the cost. Looking like
an ultrasound, it diagnoses almost every ailment in Theme Hospital with
the greatest of ease, and costs the patient a pretty penny, too. The
Ultrascan is a piece of machinery that requires maintenance.

Blood Machine

The Blood Machine is basically a glorified way of taking and analyzing
blood. It takes samples of the patient's blood and analyzes it
to diagnose the disease the patient has. It looks very, very odd, and
is fun to watch. It is a very effective method of diagnosis that can
diagnose almost every disease in the game. The Blood Machine is a piece
of equipment, and an expensive piece at that, that requires
maintenance.

X-Ray

This is a moderately expensive piece of diagnosis equipment that is
highly effective. It costs the patient a lot, and has a long life to
it. The only downside to it is that it takes up an exceedingly large
amount of space in your hospital. The X-Ray also requires maintenance.

TREATMENT ROOMS
The Treatment Rooms do exactly what their name implies: they treat the
patients in one way or another. The difference between Treatment and
Clinic Rooms is that the Treatment Rooms cure many diseases, while
Clinics are made to cure one disease.

Psychiatric

The mad people's room! The Psychiatric Room requires one qualified
Psychiatrist to perform treatments. It is a good idea to keep in mind
that when building one of these rooms, many Bookcases and Skeletons
will aid in speeding up the treatment and cause the Psychiatrist to
make fewer mistakes.

Pharmacy

The Pharmacy is where the Nurse administers various drugs to patients
with diseases that require a drug to treat them. Remember, if you have
more than one Pharmacy (which is a good idea); have more than one Nurse
to work in them. Drugs cost money to replace, $100 each time, about
every week or so. I just threw that in there so you know that.

Ward

The Ward is where patients who are about to receive surgery go prior
to the surgery. A Nurse sees in the patient, the patient has the
surgery soon after that, and after the surgery, the patient is sent
home, considered cured. The Ward is also used as a diagnosis room, the
Nurse keeps patients for overnight observation. Any Ward requires one
Nurse, just like the Pharmacy.

Operating Theater

Where people go to have surgery (duh!) The Operating Room requires two
qualified Surgeons to perform the operations, and the Operating Table
itself needs to be replaced every once in a while. NOTE: Sometimes, I
would scroll over to my Operating Theater and find a Surgeon inside
whose happy bar was filled halfway and tiredness bar was half-filled,
also. This means that the Surgeon is very unhappy, and very, very
tired, and due to some odd bug in the game, never knows to go to the
Staff Room. It this does not happen, he will demand an outstanding pay
rise, something like $300-$800. It would be to both of your benefit to
remove him from the Operating Theater immediately and place him in the
Staff Room.

CLINICS
These are where treatments for specific disease are. They are all
machines, so they will need maintenance by a Handyman, except for the
DNA Fixer, which does not, for some reason.

Inflation

The cure to the infamous disease Bloaty Head is located in this room.
It is a piece of machinery where a needle is stuck into the overly
inflated head, popped, and then inflated to the proper PSI using a
bicycle pump. Any normal Doctor executes this procedure.

DNA Fixer

People with Alien DNA are sent here. For some odd reason, the game does
not consider this a piece of equipment, so it does not need
maintenance. Only a qualified Researcher can perform this procedure.

Hair Restoration

People with the disease Baldness are sent here to receive a full head
of hair. It looks kind of like a hair salon hair dryer. The Hair
Restorer requires one normal Doctor to perform the procedure.

Slack Tongue Clinic

People with the disease Slack Tongue are sent here. Their tongue is put
in a machine that slices it off quickly and painfully. The Slicer
requires one Doctor to perform the procedure.

Fracture Clinic

Patients with the disease Fractured Bones come here to receive
treatment. The cast is removed quickly, efficiently, and painfully.
This clinic requires one Nurse to perform the procedure.

Electrolysis

People diagnosed with the extremely funny disease of Hairyitis are sent
here to be electrocuted by a machine and then sent home, considered
cured. The Electrolysis requires one normal Doctor to perform the
procedure.

Jelly Vat

People with Jellyitis are sent here to be solidified. Any normal Doctor
performs this procedure.

Decontamination

People diagnosed with Radioactivity are sent here to be cured. It is a
gigantic shower where people are bathed in. Any normal Doctor performs
this procedure.

FACILITIES
Exactly what they sound like; facilities. These aid your hospital by
performing non-medical related activities.

Staff Room

This room is crucial to the well-being of your hospital; it lets your
staff rest and recuperate. If they do not rest, they become very mad,
tired, they make mistakes, demand pay rises, and eventually quit. It's
a good idea to place a few of these, one at each end of your hospital.

Research Department

This is a very, very, very, very, very important room. Without it, you
would not be able to research new cures and equipment for your
hospital, therefore limiting your hospitals growth. You conduct
research via the Research Screen, an icon at the bottom right of the
game screen. You should first take all the percentages out of
everything but Diagnosis, and put it all into Diagnosis. Then, when
Diagnosis is complete, do the same thing with Cures. Then Improvements,
and then everything else. The Research Department requires at least one
qualified Researcher, preferably two or three, to conduct the research.
You can have an infinite amount of Researchers in the Research
Department at once, but I prefer to have two or three.

Toilets

What else is there to say, except that is really entertaining to watch
people use the toilets! A good hospital would have two or three of
these. Also, the more Drink Machines you have, the more Toilets are
needed.

Training

This is where staff with an incredibly low skill level go to be trained
mercilessly by Consultants. You should have a lot of Bookcases and
Skeletons, because this speeds up staff training a considerable amount.

Lotta rooms in Theme Hospital, huh? They all have practical
uses, and none of them cost too incredibly much. The most expensive is
the DNA Fixer, costing $20,000. Oh well, so life goes on.


6 - The Diseases


Bloaty Head
-----------
Cause - Sniffing cheese and drinking unpurified rainwater
Symptoms - Very uncomfortable for the sufferer
Cure - The swollen head is popped, then reinflated to the correct PSI
using a clever machine

Hairyitis
---------
Cause - Prolonged exposure to the moon
Symptoms - Sufferers experience enhanced sense of smell
Cure - An electrolysis machine removes the hair and seals up the pores

King Complex
------------
Caused by the spirit of the King entering the patient's mind and
taking over
Symptoms - Donning of colourful suede footwear and eating
cheeseburgers
Cure - A Psychiatrist tells the patient how ridiculous he or she looks

Invisibility
------------
Cause - Being bitten by a radioactive (and invisible) ant
Symptoms - Patients suffer no discomfort. Indeed, many use the
condition to play practical jokes on their families
Cure - A colourful liquid drunk in the Pharmacy soon restores the
patient to full observability

Serious Radiation
-----------------
Cause - Mistaking plutonium isotopes for chewing gum
Symptoms - Patients with this condition feel very, very unwell
Cure - The patient must be placed in a Decontamination Shower and
cleansed properly

Slack Tongue
------------
Cause - Chronic overdiscussion of soap operas
Symptoms - Tongue swells to five times its original length
Cure - The tongue is placed in the Slicer Machine, and removed
quickly, efficiently and painfully

Alien DNA
---------
Cause - Face huggers equipped with intelligent alien blood
Symptoms - Gradual alien metamorphosis and desire to destroy our
cities
Cure - The DNA is mechanically removed, cleaned of alien elements and
replaced quickly

Fractured Bones
---------------
Cause - Falling off high things onto concrete
Symptoms - Loud crack and inability to use afflicted limbs
Cure - The cast is set then removed using a laser-driven removing
machine

Baldness
--------
Cause - Telling lies and making up stories to be popular
Symptoms - Shiny-headedness and embarrassment
Cure - Hair is seamlessly melded onto the patient's head using a
painful machine

Discrete Itching
----------------
Cause - Tiny insects with sharp teeth
Symptoms - Scratching, leading to body-part inflammation
Cure - Patient drinks a pharmaceutical gluey syrup to prevent the skin
from itching

Jellyitis
---------
Cause - Gelatin-rich diet and too much exercise
Symptoms - Excessive wobbliness and falling down a lot
Cure - The patient is immersed in the Jelly Vat in a special room for
a bit

Sleeping Illness
----------------
Cause - Overactive sleep gland in the roof of the mouth
Symptoms - Overwhelming desire to crash out everywhere
Cure - A high dosage of powerful stimulant is administered by a Nurse

Pregnancy (not seen in the game, but downloadable on the 'net)
---------
Cause - Power cuts in urban areas
Symptoms - Faddish eating with consequent beer gut.
Cure - Baby is removed in Operating Theatre, washed and presented to
patient.

Transparency
------------
Cause - Licking the yogurt from the foil tops of opened pots
Symptoms - Flesh is rendered see-through and horrible
Cure - A Pharmacy drink of specially cooled and coloured water cures
this disease

Uncommon Cold
-------------
Cause - Small particles of snot in the air
Symptoms - Runny nose, sneezing and discoloured lungs
Cure - A big swig of uncommon cough medicine made from special
ingredients in the Pharmacy will cure this

Broken Wind
-----------
Cause - Using a gymnasium treadmill after a meal
Symptoms - Upsetting the people directly behind the patient
Cure - A heavy mixture of special watery atoms is drunk rapidly in the
Pharmacy

Spare Ribs
----------
Cause - Sitting on cold stone floors
Symptoms - Unpleasant feeling of chestiness
Cure - These must be taken out by two Surgeons, and given to the
patient in a doggy bag

Kidney Beans
------------
Cause - Crunching up ice cubes in drinks
Symptoms - Pain and frequent trips to the toilet
Cure - Two Surgeons must remove the beans without touching the sides
of the kidney

Broken Heart
------------
Cause - Someone richer, younger and thinner than the patient
Symptoms - Weeping and RSI caused by hours of tearing up holiday
photos
Cure - Two Surgeons open the chest and gently mend the heart whilst
holding their breath

Ruptured Nodules
----------------
Cause - Bungee jumping in cold weather
Symptoms - Inability to sit down in comfort
Cure - Two qualified Surgeons must removed the nodules using steady
hands

TV Personalities
----------------
Cause - Daytime television
Symptoms - Delusions of being able to present a cookery show
Cure - A trained Psychiatrist must convince the patient to sell their
TV and buy a radio

Infectious Laughter
-------------------
Cause - Classic situation comedy
Symptoms - Helpless chortling and repetition of unfunny catchphrases
Cure - A qualified Psychiatrist must remind the patient how serious
this condition is

Corrugated Ankles
-----------------
Cause - Driving over traffic calming measures in road
Symptoms - Footwear does not fit snugly
Cure - A slightly toxic blend of herbs and spices is drunk to
straighten out the ankles

Chronic Nosehair
----------------
Cause - Sniffing disdainfully at those worse off than the patient
Symptoms - Nosebeard a badger could make a nest in
Cure - A disgusting hair-removal potion is taken orally, prepared by
a Nurse in the Pharmacy

3rd Degree Sideburns
--------------------
Cause - Wistful longing for the 1970S
Symptoms - Big hair, flares, platforms and glitter make-up
Cure - The Psychiatry staff must, using up-to-date techniques,
convince
the patient that these hairy accoutrements are rubbish

Fake Blood
----------
Cause - Patient usually subject of practical joke
Symptoms - Red fluid in veins which evaporates on contact with
clothing
Cure - Psychiatric calming is the only way to deal with this problem

Gastric Ejections
-----------------
Cause - Spicy Mexican or Indian food
Symptoms - Half-digested food is emitted from the patient in random
clusters
Cure - Drinking a special binding solution prevents anything being
ejected

The Squits
----------
Cause - Eating pizza found under the cooker
Symptoms - Ugh. Surely you can guess
Cure - A glutinous mix of stringy pharmaceutical chemicals solidify
the patients innards

Iron Lungs
----------
Cause - Inner-city smog mixed with kebab remains
Symptoms - Ability to breathe fire and shout loudly underwater
Cure - Two Surgeons operate to remove the cast solid lungs in the
Theatre

Sweaty Palms
------------
Cause - Fear of job interviews
Symptoms - Handshakes with patient are like grabbing a recently
submerged sponge
Cure - A Psychiatrist must talk the patient out of this made-up
disease

Heaped Piles
------------
Cause - Standing around by water coolers
Symptoms - Patient feels like he/she is sitting on a bag of marbles
Cure - A pleasant, yet powerfully acidic drink dissolves the piles
from the inside

Gut Rot
-------
Cause - Mrs. O'Malley's Good Time Whisky Cough Mixture
Symptoms - No cough but no stomach-wall lining either
Cure - A Nurse can administer a selection of dissolved chemicals to
coat the tum

Golf Stones
-----------
Cause - Exposure to poison gas inside golf-balls
Symptoms - Delirium and advanced shame
Cure -These must be removed by an operation requiring two Surgeons

Unexpected Swelling
-------------------
Cause - Anything unexpected
Symptom - Swelling
Cure - The swelling can only be reduced by lancing during an operation
requiring two Surgeons


As you can see, there are quite a few interesting diseases in Theme
Hospital (over 30). There are four ways of curing a disease. The most
common way is via the Pharmacy; that is, patients go see a Nurse who
administers medicine, curing their ailment. The second way is by means
of a Psychiatrist, who will talk with the patient in the Psychiatrist's
Office, curing the patient. The third most common way is through a
machine, a.k.a. a clinic. You get a lot of money by curing most of the
machinery-curable diseases because it requires the use of expensive
machinery; you also have to maintain the machinery, though. Be careful.
The least common method of curing diseases is through an operation.
Operations are performed in the Operating Theatre by two qualified
Surgeons, and most of the diseases, once cured, fork over a pretty
penny.


7 - When VIPs Come For Visits To Your Hospital


VIP visits are very frequent. As most of you know, VIP stands
for Very Irritating and Pompous, and if you get one bad word from any
of them, your reputation goes down like a cement block in a lake. But
this is very, very rare, and you much more likely than not get a cash
award and if you're lucky, a reputation boost, from the VIP. Just make
sure that your hospital is spick and span, the staff are all in good
moods, no one dies, and none of the machines blow up. Also, try to cure
as many patients as possible while the VIP is visiting. The VIP checks
for all of these things, and also to see the technology of your
equipment (Scanner, Ultrascan, high-tech pieces of machinery like
that). This will almost guarantee you an excellent word from the VIP. I
also like to block off sections of my hospital that are either not
finished, have no radiators, or are hopelessly dirty. These tips should
make VIP visits a lot easier.


8 - Cheats

The cheats in Theme Hospital are called fax machine cheats. This
is because you punch certain numbers in on the fax machine that comes
up every once in a while, and you enable the cheat mode.

HOW TO CHEAT:

1. Wait for a message to appear in the bottom left-hand corner of
the screen, as these are normally questions directed to you by
your Doctors. The best way to do this is to build a single
GP's Office and the place one Reception Desk, hire one
Receptionist and one Doctor, open the hospital, and wait.

2. Wait for a little box with a question mark on it to pop up.
Click on one if it does.

3. If you're lucky, a fax machine will be revealed. Using the
mouse pointer, enter the following numbers to get the
corresponding response:

24328: Enter cheat code mode.
7287: Enter a secret rat-shoot level after beating
the current level.

While in cheat mode, press the following button combinations to
activate the corresponding responses:

Shift + C: $10,000 (hold continuously for a lot more money)
Shift + Control + C: All items
*F11: Lose game
*F12: Win game

*Might not work with all versions.


You can also cheat using a good hex-editing program, like
HexEdit
or Norton Disk Editor. Just start a brand-new game of Theme Hospital,
save it to a file, and open that same file in the disk-editing program.
Now change offsets 00061A95 - 00061A97 to FF FF FF, respectively. This
will give you a TON of money to fool around with!


9 - Farewell


It was truly fun writing this FAQ to share information of one of
my favorite games with other people, and I hope you've enjoyed it as
much as I have. This took me approximately three hours to type (I type
fast), and I had a lot of fun while typing it. If you have any
questions, comments, updates, or complaints to or about this FAQ, let
me know with an e-mail or two to Aristotle47@aol.com or
TheRedBaron64@hotmail.com (preferably Aristotle47@aol.com). I usually
check my mail two - four times each day and would be happy to read and
reply to anyone who sends me one regarding any of my FAQs. You can also
read my reviews for various games; they are under the alias Aristotle.
Farewell, my good friends, and happy gaming.