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Читы для Three Skulls of the Toltecs

Чит-файл для Three Skulls of the Toltecs

Three Skulls of the Toltecs

в России известна как

3 черепа тольтеков

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Название в России:3 черепа тольтеков
Разработчик:Revistronic Industrial Programs
Издатель:Time Warner Interactive
Издатель в России:Руссобит-М
Модель распространения:розничная продажа
Жанры:Adventure
Multiplayer:Отсутствует

Даты выхода игры

вышла 11 февраля 2005 г.
вышла в 1996 г.

Solution [ENG]

Информация актуальна для
Solve by Darksheer

This one is kinda buggy one, so I dont guarantee
you will get to final.
                                        
Move Buck (the killed man).
Talk to Friar Bacon (when I mean talk I mean you
should talk all topics). He will notice Buck is
missing.
Pick up pickaxe (twice because you pick up pick
and picket, not a whole pickaxe).
Use picket with Friar Bacon. You will knock him
out.
Pick up his cassock.
Use donkey. Select left arrow. Talk with French
army soldier. Return back to canyon and use don-
key to select right arrow now and get to Big
Town.
Enter door. Look into wooden bucket (you get a
screw). Go up the ladder. Move 'P' sign and go
downstairs to collect it. Exit house. Go left
to the well. Talk with the man, who fell into
well. Go to Big Town Station (BTS since this
point). Enter it and talk to telegraphist. Look
at the teleprinter. Exit BTS. Go left. Open a
box near entrance to General Store. Look into
the box (you will collect logs).
Enter local jail. Talk with Mortimer Pettyboom.
Exit jail. Go to the saloon. Talk to layabout.
To enter saloon you need to tell him you learnt
in the same school with him and tell him that
that M.Pettyboom was the 'super-sucker' in your
school. Then he should let you in. Once inside
talk to sheriff and barman (you will need to
get an empty whisky bottle from latter). Once
you got it, examine it to see the location of
the whisky plant. Talk with thug. Go upstairs
and open right door. Talk with dancer - you
need her to tell you where her girlfriend keeps
her money. Look into the keyhole of the left
door. Exit saloon. Talk to young lady about guy
called Dickson - when she begins to ask about
his appearance use the following pattern of res-
ponses: CEBD. Then talk to old lady on the roc-
king chair. Then go to General Store and tell
the shopkeeper that his mother calls him. He will
leave and you can fetch some stuff: sugar, bis-
cuits, cigars, coffee, carrots. Now return to
stable. Give carrot to your donkey and pick up
hat from donkey's head. Go to church and talk
to parish. Open a door to the right and try to
pick up a ticket on the table (you can't now).
Go to jail again and tell him that a coffee
maker doesnt belong to jail and he will let you
pick it up (tell him because it belongs to
saloon when he asks why he should do it). Now
use coffee on coffee pot. Go to the entrance to
BTS and use water tank with coffee maker. Use
screw on trolley. Now go to bank (a door near
jail's door). Talk to cashier and loan some
money from him; also try to open bank account.
Now ride back to monastery and buy tobacco light
from French soldier. Now back to BTS and use
trolley - you can drive to following locations:
waterfall, Indian village, Fort and a cemetary.
When you have visited one of these locations you
can get there clicking on the 'map' icon at the
bottom of the screen and choosing a location to
go to. Drive to cemetary. Pick up a rope. Talk
to parrot. Give biscuits to parrot and pick
parrot up after you do. Use pickaxe (to assemble
it just use pick on picket at your inventory) on
the plot of land - the one which is the 'most
fertile' when you examine it. Look furrows. Now
leave and drive to Indian village. Pick up knife.
Enter the closest tent via rip on its side. Pick
up bottles (you get a magic cloud). Pick up
candle. Exit tent. Talk to apache near totem pole.
Talk to apache, guarding meeting in the leftmost
tent - he will ask you to bring him an item. Now
drive to 'Forest' location on map - there pick
up fabric, hanging on tree (twice). Use knife on
the gum on other tree. Enter cabin. Pick up the
fishing rod. Talk with Tom about whisky ingredi-
ents. Exit cabin. Use fishing rod with river to
get a horn. Drive to Fort Apache now. Talk with
engine driver. Enter fort. Talk to Lieutinant.
Open kitchen door. Open cupboard, pick up tabasco.
Open a trap door on the roof. Use fishing rod on
trap door to fetch some dynamite. Talk to look-out
guard to learn which musical instrument needs to
be played in order to lower the flag (answer:bugle).
So use horn and pick up lowered flag. Now look at
the window in the center of the fort and talk to
Colonel Leconte. Next time you look in window give
him a flag. Exit fort. Now drive to Indian village.
Give chewing gum to the apache, guarding meeting.
Go inside. Agree to smoke a pipe of peace. When
it will be your turn just use tobacco light with
pipe. After scene enter other tent - the one you
wasn't before (in the distance). Look into the
basket and pick up a box of matches. Return to
tent where you have smoken a pipe of peace and
look into cauldron - you will get barley seeds.
Now go back to fort and enter colonel's room.
Move barrel to kick it to your trolley. Pick up
french uniform and a sponge. Use sponge on alarm
above door to the left. Go to fort's jail and
talk with sleepy jailer. Exit jail and enter a
laundry which is run by a Chinese. Talk with him
and give him french uniform for cleaning. Pick
up a bowl of rice here and reenter laundry to
collect clean uniform. Examine uniform to find
a key in pocket. Go to colonel's room and unlock
door with a key you have found. Examine safe. Go
to kitchen and use logs on oven, matches on oven,
coffee maker on hotplate and finally pick up the
coffee maker. Use rice on empty bowl on another
hotplate. Now head to monastery and use coffee
maker on sleeping Mexican. You need to call him
an impostor and ask him about revolutionary
hideout whereabouts. Now go to cemetary and use
barley seeds with furrows and then use magic
cloud. Collect barley. Now go to BTS and use
water tank with barrel. Use sugar with barrel
and then barley with barrel. Finally use 'P' sign
on barrel and deliver the barrel to whisky maker.
At Indian village use empty bottle with barrel and
try to pick up a golden skull. After movie go back
to Big Town and give balloon to old lady - she will
mend it for you. Go to church. Use candle with can-
delabra and use matches with candle. Use parrot on
confession box. Talk to parish and ask him to call
Friar Anselmo. Then you can enter Anselmo's room
and pick up a ticket. Open trunk and look inside -
you will get a gun belt. Exit church and go into
the bank. Use cassock and talk to cashier. Try to
retrieve golden skull from bank and when you are
told the safe is jammed tell him that you will tell
other customers to retrieve their money from bank.
Then put off cassock and tell the cashier that you
want to retrieve your money because Anselmo told
you to - cashier will ask you to try unlocking a
strong-box. In the vault use dynamite with handle
and use matches with dynamite. BANG! Now go to
saloon, go upstairs and use magic cloud. Go down
and pick up a bucket. Now go to well and use buc-
ket with well. Use handle. You will get a golden
skull. Examine it to pick a stethoscope from it.
Now go into church, go to belfry (its in the
upper left corner) and there click on Dickson's
balcony to jump there. Open right drawer and look
inside (you get a manual). Read manual. Exit room.
Open another door. Pick up pillows and rip them
using a knife (one of them contains a fake 100$
bill). Now go to canyon and talk to general.
Give him a hat and gun belt. Enter a cave (its
just above his head). Pick up cards. Exit cave.
Now drive to waterfall. Climb up and use rope
with rock to get to the hidden cave. Click on
bars to discover a hidden entrance to monastery.
Drive to fort. Enter sergeant's room - its in
the bottom right corner. Talk with sergeant and
ladies. Give a bottle to sergeant. Reenter room
and tell ladies that sergeant is drinking whisky.
Then you can pick up a 'Star Of Free Mexico'
medallion from a board. Look at it to get a cork-
screw. Use corkscrew and tabasco bottle to open
it. Now go back to general and give him medal.
Also tell him where the hideout is and join him
there. Ask him about his plan and items you need
to succeed. Give him a balloon. Exit cave.
Go to saloon and talk to sheriff. Ask him to join
the game and tell him you've got dollars. Then
use chair. When the cards are dealt click on 'OK'
and then choose 'C' option and use cards with
fake bill in your inventory. You will be arrested.
Pick up a rock (just near your leg) and use it on
Pettyboom. Pick up a dart from Dickson's ass. Use
dart on the ring at the ceiling. Go to town. Go to
BTS and open station door and try to enter. Now
close/open/close etc door about 10 times (I know
its ridiculous but it freaking works...) keeping
the door closed at the end. Next go to signal and
move handle. If you did all correctly stationmaster
will die, if not, then try again a trick with door.
Enter station and pick up a book from shelves. Look
at it. Use equipment. Exit door. After movie go to
the fort. Talk with warden about prisoners' malnut-
rition and he'll ask you about food. Now go to kit-
chen and use bottle of tabasco on bowl with rice.
Exit kitchen and use triangle (just above the door
of kitchen). This should trick the warden. Now go
and unlock jail door with jail key. Talk to Bull
about stethoscopes and he'll tell you he could try
unlocking the safe. Now go to the patio and talk
to soldiers. This should help Bull to sneak into
the room. Now go to colonel's door and go to safe.
After movie go to saloon and talk with Anselmo
and Leconte. Tell them general's plan for attack.
Tell Anselmo about hidden cave in waterfall and
give uniform to Leconte. Now go to the hideout
and go to the tower to talk to general. Tell him
you have 1nd and 2nd tasks he gave you and then
go downstairs and just 'use fabric' to complete
3rd task. Now go back to general and tell him you
have done everything. After movie click 'open
door' in the distance. Once inside, open 1st door
on your left and enter. Use wheel. Pick up a ball
from John Nodoffsky's leg. Go back to general and
use rope on cannon. Move cannon. Use ball with
cannon. Move cannon. Use rope on cannon to get
back to general. Again enter monastery. Walk a
bit to the right and open the most distant door.
Enter it. Open all 4 drawers and go to hose. Use
hose and tap of barrel. Go through window. Use
hose and another window - the one above main
entrance. Use hose on gunmen and then use matches
on books near them. Enter main entrance. Pick up
green book and look at it. Go up the stairway and
use a key on the door. After movie move carpet
and look at the drawing. Go left and move sun
symbol. Now go to the very right and enter cave.

GAM< OV

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