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Читы для Tomb Raider 2 [I]

Чит-файл для Tomb Raider 2 [I]

Tomb Raider 2 [I]

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Core Design Limited
Издатель:Eidos Interactive
Модель распространения:розничная продажа
Жанры:Action (Shooter) / 3D / 3rd Person
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1997 г.

Solution [ENG]

Информация актуальна для
Our  journey  begins  in  a valley very near the Great Wall. Enter the
water and go to the left of the big rock. A Tiger should appear so get
on  the rock and kill the Tiger then jump forward to continue down the
path.  When  you reach the gap, pull up, pivot, then jump and grab and
pull up. Kill the Tiger that is approaching then jump the gap and take
the  path  to  the  Stone Dragon which is also Secret #1. Continue the
climb by climbing up twice then pulling up to the ledge. Turn and jump
to  the  left and grab and pull up to get across another gap then pull
up  again to reach the building. Enter the guardhouse and drop through
the  grate  in the upper area to fall into the water. Then run forward
and jump and pull up to access the switch. Flip the switch and proceed
to  the Great Wall. A threesome of crows attack when you reach the top
of  the  wall.  Kill  them  with  your  guns,  taking  evasive  action
if  necessary.  Proceed  to the gap in the wall. The guardhouse on the
other  side is locked so drop to the water below to obtain the key for
the  guardhouse.  Kill the Tiger who is arriving as you exit the pool.
A green section of the ground will get you high enough so you can jump
and  pull  up  to  the top of the wall. Continue to the guardhouse and
open  the  door  Kill  the spiders that swarm out the door then enter.
A single spider remains to guard the Rusty Key above that ladder. Kill
the  spider  and take the key and use it on the lock next to the door.
Continue  forward  until  you  reach  a  room with a skeleton. Shotgun
shells  and  a  medkit are here as well as anothe swarm of spider plus
a  big  spider  coming in from behind. Take out the big one first then
finish  off the swarm before collecting your items. Pull out the block
and  slide  down  the  slope to arrive at a pool of water. Jump in and
head  left  to  the  wall.  Jump  up  and grap and shimmy to the right
avoiding  the  darts.  Swim  underwater to the exit and surface in the
corner  avoiding  even more darts. Climb up and exit into the hallway.
This  hall  has a collapsing floor with spikes beneath. Run across and
through  the  door  which shuts behind you. Two boulders start rolling
towards  you  from the left. Turn and run to the right. As the passage
narrows,  jump  the  spikes  and land on the ramp. Slide down into the
wall  then  jump  to  the left and get some ammo. Run forward and pull
up  to  the ledge to avoid the spiked walls closing in. This next hall
has  more  collapsing  floors  and sharp swinging blades. Run down the
hall  and  jump  the  blades. As you approach the final blade jump and
turn  to  the left in midair. You should land right next to Secret #2;
the  Jade  Dragon. Pick it up and move into the hall before the spiked
walls close in on you. Cross the collapsing floor while staying to the
right.  The  left wall will stop before it can hurt you. At the end of
the  hall,  stop at the top of the ramp and turn so you can slide down
backwards.  Hang  from  the  bottom  and  drop  then jump to the right
to  land  on  another  collapsing floor which you fall through as more
spikes close in above. Enter the cavern and continue forward. Take the
medkit  then head to the left and run past the blades. There is a rope
slide  and  lots of spiders in this next room. Kill all of the spiders
then  go  get  Secret #3 which is located below the rope slide. To get
the  Gold  Dragon you need to look down into the canyon and locate the
tan  rock  with  the moss. Stand above the tan rock and with your back
to  the  canyon, drop off, hang then drop. Jump and grab the ledge and
shimmy  right  until  you  can  pull  up.  Continue along the path and
collect  some  flares along the way. Take the ladder down and continue
until  you  reach  the  canyon  floor. Those tremors you should now be
feeling  are  the  early  warning  signs of an advancing T-Rex. Return
to  the  hall  and kill the T-Rex from the safety of the passage. When
he  is  dead,  you  can cross the canyon and get the Gold Dragon. This
causes  a  second  T-Rex to appear so kill him then make your way back
to  the top of the canyon. Use the rope to slide across the canyon and
land  on  the  ledge on the opposite side. Kill the 2 Tigers which are
waiting  for  you,  then  proceed  to  the  exit.  Venice Lara arrives
in Venice and finds herself in a dead end alley. Exit to the courtyard
and  take  out  the  Doberman  as he charges. You will need to do some
side-jumping  and  shooting  to  take out the guard on the balcony who
will  drop a key after you kill him. Continue down the alley until you
hear  approaching  footsteps  then  start firing and backflipping back
down  the  alley to take out more dogs and henchmen. When all is safe,
exit  the alley and you will be next to the canal. Dive into the canal
and  swim  under  the large door to get inside the boathouse. Checkout
your cool new ride then flip the switch to open a door somewhere else.
Return  to  the dock and enter the hut. Grab the flares from the table
then  start  climbing  the  ladders.  Climb  each of the ladders after
pressing  the  appropriate switch to open the trapdoor. When you reach
the roof, shoot out the windows then drop into the hall. Climb through
the  second window you just shot out and jump over to the awning. Then
make  another  jump to the balcony and retrieve the Boathouse Key from
the  dead  guard  you  shot earlier. Return to the hall and head right
to the door you opened from the Boathouse. Kill the attacking Doberman
then  continue  across  hall  and  flip the switch to open a door high
on  the  wall on the opposite side of the canal. Head back to the dead
Doberman  and  shoot out the window. Run and jump and grab the awning.
Pull  up  and then start jumping from awning to awning until you reach
the ledge near the door. Jump inside and flip the switch at the end to
open  a  canal  door.  Dive  back  into  the  canal  and return to the
Boathouse  and unlock the door. Swim back out and make your way to the
ledge  by the hut. Climb out and kill the henchman. Take his Auto-Mags
before you return to the Boathouse. Climb in the boat and head for the
now-open canal door. When you pass through the door, stop the boat and
light  a  flare to reveal a passage to the right. Secret #1 is waiting
for  you  at  the end of this passage. Take the Stone Dragon then jump
down  and kill some rats below you. Turn and face the ladder then turn
and  head right. Turn right at the end and jump in the water. Continue
on  past the left channel until you reach some Uzi Ammo. Grab it, then
retrace  your  steps  back  to your speedboat. Light another flare and
continue  down the dark canal. At the bottom of the falls you can dive
into  the  pool  and  retreive  Secret  #2;  the Gold Dragon. Continue
on  until  you reach a large underground chamber with lots of columns.
Keep the boat over towards the left until you see a ledge. Hop out and
kill  the  rat  nearby  then shoot out the window and finally kill the
henchmen  who arrives to investigate all the noise. Grab the ammo then
get back in your boat and head through the large metal doors and stop.
Jump  out  of  the  boat  and swim back to the dock and go through the
broken window. Enter the room and flip the switch and take the shotgun
shells.  Return  to the dock and climb the ladder making a mental note
of  the doors which are now closed. The water level and your boat have
risen to the top so dive in and flip the underwater switch to open the
next  set  of  doors  then get in your boat and continue. Keep to your
left  to  avoid the enemy gunfire and bring your boat to a stop by the
gondolas.  Exit  the  boat  and get on the dock. Climb on the box then
jump  and  grab  to reach the awning and pull yourself up. Walk to the
right edge of the awning and jump to the walkway above. A doberman and
a henchman come running at you so backflip off the ledge and kill them
both  before  jumping  backup.  Retrieve  the  medkit.  Another guy is
guarding  another  speedboat  further down the canal. You can kill him
from  up here then turn right and head for the courtyard. A gun crazed
baddie comes running at you so kill him with your guns, taking evasive
action  when  necessary. Retrieve the Steel Key from his fallen corpse
and  unlock  the  courtyard  door.  Go  through the door and drop into
a hole to flip a switch. A gate opens somewhere else in this level and
you  hear  approaching  footsteps.  Climb out of the hole and kill the
henchman and take his ammo. Return to your speedboat and use it to ram
the  gondolas.  Underwater mines hinder your progress. These mines can
only  be  triggered  by  a  boat.  Lucky for you, you have two at your
disposal.  Line  your current boat up with the mines and build up some
speed.  Jump  out  of the boat at the last minute and swim to the dock
as  your  boat  continue  down the canal and sweeps the mines for you.
Grab  the  M-16  ammo  from  the fallen guard. The Iron Door is locked
so  we need to find a key. Get in your new speedboat and return to the
section of the canal that raised your boat to this level. A bad guy is
waiting  around  the  left corner, so hop out of the boat and kill him
when  you get on the dock. Grab all his ammo. Get back in the boat and
continue  along  the  canal until you reach a clothesline on the right
and  a  smaller canal on the left. Ram the two gondolas tied up at the
dock  and exit your boat. A henchman with a bat come out of a door but
you  can  kill  him before he even gets close. Enter the dark room and
kill  some  rats  and  flip  the  switch to open a door somewhere else
in  this  level.  Return to your dock. Before getting in the boat look
up.  There  are  some  windows above. Jump and grab the ledge and pull
up so you can shoot out the windows. Climb through and take Secret #3;
the Jade Dragon from the bed. Now you can get in the boat, turn around
and take the narrow canal you passed earlier. Keep to the left and the
canal  will  intersect  with a larger canal and you will find the door
you  opened  a  few minutes ago with that switch. Enter the door which
shuts  promptly  behind  you. Take the Iron Key from the pool of water
and climb the ladder to go up and kill a Doberman and his master. Take
the  medkit  and  flip the switch. A really nasty guard arrives on the
scene and is blocking your escape to the boat. You can either kill him
by  shooting  through  the gap between the door and the wall or if you
want  to impress your friends, try doing a backflip from the ledge and
killing  him  before you splash into the canal. Either way, when he is
dead,  get back in the boat and retrace you path back to where you got
your second speedboat. You now have the key to open that door and kill
another nasty badguy. Flip the switch by the window to open the second
gate  which  is  blocking  your exit. Return to the boat and head back
up  the  canal going under that walkway where you snipered the guy who
was guarding this boat earlier in the game. Keep to the left until you
reach  an open door on the right. Go just past this door then back the
boat  up to the door so that it is lined up with the ramp to the left.
Jump out of the boat and enter the door until you can stand. Shoot the
henchman  and  grab  his ammo when he is dead. Flip the switch to open
the  final  obstacle  in  your  escape  of this level. This is a timed
sequence  of  events  and  the  clock starts ticking once you get back
in  your  boat.  Anything less than a perfect performance and you will
be  redoing  this  segment  so  save your game. Ready.....set......GO!
Accelerate  your  boat and jump the ramp, braking immediately when you
land  so you can make the sharp turn at the second left into the large
canal,  then  make  a sharp right into the smaller canal with the open
gates.  Make  another  right  at  the interesection and speed down the
canal  to the exit... Bartoli's Hideout Exit at the dock and kill some
rats.  Go  around  the building to the left, killing the guard and his
rats before flipping the switch. Another guard arrive so kill him too,
taking  the  medkits  from both your victims. Enter the now open front
door  and  kill  the  guard  on the balcony and his friend who appears
on  the ground floor. Grab the shells from your second kill then shoot
out  the  window  and kill the Dobermans who jump through when you get
too close. Go to the back of the courtyard and take the medkit, flares
and  ammo.  Now  you need to proceed down the heavily guarded hallway.
Several  statues  will  begin hacking at you with huge blades when you
get  too  close.  Keep to the right and time your short running bursts
so  you  pass  by when their blades are in the upright position. Don't
overshoot and run into the next blade. When you get to the dark end of
the  passage, light a flare to reveal a switch which opens a door back
out  by the canal. Run past the guards in a single continuous run this
time.  They  will swing but they will be too late. Back out in the big
room  find  the  sloped  wooden box. Stand with your back to the slope
then  jump  back and then forward and grap the ledge and pull up. Walk
around to the left and pull the block then drop down to the floor. Get
below  the ledge to the left of the block you just pulled and jump and
pull  up.  You  can  now  turn  and  do a running leap to the opposite
balcony  where you killed that first henchman. Take his ammo then move
to  the textured wall and climb on and across to the window. Climb out
onto  the  ledge  and turn to the right and dispatch the gunman on the
balcony  across  from  you. Now you can turn and do a running jump off
the  end  of  the  balcony  over  to  an  awning. You'll start sliding
backward  so  grab as you fall then shimmy to the left and pull up and
do  a  backflip  to a ledge across the canal. Turn left and do another
running  jump,  grab  and pull up manuever. You should now be standing
on  a  rather  small  ledge.  Turn and do an angled jump to the awning
across  the  canal. You can stand on this awning so turn and face that
open  door  and  do a standing jump and press the grab while in midair
so  you  enter  the  door instead of hitting the wall above it. A pair
of  Dobermans  should charge you when you land so take them out before
they  even  get  close. Make sure you don't back up or backflip out of
the  door  into the canal or you will be doing that last paragraph all
over  again.  Head  upstair  and  take out the first of many attacking
gunmen.  Enter  the  room  where the first henchman came from and look
in  the  left  corner for a switch hidden in the wall. Flip it to open
a  door in the previous room which leads to that outside balcony where
you  killed  that  one  guy. He dropped some shells and Secret #1; the
Stone  Dragon  when  he  died.  After  you collect all of this, return
to  the room with the switch and shoot out the window. A guard patrols
the  landing  outside  this  window.  You  can probably kill him as he
passes  or  you  can  climb out and do the deed face-to-face. Continue
down  the landing and shoot out the next window and climb in. The door
opens  and  a guy with a bat enters along with his dog and another guy
shows  up  behind  you  on the ledge. These guys are pretty slow so as
long  as  you  keep  moving  and firing you should be okay. The dog is
faster to take him out first if possible. Do a lot of flipping and use
the  larger  room  on  the other side of those doors if you need space
to  manuever.  You  can  even retreat back to the stairs if necessary.
When  everyone  is  dead,  return  to  the last room and push the back
of  the  fireplace  twice  to access a concealed passage. Kill the rat
after  you  climb  up  then proceed to the slope. Blades start slicing
at  you  as  you  approach  so stand back and jump out and turn to the
right  and  drop into the water. Climb out to the safety of the wooden
ledge  in  the corner to survey the next deadly trap. You need to make
a  quick  series  of  jumps  and  the flames are on a timer. They will
go out when you jump off the ledge you are standing on, so when ready,
get  your  back  to the wall and start running. Jump from the edge and
land  on  the  next  platform.  Do  two STANDING jump for the next two
ledges  to  arrive  at the other end of this trap. If you miss a ledge
or  catch  on  fire  you  will land (or can jump) in the water and try
again. The door open as you approach and a gunman and his dogs attack.
Kill  them  all  then jump to the slope box and jump and grab and pull
up  onto the lowest chandelier. Do a running jump to the right to grab
the  ledge. Pull up and flip the switch to open a door behind the fire
in  the  fireplace.  Jump  back  to  the chandelier then turn and jump
to  the  next highest chandelier. Do another running jump to the ledge
on the right to flip another switch which opens a painting on the wall
which  conceals  the  Library  Key. Return to the chandelier then turn
right  and  jump  to  the  next highest light and finally to the ledge
above.  Kill the approaching rats then continue in their direction and
jump  and  grab  and  shimmy  to  the right until you can pull up. You
should  now be on the highest rafter so run and jump to the wood floor
by  some  bricks.  Kill  the  henchman  behind the bricks and take the
medkit.  Be  careful  not  to  fall  off  as any fall from this height
is  instant death. Climb on the bricks and head left and jump to reach
another  switch.  Flip  it  to adjust the chandelier height so you can
access  the  Library  Key. Jump back to the bricks then go down to the
chandelier and jump until you reach the light next to the Library Key.
Do  a  running  jump  to  grab and pull up and get the key then repeat
to  get back out on the chandelier. Jump all the chandeliers until you
are  on  the  other side then do a running jump and grab to the ledge.
You  won't grab but you will land on the ledge and this saves you from
having to return to that last switch to adjust the chandelier heights.
Exit  to the windows sill and go right. You should see the fire below,
so  hang  and  drop  down  to  land in the water and not the fire. You
should now be outside the Library door. Flip the underwater switch and
swim  through  the  door that opens as a result. Head to the right and
surface.  You  should  see  a gap in the floor to your left. It's dark
down there so light a flare and head into the opening. This turns into
a maze rather quickly so follow these directions. As you swim into the
hole  turn  to the right and go around the corner. Swim into the large
opening  then go through the smaller opening near the top of the wall.
Turn  right  after  entering  the  smaller passage then find the small
opening  to  the  lower-bottom-left of the wall. Enter and immediately
turn  left  to  find some grenades before continuing back to the right
to  find  Secret #2; the Gold Dragon. Flip the nearby switch then head
straight  up  to  the  newly  opened  door  where you can finally take
a  breath.  Do  NOT climb out here or you will burn to death. Instead,
retrace your path through the maze back to the library door. Enter the
Library  and  kill  the  gunman  across the room. Go through the large
doors  and  climb  up  the  bookcase  on the left. You can kill a pair
of  rats  from  the  small  area above before jumping over to flip the
switch which opens another guarded doorway. After you kill this guard,
go  through the door and climb the books on the left. Jump towards the
window  then turn left and climb up. Shoot the window then jump to the
sill. Turn and exit the window backwards so you slide down the awning.
Grab  the  end  the pull up so you backflip to a ledge behind you. Run
and jump to the roof across from your new position, then turn left and
jump  to  the  TOP  of the brick wall. This next sequence is extremely
difficult  (at least it was for me) so SAVE frequently. While standing
ON  the wall, walk to the end to the top of the slope. Turn so you are
facing the building across the canal and do a running jump to grab the
lowest  section  of  the roof. Pull yourself up and head for the smoke
stack.  Stand  a  few  steps  back  from the edge of the roof and jump
toward  the  ledge.  Grab on and shimmy left until you can pull up. Go
behind  the wall to find a pool of water and a pair of Uzis. Drop down
next  to  the  shack  and kill the henchman, taking the ammo he leaves
behind.  Take  the  Detonator Key from the table then step towards the
door  and  it  will  automatically  open. Kill the gunman on the other
side,  taking  evasive  action  if  necessary.  Take his medkit before
returning  to  the  main room of the Library. There is a switch on the
wall  so  flip  it  to open the door. Enter and kill 2 more gunmen who
approach  from  the  left.  Relieve  them of their shells and uzi ammo
before  continuing.  Don't  use the key in the Detonator box just yet.
Instead,  climb to the top of the brick wall and go to the left end of
the  wall.  Pull  up  twice so that you are now standing on the sloped
roof. Shoot out the glass and take Secret #3; the Jade Dragon from the
table.  Jump  into  the water and swim over to the low brick wall with
the Detonator Box. Use the key to blow up the building, then kill that
gunman that is above and behind you. Climb onto the brick wall to gain
access to the demolished building. Begin the long ascent to the top of
the  rubble.  After  much  jumping,  grabbing and pulling up, you will
reach the top and can take the path which leads to a dark hall and the
end  of  this  level.  Opera House This level starts off with a rather
challenging  gunfight.  You  can run around taking random shots at the
gunman on the platform below until he finally dies. Then take his ammo
and  jump  into the water from where he was standing moments ago. Swim
left  around  the  building  and  climb the ladder, getting off on the
small  ledge.  Walk  to  the  edge of the landing and while facing the
canal,  jump  and  grab so you can pull up to the top. Flip the switch
to  open  a  door in the roof then continue climbing the ladder to the
ledge  above.  Run  and  jump  to the ledge across the canal then turn
to  the left and do a running jump to the ledge with the swinging box.
Pull  up and continue along the canal peformaing a running jump to the
slanted  rooftop.  Grab onto the edge and shimmy to the left until you
reach a small ledge. Do a running jump and a grab in midair so you arc
through  the opening in the roof. Draw your guns in midair to take out
the  guard, then take the Ornate Key. Start up the stairs and kill the
gunman  when  he comes through the door. Take his medkit and go to the
top  of  the stairs. Make your way back to the previous ledge with the
swinging  box and position yourself so you are looking at a ledge with
a  small  building to the left. Do NOT try to jump through the opening
in  the  center  of  that building. The floor below the opening in the
roof  is  lined  with  broken  glass  and  you  will  die. Instead, do
a  running  jump to land on the slope next to the right wall. Grab and
shimmy  to  the  left until you are at the flat section in the corner.
Standing  with  your  back  to  the wall, jump to the slanted roof and
slide  down  and  grab.  You should be hanging in front of the window.
Drop  and instantly grab again to catch the edge of the sill. Now pull
up  and  shoot  out  the glass and carefully enter the room. The glass
is  just  like  the  spikes in the original Tomb Raider so simply WALK
to  pass  by unharmed. Cross the room and climb the ladder and use the
Ornate  Key  to  unlock  the  door at the end of the hall. Now we have
a very unstable roof to deal with. Position Lara so she is at the edge
of  a solid piece of roof and facing the wall on the other side of the
three collapsing pieces. Do a Standing Jump and begin running when you
hit  the  first panel. When you cross the 3rd panel do a running jump,
and  when  you  finally  cross  the  last  set of collapsing panels do
a  running jump to grab and pull up onto the ledge. Draw your guns and
proceed  to the top of the Opera House. Shoot the guard patrolling the
roof  then  turn  and  lower down. While haning onto the edge, quickly
pull  back  up  and draw your weapons again. Your short dangle off the
edge should have attracted the attention of another guard and a couple
of  Dobermans.  Kill  them all, then do a running jump to the roof and
continue left to kill four more guards below. Take the medkits, shells
and  ammo  from  the dead guards then return to your previous location
to  check  out  the  swinging box. Do a running jump and grab and pull
up to a small area to the right of the swinging box and light a flare.
Drop  down  and  flip the switch to the left of the box. Three rooftop
doors  open  and  two gunmen show up looking for trouble. Climb up and
kill  these  guys then drop through the newly opened door in the roof.
A  pair  of switches awaits you below. The right switch is useless for
now  so  flip  the  left  one  to open a grate, then exit through that
grate.  Run by the hall to trigger a boulder. Stand by the wall switch
to  avoid  the deadly rock then flip the switch to close the grate and
climb  up  the  ladder.  Continue  climbing up the grate until you are
across  from  an  opening  which would have been blocked if you hadn't
so  cleverly  lowered  the  grate before climbing up. Drop down to the
floor  and  kill the gunman to the left making a special effort NOT to
go underneath the sandbag. Take his medkit then head towards the doors
to  the  right.  Making  extra  sure  to stay out from underneath that
sandbag,  kill  the advancing Doberman and henchman. Turn back towards
the   first   gunman   and  continue  until  you  reach  another  pair
of  Dobermans  which you can feel free to kill. There is a switch here
which is missing a Relay Box so make a note of its position - you will
be  back  later. Head around the upper walkway towards the open doors.
A  sandbag will smash through the floor allowing you to look down into
the hole. Take a few steps back and do a running jump so you reach the
small  ledge  below.  Two  Dobermans and a gunman appear on the ground
floor,  so  kill  them  before  dropping  to the floor below. Kill the
gunman hiding in the dark on the second level from the top so he won't
snipe  you  when  you  reach the floor. Make your way to the floor and
climb  onto  the  box  near the wall opposite the stage. Jump and pull
up  to the walkway. Get past the broken floor until you reach the wall
with the curtains. Go to the edge and jump forward and pull up to kill
another gunman and relieve him of his ammo. Return to the ground floor
and  run along the back wall to trigger two rolling boulders. Take the
medkit  from  the gunman you killed from above then go into the water.
Another  gunman  comes  out  on stage and his performance is less than
acceptable. Kill him and take his Uzi ammo after you kill the Doberman
coming  in  from  the left and another gunman sneaking in from behind.
Off  to  the side where the Doberman originated is a small alcove with
a  switch.  Flip  the  switch  to open a grate at the other end of the
stage.  As you approach the grate some more bad guys arrive for target
practice.  After  you  have killed them and taken the medkit, jump and
pull  up  to  the  ledge  where  the  grating  was.  Walk - do not run
- through the glass then turn left and do a running jump and grab onto
the  crevice  in  the wall so you can shimmy to the left until you can
pull  up and flip the switch which lowers the plank. Run and jump back
to  the  the  previous walkway and stop before your momentum takes you
into the deadly glass. Continue down the walkway and do a running jump
to  grab  and  pull up to the ledge on the left. Jump and pull up once
more  then  turn  and  run and jump and pull up again to continue your
upward  journey. Kill the rat then get the timing down on the swinging
sandbag.  Do  a  standing jump when the first sandbag is at the end of
its  swing.  Jump past the second one to the ledge and flip the switch
to  send  another  sandbag  hurtling  through  the  stage  floor. Walk
carefully  towards  the  sloped  ledge then turn around and slide down
backwards, grabbing on to the edge when you fall. Pull up and backflip
through the hole in the floor and light one of your flares. Follow the
passage  to  the  left  staying  along  the  left wall. You will enter
a  larger  room  with a ledge and a switch to your left. To your right
is  a  tiny  underwater passage. Swim into this passage to find Secret
#1;  the  Stone  Dragon,  then return to the ledge and flip the switch
to  open  a door back up above the right side of the stage. No go back
so  you  are once again under the hole in the stage and take the large
passage  at the end of the room. Swim up and keep to the right and you
will  find the missing Relay Box. Climb the ladder up through the door
you  recently  opened.  Return to the top floor of the Opera House and
kill  two more Dobermans as you make your way back to the switch where
you  needed  the  Relay  Box.  Insert  the  box  and  flip  the switch
to  activate  the elevator. This is a tricky secret. Do not get in the
elevator. Instead, wait for it to go down then get ON the elevator and
quickly  jump to the ladder and climb up into the hidden opening. WALK
through  the deadly glass and pick up Secret #2; the Gold Dragon, then
flip  the  switch to your left. Continue through the glass making sure
to grab that Uzi ammo in the second alcove to the left before entering
the  door  you  just  opened  with  the switch. Return to the elevator
switch  and  flip it so you can take the elevator down. Two gunman are
waiting  as the elevator doors open so kill them quickly and add their
shells  to your ammo colllection. Flip the switch to send the elevator
back  up  and  to also give you access to a hidden pool of water which
the  elevator  was  concealing.  Jump in and head for the grating then
turn  left  and  follow  some  stairs  to an underwater area. Take the
Circuit  Board  which  is lying in the corner of this room then return
to  the  grating you swam past a minute ago. Go to the left and around
the  grate  to  find  and flip a switch which opens a side of the cage
letting  Lara  surface  and  catch her breath. Climb out and kill some
rats  then  turn  and jump to grab and pull up to the next level. Kill
the  quickly  advancing  gunman  then  jump  and pull up again to kill
another  rat  and  a Doberman. Continue along the hall until you reach
some  windows.  Shoot  out the glass then drop into the room below and
use the switch to open the door. Slide down the sloped passage jumping
over  the  deadly  fan at the last possible second. You should land on
a  ledge  with  the Ornate Key. After you take the key, pull up to the
tallest block and jump to the slope and head for the duct. Jump in and
kill the rat. Continue along until you reach the edge of the duct then
jump  the  gap.  Turn  and  jump  back to avoid another deadly fan and
repeat  once  more for the final fan. Look up at the dark area without
any fan. Jump forward from the edge of the duct you are standing on to
grab  and pull up to get Secret #3; the Jade Dragon. There is a deadly
fan  behind  the  dragon  so  if  you can either light a flare or just
carefully  WALK  forward until you get the statue. Return and hang and
drop to get back to the duct below. Head down the hall until you reach
a  moveable box. Pull it to gain access to a switch which you can flip
to  open  a door. Pull the box once more then push it all the way into
the  dressing  room  under the first windows. Get on the box and shoot
out any windows that still have glass in them then jump into the first
windows. Another box is in here so push it out the windows so it lands
ontop  of the previous box. Jump and grab the top box and pull up. Now
you can reach the top row of windows so jump in and kill the guard who
has  been  waiting  patiently for your return. Now begin the long trek
back  to  the  Control Room using the shaft next to the elevator. Jump
and  pull up until you finally reach the lock. Use the key to open the
doors  then  continue  forward.  If you failed to trigger the boulders
your  first  time  through this area, then you need to avoid them now.
Stay  along  the  wall  and  head  towards the switch to open the door
at  the  top of the ladder. Enter the Control Room and use the Circuit
Board  before  flipping  the  switch  to  raise the backdrop on stage.
Return  to  the  stage and kill the 3 gunmen and the Doberman. Get the
medkit  and  shells  from your fallen enemies then go through the hole
in the wall to find many stacked boxes. One of the smaller ones can be
pulled  out  so  find  it and pull it twice to gain access to a hidden
passage. Enter and use the switch to lower the backdrop then exit this
area  and  kill  another  guard  who  should  be  just arriving. Start
climbing  the  boxes  until you reach the white ledge above the stage.
Kill  the henchman down below and try to avoid any sandbags which will
kill  you on impact. When he is dead, look around and find the opening
above.  Jump forward and pull up into this area to flip another switch
that  opens a door by a swinging sandbag. Now stand at the edge of the
opening  and  do  an angled jump to the slope on the right. Slide down
and stay along the right to do a timed dash past the swinging sandbag.
Hang  and  drop  to get past the swinging box and arrive at the floor.
Bartoli  should  arrive  shortly  and  he  seems  to  be  particularly
vulnerable  to  shotgun  blasts.  Two Dobermans will also attackk your
when  you  reach the floor but should fall quickly to the power of the
shotgun. When you finally kill Bartoli, take all the grenades and kill
off  the  two  remaining  henchmen. Take the medkit and Uzi clips from
these  two  fellows  then  go  to  the otherside of the room and climb
on  the  box  to make your way back to the room with the stacked boxes
next to the entrance. There should be a button next to the entry which
will open the exit. Get onboard the airplane and take off for the next
level...  Offshore  Rig                                           What
a  way  to start a level - Stripped of all your possessions and locked
up!  First  we  need  to  get Lara out of this jail cell then find her
weapons.  There  is  a  switch  which  opens the cell door but it's on
a  timer  so  before you go flipping it you had better clear an escape
route.  When you have pushed and pulled the crates so you have a clear
path  to  the  door,  go  pull the switch (which I hope you have found
by  now).  Once you escape the alarm will sound and the bad guys start
to  show  up.  The  first one to worry about is coming from your left.
Head off to meet him, and get past him so you can lead him back to his
starting  location. Dodge his gunfire and also the blows of his friend
who  is also waiting here. Try to draw his gunfire so he blows out the
nearby windows which you can promptly escape through. Head right along
the  narrow  ledge  and  press  the button on the wall to open the bay
doors  beneath  the  plane.  Swim  inside and go over to press another
button to kill the plane's engines then return back through the broken
window  and  do  a  running jump and pull up to the top of the engine.
Drop  into  the trapdoor ontop of the plane to find your lost Pistols.
Go  back  and  kill  those two bullies who were giving you a hard time
earlier  and  take  the  Yellow  Key  Card. Go back through the broken
window  and head left this time to a room with some water. Dive in the
water  and flip the switch beneath the tunnel opening which grants you
access  to the upcoming Secret #1; the Jade Dragon. Resurface and fill
those  lungs for a long dive. Enter the tunnel and follow it left then
right  and  then  a sharp right then take the downward passage staying
near the top so you can get behind the underwater fan. Grab the dragon
statue  and  swim  back  to  the  surface  to catch your breath before
heading back to the door with the Yellow Key Lock. Enter the next room
and  press  the  button  on  the far wall to kill the alarm. Go up the
stairs  to the right and spin the wheel to open the door. Kill the rig
worker  and  take  his medkit then proceed into the next room and kill
another  workman  who  is  coming down a ramp and through a door which
locks  as  you  near it. Spin the wheel to open the next door and kill
a  guard and get some ammo and your first batch of harpoons. Enter the
bunk  area  and  reclaim your Auto-Mags from the right top-center bunk
then  go  to the end and get the Harpoon Gun from the last bunk on the
left.  Go  back  to the entrance of the bunk area and press the button
above  the top-left bunk to open a door in the ceiling at the opposite
end.  Run  to the top right bunk and climb on and jump and grab to the
opening  to  gain  access to the passage above. Continue down the hall
and  slide  backwards  down  the  ramp  so you can grab on and use the
ladder  to  climb down to the floor. We need to use those boxes to get
past  the  4  burners and reach the ladder on the other side. Pull the
first  one to the left all the way past the other box then go push the
second box towards the burners. Now you can do a running jump and grab
onto  the  ladder.  When  you reach the top of the ladder, head to the
right and kill another guard who also happens to have the Red Key Card
on him. Climb the ladder to get Secret #2; the Stone Dragon. Go up the
stairs and return to the room with the water from earlier in the game.
Now  that  you  know where you are; return to the room with the button
that  turned  off  the  alarm  and go up the stairs to the left of the
button.  Kill  the  guard and his dog and take the Uzi clips. The door
with the Red Key Lock is at the top of the ramp so jump out of the way
of  the  rolling barrels to make your way to this door. Enter the door
and  head  left to kill another Rig Worker as another sneaks up behind
you  and another climbs in from the right. Take the shells, medkit and
flares  from  the  resulting casulties then return to the landing near
the  entrance.  Push  the  box once then go around it and pull it once
then  go  around and push it once more. Now you can go to the opposite
landing  and  do  a  running jump and grab to pull up onto the box and
access  the  opening  in  the wall. Take the shells from the guard you
kill in this passage and go to the door with the Green Key Lock. There
is  also  a switch and a trapdoor in this area. Flip the switch to see
that  empty  tank  behind you being filled with water. Return and drop
down  to  the  floor  then swing across the water tank and head right.
Go  over  the pipes then head left until you find a switch on the wall
which  opens the trap door back near the door with the Green Key Lock.
Go  all  the  way  back  and drop into the trapdoor and slide down the
ramp.  Deadly Frogmen are lurking in the water so run to the right and
see if you can catch one on the surface and blast him. If you miss him
or  he's  not  there, just return to the other end and dive in and get
ready  for  action.  Swim  toward the pillars quickly as you are being
pursued  by a deadly frogman. Climb up on the closest pillar using one
of  the  two  sides  with  the yellow stripes and wait for the frogman
to surface. Finish him off with your favorite weapon. The next closest
pillar has a ladder which leads to the catwalk above. Before you climb
up  it, go get Secret #3; the Gold Dragon which is sitting at the base
of  the  pillar  at  the  end of that catwalk where you ran to try and
shoot  the  first  frogman. When you claim your prize, two guards will
arive.  You  can either fight them here to snipe them from the catwalk
above.  When  you are up the ladder you need to follow the catwalk and
do a running jump when you reach the gap. Grab on and pull up and kill
the  gunman  who  just  happens  to  have your Shotgun. Take back your
weapon  then go right and when you reach the central wall, go left and
follow  the catwalks. You should spot a hole in the wall up above (the
Exit)  and  another  bad  buy up ahead guards the Green Key Card which
is  inside  a  box.  Kill  him, then jump into the box. You will break
through  and  can now take the card. Follow the catwalk up to the hole
in  the  wall  and return to the room with the door with the Green Key
Lock, making sure to kill the guard you meet on the way. Once the door
is  open  you  need to flip that switch on the wall to drain the water
from the one tank and pump it into the other. Now you can swim through
the  opening  and  flip the underwater switch to open the grate. Climb
up  and head down the passage to the exit... Diving Area Jump from the
ledge  over to the ladder and press the button in the hall to stop the
deadly  fan.  Now  you can safely dive in and get the grenades beneath
the  fan.  Now  go flip the switch near the walkway to open the sealed
door and continue down the hall. A Doberman and two guards attack from
the left so finish them off before continuing. Get the shells and Uzis
if  needed  then  use  the  pillars  to  get across the vat. Make sure
to  avoid  the  swinging hooks, but if you "go for a swim" you can use
the  tunnel  under the water to make your way back and try again. Kill
two  more  guards and take their flares and the medkit. Now you should
be  at  the  top  of  a long slide which dumps you right into a vat of
toxic  waste.  About  halfway  down the slope is a hole which contains
Secret  #1;  the Stone Dragon. You can slide forward and into the hole
where  you  can  claim  your statue before climbing out and continuing
your  slide towards the toxic waste. When you reach the bottom you can
jump  across the waste to the other side. Climb up the ladder and grab
some  ammo then check out the slope beneath the hole. Jump in the hole
and  grab  the  the ledge as you slide off backwards. There is a guard
on  duty  below  so  get  ready.  Drop down and grab and pull up while
drawing  your  guns  to  kill  the guard. Take all that ammo he leaves
behind.  The door with the Blue Key Lock is near your present location
and the Blue Key Card is in a hole on the other side of the room. Jump
into the small opening from the catwalk. You will slide down the slope
and  into  the hole where you can take the card then follow the tunnel
back  around and up the ladder and to the door with the Blue Key Lock.
Get  ready  for action as you enter this next room. Four Dobermans and
a  guy  with  a  flamethrower are just waiting to take you on. Dispose
of  the dogs while keeping a safe distance from the guy with the fire.
Take  him  out  QUICK with the biggest gun you have. It's best to kill
these  guys  before  they  ever  get  off  a  shot.  If they do manage
to  "flame-on"  then  just  backup  and  wait until it is safe to move
in  and finish them off. There should be four doors; two of which have
wheels  you can spin to open them with. One door leads to stairs going
up  and  the  other  has  stairs  going down. Go down these stairs and
eliminate  the  workman  then  push  the  box out of the way to reveal
a contol panel with a missing Chip. Make a note of the circular saw as
you  will  be coming back shortly. Before you jump into the water make
sure you have found the only place that you can get back out. Now dive
in  and  tease the frogman so he follows you to the surface. Climb out
and fill him with lead then dive back in and explore the tunnel he was
guarding.  You  should find two switches inside the tunnel - flip them
both  and  continue along this passage making a series of right turns.
A  door  should  open  as  your  get near, so go through and turn left
to  arrive  back  at  the  large  pool. Go up the stairs and take care
of  the two guards and the workman who are guarding a helicopter. Grab
the medkit, ammo and shells when the shootout is over. Cross the large
room  and  enter  the  smaller  room  with  some burners in the floor,
a  trapdoor,  a  switch and a button. Flip the switch on the right and
head  forward  and  drop  through the trapdoor to collect the M-16 and
some  clips.  Quickly  climb  out  and return to the button before the
burner  turns back on. Flip the switch again then jump to the left and
push  the  button  then  make a dash across the room, jumping OVER the
trap  door  and grab the Chip. Quickly do a reverse roll and head back
out  of this room and to the control panel where you can use the Chip.
After  you insert the Chip, the door open. Run down the ramp and shoot
the  workman  across the pool from the safety of the hallway, then run
across to the medkit he dropped. A flamethrower is to your left and he
opens  fire  as  you run past. Take care of him from the opposite side
of  the  pool then go to the right of the orange tank to open a secret
panel.  Go  inside and press the button, then return and dive into the
pool  to  obtain  Secret #2; the Jade Dragon from the now-opened grate
at  the  bottom.  Exit the pool and grab the Harpoon Gun which is next
to  the  scuba  gear  then  dive  back in and head down the underwater
tunnel.  When  you  hear the breathing of approaching frogmen, retreat
back  to  dry land and kill both of them from the safety of the shore.
Now  jump  back  in  and swim through the passage to emerge in another
room.  Exit  on  the low ledge on the right and take care of those two
workmen.  Now  you  can  jump  up  to the top of the wall and flip the
switch  to  open  a  door  back  in  the  previous room. Return to the
previous  room  where  a  frogman and two workers are waiting for you.
Kill  them  all  and  take  the  medkit  and Uzi clips as your reward.
Go  through the door you just opened and use the switch the crane will
move  allowing you to climb up and over to the other side of the pool.
Head  for  the  corner  and  jump  over the boxes and press the button
to  get  a view of the room with the door you "unsealed" earlier. Head
for  that  room  now  killing  the two guards and their dogs. When you
arrive,  drop  down  and  enter  the  tunnel and arrive at the central
chamber.  A  guard  tries  to  distract  you  from his friend with the
Flamethrower  who  is  sneaking  around  the  corner  so  take out the
flamethrower  guy  first  then  finish off his friend. Grab the second
Chip  which we need for that circular saw we passed by earlier. Return
there  now.  Insert  the Chip and the blade disengages and you can now
take  the  Red  Key  Card before returning to the central chamber. Use
your new key card and drop down to take care of the Rig Boss. Continue
into  the  room  with  the  water  and  take care of the remaining Rig
Workers.  Take  the medkit and also the harpoons which are over by the
scuba  tanks.  Continue through the door until you enter a large room.
Kill  the  Rig  Boss and the guard from above then enter the open door
to  the  small  room to obtain Secret #3; the Gold Dragon. If for some
reason  this  door  is shut, you will need to return to the room where
you used the Red Key Card and flip the switch. The switch toggles this
door open and closed, but the door should be already open assuming you
didn't  go  flipping  switches earlier without me telling you to. Once
you  have  the  statue  you can approach the body in the middle of the
room  to  take  a submarine ride and exit this level... 40 Fathoms Not
only  do you need to find some air - you also need to out-swim a Great
White  Shark  who  has  selected you as its next meal. Spin around and
start  swimming behind you, following all the junk on the ocean floor.
When  you  arrive  at  the  ship,  swim into the hole where the anchor
is  protruding  and  find  the air-pocket so you can breath. The shark
is  still coming so when your lungs are filled dive down and swim into
the  hole below and angle off to the right. Head up and into the large
room then enter the opening on the left and continue on into a smaller
area  and  take  the  next  opening  on the left. You should now be in
a  room  with a patterned floor so head left and swim down towards the
metal  girder  and  flip the switch to open a door in the floor behind
you.  Swim  through this door and go left and follow the passage until
you  see  a hole above. Surface to finally catch your breath and climb
on  the  box  that is floating here. Head for the pile of boxes on the
right  and  swim  into  the small opening in the middle. Climb out and
head  to  your  right. At the end of the dark hall is a switch so flip
it  then return to the stack of boxes and climb them to enter the next
room.  Drop  down  to  the  floor  and  kill  the  workman  who  tries
a sneak-attack from behind one of the boxes. Grab the shells from your
enemy  being  extra  careful not to step on the dark area of the floor
which is a giant trapdoor. Secret #1; the Stone Dragon is just sitting
there  for the taking, so go get it while avoiding that trapdoor. Once
you  have the statue you can jump over the door which will cause it to
open.  Now  you  can  kill  off  all  the bad guys from up here before
dropping  down to the closest box to pick up your spoils; a medkit and
harpoons.  Now  climb  on  the  box in the middle of the room and jump
to the higher box along the wall so you can climb into the opening and
enter  the  next  area.  When you enter this next room flip the switch
to  your immediate left to open a timed door near the windows. Run and
jump  and  enter  the door (the timer will stop when you are in). Dive
down  to  get  Secret  #2;  the Jade Dragon while avoiding those pesky
underwater creatures who would try and stop you. Lara now needs to get
past  a  long  row  of  timed  burners  which  line the hall. Here are
explicit  directions  for  getting past the hardest puzzle encountered
so  far.  Start down the hall and turn into the dark passage and climb
up into the hole in the ceiling. Flip the switch to open the door next
to  the  hall  with the burners. Enter that door and get ready for the
race  of  your  life.  Saving  wouldn't be such a bad idea. HINT: When
racing  through this puzzle make sure you jump over the beams and even
the  short walls which lead to the rooms with the switches. If you try
to  climb  or  even  stumble,  you will lose precious seconds that you
don't have. Flip the switch to turn off the first set of burners which
lets  you  run  as far as the next switch. Flip that to open the other
door  then run and enter that room to flip another switch. All burners
are  off  for  the  moment so run all the way back to the first switch
to  turn  off  the  first  set  of burners. You should now have plenty
of  time  (or  about 10 seconds) to run the entire gauntlet of burners
and  arrive  at  your  next  puzzle.  Go  into  the water and kill the
Barracuda.  Now  get  ready  for a puzzle almost as challenging as the
last  - only this time it's UNDERWATER! To sum it up; you need to swim
through several underwater rooms, flip a switch in the third room then
swim  to  the  bottom  to  flip  another  switch which opens the hatch
up above. Secret #3; the Gold Dragon is also at the bottom in a tunnel
by  the  switch.  And if your running out of air wasn't enough - let's
throw in a mess of Barracudas with an attitued which swarm in when you
touch that statue. Sound like fun? Good - Go for it! HINT: Always slow
down  when  making  underwater  turns,  and always do the Reverse Roll
to  back  away  from  switches after using them. You can also skip the
mini-movies by pressing Lara's "look" button to save valuable seconds.
And  if  you  just  can't  manage  to  get that statue, you can always
surface  and  fill-up  on  air before diving back down to get it. Drop
down  into  the  next  area  and survey all the rocks and junk in this
room.  Find  and drop through the hole in the floor then find and pull
the  box  so it is under the opening. Now you can climb up and use the
switch  which  will  dump all the rocks from above down to this level.
You can now reach two new opening and a door opposite the switch. Make
your  way  to  the  opening  on  the  right  and climb up to reach the
previous  level.  You can only grab the ledge that faces center of the
room  below  to  do  this. Staying along the left wall and go into the
opening  above.  Use  the switch to open a door somewhere else in this
level  then  drop  all  the  way down to the lower level and this time
climb  up  into  the left opening. Keep along the right wall until you
can  climb  up  to  a flat ledge. Do a running jump to land on another
ledge  on  the  left. Climb up into the opening above to find and flip
another  switch  to  flood an upcoming room. Once again, return to the
lower level and this time enter the door and follow the passage to the
room  you  just  flooded.  There  is a door below and a frogman in the
water  so  dive  in  and  kill  him  with  the  harpoon gun. After you
elimninate  this obstacle, continue through the passage and get out of
the  water  fast. A workman and a Rig Boss are moving in for the kill.
When  they  are  dead  you  can  take their medkit, shells and 2 packs
of harpoons over in the corner. Use the switch on the wall to open the
door  and exit this level... Wreck of the Maria Doria Kill the frogman
before  attempt  to  get those harpoons. Then you can proceed down the
underwater  tunnel  until  you can climb out onto a ledge and take the
medkit.  Slide  down  the  slope then hang and drop to the floor which
breaks  away  dropping  you  even  further. Kill the workman and guard
in  this next area and claim their medkits and Uzi clips. Pull out the
moveable  box  in  this  area  to  uncover  a few more moveable boxes.
Continue to move the first box until it is in the hallway. Now you can
push  and  pull the remaining two boxes until you reveal two concealed
passages. Look for a hole in the celing on the other side of the room.
Climb up and kill a patrolling guard up ahead and the other who sneaks
in  from the rear. Take Secret #1; the Stone Dragon from the hole then
return to the two passages. The left passage goes to a locked bathroom
so take the right passage to the Ballroom and kill the workman and the
guard  on  your  way. Feel free to take their medkit and flares before
entering  the Ballroom. Watch out for the deadly glass as you take out
the  guard  on  the  second level. Move around to the side of the hole
where  there  is no glass then step back and run into the hole letting
your momentum carry you to the ledge below. You should easily find the
Bathroom  Key  nearby  before  making a return jump to the side of the
hole  without  the  glass  where you can pull back up to the Ballroom.
Return  to  the  left passage which leads to the bathroom and use your
key  on  the lock behind the chair. Push the button to open the double
doors  and  kill  the workman who comes charging out. Go through these
doors  to  find and push another button to open the door on the second
level  of  the  Ballroom.  Go  back and press the other button to shut
these  doors before leaving. Back in the Ballroom, drop off and shimmy
to  the  left to reach the open door. Now you can take the ramp to the
right of the door up to the second level. Take the ammo from the guard
you  shot  earlier  then  continue  on until you can do a running jump
to  grab  a  ledge  which  has Circuit Breaker #1. Take it then return
to the door. You should now be in a hall with several doors. The first
door  on  the left leads to an empty room but open it anyway. The only
other  door you can open (right now) is the door on the right with the
wheel. Spin it to open the door then enter and drop to the floor. Move
the  box  until  you can reach the switch then use it to open the door
above.  Move  the  box  up  there  so you can reach the door. Continue
through the next room and up the ramp to deal with another guard, then
head for the next room which has a box in it. Move this box so you can
reach  the switch above and take the Rusty Key that was under the box.
You  can  now  return to the hall and use the key in the door opposite
the  open door to the empty room. Enter and drop to the floor and move
the  box  so  you can pull out the box above. After you pull the first
box  and  push the second one, you should find a passage to the right.
The  floor  will break away here and there are also barrels which will
roll  over  you if you try to simply dart across the collapsing floor.
Instead,  run a sweeping arc to collapse all the panels while avoiding
the  barrels.  You  should  end  up where you started. Heavy breathing
should  tip  you  off that another bad guy is lurking in the vicinity.
Head  around  the  left  corner and take care of the guard then return
to  the  tiles  where  the barrels came from and go get Secret #2; the
Jade  Dragon. This is tricky as a lone barrel is waiting to crush you.
Jump  up to the sloping passage and as you pull up you should hear the
approaching  barrel. Jump back then to the left to sidestep the barrel
then  you  can  proceed  up the passage to claim your statue. When you
arrive  at  the  room  with  the grate floor and a boat below you need
to  drop  down  to the boat and flip the underwater switch over by the
ladder.  This  opens a timed door up above so get back on the boat and
pull  up  to the floor above and run through the door. Flip the switch
you  find  in  here  to  permanently  keep  the  door open, then begin
a  series of jumps between the two sloped areas. Keeping jumping until
the  pit below closes then you can stand and pull yourself up into the
opening.  Flip  the  switch to open up a section of the wall back past
the  area with the boat. Return to the newly exposed area and kill the
workman and the guard then push the button on the left to open a timed
trapdoor.  Run  around  the  pool and dash through the trapdoor before
it  shuts.  Go  get  Circuit  Breaker  #2 which is down to your right.
Taking  this  item  opens  the exit which is also on a timer. Grab the
medkit  then  go  and  press the button on the wall to drain the water
where  the  boat  is.  Trip the exit open again and return back to the
area  with  the  boat.  Jump  down  onto  the boat then spin the wheel
to  open  the  door.  The passage leads off to the left where there is
a  trapdoor to the Bathroom. The double doors should form a bridge for
you  to  cross  over and get Circuit Breaker #3. If the doors are open
you  will  need to go past the trapdoor to find the button which shuts
them. Now with all three Circuit Breakers, drop down into the Bathroom
and  kill  the  guard  and  workman  and take their ammo and harpoons.
Return  to  the pool room from the beginning of this level and get the
medkit  from  the  corner  of  the  room.  Take a deep breath and swim
through  the  passage  and  flip  the switch at the bottom of the tall
shaft  which  will  open  the door up top. Now swim up and out through
that  door  and kill the worker, guard and boss. Use your M-16 to kill
them  quickly  then  take  their  medkit,  shells, and Uzi clips. Plug
in those breakers into their slots then move the box under the opening
above  and climb up. Take care of another workman then flip the switch
to  flood  the  room up ahead. Jump across the overhead ducts to reach
this  area.  Follow  the  passage and kill the Barracuda when you wade
into  the  water.  Grab  those  harpoons  over to your right then head
through  the  exit  to the dark passage on the left where you can kill
another  worker.  Make  a  note  of  the Cabin Door then continue left
to  find  some ammo. In the room with the windows you need to spin the
wheel  to  open  the  door.  Enter and flip the switch then run to the
other side of the room through the timed door to get some flares. Push
the  box  and  use  the  switch to open the trapdoor at the end of the
hall.  Go  to the trapdoor and jump into the ocean. Climb out and wait
for  all  of  those  dangerous  underwater obstacles to start swimming
towards  you.  Wait for most of them to appear below you - which means
they aren't guarding the key - then jump in and begin the race for the
key.  The fish are fast swimmers so try not to make and drastic course
changes. Swim through the opening up ahead and turn right. The windows
should  now  be  on your right and the Cabin Key lies behind the rocks
on  the  left.  Dodge  the  shark  while  getting  the  key  then make
a  sweeping  circle  back  around  toward the opening you swam through
a  minute  ago.  The pack of fish should still be pursuing so head for
the  opening.  As you exit through the opening look for a cave opening
across  from  where  you  exit.  Swim into the cave and stay along the
right  wall  until  you can see a small opening above you. Swim to the
surface  and breath and take Secret #3; the Gold Dragon while you rest
for the final race back to the ship. When you are ready, dive down and
exit  the cave and return to the trap door dodging the fish as needed.
Climb  up  through the trap door and turn left and return to the Cabin
Door  and  use  that key. Enter and flip the switch to open a trapdoor
outside.  Now  go push the box to flip another switch before returning
to  the cabin where an opening in the ceiling should be waiting. Climb
up  and  proceed  down  the passage until you drop into the next room.
Make  your  way around to the right to the hole in the floor. Turn and
run  into  the pool room and stop before you go in the water. Kill the
guard  and  the  boss  and  take the M-16 ammo. Dodge the shots of the
frogmen  from  below and if you need it, go get the M-16 from the dark
passage.  Kill  the  frogmen  then jump into the water. If they refuse
to  make  good  targets then jump in and tease them then climb out and
shoot  them  when  they  eventually  surface.  When both are gone dive
in  and  move  the  barrel  to  reveal  the passage which leads to the
exit.... Living Quarters Hang a left as you being this next underwater
level  and pull the lever to open the trapdoors ahead. Enter and cross
the  next room taking care of the crewman on the way. Jump to the flat
area  to  find a switch up above. Go to the other side of the room and
out  through  the opening. Continue down the passage and eliminate the
workman  and  the guard and take the harpoons for your efforts. As you
exit  the passage you will need to backflip to avoid some barrels then
kill  the  crewman  who  arrives on the scene. At the top of the ramp,
grab  onto the ledge and shimmy over the the switch and use it to turn
off those burners. Head to the left and enter the next passage to find
and  use  another  switch. Drop through the hole to arrive back at the
piston  room.  Jump  and  grab  to  reach  the first piston then begin
to  cross  over  the  rest  of them. Kill the guard up ahead then turn
right  to  do  a  running jump to get to the ledge with Secret #1; the
Stone  Dragon.  Once  you have your prize, do another running jump and
grab  and pull up to continue. Follow the winding hall until you reach
a  box  which  you  can push to open the way to a second box. Push the
first  box two more times then you can move in to push the second box.
Drop  down  through  the hole to flip the switch then jump back up and
grab and pull back up to the box area. Return to the pistons and climb
back  across to the other side. With the pistons in their new position
you  can  now reach the ledge to the right. A running jump with a grab
should  let you pull up and flip the switch to flood the room with the
burners.  Return to that room and pull the lever which opens the door.
Swim  through the door and kill the frogman on the other side from the
safety  of  the  room  to the left. When he is dead and your lungs are
filled  you  need  to  open  that trapdoor in the ceiling of the large
room.  Swim  into the cave and head left. Try to keep to the left side
of  the  cave  and the Giant Moray Eel may just not kill you. Flip the
switch  then  head  for the trapdoor. Stay out of the moss or you will
get  tangled  and  drown.  Kill  the  guard  up  above as you exit the
trapdoor.  Use the switch to open the door on the opposite side of the
catwalk  then  enter  that  door to find two switches. Flip the switch
on the right then immediately flip the left switch to raise some metal
devices  behind  you.  Flip  the first switch and jump right then left
then  throw  the  left switch. Reverse roll, then run and jump forward
and  grab  to  shimmy  to the right until you reach the ledge with the
switch  to  open the trapdoors. Head for the corner where the trapdoor
is.  Facing  the  lower slope, do a series of jumps between the slopes
to grab and pull up to the top ledge. Cross over on the ducts and move
the box out of the way. Shimmy past it and continue along to the large
metal  beam  in the center of the room. Continue along the ducts until
you can jump into the opening in the wall on the other side. A workman
is  to your right so take care of him before proceeding. At the end of
the  hall  go to the area where the workman came from. Below is Secret
#2;  the  Gold Dragon which is protected by deadly glass, so jump over
and  pull  up into the upper area and fall through the floor. Take the
statue  and  walk through the deadly glass until you can pull yourself
back up to the hall. Continue on and slide down the ramp and shoot the
Barracuda which waits in the pool below. In the corner is a collapsing
panel which leads to Secret #3; the Jade Dragon. Stand on it just long
enough  to  have it start to break then pull up and kill another pesky
fish before swimming through the opening to collect this level's final
secret.  Use  the  pillars  to  make your way to the top of the slope.
Watch  out  for  the  collapsing  floor between the two pillars by the
window. Immediately jump to the taller pillar before you fall through.
Shimmy across to the right and pull up. Continue up the slope and drop
into  the  hall and kill the guard up ahead on the right. Proceed down
the  walkway  and kill another guard to your left. Pull the box at the
end  of  the  room  to open the way to the Theater. Head back and jump
over  the balcony. Kill the crewman and the guard who appear below the
balcony.  Drop  into  the pit where these bad guys used to be and move
the  box  to reveal the Theater Key. Push th box back to climb out and
kill  the boss who has just arrived. Head for the Theater and kill the
crewman who is to the right of the theater door. Enter the theater and
kill another crewman to the right unless he was already waiting behind
the  door  in which case; kill him where he stands. A boss and crewman
are on the right balcony so kill them and flip the switch nearby. Then
go  pull  the  curtain on the stage and kill the workman. You may want
to  light  a  flare  to find the button across the pit of glass. Press
it  to  flood  the  pit  back in the previous room where you found the
Theater  Key.  Return  to  that area, killing another boss on the way.
With  the  pit full of water, you can now make it across and enter the
passage  and  exit  this  level... The Deck You start this level under
immediate  attack from a Flamethrower and a workmen to the right. Take
care  of  them  quickly  then continue around to the right and add the
Grenade  Launcher  to your arsenal. Now head back to where you started
and  dive in the water to the right. Exit on the left landing to avoid
the  circling  barracuda and kill them from their. Then proceed across
the  ledges  to  your  left  to obtain the Stern Key. Jump back in and
facing  the hull, turn left and head down to the opening in the rocks.
Enter  then  head  right and finally left before going up to the hole.
Exit  the water firing at the approaching workman. The giant propeller
is  blocking  your  exit so keep going until you find and kill another
Flamethrower standing by a trapdoor. There is a dead end below so head
for that stack of crates. Push the first one then climb ontop and push
the  top  box.  Drop down and pull the first box then go behind it and
push  it  over to the ledge where the Flamethrower was. Now you can go
and  move  a third box to reveal a door. Use the Stern Key. Enter then
swim  down  and  head for the switch on the right wall. Use it to open
the  dead  end  from the previous paragraph Return to the trapdoor and
flip  the switch to drain the room behind the Stern Key door. You will
need  to  kill another boss along the way. Now you can move the box to
find  the passage leading past the propeller. You should arrive at the
raft  so  jump in the water and head left and exit quickly to dispatch
another  workman  on shore before dealing with two more frogmen in the
water.  Facing the raft, you can jump in and swim down and to the left
to find Secret #1; the Stone Dragon hidden in the plants by the rocks.
Take the statue then turn around and head left around the rocks to the
tunnel.  Watch out for the approaching Barracuda and kill him from the
safety  of dry land. Continue down the tunnel, ignoring the left fork,
and get the medkit by the hole in the floor and use it to totally heal
yourself.  Hang from the lowest end of the ledge to reduce your damage
before  dropping into the hole and land on the box. Take the Cabin Key
and  go  on  a shark hunt. Kill the first two sharks then kill a third
shark  who  is  lurking  over  by where you got the dragon statue. Now
return to the tunnel and this time take the left fork. Continue up the
winding passage until you reach the upper deck. Explore the area a bit
before dropping down to the deck by the pool and kill the Flamethrower
and  a few friends before approaching the strange looking panel on the
wall of the pool. A frogman swims out as you approach so kill him then
take  Secret  #2;  the  Gold Dragon that he was guarding. Some Uzi and
M-16  ammo  is  partially  hidden  by those boxes near the pool. Scarf
it all up then head over to where you can see the area where you found
the Grenade Launcher earlier. Do a running jump to the flat ledge then
do  another  running jump to grab and pull up to the walkway. Continue
forward and do another running jump to the orange sloped surface. Head
right  until  you  can  see the stacked boxes below you. Hang here and
drop  then grab immediately so you can shimmy left and pull up. Now do
a  running  jump  in  the  crack in the wall. Continue down the tunnel
jumping  across  the platforms. Take care of the workmen who would try
and  stop  you.  Exit  the cave and do a running jump to grab and pull
up to the roof. Head across the roof and to the left and jump over the
alley  to find and enter the trapdoor. Kill the workman and load up on
ammo. Head for the door which will open automatically and pull the box
to  reveal  a switch. Flip it to open a door on the upper deck. Go out
and  up and to the right to the door you just opened to find M-16 ammo
and  the  lock which happens to match your Cabin Key. Fall through the
collapsing floor and press the button you find there to open the final
door  on  the upper deck. Follow the cave to the hole in the floor and
retrieve  the  Storage  Shed  Key.  Now you can go to the Storage Shed
which  is  by the propeller. As you head back along the walkway by the
orange  sloped  surface  Secret  #3;  the Jade Dragon waits for you in
a  small cave. Jump to the left of the cave entrance then shimmy right
until  you  can  pull up and take your prize. Watch for the glass when
you  leave. Jump over the glass and get ready for a big fight when you
land.  Two  Flamethrower guys are guarding the Storage Shed. Take care
of  these  deadly enemies quickly (I recommend the M-16) then open the
shed  with  your  key  to  claim  the first Artifact of the game - the
Seraph. Tibetan Foothills Follow the trail at the start of this level.
Take  care  of  the  Eagle  as you proceed down the trail and down the
slope  to  a  large area with even larger snow boulders ready to crush
you.  Jump  past  the first ones then run to the left passage to avoid
the  rest.  Jump  through  the ice then as you hit the icy slope, jump
again  to  land  on  the path to the right. Follow the path to a large
canyon  with  a  hut and a snowmobile. Kill the attacking eagle before
proceeding. Turn and hang down and drop to start sliding down a slope.
Grab  again  so  you  hang from the bottom edge then drop again to the
cave  entrance.  If  you  miss  the  ledge  you  can  always try again
by  climbing  the  ladder  then jumping back to the slope to slide and
repeat  the  grab  and drop. Follow the cave until you can jump in the
pool  and  cross  over.  As you exit the water all those sharp icicles
will  fall  on  you.  Drop  back  into  the water to avoid them before
climbing  out  onto the textured surface and up to a hole in the wall.
Take  the  left  passage from here until you arrive back outside where
you  can  do  a  running  jump  to  the next ledge followed by another
running jump to the ledge by the hut. Nab the medkit then climb up the
cliff  to  the  hut.  Kill  the  two  mercenaries who are guarding the
snowmobile  then  go  get  Secret  #1; the Stone Dragon from the ledge
to  the  right  of  the  cave  entrance.  Now you can proceed down the
passage  and  kill  any  enemies you encounter. When you arrive in the
open  area  with  the ramps you need to perform a series of jump until
you are ready to enter the cave with the large stone blocking the way.
Jump  over  the  wall  on the first ramp. When you reach the long ramp
leading  towards  the wall, you will want to kill the leopards lurking
to the left. Jump the gap and hop on the snowmobile and jump it across
staying  to  the  left.  Another jump should take you to a fork in the
trail  where  you  can park and proceed on foot. Head to the right and
grab  the  grenades  before climbing the ladder to flip a switch which
opens  the  gate  up  ahead. Kill some more mercenaries before getting
back  on  the  snowmobile and heading through the gate you just opened
killing  another  mercenary along the way. Leave the snowmobile behind
in  the  large cave, and kill two more advancing mercenaries. Head out
onto  the  ledge  and do a running jump over to the ledge on the right
to  obtain  Secret #2; the Jade Dragon, then return to the snowmobile.
Two  leopards  will  be  milling  around  the area so kill them before
making  the big jump. Continue left while avoiding more of those giant
snowballs until you reach a cave. Dismount and enter the cave. A short
exploration  of  the  caves  reveals  a passage to the left as well as
a  switch  by a gate and a ladder. The ladder is what's important now,
so  return outside and head for the ladder. Jump over it then grab the
ledge  as  you slide back down. Now climb down to the cave and get the
Drawbridge Key and continue on until you reach the ice walls. Kill the
mercenary  behind  the ice then head for the hole to get some grenades
and  kill three leopards. Return to the ladder area by doing a running
jump  then  a  grab and pull up to get back to the snowmobile. Now you
can  use  the  key  to  lower  the  bridge so you can ride over to the
warning  sign.  Dislodge  all  those giant snowballs before attempting
to  ride  across  this area. At the bottom of the avalanche is the Hut
Key  which is guarded by a mercenary riding a snowmobile equipped with
machine  guns  -  not  a factory option! Kill him from relative safety
of  the  area to the left of the key. You can take his snowmobile when
he  is  dead  but  it won't make the jump you need to make on your way
back  so  you  may as well leave it behind. Take the Hut Key and begin
the  long  trek  back  to  the hut. Back at the hut, enter to find the
M-16, ammo for the Uzi and some medkits. Flip the switch then dash for
the  door  to  kill the advancing enemy. Keep above the enemy and pick
them  off one at a time. When the battle is over you should have a new
snowmobile  complete  with  machine  guns.  A nearby ladder leads down
to  Secret  #3; the Gold Dragon. Avoid the rolling snowball by jumping
left  before  claiming  your  prize. Climb back up and get on your new
snowmobile.  Two  more  guys  on snowmobiles are waiting up ahead. Let
them  come  to you and take them on one at a time. When they are dead,
continue   to  the  other  end  of  the  valley  and  push  the  stone
to  continue.  At  the  edge  of the abyss you can shoot the guy below
to  your right. Now ride your snowmobile right off the cliff and watch
as  Lara  leaps  to safety as the snowmobile is consumed in a fireball
below. Pull up onto the ledge and take the trail to exit this level...
Barkhang  Monastery  A  gang  of  mercenaries greets you as you arrive
at  the Monastery. Start fighting them best you can until a Priest and
two  Monks arrive. Monks hate mercenaries and will fight them whenever
they  see  each  other.  Monks will not attack Lara unless she attacks
them  first,  so watch out for "friendly fire". When all the "enemies"
are  dead you can climb the ladder across from the double doors. Watch
out  for  the  birds who attack while you climb then jump to the ledge
to  the  right  and  finally jump to a slope to slide down to grab the
crank. Drop and hang then drop and grab the ledge below to shimmy left
and  enter  the Monastery through the window. A Monk should pass by to
your  left  so  follow  him  until  you  reach  the locked door to the
Strongroom.  A  mercenary should break through a nearby window so grab
the  grenades  from the ledge outside then return to the hall and head
for  the  door  on the left. If you haven't already kill the mercenary
then he should be following you, so lead him past the Monk and let him
do  your dirty work. Now you can climb the ladder to the walkway above
the  Monastery's main room where you will find the Main Hall Key being
guarded  by  a Monk. Walk around the walkway then follow the path past
the  rolling  boulders.  Find  the  box  where the second boulder came
to  rest  and  push  it.  Then go to the pool and jump in. The current
is  strong and you will be pulled to the bottom so find the underwater
tunnel  to  escape  the  current.  Follow  the  tunnel  until you take
a tremendous plunge into a pool and darkness. Use a flare to light the
passage  and  begin the dangerous journey past the deadly doors. These
doors  are similiar to the swordsmen guards back in Bartoli's Hideout.
Inch up as close as you can get then run past them. When you reach the
ladder you can climb to the room above and team up with a Monk to kick
some  butt.  Move  the boxes to reveal the exit then take Prayer Wheel
#1  from  the dark area. Taking the wheel trips the burners so hug the
right  wall  and  jump  from  the where you tool the wheel to the edge
closest  to  the first burners. One more jump should take you over the
second row then you can return back to the Main Hall and use that key.
Past  the door is a Priest and two more Monks. They will assist you in
combat  if  you  lead  them over to the railing. Enter the door on the
right  and  continue through the room to the passage on the other side
to  the left. Do a running jump over some blades then head down a long
hall  and  enter  the  left  door  to  acquire the Strongroom Key from
a  Monk.  Return  to  the  Strongroom  and obtain the Rooftop Key. Now
return  to  the  hall  where  you  first  saw  the  Monk  after coming
in  through  the window. This time take the door on the right to enter
a  room  with  a  locked  door  which just happens to fit your new key
exactly.  Hug  the left wall to get safely past the rolling blades and
continue  to  the  next  passage.  Behind  the gold statue is a switch
to turn off the burners in the upcoming hall. Flip the switch and make
a  run for the door on the left about halfway down the hall. Enter the
room,  ruinning past two Monks and climb up the ladder. The Monks will
take  care  of the mercenaries but feel free to help if you want. Head
for  the  courtyard to find and flip another switch which opens a pair
of  trapdoors.  Break the glass to obtain the Gemstones needed to open
some  upcoming doors. Around the corner is a switch so use it and then
use a Gemstone between the gold statues to open a door. Enter and pull
the box two times to get Prayer Wheel #2. Now return to the area where
you  got  the  Strongroom  Key and climb the ladder. Do a running jump
to  pull  up  onto  the  hand  of the statue then you can climb to the
higher  hand  and  finally  do  a  running  jump to the statue's head.
Go  across  the  head to reach the next hand so you can use a Gemstone
in  the socket up above to open a trapdoor below. Before you jump into
the  trapdoor,  head for the hall by the base of the statue and circle
around  and  jump  to  the ramp and pull up to get Secret #1; the Gold
Dragon which is waiting behind the statue. Back in the hall you should
pass  another  Monk on your way to the room on the right. Pull the box
to  the  left out and put in between the barrels. Now you can move the
next  box to get the ammo out from under it. Now you can push the next
box  so  you  can get behind it and push it next to the door. Now move
the  boxes  so  that one is in front of the door and the other is next
to  the  stack of boxes. This should allow you to pull the top box out
to  reveal  some  harpoons.  Return to the hall and head right to pass
by  three  Monks  on  your  way  to  the  room  on your left. The room
is  filled  with  water  which  needs to be drained before proceeding.
Before  you  drain  the room you will want to get Secret #2; the Stone
Dragon.  Swim  to  the far side of the room and into the small opening
past  the  ladder  to  obtain  the  statue.  Now you can return to the
previous  room  with  the  trapdoor  you opened earlier. Drop down and
follow  the  passage  until  you find a switch. Flip it to open a door
then  enter  that room and push the box to drain the room you just got
the  dragon  from.  With the water drained you are unable to reach the
opening  which  previously housed the dragon, but you can push the box
on  the  ledge  to  obtain  Prayer  Wheel #3. Now you can head for the
passage  leading from the room at the end of the large hall. Take care
of  the  mercenaries then get ready for a truely evil puzzle. Head for
the  burner which extinguishes as you approach. Jump and dive over the
burner  and into the tunnel beyond avoiding the deadly spikes swinging
back and forth. Turn and climb up to the ledge and wait for the blades
to  roll  past  to  the  left then jump over the hole. The next burner
should  turn  off and you can run to the next passage. Climb up to the
right  ledge  to  spot the door with the rolling blades between it and
you.  Do  a  timed  run into the door and obtain the Trapdoor Key then
return  to  the  hall with the rolling blades. Dodge the blades as you
make  your  way  to  a  small passage on your left and trigger a blade
trap.  Make  your  way  past  both of the deadly blade traps to obtain
Secret  #3;  the  Jade  Dragon  before returning to the room where you
obtained  the last key. You should now be back in the room you drained
earlier  so  use  the Trapdoor Key to open and enter. Climb up to find
a  switch  which  opens the double doors back near the statue and lets
in  some  mercenaries. Outside, you need to follow the trail until you
find  the  ladder  behind the rocks to the left. Climb up and head for
the  bridge shooting the eagle coming in from behind and the mercenary
up  ahead.  Kill  some  crows after you go across the bridge then make
your  way  to the top of the building by using the well spaced ledges.
Enter  to  obtain  Prayer  Wheel #4. Now Lara needs to get back to the
room  where  you  obtained  all the ammo by moving the boxes. You will
pass  by  those double doors you opening a few minute ago so watch out
for  the  mercenaries you let in. You may get some assistance from the
nearby Monks during this fight. Enter the room with the boxes and take
the  passage. Grab when you start to fall in the trapdoor and you will
catch  onto  a  ladder.  Climb up and continue down the passage taking
a  right  then  a  left  then  head  up the stairs towards the window.
Mercenaries  swarm  in  behind  you so leap out of the window. Another
Priest  and  two  more  Monks are down below so flip the switch on the
wall  to  open  the  door.  The  Priest  and  Monks  will go fight the
mercenaries.  Go help them out as they are seriously outnumbered. When
everyone is dead you can then climb the ladders up to Prayer Wheel #5.
Now  that you have all five of the Prayer Wheels you can return to the
statue  room  and  go  to  the room on the left. Use the Prayer Wheels
on  the  sides of the large double door to open a small door to a ramp
which leads to the area where you can use the Seraph to open the final
door  and  exit  this  level. Catacombs of the Talion Head to the side
of  the  stairs  and  grab the crack in the left wall and shimmy right
until  you  can pull up to obtain Secret #1; the Stone Dragon and some
flares.  Climb  down the ladder and kill your first Yeti then flip the
switch to open the door above. Climb back up the ladder and slide then
backflip to the ledge and kill the leopard. Kill a pair of mercenaries
as  you  head  down the stairs and more leopards attack as you explore
the  area.  Grab  the  medkit after you go through the open door. Your
next  quest  is  sitting  in  that  cage  up above so run up the slope
to trigger the snowballs. Dodge them as you make your way to the ledge
on  the right then run across the floor which crumbles beneath you and
climb  the  ladder  above  the  deadly  spikes.  Climb  to the top and
backflip  over  to  the switch which raises the cage and lets you take
the Mask. The pool will now drain and the floor opens up. Go back down
and  jump  the  pit with the spikes and use the Mask next to the gate.
As  soon as you arrive on the next slope, more snowballs start rolling
towards  you.  Climb  onto  the left wall to avoid the snowballs. Four
leopards  will  now  arrive  to  add to your excitment. There are more
snowballs  waiting  to  crush  you  should you decide to return to the
slope. Find the ladder which is to the right of the snowballs starting
position  and  climb  it to reach a ledge with some grenades. You will
need  another  Mask to continue up here so instead return to the crack
in the wall. Four leopards surround you when you venture into the area
past  the  crack.  Continue  towards  the  glacier where more leopards
challenge you. Climb the rocks to the left to discover a pool in which
the  second Mask lies. Mercenaries will be waiting for you as you make
your  way  back  to the ledge where you obtained the grenades. Use the
Mask  and  enter. Four yeti are locked up in this room - that is until
you  flip  the  switch on the wall which turns on the lights and opens
the  cages.  These  guys take a lot of ammo so just keep plugging them
with   everything  you've  got.  Use  the  stairs  to  your  strategic
advantage.  When  they  are all dead you can use the block to keep the
bars  open  over  by the switch. Flip the switch and grab the grenades
from  the  hall  before  returning  to  the  crack  in  the wall. More
mercenaries  are waiting. Head through the open door as more snowballs
roll  toward  you.  Make  your  way  to the safe zone over to the left
of  the  rope  bridge  and  the  snowballs will roll past. Now you can
continue  up  and  do a running jump to grab onto the ladder and climb
to  the  top  of the glacier. Dive into the pool below and exit to the
shore  to  avoid  the  barracuda and frostbite. Continue into the next
room and head left. When you are standing on a ledge and getting ready
to  jump  to  the next turn and find the ladder. Climb up and go right
to drop onto a sliding ledge. Do a double jump to land on a flat ledge
where  you  can  obtain  Secret  #2; the Jade Dragon. Jump to grab the
ladder  to return to the mission at hand. Continue across the pool and
climb up the block near thd door. Do a running jump to grab the bottom
of  the  ladder  and  climb to the top where you can jump back to land
on  a  ledge with a switch. Flip it to open the door below then return
to  the  ground and enter the door. Dodge and attack the leopard which
pounces from the left. When he is dead you can flip the switch to open
the  doors  back where you used the first Mask. Now you need to go all
the  way  back to those doors and enter. After you enter, do a running
jump  over the pit and kill the leopards before you drop down to their
former  location.  Flip the switch you find here to open the doors and
kill  the last leopard when he arrives. Grab the items from the corner
before  you  head  back  up.  More  snowballs  lie ahead. Jump forward
to  send  them  rolling your way. Jump back then forward again to land
on  the  other  side  of  this  minor  trap.  Another  slope  and more
snowballs,  but  this  time  after  you  trigger  them they will break
through  the  door  at  the bottom allowing you to enter. Stand on the
left  floor  panel  to open a door and carefully enter this room. This
room  is  full of spikes so WALK when you enter. Right after you enter
turn  to  the  left  and  climb the textured wall surface to reach the
ledge  above which has Secret #3; the Gold Dragon. Return to the floor
and  walk towards the door leading to the previous room. When it opens
you  need  to jump through and land on the ramp. Jump forward over the
snowballs  to  trigger a floor panel which opens the door to the exit.
Immediately  jump  back  and  do a reverse roll and jump back into the
room with the spikes. Make your way to the exit door then do a running
jump  to  reach the ladder which you can them climb down and enter the
tunnel  which  leaves  this level... Ice Palace Shoot the bell to open
the  door  which leads to several Yeti in cages. The floor has several
springboards  which  will catapult Lara towards the ceiling. The small
springboard over to the right will launch Lara up to a ledge where you
can  obtain  a  medkit.  Return  to  the  floor  and  line up with the
springboard and the bell opening in the ceiling. Start shooting as you
leave the ground and hit the bell in midair top open one of the nearby
gates.  When  you land, you can grab the ledge to stop your slide. Now
run  towards  the  open  gate  and  hit  the  larger springboard. Grab
in  midair  to  hang onto the ledge where you can pull up and grab the
Uzi ammo before flipping the switch. This frees the Yeti which you can
dispose of before continuing. A hole should be accessible now that the
cages  are  down.  Inside  you  can get a medkit and kill another Yeti
before  flipping  the nearby switch. In the narrow cage, find and pull
the  moveable block out then push it to once side. Secret #1; the Gold
Dragon sits on a pillar if you have the nerve to take it. Don't bother
trying to jump over to it - a handy invisible bridge is already there.
All  you  have to do is walk over and take it. Return to the main cage
room  to  find  a  new  ledge  which  the last switch created. A small
springboard  below  will shoot you to the ledge so you can grab on and
pull  up. Another bell is up here and you need to jump and shoot it to
open  the remaining gate. Return to the main floor by sliding down the
ledge  and  hanging before you drop to avoid taking damage. Go through
the  two open gates and spot the next springboard and the ledge above.
Head  to  the left so you can line up your approach to the springboard
with the ledge. When you launch you can grab the ledge and pull up and
backflip  over to a sliding ledge. Continue to jump as Lara jumps back
and  forth  between  the  two sloped ledges. Now make Lara jump to the
right  and continue jumping until you see another bell. Shoot the bell
then  start jumping to the left to return back to the flat area to the
left.  to  the  locked door to find it is now open. Head up the ladder
and  get  off  on  your left to do a running jump over to the walkway.
Kill  the  Yeti  that  attacks  from the left then take the flares and
continue  until  you  reach  some tigers. Kill them then light a flare
to  locate  Secret  #2;  the  Stone  Dragon,  which  is  hiding in the
darkness. You can jump over the ramp to get it. Follow the ramp to the
locked  door  on  the  right  and  head down the cave. Take the medkit
on  the left and follow the tunnel killing some more tigers before you
finally  obtain  the  Mask.  Return back to the previously locked door
to find it is now open. Continue along the path and kill the Yeti when
you drop down. Another Yeti waits for you below and you must shoot him
through  one of the holes. Spikes line the floor over in the dark area
so  head over to the opposite end of the room and grab the medkit. Now
you  need  to examine the beams for one with a different texture. When
you  find  it,  you need to hang and drop down into the center of that
hole.  Light a flare to reveal a medkit and some ammo and there's even
a  place  for your Mask over by the window, outside on the ledge. With
the  Mask  in  place, head off to the right to find the door that just
opened  in  the  dark area. Head across the bridge and take the flares
on  your  way up to the ledge with the switch. Flip the switch to melt
the ice and uncover the Gong Hammer. As you head towards the pool, two
tigers attack. Kill them then go get the shells by the glacier and the
Uzi  clips from the pool. Taking the hammer will release the barracuda
so swim past it and into the next room where you can kill another Yeti
then  return  to  take  the  Gong Hammer. Return to the area where you
previously killed the three Yeti and kill a forth one approaching from
the  left.  You  can  disarm  the icicle by the door by pulling up and
dropping down from the side of the ramp. Kill another Yeti beyond that
door  and  take  the Grenade Launcher if needed. Now you can head down
the right passage to the Ice Palace.

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