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Читы для Tomb Raider 4: The Last Revelation

Чит-файл для Tomb Raider 4: The Last Revelation

Tomb Raider 4:
The Last Revelation

в России известна как

Tomb Raider:
Последнее откровение

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Название в России:Tomb Raider: Последнее откровение
Разработчик:Core Design Limited
Издатель:Eidos Interactive
Издатель в России:Новый Диск
Модель распространения:розничная продажа
ISO статус:релиз состоялся 23 ноября 1999 года
Официальный сайт:Открыть русский сайт
Жанры:Action (Shooter) / 3D / 3rd Person
Похожие игры:Tomb Raider (1996), Tomb Raider 2 [I]
Multiplayer:Отсутствует

Даты выхода игры

вышла 25 августа 2006 г.
вышла в ноябре 1999 г.

Solution [ENG]

Информация актуальна для
!!!WARNING!!! Copyright 1999 Xaivier Dragon !!!WARNING!!!
Do not use this Faq for the purpose of making a quick profit. This Faq took me a
lot of time and effort to make, and I don't want it being used for someone elses
profit. For the benefit of those less fortunate to know what this means, email
me if you don't understand something about the above mentioned warning
statement. kern777@earthlink.net

*********************All Rights Reserved*******************************
Should you choose to profit from my efforts,just know that Plagiarism is a
punishable crime and you will be prosecuted under the Bill Of Rights. Ripping
off other peoples work is reminiscent of what kids do when they don't get what
they want. Don't act like a 3 year old and you won't have to be reminded of what
profitting off of others efforts can truly do. You will get caught and you can
be sued, so be aware. I have been told by some websites of people that have
disguised my guide and tried to take cradit for it. Anyone that has done this
and is reading this now has been recorded and I intend on reporting you so be
prepared for a little trouble. If you would listen to what people try and warn
you about you wouldn't be facing charges but now you must live up to reality. I
don't give warnings at all so if you know you've done this you'll be hearing
from my lawyer soon.


Other Places you can find my walkthrough are posted at the following sites:
Dave at: http://www.cheatcc.com
Dan at: http://www.fookes.clara.net
Al at: http://vgstrategies.about.com
(This section will soon contain a link to  a better version of my walkthrough in
html format. I may add a few pictures but they take long to download so maybe
not. It will be in 3 level increments per page until the game is to the end.
Generally this will cut down on load times,instead of downloading the regular
text file thats 310kb Plus. It should be up soon, since I don't want to make it
all fancy, just text and color is all I'm after. Roughly it'll be divided into
around 15 pages that won't exceed maybe more than 50 KB each give or take a few
KB. This will make downloading my faq easier for others like people on Web TV.
Well hope to have it up in around the next week or 2. ARGGH my D key isn't
working again on my keyboard,I gotta hold it down to make it make a d. Look for
it soon.)




To Check these sites out just drag across these sites with the mouse using the
left mouse button and then right click over the site. After that, scroll down to
the copy function and then press the left mouse button. Move the Mouse up to the
address area where you enter in web addresses and right click and choose the
paste function. Now press enter and wait for the site to load. These basic
instructions on how to copy and paste sites and other such texts is made for
newcomers to the internet that don't know what the copy/paste function does.

This walkthrough wasn't made for Egyptian Heritage or historical reasons. If I
screwed up the characters and offended some people then realize that this is
just a game. I don't thrive off of entering every detail into a simple
walkthrough. I actually have a life outside of playing video games and I don't
have the time to add everything. I have seen some walkthroughs outside of mine
with almost a research base of information which tells me that someone has too
much time on their hands to actually live a real life. So to all those of you
who have their entire lives invested in Tomb Raider this and Tomb Raider that
then keep your comments to yourself. I'm not going to invest 80 hours a week to
a dumb video game no matter how great either the game or the character really is
or claims to be. I'm making a walkthrough here not a term paper so just read the
faq and enjoy it or write one better.


The Eastern Shaft Key has finally got a solution to all who couldn't find it. I
will list level 44 Khufu's Queens Pyramids up here for about 3 days for all who
need this solution and have requested it. Take note that this is also listed in
the main walkthrough thats about a million words from wayyy up here.

Level 44(Khufu's Queens Pyramids)

Run right a small ways and kill the 2 guards and Mutant Scorpions up here. Go
left now and actually enter the door instead of kicking it in like in previous
levels. Turn right here and shoot the box and get the small med-pack. There is
another box on the left with nothing in it at all. Go into the gated area and
turn right and shoot the first box on the right and get some revolver ammo. The
box right behind that one you just shot has some arrow ammo and the one to the
left has some grenade ammo. Turn around and head to the left side and the first
box to the left has some super shotgun ammo. The one behind it has some Uzi
Clips and the one to the right of it has some more grenade ammo.


Next enter the door to the right and enter here by opening the door. To the
right is 2 empty boxes and a gate just ahead thats closed. Enter here if you
only have the Armory Key and if you don't have it  you're pretty much SOL. Shoot
all the boxes here with the first one to the right being a Crossbow and the one
behind it a Grenade Gun. The one right behind it is a standard Shotgun Ammo. The
last one to the left is the Revolver. Turn around and shoot the first box to the
left and get some Arrow Ammo. The one just behind it is a Shotgun and the last
one to the right is some Uzis.

(A note to the previous section that was just raided with all the ammo and
stuff. If you didn't get the armory key or if the gate is closed and you can't
get through you now know what all you just missed out on. You now also know the
reason why the gate won't open. Boy if you really wanted those items and didn't
follow my advice in the Mastabas level that'd be a lot of backtracking even if
you saved it just before shooting that one Scorpion killing the guy.)

Turn around now and leave the building and a Mutant Scorpion awaits your
presence just outside the building. Kill it and then head to the left where the
ledge poking out like a sore thumb is. When on this ledge face a small bit left
where you'll be jumping towards the left where part of the 1 pyramid sticks out.
Jump over here and kill the Mutant Scorpion over here. Turn around after killing
the thing and walk to the edge of this ledge. Do a running jump and grab
manuever and pull up this ledge. Turn right now and jump to the ledge over here
and kill the Giant Wasp over here. Turn left and climb the ledge here and save
the game cause it's gonna get hard now. Sidestep this ledge all the way to the
left facing North. Do a running jump and land on the next ledge. The next ledge
over requires nothing more than a standard jump and when you land let go of the
D-pad. Turn left now and you get to jump to the other side of the canyon and
grab the ledge over here and pull up.

Walk straight to the edge of this ledge and have a good weapon handily equipped
for drawing quickly. When you jump and grab this ledge,pull up,draw a weapon,
and kill the Giant Wasp and Mutant Scorpion that seem to magically appear on the
ledge to bump you off. Use the walk button up this rocky path just to be on the
safe side and when you get to a clearing to the left save the game if you
choose. Run back to the right now and take the small med-pack thats on the
ground. Turn around now and notice the ledge that's out of place? It's a rock on
the right side of where the pyramid slopes down. Pull this ledge/boulder until
you can't go back any farther. Get on the other side of it now and push it the
rest of the way as far back as possible. Turn left now an you'll notice a door
has been revealed up a small ledge so enter here. Light a flare here so you can
see where your going an you'll see a hatch with a handle, like from previous
levels.

 Open the hatch and then fall down it by using the back drop/grab manuever and
climb down the ladder here. Go into the big gate and it will slam shut behind
you. Turn right at the intersection and keep heading right the entire time
whenever you get past one part you'll always head right. Eventually you'll walk
into a room that looked just like the one where you obtained the Western Shaft
Key and the same type of boss awaits you in here. Equip your explosive arrow
ammo or your grenade gun to make short work of this guy. At the back of the room
is the Eastern Shaft Key that you can pry loose with the use of the crowbar.
Head back now and leave this section to the ledge you jumped over here to, from
earlier.

 Turn right now and head back towards the canyon and jump to the ledge out here.
Jump to the next ledge by running and jumping. Now with the ledge thats kinda
sloping out do a standard jump to it. Kill the Giant Wasp that descends and then
hop up the ledge going back up another pyramid. Hop the ledge above this one and
then do a diagnol jump to the North West. Do another jump the same way ad before
and just stand there for a minute. 2 Pyramid Debris fall down again but not
where your standing if you listened to me and stood still.

Jump again kinda North West once the Debris passes and kill the 2 Giant Wasps
here and now you'll see the entrance to this pyramid. Use the Guard Keys on this
lock on the left and make a grand entrance. WOW a Pyramid with railings, cool.
This level now comes to a surprisingly abrupt conclusion. You know you love it
when a level ends admit it.






This section now serves as my warning list of people that like ripping off other
peoples faqs and are a general Nuisance to the gaming community so take note and
know this will be updated on a regular basis.

 This email was sent via AOL from skaterpunk1080@aol.com
you suck your codes are horrible, gaming skills suck, and you're a flamer
that likes to quief a lot... blow me!!!!!!!!!!!!!!!11 Now what reason would this
person be flaming me for if he hadn't done something he shouldn't have? I have
never met this person,Online or any other means so why would my faq and gaming
skills suck in his view unless he did something to provoke the issue? Well beats
me so I'll keep posting them if they keep sending them.

*********************PC Requirements***********************************
 266MHz Pentium II
 Windows 95/98
 32 MB RAM
 4 MB Video Card
 4X CD-ROM
***********************************************************************
Other requirements in game consoles: a Playstation and a controller and a memory
card unless you can spare around a month of  straight  gameplay.


Welcoming all the people who get this game for Christmas and wishing all a Merry
Christmas and a Happy New Year. Enjoy the game if thats possible.

This Walkthrough was written while I played the game and some secrets might have
been missed and I don't plan on adding all of them. If I missed something and
you found it,then pat yourself on the back I can't possibly post all the secrets
here. It'd be great for someone that knows where all the secrets are and can
upload them to gamefaqs to go along with the walkthrough. As different as it may
sound to most people that bend over backwards to find a secret,some people don't
care about finding every single secret in the game. It would just take up too
much page space and not be very helpful as in the rougher spots in the game.

Please excuse the walkthrough of any errors or espicially run on sentances which
I know happened. It's rather comical with the run-on sentances cause whenever
someone mentions Run-on sentence I think of a cartoon. Ever see Speed Racer?
That cartoon is nothing more than a bunch of voice actors that use run-on
sentences the entire episodes.

A problem has occured with the walkthrough and wondering if anyone that has
solved the game already knows where to find the Eastern Shaft Key to place into
the wall in the Inside The Great Pyramid level. I think I must have picked it up
along the way and didn't add it to the walkthrough,unintentionally mind you. If
anyone can remember what level this item is on so noone has a problem with this
then please email me at kern777@earthlink.net

If you get to this area and still have a problem there is a soultion but it will
give you too many items to hold onto. Use the get all Items in the level
trick,listed below and you will get the key,cause I went back and tried it. You
can pass through then but it takes away 3 of your Holy Scriptures and messes the
end part all up. When I find the real solution to where the Eastern Shaft Key
really is, I'll have it listed with the walkthrough.

********************Weapons and Items Listing**************************
  Pistols- These are standard guns that Lara has used throughout every
  Tomb Raider Adventure. They have unlimited firepower, but are weak
  and have limited range.

  Shotgun-This gun shows it's face around level 3 and is a powerful
  weapon,but has a short range due to it's short barrel. There is 2
  types of shotgun ammo, however. The super shotgun ammo is obvoiusly
  more powerful and has a bigger overspray versus the standard ammo.

  Uzis-This gun is a fun gun to shoot, I'll admit that, but it takes
  entirely too much ammo to kill most enemies. The benefit of this
  gun,however, is the fact that it has longer range than the Pistols
  and the Shotgun.

  Grenade Gun- This gun is a very cool gun to have, if you really want
  to just have fun blowing things and enemies up. It has 3 types of
  ammo which is the Normal Ammo for regular blowing of things up. The
  Super Ammo which is the most fun as when you shoot it and it blows up
  it spawns 3 fireballs which open like a flower,showering your enemies
  and others that are close by. The Flash Ammo,which shoots a shell and
  upon hitting an object or enemy shoots a blinding flash or bright
  white light. This ammo doesen't do any visible damage but I think it
  stuns the enemy for a short time. As with any Grenade style
  weapon,make sure your far away from enemies and objects, before
  shooting it.

  Crossbow- Obtainable to my knowledge only when you get to the Coastal
  Ruins level in the amusement house. This weapon is a great weapon to
  have with use of the laser sight attachement. When you need to hit
  enemies or objects from a distance or even when close up it works
  great. There is 3 types of Ammo with this weapon as well. The Normal
  ammo is great for really any situation or enemy that doesen't require
  extra firepower. The Poison Ammo is great for hitting enemies with a
  shot of poison and letting their life deplete away slowly. The
  Explosive Ammo is really like the standard Grenade Ammo and blows
  things up quite well.

  Revolver- I personally loved this weapon and used it quite often
  against enemies even though the Grenade and Explosive arrows were fun
  also. This gun also can use the sight attachment and is great for
  long range shots. This gun by far is the best gun to use against
  enemies at close range and far as most enemies only take 2 shots to
  knock down.
********************Items in the Game**********************************

  Binoculars- This excellent item is great for 2 things. The first is
  you can look at different terrain and also to find far away ledges
  that are hard to see with the standard look button. The second good
  thing about the binoculars is if you are fresh out of flares you can
  use these to see in hallways to find hard to find ledges and also
  items that are hard to see in the dark.

  Flares- These are like temporary flashlights but can also be used
  underwater as well. If you find yourself having a hard time
  navigating a dark area of a level,these come in handy to find your
  way out. Another great thing about Flares is that there is plenty to
  find and also if you keep lighting them and then drawing your weapon
  you can drop them on the ground. Throwing some into hard to see into
  pits or canyons or gaps is a great way to see whats down a dark hole.

  Small Medi-Pack- Good little items to have since they outnumber the
  Large Medi-Packs in the game they have 3 uses. They replenish lost
  health due to enemy resistance. They also are a great remedy for if
  you are bit by a Scorpion or Stung by a Giant Wasp. They also
  replenish lost health due to a large drop or fall when landing from
  high up.

  Large Medi-Pack- Pretty much does the same as a Small Medi-Pack but
  replenishes more health at any given time. It also works in the above
  listed uses for the Small Medi-Pack. To cure yourself from a poison
  status however it is only reccommended to use a Small Medi-Pack as
  the Large Packs are harder to come by.

  **********************Items In Levels Of The Game********************
  **********************Table Of Contents******************************

  WARNING- The following listed items could or could not spoil the
  gaming expierience for you. By reading further you are really wanting
  to know what an item does that you have in your possessions. The
  items Bestiary is for the purpose of reference only. I only
  reccommend looking at this section to see if you might have missed
  something and still managed to move on. I believe I've listed all the
  items in the game,but if I didn't then email me with missed
  items,thanks X Dragon. kern777@earthlink.net

  Rules Of Senet- This sheet of paper describes some rules to a game
  thats somewhat but not too similiar to Chess.

  Horsemans Gem- This item is found in the Lost Library after beating
  the Brass Horseman/Axeman.

  Crowbar- Found on the Desert Railroad level this item is a very handy
  thing to have. It not only pries things loose,it also acts as a
  switch handle when there isn't a handle present on a half round
  switch plate.

  Golden Skulls- These Mysterious Skulls are found in the Angok-Watt
  Level of the game. They don't actually do anything I'm aware of and
  are there for the sole purpose of adding to the secrets found. There
  is 5 to be found in the first level of the game

  Eye Of Horus- This object is in Level 3 and is used to progress
  further into the level

  The Timeless Sands- This is found in Level 3 of the game as well but
  is not used for anything I'm aware of.

  Torch- These unlit sticks can be used as light for a dark area(when
  ignited by a lit torch) or to pass through a puzzle.

  The Hand Of Orion- Found in the Burial Chambers level it's an object
  used to activate something.

  The Hand Of Sirius- Also found in the Burial Chambers level it
  doesen't do anything and I believe is just a secret item to find.

  Scarab Talisman- This is found in the Burial Chambers level and is
  used to activate something.

  The Golden Serpent- Found in Burial Chambers, it activates a door.

  Amulet Of Horus- Found at the Burial Chambers also,for right now this
  little into the game it serves as a relic.

  Ignition Key- Used To start the Jeep and found in the Valley Of The
  Kings Level.

  Canopie Jar 1- This Jar is found in the Temple Of Karnak and is
  numbered since there is 2 of them

  Hypostle Key- Found at the Temple Of Karnak and it's a standard door
  key.

  Sun Talisman- An item that activates something.

  Sun Disk- This item can be combined with the Sun Goddess to make the
  Sun Talisman and used to enter the small temple in Sacred Lake
  (Revisited)

  Sun Goddess- This item can be combined with the Sun Disk to make
  the Sun Talisman and used to enter the small temple in Sacred Lake
  (Revisited)

  Large Waterskin- This Skin is made of rabbits skin I guess and is
  great for storing water inside of. It's really just a canteen the
  size of 2 1/2 Pepsi bottles.(5 Liters)

  Small Waterskin- Actually you'll find this first but since it's
  smaller and can hold only 3 liters I listed it later

  Right Gauntlet- A piece of Horus' Armor

  Left Gauntlet-  A piece of Hours' Armor

  Right Greave-   A piece of Hours' Armor

  Left Greave-    A piece of Hours' Armor

  Northern Shaft Key- A key used inside of a wall to activate an
  important event.

  Western Shaft Key- A key used inside of a wall to activate an
  important event.

  Eastern Shaft Key- A key used inside of a wall to activate an
  important event.

  Southern Shaft Key- A key used inside of a wall to activate an
  important event.

  Star- This is used in the Lost Library level to open up doors and
  move globes around.

  Marklar- Not much is known about this mysterious item. It's rumored
  to be a being of sorts from the popular Television show SouthPark.
  There really isn't an item called Marklar I just thought I'd mention
  it cause it was funny.

  Pharoh's Pillar- This is used in the Temple Of Isis to make a grand
  entrance.

  Pharoh's Knot- Theres actually 2 times when you use the Pharoh's
  knot,once at the Temple Of Isis and then again in Cleopatra's
  Palaces.

  Guardian Portal- This item is made when combining the items listed
  below this one.

  Hathor Effigy- A piece of the Guardian Portal used to exit the level.
  Using the combine option with Ornate Handle.

  Ornate Handle- A piece of the Guardian Portal used to exit the level.
  Using the combine option with Hathor Effigy.

  Weapon Code Key- This handy item is found at the Trenches level and
  is good cause it makes the automated Machine Guns, stop shooting at
  you.

  Valve Pipe- An item found in Trenches level thats combined with the
  Nitrous Oxide.

  Nitrous Oxide- This can of oxide is found behind the Jeep in Citadel
  level and is combined with the Valve to make the Nitrous Oxide
  Feeder.

  Nitrous Oxide Feeder- An item thats attached to the side of the
  Motorcycle that allows the cycle to go faster. It uses sprint energy
  like when Lara runs and goes down the same way Lara's energy does.

  Mine Detonator Body- This device is found on the Street Bazaar level
  and is used a max of 1 time to clear a mine field.

  Car Jack Body- An item used to pry open a hatch in a later level.

  Handle- This item is combined with the Car Jack Body to pry open a
  hatch door.

  Hook- This item is combined with the Wooden Broom Handle found in the
  Coastal Ruins level for retrival of the keys.

  Wooden Broom Handle- This item is combined with the Hook, found in
  the Coastal Ruins level for retrival of the keys.

  Metal Blade- This item is combined with a shovel handle to make a
  shovel.

  Shovel Handle- Combined with the Metal Blade to make a shovel.

  Shovel- Once put together it's used to dig a hole at the bottom of a
  grave to enter one of the pyramids.

  Black Beetle- Collected in the Pharoh's,Temple Of Isis and there is 4
  in all.

  Broken Beetle- This object serves the purpose to make you think it
  will fit into the Black Beetle pyramid at the end of the TOI level.

  Mechanical Beetle- Found inside the beetle pyramid and used to set
  off spike traps.

  Winding Key- This item is combined with the Mechanical Beetle so it
  can be wound up.

  Ba Cartouche- This piece doesen't need to be found since there is
  different paths to take on the level it's on. Theres 2 pieces in all.

  Ra Cartouche- Same as the one above.

  Golden Vraeus- This item is used like a key in the Tomb Of Semerkhet
  when you must insert it in the wall to activate a laser beam.

  Guardian Key- An Object you obtain when activating the Laser Beam in
  Tomb Of Semerkhet.

  Bag Of Sand- This item is found in the later part of the game and it
  part of a door puzzle.

  Jerrycan- This item is a standard gasoline can thats also part of a
  door puzzle.

  Trident- 4 in all to collect and they activate a door section in a
  certain level.

  Laser Sight- A scope used on the Revolver or Crossbow that allows you
  to shoot things from a greater distance.

  Token- Obtained in the Coastal Ruins level,this item is used in the
  fortune teller behind the glass.

  Broken Glasses- These Glasses are found when later returning to
  Coastal Ruins level. Could They be Werner Von Croix'? Maybe, but then
  again maybe not.

  Roof Key- A key thats obtained later in the game for use with Hmm A
  door,yep thats it.

  Handle- Found in the Street Bazaar level,this item combines with the
  Car Jack Body to pry a door open with.

  Mine Position Data- An item found in the Street Bazaar level and
  combined with the Detonator Body item.

  Silver Key- A key obtained in the Sphinx Complex that you need to use
  to open a door.

  Guards Keys- These keys open 2 doors late in the game.

  Armory Key- This key is a great key to have when entering Khufu's
  Queens Pyramids.

  Old Scrap Of Paper- This piece of paper has some symbolic scriptures
  on it. It's used as a decoder for the Underneath the Sphinx level.

  Stone Of Maat- A stone Pendant used in exiting the Underneath The
  Sphinx level.

  Stone Of Kherpri- A stone Pendant used in exiting the Underneath The
  Sphinx level.

  Stone Of Re- A stone Pendant used in exiting the Underneath The
  Sphinx level.

  Stone Of Atum- A stone Pendant used in exiting the Underneath The
  Sphinx level.

  Holy Scriptures- These come in a set of 4 and are used to awaken
  Horus.




-----------------------------------------------------------------------


************************Enemies****************************************

Standard Guards- These guys are usually in robed looking attire and usually
equip either a shotgun or an uzi.

Ninjas- These guys come in Green and Red Ninja uniforms. Some shoot with Uzis
and some just carry swords which can make them immune to bullets as long as they
are twirling their sword.

Boar- These are found on the first level and never again,I guess cause they are
weak.

Bulls- Later in the game these ugly and nasty creatures show up and are some
mean animals.

Shark- Theres only 1 shark in the game and it is a hammerhead shark. He's pretty
powerful if your taking your time.

Scarabs- Nasty Beetles that appear throughout the game from time to time. These
creatures eat away at your flesh and can make you a carcass in no time if they
all band and stay together.

Raptorhead- These Ugly Hellish looking creatures are just nasty things. They
appear late in the game and are very strange looking.

Minotaur- This guy appears at the Chambers Of Tulun and is a nasty foe. He is
extremely tall as well as muscular in comparison to Laras tiny frame.

Bats- Annoying is the best way to describe these things really, cause they are
like pests more than anything.

Giant Wasp- These appear late in the game and aren't that bad but they do cause
a poisonous sting.

Fire Spirit- This can be a nasty creature when it wants to be. Get hit by him
too many times and it's barbecue Lara until you find some water to jump into.

Water Spirit- This Spirit is not really a bad spirit but you must get into the
game to see for yourself what this creature does and how he helps you.

Ice Spirit- This spirit is another helper of Laras,but not till late in the
game.

Pharoh- These are really nasty birds and they shoot fire balls at Lara. They
don't show up until late in the game as well.

Amazon Guardians- These are a boss of sorts and don't appear till late in the
game.

Horus- Well if you haven't been following the story or if you're just starting
the game I won't mention who this heathen is.

Mutant Scorpion- These are much larger versions of the Small Black Scorpions and
these are red in color.



********************Vehicles*******************************************

Jeep- This vehicle is accessible in a later level and is 1 of the vehucles that
Lara can drive around in. It's also a great weapon to run people and animals
over with.

Motorcyle- This old Fashioned looking thing gets Lara around in the later levels
of the game and is also a good weapon for running people and animals over with.




************************Traps*****************************************
Darts- This trap is another 1 timer for this game,only showing up in the Race
For The Iris level. Either run really fast to avoid them or you can crouch to
avoid them.

Carosoel Blades- These are like leg loppers and are actually not that damaging.
Mostly they just knock you off of ledges,but since there is only 1 in the entire
game I would imagine they weren't too popular of a trap to use.

Spike Traps- These traps are standard traps in about every Tomb Raider game.
Usually they are inside of dark pits or holes that are hard to see down into.

Steep Slopes- These aren't always traps Persay,but if your near a ledge thats
steep you can slip on a steep slope and go tumbling into them.

Retractable Spikes- Theres about 3 different kinds of these spikes. The first
kind come up through floored ares with a shape of like a star on the floor.
Another kind is a kind that pop up when you jump over or into holes. The last
kind is when your on a pole sliding down and the spikes retract and then come
back and are set on a 2 second interval.

Retractable Flames- These are usually found around the blocks with hidden
switches in them and usually you just wait for them to retract before hitting
the switches inside of the blocks.

Boulders- There isn't too many of these in this Tomb Raider game but usually
when you hear a rumbling and see the screen shaking that it's time to move and
hope you don't get squished.

Saw Blades- Not seen until late in the game,these nasty blades spin around poles
where you slide down and can cause serious health problems leading to death, if
you don't time them right.

Pyramid Debris- Don't appear until late in the game and are most like boulders
in how they let you know they are close by.

Retractable Stone Hammers- These nasty things can squish you if you aren't
careful and also don't appear until late in the game.

Oval Blade Teaser- This trap reminds me of jumping through a moving ring of fire
and doesen't appear until late. It moves in a circle and the blades on it clamp
down into the middle of the ring it's on.

Torso Hacker- This nasty blade doesen't appear till late in the game and is an
instant killer if you don't know where you are. It appears in halls and has a
sensor so it knows when your around and gets activated. One swipe is all it
takes as these blades are beyond razor sharp, OUCH!!

Pillar Stompers- These are probably the nastiest,and most frustrating traps in
the entire game. They shake the screen when you're close and since there is
usually 2 or 3 more around you have no idea where to stand to be safe until it's
too late. This trap has also a late appearence in the game as well.

Pendulum- It acts just like a hypnotist' watch going back and fourth and has a
giant axe-like blade attached. These aren't instant killers but they can cause
some good amount of damage. Late in the game.

Scissor Blades- These appear later in the game but not that late and are only on
1 room. When running across the ledges they sense your presence and come up
chopping you to bits.

Ball and Chain Blades- These are like a Morning Star type of blade that comes
down from the ceiling when you get close and looks merely like a ball of steel.
A few seconds later 4 blades pop out it's a really cool blade. This was my
favorite trap in the whole game it just was super cool.

Fires- Regular fires started in some way or another on the ground and when you
step over them you catch on fire.

Hand Slapper Blades- These blades pop up when your trying to grab a relic or
treasure upon a pedastal. They don't do that much damage though.

Hydraulic Machine Guns- These are super nasty weapons and they shoot bullets
when your far away. When close up they shoot fire and this is blue flame fire
which makes it worse. Appear late in the game.

More traps on the way when I think of more to add.






*******************Frequently Asked Questions**************************

1. Q. In Coastal Ruins level I got the keys out of the cage and they
      don't appear in my inventory, did I miss something?

   A. Well this is not hard to answer but apparently Core,The devolpers
      made a mistake here. It shows Lara going into her pack and it
      looks like she drops the keys inside of it. Actually she doesen't
      do that and I expierienced the same problem. The keys are behind
      Lara lying on the ground for some reason so you must get close to
      them and pick them up before going through the big gate to exit
      the level.

2. Q. Where is the Revolver for the game,I bought Primas guide
      http//www.primagames.com and it says I need to use it in the
      Coastal Ruins level? Did I miss it cause I can't find it.

   A. I can't vouche for Prima and their saying you need the Revolver
      for this level. To my knowledge this weapon is not obtainable
      until Level 24, City Of The Dead.

3. Q. Do you have any Gameshark Codes for this game?

   A. I don't personally, but you can check out the ones listed on
      http://www.gameshark.com or http://www.cmgsccc.com

4. Q. Is there any in game tricks or codes for this game?

   A. Yes there is, and they are listed down below  a small ways,keep
      scrolling and you'll find them.

5. Q. How do I get past the Serpent Room in the Lost Library level?

   A. It's a very simple process that is listed in the walkthrough. All
      you do is make certain that all the switches are in the down
      position and thats all you need to know. I have had people
      emailing me with their methods which were too long and didn't
      make much sense. I already listed the correct way to do this
      without racking your brain in the walkthrough and now I've listed
      it up here as well. ALL SWITCHES MUST BE IN THE DOWN POSITION IN
      THIS ROOM. As simple as that,I can't imagine anything more easier
      than that.

6. Q. How do I get past the Fire Symbol room and open the gate to get
      the Timeless Sands Hourglass?

   A. Again this is listed in the walkthrough and is simple as pie. You
      begin at the back of the room and you jump from 1 symbol to
      another using standard Lara jumps. You just jump to each symbol
      thats the next closest symbol to the last one you jumped from.
      Each time you jump and land on another symbol,it will set the
      last symbol you just jumped from on fire. When you land on the
      last symbol the gate opens and you can retrieve the Hourglass.
      (Below I will make a map to follow along step by step, as many
       people are having difficutly with this puzzle, still.)

       Directions: Walk to the first symbol on the floor and then jump
       (Standard Lara Jump here.) to number 2 symbol on the floor. Jump
       now to the number 3 symbol(Standard Lara Jump) Next jump from 3
       to 4 symbol using a standard Lara Jump. From 4 jump to the 5th
       and final symbol and the gate opens. How more simpler can it get
       than that? If you still can't figure this one out then go buy
       the guide or call the hint line cause it doesen't get any
       simpler than this.

               X You enter here where the x is
               | The area to the left represents the chain, pull first

               1- the 1 is right where the first symbol is.
              2-  This symbol marked 2 is close.

              Jump to 3 below from 2
              3-       4-From 4 jump to 5th and final symbol to open

                  5- This is the last jump to make and the gate opens.

                    Now I'll show the map without directions

               X
               |

               1
              2


              3       4


                  5


                Connect the Lara dots and your home free and you can
                get the Hourglass.


7. Q. Is there any Nude Codes for Tomb Raider?

   A. No and there never will be, so just quit hoping for them ya
      pervs.

8. Q. I'm on level 38 Under the Sphinx and I can't get the stone
      buttons to reset? How do I get them to reset?

   A. You must enter the gate that your last combination opened and go
      to the back of the room to activate the switch thats here. This
      will open the gate of the room you just entered and also reset
      the stone buttons. If you managed to save the game before
      entering the combination like I mention in the walkthrough then
      you can just reload and re-enter the combination.

9.  Q. In the Lost Library level I can't find the gem that goes in the
       slot to open the gate where I pull the chain,where is it?

    A. This is very tedious, but you must kill the Brass
       Horseman/Axeman to receive the Horsemans Gem.


10. Q. In level 12 with the Chessboard I can't figure what way to go
       after clearing the board?

    A. There is 3 ways to win the game and clear the board. The first
       way takes you the easy route and the second way takes a medium
       route and the last way is the hard route. Basically the last way
       is if you totally failed at the game it's not really a win. The
       second way is if you did okay but not that great against the
       computer. The first way is pretty much if you totally dominated
       the game and your rewarded with the easy route out of the level.

11. Q. I'm on Saced Lake level and I read about the mirrored room with
       the flashing area to surface to. I can't find this flashing area
       so where is it?

    A. The area with the underwater mirror is a very hard area indeed,
       as it took me quite a while to find. Something tells me that
       this section is nothing more than a major bug in the devolpment
       of the game by where you surface at. As soon as you swim into
       the entrance of this Mirrored room take a left,immediately. The
       best way to find the flashing area which occured when I played
       the game is to just swim to where the rocky area is like you're
       actually going to surface. Keep swimming left and you'll surface
       eventually in a cemented area that looks like the rocky area
       your in and you can hop a ledge here.


My 1 line Review of Tomb Raider: Last Revelation

Shoddy Controls and confusing gameplay, as well as the same game engine, make
this game a frustrating expierience. Rating: 5.5


                   -Complete Review By X Dragon-
Where do I begin when saying that this game is very awkward and clumsy? First
off if you liked the other Tomb Raiders in the series then this is one you might
want to question. There isn't really much improvement from number 3 really. The
graphics haven't changed at all as far as I can tell with hollowed out 2 and 3D
graphics. There is also the problem with the controls that existed with pretty
much all the Tomb Raider games. The camera and controls have a conflicting
battle and seem to fight back and fourth making the game furstrating in the
control department. The vehicles are even worse,making the gamer wonder which
way he/she is going when driving around with them. The backup for the Jeep was
done well but when you backup with the Motorcycle you might as well just be
actually pushing a real motorcycle backwards. The turn around feature with both
vehicles reminds me that they were the first vehicles ever invented cause they
take forever to turn around in. Lara has some improved features and I don't mean
her bust.

 She now can swing on vines which is a very cool feature,but you must be in
perfect alignment to make the swings from vine to vine. If they would have just
left it like the old Pitfall style where you just swing on 1 vine to make swings
it would have been cool. The combine feature is kinda what Capcom started with
Dino Crisis and it continued with RE3 and now in Tomb Raider. It's a different
feature,but nothing much to add to gameplay. The actual gameplay is just plain
confusing in alot of the later levels. It makes me think they programmed the
last levels first and worked their way back maybe to lessen the strain on the
final results of the game. The beginning levels which some still had some
difficult puzzles were done nicely and worked well with the gameplay. The later
levels where you must enter other levels to complete certain tasks is very
confusing and tedious.

 The gameplay flows in a certain direction to where you complete all tasks in a
level and then move on to the next level. Later in the game the gameplay
switches it's pattern,making you look into entering other levels to complete
tasks. This confused me because the gameplay flowed in a general direction to
where leaving a level to complete something else and then returning to that
level to finish it off seemed more confusing than anything else. The traps were
generally the same as in previous games with a few new ones which presented a
new challenge so for that I give new traps a thumbs up. The bosses which there
is quite a few were a challenge as well with the exception of a few. The
Minotaur in the Chambers Of Tulun could not be defeated and I thought this
didn't add much to the story.

 If they would have had this villan killed off it would have enhanced the plot
of what the Minotaur was on that level for and what his purpose was. Instead
they just put him there with the sole purpose of preventing you from getting 1
level up. He doesen't guard anything of significant value to add to the story
and seems like a pointless foe since he is immune to all attacks. Horus was
another negative since he was immune to all attacks as well which contributed to
the very dull ending of the game. There was tons of glitches in the game as well
and lots of other discrepencies in the game that make this Tomb Raider game a
kick in the pants. The sound was good but the same general music is used as in
previous Tomb Raiders. In closing I'd like to say I did like the game but I
would never play it twice since the replay value is a flusher. As earlier stated
in my One liner review I give it a 5.5.




A Decent review I saw on http://www.gamecenter.com
Something Old, Something New
So what's new in Tomb Raider: The Last Revelation? Not much. It's the same old
Lara running through exotic locales (in this case Egypt), jumping from ledge to
ledge. The stakes are a little higher though: this time she has to save the
world from Armageddon. You see, she discovers the lost tomb of the evil god Set
and accidentally releases him. Lara must use her skills to reimprison Set and
save the world. Yada, yada, yada. A key new feature of Tomb Raider: The Last
Revion is the ability to "combine" objects in your inventory. For example, Lara
picks up two halves of an Egyptian relic. In the Inventory screen, players can
pick one half and combine it with another half to make a complete item to use in
a puzzle. This gives the game added depth, but not much. New weapons include
concussion grenades and a revolver with a laser gun sight. A new sniper mode
allows Lara to zoom in and out. Lara also has new moves, including the ability
to climb and swing from ropes.
Not Too Revealing
Graphically, The Last Revelation will fail to leave any lasting impressions on
you. Pixelation is still an issue, and clipping is ever so annoying. The frame
rate is decent in corridors and smaller rooms, but when Lara runs into an open
space, the frames drop dramatically. The game engine started to show its age
with Tomb Raider III, and judging from The Last Revelation, the developers
haven't done much to improve it.
Cut!
Ever since the first Tomb Raider, we've experienced just how stupid the
supposedly "intelligent" cameras are. Even after playing the game for only five
minutes, players have to deal with shaky and awkward camera positioning. Can't
the cameras anticipate your move so it can get the next-best camera angle ready
for you? Is that too much to ask? Combine this with sloppy controls, and you
have one frustrating gaming experience. You have to wonder, if Lara Croft is
supposed to be this nimble little thing, then why does she turn so damn slowly?
In addition, this whole business of pressing Action while in the air and
pressing Crawl to make it in the tight areas is tedious and should be refined.
It all comes down to this: new moves and weapons are all well and good, but does
it warrant another Tomb Raider purchase? If you're fans of Lara Croft (and there
are plenty of horny guys out there who are) then it's a worthwhile game to get.
However, if you're sick of the Lara phenomenon altogether, you can bypass this
one without feeling guilty.


 I found another trick while playing Tomb Raider but it's not that big of a
deal. Hold down L1 L2 R1 and R2 and press select and Lara automatically lights a
flare. Keep pressing select after every lit flare and she'll drop a flare each
time a new one is lit. I guess if you wanted to light a room up this would be
useful to do,
 but otherwise there isn't much use for it.

News for 12-10-99 -Tomb Raider 5 RPG To Hit Playstation 2?

Apparently, This is NOT the last game in the series of Tomb Raider and I also
heard it was gonna be like an RPG You'll have more characters to choose from
besides Lara and it will be in a Role Playing game style. It leads me to believe
that there will continue the legacy of Lara Croft and friends. I kinda figured
as much cause video game characters as well as cartoon characters don't need to
age anyways and die out unless the next Tomb Raider is anything like 3 and 4.
I'm wondering why they didn't call this Tomb Raider the Lost Revelation instead
if they intend on bringing out a sequel. They also could have worded it like
this as saying Tomb Raider The Last Generation that being the last stage of the
32 bit playstation system.  I have no sites about the game and no screenshots,
nothing, Nada. Just read it in a Playstation magazine recently is all I can say
about it. No I don't have gameshark codes for it either LOL.







 I'd like to Thank a guy named Darren thats a friend of mine for helping me
through this brain-racking pain in the butt game.
-----------------------------------------------------------------------
This section is not about the walkthrough but since I can't let everyone know my
opinion about some things video game related I'll post it here. Skip this
section if you want to jump into the walkthrough although I'd rather you read
it.

The Poll that was put up on 12-10-99 asked what system you'd most like to see or
have. The Microsoft X-Box was listed as one of the options and this is my
opinion on the X-Box. Microsoft is a very greedy company and they'd be better
off in the regular software industry and heres why. If they come out with the X-
Box you'll never get to rent the games for the system as Microsoft would fear
piracy of the games. They would make the system where no ModChip would be able
to be installed on it or they would always put in copy protection. As for the
backup question I totally agree people with younger children present in the
house should be allowed willingly to make backups of their games. Now getting
back to the renting portion of X-Box where I say Nay to renting of the games.

 If you couldn't rent a console game like say an X-Box game then would you even
just dive in and buy it? I don't think anyone would really, which could explain
why software sales are so low for computer titles. Why is this you might ask?
Because Microsoft and many other companies that make windows based games want
your money too much and since games usually require the more recent versions of
windows then thats the only way you can play them. In closing I think Microsofts
idea for a console system stinks and will never make it on the market. Microsoft
already controls most of the software industry and I don't think people will
splurge for their system. They will try and make lots of periperals for the
system to make up for all the lost sales due to the fact that they won't rent
the games. The copy protection however will finally make people start
questioning copy protection since it is legal to make back-up copies of your
software games. I believe Capcom and now Konami is getting all caught up in copy
protection issues by adding in small annoyances to make gameplay more
uninteresting. I know that Resident Evil 2 as well as Dino Crisis were copy
protected and the reason why Resident Evil 3 wasn't is because they knew they
were screwing around with the copy protection legalities and were starting to
worry about what people would say if they continued copy protecting games

On Resident Evil 3 a backup copy of an original would load all the FMV's just
fine but would not have any sound. An annoyance? Of course and thats how they
wanted to do it so people wouldn't make back-up copies of the game. As for
Konami I know that Vandal Hearts 2 will use a copy protection in it which I
think will start raising questions as to who will and who won't be in trouble
for putting in the copy protection. The bottom line for copy protection is that
there is patch codes being created all the time for copy protected games so
people in the know will always have a way around any copy protection. The masses
aren't great enough to make a difference to convince software companies
otherwise to not put in copy protection so everyone loses as a result of this.
I'm not supporting copy protection nor am I supporting back-up of any console or
PC related software I'm just making people aware of whats right and whats wrong
in putting in copy protection in video games.
-----------------------------------------------------------------------







           More Help with the City of the Dead Level.


Check this out. In dead city, remember the dead man on the grait across
from the two auto guns? Grab the scum by his ears in the direction of
the blood on the floor. now go around the back of this building. The
crawl on is on the left. Go down and left to swich. Now you can open
graiting. Once up, turn around. This is way to roof. Just go up and
throw switch. Go back out to the back.
See the 2by4s blocking the way, and a dusty dirt ramp in front, take the
bike for a ride. Keep going all the way around and bust through the door
amd stop there. Go back inside, on your left is a water drop. So drop
and follow the path.
Lots of bats. Slide down and find the crack on the wall near the door
and shimmy right. Pull up shoot the blue ball. Out comes what I call the
ice spirut. Get down fast and run around the hall to some pink steps, up
and around to jump in the water. The spirut will follow and freeze the
water. I tried over and over, you can`t jump it. Swim to hole and up and
over otherside to get back. Do not jump. Slide down and swict is in
front of you. A door down from the steps will take you outside, but
don`t fall. Shimmy right and up. Across is the gate switch. Open. Come
back with bike and down you go. Up steps to top. Jump ramp and get off
bike. Little dark hall back here with switch to pull. Raises grey block
on first floor. Drive up black ramp and down steps to grey block. Climb
up all the way to hall, follow around to dead auto gun. Jump to other
side andgo through door. Stop when you get to brick block. Now walk out
about a block or so, the 2 spitfires are in front of you, but they can`t
see you unless you walk to for forward. TAKE out pistola, aim at red
Explosive between guns and no more spitfires. Make your way over to the
other side and pull main gate switch . Now drop down off roof and go get
the bike. Everything and everybodys` dead. It really is dead city now.
You have to run al the way back through the other gate you opened first.
It was worth it for me. You should see your bike on the first floor by
the block. Now how in do I get out. Well, take a trip back up to the top
but no ramp. Drive out the opening up here, then make 2 right turns and
out the main gate. Kiss this sorry level off.

Note: I did not look for secrets or pick ups. You may change or use this
info anyway you see fit. This is foryou so you can carry on.



I finally made this trick work and got the unlimited everything trick to work.
Actually ignore the transparent compass deal cause that doesen't mean anything.
The real way to make it work was not entirely clear and now I'm going to make
the directions very simple. Okay the compass goes back and fourth like a
pendulum so what you must do is wait for the swimging guage to be right in
perfect alignment of the N. At this point before pushing all the buttons this is
what I did. Push all the buttons down except the d-pad for the last combo. Hold
L1 L2 Ri R2 down but don't push up or down yet. Hold all the buttons but 1 and
just wait for the guage on the compass to perfectly align with the N. When it
does and as soon as it does push up or down depending on what you are trying to
get either weapons or items and voila you now have unlimited everything and
items if you choose to get them.

Level Skip Trick:


To make the level Skip Trick work you must face Directly North like the other
tricks and then highlight the load icon looking memory card in the weapons/items
menu. Keep the load icon highlighted and do the following:

Hold down R1,R2,L1,L2 and also the up button on D-pad. When you think it's
perfectly aligned with North push the triangle button and you can now skip
levels.



-While in the game,face Directly North. To face perfectly North will obviously
take some practice. In order to face exactly North You must barely twitch the
controller so all Lara does is makes a tiny movement right or left. Keep doing
this for all the tricks to make them work. Go to the icon you want like for
weapons and ammo trick press select and look at compass and get facing generally
in a Northern direction. Try the button trick and if that doesen't work then
exit the items/weapons screen and then move lara a teency bit more left or right
and continue this process until you have made the trick work. I have done the
tricks repeatedly without fail it just takes some patience and a bit of time but
it is doable.

FOR UNLIMITED ITEMS/WEAPONS/AMMO:
-While in the game, face DIRECTLY NORTH. (This is a little difficult but you
have to be facing
EXACTLY NORTH!)(Red part of compass points north.)
-Go into your inventory and notice that the compass is almost transparent.
-Highlight the "SMALL MEDIPACK".
-Hold down R1,R2,L1,L2 and line up with the North letter on compass icon. When
you think it's perfectly lined up then push and hold the last button which is
the up on the D-pad
-You should now have "UNLIMITED INVENTORY ITEMS/WEAPONS/AMMO!!
NOTE: This will not work unless you are facing DIRECTLY NORTH!!!
NOTE: Whem done successfully, flares and medipacks will say unlimited, to get
weapons to say
umlimited exit and re-enter the inventory screen.

FOR ALL THE ITEMS ON THE LEVEL:
-Now highlight the "LARGE MEDIPACK".
-Hold down R1,R2,L1,L2 and line up with the North letter on compass icon. When
you think it's perfectly lined up then push and hold the last button which is
the down  on the D-pad
-Exit the inventory and then re-enter.
-You should now have "ALL ITEMS" for that level!!

For gameshark codes for this game check http://www.gameshark.com or
http://www.cmgsccc.com  Copy and paste in browser to go to these sites.

The better codes, although very buggy, are at cmgsccc.com
There is 102 codes there and some are very cool and some aren't really worth
mentioning. I do know when you use the level skip code just to get to say a
level you might've had to restart for some reason can screw things up for you in
the future. Say you goofed up a level somehow and saved in a spot where you
couldn't get out of and needed to use the level skip gameshark code to access
the level again. Okay say you needed to use the crowbar in the level where you
goofed up at,well if you use level skip you can't bring that item back and then
your only option would be to skip that level and go 1 level up to continue with
the game. You'd miss seeing alot of that level and lets say that the next 3
levels you needed the crowbar to get into something. You could only play up to
that point and then you'd have to skip the level once again cause you didn't
have the crowbar. Maybe there is gameshark codes for vital items that you would
need throughout the game when you got to certain points in the game where you
needed those items. Once your past a certain level in the game even with the all
items in the level trick it wouldn't work cause you had already passed that
level. Well thats what happened to me and I thought I'd warn you about that. I
did notice there is weapon modifier codes for the game and now I wonder if there
is item modifier codes coming out. Trying to keep everyone up to date on all
glitches and bugs that come along the different levels and this one stood out
like a sore thumb.



-----------------------------------------------------------------------
*******************Levels Listed in order from first to last***********
1. Angkor Watt
2. Race For The Iris
3. The Tomb Of Seth
4. Burial Chambers
5. KV5
6. Temple Of Karnak
7. The Great Hypostle Hall
8. Sacred Lake
9. Temple Of Karnak(Revisited)
10. The Great Hypostle Hall(Revisited)
11. Sacred Lake(Revisited)
12. Tomb Of Semerkhet
13. Guardian Of Semerkhet
14. Desert Railroad
15. Alexandria
16. Coastal Ruins
17. Catacombs
18. Temple Of Poseidon
19. The Lost Library
20. Hall Of Demitrius
21. Coastal Ruins(Rerevisited)
22. Pharohs,Temple Of Isis
23. Cleopatra's Palaces
24. City Of The Dead
25. Chambers Of Tulun
26. Citadel Gate
27. Chambers Of Tulun(Revisited)
28. Trenches
29. Chambers Of Tulun(Rerevisited)
30. Trenches(Revisited)
31. Street Bazaar
32. Trenches(Rerevisited)
33. Street Bazaar(Revisited)
34. Trenches(Rererevisited)
35. Citadel Gate(Revisited)
36. Citadel
37. The Sphinx Complex
38. Underneath The Sphinx
39. Menkaure's Pyramid
40. Inside Menkaure's Pyramid
41. The Sphinx Complex(Revisited)
42. The Mastabas
43. The Great Pyramid
44. Khufu's Queens Pyramids
45. Inside The Great Pyramid
46. Temple Of Horus
47. Temple Of Horus 2
-----------------------------------------------------------------------
 Personally I think Core Designed this game with the intent to confuse the crap
out of the gamer. Cmon Core people want to be able to solve the game not have to
spend every waking moment trying to figure out your confusing ways of making the
game. A good example is how there is no indication of where the levels end at
all. Another good example was the beetle section where you eventually had to get
the last beetle. Why was it put on another level? Up to that point the way the
gameplay went it was to where you did everything within a level in that level. I
never would have thought of entering the next level to get the beetle and then
gone back. The Other section is the Nitrous Oxide part.  I don't understand why
you are trying to confuse people by putting in puzzles that only geniuses can
figure out. I like to spend maybe 5-10 minutes having to think of where to go
next,anything after that is just frustration. Try making the next games or
future Tomb Raider style games less confusing or at least more obvious as to
what to do and where to go next. The only reason they made this game so hard is
to promote their 900 line and to sell their guide cause they know you'll never
figure the game out on your own.

I played Medal Of Honor for example and I got stuck maybe 3 times the entire
time while playing it. It never took me more than 3 tries to get past another
section of the game and It makes you feel better knowing you didn't need help
because you think you aren't smart enough for the game. I think This Tomb Raider
requires all the infinite ammo and health packs you can get due to the
difficulty with puzzles and all around not knowing where to go next or what to
do next. I won't spend much time on a game if it's gonna take me 5,000 tries to
get something right that seems impossible to do. There is too many other games
to choose from besides this one. I got about half into this game and when I got
to 1 level it was so hard I was ready to quit making the walkthrough and I've
just about had it with the level I'm on now, and plus I've heard there is only 1
ending which is lame. Sounds like Core doesen't have much good in this game so
it seems pointless to play a game that is so thought provoking. I will finish
the walkthrough however because I'm almost done with it.


A side note to those of you needing all the secrets in the game and to those who
keep emailing me telling me the same secrets I missed over and over again. This
walkthrough was intended to help people through the rough spots generally, and I
will add some secrets that I find. If you find a secret that I didn't then pat
yourself on the back cause I get tons of email telling me the same secrets that
when I read the subject line of you missed a secret in such and such level it
just gets deleted. I know I didn't get all the secrets but where in the
walkthrough does it say or mention anything about secrets revealed too? I never
added this because I want people to get through the game weather they find all
secrets or none at all. If someone knows all the secrets out there then ftp them
into to gamefaqs.com so people can see them if they want to. Not all people care
about getting every single thing including me since I already know that the
secret will just be a weapon or health pack. Big deal,but if it's a secret like
showing say a demo or a movie to upcoming games or maybe a sequel to game then
surely that would be deemed a true secret. Like I said if you want all the
secrets heres an idea and you can do with it what you will. Find all the secrets
whatever way you choose and then post them to gamefaqs.com and then all the
people that care to know the secrets can have them,and those that don't care can
just click on the walkthrough.



***********************************************************************
          :Alternate Routes for the Tomb Of Semerkhet Level:

Explanation of the board game and also how to win and enter the next section:

Here is a more detailed description:

The object is to get all three colored pieces to the ankh at the end of
the long path before the opponent gets his three white pieces there.
The game is played by spinning the four blocks on the wall.  When the
blocks stop, the number of white blocks is how many spaces your piece
will go.  If none of the blocks are white you get another turn.
After doing that, step on the red, green, or blue square to move that
respectively colored piece.  All colored pieces move like this:

fin{-----------
    start}-----

Whenever a piece lands on a space with an ankh, you get another turn.
When a piece lands on a space occupying one of the opponent's pieces,
the opponent's piece is moved back to the start.

The reason you need to understand this is the level is much easier if
you *win* this game.  I can't really help you with where you are stuck
because I reloaded after losing the game but if you have a save from
before playing this game I'd suggest you use it. If not I guess this is
just something for your FAQ. After you win, some platforms raise and you
jump across, head down a ways and eventually end up in a room with a
jewel and three beams of light.  There's a pole you climb up to a spot
where there are 3 pieces that look like the ones from the Semerket game,
and three colored blockes with beams of light shining on them.  Once you
push the appropriately colored pieces in their proper places, a passage
opens up underneath the jewel and the level's pretty much over after
that.  Very easy. Submitted by Jonathan Winkler jonwnklr@concentric.net

Another way to go:

TOMB OF SEMERKHAT - alternate route

  After you beat the face in the wall at the stupid chess-meets-sorry game,
(and don't ask us how, we have no freakin' clue)  you'll see 5 pillars rise
up on the game piece, making a bridge to the other ledge up above.  (the 5
pieces with the egyptian symbol for eternal life)
Head back down the ladder, and go directly to the other side.  Make a right
at the ladders, up 2 flights of stairs, and halfway down the hallway, there
will be an opening on the right.  Go through the opening, and look to your
left.  You will see a ladder on the ledge on the left.  Jump out to the
little platform sticking out, and then to the ledge.  Climb up the ladder,
and you'll be taken to a tiny room which is a secret area.  (There will be a
blue s.g shells, and a med. medical pack)  Climb back down and jump back to
the platform with the opening in which you came through.  There are 2
platforms, one slightly to the left, and one slightly to the right.  Doesn't
matter which one you chose to jump on.  Walk to the edge of the platform,
and just do a regular jump to the platform.  Walk to the edge of that, hop
back, and run jump to the next one.  Let go of controller, and Lara will
land safely in the middle.  The next 2 platforms have the identical
approach.  Walk to the edge, hop back, run-jump-grab edge-and pull yourself
up.  Then a simple jump to the ledge infront, and through the opening.  Go
either left or right, again doesn't matter, they connect.  Head down the
stairs, fall through hole, and head down the small flight of stairs.  Head
down the hallway, and you will see a huge dorr with that same egyptian
symbol again.  As you approach the door, it'll automatically open, and two
dogs (if you can call them that) will run towards you.

  Go through the door, down the stairway into a small room with 2 vases.
(the vase on the right contains uzi bullets, and the one on the left is
empty)  Head down the next flight of double-stairs grabbing the red s.g
shells out of the vase in the middle.  As you approach the bottom of the
stairwell, a dog will come charging at you from a distance.  This time toss
him a doggie treat and he'll forget about you.  (kidding, you all know what
to do to the pooch...)
Turn left into a room with 2 coffins on either side, and follow the hallway
to what appears to be a dead end, but there is a hole in the floor.  Lower
yourself down gently (big drop) then drop down the next hole.  Now a little
friendly advice, RUN (sprint) because a zillion of those flesh eating
scarabs from the movie "the mummy" fall from out of the ceiling.  Just
sprint through the hallway avoiding the rocks that are embedded into the
ground.  You'll see the pole at the end on top of a slight incline.  What
you want to do is ease off the sprint when you get close to the incline and
do a run-jump to get to the top of the incline, otherwise you'll be stuck at
the bottom and the insects will get you.  If you do make it on your first
try, the scarabs are still rapidly approaching, so hurry and shimmy up the
pole, until you get to the room with 2 vases.  Hop off and get the lrg.
medical pack out of the vase on the right.  (the one on the left is empty)
Turn around and head into the room, where you will once again see another
scene straight from the movie "the mummy".  (lights shining down from the
ceiling into mirrors reflecting on something shiny on top of a tomb.  And
don't worry about the dogs.  They're not on duty yet or something.  Head to
the back of the room, and to the left is an opening.  Go all the way down
that hallway, and you'll come to a pole.  Shimmy up this one, but 2 bats
will come and attack you.  Just forget about them considering the damage is
minimal.  (or if they bother you that much, hop down and blast away)  If you
grabbed the pole dead on from the opening, (looking at her compass in the
inventory the red arrow pointing east) there will be a room to the right and
directly behind you.  Hop off on the one behind you (which is the way to go)
but make a quick stop in the room on the right to pick up 2 crossbow arrows
of whatever kind they may be, behind the 2 box/coffins.  Jump to the other
opening, and head down the hallway where a door will open for you.  Drop to
the ground and you'll be in a room with those colored chess pieces you
played with earlier.  Notice the colored squares on the ground as well.

  Alright,  now this is important.  With Lara's compass facing north, (the
red arrow pointing north) notice the 2 green gem-chess pieces??
One of them is a slightly lighter shade of green.  The one on the left
should be the lighter one, but just to make sure, pull out your binoculars
and take a look at them and also turn your binocular lights on as you're
taking a peak.  You'll see the color difference better that way.

  Well, first things first.  The object here is to move the gems to the
beams of light, but into their individually color marked squares.  So you're
gonna have to push and pull the red gem first to clear the way for the
others.  Push-pull the red gem into the red square with the beam of light
shining on it.  If done correctly, you'll be shown a cut-a-way scene showing
what you've effected.
now, with the green ones, you want to push-pull them to the OPPOSITE corners
from where you found them.  For example, the one on the left (with Lara's
red compass needle pointing north) you want to move it to the far right
corner.  You'll be shown a cut scene again if done correctly.  (Oh, and a
quick not.  Pull the green gems onto the track in the middle where the red
gem was, not around the track, because, well, you can't)  After the 3rd jem
is placed in it's correct spot you'll see the room with the 2 dogs, mirrors
and tomb again, but this time you'll see the tomb moves forward revealing a
hole.  Also take note that the dogs have now punched in their time clocks...

  Obviously you need to get back to that room, so head towards the way that
you came.  (up the wall in the back on the left, down the pole, through the
hallway where thankfully the indestructible scarabs have now disappeared, up
the wall at the end of that hallway, down the corridor to the room with the
mirrors and tomb.  Kill the mutts, and jump down the hole.  (forget about
the shiny thing.  it refuses to budge)  and crawl through the tiny opening
on the floor, until you come out into a room, which is the end of the level.
  Sit back, enjoy the FMV, and try and remember to save.  You'll thank me
for this one later.  Most likely will die almost immediately starting the
next level.  Even if you make it through that, odds are in your favor to
die, so do yourself a favor, and save.  Shit, i'm getting ahead of myself
here, so let's leave it at that...  Happy raiding...

This was also submitted by a walkthrough reader who is reluctant to have his
name in print :/









( This walkthrough is not completely finished yet and I will be adding more to
it as I get more time to add to it.)




A side note specifically for Core:
No offense or anything cause maybe you had no intentions but why on the main
screen after you die off it pops up and New Game is highlighted? I usually
continue to press x button between load times it's just a habit and I have had
to reset my machine umpteen times because of this. Is it that hard to make it
like this for example. Lara dies and now the screen to load the main menu pops
up and then finally the main menu pops up. I'm pressing x out of habit and the
first thing that pops up is NEW GAME and I must reset the game. How hard would
it have been to make it like this.

                    Load Game while I'm continuing to press x button then the
game does what I want it to do.
Below load game would be new game or nothing at all if your memory card already
should detect you have a game saved anyways. Alls I'm saying is did you do this
on puprpose to make people mad or do you get jollies off of how many people will
do this and get pissed off? Whatever it is and whatever turn you take with Tomb
Raider if any can you please take into consideration this change? Thanks,X
Dragon


Now heres a completely idiotic email I received check it out if you want to be
humored



THANKS 4 YOUR LOVELY TOMB RAIDER 4 GUIDE.I AM THE PUBLISHER OF A COMPUTER
MAGAZINE OF WHICH YOUR GUIDE WILL BE APPAERING AND IT WILL SAY IT WAS DONE
BY US NOT YOU. HOW DO U FEEL THAT WE ARE MAKING A PROFIT FROM ALL YOUR HARD
WORK AND THERE IS NOTHING YOU CAN ABOUT IT AS WE HAVE THE RIGHT TO DO IT.
MANY THANKS
THE EDITOR@VIRGINGAMES.COM
PLEASE FEEL FREE TO REPLY IF YOU HAVE THE SLIGHTEST PROBLEM WITH MY GREAT
IDEA.
          jasonevans15@hotmail.com
looks like little kiddies trying to pull a stupid prank grow the Hell up ,Jesus.
Send Mr. Jason Evans some emails and tell him what you think of his little
prank.

Another reader submission by Dan Folks mindcrime5@netzero.net
Here are a few things i have found:
(AngokWatt)
The room were the guy tells you to make a normal jump and a jump and
grab. You refered to this room as the on with the slope in the
corner,(there is a waterfall on the left and 2 on the right).
There is a skull head on the floor of this room. Go down the ramp, make
a left go all the way to the last waterfall on the left, there it sits.
I do believe there are more but I can't remember right now for sure
where they are, I'll let you know.

Level 2 (The Tomb Of Seth)
    After the dog cames after you, the big slope with the medipack. walk
down the slope and go straight ahead to the wall use the binoculars
(press the x button to make the room light up while using the
binoculars) and check this wall. There is a secret room here with a
small medipack.

The next one is still in level 2:
    Go down the purple small hallway to a red lit up room. Upon entering
this room before filling the room up with sand, go to the right down the
slope in a room with the large hole that fills with sand, (This is the
room you go into after you pull the switch that releases the sand into a
room in your walkthrough), Across the big gap is the first EYE PIECE.
Drop into the gap, there is a small room with shotgun shells here (a
secret). After you pick up the shells draw your guns and shoot 2
scorpions. Now go back and pull the switches to fill the room up with
sand.

Next one: still level 2
The room with rope in the center, (where you use the Eye of Horus). Use
the rope to swing into the greenish lit room. There is a giant revolving
blade contraption here that keeps circleing the room. Turn to the right
an climb and jump up to the safe spot straight ahead of you (it is off
to the right a little bit). Continue climbing up this section being
watchful of the blade, timing is everything here, at the top of this
turn left and jump across the gap to the little safe spot on the other
side, climb up the wall surface here to top. The blades won't hit you
here, grab the shotgun shells (another secret), go forward to the edge,
below you there is a room, slide down the slope midway through the slide
jump. You will land in the room. There are 3 dogs in this room, kill
them, and continue through this area it leads to the room that filled
with sand.






This was submitted by one of my Faq readers he Adds
Here is another tip for your FAQ.  (Sorry, I missed this the first time
read it.)  This is useful in the 3rd Level in the room with the
spinning
blades.  This is how I got through this room without a scratch.  Time your
jump so that you jump over the blade, but land at edge of the raised
platform area.  Do a jump back, but push the action button so that you grab
the edge.  Now start shimmying to the right.  Because of her new moves, Lara
is able to grapple around corners.  Continue doing this until you are
hanging off the platform with the exit behind you.  Use the look button to
see where the blades are.  Once it passes overhead, climb up and immediately
do a back flip.  You land safely and receive no damage.

cerose@worldnet.att.net

Another Reader adds his comments about the Training Level and other such levels.
Submitted by SkrewdUp

You missed a few secrets in the first part of you walkthrough.

TRAINING LEVEL
1. the very beginnig on the left (you found this one)
2. in the water at the first jump you make (you found this one)
3. in the right rear corner of the area where you do a standing jump
then a running jump and grab
4. in the large pool when the old man tells you to jump in (you found
this one)
5. after the old man kills the two boars and you run down the narrow
outdoor passageway from one open outdoor area to another; before going
inside again, check the corners for one skull
6. in the crawl space when you go get the backpack (you found this one)
7. on the right side of the room with the spikes near the exit door
(you found this one)
8. walkway before you turn right to enter the area with the rope
sequence (you found this one)

If you find all eight skulls, the old man will lead you to the left
instead of the right. The room with the rope swinging task is the same
except there is no water in the pool. The final obstacle course will be
longer and much more difficult than the one you face if you don't find
all the secrets.


LEVEL 2
1. when you are in the cave, follow the right wall and there will be an
area that branches off from the main path (there wil be a pit deeper
than the others, but not so deep you can't climb out). jump the pit and
look to the right. there will be a short pillar to climp on top of.
then jump to the passage-way for a small med-pac
(all of this is before the large med-pac on the ramp and before the dog
comes after you)

2. before filling the room with snad using the switch, enter the sand
room to get a small med-pac on the half submerged red block and to get
the secret shotgun shells in the passage-way. when you enter the
passage-way, two scorpions will approach from behind

3. in the room with the rope above the structure in the middle (outside
the room with blades that fall from the ceiling) get on the rope and
swing to the opening. you will have to jump from the rope (use square)
to make it. climb up on the right and stay along the right wall. keep
making you way up (jump over the slope, then climb up) to the small
med-pac. be careful of the rolling blade thing on the ceiling; it
passes overhead every 12 or 13 seconds






Email: kern777@earthlink.net

Any questions you might have, or, if I've left something out then email me at
kern777@earthlink.net Thanks again for using my walkthrough.

!!!WARNING!!! Copyright 1999 Xaivier Dragon !!!WARNING!!!
Do not use this Faq for the purpose of making a quick profit. This Faq took me a
lot of time and effort to make, and I don't want it being used for someone elses
profit. For the benefit of those less fortunate to know what this means, email
me if you don't understand something about the above mentioned warning
statement. kern777@earthlink.net


A side note for everyone that noticed something I didn't and that is you can
shoot the vases in this game. Some vases contain powerup items like ammo for
guns and health packs so if you see a vase then shoot it with your small guns as
these are unlimited ammo. Some have things in them and some don't so by using
the small guns to shoot at them you don't have to worry about losing precious
ammo.



I'd recommend when playing this game that you make 4 save slots available to
save this game. It takes 2 slots to save but if you just save your game twice
once where your currently at and then once at the beginning of the level you
won't have to backtrack to the beginning of the game like I had to do in KV5.

                      Level 1 (AngokWatt)

Walk Forward and listen to the old man speak and then follow him. Before
following him walk to the left ledge and get the Golden Skull.  Walk forward now
and listen to the old man as he rambles on. Walk down the steps here and go
right, where the old man went.  Now you'll be in a room with steps to the right
and left sides of you with the old man and he will tell you to jump the small
chasm here over the water.  Don't jump the chasm, however,instead drop into the
water and get the Golden Skull in shallow water.  Get out of the water now and
jump over the small chasm and go forward.  In This next room go around the
pillar here and there is a boar running around this section.  Luckily,if you can
avoid it the old man will kill it for you since you don't have any weapons yet.

Next go around these pillars and now you should be in a section with a waterfall
and the old man will ramble on once again. In this gap the old man tells you how
to make the jump which is standard stuff for people that have played Tomb Raider
games before. If you haven't played before and you still can't get across then
I'd say consult your instruction booklet. If you don't make don't worry there is
a slope on the right to go up and try again. There is really nothing to get in
this room so just jump the chasm and then keep following the Old Man. Next again
is a standard jump so if you miss then just run right and try again. Run left to
the old man and jump right to grab the ledge and hold the x or action button and
then shimmy right on this ledge. Follow the old man around the corner and listen
to his instructions and do as he says. Again this is standard moves for Tomb
Raider regulars,If you can't get it right then consult the directions.
                                        
 Drop down here and again listen to the old mans instructions he will speak
twice here. Swim in this small pond and at the bottom of it to the left is
another Golden Skull so get it. The area left of the part where you got the
Golden Skull has a small opening so swim through here and get the small and
large Med-Packs in the back and now swim out of there. Swim now out of that
small area and go to your immediate right and get out of the water,get on the
left side of the lever here and use the action or x button to activate it. The
old man will run into the small hall in here so follow his lead.

Walk left up the ladder for this next section using the x or action button to
grab hold of it. Up the ladder is another lever so get on the right side of it
and use it. Jump back down the ladder entering the small hallway to the right
and follow the old man around. The next part is the monkey bars so make sure you
jump up and press x or action to grab hold and then hold the x or action button
down and then swing across like a monkey. Follow the old man to a room where
there is a boar running on the left and some grates in the middle so now run
left and avoid the boars right here and let the old man kill them off so keep
running around avoiding them until he kills them off. Follow the old man around
the structures here and enter another small hall at the end of this next room.

Next you enter a room with 2 red I don't know what the hell statues on the right
and left sides of the doorway and enter here. Go right here and next to the tall
pillar is yet another Golden Skull so pick it up and then move through the next
doorway. Make sure you avoid the spikes near the center and at the back of this
room they hurt. Enter this next room and listen to the old man again and then
use the crouch button to crawl through this crawl space. Go in here and take
your first left around the area and get the Golden Skull near the grate. Head
back to the section from before going left at the end and continue on through
this crawl space.

This next room has a skeleton of a person thats been speared by big spikes and
is holding a small backpack that Lara eventually puts on herself.  To the right
of the spikes and skeleton is a top of some type of vase or a treasure the
skeleton was after when it was a person but you can't pick it up so go left and
use the lever. A good rule of thumb to go by when playing Tomb Raider games is
to always save before activating any switches or levers cause you never know
whats going to happen so go ahead and save here and then activate the Lever. It
rolls the wheel forward so the old man and yourself can pass through the room
previously blocked by it. Now head back into the room where the old man is and
again listen to the old man and then leave this room. In this room next is some
shooting darts and you must use the dive button to avoid being hit but luckliy
even if you are hit it doesen't
hurt much just crouch at this end part and crawl through and then stand up and
continiue onward. Run up the slopes to where the old man is standing and then
jump up on the ledge
and follow it around to another Golden Skull on the floor. Listen to the old man
once again

near the 2 red I dunno what the Hell statues and a torch ahead on the wall.
Follow the old man down the steps into a room with a pool of water and a big
round deal on the wall behind it. Again you must assist this old guy by
activating another section to open the big round door here.  Turn around and go
right up the small ledge and climb the brown wall here to get to the other
switch. Kip up the ledge and when you get to the top press your crouch button to
enter this small gapped area and crawl through. Run right when you get to the
opening and follow the path around to a ledge with a golden looking vine that
you must grab onto.

 Boy this is a new challenge for me swinging on the vine and then landing right.
Save here before doing this you may need to reload a few times until you get it
right. You must swing with your R2 button to get the swing going at a good pace
and then release with the action or x button to land on the other side. The best
method for doing the swinging is to press x button when getting on the vine and
then slide down to near the bottom of it and then swing real far with R2 button
and then release with the square button. It's actually kinda easy once you get
the hang of it. Walk right here and hit the switch thats here to open the round
doors below and then pass through them. Turn back around making sure your using
the walk button to the edge and fall in the water here for a soft landing and
swim out and enter the next room where the old man is now walking.

 Now run after the old man but don't worry about beating him cause it doesen't
really matter. Listen to the old jerk and Lara will pull the lever and a big
looking thing will open up like a flower and a bridge will go across and the old
man crosses and gets trapped within the flower. You have no choice but to leave
him and the scene goes on so just sit back and watch.

                  Level 2 (The Tomb Of Seth)(Seth is Pronounced Set.)
                          (Not the same Seth from the Bible that Lived
                           912 years either.)

Finally in this level you get your guns and some flares. Immediately look right
and pick up some Flares and then walk forward and turn left the spider webby
looking doorway and get the Flares that are here. Drop down this same small
section and pick up the shotgun here and then watch the red robed guy light
another torch and then go left. Drop down this other section now and get the
Large Med-Pack thats down here.

Watch the red robed guy come in this room now and a small crab runs at him but
don't kill it let him use his torch to kill it. This next room is rather dark so
just shoot the small crabs in here and again the robed man enters here and
lights a torch in this part. Turn right and let the robed guy go left and fall
into the small hole here and shoot the crab. A scene will play after you jump
out of the hole and a dog runs after you so kill it and then turn around and run
up the sloped area and get a Large Med-Pack up here. Drop down now and go down
the purple small hallway to a red lit up room. Upon entering this room the red
robed guy lights something and then looks puzzled cause it didn't work. A crab
crawls towards the guy so shoot it and then go to the right side of the room and
there is a box looking thing in the wall so pull on it and you get a Large Med-
Pack. Run to the left side of the room and the box in the wall closest to the
red robed guy is what you must pull.

 It shows a cutscene where a room fills with quicksand. There is another wall
thing to the left but it doesen't do anything so turn around and head left
through a small hallway and head down it. Actually in this next room it's not
quicksand but a way to get across to the other side and on the right pedastal is
a small Med-Pack and on the left pedastal is a Golden looking object called the
Eye Piece which opens the section the robed guy was lighting up before. The eye
piece is now in your inventory so head back up to this room where the robed guy
was at. Follow him down some steps and then watch him light a area on the floor
in the next room and he deactivates some type of scissor contraption booby trap.
Run up this section and grab the other eye piece thats on this pedestal. Combine
the 2 sections of eye to create The Eye Of Horus. Walk back into the other room
you were in and go right to where there is a symbol of an eye on the wall and
use the eye in the slot here to open a door.

 Follow the red robed guy not getting ahead of him and help him kill the dogs
that run in after you in this hall. Follow him up the hall into a large room and
watch a cut-scene. Follow the Red Robed man into another room and now he's
running at a good pace. Follow him to this new room which he lights up the water
in this room and it turns into a stream of fire and the door opens so enter it.
Once past the winding hallway go right at the end and drop down this small hole
and get the Small Med-Pack and now turn around and jump out of the hole and head
left. Enter this room and the red robed guy can't get through the gate so go
right and follow the hall up to another room. In here there is a chain that you
must pull to open the gate for the red robed guy to get through.

Once he's through he lights the water on fire in the room you were in previous
and goes to another cut-scene. Leave this room and now follow the hallway you
folllowed to get in this room and you will get some shotgun ammo in a lit up
hallway. Also in this hallway on a step is another chain you can pull like
before so pull it and now you can enter the room that was closed before and now
your back in that same room again. Here you must jump to each of the 4 sections
highlighted going from the back or entrance of the room towards the door on the
other side which contains the Timeless Sands Hourglass. The door opens and you
can take it and now the other door will open so enter this new room. Exit this
room down the steps and now your in a room with a type of sandy hill and a
statue of a Ram lying down. Walk left out of this room and the red robed guy is
waiting for you so once he starts walking then follow him.

He will go into another room and use his torch here and the door opens and
another cut-scene ensues and he just runs away. Enter now this new hall and
follow it to another room with a big platform in the center of the room and
another ledge on the other side of the room. Kip up the ledge and use the
timeless piece here and the sands from the other room are removed revealing a
very large statue underneath and a small path to follow. This is revealed in
another cut-scene. Turn around now and run to the left side of the room jumping
the small sloped area and then to
the other side where you entered this room at. Kip up here and go back to where
the statue was covered in sand and now enter this room and look for the mouth on
the big head statue. Kip up this section and this area is small so you'll have
to use the crouch button once you've grabbed the edge with the action button.
Then follow the path to a very dark part of the hallway where you can stand now.
Light a flare to see where your going and you'll slide down a steep slope  and
you end this level

                     Level 3 (Burial Chambers)


Keep sliding down the steep slope to a room with a switch and 2 Rams lying
paralell to the switch and each other. Save here first before hitting the switch
and then activate it. You'll hear a gate rise behind you so turn around and
enter this next gate with 2 statues sitting across from each other. Slide down
this slope and get the Hand Of Orion and be quick because there is spikes that
stick out of the starry looking parts on this floor. Jump Left quickly to avoid
being killed instantly. See saving really helped here if you listened to me, if
you did, now you don't have to go back a level and redo stuff you already did.
Slide down this slope here and get the shotgun ammo on the ground in front of
this gate. Once you pick up the ammo the gate opens.

Now your in a hall with the 2 statues staring at each other like in the room
before so follow the path up The round looking section here is a dangerous place
so don't run through it yet. This is yet another booby trap so save the game
first and then attempt to get through the round spiky part. All you do is watch
the pattern of the spikes poking out of the floor and then when the time is
right leap over to clear the spikes. Go right at the hall and now your in a room
with 2 vases on either side of one another. A small hallway is here so go
straight through this hall.  Go straight  here and then stop once your in front
of the spikes and then save your game. Another section of spikes like the ones
earlier are here so time yourself right and leap over them.
You'll automatically fall through a hatch to a small hallway below. To your left
is a section to insert the Hand Of Orion so do that and some type of mechanical
arms with helicopter looking blades starts spinning.

Save here first before moving on and then if you manage to fall off the ledge
which will probably happed then head back to square one kipping up the wall and
retrying. You will probably get hit a few times but thats from the weaker blades
which I just let them pass through me and did minimal damage. Head left here
jumping to the ledge on the left and follow the path to a new room which looks
like someones crypt. You will see a cut-scene showing the room and a big monster
looking mummy lying on top of a very large casket and an anhk on his chest. Run
past this room into another room straight ahead and then follow a small hall
around to a room with 3 Sarcophagus' in it and another statue sitting down in
the middle of the room. Go left and take the Small Med-Pack in front of the
Sarcophagus . Turn right  now and fall down the small drop thats over here to
the area below.  In this green floored area is a secret area with a Small Med-
Pack and some shotgun shells so head back out of this area and go back to the
room you were just in and  walk up close to the Mummy and Lara will
automatically hop on his chset and grab the ankh here and some light will
portrude out of his chest and a red liquid pours out the bottom of the casket.
This Ankh is called the Amulet Of Horus .

 Reenter this room where you found the secrets and then the Sarcophgus' will all
open up so enter one of them to lure all the mummies out. Now in the sections
where you could drop there is the red liquid that was last running out of the
casket from earlier. If you fall in these sections it's no need to worry it
doesen't hurt. There is mummies here so be careful. You also can't kill the
mummies so don't bother trying. See the big statue sitting in the middle of the
room? Notice how the statue sits on a round red shaped floor? There is another
red shaped floor also in this room where you must move the statue to this red
shaped round floor. The problem is that you have mummies running after you. What
you must do is lure the mummies into the hall where you entered this room at to
the end of the hall just before the hall turns light. Lure them as far back as
possible cause they move slowly. Now move the statue with the action button to
the small red floor on the other side of the room. Turn around now completely
and the one sarcophugus has a opening for you to enter so enter here.

Follow the hallway around to a slightly big drop and fall down here and then
follow the dark cavey area to a big red room. On the left is a dog that runs out
after you so shoot it and then on the right is another dog so shoot it also.
Head to the left side of the room here and there will be a drop to a small area
below. Here there is another secret which is another Large Med-Pack. Turn around
and do 2 kip-ups the ledges to leave this area. Now go right to the center of
the room where there is some depictions on the walls and a doorway here. Enter
this area and hop over the block thats here dropping off the other side. In this
area is a dead guy and what looks like a big doorknob on the right hand side.
You can't do anything here so turn around and head back to the section where you
fell and got the Large Medical-Pack. When you exit the entrance from earlier
there is another dog around here so shoot it first and then head to where the
pack was.  Don't drop this time,this time go straight to a room where 2 statues
sit and stare at each other and ahead is a big ladder to climb up.

 Climb here and then you'll be in a room with 2 vases on either side of each
other near the big opening. Head left here going around the large vase to a room
with a pedastal to the left and get the Golden Serpent. Immediately after taking
this object 2 Mummies come out after you. Go right not bothering with them and
climb the small ledge here to escape these guys. Here I order you to save the
game cause the next part takes quick thinking otherwise you'll die. Slide down
this sloped area and as soon as you land start hightailing it to the left side
of the screen. Turn left and run all the way back and on the left side is a safe
place to stand while the spikes are coming down on you. If you did get hit here
then use a Med-Pack to recover your health and then jump up the small ledge and
you should not only be safe but also in a purple looking cave. Save up here
cause the next area ahead and to the right has a big drop and if you
accidentially run too fast she breaks her neck and it's back to square one. In
this section before the big drop to the right is a Large Med-Pack so follow the
small walk around this area not falling here to get the pack. Now go around the
walk back to the left side and do a back drop grab manuever and then let go of
the action button to land safely.

Do the same manuever here but before dropping move a tad to the right and then
let go otherwise you'll land in the torch and die. Once down here take a right
and you now know your in the room you were in earlier the big red room. Go back
around to the where the big ladder where you climbed the big ladder and before
getting there head left up some stone steps and a bridge crossing over the big
red cavey room. Cross the bridge and go to a room where some big steps lead up.
There is 2 black dogs in here so kill them off and then head up the steps. This
next part has a big drop so do a backwards drop grab manuever and then release
the action button to land safely. Now go down this hall and drop here into this
room with some spikes sticking out and go right climbing up the 2 small ledges
here. On the second ledge turn around and you can look across to another ledge
in the distance that you must do a running jump and grab manuever to get to. Up
above the sloped area is some shotgun shells and another secret is revealed.

 Jump back down this section and reclimb the ledges or just simply jump to it
from the ledge you jumped to get the ammo. Go up the 2 ledges and then jump over
one ledge and turn left. Now jump over this ledge and grab it. Once up this
ledge look up and a higher ledge is just above you. This is a grabable ledge and
so grab it and you can climb up it and once getting up here there is a switch in
this room so save first and then hit it. A gate below you in this room to the
right opens up so now do 1 safe backwards drop hold and then release to a safe
landing. Jump over to the other ledge to the right and go back to the first
section of the room where you entered. Here is a black gate that opened when you
hit the switch. Enter this area and climb the ladder and then hit the switch in
here that opens a small black hatch to the section below in the room you were
just in near the spikes. Look left and you'll see a switch on the side of the
wall but you must jump the slope to reach it but you can't so don't bother
trying.

 The opening on your right once you turn around is ahead so enter here and leave
this room. Enter a new room that looked just kinda like the other room with
slight differences and a fire in the middle of the room. Fall down into this
room and you'll see the small hatch that you switched open earlier. Use the safe
backwards drop and fall into the room where the Hand Of Sirius is at and get it.
Turn around to leave this room and then follow the small dark hallway up to a
dark section where to the right is a ladder thats yellow looking. Climb the
ladder and then enter the same room from before where the fire was and to the
right will also be where you fell down the hatch to get the Hand Of Sirius. Jump
up the ledges here and you'll have some spikes here so be careful. Jump to the
left open section here it's a tad dark but there is plenty of room to make it.

 This next part is a little tricky so be careful. You must jump right to the
small opening on the right so go to the far left side of this ledge and jump to
the safe section and again once you make the jump there is plenty of room to
land. Enter this hall and another tricky part lies ahead. Jump over here and
grab the wall it's actually a ladder and you can safely climb down below. Here
pull the chain and it opens another section. Careful when you turn right here as
some mummies pop up from nowhere. Hurry to the right side of the room and climb
the ladder here. Once above another tricky section is above where once atop the
ladder you will go to climb and your near a steep slope part. Once she pulls
herself up here use your d-pad back and press the jump button to backflip to
safety. Turn right after getting up and crawl under the spikes here and now your
back in the room from before. Go towards the back of the room and jump the
ledges here. Jump across and go to where the switch was at in here but you
already activated it so just get on the ledge just below the switch. Turn to
your left and jump over to this other section from the high ledge your now on.

Once in this room you will see another object on a pedastal and it's the Scarab
Talisman so take it. Follow the red hall your now in to the left and there is 2
black dogs here so kill them quickly before they get to you. Keep following the
path around to a big room with 4 big pillars in it. The area continues to the
right but wait a minute and kill the dog that runs back and fourth on this path.
Head on down the path and turn left and now your at the main red room or cave
once again. Enter here and then go back to where the dead guy was and use your
Golden Snake thing and the new Scarab Talisman in the 2 slots on the right and
left sides of this section. Once the parts are in place the room begins filling
with sand and that dead guy is a mummy and rises. All you do here is run in
circles avoiding the Mummy since you can't kill it anyway and wait for the room
to completely lift you up. Eventually you'll see an opening so jump up here and
follow the path up to the light and exit the level. Watch the movies.

                        Level 4 (Valley Of The Kings)
  This first part is pretty hard with around 5-6 guys to kill. The first appears
on the ledge on the right and then another from behind the ledge the other
jumped onto. Another in the back of him and then one from the right. 2 more from
the left then pop out so try and use a jump around technique and use health
packs when you get low. The best weapon to have here is the shotgun and make
sure every shot counts and hits it's target. Once you kill them all get lots of
ammo from these guys and 2 small med-packs a large Med-Pack and a set of keys to
the blue vehicle. You eventually get to use the vehicle but don't yet it's hard.
Instead go to the left side of the screen to a small ledge and there is a dark
section back here once you climb up the ledge. Walk back here and get 2 shotgun
ammos and 1 shotgun which equals 1 more ammo since you already have the shotgun.
Get in the Jeep when you're done and stay away from the Green Jeep. He throws
explosives at you and they hurt you,not the vehicle. Run over the guys you
encounter and then when you get to an open section with big canyons on either
side slow down. Drive slowly here following the main path here and a small ways
up is the ending of the level.

                       Level 5 (KV5)
 (Make sure you have your Jeep with you at all times during this level. When you
open the black gate later on make sure you take your jeep with you otheriwse you
actually have to restart the entire game as now you can't just go back and
restart a level. I was very angry when this happened to me cause you must have
the jeep to end this level. Seems as though I have found the first major bug in
the game Great friggin work Eidos. Isn't that what "Game Testers" are hired for?
apparently they aren't doing a very good job.)

 Get in the vehicle and try to avoid all gunfire here as possible,using med-
packs when necessary and also avoiding the bombs the green vehicle throws out at
you. Just let the Green vehicle get wayyy ahead of you and you only have to
contend with the gunfire of the bad guys. Be careful when you get near a big
drop and drive to the right on the small road between cliffs. A guy shoots here
which makes it even worse so just take it easy and when you get past that
section just gun it.

 Finally you load another screen and the Green Jeep is at a stop so stop your
vehicle and get out. Get out by pressing the o button and pressing left on the
control pad. In this cave area walk around the big ledge you should be parked
next to and get the 2 wide-range shotgun shells and the large Med-Pack. Now
thats done I'd recommend you save your game since that difficult part is over
you don't wanna do it again thats for sure. Go now out to where the Green Jeep
is at and step back a few paces and the Jeep will drive away slowly. Wait about
5 seconds and where the Jeep was parked at is a set explosive so staying clear
of this will prevent disaster.

 Climb back in your vehicle and go past this section and past some statues in
the deserty area on your right to a cave straight ahead. Just before the end of
the cave get out of the Jeep and kill the guy up on the high walk here if you
wish to do so and then get back in and drive the Jeep more straight on the main
path. Check this section out if you want but the bridge is so brittle it falls
apart completely which makes me wonder what was holding the guy up when he was
standing on it. Head to the right here in this section and climb a small slope
and then a small ledge to the right. In here you'll hear the secret music and a
large med-pack.  Well go back in the jeep and keep on going straight and
following the path. When you get to the high rise scaffolding on the left of you
take your first left at the opening towards a scaffolding thats brittle again
and this time run into it with the Jeep to send the guy flying thats on here.
Now up ahead is a big black iron gate so go left and up the small ledge for a
large medical pack. Go now back and right from the ledge to the small opening in
the scaffolding and climb up here.

Go left after climbing up here and get the shotgun shells at the end of this
walk. Turn back around and follow the path to the left near a large box and a
guard will pop up over it so shoot him and then go over the big box to the other
side and follow the walk. Walk a bit further and a small drop will be just ahead
so fall here and you'll hear the secret music so walk right at the end and get
the small med-pack closer now to you and further down the Large Med-Pack. Turn
back around going back on top of the scaffolding and walking back across where
you first entered. When you go to take your first right around the corner of the
scaffolding look up and you can now climb up the upper scaffolding. Walk a small
ways down and on the right in a small cranny is a large med-pack. Turn around
now and look directly across to the other side of the scaffolding and you'll see
a vine hanging there. Well looks like you'll have to do a running jump to grab
hold of it. Remember try and get to the most bottom part of the vine to get a
nice long swing and let go when your over the other side.

 Now look up and on the left side of the wall is a half wheel looking thing
portruding out of the wall here. Make a big jump here and use the action button
when you get near it. You'll now hear and see the big black gate open so fall
down the scaffolding safely by doing a backwards grab drop manuever. Now head
through the Gate and there is a ledge on the left and right but nothing to get.
The other ledges have pillars surrounding them and they look climable actually
but they aren't so head up the stone path staying left as there is a new
obstacle to encounter on the right. A big tumbleweed-spike comes tumbling down
the path crushing Lara if your not careful. It's actually a left right left
right pattern for the tumbleweed-spikes. First stay left then after that passes
immediately go right and run until the left one passes and then head left and
that should get you past these things.

 Now slide down a slope area and go up this open section to the right and before
going right stop for a minute and let some explosives go off. Go right after
they are all done exploding and head up the main path. Look right here at this
next drop and there is a very deep hole here and a small green hallway to the
right. You need to do a running jump to get to this section and use action to
grab the ledge. Once over to this part there is a long drop ahead so do a
backwards drop grab the ledge manuever and this rock you can climb down so
you'll be safe. Just climb down to a desired safe distance and then drop the
rest of the way. Fall down another drop to a red looking floor. Ahead and left
is a big hole thats just a spike pit so avoid falling in it. Go around the hole
and now you have a steep slope to climb. Go to the left section where an area is
a little darker this is where you can step and jump up the path to clear the
steeper slope.

In the distance you should see the green jeep from earlier pass by. Follow the
path straight up and on the right is a big hole and a green hallway but don't
bother going here I explored this entire area it's nothing bu confusing desert.
Keep going straight and you'll see a big hole on the left and it's a spike pit
so avoid it and head around it and now you'll see some steep cliffs on either
side of you. Go around to a slope going down and stay on the left side of it
cause on the right is a spike trap. Head up the path taking your first left to a
deserty area. Watch out for the hilly area when you jump with the jeep as since
there is only 1 way to jump close by is a spike pit you can easily get sucked
into. Go slow and keep right up the hilly area and drive to where there is a
cave to enter. When you get to the cave area enter it to end this level. Watch 3
long cut-scenes and go to the next level.

                             Level 6 (Temple Of Karnak.)

Start this level off by going right and climbing the 2 ledges here. Drop down
here and kill the scorpion and you should see 2 steps leading up to a large
looking tower and a medicinal canteen here oh damn I'm having Medal Of Honor
Flashbacks again I meant the small med-pack here. Get it and then run left and
then turn around and kill the scorpion here. Theres about 3 ways to go here so
just go left first that'd be the second small opening area and follow the path.
Look right once getting up the first ledge and another ledge is here. Go up here
and jump the small gap here and take the small med-pack. Go across the way you
came to the left side of the screen and enter the small entrance here. Fall down
the small hole here and then to the right you should see an area where you can
crouch and crawl through so do that. Crawl out to a big dark room with some tall
pillars all around. You'll hear the secret music here and when you stand up
shoot the scorpion thats heading your way.

 Go up here and take your first right where a tall black gate is and it is a
small opening here. Enter here and then follow the path. Look immediately left
and kill the scorpion here and then another lurks ahead so kill it also and then
head forward. There is nothing more here so turn back around and go to the
section where you entered and leave this section. Go back to the room with the
really tall pillar in the middle and head straight across to the other side and
climb the ledges here. Drop down and head left to 2 alcoves on the end and enter
here. There is a scorpion here on the right so shoot it and then go left jumping
the small gap here and the ledge on the right towards the back has some flares
there so get them.

Drop down the small gap now and climb out to a room with 2 sets of pillars and a
stairway leading down to a small bowl. Save here just in case and go left
falling down the ledge and kill the scorpion here and then head back up the
ledge and go left to the other side where there is a ledge and drop there to get
a small med-pack but be careful not to get bit by the scorpion thats now behind
you. If you get bit then use a small med-pack to heal the yellow poisoned
effect. Climb back up the ledge here and look above you and there is some monkey
bar type rungs for you to swing across. Once across kill the scorpion here and
then go left here climbing the ledge here. Hit the switch up above and then use
the monkey rungs on this side to climb back to the beginning of this room.

Right behind where the stairs leading down to the bowl was earlier a door has
opened and you can walk in here and activate the switch. When you do a pillar  a
little bit revealing another bowl on top of it.Turn around completely now and
where the bowl was leading down the stairs it has dissappeared so fall down the
small hatch here. The pillar actually goes down and when you fall you see some
water and the bowl is right behind you. Don't go in the water yet just turn
around. Climb the ledge behind you and get the large med-pack here and now go
right. Climb the wall leading to a small opening above and climb in here and
follow the path around.

To get off the ledge here turn around with laras back facing the ledge and climb
down here. Follow the path and then climb up the ledge here and then turn right
and climb another ledge. Once up here look at the first opening on the right and
get the flares here. From the opening go left and crawl through another tiny
space and follow it around. Eventually you'll see a room with a big hill to
climb so jump the steep slope here and then enter another small crawl space
here. Follow it around and then do the same as before when getting off the ledge
and fall here. Turn around here and go to the other side to climb the tall ledge
cause you must go this way the hills are too high to get past. Drop down this
section and then go over the next ledge towards the middle of the screen and
climb up. Drop down this ledge and head right to the opening thats this way and
enter here.

Walk into this area where there is some pillars and some more steps and walk
past the narrow black gate up the path. Make you first right here when lara
starts looking up.  Jump in the water and get the flares in here and then get
out. Go right and climb the ledge and then jump across the ledges up here. The
first ledge once jumped look left and there is a switch here so push it and the
gate behind you opens. Now turn around and push the switch over here to open the
gate on the other side. Jump across again and get the shotgun ammo and the
medpack. Jump across and enter the the gate to your right first and get the
Canopie Jar 1 and watch the fmv show you the part I already walked you through.
Now go to the left side and get the small med-pack here and the shotgun on the
pedestal. Fall back down this section and go back to the room with the stairs
leading to the bowl and fall down the hatch here. With the canopie jar 1 go
right and then up the small ledge. Look right and there is a slot to put the jar
into so do that and a door opens where you just were when you got the canopie
jar. Go back to this section and go through the door there. Enter here and go
down the sloped area to end the level. Someone emailed me saying something about
getting another canopie jar and using it but I searched this level all the way
through and as far as I know thats all there is to this level. If not then email
me and tell me what I might've missed. kern777@earthlink.net thanks.

                               Level 7(The Great Hypostle Hall)

Start this area by going left up the ledge to an open area. Go right here and go
over the small ledge thats here. Go right again and kill the 2 scorpions in this
area. Go to the right side of the room and climb the small ledge and then you'll
see an area with more openings in the floor. Jump left to the open area and kill
the 2 scorpions here. Take your first left and get the UZI ammo thats here and
now go back out going straight. Go up about 1 section and then look right and
back there is some wide shotgun ammo. There is another scorpion here so shoot it
and then go back straight. Drop off the ledge here and then follow the path
around and you'll eventually see a cut-scene where the bad guys show up at the
beginning of the last level and he says after her. Keep going until you get to a
big gap with a far drop and you must jump the gap here and grab the other side
of the ledge. Go right through a opening where there is a lot of rocky
formations past them and into the next room. Get off the small ledge and follow
the path around to the next room and go down the sloped area to end this tiny
level. There could be more to this level and if there is then please help me out
by submitting the sections to visit I might have missed to kern777@earthlink.net

                              Level 8(Sacred Lake)


First off leave this room by climbing the ledge here and then going left through
the opening. Go straight here shooting the 2 bats on the right and then the
Alligator on the left. The small ledge straight ahead has a small med-pack so
get it and then go left. Get up the slanted ledge on the left and another
Alligator comes after you but since your on the upper most ledge here he can
only climb the lower ledge. Shoot him from a safe distance and then keep going
left. Look up here and you should see a small crawl space type ledge so climb up
it and crawl through it. Drop sown the other side killing 2 Scorpions and then
drop down the left side of this room. Crawl through this area until you can
stand up and then climb the small ledge down here. Up in this section you'll
have 2 more Scorpions to deal with so shoot them and then You'll see some walls
with some round looking yellow symbols on them.

There is something that looks like a pencil in the middle part here and also a
moat looking type of water surrounding. Jump in the moat and get the Shotgun
Ammo down here and in a tiny section you can swim under is a small Med-Pack. Go
back out to the area you were in before and then go around the the sloped area
and get in the water. Swim straight and then right and go up a ways and now
there will be 2 gators getting in the water with you so get out of the water via
the small sloped area to the left. The other gator might just stay in the water
but 1 is sure to follow you. When the one follows you run to the right and then
turn around. Keep holding the d-pad back and shooting at the gator when moving
bacwards. If you used the shotgun 2 shots kill him but if using the what I call
the cap guns it takes quite a bit more.

Walk now to the edge on your left and the other gator is in the water so look
right at the edge of water and he should be hiding here so turn right and it's a
free blast cause he gets stuck on a portion of the level. Now all gators in this
section are dead and you can jump in the water. Jump in the water and at this
point in the game you should be near a sloped area just to the left of you. Jump
in and swim straight down into a hatched section of the water. It's kinda dark
down here but swim all the way to the bottom and then head straight once to the
bottom and follow the path. Take your first right in the opening and take the
flares here. Swim now towards the center of the screen and there is a small
aisle here with a small med-pack back here. Turn back around and swim back out
the way you entered. Once to the main section of water you'll probably need some
air. Get breathed up and then swim to the sloped section where the gators joined
you for a swim.

Get out here and follow the path right around to the section with some green
foundations behind a cliffy wall. There is an opening here almost looking like a
cave so enter here. Draw weapons and shoot 2 bats inside here. Go to the back of
this room and drop down. Turn around here and drop down 3 more ledges using the
walk button as a safety. Drop down the sloped section and then let go of the
control completely. You'll land perfectly if you didn't touch the controller.
Here there is 3 poles a new trick to master. Climb the pole your now on and
climb towards the one on the right. You must use the jump button here BUT you
only can jump backwards so you must hold the action or x button while turning on
the pole. When your back is lined up with the other pole making sure you climbed
high enough push the jump button. You'll land on the black platform on the right
pole.

Once up high enough you'll see a ledge on the right. Again turn backwards and
then flip back to land on the ledge here. Jump up 1 more ledge to a small crawl
space and follow it around to another ledge where you must turn backwards and
use x button to get off the ledge to the green dark cave here. Drop into this
room and there is a chain to pull and it opens the big gate underwater from
earlier. If you didn't see this gate it's a big steel looking gate near the
beginning of the level. Leave the way you entered and slide down the pole and
jump regular to the other pole and then slide all the way down this pole. Drop
down into the water and now your in the section where you got the flares and the
small med-pack. Swim to the right and follow the path to the end and then swim
all the way up to the surface, simple.

When you swim to the surface here be careful there is the gator they showed in
the cut-scene when you opened the gate. Swim straight when you get your breath
and go out the right side where the sloped area is. Get some distance by running
left or right and then fill that gator full of shells. Jump in the water and
enter the now opened gate and swim straight ahead. Above a rusty looking block
is a switch that you must activate so do that and then turn around and swim down
the smaller of the 2 hatches the one on the left. Down here there is a door with
a grey looking slab on it so open it and if you need to before moving on go up
for some air and then continue onward. There could be a gator here if there is
then shoot it and then move on. Also before entering this dark section and
swimming around light a flare first so you can see where your going. Follow the
pathway here and you'll eventually wind up near 2 sloped rocks in the water and
you can almost barely fit to get through. Seems like Eidos was in wayyy too much
of a hurry for this game cause it's mind-bogglingly hard to fit through here.

Once through go ahead and surface and catch your breath. In this room is a large
med-pack and seemingly nothing more what a task just to get a large med-pack.
Head back the same way you entered and surface to get air back. Look up and left
and you can exit the water and run left, jump a ledge, and get the shotgun
shells on the next ledge. Go to the other side of the room now and get the other
shotgun shells.  Now head back to where you got the large med-pack in the hatch
where the first big underwater gate opens. Swim up to where you originally got
the large Med-pack and before entering the section where you have 2 sloped sides
and very small area to swim instead go up here. There is a very small area here
to swim through and when you get into the next part there is a large mirror on
the wall and you can see yourself swimming on the other side. To the left and
towards the entrance of this section is a flashing area thats barely seeable.

You must swim up this flashing section and you will surface and get some air.
Now hop up the small ledge here and follow the hallway down to another section
to hop up. Get up this ledge and there is Canopie jar 2 sitting on a small
pedestal. Take this Object and the gate from earlier finally opens. You can now
go out that way and swim past the gate in the other small hatch. First
though,Turn around and to the left of this room is some Uzi Ammo and to the
right is some more Uzi Ammo. Take these 2 items and then haed back to the small
hatch with the black gate. Swim through the gate to end the level.

                   Level 9(Temple Of Karnak:(Revisited)
Swim up to the open section and then climb the small ledge. Climb 2 more ledges
straight ahead and then climb a third on the right hand side. Walk straight and
to the opening and fall down taking your first right to the opening and then
heading straight. Once up this section a ways you'll now see the other side of
The Temple Of Karnak from before where now you can insert your Canopie Jar#2. It
shows a cut-scene of the bowl on the pillar tipping over and then you control
Lara again. Now you can jump in the water where before there was a strong
current holding you back. Your actually floating on water is what it really is.
Go to the back of the room here and climb the steps and get the UZI Ammo behind
the monument. Turn around from where your standing and enter this opening
following the path to the end. Go right or left whatever you choose here
climbing the ledge. There is an opening on the right and the left to some big
lake or water and if you look above there is a bolt of electricity shooting
scross.

Drop down right here and you should be on a ledge and be careful there is 3
Gators in this area. You should be able to hit 2 gators from up here on the
ledge and the third I believe you need to fall in the water and then get him to
leave the water and kill him.  Once the gators are dead jump in the water and
get the shotgun ammo lying on the floor of the water. Turn right and go up the
small ledge and get another shotgun ammo up here. Run around the ledge to the
left if you like and you can see some kind of Artifact in a cage here which you
can't get yet. Jump back in the water and going towards where the cage is once
in the water there is a small section to swim into. Swim in here and follow the
path to the right and climb the small ledge here. On the wall here is a switch
so hit it and the black cage surrounding the artifact rolls down so now you can
go get it. Actually there is 2 objects here to get the Sun Goddess and the
Hypostle Key. Take them both and then go back up the ledge on the right and
leave this section. Fall down the hole and go back to the monument room.

Enter the small crawl space up above and follow it out. When you make your final
drop to the main room where the pillar first descended you will want to equip a
weapon here. There is a bad guy up ahead so blast him and then move a small ways
up to the opening. From the left is another bad guy so stand back a small ways
and wait for him to come forward. You might have to step out a small ways to get
him to notice you but then step back,wait for him,and then blast him. Go left
now and look left now and there is a small passage in the sand under the
structure here. Fall down here and then go left up the ledge and in this room to
the right is a guard so shoot him. As soon as he dies turn around and shoot
another guard now shooting you from behind.

Go right to leave this area and hop the 2 small ledges here and then go right
and here there is another guard so shoot him and then enter the area to the
right. Take your next right in this next room past the door and exit thie level.

                Level 10(The Great Hypostle Hall:(Revisited)

Climb the ledge here and go left being careful at the opening. There is a Ninja
Looking Dude here and he takes about 5 shotgun blasts to kill so kill him fast.
Take his UZI Ammo and then go left and kill the 2 Scorpions here. Back a small
ways is a Small Med-Pack and some flares so take them and then turn back around
and head the opposite way. When turned around go left towards the small ledge in
the center here. Climb up the ledge and on a ledge to the left is some shotgun
ammo so get it. Turn back around and then go up the ledge on the right and be
prepared for another Ninja. The key to killing these guys is distance,keep as
far away from them as possible and shoot them. Take a right here and go to the
back of the room and climb the ledge here. Once climbed jump over the hole and
then around to an area where you can do the monkey swing across. Look for
grooves in the ceiling to find it. Go left a little bit until you can land on a
platform up here. Look left and you can jump to another platform to get some
shotgun shells. Look straight across now and jump to that side to get the
flares. Jump back now to the center platform and use monkey bars and you'll
eventually fall down. Enter this next room where the doorway is and now you'll
get ganged upon by 2 Ninjas so be careful. When they draw their sword and twirl
it they reflect bullets. Wait till they drop their guard and then blast them.

Go left at the next area and jump the large chasm here by using the action
button to grab the ledge and pull yourself up now. Go to the next opening and
you should see an opening on the right but don't go this way yet. Towards the
right hand side of this room is a small crawl space so go there instead. Follow
the path around once past the crawl space and then you'll eventually find a
keyhole that you can use the Apostle key in. Use it and then enter the now open
doorway. Look left here and there is another Ninja waiting for you in here. Back
up and wait for him to drop his guard and then blast him. If you don't wait for
him to drop his guard you'll be wasting ammo. Turn around here and up in the
center of the room is another Ninja Guard so blast him. Finally you get to wield
the UZI go up and take the gun you've been longing for.

Turn back around and walk to the back of this room where you'll see some ledges
so climb up them. Once atop the ledge look left and jump to the center section
here. You can use the monkey bars here so do that and a Ninja from the other
room comes in and he'll knock you off the bars. Equip a good gun and then shoot
him from a safe distance whenever he comes into Laras Field Of View. Enter the
next room to the right and this is what I call the Pillar Graveyard room. Shoot
the Ninja in this room and then run straight across this room and get the Flares
in this room. Hop the small ledge and get the flares and right below you is a
guard so shoot him. Turn left now and go up the small ledge or rock and when
your on it look left. Jump to the ledge in the middle when looking left. Here
you again can use the monkey bars so go to the back of the room and there is a
black switch here. To activate it jump up and when Lara is up high enough use
action button to switch it.

It lowers a bridge somewhere above so now get back on the monkey bars and this
time go left when you get to the center and enter this room via the bars. Once
in this next room and at the edge you'll see some more monkey bars so use them
to go across this section. If you were wondering where the bridge was it's off
to the left and now you know where it was. Go right here past the platform with
the 2 pillars and enter this area on the right. Land in this room and another
Ninja pops up so kill him. Get back on the bars now and go back to where the
bridge went down at. Go up to the edge of where you can no longer swing and then
let go of action button. Immediately press action button again to grab the ledge
here. Go left here and pick up the UZI Ammo and then turn around going to the
ledge. Climb this ledge and then another ledge and turn around. Jump the ledge
here and now you up above where the bridge is so cross it. Jump left or right it
doesen't make much difference and then on the right is a pillar with a boulder
on it.

Shoot this boulder which makes a hole in the floor below and now you can fall
down the hatch the camera so briefly hinted at earlier after shooting the
boulder. Use the Drop Down Backwards Technique to fall down here and now you
should see the boulder deeply embedded in the floor. Turn left now jumping the 2
ledges and take your first left into a darkish room. There is a chain here to
the right but Lara Says No when you try pulling it. There is also a tower in
this room as well as 3 paths to choose on each side of the room. 2 have ladders
and one doesen't. The rooms on the right and left and center have giant looking
lasers in them so check them out if you choose. Now when your done seeing the
lasers go back to the main room where you just were and go back out the way you
entered this main room and now go left along the path.

Follow the path up to a small hatch above and a ladder. Jump up to the ladder
and then enter this next red room. Go to where the stick looking thing is
sticking out and use action button to make lara move it. The order of the lasers
is the first room controls the right laser so push it once. The middle room
controls the center laser push it twice. The final room controls the left laser
push it once and now they are all lined up. If you have difficulty doing this
part the best way to find out how to line them up is to get 1 of them lined up
and then mark down what room it was in but since you already know what rooms
control what laser you shouldn't have any problems. Good Luck with this part.
The 3 lasers shoot the glass tower and you can now climb up the now grababble
ledge and get the Sun Disk for use on the Sacred Lake level again. Once you get
the Sun Disk fall off the ledge and now there is a small opening where the
center laser was at so fall through here. Walk a small ways up to end the level.

                         Level 11  Sacred Lake:(Revisited)

Go out to the doors area here where the 3 small yellow looking things are that
look like the sun disk. Combine the Sun Disk with the Sun Goddess to make the
Sun Talisman and use it on the pointy looking thing sticking out of the ground.
You can watch a cool cut-scene and then the 3 doors open up. Go to the left door
first and fall down this section to some water. Get the Uzi ammo here and down
below swimming underwater is a small section to swim in and some shotgun ammo
here. Climb back up the ledge when you get shotgun ammo and climb the pole.
Climb to the top of the pole and backflip to the ledge up here and get the
flares. Now you can leave this area the way you entered. Go to the right door
now and there is a small med-pack in here so get it and then go in to the only
door left which is the center door. Enter this door and climb the ledge on the
right thats kinda sloped but the highest one. Get up here and you can use the
monkey swing so go straight and then eventually you can start going left so go
this way. There is some bats in this area but they don't do any damage to you do
don't worry about them. In this small crawl space get a small med-pack some uzi
ammo and some shotgun shells. Now you can fall down here and shoot those blasted
bats thay are like insects geez.

Go back to the same ledge from before and grab the monkey bars and swing
straight across to the other side. Let go of action here and quickly push it
down again so Lara will grab the ledge. If you miss it's back to square 1. Use
the crouch button to fit in this small area and crawl through so when you make
it to the end there is 2 ways to go so go  left first and get the uzi ammo first
and then go right and then crawl into the small space. At the back area you can
stand up and then climb up the ledge here. Go a small ways down and off to the
left is a big gap to jump over to a ledge. Do the running jump to make it over
and then sidestep right and line yourself up better for the fall of this upper
section of the previous room.

When you land I'd suggest using the walk button here as there is many places to
fall down from. Go left when you enter here and climb the slopey ledge over
there. It looks like a steep slope but she holds her ground just fine. Shoot the
2 bats in this room and then do a backwards drop manuever and fall to the next
room below. Turn left and there is a room with 2 pedestals which has some flares
on the left pedastal and an Uzi on the right. Now leave this room and take your
first left to an opening room with some pillars and 2 very large statues
guarding a gate. There is a keyhole on the right of the wall near the gate so
approach it and then watch the movie. This level is now finished.

                             Level 12 (Tomb Of Semerkhet)




Beginning this level shoot the vase on the right and get the large Med-pack and
on the left is some uzi ammo. Go straight here and slide down the slope and you
will see a cut-scene. There is tons of spiders down here that kill quickly so
look at the ceiling and you'll notice some monkey bars you'll need to jump up
here to avoid them. They unfortunately to my knowledge can't be killed but
someone will probably email me saying they can be killed. Let go at the end of
the monkey bars and slide down the small slope and now your in front of a big
pole. Jump on the pole and slide down 1 floor and jump off backwards here. Jump
over the small gap here on the right and shoot the left vase for a small med-
pack. Walk to the opposite side and there is a stick on the ground near a torch.
Use the stick on the torch and now you have free light with the stick becoming a
torch. Drop down the next room and try to avoid these pesky spiders they kill
quickly. Unfortunately they can't be killed so avoid them as best you can. Hit
all 3 switches in each alcove of this room and a door above the next room where
you got the torch will open. Jump up the pole quickly to avoid being eaten to
death and then climb the pole.

Climb up the pole and now on the right is a doorway thats opened up. Look left
when entering this next room and there is some big orange looking doors that you
can push open with the action button. Climb the ledge here and go over it and
continue to an area to drop down to. Drop down and you'll now be facing a bunch
of structures and a doorway behind you. Turn left and jump to the left part of
this room and there is a black ladder here. CLimb the ladder and you'll hear the
secret music and some wide-shotgun ammo is here. Now go to the right side of the
room the lower area and enter the opening here. If you'll look to the right wall
in this hall there is a ladder to climb up and get to the next section. Drop
down this next area and shoot the 2 dogs here and then in the area where flames
shoot out of the holes on the far left hole is a small med-pack. Wait till the
flame retracts and then go in and pull the lever.

Go now to the right area and do the same waiting for the flame to retract and
then pull the lever. This disables the flame in the center when pulled and now
finally pull the center lever. To the right of the switches where the flames
were is a new open doorway so enter it. Jump in the water here and get out to
the left side. In this room there is 6 switches to push and the one at the back
not lit up has some shotgun in it so do that one first. The next switch is to
the left and a little more tricky. If you happen to catch on fire then quickly
head left and jump in the water to douse the flames. Now turn around from where
you got the shotgun shells and wait for the flame on the opposite side to
retract and in this lever is a small med-pack. Walk now to the end switch and
wait for the flame to retract and then hit this lever which Makes the flame in
the middle on the other side to go out. Hit this next one in the middle and the
one to it's right goes out now hit this one. Once you touch this switch a
platform from higher above in the previous room where you killed the 2 dogs
earlier.

Turn around and now you can hit the middle switch by waiting for the retracting
flame thats here.  Go up the other side to leave this room as the door leading
to this room is now shut. Jump up the ledge here and then use the monkey bars
above you and swing your way into the next room. If you get anxious about
entering this room without looking for the bars then plan on doing a reload
cause the ledge here is high up. Now enter the room you were in previously where
the dogs were killed and now your just on the opposite side of the room. Walk
forward here and to the right behind the cage-like platform is a black block to
climb on. Get up here and then you can turn right and climb the cage-platform.
Once up here sidestep right until you reach the corner of the top part of the
cage. There is a ledge over there so make sure you do a run jump and grab the
ledge to get on it,you don't need to use the grab button but it makes sure you
make it in case you jumped short or something.

Walk up this path and look left and there is a flame that retracts after a time
also. Wait for the flame to retract and then hit the switch to extinguish all
the flames. Now the flames that were all around the pedestal are gone and you
can now inspect this pedestal flame free. If you haven't saved in a while nows a
good time to do it to make sure you don't have to backtrack doing things over
and over. Now jump back to the cage-platform and do a back drop manuever and
land safely to the ground. Go now to the sloped area in this room and follow it
down to the pedestal. The pedestal has a switch on it and when you hit it it
opens some doors on the one side of the main hallway where the Chessboard
looking pieces were. Run back up the sloped area and then take a left or right
around to the small ledge to leave the room. Climb the taller ledge now behind
it and then follow the hallway out. Drop down after going right around the
hallway corner and then drop again to the main floor of this hallway.

Head over to the opposite side in the other hallway to climb the ladder here and
enter the now open ceiling tiles or doors. Climb the ladder all the way up and
drop on either side to land safely here. Walk in the next room and watch the
cut-scene. Here you have a Red tile on the left a green tile in the middle and a
blue tile on the right. The game works like this the way you move a piece is
determined by what color tile you step on. To move a green piece for example
you'd step on the green tile and then touch the rollers on the left wall. The
piece will move and eventually get destroyed when it gets to the end of the
board. The objective in the game is simply to get rid of all the pieces and
stepping on tiles to determine which piece moves shouldn't be a hard task at
all. Once thats all done and all pieces gone drop down the ladder area and run
out to main part of the room. To your left is a hole to fall through so fall
here. When you go in the slope here you will slide to other slopes automatically
for a little while. Finally you will land past a pole a small ways and land
right next to 10 crossbow poison arrows a new weapon.

Turn around completely now and jump past the pole and over here is some shotgun
ammo. Slide down the pole now and you will enter a room high up above. There is
2 vines in this area but head straight to the edge here and do a backdrop grab
manuever. There is a ladder here you can safely climb down to the ground so do
that and then fall down 1 more area to the very bottom. This room is not yet
accessible as it needs 4 of some type of object to open up. Climb back up the
ladder and then use your hand over hand technique to go back to this ledge you
fell to earlier. Climb up the ladder and then go right to where you first
entered this room. On this ledge looking left at the vine sidestep all the way
to the corner of the ledge. Do a running jump here and grab the vine. This is
the trickier part cause now you must line up with the other vine at the back of
this room.

Once you are lined up with the vine then jump and grab this vine. Once on this
vine turn right and then swing really high and then let go when it's safe. Walk
up the stairs here and then walk to the next opening and kill the 2 dogs before
entering here. Hit the switch on the right and then it will go to a cutscene
showing what the hammers do. Back a bit further in a hall is a Green board
piece. Pull this piece all the way back to where the hammers are at and you
guessed it hit the switch. It breaks the piece and you get the Cartouche Piece
1. Turn back around now and go back to the room where you swumg over where the 2
vines are at. Jump the ledge where the pole is and then climb the pole up
midways till you get to a ledge. Turn your back and line it up and do a backflip
here to get the small med-pack. Jump to the other side and get the Uzi ammo and
then shoot the pesky bat here. Climb back down the pole now cause above you is
just a sloped area that you fall to your death to. Go back down and then get to
the small crawl space area I mentioned of earlier. In this room is 2 hammers and
another Green game piece. You must pull the piece out until you can get behind
it to puch it. Push it to the hammers and then backflip or jump back as fast as
possible. The hammers will crush you also they show no mercy. Just in case save
your game before doing this part so you can be in the right room to do again if
you goof up.

Once the green piece is smashed get the Cartouche Piece 2 and then combine the 2
halves. You now have the Ba Cartouche. Leave this crawl spaced area and fall to
the main floor where the 2 large gates were at and use the Ba Cartouche on the
one door try them both I can't remember which one it was. When the doors open 2
dogs run after you so shoot them. When you enter here turn right and you'll see
a switch on the wall in the distance. You must do a running jump and grab the
switch to open up another section. You'll fall to the floor and there is a small
crawl space to the left of you but don't go here yet. Just go straight instead
and get on the pole to the right and climb up it first. Jump backwards in this
section and you have another gamepiece along with a fire on the path.

The crawl space is used for reentry of the main room here. The switch from
earlier turns the flames off on the path so you can move the game piece down the
path. I'd recommend stopping before each time in front of the fire and saving
that way you won't have to redo old moves. Once you smash this piece you have
another Ra Cartouche to fit the other door and run up the stairs here and then
turn left here and go up these stairs. There is a fire spirit here that will set
you on fire so run off the ledge here and then go right. Go up the ledge hurry
now into the next room where a switch is at. Hit the switch and a block opens up
and a water spirit pops out. Now you don't have to contend with the fire spirit
anymore. In the water spirit room to the left is a small med-pack on a ledge.
Another small medpack is on the other side of the room. Go back to the Fire
Spirit Room and now you get to swimg on the vines. Start at the entrance of the
Fire Spirit Room and swing to the first vine. The key to swinging from one vine
to another is how you keep the vines in line with the next. If you can see a
perfectly straight line when swinging on the vine your okay to start swinging
and hop to the next vine. If your the slightest bit off you have to restart and
this is very frustrating. When you make it to the last vine in this room swimg
your body left and face the left ledge.

Land on this ledge and enter this next room. There is a main path here and 2
steep ledges on either side so don't fall off. Get near the ledge and there is a
large block with a pole on it. Before jumping to the block you might wanna kill
the bats that are here. Now jump to the block and climb the pole here. Climb up
to an area where there is a ledge and it's kinda difficult here to make this
jump. The key is stay away from the ceiling and you'll be fine. Just as you rise
a small bit above the ledge on the pole is when you need to turn around and do
your backflip. Line yourself up with the doorway your now facing as the door and
this ledge are in perfect alignment with each other. Turn right and jump to hit
the switch here. You'll fall down 1 level but you can jump right back to the box
with the pole from here. Jump back the way you came in at and this time head
left around the tiny ledge and reach in the switch box and get another torch
stick.

Follow the small path up to a ledge and jump the small ledge here to the other
side and then turn left. Shoot the bats in here and then go back to where the
black switch was at. Jump like your gonna activate but don't since you cant with
a stick in hand. On this ledge below throw the stick to the ground and then do a
backwards drop yourself and find the stick. Take the stick to the Fire Spirit
Room,remember the flame in the middle that the fire spirit got made from? Well
there is 2 unlit torches going back towards the big room you were just in.
Before entering the big room you don't need to there is 2 ledges on the right
and left with unlit torches. Take the lit torch and light the torches and you'll
hear a gate open somewhere. Turn around now completely and fall through the
hatch. Now follow the path to another drop and land here. You will hear the
mystery music now and ahead a scissor like round booby trap. Run back to the
first part of the small ledge back a small ways to make this work. Wait till the
blades stop chopping for that brief 2-3 seconds. Start running and then use the
dash button to begin running. When you get close to the trap use the jump button
to dive through.

You might get a little hurt but at least your not killed. In this room there is
a bunch of pedastals so start with the ones on the right. The first one has some
Grenadegun Flash Ammo and the one next to it has flares and now go to the other
side. this side has some shotgun ammo and then some stupid spiders the kind you
can't kill come after you. Grab the Large Med-Pack on the center pedestal and
then run out towards the trap and there is now a trap door to fall down so fall
here and then quickly jump the ledges. Follow the path back out to where you
first entered this area at. Go back now to where you got the stick out of the
secret switch and enter the dark hallway back here. You can jump up a ledge here
to a higher area. Jump here and follow the small hall around. You should be at a
opening where a black door is so fall down into the next room and then take your
first left to finally exit this level.

                               Level 13(Guardian Of Semerkhet)
Watch the movie and then walk into the next room and drop down the hatch and
slide down the slope. Ahead is a trap of a new kind depending on which way you
went in previous level. If you followed my walkthrough you took the harder of
the 3 ways to go and you should remember what to do with this next trap. For
those who didn't go that way what you must do is stand near the beginning of
where the sloped area is and wait for the trap to open up for about 3 seconds
before closing again. Once you get the green light to start going in other words
when the trap is closed start by using the casual run and then use the dash
button a second later and when you get close enough push the jump button to get
through safely. This trap might take some practice, so keep trying and follow my
method, and you should get through. You might get scaved a small bit but if you
don't die then use a small med-pack or a large depending on how bad you got cut.

When you finally make it through you might want to save it and then move on
ahead. Turn the corner left here and another trap is here so dive through and
then save again if you choose. Fall down the sloped area and into the next room
and behind you is a triangular looking pattern. Up the small ledge in this room
is a 3-D model type map of Egypt where the Sphinx and a few other landmarks in
the desert are. Once you check the map go left up the smaller slope and then
turn right and enter the crawl space here and follow the small path to another
room obviously. Here there is a big looking ships wheel but really it's a gear
box. You must keep pulling on the gear to open a door at the end of this room.
The area below has some holes down there and some of them have spikes in them so
don't fall off the edge. The spikes are activated when you go in the hole but
they don't do too much damage if you get hit by it. If you happen to fall down
here go to the small ledge and purple looking hallway and climb a taller ledge
here. An even taller ledge is to the right I believe and you need to use the
crouch/crawl button to get through here. It takes you to the other side of the
gear box but always turn the gear from the right side to get the big door open.

This next section can be looked at as a map for where to go to get through the
door. Once you Activate the gear box run left from the gear box to the ledge.
You gotta be quick here but don't get careless cause you'll fall off the edge
and then have to restart. If that happens then just keep practicing it till you
get through. The arrows pointing towards the gear box represent which way you
must run first. The door slowly shuts and you just might have to crouch to get
through so do so if the need be.



___________     ______________________
_  ________     ___________________   |
|  |1st ledge                      |  |   Be fast
|  |                               |  | This ledge has large blades
GB(Gear Box Not Gameboy)
 ^
 ^
                                   |  |More Blades here be quick
Lara(Your Here)                    |  |
 X                                 |  |_______
                                   |__________Big Door here


Once past the blue door keep on going cause there is more blades here and then
jump right and you'll see an object on a pedestal. Don't run right up to it go
around behind the pedestal instead to get the item cause there is 3 blades here
as well. If you get the object from behind the pedestal the blades can't harm
you. The object you got is the Golden Vraeus and can be used where the map room
was at. Turn left here and then fall down here avoiding the holed areas that
have blades in them. You could have gone back the ledge way for a challenge with
the blades again if you choose it's really up to you. Enter the small crawl
space once again heading out of this room and then drop back into the map room.
Use the Golden Vraeus in the slot and a laser beam will melt one of the temples
on the map revealing a Guardian Key that looks like a vampire. From where you
got the key face right and use the key in the small indentation on the wall over
here.

To the right of you was a black floor panel thats now a hatch to fall into so
fall in here. Follow the smaller slope down to the steeper slope and slide down
into the next room. From where you landed in this hall turn right and you'll
hear a shutter when you pass by a certain part of the hall. Walk by a little
farther and another shutter you'll hear. Walk to the middle of this next room
and get the small med-pack here on the ground. Walk left now and you'll hear 2
more shutters and a door is ahead and a switch on the right. You'll get closer
here and a bull pops out of the door so you must hit the switch and then run
like Hell through the door the Bull ran out from and follow the path using the
run button gradually as to keep distance between you and the Bull.

Go to this dark room in the back and go up the small ledge to a big black
looking door. Use action button here and then you will grab a torch stick
inside. Luckily the Bull can't hurt you from where your standing so don't worry
yet. Run back to the door where the bull was in and at the end of this hall is a
torch atop a ledge you must jump. Light the torch and head back towards the last
area where you got the stick originally and in this room there is 2 torches to
light so light them and a door opens. Fall down into this section and then
you'll hear the mystery music. Here there is 3 pedestals which have blades on
them and you can't avoid them. First go left and get the shotgun ammo. Then go
any way you want and collect the rest. The others are the large Med-Pack on the
center pedestal and on the right one is the Poison or normal crossbow ammo.
Careful when leaving here cause a spiked ball drops to the center of the room
and can stab you killing you instantly. Head back to the area you just were

Run back to where the Bull first entered the room and the area where the small
medpack was has some monkey bars to grab and now you can avoid the stupid bull.
Swing across past the area where you first entered this entire area in the first
place and eventually you'll see an opening on the left. Theres some pesky bats
here but they don't do enough damage to harm you so face this small crawl space
and release action button and then immediately hold again to grab the ledge.
Enter this small crawl space and follow it around. Take your first left around
the crawl space and you'll hear the mystery tone again and about the same time
the bats finally leave(maybe the mystery tone scared them off.)

 Enter this next room and below a tall ledge is another flame room but how
should you get in without being burnt to death? Run to the ladder on the back
side of the room and do a jump grab manuever and grab the ladder and then use it
to climb down safely. You might want to save down here cause you know how easy
it is to catch on fire and there is no water to douse the flames here. Once
safely down in this section of the room turn left and climb the stove looking
ledge and get the shotgun ammo. Go back down and then wait for the flames to
retract to your left and then hit the switch here in the box to Get the wide
shot shotgun ammo. Now turn around and on the ledge on the right is some
crossbow explosive ammo.(The Crossbow is in Coastal Ruins.)

Go back to where the first switch in the wall was and wait for the flame to
retract and reach in it again to make the flame on the opposite side of you to
retract. Wait for it to retract and then get the Uzi ammo. Again wait for this
same flame to retract and repush the switch in here. The one that goes out save
for last so wait for the black walled switches flame to retract and get the
large med-pack Turn right and this one torch goes out so now hit this one and
run to the ladder cause this one makes the spiders flood in so leave here
quickly. Go back out the way you came in to the room or hall where the monkey
bars were at you used to get to the small crawl space. The door at the beginning
area thats blocked is where you should stand. Wait till he comes charging and
then move out of the way and the doors fly open. In this room there is 3 rather
large buttons to big for Lara to push herself luckliy she has a trusty comrade
called a Bull. Well maybe not a trusty comrade but willing to help if you can
time the jumps just right before he comes crushing in to you. Have the bull
charge at you 3 times to activate 3 switches in the room. This opens 2 doors in
the back of the room so enter the right door first.

Go in here and light a flare avoiding the bull and turn right twice and climb
the ladder here. Follow the path around to a room with some shotgun ammo on a
ledge. When entering here don't charge in to the center of the room as there is
a ball that drops in and blades pop out a very bad thing. Get the shotgun ammo
and then run along the ledge left to get the Uzi Ammo First and then the small
med-pack. Head now back around to where the 2 doors first opened and head left
now. Follow the path around and climb the ladder thats up here to end the level.

                     Level 14(Desert Railroad)

Watch the cool cut-scenes and now you are on a train level. Push the lever here
to open the sliding door. Jump here being careful not to fall off cause you die
right away and it sounds like you get pretty messed up when you die. Open the
door with action button here and enter. Go around to the right and then shoot
the Ninja that jumps out at you. Exit this next door and then jump to the
railcar thats got sand or dirt on it and a cut-scene shows a Green Jeep drive
beside the train and 2 Ninjas jump over to the car your facing. Wait for them to
let their guard down and then blast them. Now jump over to the next railcar and
on this next car is some ladders on the left and the right so choose which set
you'd prefer to jump onto and then head up to the top railcar.

This next section has a hatch in the top part of the car and another car in the
distance has one also. 2 Ninjas pop out here so kill the closest one first and
then kill the farther one. Fall into the first car and get the shotgun ammo
thats down here. Run towards the other side of the railcar where there is a
ladder and a Ninja runs out after you. Kill him and then climb the ladder to the
top of the next railcar. This other railcar has nothing in it but jump in if you
just wanna see it and then head back out to the main area of cars and head on.
This next car is kinda deceiving in a way. They make you think you need to do a
running jump to get up to the top part of this car but don't do that. Instead
jump to this car and then head right and do a drop hold manuever to grab the
side of the railcar. Hold x button down and then shimmy right until it's safe to
get up. Watch the helicopter cut-scene and then look at this next car.

This car is sorta deceiving also as the ladder on the left side of the car the
rungs blend in with the color and texture of the railcar. Climb the ladder here
and then kill the Ninja on this last car. On this last car do a backdrop safe
manuever and grab the ledge here. A Door below slides open and now release the x
button. Immediately hold the x button down to grab this crate. Pull yourself up
and then continue on into this next car. To the left is a large med pack and to
the right is some revolver ammo but I haven't found the revolver yet(Level 24
City Of The Dead). If you didn't get it already when falling to this car then
pick up the normal crossbow ammo. Leave this car getting on the ledge and then
shimmying to the right to where the ladder is at. Climb up the ladder here and
then at the top start shimmying right using the hand over hand technique to get
around the corner of the railcar. Keep shimmying until you see an opening to
drop to where you must again release the x button and then immediately hold it
to grab the crate here. Drop into this room and get the Crowbar and the ammo and
then use the Crowbar on the half round gear in the floor near the back of the
room to activate the switch beside it. Turn around completely now and kill the
Ninja guy here and then a door is now open this way so head out of this area.

Jump over the sand covered car and a door will open in the next car so shoot the
ninja in this car. Jump now to this car and then climb up the tall back part of
the car to get to the top area. Shoot the 2 Ninjas here and I believe one falls
off the train if you shoot him one time and he's near the edge of the car. So
jump back over the cars here and shoot the 2 Ninjas that come up with the Jeep.
Another is waiting in the next railcar so shoot him as well. On the way back
from this car is some doors you can enter and can use the crow bar on to get
some good stuff. Go in the next car and next to the switch you first activated
in this level is another gear box so use the crowbar in here to end the level.
Watch the cut-scene for the next level now.

                       Level 15 (Alexandria)

Follow the path and take your first left at the steps and go up here. Head over
to the main part of the town here and kill 2 scorpions and the guard in this
area and then go to the right side of town. On the right is a building with a
door that you can enter so go inside and kill the Ninja in here. Head to the
left side of the town now where there is a small alleyway and some shotgun
shells in front of a steel cage. Behind the steel cage is a Motorcycle you can't
get to. Around the corner here past where you saw the motorcycle is another
building you can enter, so enter here using action button. Go up the red steps
here and visit Laras friend and watch the cut-scene. Don't worry you didn't end
the level yet it's just a cut-scene. Walk to the left side of the room here and
on the chest is the lasersight and some shotgun ammo and a normal crossbow ammo.
Walk out to the right of you to the balcony and you'll hear some music so turn
left immediately and then shoot the Ninja thats over here.

 Now if you enter the friends house 2 more times like leaving and then entering
again there will be another cut-scene here and he will tell you more about what
Von Croix' plans are. Back on the balcony look towards the library and there is
a switch to activate from higher above. Go left on the balcony and jump over to
the other side. Turn right here and jump and grab the roof of the library
building your now facing. Shimmy along the side and do the hand over hand
technique to go in front of the switch. Now release button and then hold again
to activate the switch. Enter the Library again and a secret door is opened
where you get a large med-pack and 2 arrow ammos.  Go back to the small library
where you killed the last Ninja and then go right when you pass by the building.
There is an opening straight but don't go that way yet just go right. In this
section is another Ninja who yields a small med-pack when you kill him. Turn
back around not entering this hallway cause it ends the level.

Go back now to the open section I warned you earlier to steer clear of. In this
section go around the Pillar that says Todds on it and shoot the Ninja back
here. Run back out this totally pointless building and when you are almost out
of here you'll hear a hurl sound and a guard runs after you. Run back to where I
mentioned earlier was the end of the level and enter here to end it.

                            Level 16(Coastal Ruins)

Run up the path to the opening where there is 2 palm trees and head up this
path. There is an archway to enter to the right and shoot the blocked sign here
to enter the Egyptian Adventure game. Go straight here and go down the stairs
and look right and you'll see a big pyramid. Turn left and walk up to the coffin
and a Mummie pops out and head turns but it can't hurt you. Go left here and
follow the hallway around past the no entry point sign at this posted entrance.
To the right is a fortune teller and a wicker basket I guess with a snake in it.
Go back to the no entry room and enter here but don't fall off the steps or go
to the bottom cause you'll get killed. Jump over the bottom section of the
stairs towards the center part and then walk up using the walk button about
maybe 3 walk paces. Sidestep once here and do a super jump over the spikes. Look
in the mirror now and you just need to let it guide you to the crossbow now
lying on the ground.

 The mirror shows you where the spike traps are at in the room but heres what I
did now to leave safely. Turn around after getting the crossbow and then jump
the spiked pit straight ahead. Now using the mirror I stepped backwards around
the spiked traps. Then when your near the stairs do a regular jump forward and
now you can exit this part freely. Go back to where the mummy and the pyramid
were and go right where the pyramid is and you must do a shooting game. If you
collected the explosive arrows then equip them with the crossbow and shoot and
all targets get hit and you won't fall off getting hit by spikes. A Pharoh in
the wall will spit out a token that you can use in the fortune tellers room.

 Head left now and climb the tall ledge here. Crawl back out and then go up the
steps and take your second right to the fortune tellers room. The teller will
activate when inserting the token and it will make a rope go up a tall ledge you
can now climb up here. Now climb up here and get the broken handle and the hook
in the wall. Combine the hook and broken handle and make the hook and pole
object. Near the entrance is a black gated looking cage with some keys inside.
Use the hook and handle deal here to grab the keys hanging inside here.

  Now Turn right and walk up here there is a left and a right archway to enter
so go to the right one instead since the left one dead ends anyways. Jump in the
water and surface on the small ledge on the right. Jump to the small ledge here
and grab and climb in this small crawl space. Jump down here and then climb the
ladder on the right. Run to the opening area and watch the cut-scene. WHen the
cut-scene ends head right around the hills and then jump up a few small hills
here. Enter this next opening and watch the scene with the extremely agile
skeletons, uh oh. Equip the crossbow and make sure you have the explosive ammo
equipped so you can kill these skeletons.  Next head up the ledges and hop them
to the other side.

To the left of one of the ledges your on is another ledge with ammo on it. Here
climb the ledge and get the wide shotgun ammo and the small med-pack. Now the
next area below has a boulder hanging off of a rope. Go down the ladder here and
there is a stick here and a flame on the right so light the torch and stand
under the rope to burn it and make the boulder come falling down. Enter this
small crawl space now and then use the crowbar on the big gate blocking the way
here. Climb the ledge and then exit this level. The above was an alternate
ending of the level of some sort and the next beginning of Catacombs which is
the next level is totally confusing and I don't know how to get through there.

 The alternate way was to jump the cliffs where you first shot the skeletons
with the crossbow and then jump the cliffs to the other side eventually and use
the gate you got back at the amusement house to exit the level this way. This is
a more direct route to going through the level and having a clear path of
generally where to go when entering Catacombs. Well thats all for Coastal Ruins
level.

                              Level 17(Catacombs)

Walk down the hall into a room with some broken pillars. To the left is 3 vases
with nothing in them. Go right now and if you went the other way to try and
enter this level from the previous level in this hallway is the grating to what
was the ceiling to that part. Walk into this next room and to the right was or
is the top of the pillar from the other route. Go left here and climb up the
small ledge. Then push the block here and the floor from the previous route
rises. Notice how the floor here where this pillar is rises and falls when you
get on and off of it? Apparently you must now backtrack to the Coastal Ruins
level and then use the other route the one where the boulder falls down and
unblocks this other path.

 With the previous route risen you can now go back to where the pillar was and
move it backwards onto the platform that rose. Now again back to the other
section you go. When you get back to the other pillar have a look at the picture
on it. There is a picture identical to this one on the pillar at the end of the
other room. Pull heave and whatever else this large pillar over that picture on
the ground. At that moment a bad thing happens and a evil spirit flies out after
you but luckily a door also opens that had some weird scriptures on it when it
was closed. Fall to the right here and avoid the very large drop in the middle
of the room or you'll fall and die. Head to the right hallway and into this next
room the spirit flies into a vase or something and dissappears. The 3 large
vases to the left of you can't be destroyed and the 2 smaller and 1 larger in
front of you have nothing in them.

Walk right now and you'll see 2 regular vases which have nothing in them and a
parrot on a pirch and a broken vase next to it, very strange. Turn right and in
the back of this hall is another large vase that can't be destroyed. Run up this
section next and now your on the other side of the room where the spirit
followed you and there was a big drop here. In all the hubbub of telling you to
run fast through the next room I forgot to mention that there was a pole here
also. Now on this side of the room there is another indestructible vase. Hop on
the pole now and then do a backflip so you can see the door on the left side of
the room. The 3 small vases have nothing in them so save your ammo and then use
the pole again to slide down this part. Run past a vase on the right and a big
stone door opens up so enter here. The door slams back shut and now your in a
room with a switch on the left side of the room so hit it.

Wicked, the 4 walls rise and now you have an entire new area to explore. Your up
really high here and walk to the edge on the right and the camera will reveal a
vine that kinda blended in with the scenery. This might just be a good time to
save if you haven't already. Jump to the vine now and then position yourself to
line up with the vine here on the left side. Make sure before swinging your as
far down on the vine as you can go or you won't swing far enough to reach it. If
you die alot here or you know you missed the vine and are gonna die then press
start before lara Touches ground and it saves on a load screen. Instead of
laoding twice it only loads once. A good thing to do when swinging on vines is
to climb to the very top it makes aiming between vines much easier and easier to
land those impossible swings. When you finally get to the other vine line up
here with the ledge over here and jump to land on the ledge here. The next part
has a far drop but on the wall ahead is actually a rock ladder you can run and
jump to and grab it to stay safe and climb down to the bottom.

Land safely here and face left to see 3 vases but they have nothing in them
sorry. Don't go straight here as the hallway just ends the level out. Enter this
extremely large room where you swung on the vines and then head left here and
climb the ladder and then follow the stairs and then fall down the sloped area
into the water. Swim around here and look for a ledge thats small enough to get
on and some stairs leading up. Go up the stairs and then jump to the other ledge
to the right. In here is the undead so be careful and head right jumping to the
other ledge and using the grab technique and then pull yourself up. Jump again
to another ledge straight ahead and there is a lever here so push it. The lever
makes the ledges a little higher just ahead so jump to them. Save here and then
do a running jump to the next ledge but don't use action cause you will drift
right on by it and into the water and then back to Square 1.

To the next ledge do a regular jump and grab manuever to make this ledge. The
next ledge has a vase on it so eguip your unlimited ammo guns and shoot the vase
and it has some shotgun ammo in it so get it. Go to near the other side of this
ledge and look up there some monkey bars Yahoo jump on them and cross here. On
your way over the damn evil spirit returns and does damage to you. Keep crossing
here and then hit the switch here to make some more ledges pop out like the ones
before. Not too sure what gets rid of the stupid evil spirit but there is
another parrot underwater on the right side of the room enter here and he seems
to dissappear. Now he's gone and you must now contend with the 2 undead in the
middle. Wait until both jump to the smaller ledge and then jump to this main
section. Ready the Double wide shotgun and blast them so they fall in the water.
When they do they are gone and you can finally jump across safely to the other
ledges. Run and jump grab the ledge here and then the same for the one when you
face right.

Jump to this ledge and it looks like a dead end right? Well nope it's not just
takes a little looking over to see the big picture. Jump in the green looking
corner here and then do a drop grab manuever and shimmy on this edge and then
hand over hand it to the other edge and now your in a new part how about that? 2
vases here but nothing in them that sucks. Go straight here to the end of this
hall and follow left. In this new open section you'll hear some music and a
undead thing appears on the right ledge. To the right of you shoot the vase
using the crossbow and get the wide shot shotgun ammo. More vines await you
ahead so jump to them when your lined up. Swing to the farthest ledge when the
coast is generally clear and then make sure the skeletons are to the left of you
when you land and also close to the cliff so you can shoot them off and have
this area free to explore.

The 2 vases back here behind you have nothing in them so don't bother. Jump to
the middle platform and take the Trident off of the pedestal. Be careful here
because remember seeing a skeleton that seemed like he was dead well he was
pretending. As soon as you get the Trident he jumps over here and knocks you off
the edge so get the Trident and then jump to safety and then blast this
ungrateful Bastard Son. Get the trident facing the deneral direction of the
ledge you were on earlier and do a runback and jump to the ledge. The skeleton
will then jump over to your right and when he jumps over to your ledge when he's
near the edge blast him over it and kill him for good. Jump the small gap here
to the other ledge and there is 3 vases here. They have nothing in them so don't
bother plus the one is broken already anyways. When you turn back around to
leave this section to the left another Skeleton pops out so don't kill him just
run to the left and jump the small gap here and climb the ladder and you'll be
safe.

Climb the long ladder to the top and then grab the ledge and pull yourself up.
Run around this room entirely next and avoid the skeleton here and if you did it
just right the skeleton will be stuck on the wall leaving you free to take the
trident and then jump up the pole to escape. Now thats what I call an excellent
glitch or bug when it works in your favor. Climb up this room to the vases and
jump to the one vase on the left and shoot the one on the right only to get some
crossbow explosive ammo ALLRIGHT. Hop back on the pole and climb your way up to
the next area where you must do a backflip to make it to this area safey which
is easier said than done. Only climb so you see laras Thighs and then backflip
cause it's really tight in this space and one false move and it's all the way
back down the hard and painful way. Not only that but you gotta reload.

Follow this pathway to a door at the end that opens when you get close to it. In
this room another skeleton appears so it's back to blasting him when he jumps
over here near where the pole is. Now your back where you were from earlier. Now
go back to the extremely large room from earlier and you can turn right and jump
to the ladder to land safely onto the ground. This time you'll want to enter the
right side of the area and enter a room with some skeleton soldiers. This room
is a large room as well very high ceilings take your first left here and then go
around this room all the way to the back part. 2 more skeleton guys are in this
section and then get some wide-shotgun ammo here once you've climbed the rocky
ladder here. Up here is another skeleton soldier so shoot him when he's near the
ledge to knock him off by shooting him with shotgun.

Jump right over the small gap and run to the back section here and get the Large
Med-Pack once jumping the ledge. Turn back around and jump the ledge again
heading right afterwards. Jump these next 2 ledges and 2 skeletons come out so
blast them while they are near the ledge so they fall off and you can continue
on. On the right side is some shotgun ammo so do a running jump grab manuever
and get first the wide shot ammo and then the regular shotgun ammo. The left
side has a ladder up here to climb when you make the ledge jump. When you make
it over here there is a doorway on your right it's just a distraction so head up
the ladder instead.

Climb up the ladder and go left to have a safe place to land. Land here and then
turn and get the shotgun ammo here. Walk back further into the hallway here and
get another trident symbol. Jump the small gap here and then jump the one to the
middle section and you'll see a skeleton coming for you ahead. Face right and
let him jump his way over to you while you equip your shotgun and await his
arrival. Flight 666 heading towards hell now departing depositing the undead
below. Blast this guy and send him falling over the ledge. Jump right to the
next platform and then jump the smaller gap here and head right. Jump over to
the vine here and then swing over to the next platform and land safely here.

Once you land safely turn left and now you'll see another skeleton soldier. Let
him jump over to your platform and get shotgun ready and blast him off the
ledge. Really the skeleton soldiers are like the bats they don't do much damage
they are just pests. Now turn around and go back towards the ledge you just
safely landed on. Look across this area and you'll see a doorway and an orange
looking room with a pole in it. Jump to this room and climb the pole and then do
a safe backwards jump and all the vases in here contain nothing. There is a
skeleton decoy here so watch out. Climb the ladder thats back here and then
you'll see some kind of metal debris and you can't get it so now jump diagnally
across the ledge and then head straight. 2 vases on the right here of which both
contain nothing so keep going straight.

Back in this room is a decoy if ever I saw one there is 4 skeleton guards all
playing dead. Take note where everything is so you can escape safely. There is a
ladder a grey one towards the back here so when you snatch the last Trident then
be hasty and climb that ladder quickly before the skeletons get you killed. Once
up the ladder there is 2 vases in here of which none contain any items which
sucks but oh well. Go up this hallway to exit this level. That takes you back to
Coastal Ruins again and I don't know if thats the correct way yet or not. Reason
I say this is cause I went back to Coastal Ruins and I don't have a clue where
to go next in that section. You can swim underwater in this area and it brings
you to the entrance to the Temple Of Isis of which the 4 Tridents don't work
here. So what I did was remember back earlier on in this level Catacombs where
you were in the Extremely Large Room and you could run up left to exit this
level? I knew it was wayyy too early then  but now this seems to be the only
direct route to go. I'd go here if I were you unless you want to try and figure
out where in the Hell to go next when all paths are generally closed. I will
continue my walkthrough in this level since everything in this game reeks of
confusion.

                         Level 18(Temple Of Poseidon)

Enter this small hallway and jump across to where the parrot on the perch is and
then jump and grab the ladder going down here. Turn left here and ahead of you
is a opening with a red looking hall so follow the hall. Head into a big looking
room and 2 skeletons come at you so shoot them off the ledge. Walk around the
ledge in this room to the opening at the back of this room and enter here. The
next room has some pillars on both sides and a statue with it's tongue sticking
out. There is also a small area to fall down into as well so fall in here and
crouch into the dark area and crawl through here. Climb the ledge here and there
is 3 vases here. Shoot the one to the right and get some Uzi ammo in it and the
other 2 have nothing in them so get the ammo.

Turn right after getting the ammo and in this room you must be careful cause
there is black holes on the ground. These holes spew fire when you step over
them so avoid these whenever possible. There is 3 vases in here too and the one
on the right has some normal arrows and some wide shotgun shells and also some
regular shotgun shells. After getting them you'll be cussing through your breath
cause some skeletons come in after you trying to bump you into the fire so hurry
and equip your shotgun. Best thing to do since the skeletons can't do much
damage to you is to walk slowly after blasting them away from you a few times
and then walk slowly avoiding the flames. When your near the middle make a big
jump and then hightail it out of this dangerous room.

The skeletons will follow you around so try and stay a pace or 2 ahead of them
and head right to enter a room with a tall statue in it. Jump left when getting
to this room and let the skeletons get ahead of you so they are close to the
water. Shoot them here to knock them into the water and get rid of them for
good. Jump over to the statue now and press action near the statues staff so
Lara will climb him and place 1 of the 4 tridents on the staff. 1 staff down and
3 more to go so head out of this room and go to the section where you began this
level when you fell down the rocky ladder. Notice where you entered at now has
water in it? thats what placing the trident did.

Also the room with the drop in the middle now also has filled with water so go
around this room again and enter the red hall leading to the beginning area of
this level. The water here is running into a very large area of this room like a
waterfall so go right here and enter this other area where off to the left of
the statue with tongue sticking out is a ledge to jump into. WAIT a minute
before jumping up the ledge cause if you noticed you'd have seen a black hole in
the floor the flaming kind. So use the walk button to walk to the left of the
flame,it will arise but if you stay far enough left it won't hurt you. Once you
crawl through you'll see 2 skeletons pretending to be dead and 3 vases ahead of
which 2 are broken already and can't be shot at.

Shoot the tall vase here and get a small med-pack and then keep going forward.
Now in yet another room with a tall statue with a staff use another trident on
this guy so another section of water can flow. You thought that by doing this it
was gonna make the skeletons come alive didn't you? Well I did to so luckliy
they didn't. Head back out here and now these idiots come alive and a bonus one
pops out when you approach them. Go back into the water where you placed the
last trident and fall in. Let the skeletons get in this room and then jump out
making sure you have the shotgun equipped. Make sure they are near the water and
then blast them so they die. Also when luring them over to the water you can do
this with only 1 guy at a time until they are all dead to make it much easier
for you.

When you get to the area where you crawl through approach the edge and go down
backwards and hold the action or x button and then shimmy left to where it's
safe to land to avoid getting burned. Go under the archway here and now in this
room with the big drop you have 2 flows of water flowing in here. Enter this
room and then take a right here into a doorway. Go now around this path to a
room that has a pole at the end of it and another statue with a tongue sticking
out. Climb the pole to the top and do a backflip here to land safely. The next
room has some vases here so the first one is empty and then in the next room 2
more and the taller one needs to be shot and has some wide shotgun ammo and some
normal arrow ammo. Notice when turning around here that there is a pretending
dead skeleton so when you place the trident in the next room be prepared with
the shotgun by equipping it now and then drawing it when the time comes. In the
statue room there is a skeleton here also so shoot him so he doesen't stand a
chance. Now cross the small waterway here and use the trident here.

Placing the trident triggers the skeleton to get up and since you have a far
ways to climb down and must line up with the pole just right take care of this
nuisance first. Lure him hear the water and wait till he's close to the edge and
then blast him. Slide down the pole here and then enter the main room where the
water is flowing into and now 3 streams flow and 1 more to go. When you reach
the main room here where the water is flowing take a right into the next room
where the statue is sticking it's toungue out. Walk to this back room and stay
on the left side and take your first left and another left around the corner.
Look here and there is a rocky ladder here that blends into the scenery. Climb
the rocky ladder and land left and enter this area when you land up here. Go
straight to the room with the statue in it is and a skeleton pops out from the
right. Shoot him and knock him in the water to take care of him and now look
right and see some vases. Shoot the taller vase on the right and get the blue
wide shotgun ammo,the other vases have nothing in them.

Climb the statue and place the final trident on the statues staff to make the
final stream of water to flow into the big drop. Turn around and leave this room
and jump to the rocky ladder and climb down safely now to the bottom. Once at
the bottom the stupid white evil spirit comes out of the statues nose or
something and bothers you again. Save here in case you don't want to redo these
areas again if you haven't yet saved the game. Fall down the drop now as there
is enough water filling this area to prevent a disaster of lara breaking her
neck. Swim down until you see an opening and then enter it and swim your way
around to an area where you can surface and then climb out of the water and onto
the ledge here. When you enter this room also you will hear some music and the
dumb evil spirit is still following you. Go up the right or left side of the
steps and then a skeleton enter the picture not good. Ignore him and the spirit
and drop into this next room.

Here it gets even worse cause 2 more evil spirits join the fight and now you
have 3 evil spirits and a skeleton on your tail. Will it ever stop lets hope so.
Look at the right and left sides of this room and there is 2 vases large ones at
that. Shoot these with the crossbow or shotgun and there is a parrot on a perch
and now the evil spirits will enter these parrots and go away. Turn around and
look up the ledge at the girly skeleton that won't jump down to where you are.
Thats a good thing cause it saves you more ammo for another beast. In this
middle section there is a big floor with a picture of someone who kinda looks
like Ben Franklin. Cool to see he did other great things besides invent
electricity, he's in Tomb Raider 4. Invent something and someday you might have
you face plastered to a floor in a video game, I know I got my fingers crossed.
Walk now the the left side of the room where the 1 parrot perch is and here
there is a panel to push on. Once activated it opens a hatch on the opposite
side of the room. Don't enter this area yet though cause there is another room
with an opening I want you to visit first. Walk up to the casket here and use
the action button to make Lara open it and receive the Left Gauntlet hand
object. This also activates the door on the left side.

The hatch from before is not the right exit I found this out by experimenting
with the save feature so don't bother going this way it's wrong and very
confusing once again. Enter this section to the left where the door opened up at
and run around to the back part and look up and left here. Use action or x
button to climb the wall and use the crouch button to enter this area. You can
stand eventually and exit this level going the correct way.

                              Level 19(The Lost Library)
Thanks go out to a good new Tomb Raider friend of mine for helping me through
this grueling level.

Begin this level by going straight and then turning right to crouch and crawl
through the small space here. Exit this area by falling down the small ledge and
face left and you'll see a lit up lantern here. Go around the path here and
enter this large opening and room. This room has 2 large vases on each side a
blue door and many pillars lining up the right and left hand sides. On both
sides of the room there is some blue doors that you can use the action button to
open. Go ahead and go to each blue door and open them all up so you can have
that done and over with. Start with the right side of the room going from right
to left with opening the doors. Go now to the left side of the room and this
time go from right to left again and when you get to the last door here enter it
first. Back a little ways is a vase on the left so if you can't remember which
one to enter first then just remember this vase on the left. Run down the path
into a room with some torn banners hanging on a pole off the ceiling and then
some brass axemen come running in after you.

 These guys don't mess around either when they hit you they have a bad blade
that knocks your health down pretty far. The best method of killing them is look
at their chests and see the gem embedded inside it? Thats the spot to hit them
at to do damage but first hit you make must be exactly on the gem. To do this
run away from them using the dash button and then quickly use the looking scope
with the crossbow and try and hit the mark. When you do hit the mark the very
first time it's a breeze killing them after that as after that every shot
doesen't need to hit that mark anymore to do damage. It takes all together
around 3-4 good hits to kill these guys. Once you kill them you can see a object
that looks ghostly on a pedestal in the middle fo the room. There is nothing
more to do here so head out to the main room where all the doors are at and then
go 1 door over to the left and enter here.

Go back to where the pole is at and jump up and grab it instead of just falling
to it. Now this part is very hard as you must slide down just at the right time
to avoid all 3 blades that are going around the pole. Once to the bottom you can
climb back up again to the rooms where the blades were. Climb up to this first
room and backflip off to get a large med-pack and some shotgun shells by
shooting the vases here. Now just drop down the pole climbing quickly and
avoiding the blade coming around to you. Go up this next section and shoot the
vase here and get the small med-pack here. The section above was where you
entered this section so go down now and back to the floor here.

Follow the path around left to yet another pole and yet more blades going around
the pole. Is this level a sign of things to come as far as difficulty with this
game I give that a Hell Yeah. Lucky for you though there is only 1 section to
climb up and then backflip up here to some stone steps leading out. In this room
you have 2 large gears on the right and left sides of the room. When you enter a
little bit more a Golden Axeman comes after you so aim for the gem in his chest
with the crossbow and shoot him till he's dead and then Use the crowbar to pry
loose the Golden Star symbol that inside the picture frame on the pillar. Go to
the left gear and walk behind it at the back of the room against the wall. Do a
backdrop grab manuever here and climb down the ladder here. Down here 2 more
small drops is a mystery music with a small med-pack some Uzi Ammo and some
handgun ammo. Head back up now.  Go to the left side of this big archway and
look on the left pillar and here there is a ladder to climb up.

 Walk along the small walk up here to another room. In this room on the left
side is a pole that you need to slide down to get to the bottom part. Once in
this room equip the crossbow and kill the 2 Brass Axemen and then go straight
into the next portion of the room and to the right is a hole to fall into. Go to
the left part of the hole and use the drop back grab manuever and climb down the
ladder here. Save the game right here cause it's about to get difficult. There
is a Brassman that runs out onto a Brass Horse and it is seemingly impossible to
hit this ahole. I think the Core Team was seriously on drugs when they invented
this enemy cause it just reeks of frustration. When you finally get the guy to
leave his horse by shooting him on his gem 4-5 times it takes a million more
hits to kill him and get the Horsemens Gem. I vote this enemy as most retarded
enemy character in a video game for 1999. Go and explore some of the corners of
this room and when you see a section with a steep slope and some ropes hanging
down get your crossbow equipped. To the upper left is a rock hanging there that
you need to shoot at using the laser sight attached to the crossbow.

A secret door opens up beside the contraption and you can now enter this area.
Climb up the ledge here and get the large Med-Pack,the shotgun shells and the
Uzi Ammo. Leave this room now entering the small crawl space and climbing out of
here via the ladder. Take your first left and then a small ways down on the
right is the area where you place your gem into to open the gate here. In here
there is a chain to pull which opens up another gate underneath the grate of the
room your currently standing in.

 Now leave this room by going right to a opening and now your in a  room with
some big,swinging chains. Wait for the first chain to be out of sight and then
jump forward to avoid it. Turn left now and then do the same here standing back
a small bit further here cause if you stand too close you will hit your head on
the doorway above and get hit by the chain twice.

Enter another room now and another chain is here so get past it and enter a room
with 1 gear and a  2 flames. Now go to the left side of the room where you
killed the Golden Axemen. Here there is an Indians portrait in a round looking
frame. This next room looks like the other one with the difference that here
there is only 1 grating with no flame just smoke and a gear in the middle.
There is also a brown floorboard here also which you can open now by walking up
to it and pressing the x button. Jump in the water and swim down in the water
and you'll see in the center of this more open section of water the area where
you pulled the chain where the door rose. Swim up this section and then to the
right of this room once surfaced,is a small ledge. Hop on the ledge and get 2
more stars by using the crowbar to pry them loose. Swim back the way you came or
if you caught that you could have opened the brown trap door in the other room
closer then swim to it instead. Go to the room now with the big archway where
you killed the 2 Brass Axeman and go back down the pole just past the 2 gears in
the next room. Remember that there is saw blades here so avoid them and go up
the next pole to the right when you get down. Go back up the pole avoiding the
saw blades once again and now go to the main room of blue doors.

Go across the hall into the door on the far left and enter the globe room. In
the Globe room use the star on the left globe this time and move this globe to
the hole right behind you nearest to the door you got the globe out of. Now to
the one thats now to your right and pull this globe out and move it behind the
center globe this being the earth globe. If you haven't seen what this
represents the way I get it is that stars are the key to keeping the Universe in
balance. The center globe being Earth and the white being moon and others
representing the closest neighboring planets to Earth. It's basically a big
Solar System room aligning the planets.  Open the final gate and get the last
globe to the last hole. This in turn makes an electrical field between all the
planets and moon hence opening the door that's on the left side of this room.
Who says you don't learn nothing from the Library huh? Enter this new room and
shoot the vase at the end of the hall for a Large Med-Pack.

Go left and down the next hallway is another vase so shoot it and get the wide-
shot ammo inside. Go around the hall here and follow it to a big room with
snakes that have been crucified to a pole and a large pentegram in the middle of
the room. This room will have to eventually be updated cause I don't exactly
know the order if there is one to pull the switches in order to light up all the
serpents. Just keep pulling switches in different areas of the room till they
all light up. I know this doesen't help much but I need time to figure this room
out. Really I just figured out what you must do. When they turn some on and some
off don't even worry about it you just need to get all the switches in the down
position very simple.

Save here first cause the next part has a Fire Spirit that comes after you. 2
ledges rise out of the ground and this is where you need to jump up to. Climb
the 2 ledges here and then in the room above here to the left is some water so
jump in here and the Fire Spirit will follow you in and die. If by chance you
caught on fire during this ordeal then either keep reloading and trying to find
a pattern in avoiding the Fire Spirit or on the way up the ledges keep using
medical packs to cure yourself until you jump in the water. Once the Fire Spirit
is dead get out of the water and enter a new room with scrolls on the floor and
a large ladder to the left. Climb the ladder and then go right and follow path
around to 2 vases which are large. They have nothing in them so shoot them for
fun if you like. There was also one downstairs in that other room but contained
nothing also.

Nothing more here and you're saying why did you mention this section if there
wasn't nothing to get here? Well I know lots of people love exploring every
corner of a game so I try and cover all I can to satisfy everyones needs in
finding all they can in a game. Hop back down the ladder and follow the hall to
another scroll room with nothing in it. Down the stairs you go into another hall
so follow it out and you'll be on the 2nd floor of this Library. Open the doors
and then go left to open the next set of blue doors on this side of the hall.
Run now to the other side and open the rest of the doors getting it out of the
way like you did on the bottom floor. Once you open the last door here on the
very left side of the right side of the balcony head 2 rooms over to your right
obviously. Enter here and slide down the sloped section. When Lara lands a cut-
scene of the camera pans to a section thats up a steep sloped section. Heed the
warning that a big shiny boulder comes rolling down this slope and rolling right
towards you. When you gain control of Lara simply run forward a little ways and
see to the right is a safe place to jump so jump here and the boulder rolls
right on by you.

Save after this cause as soon as you run to the left a Brass Axeman runs in
after you. Kill it with crossbow and then go up to where the boulder fell down
up the sloped path and look to the left and there is a switch here. Jump to the
switch and activate it and a ledge rises in the middle of the room and now you
can jump in the other statues mouth on this left side of the room. Before
jumping right into it which you can't do at this point you must get on the upper
ledge first. Once up here you'll see a ledge on the straight ahead of you once
on top. Jump to this ledge and then another ledge is to the right of you. Jump
up this ledge and then another small ledge and then around the small hall. There
is an opening right here that you can walk to the edge to and jump on the
statues head. Save here before attempting this difficult jump unless you like
backtracking up all the ledges you just climbed.

Walk all the way to the right of the ledge to make this jump a success otherwise
you'll be pulling all your hairs out wondering what you did wrong. Land here on
the statues head and pull the rope here and this makes the statues mouth open up
so you can fit in it. Tap backwards on the dpad a few times and eventually
you'll slide down the statues nose. Grab the ledge of the nose and release again
and grab again. The next bug in the game is right here so be prepared. Climb the
mouth and get inside and if you don't press crouch right away you'll fall out of
the mouth and have to retry. The thing is you can stand in the mouth now but
since you had to crouch to get in before it still thinks you must crouch and
hence throwing you out of the mouth.

Go through the mouth and climb up the pole here. When you get on to thenext
section stay right don't go left as this brings you back to the main set of
doors leading to the different rooms. Walk up to this closed gate ahead and it
will open when you get close enough to it. In this room on the right is a
pedestal with the Pharohs Pillar on it so get it. Leave this room the same way
you entered it now going left and take your first left in this room and there is
2 grates on the right and left sides. Stand on one and then the other and the 2
pedestals in the room light up. Behind you is a torch lying on the ground unless
you already saw it and picked it up then get it and use it on one of the lit up
pedestals. Turn around and leave this room going left and following the hallway
to another room. This room probably has the Fire Spirit in it so you may want to
put the torch down and find the water section from before and jump in. This will
get rid of this Fire Spirit and now you can return back to this room with some
2x4 looking boards on the floor.

Get the lit torch and throw it on the 2x4's to blow this part up. When it clears
then drop down here and get the Music Scroll on the floor. Turn and shoot the
vase here and get some shotgun shells. Leave this room going right and climbing
the small ledge here and open the blue doors here . Head back to the globe room
and enter where the Serpents were at and reclimb back up here. Follow the hall
out to the balcony and go left into the next room. Shoot the vase over here and
get some Uzi Ammo. In this hall take your first right and in this room is a harp
next to a stone podium. Use the music scroll on the podium and Lara will look at
the notes. She will strum the Harp and a door will open on the left. Enter this
door and walk around to the balcony. There is a chain here to pull so pull it
and the big blue doors in the main lobby will open. Jump the railing of the
balcony and exit this level.

                           Level 20(Hall Of Demetrius)

Follow the hallway around to a big room with portraits of some people on the
back wall. There is 2 ways to go here so go right first. Follow the sloped area
up to a small hall with a pedestal on the right and take the Pharos Knot. Now
your up above the room you just entered so drop down here and head the other
direction. Once up this room you will have to watch a cut-scene with Von Croix
and his cronies when Lara starts reading a scroll on the floor. Lara jumps over
the ledge and now you must shoot cronies. The best way to beat them is to leap
around alot and shoot when in mid air so they can't hit you. Once they are dead
return to the scene of the crime and move the Lantern to where I don't know I
just kept pulling it around that section and a door opens on the left. Enter
this doorway and end this extremely short level.

                          Level 21(Coastal Plains:Rerevisited)

You'll begin this level by falling in the water so excit the water and run right
to get a Large Med-Pack and some Poison Arrow Ammo. About this time you'll hear
some warning music. Hop up the small ledge here and you'll get Von Croixs'
glasses that appear to have broken when he escaped this level AWWW Too bad.
Seems like a dead end doesen't it? Well where you got Von Croixs' glasses there
is a ladder above you to climb up so do that. Remember when you did this level
earlier if you swam around to explore there is a small area underwater like a
crawl space so when you find it enter here and avoid the shark here as best as
you can. Now in the main section swim to the right and up the chute and surface
here. Run back following the path and insert the Pharohs Pillar you got from the
Library level. Now jump back in the water and swim to the left chute and insert
the Pharohs Knot in this section. If you missed any of the 2 items from before
you will unfortunately go all the way back through the Catacombs level and into
Old Library to get the first object and then to the next level which was
Demetrius Hall for the other.

                         Level 22(Pharohs,Temple Of Isis)

When you've placed both objects swim to the bottom of this water and a gate has
risen a small ways up for you to enter into. Walk up the steps into a large room
with a camel with horns on each side. Walk up a small ways and you'll now see
the Skeletons are back so blast this guy off the edge behind him. Drop down
where the Skeleton landed and there is more water here. Swim down into the next
room and here there is 3 Green doors so 3 ways to go. Save on time by opening up
all 3 doors and then go grab some air if you need it. Go right now and in this
section is a mean bird known as a Pharoh hence the name of the level.  Shoot the
Pharoh  with the crossbow/sight attachment and he takes quite a few shots to
finally kill off. This room is different cause it has a pool in the middle to
swim in I guess but not go anywhere and 4 tables that look like foosball tables
and 4 sets of steps each going a different way. Go to your right set of steps
and enter this room with an extremely large statue of a woman.

There is a ledge to the right of this room so climb up here and use the crowbar
on the object wedged in the wall. OH Dammit more beetles like from before.
Anyways take the Black Beetle and drop off the ledge and run to the other side
of this room and jump up this equally tall ledge and use the crowbar on the
Broken Beetle and again more beetles come flooding out of this hole also.
Getting these 2 objects made 2 ledges come out in the middle of the room so go
up the right ledge and push the block forward here. Do the same for the opposite
side of this room and then drop down the hole now in the middle section of the
room. The beetles will follow when you drop so be alert. This room has some
steep ledges at the back so when you get to the one on the right side you must
grab the ledge and then pull yourself up. After that jump to the other ledge and
then press jump again once on this ledge and Lara jumps safely to the left so
now the beetles are gone for now anyways.

Turn right once up here and get the winding key on the pedestal and then push
the panel to the left here. This opens up the stone door that silently closed on
you when you entered the room with the Tall statue lady. Leave this section
returning to where you shot the Pharoh and a Skeleton pops up near the water so
blast him. I just found out when shooting the skeleton that the foosball looking
tables can be shot to reveal hidden items. Shoot them to receive Large Med-
Pack,some wide shot shotgun ammo. The only one that has objects in it is the one
on the left next to the stairs you just went up earlier. Don't go right here at
all not yet cause up this way exits the level and theres more to do in this
level.  Go up the center set of steps now and then enter this next room turning
left and shooting the Foosball table and getting the Uzi Ammo under here.

The table on the right has nothing so head up the next section and there is 2
more tables here. Shoot the left table to get the wide shotgun ammo and the
regular shotgun ammo. The right one has a Large Med-Pack. The next room has a
blackish pyramid in the center that you can use one of your bettles on to
activate a door. Also you have to deal with a skeleton here as well. Look for a
area sloping down into some purplish looking water and go here. Down here is 2
more beetles to get. This water is totally flammable as 2 flames on each side of
the slopes now roll slowly down inching closer to the water. It only ignites
certain parts of the water though so if you catch on fire go to a part of the
water thats flame free to douse the flames. If your fast enough to escape the
flames then head right side and climb the small ledge here. You can now get the
2 beetles in the walls here. To my surprise and amazement that no bettles
started flooding in after me hooray. Once you have both you can jump to where
the steep slopey area was at and it has now turned into small ledges so you can
leave this room.

Don't forget that the Skeleton is still here so blast him and make your rounds
around the bettle pyramid placing each one you just collected. There is only 1
that works in this set as one is broken so use the good one and then head to the
other side of the room to get another one. Place it and now 1 more to go. Head
back to the room with the steps in 3 directions and go right this time Entering
the Cleopatra's Palaces level. This doesen't end the previous level but you do
need to get the last black beetle here. Enter this level for a brief few moments
to get the black beetle. Jump in the water where there is a fountain here and go
through the small area down here. Surface to a ledge and up here is a hidden
switch within the block. This switch activates a platform that goes down. Leave
the fountain and surface. Now head inside the temple to the right generally up
the tan looking steps. Once inside turn left and go up the slope (when up the
slope to the right is the 2 types of shotgun shells to get.) to a room in the
back where there is a door.

Use the crowbar on the door and then enter this dark hallway and follow it up to
another door that you can use the crowbar on. Once up this next path on the left
is a hole that you need to fall into and slide down the slope. Go left quickly
when you fall in the water before it ignites. Head to the left ledge and climb
up it and then turn around and jump the small gap over the flammable water and
use the crowbar on the final beetle. Save the game right here cause it could be
difficult making the next set of jumps. Walk to the ledge your now standing on
till you get to the edge of the ledge.

 Now move Lara a little bit sideways so she faces left obviously. Now do a
standard jump to make it to the other ledge. The problem with this section is if
your not faced just right Lara will bump her head on the wall above and fall
right in the flames. Once on this ledge save again and then this is a more
simple part than you could possibly imagine. Sidestep up to this ledge and then
do a sideways jump getting as close to the left part of the ledge as possible
and falling into the flames. You should not catch on fire at all in this section
if you do the jump correctly and now you can jump and grab this ledge. Leave
this level just as quickly as you entered it back to the Beetle Pyramid room.

Once you've used the final black beetle item it opens up and reveals a
Mechanical Scarab. Combine the Mechanical Scarab with the Winding Key you got.
Once you've combined the 2 then you can leave this level.

                          Level 23(Cleopatra's Palaces)

Go past the fountain here and back to the Sloped area that lead you to the last
beetle. Head right here and shoot the table and get a large med-pack. Go around
this section to another open area and shoot the table straight ahead and get
some revolver ammo. Once up here turn left and shoot the table and get the
Standard Arrow Ammo. Head straight here and on the right here is a beetle
marking on the floor. Use the mechanical beetle here and he will activate the
spikes that are ahead. Save here before doing this cause the beetle will blow up
after 3 turns. The spikes will stab upward 3 times each as the mechanical beetle
crosses over them so run with the beetle staying a step behind him. Turn around
now and pick the beetle back up and save here if you wish. The right gauntlet is
around this section but I missed it somewhere by not writing it in the
walkthrough so look around this area for a room with 2 blades that clack
together and a casket in the room. Blast the skeleton after getting the Right
Gauntlet and then leave this room.

Go to the back of the hall here and turn right and notice a Skeleton here. To
the left is a pool of water so lure him over there and then shoot him into the
water. Head back to the right section and use the mechanical beetle once again
for the spikes. Save the game again before doing this in case you mess it up. Go
to the end of the path here and pick up the beetle again. Go up the steps when
you turn the corner and take your first right into a room and be quick cause
this room has some blades that clack together and it can do damage. Enter this
room and there is a big casket here for you to open and get both types of
shotgun shells out of. Turn right here right away and equip your shotgun cause a
Skeleton pops out of the ground. Shoot the skeleton up against the far right
wall and time your run just right to leave this room without getting hacked to
death by the blades here. I think the blades must require a soul to activate
them as the skeleton leaves the room without hesitation and the blades stop just
in time not to get him.

Leave this room going left and up the steps here and then right down another set
of steps and now your in a decently large room. At the back of this room is
another large casket for you to reach into. Get the small med-pack out of here
and then turn around and a Pharoh and a skeleton run in after you. Lure the
Skeleton to the right of the room where there is a drop and a box below. Knock
him off the ledge and then kill the Pharoh with Crossbow/Sight. An easy way to
kill the Pharoh is to make sure he's just above the casket where you got the
small med-pack and he will just hover there and not do anything. This is your
free chance to kill him off once and for all. Go left now and up a small set of
steps into a tiny room where there is some shotgun ammo to the left. Head back
to where you shot the skeleton off the ledge and use the crossbow to shoot the
table down below. Drop now and climb the ledge and get some explosive Arrows.

Turn around and jump the ledge and grab the other ledge to leave this area. Look
up and left ahead and you'll see a switch above where the 2 doors are at. Jump
up and use action button to activate the switch. Wowee the doors pop open and
show you the way you just came when you entered this section. In the area where
you got the shotgun ammo at in the tiny room is a spiked hall and then next to
it is another spiked hall. Go up the first spiked hall using the mechanical
scarab and get the explosive ammo here in the casket and around 4 regular
shotgun ammos and 1 wideshot shotgun ammo.


Go back one room across the 2 sets of steps and there is a block in this section
so climb it. Look left now on top of the block and there is a area ledge to
grab. Jump and grab it and shimmy all the way around until you get to a place
thats an opening to pull Lara up. Pull up here and then shoot the table here
with crossbow and get the standard arrows here.

Enter this next room and some blades will clank together so turn left and there
is a casket here so open it and get the Right Greave inside. Immediately when
you get the Greave a Skeleton pops up so lure him back to the small pool near
the center of the room near the entrance and blast him into the water. Right
near where you got the Explosive ammo and other shotgun ammos go back towards
this section. To the left on your way over to this part is now an open section
to the left which was closed before. Enter here and then shoot the 2 tables here
to get the large med-pack and the crossbow explosive ammo. In the casket to the
right is a Pharohs Knot that can be used in the tiny room where you got the
shotgun ammo wayyy earlier in the level. Head out of this room and take a left
and go to the casket that had the small med-pack in it and from here take
another left and up ahead on the right is the small hall where you can place the
Pharohs knot into the slot in the wall. Now enter the room that the door opens
up to.

Hop up the small ledge here and grab the small med-pack. Right about this time a
cut-scene shows a golden circular glow going around Lara. On the other small
ledge is a Bronze clone of Lara. The circular part doesen't hurt you so jump
down from the small ledge. Once you drop here head to the left ledge here and
jump up it. Use the monkey bars to the other side now and back in this section
is another ledge to grab hold of so puul up this ledge and then shoot the
Pharoh. If ya can't shoot it and kill it from here then drop to the main floor
and kill it. You'll have to go back up the ledges but at least the bird is dead.
Head up the ledges and when on the highest ledge there is a table here with a
Large Med-Pack. Actaully the energy being drained was the Pharoh so go back down
and kill it and then head all the way back up here. When you get back to the
platform stand directly in the center and then look to both sides right and left
and look straight up in the middle. There is a switch to jump to on each side up
here and when you jump to them make sure your health is completely full for when
you drop it takes alot of energy out of you.

Jump to the right switch first and then head back up once again and hit the left
switch. Once you activate the first switch also when going back up make sure
your at full health again. Turn around when you activate the first switch and
the ledge is hear so hop up it and then activate the other switch. As soon as
you drop from activating the left switch another Pharoh flies after you. Drop
down the high ledge and kill this bird off too. Climb back up to the top part
and then the 2 doors on the right and left sides are now open. Go to the right
door first and there is a skeleton here so lure him out towards the ledge and
then shoot him over the ledge. Now activate the hidden switch within the block
to get the Ornate Handle. Head on over to the left side now and activate the
hidden switch within this block and get the Hathor Effigy. Combine these 2 new
items to get the Portal Guardian.

Where the last door is up here has a handle looking thing next to the door so
use the Portal Guardian in here to open this gate. A Skeleton pops out of the
ground here so run around him and shoot him off the ledge you just jumped, to
get through this door. Equip the Crossbow now and turn left to shoot the table
here and get the Uzi Ammo. Go down the stairs and watch the cut-scene. 2 Amazon
Guardians  come out of 2 hidden doors and now you must do battle. Equip the
Crossbow and the Explosive Ammo and shoot and destroy just 1 Guardian the one on
the right and the other one freezes in place. Enter this section now and get the
Left Greave. Enter the door on the other side and then put all the armor on and
you get to be Super Lara. No just kidding. Towards the steps where Lara sat on
the chair in the cut-scene there is 2 small gaps to drop down to. Choose one to
fall into and then exit the level. Apparently Von Croix has Laras friend Hostage
and wants Horaces' Aromor in return for his life and then somehow Von Corix
Transforms himself into Seth and all the Grasshoppers get scared and leave his
vehicle.

                               Level 24(City Of The Dead)

Start this level by turning left and shooting the guy on top of the building and
then the guy to the left on a ledge. On the left ledge a guy had the Revolver so
climb here and get the revolver. Get on the bike and run the next guy over and
get his ammo. Run up left past the ramp and the Fenced off area above the ledge
and shoot the guy here taking his shotgun shells.  Back on the bike and and ride
around past the machine gun thats shooting at you up to the small ledge in this
section. You will get shot alot here so be careful and climb the small ledge
here. Go up a small ways and in here there is a dead body on a grate. Go on the
left side of the body to where the head is and use the action button to pull the
body off of the grate. Go right now and get the small med-pack in this section.
Get back on the bike and head left and straight a small ways taking another left
and ride straight to the back of this section. On the left is a charcoal looking
ledge to climb up. CLimb up the ledge and then crouch through the crawl space
here. Drop down the 2 small ledges activating the switch back here and the area
where you dragged the body away will now open. Climb the ledge here and up to
the room with the dead body. Now you can jump to the ledge and pull yourself up
and using the crouch button to crawl through this space

Run back to the end of this dark hall and a birds eye camera will now show you a
grate your just beneath. Activate the switch here and then the door up above the
grate will now slide open. Turn around now and head back the way you came from
and fall off the ledge where you activated the switch. Make you way back through
this part as if you followed my walkthrough you would now have the bike just
outside this area. Get on the bike and keep going straight until you reach a
small yet steep looking hill. Make sure your at full acceleration when going
over this hill so your bike will make it up the small ledge and break through
the barricades up here. Once broken through the barricades the cycle will fall
through the rocky area and now your in another dark section. Ride up this
section  and keep gunning it all the way around and you can crash through the
wall here and it takes you around to where the first barricade was. Get off the
bike at the first left and get the small med-pack on the floor. Climb the small
ledge in this section and then fall a long ways into some water and exit the
water just to the left of you.

Follow the hall up and take your first right into another dark room with 3 bats
in it. Shoot the bats and then get the Flares in the back left of this room and
then the wide shotgun ammo to the right.  Head right now falling down the sloped
area to a room with a dead body to the right of you. This section had me stumped
forever but I finally figured it out. There is some pink steps ahead and beyond
the steps is a water pit with a switch on the other side. The switch is
protected by water in the middle and 4 steep slopes that make you slide into the
water no matter what you do to get around it. Go to where the pink steps begin
and walk backwards about 3 large steps. Equip the Crossbow with the explosive
ammo and shoot into the grated looking gate. The frost spirit will fly out at
you so run up the stairs quickly and intentionally fall into the water. There is
a storng current here that will bring you back to a surfaced area. Surface here
and fall off the big ledge. Back in the room where the dead guy is now head back
up the pink steps and voila the water is frozen and you can now cross the area
to the switch.

Activate the switch and a door opens where the dead guy is so leave here and go
down the pink steps and enter this door. Go up the sloped area once past the
door and enter a room with torches on the wall. The first right has another hall
to go up but go back one section and get the small med-pack to the right and
then turn around and enter that section.  At the back of this room is a blue
looking door that Lara uses the Crowbar on to get opened. Get the Large Med-pack
in this secret area and then turn around and take your first left and hop the 2
tall ledges and go right. Straight back on this red wall use the jump button and
grab the ledge here. Use crouch button to get through and then turn around and
drop. You're at the beginning of this level again whopee. Drop the ledge here
and then shimmy right to another opening and pull yourself up here. Once up here
be careful cause some bugs fly in from nowhere and attack so shoot them and they
will go away. It's hard to tell cause this level is dark bu on the wall near the
beginning gate is a switch that you need to jump to,to activate the big black
gate. There is a trick however to jumping this section. Save first so you can
just reload if you miss and when you line up dead center using the camera as a
guide to line you up jump towards the switch holding the action or x button.

Now when your in mid-air start pressing the d pad left a little bit to make sure
you land on the switch and open the large gate. When you land kill the guy thats
here and head through the gates. Drop down the ledge here into a room with some
red steps going down. Go down the steps first and then follow the path around
and kill the guard back here. To the right of the back section is a crawl space
that contains some arrow ammo so get it and turn back around and now head for
the stairs leading up. The sections on the right of the 2 sets of stairs leading
up don't lead to anything but maybe later they will. Go to the very top of the
stairs and to the left is a type of slope/ramp. This section requires the use of
the Motorcycle so go back to where you last left it which should be near the
cave you crashed through. Bring the cycle to the ramp and go to the back section
of this room to get a running start.

Gun it and jump the ramp and then land here and follow the path to the right and
get off the bike when you see a steeper slope going up left. Run back to the
right here and jump the small ledge here and activate the switch here. The
switch activates a wall opening or a block coming down hard to tell in the dark.
Now head up the steep slope and your back at the main stairway. Head out
straight from the opening and straight ahead is what just got activated by the
switch. Hop the semi tall ledge here and then turn right and hop the taller
ledge here. Follow the path here and up to a ledge with a big opening. Your just
above where you first activated the switch where the dead guy was over the
grate. On the other ledge to the left is a machine gun gone bad so don't worry
about it shooting at you. To the right of it is some revolver ammo so get it.
Run,Jump and grab the ledge over here and enter the door that you opened earlier
with the switch. Once through the door you'll hear horror music for a second.
Ahead is 2 machine guns and a Helicopter behind the guns. Shoot the helicopter
and it will blow up and take the guns out with it.

 Jump over the ledge now and here there is a  switch to the right. Hit the
switch to the right and it opens the gates to the opposite side of town. Go
exactly back the same way you came and this time grab the upper ledge on the
opposite side of the ledge with the broken machine gun. Do a drop back grab
manuever here and go ahead and let go to fall to the ground. Go all the way back
and get the motorcycle once again. It should be near the steps where you entered
the dark ledge. Get on the bike heading back up the steps where the ramp is. Go
right here and then left and you can now go down the small slope here and head
back towards the main part of the town. Go up to the steep hill and then go
right up the path and then take your first right and then around through the
gate and then right again to exit this daunting level.



                            Level 25(Chambers Of Tulun)

Ride the bike right to begin and run the guy over here. Get up acceleration and
jump the gap here making sure you jump it staying to the left. Go past the steps
since you can't make this jump yet and go left,hitting the giant bee here. Get
off the bike now and go up the small ledge. Go left here at the large opening
and take a left when you reach the second opening  and get the small med-pack
thats here. Now head to the right of the room and get the Grenade Gun thats in
this right corner. Go back to the main path of the room and go right into a
section where ahead is a opening and to the left is a tall ledge here. Climb the
tall ledge and look with the look button straight ahead. Here is another ledge
straight ahead so jump and grab this ledge and pull yourself up. Look up with
look button and you'll see a vine thats wayyy too far up and out of range to
reach. Look left and there is a ledge there so jump and grab the ledge here and
shimmy right. At the opening pull up and face right to a ladder that seemingly
cuts off but thats not so. Jump and grab the ladder and start shimmying and
you'll shimmy around the ladder here. When you get to the ladder/ledge then keep
shimmying right to get around the ladder and land on this upper ledge.

When you land here head right around the small hallway and at the end use action
button to pull up the tall ledge here. When you get up the ledge head right and
follow the small hall to an opening. Enter this top roof area and activate the
switch here and a cut-scene shows all the big red doors closing in this area.
Basically this part up to this point doesen't make too much sense so either wait
for the doors to reopen on their own or just hit switch again to open them up
again. Get to the floor now by going back the way you got up here and then run
out the left side out the bigger opening. Head left around the path and then on
the right back here is a switch wheel that you need to push on to open the large
door on the right and enter quickly as the door slowly closes. Hop the ledge and
then climb the ladder in the back and surface the ledge here. Follow the small
hall around to exit this level for now.

                               Level 26(Citadel Gate)

Enter this level dropping down the big ledge and then turn right and hop the
small ledge and watch a long cut-scene with a dude lying on the ground. Fall
down the small ledge now and get the revolver ammo, then follow the path right
and then left and when you get to a big opening head left. Back here is a end
wall but also has some grenade ammo as well. Turn back around and keep following
the path. When you go a small ways up a giant  Fire Breathing Hydra pops out of
the ground and another cut-scene ensues. When you have control of Lara get outta
Dodge. Run up past the Hydra using the dash button to go faster. When the Hydra
is on your left side you'll be heading in the right direction. Run around this
section going towards the left path and then follow it around to a small ledge
on the right to climb up. Climb the ledge and in the back of this section is a
crawl space with Alligators coming out of them. Shoot 2 alligators here and then
go right up a small ledge. A cut-scene will show a camera panning around this
room with 2 large caskets. Turn right here and ahead is 3 levers on a wall
labeled in roman numerals 1,2, and you guessed it 3. Hit the middle switch
first.

Turn around now and to the right hand side of the room about 5 steps is a small
ledge. Stand on this ledge and then turn around and grab the ledge up above this
area and pull yourself up. Turn around after pulling up and activate this switch
marked with Roman Numeral 4. Turn around and drop back down the ledge and head
back to the 3 switches. This time activate the Roman Numeral 1 switch and you'll
hear the casket directly behind you slide open and a hole will be revealed.
FInally activate the 3rd switch and the other casket will slide aside revealing
another hole to fall down to.  Turn around and the hole farthest from the
switches is where you need to drop so save first and then fall down here.  Run
to the back of this hole and use the crowbar on the switch slot which will open
the door at the end of the other hole. Now enter the other hole and at the end
of this area is another lever to activate so save again first. Hit the deck
after activating the lever,cause some freakin  swarm of bugs will come flying
after you so turn around and get out quick.

Climb out of the hole here and head left and this is where the door opened when
you activated the switch so run in here. Follow the hallway up the small sloped
area to the top and then watch a small cut-scene. Once at the top shoot the 2 or
3 bats thats here and then save your game again. Align yourself up using the
looking button and then jump to the vine thats ahead. Swing across this area and
land on the small ledge on the other side. Turn left now and jump to the sloped
looking roof ahead. Walk to the edge of this roof and now you must save the game
and then jump to the ledge slightly left and then turn around and kill the giant
wasp thats flies up to you. Jump one more ledge left and then turn right and
face the climable ledge and jump on it and grab here.

Climb a small ways down and then shimmy around the wall here using the hand over
hand method and then drop down this section to the area below. Turn left now
when on the area below and jump and grab this ledge and get on top of it. Once
on this ledge immediately turn around and kill the Giant Wasp that flies up to
you. Now that you are already turned around go ahead and jump up and grab the
monkey bars above you and swing across. Another glitch in the game is to the
left of you and it's the small ledge. If you try jumping on it like I did you
fall through it and to the bottom. Once across you will encounter a Giant Wasp
Mid-ways so ignore it for now is all you can do. Get to the other side and
release action button and then press and hold again to grab this ledge. Shimmy
left now and use the crouch button to enter this small opening and get the small
med-pack. Drop down the ledge and then look left and there is another ledge
there so jump to it.

Straight ahead is another ledge so use the run jump grab combo to get in here
and you'll hear theme music. When you follow the hallway to the next small
opening get to the ledge here. Never a better time to save then right now and I
mean it cause this next jump is a doozy. Not really that hard of a jump really I
only failed once but then again thats just me. When you finally land there is 2
Giant Wasps and 2 bats to kill here so finish them off. When you land here
please dont head right  like I did and catch on fire (DUH Dragon Dumb.) Head to
the left side of the Jeep and behind it is the Nitrous Oxide Cannister. Get it
and then save once again cause this next part is an easy kill if ya aint
careful. Walk up to the ledge and see the dark section surrounded by real steep
slopey areas? Thats a giagantic drop for you to fall into and die like the bug
that you are. Jump out and over slightly to the left to avoid falling in.

Go back now to where the Fire Hydra is and when you get just to the left of him
where he's at turn left. Go up to a wall here and you will now have bugs after
you so ignore them or shoot them. Climb up this wall using the crouch button and
then drop off this other side and light a Flare. In this small dark cave area
when you drop down is some more flares and then just ahead some Arrow Ammo and
then a Large Med-Pack. Follow the small hallway up and to the right is a small
crawlspace/ledge so crouch and climb here. Drop off the ledge and now you have
gotten around the Fire Breathing Hydra without catching fire. Go left when you
land and follow the main path back to the dude lying on the ground for another
cut-scene. Leave this level the way you entered and now back to the Chambers Of
Tulun.

                       Level 27(Chambers Of Tulun:Revisited)

Walk straight here and drop down the ladder ahead. Go right at the hall and then
take another right to a tall ledge with a steep slope on the other side. By now
the Minotaur with Sledge hammer will probably be running around so just run past
him cause he can't be killed. Run up the path to the left and then follow it
around right. Fall down the small ledge with the large structure to your right
and hop on your cycle. Once on the cycle head right to the big opening and over
the steep slope to exit this level now entering the Trenches level.

                       Level 28(Trenches)

On the bike ride over the first slope and then get off the bike and head right.
Climb the small ledge here passing the Palm Tree sticking out of the box in the
middle of the opening. Follow the path around to an area where you make your
last left and stop here and proceed up slowly equipping a good weapon. Behind
the white wall on the right is a guard with a machine gun so kill him and then
keep following the path up. When approcahing the next opening to the right is a
machine gun none too reluctant to let you know it's there. Quickly run right
into this room and then get right behind the tall crate so the gun can't detect
you. Use the crouch button and crawl until you see a hole to the left side where
you can now see the machine gun. Get up now and allow the gun to shoot at you
for a brief moment. Now that the gun has turned all the way right it will stay
positioned that way. Crouch down now from here and stay very close to the crates
so the gun won't detect you. Crawl to the large crate and then stand up and
sidestep left a tiny step. Equip your revolver with laser sight attachment and
use your aimer button to get the Gas cannister lined up prefectly. The cannister
is the white looking can on the back of the gun that controls where the guns
movements are. Once you shoot it the gun gets destroyed and you can now jump
this high crate and jump straight over to the ledge and pull up.

Drop down the ledge and follow the dark,foggy path to a small crawl space on the
left of you. Crouch down here and then enter the crawl space avoiding the Cold
Air that comes shooting out of the leaking pipes down here. Make sure you wait
for the steam stream to retract before crawling forward. Once past the first
steam stream a guy in another room ahead is shooting at you. Try and tolerate
his shots until you get passed the second steam stream. Get through here,stand
up,avoid the fire on the left and pull out the revolver with 2 quick shots this
guy is down. Get the small med-pack here and then turn around and make your
first left into a blue hall. Climb up the left ledge and equip the revolver
again and ahead of you is the back of another machine gun in another room. Aim
for the white cannister and shoot it to destroy this machine gun.  Go back
through the crawl space and avoid the steam traps and when you stand in the
hallway you entered this way earlier head left. Once up the path at the opening
immediately face right and kill the guard here. If you'll look left you'll
notice this was where the machine gun was you destroyed from earlier. Head right
where the guard was and then it seems appropriate to save up to this point so do
so if you choose and then head on.

When you get to the end where there is a wall head right crouching here and
another steam stream/crawl-space is here. Avoid the steams and then crawl out
until you can stand up. When you stand up on the ground is the Weapon Code Key
so pick it up and you'll see a dead guy to the left here. Nothing else back here
but a fire so turn around and head back through the crawl space/steam streams.
When you can stand up go straight by using the walk button to left side tall
ledge. Use action button to climb the tall ledge and then shimmy here using the
hand over hand method. Don't lose your grip here as in if you need to go to the
bathroom then wait till you finish this ledge first otherwise it's bye bye.
There is a very steep ledge here and it hurts when you land on your neck too.
Shimmy around the next ledge and drop here seeing there was a machine gun non-
operative to the left here. Since you got the Weapon Key Card it disabled the
gun and thats why it didn't fire at you.Once past here and you've landed
correctly then save here and then continue on.

 When you see a Jeep on it's side up ahead don't go rushing in after it slow
down. To the right before getting to the Jeep is a guard so shoot him first and
then head over to the Jeep. The camera will now try and hint to you that you
need something off the Jeep but what and where you're thinking? Walk to the left
of where the engine is and use the Crowbar here to get the Valve Pipe in the
engine. Combine the Valve Pipe with the Nitrous Oxide to get the Nitrous Oxide
Feeder. Where you shot the dude earlier head back this way around the hallway
and back here to the right is another guy to shoot. Shoot him and then get the
Large Med-Pack here. Leave this area and then head back to the ledge where the
Machinegun was to the left of you. Jump and grab the ledge here and on the left
is a Large Med-Pack behind the Machinegun. Turn around now and then jump to the
ledge here and grab it and then shimmy left and back around to the safe area to
land. From here just head back to the cycle and then use the Nitrous Oxide
Feeder item on the bike so Lara will attach it. Now when you want to go hyper
fast you can just push the dash button Lara ususally requires to run faster to
get a speed boost. Turn back around and then jump back to the Chambers Of Tulun
for the last time I promise.

                 Level 29(Chambers Of Tulun: Rerevisited)

Once you fly into this level head right to where the steps cut off and is really
a ramp. Get back a small ways near the ledge of the other large gap and then
turn here with gas and dash button held down. Jump this section and then to the
left is a small ledge to hop up so go this way. The door to the right has a guy
that has a grenade gun equipped so shoot him and then enter this area. Go right
and you'll see a door here with a pattern on it. Make a left now and slide down
the slope thats here. Go straight here and take your first right,shooting the
guy thats here and then entering the next room. To the left behind the small
ledge is a unlit torch/stick so pick it up. Turn back around and then enter the
room where you slid down the slope into and take a right down the next hall.
Follow the hall till you go left and stop mid-ways down the sloped area. Draw a
good weapon which means throwing the stick away for a minute. If you stand too
close to the wall at the end of this area the stick will get lost in the wall.
Another fine bug from the Team Of CORE. Anyways draw a good weapon and go left
here,shooting a guard here. Pick the stick back up and then head down the path
through a door. Stop mid-ways here and throw the stick away again near the first
left hall.

There is a dark blue door here that Lara will kick in when she drops the stick
first. Go back after kicking the door in and get the unlit stick and enter this
new door. In this door there is a guy to the left shooting at you so don't drop
the unlit stick cause everywhere you draw weapons and throw the stick it
dissappears:( Tolerate the bullets and then light the unlit stick then turn
around and  go to the middle of other room from before and drop the torch. Shoot
this guy if you choose and then turn back around and follow the path back up to
the main room. The ledge straight back in this room is where to head to next. Go
up the small slope and then get under the sprinkler system and press x or action
to activate the sprinklers. This opens the door here and now you can enter this
door. To the left,when entering this door there is a switch over here so
activate it and watch the Cut-scene of the big crate being dropped.

Turn around now and then enter this door and take your first right and go down
the sloped area and back to the main room. Go back to where the torch was and
now go right when entering this room. Climb up the block in this room and then
turn left facing a ledge here. Do a run jump grab manuever to this ledge and
pull up here. Drop down the small ledge here and shoot the blue box ahead and
collect the arrow ammo here. To the left of the room is yet another Blue Box to
shoot. Shoot it and then a gate will be ahead of this with a lock on it. Head
right first and get the wide-shotgun ammo and then stand in front of the gate.
Equip your revolver with laser sight and aim at the lock and shoot the lock off
the gate. The lock is to the right on the gate and takes around 8-10 rounds to
finally shoot it off and proceed through the gate. This back section has a box
with a hidden switch. Use action button here and get the Roof Key thats back
here.

Go back out leaving this section and drop to the main floor. Head back to the
room with the sprinklers and go up this section taking your first right. Enter
this door and then go left out this door,taking your first left and dropping
down to your momocycle. Get back on the bike and turn back around going back
down the jump here. Land here and take the bike around right and then when on
the main path take your first right to once again leave this level and reenter
Trenches YAY. I just love all this back and fourth Crap between levels, don't
you?

                         Level 30(Trenches: Revisited)

From the beginning of this level drive the bike straight up the steps and get
off in the middle section. Go right up the small ledge and then drop off the
small once up here. Walk backwards off the smaller ledge until all the way back
and jump and grab here with action button to activate a switch on the roof. This
will make the door on the roof swing open and now you must jump and grab left
using the crouch button to fit in the small space. Turn around and get off the
ledge here and pick up the arrow ammo here. Turn right after getting the ammo
and then climb with crouch button into the small space ahead here. When you
crawl on through crawl backwards here and get to the ledge and then shimmy
right. You'll notice there is a blocked section up here that I intentionally
told you to go to cause you need to crawl back to where you can draw the
revolver weapon. Aim at the obstructed object and shoot to be able to pass by.
Shimmy a small ways and then drop this ledge and get back on my bike. Go back to
the ledge and then continue shimmying right.

Keep shimmying and you'll do a hand over hand manuever twice around the
ledge,eventually landing in an area where you can stand up. When you land then
Save the game for all you've done so far in this level. Walk to the middle of
this walkway and then jump and grab the monkey bars here and swing across to the
other side. Land as soon as you can and avoid the damn bugs or tolerate them as
best as possible. Land here and in the next opening and below and to the left
here is a guy with a machine gun so equip the revolver and shoot him twice to
take care of him. It's odd that it takes in some cases more shots with the
shotgun then with the revolver. I know range has a lot to do with it but even
close up it still takes more with the SG. Anyways head left when the guy is dead
and get the small med-pack back here a small ways on the left. Turn around now
and then head to the back part of this room and on the right is 2 large doors
that you'll need to use the Roof Key In inventory on to enter here.

Enter this red lit hallway and go to the ledge here. Ahead is a small area to
jump and grab to so do that and then shimmy left to an opening and then pull up.
You'll hear some music and then walk back this area and face left. Shoot the guy
over here twice with the revolver and then Look with the scope to the right
generally is a button you can shoot with revolver/sight so shoot it. Turn back
around and drop safely off the ledge here and then go left around to where you
last left the bike. Get on the bike and then ride around going left and look for
2 sets of stairs going up and enter the first set to the right. Save the game
before attempting this jump. Get back a small ways and use x and dash button to
fly past the small opening here. If you fall off or don't make the jump then
you'll fall to the other side where the other stairs are and can head back over
and try again till you get it right. It takes practice a little due to the
shoddy controls they give all the vehicles in this game. Once you make the jump
you're presented with the stupidest sideways camera angle in the entire game
thus far.

You'll hear some theme music now and you can get off the bike now. Head right
now and then climb the ladder here to exit this level.

                              Level 31(Street Bazaar)

Drop down the ladder and to the right will be a cut-scene of a guy thats injured
badly. In the Cut-scene he'll throw you the Mine Detonator Body so pick it up.
Go to the small table with various objects on it to the left and get the Handle.
The small blue car to the right is where to go next and get the Car-Jack Body
behind it. Turn back around to where the guy is at on the ground and to the
right wall is a Red looking device to push. Once pushed you can enter the door
this device activated. Go right now and then climb the small ledge using the
crouch button too to enter here. When you can stand take the Large Med-Pack and
then fall back down the crawlspace/ledge. Turn right here and climb the ladder
going up this way. When above the ladder walk to the ledge up here. Jump right
here using the action button at the peak of the jump to grab the monkey bars.
Swing a small ways to a ledge you can fall to and you'll now hear some more
music. Turn right here at the end of this small hall and climb using the crouch
button and crawl through the space here.

When you get ready to let go on the ledge here a camera angle hints at what you
are to do generally. Combine the Car-Jack Body and the Handle you collected and
use it on the back wall once up the ledge here. A Cut-Scene will play and the
Jack will break the door open. Use sidestep after facing right here where the
door is and then use jump and grab manuever here to get to the ledge above. Up
here is a lightning bolt striking a surface so head right avoiding the bugs when
hearing the music. Back here is a few boxes that can be moved. Move the box
thats blocking the way near the bolt back to the section behind it. Take the box
to the right and move it to where the lightning bolt is and watch a cut-scene.
Somewhere else a door moves or something so jump forward past where the box was
placed and take a left to a ledge and cross a Blue Bridge with Green lights on
it.

Walk to the edge of the bridge and then do a jump grab manuever to the ladder
straight ahead. Once you grab the ladder press left on the D-pad to shimmy and
do the hand over hand manuever twice around the ladder ledge. Drop when it's
safe and this section is fairly dark and then turn left and just ahead is a path
with 2 sloped sections on right and left sides. Jump to the path here saving
first just in case and run up the middle path here. Run back to the right here
and hear the mystery music. Get the Large Med-Pack,Grenade Ammo and the Arrow
Ammo thats here and then head back to the ledge you were originally on past the
bridge and around the ladder ledges. Go right and enter up this section by
walking to the ledge. Fall down backwards and grab the ledge here and then let
go holding the action button down. Lara will slide a little ways and then if
your still holding the x button down will grab a ladge and swing a little. Let
go here and she'll slide down the rest of the way to the ground to safety.

Turn around here and walk to another hallway and take your first right and go
down a sloped area here to enter the next room. You'll hear some more music and
now in a room with some boxes in it. Head to the right here down another sloped
area and down here is a dead body decapitated. Take the Mine Position Data item
from where the head was and combine it with the Mine Detonator Body and now you
finally have just a Mine Detonator Item. Lucky you, for when you turn around a
Bull enters the area to wreak havoc. See all the boxes in this room? Stand in
front of each box and have the bull ram them to reveal Flares,Small Med-Pack and
a Uzi Ammo Clip. See now the boxes that are stacked on the ledge to the left? Go
beside these boxes and lure the Bull into charging you here to knock them down
and then climb the ledge and enter here.

Enter this newly unobstructed area and head left at the opening and kill the guy
here. Go left now and then a path to the left again with a big hole over the
opening will be the way you'll go next. Follow this path up and right to exit
this level and enter Trenches again YIPEE. Damn I just can't get enough of
Trenches I love it so much I just gotta visit it 2 million times.

                             Level 32(Trenches:Rerevisited)

Here again walk straight to where the Palm Tree is inside the box. Hop the small
ledge and then go right up the steps. Follow the path around until you get to a
main opening on the right with some gold looking steps on the right. Enter this
room atop the steps and then hop the small ledge on the right. Jump the small
ledge wedged in the sand here and turn right when on the ledge. Distance
yourself a small ways back on the ledge and then jump the ledge and pull
yourself up and back a small ways your bike sits waiting on you. Reclimb the
ladder and return to the Street Bazaar level.

                            Level 33(Street Bazaar: Revisited)

When you enter the level do a drop back grab manuever and land below. Turn
around completely and head through the door straight ahead. Follow the small
hallway and kick the door in and enter here. As soon as you enter a bad guy is
waiting for you so kill him and then turn left and walk ahead a small ways. Turn
right here and get the Uzi Ammo clips on the ground here. Head back out the main
path and shoot the guy to the right and then head left to an opening over here.
This ends this level again and returns back to that lovely Trench Level. Why
bother even leaving this level it's so lovely.

                            Level 34(Trenches: Ready? Rererevisited)
                            Thats right Rererevisited

In this section use the Mine Detonator Item to clear out all mines in the
immediate area. Jump over the gate with the Skull and Crossbones and then
activate the switch on the left side of the wall here. This opens a gate or door
just to the right of the left wall the red switch was on. Enter the now open
doorway and get on your bike and then ride back through this opened door. Run
the guy over here and then head right over the steep slope and exit this level.

                           Level 35(Citadel Gate: Revisited)

Enter this section by jumping the ramp here and stay to the left using the Nitro
button and land safely. Stay on the bike here when you land and a alligator
comes up to you. Use the backup by holding back on d-pad and the gators
magically die off. Follow the road around here and then meet up with the one guy
and watch the cutscene. Level ends with Fire Breathing Hydra dying off. (You
must be on your motorcycle to make this end part work, otherwise, the cut-scene
won't load to end the level.)

                          Level 36(Citadel)

Walk forward here about 3-4 steps and watch the long cut-scene with Von Croix
being possessed by Seth,pronounced Set. Run back to the end of this room here
and take a left up the stairs. Once in this room take a right and in this next
room is a switch to activate which will open some large doors on the main room
where you started. Turn right and over here is a unlit stick/torch on the ground
so get it. Light the torch now off of the torch on the wall and then go back
into the main room where you started going back down the steps. Once back to the
main room there will be a rope extending across the room. Jump with the torch
where the rope is attached to the wall near the opening to set it on fire. Walk
1 room up and there will now be a hole in the floor you can drop down into. Drop
in there and make sure you still have the torch in hand and enter the right side
that is a hallway that you can follow.

Go to the back of this cavey room and to the left is some wide shotgun ammo so
now turn around and enter this other area. A cut-scene will now show one of Von
Croix' resurrected baddies running towards a switch. When you have control again
then jump to the ledge on the left with torch still in hand. Throw the torch
away now and then drop grab this ledge to the left. Shimmy all the way left and
release and then hold action or x to grab the ledge below. Shimmy all the way
right to the end of the ledge and then let go of action and then hold it again
to grab ledge below. Shimmy all the way around the ledges using the hand over
hand technique until you get to an area to use crouch button and pull up into
the small space. Fall in the shallow water and walk through it and then go right
and grab the ledge up here also using the crouch button.

Crawl through here and then have your legs facing the ledge here and wait before
dropping. Save first off and then when you drop you'll immediately want to press
the jump button and then you'll jump to another steep slope so jump once again
and after this jump hold action or x down and grab the ledge over here and pull
up. If you miss you can swim to the right and surface into the next room on the
ledge to the left. Jump right using the run jump grab manuever and then climb
the ledge and steps here and restart by the top area where you had to shimmy
your way back down into the next room. Or you can just reload your saved game I
mentioned earlier and save all those bloody steps.

You'll actually land on a ledge and have to shimmy left here and then pull up to
this ledge and get the small med-pack here. When you get the small med-pack turn
around and walk to the small ledge you just pulled up to. Do a run jump grab
manuever to the ledge on this side of the room and then equip a decent weapon.
Look up the stairs and another of Croix' cronies is shooting at you. Kill him
and then head on up the steps. Walk to the right and then kill another cronie
thats over here 2 cronies down and 1 more to deal with. Follow the walkway up to
the switch up here and when you activate the switch the final cronie shows his
face so blast him. Turn left where the switch is and then drop down this ledge.

Once you land then collect the Large Med-pack and now you'll notice the flames
have been deactivated here. Follow the path up here and go down the 2 sets of
steps here and a cut-scene will play. Enter the Compass Room and then you'll
notice 3 blocks here that are all off of their round platforms. Each block has a
letter on the top of it for North East West and South. Simply move each block to
it's corresponding direction and then a door will open when you are done moving
all blocks into place. If you're not good with directions then look at your
compass in the select screen for a helpful guide. The door is on the left side
of the room so head left and enter this new direction. When entering this dark
room light a flare and don't fall in the hole in the middle yet. Go left and
fall into the small hole and get the Flares and head back out now falling into
the hole.

When you fall in the water there is a big pipe down here and a passage to the
right. Swim through this area and surface to a chain sticking out of the water.
Go right when exiting the water to get a box of revolver ammo and then re-enter
the way out here and it takes you back to the compass room where you'll need to
take a right now and then enter this room with 2 bad guys on left and right and
a switch in the middle. Kill cronies and then activate the switch back here
that'll make bubbles gurgle out of the big pipe from earlier. Return to the room
in the Northern passage and then fall down here and swim back to a room with a
switch on the ceiling and activate it. The door closes so now head back to the
main room with the big pipe and the water has drained. Hop up the western Ledge
and activate the switch back down this hallway. This opens a door for you to
drop down to and then you can walk up this section. The chain from earlier has
been uncovered from removing all the water. Jump up here first and kill the
guard here and then pull on the chain.

Hop the ledge now and enter the door that got opened when you activated the
chain. Save here and then enter the door and follow the path to the right using
the crouch and action button to enter the small crawl space. You'll
automatically drop here and see a cut-scene of 2 Giant Knights possessed by
Seth. Go up the small sloped section until you see some big pieces of wood
blocking the way. Let the Skeletons smash through this area for you by moving
out of the way just in time. Jumnp the ledge back here and go right getting the
Uzi Ammo here. Further back here is some flares and your up on a high walk up
here. Fall to the middle section here and walk up to where some water is
reflecting off the wall and a cut-scene plays and the level ends.

                       Level 37(The Sphinx Complex)

Run up here and to the right are 2 guards here so shoot them and then take the
Silver Key they leave behind. Take a right and use the key in the side slot to
open the tall door. Walk through the door and kill 2 more guards here and then
go right to the back of this section on the right and left sides is 2 ledges.
Climb the ledge on either side and jump the big gap on both sides and activate
the 2 switches over the gap to open the door near the back of this section.
Enter the door and then kill the Ninja here and face right to a large gap with
steep slopes. Slide down the right side of the slope and slide safely onto the
ledge sticking out here. Turn right now and then jump up the sloped area and
you'll slide down here. Grab using the x or action button onto the ledge/slope
and then quickly press jump here to do a backflip to this other flat surfaced
area. When you land turn around and jump a regular jump forwards to make it past
this treacherous Gap.

Another Big Gap now so head left to where you can do a small jump to the ledge
over this way. Land on this ledge and then draw your weapon and kill the guy to
the right of the gap. Once you kill the guy then use walk button to walk caddy
corner to the ledge facing right here and do a run jump here to make it over the
large gap here. Once to this side jump up the right small sloped area and then
kick the blue door open. Once in this nifty looking room you can shoot the boxes
to the right and get some uzi ammo. Go now to the left side of the large metal
shelf and you can use action button to push it to the right. Once done you'll
see a metal grating behind it for you to shoot. Shoot it and then crouch into
the crawl space and crawl through. At this end is another metal grating so shoot
it and then enter this next room.

Get up and immediately face right and shoot the guard thats in here. There some
more shootable boxes here so shoot the one more to the left to get the Metal
Blade thats in it. Great Record company also by the way. Run to the switch on
the right and get some shotgun shells here and on the other side is a box with
nothing in it. Activate the button now and 2 guards run in so stand where you
are and use 4 revolver bullets to kill them off. The revolver works great
against regular human enemies by the way. Go through the big door and save here
if you choose and now your at the section you jumped over from the first gap.
Jump back over the gap from before and now head over to the left Gap. Slide down
to the left ledge and then jump straight to the other ledge on the left here.
Turn right now and then jump to the other ledge and then jump the small slope to
leave this gap section. I would suggest saving the game everytime you jump
another gap just in case you don't feel like backtracking.

In this section is a do not enter set of big doors so instead head to the right
and keep following the main path here and make your first right to a gravestone
and watch the cut-scene of Lara reading the stone. Don't see how she read all
that blurry part of the stone though but oh well. Save right now cause the next
Gap is hard at time to get over. Go to the right side and slide down the slope
to the ledge and then jump to the right ledge next. Turn here and go the edge of
this ledge to the right side to make the jump. Land here and draw a weapon and
kill the Ninja that walks down towards you. Hop up the ledge and then draw
weapon again and kill the Ninja up here as well. In the back left is 2 boxes so
shoot the box farthest away from you and get the Handle item. Combine the Handle
and the Metal Blade to get the shovel. Go to the right side where the rounded
brick layered section is  to where Lara read the scripture off of the gravestone
and use the shovel here where the gound looks weakest. Wait for her to finish
digging and fall down the hole to end the level.

                             Level 38(Underneath The Sphinx)

Run a small ways and shoot a few bats in the area up here. Go past the metal
gate and it closes behind on you. In this next room 2 bulls are laying down and
they are guarding some buttons behind them. What you must do is to the back of
the room is 2 gates and 2 rooms. Lure the bulls into these rooms and when they
bury their horns into the wall hightail it out of there and oress the switch to
close the gate on them. Go now to the left side of the room and get the flares
next to the skeleton lying on the ground. An old scrap of paper lies down on the
ground here so pick it up. You can examine the paper which has the alphabet on
it with pictures of different sybols of animals and objects next to each letter.
Look at the piece of paper and it will show you which letters go with which
buttons on the wall where the bulls were.

Go from right to left for the entrance of the first room. When you walk up to
the push buttons push them in this order hit the bird button first on the right.
Now hit the Blades looking button the left one and then hit the middle which
looks like a scientific beaker. Turn around and then head right and go straight
into this gate. Enter this room and jump over the ditch here and to the right
kill some bats. Head right now and then jump another small ditch. Walk up this
way and kill 2 bats in this area and now you should be faced by 2 Sphinxy
looking statues and a gate in the middle of them. Also there is 4 colored lights
shining down through 4 steep slopey areas. Get the Binoculars out now and look
up each slopey section and at the back of each of these sloped areas is a letter
combo. Write them all down and each of these combos represents each door needed
to be opened in the part with the buttons.

Leave this room and then back to the button section and try figuring out what
buttons to push on your own but I'll have the combo listed below to help.

For door 2 the combo is Bird first Then Beaker and then the Blades
Push Right button first and then the middle button and then the blades which is
left.

Turn around now and head to towards where the skeleton is and go right and enter
this door now. The true name of this level should have been changed to SAVE it's
very necessary here. Enter this door killing some bats and head to the right
side and jump up the ledge here. Walk to the left part of this ledge and do a
regular jump to the other ledge. Turn right and to the left is a small portion
to jump to. Land here and then jump up the steeper part to get to the top. Go
left now lighting a flare if you choose and enter this small crawl space and
crawl on through. and crawl until you can go left so go left and in this back
section is the Stone Of Maat. Head back out of this crawl space cause the rest
of it just leads you to traps that kill instantly. Leave out the main section
you jumped here too and enter now,the right crawl space. Enter here and take
your first left avoiding going all the way back here as there is a trap here. Go
left again and you can stand up back here and activate the switch to open the
gate that closed on you when entering this section.

Leave this area now as all other directions lead to more death traps and go back
to the part with the 3 stone buttons.
The next room's combo is  Beaker,Blades,Bird
Push the Middle button first and then the left button and finally the right
button to open this door.

Turn around and head to the left side of the screen where the skeleton is and
take a left through this door. Enter this section by jumping over the ditch and
you'll hear some music and see some water ahead. Shoot 4 gators coming out of
the water here and then activate the 4 hidden switches in this room on all
sides. Once they have all been activated you can drop down the center Island
area and get the Stone Of Kherpri. Turn around after jumping out of the hole and
jump across West to the switch and activate it to open the gate back up to leave
this area. Head back now to the main room with the 3 stone blocks with symbols
on them.

The next door is Blades,Beaker,Bird or left button first then middle and then
the right button to make the next door open. Turn around now and go left and go
straight up the path to enter the next door. Over here you have 9 different
switches to add some intrigue to this puzzlish level. Turn left when you get to
this room and start with that side of the room with your switch pushing. Start
by pushing the switch on the right first and this will open the gate you entered
this part at so you don't need to think about how to leave.(Note: Be aware of
the Beetles in this area when you hit the switches they have a bad habit of
making you a carcass in no time.)  Turn around from this set of switches and go
left to the set of switches on this back wall. Go to the right switch here and
collect the Stone Of Re. Nothing more in any of the other switches so head on
back to the main room now and go over to the pushable stones with the symbols
again. Having a tough time with avoiding the beetles then save the game now and
try avoiding them the best you can they are nasty creatures.

The next and final door goes like this: Beaker,Bird,Blades or Middle first and
then right and finally the left button to open this final door. Turn around and
head straight up the path towards the door you just returned from and this time
take a right to enter the final door.

Also I'll use the entrance of this section as a kind've landmark for all the
directions you'll be swimming in. It keeps things sane cause this puzzle is most
baffling and frustrating eh?

(NOTE: I totally recommend the air gameshark code which I will list for those of
you fortunate to have a shark. If you don't have one then ask for one for
Christmas or whatever and make sure it's version 3.2 otherwise the codes won't
work. In other words don't buy one used or you will probably will end up with
the wrong version.)

           (Gameshark version 3.2 only)Infinite Oxygen Code
                         800ac3oe0588

When you get to the ditch you have a task right here to jump over it so jump
right first. Now walk to the edge of this ledge facing caddy corner and left to
make this difficult jump. I failed 3 times trying to make this jump so it's
definetely doable. Shoot the bats over here and then jump in the water and let
me remind you you'll be in the water for quite some time so save here first. It
may take a few tries to get the swimming pattern in the water down pat so save
and then reload if you keep drowning to retry till you get it right. When you
get to the bottom of the water head right first and swim down to the next set of
turns and when there go left next. Don't go up here just turn right and keep on
swimming. At the next set of turns keep going straight and follow it around to
the first switch. When you get up here activate the switch and then save the
game.

Jump back into the water and head back to the entrance using all the lefts and
rights I said before and just reverse the order of left and right to return to
the main entrance near the ditch. Once back to the main entrance save the game
and then jump back in the water. When getting to the bottom head left this time
and swiw around going up a little and when you have a right/left area to swim
head left and collect the small med-pack here. From there turn around and head
up straight across and then you'll see a symbol block. Swim up this section and
surface to activate this switch and then save the game.

Head back to the entrance reversing the directions again to find the entrance
and go up again and save the game. Jump in the water again adn go to the bottom
and head straight up this section to an area that goes right and also up and go
right here. Keep going a small ways and then go left heading down now and then
when at this set of turns keep going straight till you get to another turn to
the right. Don't go right though keep going straight here. Swim to the bottom of
this section now and follow the path swimming right. Just ahead now you'll see
the bird symbol stone so swim up here and activate this switch. Save the game
and then head back into the water. Going back to the entrance go the same way
you came but again reversing the directions. Get to the entrance and save the
game again.

Jump back in and go left first and then at the next set of turns go right and
the switch is here so push it and save once again. Head back to the entrance and
this is simple 2 reversal of directions and you're right back to the entrance.
Save if you choose and then jump back in the water. At the bottom go right and
then head up when you see the section going up. Keep going straight all the way
until you see the final switch to activate. Hit the switch here which opens the
gate to the main section and then turn around and run to the other side. Get the
Stone Of Atum and then head back to the entrance reversing all directions I
mentioned and you're finally done with this really putrid excuse for a puzzle.

Anyways head back out of this room and then slide down the slopey area to the
ledge and then jump back over the first ledge and then jump over the slight
slope to leave this section.

The final door is more of a test and you don't need to do it or enter it so just
skip it it's just a bunch of traps and all and is very frustrating to do. All
you do is just go through the traps which most are almost impossible to do cause
of the different ways the blades go that you're better off just not doing it.
Since all thats at the back is just a switch to open the dumb door and not a
blasted thing to pick up back there it's better left alone. Anyways head back to
the main room with the 3 pushable stones. When you get to the stones go to the
side of the room with the skeleton lying on the ground and go up the door thats
right in the middle here. Jump the ditches and go to this part where there is
slots for each stone to fit in. Just walk up to each slot in the wall and Lara
already knows which stone goes where so just do that to all 4 slots and the gate
here will open.

Don't get all excited that the gate is open either cause the level ain't over
yet. Run past the gate and stop at the end of this room and then do a jump and
grab here to grab the monkey bars here. Swing across the big gap here and now
you know why I told you to hold your horses cause she'll fall down here. I got
to the gate thinking the level was done and all proud of myself and then Lara
falls down a dark friggin pit I was like Damn no way. Oh well. Shoot the bats
when you reach the other side and then turn right and enter this room. Grab all
4 Holy Scriptures here and leave via the gate that opens when you get the last
scripture. This room has some tentacles coming down from the ceiling that would
have sucked your life bone dry if you hadn't gotten out fast enough.

Save here when past this gate and then jump left in the next room and then jump
right and to the middle to avoid the blades coming out of the floor here. Run to
this next part and stop right where you are cause there is another 5,000 story
drop here so jump and grab the monkey bars here to get across. I think Core has
succeeded at pissing me off more than any game I have ever played. SAVE when you
get to this side and then head right to enter another area where the level
finally ends GEEZ.

                                Level 39(Menkaure's Pyramid)

Walk forward a small ways and to the left is some ledges to climb so climb to
the top ledge. Make sure you face North here so you can grab and open the door
above you or you'll never get it to open. Turn ledt and then jump up the ledge
here and grab and pull up. As soon as you get up here equip a decent weapon and
kill the Mutant Scorpion that is heading towards you. Turn left when you get to
the opening past the rocks and kill the Mutant Scorpion here as well. You'll
also notice there is blood coming out of the scorpion and thats cause a bad guy
is shooting it also. Kill the Scorpion and then kill the guy,grabbing the
revolver ammo he drops. Nothing more this way so turn around and head back the
opposite direction and take a left at the rocky ledges here. Take a right when
entering this area and recieve the Large Med-Pack and then head back out of
here. Go left at the rocky ledges and then walk to the ledge here with a semi
large gap going over.

The next jump over the gap is difficult so save first and then go caddy corner
here and get as close to the ledge on the left as possible. The ledge won't off-
set you in any way fortunately so walk to the edge left side going caddy corner.
Do a run jump manuever and you don't need to grab unless it helps your momentum
in making the jump. Once you've made it successfully then walk slowly up this
small path in the middle of the 2 rocky ledges and a Mutant Scorpion will pop
out from the right so shoot it. Head right now and then your first left to a
large gao again but this one isn't so hard luckily. You probably noticed a
section towards the back right with an opening and I did too. I checked it out
and it was the other side of the last gap you jumped but nothing was there. Jump
this other gap using the grab and pull up technique and then immediately face
left. Kill the Mutant Scorpion here and then without even moving face right and
kill the Giant Wasp to your right. If you kill the Wasp now it doesen't have
time to attack you if you were to have moved towards it.

Head right now where you killed the Giant Wasp and another big gap awaits you
and looks pretty tough to get over so save the game before attempting this one.
This gap is actually quite simple and I failed only twice doing it. See the
Steep sloped section to the left? Notice the pattern of how the different slopes
would go in a general direction leading to the exit of the gap? Stand on the
edge being as far left as possible and do a standard jump to the first ledge.
Hold jump button and then when you land on the next steep slope press the button
again. This will propel you to the last steep slope on the right so hold jump
button and press when you land and all of a sudden your over this gap. Actually
these kind of jumps from one slope to another are really automatic if you can
get the angle of your jumps down just right.

Now over this gap draw your weapon and shoot the Giant Wasp thats sitting on the
ground up ahead like before so he doesen't even stand a chance of attacking you.
Save right here and now walk up to yet another gap but I'll call this one a
canyon cause it's damn huge. Don't worry about the canyon so forget I mentioned
it. Go right instead and open the green door here and enter this
structure/building. You'll hear some evil music and if you'll turn right you'll
see a Mutant Scorpion fighting with a guy. Equip or make sure you have a weapon
with the sight attachment and kill the scorpion quickly before the guy dies. By
killing the Scorpion off it takes you to a cut-scene with the guy who gives you
2 types of keys One is the Armory Key and the other is the   Guards Keys that
the guy left behind now and go left and in this back section is a small med-
pack. You could've let the Scorpion kill the guy but then you don't receive the
Armory Key.  Go right and there is some standard shotgun shells.  Turn around
now and head right back past the door you entered and explore this side of the
room

In this back section to the right is some wide shotgun ammo and the left another
small med-pack. Go back to the gap from earlier you jumped where it was a series
of jumps and then on the right of this gap now is a ledge. Use action button to
climb the ledge and shimmy your way across towards the Giangantic Pyramid. Drop
down here when you reach the end and she'll slide back a small ways but don't
worry she's not gonna fall. Go to the first area where you can use the hop and
once on this area you must then jump to each area thats not too steep of a
slope. Now jump in a diagnolly to the other part you can land without falling
off the pyramid. Walk to the left side of this edge and then do a run back a
step and jump manuever to make it to the next even area. I believe you slide
down to some flat part  below but you won't fall off the pyramid. Face left and
then head on up the next few flat areas using the action button to go up it.
Yahoo your now at the entrance of the Pyramid.

Kill the Giant Wasp now guarding the entrance of the Pyramid and then walk up to
the keyhole on the left and use the guards keys to enter. Enter the entrance
(How original!!) and now walk down a small ways to end this fairly quaint, yet
short level.

                       Level 40(Inside Menkaure's Pyramid)

Nice introduction to the level eh? Pendulums galore and a bat knawing on my leg
I feel right at home. Avoid the Pendulums and then walk forward to a staircase
with some torches on the walls. Shoot the bat back here to the left and then
stand at the top of the stairs and look straight up. A star is up here that
needs to be shot at using the sight with a gun. The star Shatters and it opens a
hole in the floor in the next room. Go down the steps and equip your crossbow
with explosive ammo and shoot the mummies to kill them off for good. Where was
this weapon wayyy back on level 2 I wonder? Down here is also a giant tub so
jump in it and Lara takes a bath, Heh yeah right. Do a sideways jump into the
giant tub and drop into the hole thats now here. Walk down this area and when
you enter the next room you should see a ditch and a vine hanging off the
ceiling.

Save here first and then line up with the vine and jump to it. Some spikes pop
out below so that now promotes it from a ditch to a spike pit. Anyways don't let
go here unless you plan on having LaraKebobs for dinner. Swing across this Spike
Pit and then land on the other side. Walk up this opening and equip your
crossbow explosive ammo and shoot the 2 mummies and bat here. Now your tempted
by a decision of going right or left so go right first and swing across the
Spike Pit. Once across this pit you can activate a switch which opens a door
where? On the left hand path so now you must jump this pit again and then the
left pit also.

Get past this first pit you swung over a minute ago to get to the switch and
then save when you make it back across. Make across the left spike pit and then
save the game again and then head to the back hopping over the ledge back here.
If you have any good Grenade Ammo like super ammo or at least some explosive
arrows you'll need them equipped for this next dude. Kill the Ali Baba Wannabe
and then go up to the giant star back behind where the guy was. Use the Crowbar
here and pry out the Western Shaft Key from the wall which opens up a door
somewhere. Go back across the Spike Pit AGAIN and go back to the Pendulum area
at the beginning of the Pyramid. When you make it to the other side of the Spike
Pit then save the game,I know saving gets tedious but so is the way the games
been programmed. Swing across this spike pit again and back up to the tub thing.
Side jump back out of the tub and then head back up the stairs.

Notice all the torches have been doused out up the stairs thats weird. Look at
the top of the stairs at the right side of the room and this is a new way to go.
Go this way and then slide down the steep sloped area and down here it's really
dark. Light a flare here and use the crouch button to crawl through this section
unless you like being cut in 2 equal pieces by the revolving blades. Hold the
crouch button down and use d-pad up to get through this hallway. Save right here
and another dark hallway is ahead so light another flare if you need to. A door
is here like one in a previous level where you must be facing North and jump and
use action button to flip it down. Climb out the back section and now you're
back outside behind the Pyramid.

Shoot the 2 Mutant Scorpions and then go right and follow the pathway around and
now you can see the canyon from previous level and door from the building. Head
around this section and on the left is a switch to activate so hit it and the
top of the pyramid falls down. Turn back and go back to the beginning of this
outside part killing the Mutant Scorpion along the way. The Pyrimid to the right
of the one you weren't in yet has a flat area to walk onto near the big canyon.
To the left of the canyon is an area to jump onto so jump here. Save here and
then hop up the next ledge ahead. Jump up and right to the next flat surfaced
area hop the small area now and the last jump is kinda tricky but not bad. Face
left sideways actually and do a sidewards jump to make it to the next flat area.
Once up here Save again and then do a drop back grab manuever and climb down
this section of the pyramid.

Once at the bottom go up and head left to a spike pit and stop at the edge. Do a
standard jump and grab manuever here to grab the ledge to this other side and
then pull up. This next part is reminiscent of another level I did called the
Underneath The Sphinx. Jump here and grab the monkey bars overhead and then
swing across here. Save right here and thats an order cause the next Spike Pit
also has a friend called the Pendulum to aid it in killing you. Wait for the
pendulum to be in the section so you can run back and jump and grab the ledge on
the other side. I will not lie here in saying I got it right on the first try
just be patient and wait for the damn thing to swing out of the way and then
jump and grab this ledge. Save here if you choose cause the traps get even
harder than this.

Back here is 2 more Pendulums with the spike pit so time it right and jump over
the 2 pits first straying the monkey bars path for right now. Past the second
set of Spike Pits is a chain back here so pull the chain and somewhere a gate
raises. Go back across the one pendulum/spike pit and then you can do the monkey
bar swing across. After landing here Save the game and go up this path to where
the gate was and enter here.  Light a flare first and then draw weapons to let a
few flares land in the spike pit then light one and hold it to see where your
going and then slide down here and a spike pit is ahead so jump when you get
close to an edge to avoid the spikes. This trap reminds me of Level 1 in Tomb 3.
Jump over this next hole in the ground and then hold x when over it to grab the
ledge of this hole. Let go and land safer and not take that much damage. Walk
straight up this hilly area and you'll exit this level.

                Level 41(The Sphinx Complex: Revisited)

Back to the hole you had dug in this level so jump out of here using x button.
Now heres the canyon once again so slide down the slopey area to the flat ledge.
Turn left now and jump to this smaller ledge and then jump up the steeper slope
ahead. Back here is a large gate and a keyhole to the left so use the Guard Keys
here to enter this gate and run up the dark path to exit this level again.

                         Level 42(The Mastabas)

Go straight up this way and a wolf will approach from the left so kill it and
then shoot through the Danger sign here. Just a bunch of bats in the danger
section nothing much to see so head out of here and go right. Go up to a large
truck parked and a Wild Wolf will emerge from behind it so shoot it. Near the
Gas Pumps is a Jerrycan so pick it up and then notice the big rusty door is
locked? Never knew you had to keep such a big door on a Gas station in the
middle of nowhere. Are they afraid the Wild Wolves might break in and steal
stuff? Leave here and then take your first left to an area around some cliffs.
To the left is a door for you to kick open so do that and enter this building.
There is a hatch door here in this room so walk up to it and open it up. Fall
down the hatch and shoot the Wild Wolf down here god I hate the sound of dogs
crying it just makes me sad. Follow the path up here and eventually you'll need
to light a flare to see. Follow the path until there is a fork and head right
instead of left and keep following the main path up.

Kill the 2 Wild Wolves along the way up here and keep following the main path.
Go to the end of the path and hop up the ledge here and shoot a bat and a Black
Scorpion. Follow the path up and make a right near the 2 canyons and kill the
Wild Wolf up this way and then continue on. This is looking like a dead end so
head back inside the main cave and walk back to the fork in the path and this
time go left. Now you'll eventually be in a room with 2 wolves so kill them off.
There is 4 wolf heads in this room each above 2 torches with the exception of
the 1 over the doorway. You must use the revolver and sight attachment to shoot
into each wolf heads mouth so it closes. This will open the door behind you and
also make 2 Mummies pop out so shoot them with explosive arrow ammo and then get
the arrow ammo next to the sloped section going through the door. Turn around
now and head through the door and pick up the Small Waterskin.

Go back to where the dead and was and then jump the cliff to the right to the
other side and then shoot the danger sign down to the right and enter this door.
Shoot the Wolf and 3 bats in this room and then go left and lift the hatch to
this room. Drop in here and follow the path around until you can make your first
right. Enter this doorway and 2 more wolves will greet you when you get to the
next room by following the main path. Another room with 4 wolves heads so shoot
into the mouthes to make the door open. Shoot the 2 mummies with the explosive
ammo and then get the Bag Of Sand in this room. Go back to the area where you
first made the right to get back to this section and now go left.

When you see a path to the left turn that way and shoot the wolf but then turn
back straight and follow this path instead. At your first left is another wolf
so kill it and then continue on the path. Go to the end part here and climb the
small ledge and pull up. Kill the 2 bats in here and then go out the door. When
you go outside again save the game. Walk up to the middle part of this ledge
where the one part pokes out the farthest and jump right doing a jump back run
jump to the right ledge. Do a running jump for the next section facing slightly
right and make this jump. Now you have a section thats got 2 cliffy rocks on
each side a narrow path to follow. Enter here and kill the 2 Scorpions. Walk
forward now and open the hatch thats over here and then drop down into it.

Go forward until you reach a right left path and head right and then make
another right and kill a wolf. Go to the dead end wall and pick up the torch
lying on the ground back here. Head around all the way straight just following
the path the rest of the way to a room with 3 Wolves heads again. You'll be
greeted by 3 wolves this time and a few bats. Drop the torch when you get to the
middle of the room and watch where it lands so you can find it again. Shoot the
3 dogs and the bats and then shoot the 3 wolves heads to make mouthes close and
open the door. Light the torch in the next room and then when you need to drop
it next it'll stand out. Shoot the bats in this room and then pick the torch
back up.

Back behind some scales is a small puddle of water which you need to use the
waterskin on to fill the thing. Use the waterskin on the left scale and then the
bag of sand on the right scale. Pour the Jerrycan into the middle scale and then
take the lit torch and light the middle scale igniting the gas and a door will
open up. Go left where the door opened and then go right when you enter this
doorway. Some more mummies lurk in this room so shoot them with your explosive
arrow ammo or just try to ignore them if you have none. Now pry the Northern
Shaft key from the wall and then a door opens. Shoot the Wolves heads and make
their mouthes close. Leave this room and go back to the sand gasoline and water
room with scales going straight across into this newly opened room. Another room
with Wolves heads so shoot to make mouthes close again. Go through the next hall
and kill the 2 wolves here and then go up the stairs.

Make sure you have the torch so it will help light up the dark halls here and
follow the path until you can make your first left astray from the main path.
Get the large med-pack back here and then turn around and kill 2 more wolves
back here. Go back to the main path and follow it to the end and make sure you
still have the torch. Jump up with the torch standing a small ways back from the
dead end wall and use triangle to throw the torch up here. Climb up here now and
then shoot the black scorpion. Before getting the torch again go around to this
path and shoot another scorpion and then go back and pick up the torch.

When around this section save the game and then drop the torch down the big
canyon so you have a general idea of how far down this thing is. Face left here
at the ledge of the big canyon and then do a sideways jump left to make this
next ledge. This is a bit difficult which is why I said to save the game
earlier. What you wanna do to make this jump a success is sidestep left all the
way until you can't no more being totally against the cliff here. Once you have
done that line up well with the pointing out part of the other ledge and then
jump. This is one jump that just barely makes it so when you are in mid air
don't touch the controls. If you do she'll fall down the canyon every time. When
you make the jump turn right now and do a run back jump and grab the ledge and
pull yourself up. Over here is another door to kick in so do that and enter this
room.

Shoot the 2 bats in this room and then open the hatch back here and drop on in.
Follow the path up and shoot the scorpion up here and take your first left and
shoot another scorpion in here. Grab the Revolver ammo and then make your way
back to the main path going left when you reach this doorway. Keep following the
path to the end and shoot a scorpion here and then grab the ledge and pull
yourself out of here. Turn around here and shoot the wolf thats walking down the
path in front of the danger sign. Shoot the sign down and then enter this room
shooting 3 bats. Open this hatch again and then fall down the hole. Follow the
path till you reach a right left area and turn left and follow the path into yet
another crazy Wolves head room. Kill the 2 wolves and the 3 bats and then repeat
this process by shooting the damn heads if you've forgotten. Enter this room and
you're looking at another puzzle yipee.

Just use the Crowbar on the right monkey statue and it'll work out. The monkey
will open the right door and you can enter. Guess what you got thats right
mister another Wolves head room. SHoot the zombies if you choose to with
explosive arrow ammo if ya got it. Shoot the Wolves heads again and then pry the
Southern Shaft Key out of the wall and the door on the other side of the room
earlier now slides open. Go to this other now open door and shoot the 3 wolves
heads in AGAIN. Leave this room to the right and enter here by going up some
steps and climbing some ledges and sliding down a slope not necessarily in that
order cause I'm really tired now and the level ends.

                       Level 43(The Great Pyramid)

Follow the path around until you reach the end and climb the ledge up here.
Enter the next doorway and then shoot the wooden sign ahead. When you go past
this part you'll want to turn right immediately and you'll hear some music and a
guard is here shooting so kill him. Turn around now looking left and use your
sight attachment to shoot the sign over the other side of the canyon. If you
hang around for a bit a small ways back is another enemy so use the sight
attachment and zoom in and blast this guy too. Walk up the edge of the canyon
here and face left saving the game before attempting this jump leftward. Jump
left and immediately turn around and shoot the guard shooting you from behind on
the other side of the canyon. Turn right now and get a decent weapon equipped
but don't draw it yet. Kick the door in first and then draw right away and kill
the guy behind the door and then walk forwards a little and kill the Giant Wasp
too. The floor back here in the middle is actually a hatch you can open. Open it
up and then walk right instead of falling down the hole where the hatch opened.

Walk to the next door and kick it in and draw quickly and kill the guard back
here. Open this hatch now and then head out the door further up and head around
here and ahead is a HUGE PYRAMID. Go around here and there is a sign to shoot
down so do that and enter the room. Shoot the 2 Giant Wasps in here.  Do the
same here as before lifting the hatch door and now head wayyy back to the first
hatch and save But don't drop in yet unless you fathom the idea of a broken
body. With all that done and you save the game you now don't have to go through
the task of opening each hatch and dealing with all the enemies with each new
hatch you open. Once back to the very first hatch throw a flare down it and
you'll notice it's a big drop. Do the drop back grab maneuver and climb down the
ladder on the back of the hatch. Once you get on ground take the Grenede Ammo
and you'll hear the myetery music. Turn around now and head back up the ladder
and head towards the next hatch.

Don't even think of falling down here as there is no ladder rungs to grab onto.
Basically this is a invitation to a broken neck they are testing how impatient
you are. Head around this DEATH TRAP and on to the next one just to the right of
the Giant Pyramid. How many times are they gonna psyche you up by putting in
seemlessly dead ends? Save here even though you accomplished nothing with the
exception of the Grenade ammo and walk out of this room. Head generally to the
left of the canyon going towards the Giant Pyramid and walk to the edge of the
ledge sticking out here. Make the small jump here and then turn left and slide
down the steep slope over here. Do a running jump grab to this other ledge and
then pull up. Go straight and then turn right and hop this small ledge. Save the
game up to this point in case you goof up. Go right and climb this next ledge
and then head right and stand a small ways back and jump up this ledge. The edge
of that ledge was shaped in such a way that you couldn't simply climb it to get
up it. Turn right and now make a jump straight across to another flat area. Do a
hop back and then jump to this area being extremely careful of the piece of
pyramid that falls right where your standing. Take a quick hop backwards to let
that large piece of pyramid to slide on by.

Save the game now after doing that since you don't wanna redo that part again.
Jump forward now to the next small flat part and then save once again here. Jump
straight after saving and then another block will fall down at you so hop back
one to avoid it. Right where the piece of pyramid landed is where you need to
hop up to next. Jump up straight 2 more jumps and the second jump looked like
the earlier parts where a piece of pyramid would come down at you but it fooled
ya this time since nothing falls. Over here seems like a dead end but what you
must do is face the East which is still straight from the direction you just
jumped from. Do a standard jump forward and Lara will slide down and now you'll
hear a boulder coming as soon as you stop sliding. DON'T Panic here just stand
still and let it pass by you. If ya panic you'll end up in the canyon deader
than a doornail.

Save here and then turn around and face the canyon and make a quick fall down by
tapping forward on the d-button. Once you land here do a running jump and grab
the ledge over here and then pull up to this ledge. When you turn left on a
steep slope sticking out of the ground ahead will be a Giant Wasp. Kill that and
then jump to the ledge sticking out where the Wasp was. Turn left now and walk
to the edge of this ledge and to the right and ahead is a small ledge sticking
out. It doesen't look like you can make it at all and I debated going a
different route cause I thought I did something wrong. However this jump is
possible so do a running jump and then grab this ledge and pull up. Climb the
ledge just ahead and then turn right and then jump to the ledge (Standard jump)
with the Large Med-Pack on it. Get the Large Med-Pack and then save the game up
here.

Turn around and then jump back one ledge and hop up the ledge here back on the
pyramid. Immediately after pulling up this ledge jump backwards and hug the
ledge here cause a piece of pyramid comes falling down. Jump back up the ledge
and pull up and then make a series of jumps going in a diagnol pattern. You'll
be heading in a North Westerly direction so keep on jumping diagnol. You'll
probably do around 2 jumps diagnol and when you land after the 2 jumps do a
sideways jump left to the next safe ledge and kill the Giant Wasp here. Jump
forward to the next ledge and then pull up the next ledge. You've made it up a
long ways so go ahead and save progress again so you won't have to redo all of
this. Turn right now and jump 2 ledges straight and another piece of pyramid
comes towards so quickly do a backjump to the previous ledge . It was a very
close call when I did this cause the debris missed me by inches. Jump back to
the other ledge now where debris landed at and then turn left. Hop up this next
ledge by standing a good ways back to make it. Use x for the next ledge and Lara
will pop herself up this ledge.


Turn left up this big ledge and shoot the 2 well-positioned Giant Wasps
anticipating your move. CLimb up the next small ledge ahead and then do a
running jump when you reach the end part of this long ledge. She'll slide down a
small ways and eventually come to a stop. Turn west and do a running jump to
this next ledge and then kill the Giant Wasp. Do a running jump here which will
be cut short but you'll land safely on a ledge. Turn left and face diagnolly and
jump to this ledge. Do a standard jump here facing West and you'll slide to a
safe ledge. Turn now North West and do a jump up to this ledge. Turn North now
and jump up one ledge and kill the Giant Wasp over here. Hop up 2 more ledges
now and Save the game. Next face NorthWest for the next jump and this one is
kinda difficult to make. When you make the jump save the game if you want to.
Turn left now facing West and make a single standard jump and another piece of
Pyramid Debris falls towards Lara. Do a backflip jump to previous ledge and then
jump back to this one. Do a run and jump forward the direction you're already
facing and Lara will slide her way out of this weird level.

                            Level 44(Khufu's Queens Pyramids)

Run right a small ways and kill the 2 guards and Mutant Scorpions up here. Go
left now and actually enter the door instead of kicking it in like in previous
levels. Turn right here and shoot the box and get the small med-pack. There is
another box on the left with nothing in it at all. Go into the gated area and
turn right and shoot the first box on the right and get some revolver ammo. The
box right behind that one you just shot has some arrow ammo and the one to the
left has some grenade ammo. Turn around and head to the left side and the first
box to the left has some super shotgun ammo. The one behind it has some Uzi
Clips and the one to the right of it has some more grenade ammo.


Next enter the door to the right and enter here by opening the door. To the
right is 2 empty boxes and a gate just ahead thats closed. Enter here if you
only have the Armory Key and if you don't have it  you're pretty much SOL. Shoot
all the boxes here with the first one to the right being a Crossbow and the one
behind it a Grenade Gun. The one right behind it is a standard Shotgun Ammo. The
last one to the left is the Revolver. Turn around and shoot the first box to the
left and get some Arrow Ammo. The one just behind it is a Shotgun and the last
one to the right is some Uzis.

(A note to the previous section that was just raided with all the ammo and
stuff. If you didn't get the armory key or if the gate is closed and you can't
get through you now know what all you just missed out on. You now also know the
reason why the gate won't open. Boy if you really wanted those items and didn't
follow my advice in the Mastabas level that'd be a lot of backtracking even if
you saved it just before shooting that one Scorpion killing the guy.)

Turn around now and leave the building and a Mutant Scorpion awaits your
presence just outside the building. Kill it and then head to the left where the
ledge poking out like a sore thumb is. When on this ledge face a small bit left
where you'll be jumping towards the left where part of the 1 pyramid sticks out.
Jump over here and kill the Mutant Scorpion over here. Turn around after killing
the thing and walk to the edge of this ledge. Do a running jump and grab
manuever and pull up this ledge. Turn right now and jump to the ledge over here
and kill the Giant Wasp over here. Turn left and climb the ledge here and save
the game cause it's gonna get hard now. Sidestep this ledge all the way to the
left facing North. Do a running jump and land on the next ledge. The next ledge
over requires nothing more than a standard jump and when you land let go of the
D-pad. Turn left now and you get to jump to the other side of the canyon and
grab the ledge over here and pull up.

Walk straight to the edge of this ledge and have a good weapon handily equipped
for drawing quickly. When you jump and grab this ledge,pull up,draw a weapon,
and kill the Giant Wasp and Mutant Scorpion that seem to magically appear on the
ledge to bump you off. Use the walk button up this rocky path just to be on the
safe side and when you get to a clearing to the left save the game if you
choose. Run back to the right now and take the small med-pack thats on the
ground. Turn around now and notice the ledge that's out of place? It's a rock on
the right side of where the pyramid slopes down. Pull this ledge/boulder until
you can't go back any farther. Get on the other side of it now and push it the
rest of the way as far back as possible. Turn left now an you'll notice a door
has been revealed up a small lege so enter here. Light a flare here so you can
see where your going an you'll see a hatch with a handle like from previous
levels.

 Open the hatch and then fall down it by using the back drop/grab manuever and
climb down the ladder here. Go into the big gate and it will slam shut behind
you. Turn right at the intersection and keep heading right the entire time
whenever you get past one part you'll always head right. Eventually you'll walk
into a room that looked just like the one where you obtained the Western Shaft
Key and the same type of boss awaits you in here. Equip your explosive arrow
ammo or your grenade gun to make short work of this guy. At the back of the room
is the Eastern Shaft Key that you can pry loose with the use of the crowbar.
Head back now and leave this section to the ledge you jump over here to from
earlier.

 Turn right now and head back towards the canyon and jump to the ledge out here.
Jump to the next ledge by running and jumping. Now with the ledge thats kinda
sloping out do a standard jump to it. Kill the Giant Wasp that descends and then
hop up the ledge going back up another pyramid. Hop the ledge above this one and
then do a diagnol jump to the North West. Do another jump the same way ad before
and just stand there for a minute. 2 Pyramid Debris fall down again but not
where your standing if you listened to me and stood still.

Jump again kinda North West once the Debris passes and kill the 2 Giant Wasps
here and now you'll see the entrance to this pyramid. Use the Guard Keys on this
lock on the left and make a grand entrance. WOW a Pyramid with railings, cool.
This level now comes to a surprisingly abrupt conclusion. You know you love it
when a level ends admit it.

                            Level 45(Inside The Great Pyramid)

Begin here by walking down a small ways and then hopping the ledge on the right
to the ledge over the gap to ledge on the left. When you land draw a good
weapon,preferably the revolver with the sight attachment and kill the guy back
further and then walk to where he stood and get his uzi clips killing the Ninja
to your right on the way there. Turn back around to where the Ninja popped out
from and enter this hallway making your first left and shooting the guard up
here. (The area straight ahead if you were wondering has weird camera angles and
is hard to judge jumping distance. Besides it's just a dead end with a red
hallway, a very large hole to fall into thanks to a locked gate.)

When you go right after shooting the guard enter a opened gate and now your in a
very large, yet strangely shaped room.  Walk in this room a small ways and up
ahead a door opens and a Ninja comes running out so blast him with the
revolver/sight. Go up towards,where the Ninja popped out and kill a bat up here
if you want to and then turn back around and head towards the bottom path. When
you walk a small ways up this path you have a brand new booby trap. It's Giant
Stone Revolving Hammers and boy they will crush you like a bug. Save the game
here before attempting to get through here. The key to getting by these
revolving hammers is to wait for the hammer to be aligned perfectly in the
middle of the screen. Jump when they are right in the middle doing a standard
Lara jump. Do the same for the next hammer and voila you're through this trap. I
failed 1 time attempting this trap so it's definetely passable.

Once past the Stone Hammer Trap enter the next room and Kill the 2 Wolves in
here. ARGH I hate the sound of dogs crying it's so sad. Walk around the right or
left side of the room and then kill the final wolf in this room. Once around
this walled area the camera angle changes hinting at something but what? Get the
small med-pack on the left and pick up the unlit torch/stick on the right. Light
the unlit torch on the 1 lit torch and then light all the other unlit torches in
this room and now head to the west side of the room and enter this small hall.
To the left first is a super shotgun ammo and to the right is a switch to
activate. Activate the switch and then the door from the previous large but
oddshaped room opens a large door where you killed the Ninja. That means you
must repeat steps from before with the revolving hammers to get through.

As soon as you activate the switch turn to the left where the super shotgun ammo
was and go here. There is 3 wolves that approach and if your over here in this
hall they all get stuck on the wall leaving you with an easy kill on all of
them. Head back to the hammers and then save the game first just in case. Once
past here run up to this upper room and you're in a room with a big star on the
floor and 4 star slots 2 on the North wall and 1 on the East and West walls.
There is a switch at the back of this room so activate it and 2 guards come
running up through the gate that was closed once you entered that previous room
for the first time. Wait for their arrival equipping the Revolver and shoot
these 2 guys and grab some shotgun ammo from 1 of them.

Turn back around and enter the star room and walk to the North wall and press x
on the right slot and insert the Southern Shaft Key. Walk to the left or
sidestep to the other slot and insert the Northern Shaft Key and this will cause
a Chemical Waterfall behind you to start. You only have 1 more key left here to
use and thats the Eastern wall so use this key and you'll hear a type of
explosion and the star emblem on the floor will now be a hole in the ground.
Head back out of this room now to the room where you lit all the torches again
so that means back through the hammer area. Save first before trying this again
just in case and jump on through. When you reenter this room some of the rocky
structure has been blown apart and a rock to the left is billowing black smoke.

The wall to the east has now been opened and you can turn right and get a large
med-pack and turn around now and activate the switch behind you. This activates
the opening of a gate back where I said earlier to avoid cause it was a dead
end. Guess what that means? Yep you gotta go back through the hammer trap,isn't
this game such fun? Head back now to this main path and when you get to the main
path shoot the guy ahead and to the right. Turn around now and shoot the blue
suited Ninja thats equipping a sowrd. Take the small med-pack he leaves behind
and then head to the edge just ahead when you turn around. Walk to the edge
using the walk button and then save the game before jumping. The jumps aren't at
all hard here but you can overjump some areas and fall down the ledge. The first
ledge walk to the edge and just do a standard Lara jump and then when your close
to landing let go of d-pad up,otherwise you'll stumble over the edge and die.

Walk now to this next ledge,again doing a standard jump and walk up to the next
ledge. A guard is on the other side so shoot him first and use a standard jump
over the gap here as well. Walk to the last edge here and you can drop down a
ledge here and then walk to it's edge. Save here first if you choose and then
make the final jump with a standard lara jump. When you make this jump kill 3
bats in this room with the weird sounding pitch. Head to the right side of the
room and do a backdrop,down the hole here and there is a ladder descending down.
Climb down the ladder and then face West and jump a small ledge up here and pull
yourself up. Walk forward a small ways and fall down a semi-large drop but not
damaging to the health. Walk forward and 1 second later the level ends.

                             Level 46( Temple Of Horus)


Walk up a small ways and to the left is the most oddest video game character I
have ever seen. I'll call it Raptorhead for reference purposes. Turn around now
and you'll be faced with an alter of sorts with the Amulet Of Horus on the wall
behind a scale and 2 torches on either side. To the left on the ground is
another waterskin which is Large. My first thought was Okay you must combine the
large and small waterskins but lara says No with both combos. Large to Small and
Small to Large. On the scales to the right is a feather with blood on it or
maybe it's ketchup,HEH. On the left is some type of vase so use the large
waterskin in one of the shallow fountains along the right and left wall. This
puzzle is an odd one but is solvable just the same,you must fill the Big
Waterskin first,leaving the small one empty. Combine the full large waterskin
with the small empty waterskin and then the large waterskin will now only have 2
liters in it. Pour the large waterskin into the left side which is the vase and
the scale evens out kinda. If you pour in too much water it opens the gate where
the Raptorhead is.

(If that happens then kill Raptorhead and he will turn into flames and the gate
will be closed and also be replaced with another Raptorhead.)

Okay once done correctly this will open a hole in the floor directly behind you
so fall on in. Walk up to the next room and here and kill the 2 bats and then
you have a pole to slide down with some spikes that stick you if you arent
careful. I timed the spikes to exactly 2 seconds apart when they retract and
then come back in. Time it correctly and then slide down a little
farther,ignoring the bats and wondering why they don't get killed by the spikes.
Once you get off the pole nail the pesky bats and then head out of this room via
the doorway ahead. It appears like this room doesen't seem to end doesen't it?
Well you're right actually it never ends this is the end of the game. Just
kidding,actually you must repeat this same process 1 more time after this one so
get used to it.

This puzzle is a little tricky so take the small waterskin and fill it with 3
liters and combine with the large. Fill the small waterskin and again combine it
with the large leaving 1 litre in the small waterskin. Dump out all the water in
the large waterskin. Combine the 1 liter with the large waterskin and then again
fill the small waterskin again. Combine the small waterskin with the large now
and you'll have 4 liters of water the right amount to make the door in the
middle of the room open. Save the game now from all your efforts and then drop
down the hole below. Enter this room just like before and slide down the pole
and enter this same room like before.

Next take the small waterskin and fill it up and combine with the large skin.
Fill the small one again and combine the 2. Empty out the large waterskin and
then combine the small one with the large one. Add the water to the vase now and
the grate in the floor now opens so save the game. Drop down here and enter this
next white noise area and walk to the ledge here. Do a jump forward and grab the
wall over here and climb your way down the rungs until you can shimmy to the
right and climb up a ledge. Once up the ledge turn around and do a running jump
off the ledge and also use x button to propel yourself high enough and over
enough to land in the water and not on the concrete. Swim in the water here and
look for a ledge to surface up to and surface here. I imagine this statue is of
Horus or some other such God or being thats being held in suspense by the rays
of light.

There is 4 small pillars surrounding Horus oops I gave it away okay this is
Horus. Use the 4 Holy Scriptures on the small pillars and then watch the cut-
scene and the level more or less ends.

                           Final Level(Temple Of Horus:Again)

Turn North and jump in the water and at the bottom of the water is the Amulet
that fell in the water. Get the Amulet and then run surface where Horus is and
quickly run to the other side jumping and grabbing the ledge over here and enter
the door here. Activate the switch here and now the door on the opposite side
opens. Turn around now and avoiding Horus go to the next ledge doing a regular
jump over to it. Run now around to a ledge sticking out again and run jump and
grab it and pull up here. Jump the next ledge now and fall off the blue section
to the area below. Make your first right into this room and then activate the
switch and a cut-scene plays briefly. Go back the exact same way you did to
activate the last switch but when you get to the middle jump where the ledge
hangs out and it's flat jump to the next section. In this section is an area to
the right thats got a slight slope to jump up. Jump up here and get the small
med-pack to the left and now turn around. Walk to this ledge and do a running
jump and grab the ledge over here ignoring Horus and avoiding him the best you
can.

When you get here walk to the ledge and go to the left side of this ledge and do
a running jump and grab the sloped ledge but don't let go. Shimmy right and use
the hand over hand technique and pull up here. Face right and walk over to this
ledge and do a running jump and then use crouch to climb in here. Crawl to the
end of this small crawlspace and then use the drop back method to climb down
this ledge. Walk back to this ledge and do a running jump and then grab and pull
up here and now you'll hear the white noise again. Keep avoiding Horus the best
you can here. Walk to the ledge now and see the wall over here with the weird
design and remember you can grab these they are just like ladders. Shimmy around
to the ledge where you jumped into the water from before and climb up it. Once
up here go to the darker green texture and climb it. Shimmy left and climb this
area where you climbed down from before. Climb up a little ways and a cut-scene
plays so watch it.

Turn around now and enter this gated area and you have some more hammer traps
here so go through here and in the next room the screen shakes and you hear a
rumbling what could it be? Whatever you do don't continue forward instead jump
back to the ending of the hammers and a big pillar will fall down to your right.
Walk a small ways forward and you'll hear it again so jump back and 3 more
pillars fall down here. I could imagine that would be painful yeah EWW. Walk up
to the next ledge cause it's a friggin spike pit so when at the ledge do a
standard jump and then grab the ledge and pull up here. Make one step after
getting to this ledge and no more cause another pillar drops on down where you
would have been standing if you didn't listen to me. Basically if you're reading
up to this point and are slapping your head it's cause you didn't listen to my
instructions. You got squished didn't you? Go around to the left side of the
ledge and do a running jump over a spike pit and stop.

Go right this time cause if you went left your slapping your head again HEHE. Go
to this ledge on the right and do a running jump and grab the ledge here and run
up this doorway quickly don't stop cause the pillars will crush you. This is the
end and what a damn sorry ending it truly is but I guess it's better than
hearing crappy voice acting thats for sure. Finally complete after all these
years it seems like it's been years I been playing this frustrating game. I want
a refund cause the ending sucked.

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