Tomb Raider: Chronicles(DC)
Lara Training FAQ
by Lucas "Strangevision" Gardner
Use of this faq and all its contents is permitted as long as you notify
me at email@example.com and give me credit for my own work.
Changing or altering this faq in any way is prohibited.
v1.2 added more detail on weapons as well as ammo.
Table of Contents
V. Gun reccomendations
Welcome and I hope you enjoy this beginner faq.The Tomb Raider series
has always been one of my favorite groups of games to play. With this
last installment Eidos got everything right. From great graphics to some
great cutscenes, this game has it all. But even for such a high caliber
game the most common complaint of the series is the clunky control. This
what this faq is for.
II. Q & A
1. Why do we need a move faq when I have in my hand the game manual?
I hear you. As much as I love Chronicles the instruction manual stinks.
It tells you nothing about stealth or puzzle solving or anything about
her diving roll while crouched (don't know what I'm talking about?
2. I am missing an item on so and so level and .....
Don't worry. Even though this is not a full game walkthrough
E-mail me at firstname.lastname@example.org and I will answer your problem as
best as I can.
3. Are there secrets in Chronicles?
Sure, but they are well hidden. Keep looking. Those familiar with Tomb
Raider II will know that you collect three secrets in each level but
they are not items but instead artifacts (in this case, golden roses) .
4. What happens to your items when you change worlds?
You lose them forever. Just remember that these missions are flashbacks
and you can waste all your ammo on the last level of each world. Have
analog stick run
Y draw weapons
You begin in a Roman alley. Take the first left and enter Opera
Backstage. Run up to the crate on your left. You will hear Lara speak.
Do what she says ( up + A ) and repeat this for the next two crates. Run
down the ledge and Lara will speak again. Only this time ignore her. She
says to press forward immediately followed by jump. Instead press jump
immediately followed by foward to jump the gap.
The next gap can be completed in a number of ways. The way Lara tells
you walk to the edge tap back once on the analog stick. From this
position hold down foward and press jump any time before you fall off
the edge. No matter when you press jump she will jump right at the edge
of the pit and land safely on the other side. Another technique you need
to learn here is a foward jump grab. Walk to the edge and press jump and
while in mid air press and hold the A (action) and pull up by pressing
foward. Hold down the action button! If you want to show off walk to the
edge, turn around, and execute a back flip mid-air twist(B) grab. Let's
stick to the basics, shall we?
In the next room be amazed at the most common jump in this game. Do as
Lara instructs you and practice this move a couple of times. If you fall
travel back to the main room by going in the back left door and follow
this around until you reach an unfamiliar room and proceed through the
door to your right as it winds around.
Proceed down the path and Lara will instruct you to perform a sideways
somersault. Again ignore her and press jump immediately followed by
left. Now Lara will teach you how to monkey swing.At the end of the bars
release action and Lara will now teach you how to climb. When you learn
how to crawl and go through the crawlspace you may not be sure how to
get out. Turn around with yourself facing away from the exit point.
Crawl backward and hold down action.This causes her to exit in a hanging
position. A move new to this game is crawl to the edge and press jump.
Now turn left and Lara will instruct you how to press a lever switch. Go
through to a new area.
So far you should know...
vaulting onto crates
foward, backward , left and right somersaults
running jump and grabs
jumping forward grabs
activating lever switches
climbing (up and around corners)
crouching and crawling
exiting an above ground crawlspace
Out in this new area go down the stairs past another set of stairs on
your right. Enter the alcove with crates on your left. Up the crates
jump to the pool. Using X learn how swim before proceeding through the
underwater tunnel (hold down X: Do not tap it) .When through the winding
tunnel swim up to get air. Notice the area in the top left corner of the
room but do not go there yet. But instead swim all the way to the bottom
of the pool and through another tunnel. When surfaced pull yourself out
by pressing forward in conjunction with action. Collect 1 large
medipack, 6x Normal shotgun ammo, and 6x Revolver ammo. Return to the
main pool of water and hoist out of the water through the top left
corner of the room. Run forward and you will be able to see that we are
above the room we were just in. Through the door on the left Lara
instructs how to walk on a tightrope. Position yourself in front of the
rope and press action. Using the analog stick press forward. If she
sways to far to one side press left or right in the opposite direction.
When you reach the end do not continue forward but turn around and fall
into the pit. Go to the only path you see and when you enter a new room
turn immediately to the left and check the shelf to receive flares. Now
go to the back left corner and push the shelf back as far as it will go
( hold down action and press forward). Pick up the revolver ammo and now
proceed to the opposite side of the room and push yet another shelf as
far as it will go to open up a secret room. Pick up the uzi ammo and
check the shelf for your first secret. Now return to the area across the
tightrope. Through the doorway check the top right shelf for a small
medipack. Follow the path to the end and press a lever switch. You will
know be back at the beginning. Return to the alleyway to begin your
So far you should have the following items.....
30x Uzi ammo
12x Revolver ammo
6x Shotgun ammo
4 small medipacks
2 large medipacks
Your standard Pistols, Binoculars, and Timex Watch
Save and Load icons
1 rose out of 3
It didn't take long but what a great way to start!
Some moves or techniques were not described in the training area.
The following moves are:
Sprinting - Sprinting is a must for timed puzzles. While running forward
press and hold the crouch button. A meter will show how much stamina you
have until you will stop sprinting. While sprinting press jump to
perform a diving roll.
Sidesteps - Simply press left or right on the D-pad
Diving - Only being for show diving serves no purpose and is not
mentioned even in the instruction manual. Simply press up on the D-pad
simutaneously with jump (X).
Handstand - Like the dive the handstand serves no purposes. Vault up
onto a taller crate while pressing up on the D-pad.
Draw Flare - Press R and L simutaneously.
Gunplay does not rely heavily on where you point your guns (hence the
auto aim function)but how you dodge your opponents attacks.
Dobermans,Huskies,Lion, etc. Probably the easiest of wildlife you must
put an end to. Simply get there attention and shoot while jumping from
side to side. If confined in small quarters, stay in the middle of the
room and jump when necessary.
Known as goons in TRII, these are the most feared opponent.If you fight
them in the fourth world simply snipe them in the head or use your
chloroform. In the second world execute several jump forward midair
twists over their head and pop them in the back. But try to avoid up
close battles if possible.
Moths,Rats, etc. Run away and execute several rolls (B) and they will go
away. It's that simple.
V. Gun Reccomendations
The following guns are only available during the first and second world.
The reason being you carry no weapons during the young Lara stages and
are limited to only one weapon during the so-called "Matrix" levels.
Considering the unlimited ammunition and damage, the pistols are
probably my favorite weapons. Use when you have enough space between you
and your opponent but avoid using at close range.
Great at close range but useless at long distances. Great for human
opponents. Shotgun ammo comes in 2 different varieties; normal and
wideshot. Truthfully they both work about the same but normal ammo seems
to be more powerful.
If you want to make short work of any enemy, the Uzis are for you.
Ammo is scarce,however, and should be reserved for the first Roman
soldier you encounter in the second level. After that save it only for
emergencies (there will be plenty of these).
The Revolver (Known as the Desert Eagle on PC) is very fun to play with.
Ammo is quite abundant and you receive the lasersite attachment almost
immediately after finding the weapon itself. Think of it as a long range
shotgun in terms of power.
If you have any questions or comments please e-mail me at
email@example.com I will send a written reply to all letters if
they are about the game and something not already mentioned in this faq.
1. EIDOS Interactive for making a great game that stars a great
2. TRIII and its well constructed assault course which help me put these
terms in everyday language.
3. Phillip for teaching me what I know about gaming itself.
4. gamefaqs.com for its abundance of information and reviews.
5. Credo's Chronicle faq. Great job! It helped a lot.
Copyright Lucas Gardner 2001