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Читы для Tony Hawk's Pro Skater 2

Чит-файл для Tony Hawk's Pro Skater 2

Tony Hawk's Pro Skater 2

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Название в Японии:SK8: Tony Hawk no Pro Skater 2
Разработчики:Neversoft, LTI Gray Matter, Edge of Reality, Natsume, Aspyr и Treyarch
Издатель:Activision
Модель распространения:розничная продажа
ISO статус:релиз состоялся 25 октября 2000 года
Жанры:Arcade / Sport (Extreme sports) / 3D / 3rd Person
Похожие игры:MTV Sports Skateboarding
Multiplayer:(2) hot seat, LAN, Internet

Даты выхода игры | Раскрыть все

вышла 1 апреля 2010 г.
вышла 14 декабря 2001 г.
вышла 12 октября 2001 г.

Solution [ENG]

Информация актуальна для
The Hangar
Mullet, Falls.MT



Good old Mullet Falls. Rednecks, military installations and skating: a ludicrous
and dangerous mix. The Hangar is in the midst of it all, a testament to the
paradox that is Central Montana.

The Hangar will remind you a bit of the Warehouse level in TH1. A quarter rings
the entire building, providing vert opportunities to all the good little boys
and
girls. The level's not bad for grind-lovers either, as the same quarter can be
slid upon for great distances. There are two rooms to session: the airplane
hangar and the helicopter hangar. Bust out the halfpipe in the airplane room, or
cruise the high rails that ring the walls. Then crash through the center glass
and take on the chopper.

Secret areas:
At the wall end of the halfpipe will open when you grind the propeller there.
This will open the wind tunnel, which is essentially another halfpipe dripping
with cash. There is another secret outdoor area that can be opened by grinding
the blades of the helicopter. It will open under the wooden quarter below the
last set of barrels.


.
Checklist
Getting the High Scores




There is so much to session here, I almost don't know where to begin. The
easiest
way to get a ton of points is to continually transfer over the central halfpipe,
gaining gap bonuses each time. By landing in a manual on the other side and
cruising to the quarter wall, you can get a couple of the high score tapes out
of
the way quite easily.

Or, head inside the halfpipe and test out your air. See how many kinds oif 720s
you can land, and before you know it, you'll have some high scores kicking. If
you get sick of the first HP, grind the propeller to open the wind tunnel. Rock
in there to grab some more air.

Tip:
Before launching into any trick, No Comply or Boneless to immediately pump up
your multipliers.

Another tactic to scoring scads of points in scenic Mullet Falls is to grind
around the perimeter. Hop out of your grind, land in a manual, then return to a
grind. In this way, you can gain huge multipliers by working up your base score
slowly. End the string with a Lip trick or spinning Grab to really heap on the
points. Or head to the high bars and work your way down, grinding the top one,
then ollieing down to the lower level. You'll grab a gap bonus is you land in a
grind in the lower lip. End the run with a series of manuals/grinds to max out
your points.



Collect S-K-A-T-E
 S: Pop over the HP and the S is waiting on the opposite side. Skate through it.
K: Skate to the quarter and use the vert to Boneless up to the lower of two
rails, heading left. Jump at the end of the bar to get the K.
A: Skate left and ramp over the wing of the airplane to snag the A.
T: Go forward and up the quarter after landing. Sky and push right, busting
through the glass and coming down with the T.
E: At the back of the helicopter room, you'll discover the E hanging high above
the wooden quarter. Launch up to grab it. .
.
.



Collect 5 Wings
 1: Head to the far right of the halfpipe from the starting point. Without
leaping, cling to the right wall and grind the propeller here. The Wing lies in
its center.
2: Grind the ridge behind the airplane to get the second Wing.
3. Move to the helicopter room. Launch off of the wooden ramp bracing the glass
wall to get the third Wing.
4. Head toward the quarter ahead and launch off of it, drifting right back
toward
the airplane hangar. Therein floats the fourth Wing.
5. The last Wing is above the original roll-in ramp. Build up speed on the
quarters, then head toward the gap. Angle slightly as you hit the right side,
then drift left and claim the Wing and the challenge. .
.
.



Hit 3 Hangtime Gaps
1. Transfer over the halfpipe for the Halfpipe Hangtime gap.
2. Using the wing as a ramp, launch over the airplane for the Wingtip Hangtime.
3. Transfer from one ramp to the other over the 'copter to grab the Skycrane
Hangtime.


.
.
Barrel Hunt
1. Transfer over the HP to find the first bundle directly ahead.
2. Now zip inside the halfpipe to topple the barrels there.
3. Cruise out of the HP and head left. The next group of barrels is near the low
wall that separates the rooms.
4. Now head over to the chopper room. Transfer over the wall and skate through
the set of barrels near the quarter here.
5. At the back of the chopper room is a small quarter set into the wall of
quarters. Atop it is the last group of barrels. Knock 'em down, champ.



.
Nosegrind Over Pipe
Just like it sounds. Cruise over the halfpipe and nosegrind (up + grind) to grab
the dollas.



Find the Secret Tape
Smash through the glass into the chopper room. Using the small ramps on either
side of the chopper, ollie up to it and grind one of the blades. This will cause
the whirlybird to take off, busting open a special area near the back of this
room. Head outside to a snowy landing pad. At the far end is a quarter pipe.
Hanging above it is the Secret Tape.



100% Goals and Cash
50 Bucks:
1. Above the Secret Tape, you'll find a fitty.
2. Make the chopper take flight and you'll see a fifty over the short rail that
joins the mini-ramps. Snag it.
3. On the airplane side of things, near the glass wall is a $50 hanging in the
rafters. Air up to it using the running quarter below.
4-6. A propeller bridges the end of the halfpipe ahead of the starting point.
Grind it to open the secret wind tunnel here. Head inside to find a pair of
Fifties on the back wall. Then sail over the door gap to get a third.

100 Bucks:
1. Straight ahead from the windtunnel door is a high $100. Sail up to get it.
2. Make the helicopter take off by grinding its blades. Now head to the quarter
in front of the secret outdoor area, airing off of it to gain speed. After
landing, head forward under the rail and off of the next quarter, pushing
forward
to launch up to the rafters. Your goal is to land in a grind on the light
fixture
above. Once you do, hold it to the end, then jump off to grab the $100.

.


Gaps
Air Gaps

Rollin Gap:
Transfer over the starting rollin ramp to score the bonus. You'll need lots of
speed, which can be gained by zipping back and forth across the room. Air up and
over the gap or grind one edge, leap the gap and land in a grind on the opposite
side.

Chopper Hop:
Transfer from one room to the other (through the glass) off of the quarter wall
on either side. The best way to do this is to slightly drift while spinning
through the plate glass toward the chopper room.

Halfpipe Hangtime:
Sail over the HP to gain the bonus.

Flyin High:
Transfer across the door mouth in the wind tunnel to get the Flyin High bonus.
Make sure you gain lots of speed in the HP here before attempting the transfer.


Its Cold Up Here:
Open the secret room by grinding the chopper blades. Then cruise inside and air
high off of the ramp at the end of the landing pad (where you collect the Secret
Tape). Then shiver.

Wingtip Hangtime:
Gain some speed on the quarter wall, then approach the airplane from the side.
Hop from one wing of the airplane to the other to snag the bonus.

Skycrane Hangtime:
Leap over the helicopter from one ramp to the other. You'll need some speed to
do
this. Work it up on the quarter wall here, then approach the ramp. Boneless to
get a little extra push.

Air Over the Door:
You'll need massive speed to pull this off. Gain air on the quarter walls of the
chopper room, then cruise to the back of the area and leap over the door to the
secret outdoor area (drifting from one segment of the steel quarter, across the
wood quarter to the other steel bank).


Grind Gaps

Rail-guided Missile:
In front of the airplane's propeller is a raised ridge. Grind this, then ollie
up
to the low wall (that separates the rooms) and grind to score this bonus.

Raildrop:
From the high rails in the hangar, leap down and grind the quarter lip below.

Lil Light Hopper/Big Light Hopper:
Make the chopper take off, then cruise to the wooden quarter, gaining speed.
Cruise back toward the airplane room. Push forward and leap to the lights,
landing in a grind. This will score the Big Light Hopper gap. Hold the grind to
get the Lil' Light Hopper. Or, instead of approaching from this way, gain speed
and air in the HP in the airplane room. Then launch up to either of the light
banks hanging above and just outside the HP. Land in a grind to score the Lil
Light Hopper and hold the grind to score the biggie.

Light Corner:
From your leap out of the HP, grind the light until you reach another bank
running off to the right. Leap to it and grind for a Light Corner.

.
Manual Gaps

Instrument Landing:
Ollie over the airplane and land in a manual to score this gap.

.
Lip Gaps

High Steppin':
Lip trick on a wall railing in the airplane room for the High Steppin' gap.

One Half Pipe Lip:
Lip trick on one side of the airplane room HP.

The Other Half Pipe Lip:
The other side of the HP will yield this gap.

Wind Tunnel Back Wall:
Lip trick the back wall of the wind tunnel.

Downwind Lip:
Head left inside the wind tunnel. Lip trick here to score the bonus.

Upwind Lip:
Cruise across the door and lip trick on the opposite side to score the gap.

-------------

School 2

Southern Cali

.
If you ever watched a West Coast skating video, you would have seen the type of
place approximated by the School II level. With several levels, a lot of rail
and
a bunch of high-stress roof hoppin', Southern Cali's got a little bit of
something for all y'all.

Start with a huge set of stairs leading down to a series of temporary buildings.
Grind the dumpster-propped tables and session the handrails. Or cruise to the
Big
Rancho stage area. Lots of grind/manual potential here. Or use the disguised
kicker planter to launch up to the rooftops and hop your way to the Carlsbad
area.

Note: There's a psychopath on the loose. Armed only with a golf cart, this crazy
will try to run you down wherever you are. Pop a plant on his car for some extra
pointage.

Opening the Gym: To open the school, you will have to quickly make your way down
to the Opensezmee Rail. From the starting point, head right down the ramp that
leads down to the Rancho Stage area. Take a left and follow this wall until you
reach an opening ahead. See the staircase here? You must grind the rail all the
way down as the second school bell sounds in order to unlock the gymnasium. If
you arrive before 1:40 (approximately when the bell will ring), slow down and
prepare to jump. As long as you begin your grind before the bell stops sounding
(and earn the Opensezmee bonus), you will be home free. Head forward to the
building on the far side of the courtyard. Th gym lies in the door under the
blue
awning (flanked by a pair of kinked rails). Head inside. To the right is the
basketball court, to the left, an empty pool.


.
Checklist
Getting the High Scores

. For vert skaters, you can grab the lion's share of points in a small makeshift
halfpipe just to the left of the starting point. Make sure you don't drift too
much on the awning side or you could experience a painful faceful of asphalt.
This is really the only purely vert portion of the level, so you may consider
scarfing up some rail balance and speed to take advantage of the street nature
of
this level.

To get some bonuses and such, grab some speed, then Boneless off of the small
kicker ramp on the wall right of the starting point to get to the awning above.
Follow it forward, leaping through the glass to the next rooftop. Hop up to the
next level, then cut in and leap to the rail that leads to the next rooftop.
Keep
hopping like Spidey across the rooftops until they run out, then leap down into
a
manual.

If you are more street inclined, grind the large stair rail from the top down,
land in a manual, then head to the picnic tables and grind those. See how long
you can hold out on the grind/manual tip. Or, take the path to the right of the
starting point down to the Big Rancho stage area. The edges here are reminiscent
of the San Francisco Embarcadero from TH1. Grind along the lovely edges, trick
into manuals, then rejoin the grind. If you keep leaping on to the central
stage,
you can manual like crazy, and join up a bunch of grinds until you run out of
balance.

Tip: After the end of the long trick series, you can gain massive points by
whipping a lip trick off of the quarter at the end of the stage.

If you have decent air stats, you can use the quarter at the end of the stage to
grab some speed, then head back the other way, hitting the boards at the end,
ramping off of the planter to the rooftop above. Leap across to the next roof
(Boneless or ollie to the flagpole and grind), then hop down to the Carlsbad
area. Use the little ramps here to get some grab points, and use the gaps to
your
advantage. If you gain some huge speed, you can easily launch over the opposite
wall (Over the Wall) and clear the angled bank below (Down the Bank). If you
land
in a manual, you'll be my hero.

.
Collect S-K-A-T-E
S: Take the ramp to the right of the starting point down, grinding the low wall
to get the S.
K: Head atop the stage and launch off of the quarter to get the K.
A: Skate down the stage and off, going into the left passage. Grind down the
rail
here to grab the A.
T: Head down the bank to the right. On the brick wall at the end here is a
quarter pipe. Launch to grab the T.
E: In the corner near the dumpster (behind the temporary buildings) is the E,
floating above the righht quarter pipe. .
.



Wallride 5 Bells
 1: Use the small kicker ramp to the right of the starting point. Ollie off of
it
to a wallride through the first bell.
2: Move forward and head down the ramp. After an opening to the right dart to
the
right and hug the wall here. The next bell is on the wall ahead. Approach at an
obtuse angle, then leap and wallride to nail the brass.
3: Take a right around the wall and skate up the ramp next to the stairs here.
Back in the alcove is the third bell. Skate up the left side of the curved
brick,
wallriding to the right.
4: Return down the ramp and head right, following the banks to the back wall.
Quickly veer left right before you reach the wall, then wallride into the fourth
bell.
5: The fifth bell is behind the dumpster. Head behind the temp buildings and up
on to Bendy's curb. Boneless over the dumpster at a weak angle, wallriding at
the
apex of your jump.


.
Collect 5 Hall Passes
1: Head straight forward from the starting point, grinding the low wall that
leads down of the ramp here. You'll get your first pass during the grind.
2: Skate past the picnic tables and Boneless into the next pass.
3: Straight ahead are the gym railings. Ollie into a grind, then leap across the
gap and land on the opposite rail, grabbing the pass in the process.
4: Move around the left corner after landing. Above the wooden quarter is the
next pass.
5: Now head across to the planter on the opposite wall, grabbing the last pass.

.


Kickflip TC’s Roof Gap
Use the small kicker ramp in Bendy's Corner to Boneless up to the rooftop of the
temporary building. Kickflip to the next roof to get the objective.



Grind 3 Roll Call Rails
1: The first rail is aptly named the Nightmare Rail. It is straight ahead from
the starting point, running along the huge set of steps here. Grind the rail to
the bottom to pick up the Roll Call.
2: Back in the dumpster corner is another rail. Use the little kicker ramp here
to ollie atop the rail and grind it all the way down to snag the Gonz Rail
gappage.
3: Head to the banks area, crusing up the ramp next to the stairs. Turn around
and grind the long rail down (toward the banks) to get the Opunsezmee Rail.

.


Find the Secret Tape
 The secret tape hangs in the air on the way to the Carlsbad area. Get on top of
the stage and gain speed on the long, Q-tip shaped stage using the wooden
quarter. Then head away from the quarter and aim for the boards that are propped
on the planter on the opposite end. Aim for the right side of the planter, and
using the boards to ramp up, Boneless into the air. If you Boneless just at the
top edge (and have adequate air and hangtime stats), you should clear the edge
of
the building. Once you get atop the roof, Boneless across the gap to get the
Tape.


.
100% Goals and Cash
50 Bucks:
1. One half of the  small HP near the starting point houses the first dollero.
2. Use the small kicker near the first bell to Boneless to the awning. Another
fifty lies on the left edge.
3. From the awning, leap through the glass to the first rooftop. Grab the money
here.
4. Aim for the left side of the fence to the left of the Nightmare Rail.
Boneless
over it to the small awning to the left. Skate off the edge, Bonelessing at the
end to get the green.
5. At the bottom of the Nightmare Rail, head right to an area between buildings.
Here, you'll see a quarter buttressing the wall. Launch off of it to get the
coin.
6. In the stage area, you can find a $50 in one of the locker alcoves.
7. There is another fifty on the awnings above. Gain some speed on the sidewalk,
then angle in and Boneless off of the planter to launch up to the money.
8. When leaping up to the rooftops from the Big Rancho stage, you'll get $50.
9. In the Carlsbad area, you'll find $50 on the left rail.

100 Bucks
1. From the awning (gotten to from the small kicker at the start of the level),
leap through the glass to the first rooftop. Hop up to the higher level, then
cut
in and ollie to a grind. You'll get a fifty from this grind.
2. In the Big Rancho area, there is a $100 above the opposite awning. Boneless
into one of the shallow concrete bowls on each end, using the upturned edge to
Boneless atop the awning. Follow the overhang to your money.
3. In the Carlsbad area, launch from the quarter pipe to get the $100.


.

Gaps
Air Gaps

TC's Roof Gap:
In the area near the dumpster (Bendy's Curve), use the small ramps on either
side
of the small buildings here to get up top. Then leap from one temporary building
to the other to get the TC gap.

Table Transfer:
Head down the Nightmare Rail straight ahead from the starting point. At the
bottom are a pair of picnic tables, leaning on dumpsters. Leap from one to the
other to get the bonus.

Over the Wall...:
In the Carlsbad area, launch from the ramp near the wall (leading back to the
rest of the level) to score the gap. To get it, you will have to completely
clear
the wall and land in the banks area below.

Leap of Faith!!!:
Leap over the fence next to the Nightmare Rail and land (you may have to tap X
for a Big Drop) to get the Leap of Faith!!!

Drop Out Roof Gap!:
Use the first bell kicker (on the wall just ahead and to the right of the
starting point) to get up to the awning, then head forward and ollie through the
glass to get the gap.

Awning Hop:
In the Rancho area, use the angled planters to Boneless on to the low-hanging
awnings.

Overhang Air:
Using the angled ramps leading up to the gym, Boneless and air over the gym
doors
to get the bonus. You'll need considerable speed to do this. If you want to, you
can Wallride over to score this gap as well.

And Down the Bank!:
Clear the bank after the Over the Wall gap from the Carlsbad area. Since this is
a further distance, you'll need a metric buttload of speed to do this. Gain
speed
off of the small quarter below and to the right of the stair set (facing from
the
roof jump entry point)to build up some gusto, then haul ass across the courtyard
before launching off of the small kicker here.

Carlsbad 11 Set:
Ollie down the steps in the Carlsbad area. Of course, a Boneless will help you
clear it, and a good deal of speed won't hurt either.

3 Points!!!:
Get inside the gym using the description provided above (in the course
overview),
then transfer between the two quarter pipes on the basketball court. You'll have
to have a lot of speed and approach at a fairly shallow angle to clear the gap.

Carlsbad Gap:
Leap over the lawn to the left of the stairs in the Carlsbad area. A Boneless
will help.

Crazy Roof Gap!!:
When you get to the rooftops near the start, hop through the glass, grind across
the next gap, then leap across to the final building to grab the gap.

2 Da Roof!!!:
Get up to the rooftop from the Big Rancho stage area by using the boards leaning
on the planter. Boneless at the top of the up-angled planter to launch to the
roof.

Huge Transfer!!!:
Head to the Gonz Rail area. Here you'll see a pair of ramps. Crank up the speed,
then hit the ramp at a shallow angle, drifting over and landing on the distant
quarter.

Suicidal Roof Gap!!!:
After you collect the Crazy Roof Gap, head to the left corner of the last
building and jump down to it (Boneless for a little extra push) to get the gap.
It's alright to land in a grind on the edge of the temporary building. The gap
will still count.

Mad Skeelz Roof Gap!!!:
Once you get 2 Da Roof, leap to the next rooftop (using a Boneless) to get the
gap. If you aren't juiced in the Ollie and Air departments, you may want to grab
some before attempting this.

Balcony to Awning!!!:
Next to the Nightmare Rail is a fence. Boneless over it and head forward.
Boneless off of the small upgrade here to leap and land (either flat or in a
grind) on the awning.

Are You Serious?!!:
You'll need massive air to get this gap. As soon as you drop in from the roof
above, head to the left along the path skirted by a curved rail. Boneless off of
the small kicker near the wall here to bridge the gap and land on the building
ahead. This can be done, but you need a lot of speed, which means you cannot hit
the wall or rail. Good luck!


Grind Gaps

Roll Call! Gonz Rail!:
In the Bendy's flat area (by the dumpster), use the small kicker to launch up to
the railing, then grind it down to score the gap.

Gym Rail 2 Rail:
On the slope leading to the gym doors are a pair of railings. Slide up one,
ollie
and land in a grind on the other side.

Overhang Stomp!:
Use the slope near the gym door to pop up to the awning. Grind it to get the
Overhang Stomp.

Rack 'Em Up:
Head to the banks. Grind the long bike racks here, ollying between the gap and
landing in a grind again.

Pole Stomp!:
Near the dumpster, knock into the pole to make it fall down. Then, from Bendy's
curb leap and grind the fallen pole to get the bonus.

Roll Call! Opensezmee Rail!:
Near the banks is a set of stairs. Grind down the railing there to Opensezmee!

Big Rancho Bench Gap:
Ride the brick bench in the Rancho stage area, then leap to the next and land in
a grind.

Pole 2 Brix:
When grinding the fallen lamppost (after a Pole Stomp!) near Bendy's Flat, jump
and land in a grind on the planter.

Bank 2 Ledge:
In the banks area, leap from the angled concrete up to the small ledge that
skirts the wall, landing in a grind.

Roll Call! Nightmare Rail!:
Straight ahead from the starting point is a long, kinked rail. Grind it most of
the way down to earn the bonus.

Bendy's Curb:
Grind the edge of the concrete apron below the dumpster to grab the gap.

Flyin' the Flag:
From the Rancho rooftops, leap across the building gap and land in a grind on
the
flagpole on your way to the Carlsbad secret area.

Stage Rail 2 Rail:
On the Rancho stage, grind a rail, leap across the gap and land on an opposite
rail.

Kicker 2 Hook:
Boost up your speed on the Carlsbad quarter, then head to the small kicker
further from the wall. Use it to pop over to the curved rail. Land in a grind.

Backboard Dance:
Leap from the kicker in the gym and land in a grind on the b-ball backboard.


Manual Gaps

Planter on Edge:
At the starting point, leap up to the planter and manual the length of its
concrete base.

2 Wheelin' TC's Roof:
Leap up to TC's Roof, landing in a manual, then ollie over TC's Roof Gap and
land
in another manual.

Ledge on Edge:
In the banks area, manual the ledge along the wall that runs parallel to the
bike
racks.

Bendy's Flat:
Manual the concrete apron in front of the dumpster.


Lip Gaps

Arch Extension:
In the mini-HP to the left of the starting point is a doorway. Perform a lip
trick on the concrete structure to score the gap.

Starting Blocks Extension!!!:
Near the pool, do a lip trick on the starting blocks.

Lil' Guppy Extension!:
Lip trick the low diving platform near the pool.

Mid Squid Extension!!:
Bust a lip on the middle diving board.

High Dive Extension!!!:
You know what to do, dog. Lip the top platform.


Other Gaps

Rock the Bells!:
Wallride across any of the bells on the level will give you Rock the Bells!

--------------

Competition Invite #1: Marseilles Bowl Jam
France
.


In Marseille, you get your first shot at gold, glamour and international fame.
The Bowl Jam is rip-roariung skating extravaganza, full of both vert and street
elements. If you're into the air, grab some sky in the bowls that define the
course. Or head into the quarter pipe channels, snagging vert from the graffiti-
laced surfaces.

Or mix it up and grind the rails that punctuate the course. Rails ring each
circular bowl, available for plenty of rail to lip action. Or link a series of
manuals/grinds on the backside of the course, using everything in sight to pump
up your score. There is so much to grind on this course, you may forget about
vert entirely.

Don't, however, forget about the lampposts and high bars. Use the quarters to
launch above for some high-grinding excitement. Then head back down to Earth and
session the railings, stairs and funboxes. A well-rounded course to earn some
well-rounded scores on.



Secret Area:
You'll notice a tree-filled planter to the right of the starting point. Head
over
to it and cruise close to the fence. Here, you'll see a small stick holding up
some lampposts. Skate through it and the post will crash through the fence,
exposing a well. Splash into it to go to a secret crypt area. .
.
.
.
.
.
. Gold Rush




Serious points await right off the bat. Grind an edge, land in a manual and head
for the lamppost ahead. Hold the manual and from that Boneless up to the
lamppost
for a Stomp. Jump down to the dumpster, grind, ollie to the edge of the bowl,
grind. Keep grinding until you can't anymore, then hop into the bowl and land in
a manual. Then pop a spinning grab trick or lip trick to max out the trick run.

Sessioning the bowls is a good way to max out all of your air points, but what
they are best for is what I have described above. Grind the lip, leap up and
grind the railing, then head to the next railing and grind that. When you are
losing balance, head into one of the bowls and manual, then end it with a grab
or
lip trick to round out the run.



Another great place to get a ton of vert is the channel area to the right of the
starting point. Exhaust every one of your grab tricks (720 them if you can), not
forgetting to add a Boneless or No Comply to each to multiply the score. Or
grind
here around the tear-drop shaped edges, leaping back and forth to build your
multipliers. Just as you're starting to lose balance, hop to a manual and cruise
up the opposite quarter to kick up to a spinning grab.

When you're through earning points here, head to the right and grind/hop/grind
the long ledge/rail channel next to the tree planter. At the end, land in a
manual and move to the rails that circle the bowls to close out your exquisite
run.

 .


100% the level
50 Bucks
1. Head to the left of the start. You'll see a pair of funboxes under the French
flags. Get some speed together, then hit one of the funboxes to launch into a
wallride. Wallride up into the loot.
2. Once you open the secret crypt area and fall down the well, you'll find a
fifty directly behind you.
3-4. The other two fifties in the crypt are on the rails on either side of the
fountain room.

100 Bucks
1. Use the quarter bank ahead and slightly to the left of the starting point.
Boneless up to the banner crossbar and grind it across to get the money.
2. Launch over the fountain in the crypt to snag the last bit of moola.

.
Gaps
Air Gaps

Over the Lil' 4:
Leap down the stairs to the right (and slightly behind) the starting point.

Shorty Dumpster Pop:
Ollie over the short side of a dumpster.

Shorty Table Pop:
Ollie over the short side of a table.

Dumpster Pop:
Ollie over the length of a dumpster.

Over the Gate:
Gain some speed behind the starting point, then use the quarter kicker edge to
launch over the bar bearing a line of flags.

Table Pop:
Ollie over the length of a table.

2 the Box:
Grind the curved rail to the right of the starting point toward the funbox, then
leap to it to get the gap.

Over the Table:
The angled table to the right of the crossbar can be attacked in two ways.
First,
grind toward it, leap over and land in a grind on the other side. Or, use the
quarter bank to angle over the sucka in midflight drift and land on the other
side.

Box 2 Box Action:
Boneless from one on the funboxes beneath the French flags to the other to score
the gap. You'll need some speed for this to work, and a good place to get it is
along the rails on the Spider-Man funbox. Wall rides count for this gap, too.

Up the Lil' 4:
Pop up the little four-stair stair set near the starting point point to grab the
gap.

Water Up Le Backside:
Get on over the fountain in the crypt area to nail this bonus.

Up!:
The squared end of the high wall at the end of the quarter channel has a small,
blue Up arrow on it. Air up it to grab the gap, but be careful coming down. This
is a narrow landing, fer sher.

Over the Crossbar:
Clear the bar holding the welcome banner (Bienvenue a Marseilles) by airing off
of the quarter bank beneath it.

Freakin' Huge Hip:
Get up a good deal of speed, then pop from the far right circle bowl (if viewed
from the starting point) toward the angled picnic table. Land in the bowl there
to nail the gap.

Big Ol' Stanky Gap:
Pop over the double dumpsters  using the quarter bank beneath to score the
bonus.

Up!!:
Go higher than the Up! gap to snag a bonus.

Humptey Humps!!!:
Get some air and some speed in one of the two far bowls, then head back toward
the starting point and use the bowl lip to launch over the hump beneath the
crossbar. This  can also be done backwards, but either way, a Boneless will help
you clear the distance.

Big Mouth Gap:
Grab some serious speed, then hit the quarter bank below the main crossbar and
land on the far bank to land the Big Mouth Gap.

And Away!!!:
Go higher than the Up!! gap to land And Away!!!

.
Grind Gaps

Rail 2 Rail:
Grind the rail atop the funbox in front of the Spider-Man sign, jump, then land
in a grind on the opposite rail.

Rail 2 Ledge:
Ride the curved rail behind you to the right, then leap off and grind the ledge
straight ahead.

Ledge 2 Rail:
Opposite of the above gap.

The Hidden 4 Kink:
Grind the kinked rail that leads down the ramp in front of you in the secret
crypt.

Dumpster Stomp:
Land in a grind on the line of dumpsters from a grind atop the judges booth
(where you got the first $50). To do this, gain speed on the Spider-Man rails,
approach the judges booth wall, pop a Boneless up to a wallride and grind the
top
edge of the booth. As you near the end of the top edge, ollie down to a grind on
the set of double dumpsters.

Kink Clank:
Gain some serious speed, then head down the quarter channel (the same side as
the
angled table) toward the street course. Land in a grind on the kink rail on the
Lil' 4.

Kink Stomp:
Gain some speed along the rails on the back bowls. Then head back toward the
starting point, keeping the judges booth to your right (and the double dumpsters
on your left). Use the funbox to pop to a wallride up to a grind atop the box,
hold the grind to the opposite edge, then ollie down to the kink rail below.
Land
in a grind below to complete the gap.

Crossbar Stomp:
Pop up to the Welcome banner and land in a grind to secure the gappage. The best
way to do this is to approach head-on and pop a Boneless up to the bar. If you
angle your attack, you will often bail.

Lamp Stomp:
Launch up to the lamps using any of the quarter banks around the level and land
in a grind. As with the Crossbar Stomp, as you reach the upper lip of the
quarter
bank, use a Boneless to get the required height and distance to reach the bar.

Knucklin' Futs!!!:
Use the quarter bank that runs along the long tree planter to Boneless up into
the falling lamppost (obviously before you knock it down).Gain some speed in the
quarter channel, then let it rip.

.
Lip Gaps

Boomin' Extension:
Whip a lip trick on the speakers to the left of the Crossbar.

Stanky Extension:
Extend a lip trick invite to the dumpster in the side bowl.

U.U.A. Extension:
Lip trick the edge above the blue Up, Up and Away arrow.

.
Other Gaps

Wall Crawler:
Wallride the space between the quarter pipes in the crypt area.

---------------

NY City
New York
.
NY City is not really about vert, so pump up your rail balance and manual stats
before tackling the mean streets. Then hit the avenues in a crazy grind and grab
fest. Session Central Park, pulling off huge grind combos along fences and
benches. Or head down to Joey's, grinding the sculpture there and ramping off of
the brick for some of the only vert in the level.

Grab all of the Subway tokens to open the escalator to the overhead rails, then
grind them all the way down to the Brooklyn Banks, a bricked-out course of
rails,
banks and a few secrets.



Heads up: Like the School level, NY City is host to a bunch of crazy drivers.
Here, taxi drivers ("You talking to me?") will attempt to run you down as you
skate.


.
Checklist
Getting the High Scores

.
One of the most impressive strings of tricks you can pull off on this course is
right in front of you as you begin. Notice the long, low wall directly to your
left. Hop on it and grind, then leap across the Park Entrance gap and continue
to
grind. The wall will bend to the left. As you begin to lose balance, hop off
into
a manual. Keep ollying and manualling until you get near the end of the street.
Here, you have two choices. Either keep manualling to the left until you duck
down a side path with lots of fence to grind, or end your current trick string
with a spinning grab off of the quarter leaning on the brick to the right.
Either
way, you'll have a healthy 50,000-100,000 points to begin your run.

The path that leads past the park can be worth lots of points. Get on the
benches
and grind, jumping between them until you reach a small brick building to the
right. Leap to the counter and grind, then ollie once more to the fence that
skirts the water to get a huge score and props from the people of New York.

The pit of the park is also a great place to pick up points, and boasts some
vert
for people who are into that. The mammoth brick wall here serves as a hug
quarter
for air sessioning. Use up you lip tricks here, or Boneless into a grind at the
top of the wall and do some manual/grind linking on the street.

The pit housing Joey's is another area to bust some air. Grind the rails all the
way down, land in a manual and cruise across to the tall quarter, ripping a
spinning grab at the top of the ramp to max out your points. There is another
small quarter beneath the sculpture. Use this like a makeshift HP, cruising back
and forth while racking up the score.

Once you have collected all of the Subway Tokens, the high rails will be
accessible. The subway entrance is in the large concrete column ahead and to the
right of the starting point. Cruise up there, then grind and ride the rails all
the way down to the Brooklyn Banks. Here, you'll find lots of rails to link and
a
small bank of quarter pipes on the far right wall.

.
Collect S-K-A-T-E
 S: Hop over the Park Entrance gap to snag the S.
K: Keep grinding the low wall around the park until you reach the K. As you
approach, hop up to snag it. If you miss, you can always use the brick quarter
to
launch into the K.
A: The A is floating above the base of the statue.Use the brick quarter to get
the speed up, then head toward the base of the statue. At the top lip of the
base, pop a Boneless up into the A.
T: Leave the park, heading under the bridge, then cut left at the top. Grind the
fence near the water to grab the T.
E: Skate along the fence. The building opposite the large rock has a quarter on
it. Launch off of it to claim the E.


.
Ollie the Hydrants
1. Skate along the low wall to the left at the beginning of the level. When you
reach the taxi-swarmed cross street, take a left. The hydrant will be near the
building here. Line up your jump exactly, then pop an ollie over the hydrant.
This can be tricky, but keep at it until water shoots from the top.
2. Now head to the right. Near a roadblock at the end of this road is the second
hydrant.
3. Head back to the main street and cruise past the starting point. As you round
the next corner, you'll see a street lined by a rail that is strapped off with
police tape. To the left is another hydrant. Ollie over it to snag the final
part
of the objective.


.
5 Subway Tokens
 1. Head through the first path to the left right off the bat. Follow this over
the bridge, grinding the rail to get the Token.
2. Join the next path and follow it up, grinding the left rail to get the next
Token.
3. Head across the cross street and launch up the quarter pipe there to get the
next coin.
4. Turn around and grab some speed, launching off of the ramp leading to the
park
to get the Token hanging in the air.
5. In the park, swing under the bridge and head up to the left. Launch off of
the
rock at the top of the hill to grab the next final Token.

Now you've opened the Subway. Cruise up there and rock the rails!


.
50-50 Joey’s Sculpture
Turn right from the starting point, heading across traffic to the railing
overlooking Joey's. The sculpture is the angles rail in the center of the park.
Infernal modern art! 50-50 it (grind, no D-Pad) to pass the challenge.


.
Grind the Subway Rails
Cruise up the escalator once it's been opened with the subway tokens. Gain some
speed on the long platform here, then head back toward the escalator. Right
before you hit the door, jump to the left and land in a grind on the right rail.
Hold the grind until you pass over the Banks wall to pass the objective.

.


Find the Secret Tape
 Get over to the Brooklyn Banks, either by wallriding the brick separating wall
or cruising down the rails. When you reach the Banks, you'll see a long, curving
concrete ramp. Follow it up, hanging near the right. At the end, ollie to a
grind
on the left of two bars that jut from the concrete.As you grind forward, you'll
notice a small bar to your left jutting from the support in the distance. As you
approach, jump and grind this left rail. At the end of the bar is the Secret
Tape. Ollie up to grab it.

.
100% Goals and Cash
50 Bucks
1. There's a fifty hanging above the escalator leading to the Subway. Boneless
to
get it.
2. Head forward at the top of the escalator until you reach the mouth of the
tunnel. Here, take a left down to the roof below. Follow this to a second Fifty.
3. Another fifty rests on the subway rails.
4. On the ramp leading to the Secret Tape, there is a $50 flapping in the
breeze.
Boneless up to it as you approach to get the loot.
5.There's another $50 waiting for you as you grind the Secret Tape bar.
6. An inset quarter in the Banks (near the train tracks) houses a high fifty.

100 Bucks
1. On the opposite side of Joey's pit, there is a hundred

hanging high. The quarter under the sculpture will give you speed enough to burn
across the area and launch up the ramp into the geld.
2. On your way down to the Banks, ride the right rail. Boneless off of the rail
into the hundred that is hovering just to the right.
3. A hundred hangs near the fence in the Banks area (toward the basketball
court). Gain some speed on the offset quarter across the way, then head toward
the fence and Boneless at the top of the bank to spring into the dough.
4. Head down the police-taped street. Past the fire hydrant is a small alcove
overlooking Joey's. Air off the quarter there to grab the bill.

250 Bucks
1. The rare $250 bill is hanging above the statue's head. Gain speed on the huge
brick quarter, then torque toward the statue, Bonelessing off of the lip at the
base of the statue to launch into the money. This requires perfect timing and
may
take a couple of tries to get right.



Gaps
Air Gaps

Kick It:
Right ahead from the starting point is an open manhole. Ollie from one ramp over
it and land on the opposite ramp to grab the gap.

Rock It Air:
Catch air off of the boulder (near the E) to get the gap.

Pigeon Pudding Gap:
Launch to the statue in the park to nail the Pigeon Pudding. You'll need lots of
speed for this. Use the high brick quarter to pump up the sass, then hit the low
lip at the base of the statue and Boneless up over the statue to grab the gap.

Ramp to Park Gap:
Launch from the ramp along the park's high street wall (where the taxis seem to
collect) onto the concrete below to rack this gap.

Awning Air:
In Joey's pit, use the considerable vert to air across one of the awnings (right
or left) and land on the next ramp over. Airing over either awning will score
the
gap.

Over the Banks Barrier:
Head to the Banks. Make like you're going to grab the Secret Tape, but drop off
of the edge instead. Boneless over the large concrete barrier in front of you to
grab the gap.

Take it to the Bridge:
To the right of the Secret Tape bridge is a low wooden quarter. Gain speed from
it, then head toward the bridge. Move your board so it's almost parallel with
the
bridge, then Boneless up to it to get the gap.

Ramp to Statue Shorty Gap:
On the street that borders the park near the buildings is a QP leaning against
the brick. Use this to gain speed, then head across the street to the ramp that
launches up into the park. Boneless off of the top of it, landing on the base of
the statue below.

Pouncer Was Here:
Bust big air out of the massive brick quarter in the park. Make sure your rider
is aligned near the center of this quarter to score the gap.

Over the Road:
Same as Take it to the Bridge, but land on the opposite side to score the gap.

Big Air Out of the Banks:
Once in the Banks, gain some speed heading back toward the main level. Launch
over the kicker and clear the wall to get the gap. In order to to do this,
you'll
need major speed. Back up a ways and use the rails leading along the subway to
get speed, then head up the brick banks, in between the two benches and ollie
over the railing ahead. Skate through the grass and Boneless off of the kicker,
grabbing enough air to completely clear the wall.

Pillar Air:
In the Banks area, head to the three pillars near the water. Use the quarter
pipe
opposite them to build up speed. Hug the fence next to the water, then as you
approach the pillar, air off of it diagonally toward the middle pillar. If you
can transfer the entire distance between the two pillars in the air and land on
the bank, you'll score the gap.


Grind Gaps

Re-Rebar:
You'll get this gap when you grind/jump/grind off of the bridge to get the
Secret
Tape.

Bench-Hoppin:
Near the snack bar, grind down the length of the left bench (going downhill),
then hop across the cross path and land in a grind on the diagonal bench ahead.
You'll have to watch out for the light here. It tends to get in the way.

Left Side Pit Rail Stomp:
Take a right from the starting point and head to the bench area above. Leap over
the railing here and land in a grind on the long rail that leads down to Joey's
pit.

Banks Spank:
Grind the rail that runs down the length of the court, then leap over the gap
and
land in a grind for the Banks Spank.

Parking Meter Gap:
Go past the subway entrance and up to the platform here. Follow it ahead to the
quarter pipe, then turn around and grind back toward the street on the left
rail.
At the end, ollie and land in a grind on the bent-over parking meter.

You're Next in Line:
From the area between the large boulder and quarter wall, grind the left fence
toward the snack stand. Leap to a grind on the counter of said stand to get this
gap.

The Easy Way:
Make a 180 from the starting point and head down the police-taped street. Go to
the end of the street, turning around before the dead end construction. Grind
away from this, holding it the length of the rail to gain the gap.

Joey's Sculpture:
Head right from the starting point, hopping the railing above Joey's Pit,
landing
in a grind on the angled rail sculpture.

Right Side Pit Rail Stomp:
The same as the Left Side Stomp, except on the other side.

Jamie's Steps:
In the Banks area, find the rail poking out of the wall near the bball hoop.
Grind it toward the stairs, leaping and landing in a grind on the angled rail
leading down the stairs.

Banks Fence Gap:
Find the quarter pipe against the wall near the water in the Banks. Use the QP
to
gain speed, then head to the fence. Pop up top and grind the mamma jamma to get
the B Fence Gizzy.

Banks Road Gap:
In the Banks, head toward the basketball court. Grind the first railing to your
left, then leap over the gap and land in a grind on the opposite side.

Rebar to Rail Gap:
Approach like you're trying to get the Secret Tape. At the end of the rebar, hop
down to the bench or rail below and grind it silly.

Ride the Rails:
Grind a good portion of subway rail to get the Ride the Rails bonus.

Across the Pit:
Once again, head to the bench platform and skate to the back. As the rail ends,
jump over it, wallride the marble slab up to a grind and hold the grind across
Joey's Pit to score the gap.

Corner Cut:
From the beginning, dart into the park opening. Grind the left side of the wall
here until you get close to the corner. When you do, leap to the wall heading
left and grind it for the bonus.

Park Entrance Gap:
Get on the wall directly to your left from the start, then leap across it and
land in a grind to score the gap.

Grab a Snack and Sit Down:
Grind the snack counter (the water is now behind you) to the blue uphill
benches.

Buurp! Now Go Skate:
Keep going with the "Grab a Snack..." leaping into a grind from the benches to
the fence.

The Hard Way:
Opposite of the easy way: grind toward the construction until you see the gap
bonus, then quickly ollie left to collect the gap.

Path Less Traveled:
Head forward from the starting point and bend around the wall, keeping the park
below to your left. As you near the construction dead end, face down the park
road with the kicker ramp (the one that airs into the park) to your left. Grind
the left rail. When it runs out, leap across the path to the blue bench on the
right and land in a grind. Voila.

Slam Dunk:
Approch the basketball court heading toward the river. Cling to the left brick
wall as you approach, then Boneless to a wallride. As you reach the edge of the
wall directly behind the board, wallie and land in a grind to grab the bonus.

Sidewalk Bomb:
Follow the subway escalator up and straight forward until you reach the car
opening. Leap to the left and grind the awning there to earn the bonus.

Changin Trains:
Jump from one subway track to the other, landing in a grind.


Manual Gaps

The Bridge:
Manual over the bridge above Central Park to earn this gap. You'll need plenty
of
speed to do this, so do not catch any grass on your way. To get the gap, you'll
have to manual before the stone wall to the left and hold it until the stone
wall
runs out on the right.

Going Down?:
Manual down the length of the subway escalator.


Lip Gaps

Phat Lip:
Lip trick the large brick quarter in the park.

Waaay Up There:
Lip trick the marble wall high above Joey's pit vert.


Other Gaps

Banks Barrier Wallride:
Wallride the banks barrier (off the end of the Secret Tape bridge) to get the
gap.

-------------

Venice Beach

California

Venice Beach is another one of those “a little something for everyone” levels.
While the graffiti pit area is host to quite a slew of good grinding
possibilities, there is also plenty of ups to be grabbed in a quarter pipe ring
of loveliness.

Master your transfer skills between some sick-ass quarter pipes or while the day
away grinding ledges and popping over tables. Get atop the low rooftops here and
do your best Spider-Man impression, leaping from building to building with the
greatest of ease.

Anything you can imagine, you can do. After all, this is Southern California,
land of dreams. Make them happen, you thrasher, you.




Checklist
Getting the High Scores



There is only one place to go for non-stop vert shopping. Take a jog to the left
immediately from the start to find a horseshoe of quarter pipe. Bust every
single
air trick in your arsenal, maxing them out with wicked spins and plenty of
multipliers. To get extra sassy, grind the lip, land in a manual, then trick
across the ground and sky off the opposite side to bust open your score.

From this pit, you can leap up to the high wire area above. Gain some speed,
then
hit the quarter near the wall under the wire and Boneless up, landing in a
grind.
Use the quarter lip that surrounds the rooftop to gain some momentum, then grind
up one of the support wires. Leap from wire to wire, landing in a grind each
time, then hop off into a manual and hold it as you cruise up the quarter lip
and
sky for points.

Or, drop down to the Venice ledge area below and session the quarters here,
transferring from one to the other to gain points. Then weave through the path
in
the sand and kick up to the Seaside rail area. Session the quarter here, then
grind the Seaside rail to the Graffiti pits.

Here, impossible strings of tricks can be linked up and enhanced by the tables.
Each of these serves as a mini-kicker. Start by grinding the low benches that
circle the pits, then land in a manual and head for a popper table. Still in the
manual, ollie off of the table and grab, then land in a manual and repeat. Do
this a bunch of times (as long as you can balance on two wheels) and you will
hit
your SICK score easily.

If you still aren’t satisfied, Use the quarters scattered throughout the level
to
get atop the rooftops. It is fun to manual the roof for awhile, then land in a
grind on its edge, then ollie across to the next roof and land in a manual.
Eventually, you can manual/grind your way all the way around the Beach.

Another great place to string together a string of manual/grinds is the long
sidewalk directly behind you from the starting point. Grind the fences, tricking
between grinds, then land in a manual and spin/grab or lip trick off of the two
quarters at the end of the path. Major points? You betcha.


.
Collect S-K-A-T-E
S: Take a right when the level begins, grinding the fence to the left of this
path. As you reach the building at the end of the rail, ollie to the roof and
skate through the S floating in front of you.
K: Now cut left and cling to the edge of this building. Move forward, then
Boneless across the gap to the next building to grab the K.
A: Head to the pits. Here, you’ll see a wide, wooden quarter propped against a
medium sized wall. Use it to kick up to the roof. Skate to the A that rests near
the long, curved skylight.
T: Skate to the next roof (left from the skylight), using the kicker ramp here
to
make the leap. Off of a strange ramp, you can grab the T.
E: Now cruise down a level tot he high-wire plateau. Suspended above the quarter
lip is the final letter. Isn’t spelling fun?


.
Ollie the Magic Bum 5X
1. This surly bum is about to get a lesson in relocation. Head through the pits,
following the left wall until you get to a second inlet (not the one near the
stage). Sleeping along the left wall here is the bum. Leap over him and he’ll
curse and shake off.
2. Now head down to the opening near the stage: the Seaside rail area. The bum
is
snoozing in front of the quarter pipe here. Jump him.
3. Head back to the starting point and follow the long fence here to the bum,
who’s camped out next to the building here.
4. Cruise around the corner, heading left. Under the rail that connects the two
rooftops, you’ll find your fine feathered friend. Hop him.
5. Go back toward the starting point to find the bum camped out next to the left
fence. Leap him to end this infernal chasing.


.
Collect 5 Spray Cans
1. Take a left into the quarter pipe bowl to find the Spray Can hanging in the
breeze.
2. Head back past the starting point, then grind the railing to the left. Leap
down to the wooden box (down in the pits area) to get the second Can.
3. Go back up the steps and this time follow the right fence all the way to the
dead end quarter. Launch off of it to snag the Can.
4. Leap over the low wall to your right and head down the boardwalk to a pair of
large wooden quarters. Transfer from one to the other to score the Spray Can.
5. Go back to the Pit area. A quick way to do this is to use the ramp that is
set
in the wall nearby to transfer over the rooftop to an opposite quarter. When you
land, cut across the pits to the Seaside rail area. The last Can is over the QP
here.

.
Tailslide Venice Ledge
 From the Seaside handrail area, transfer over the wall with the quarter pipe.
When you land, take a left and head up to the back wall. Turn right and the
Venice ledge will be right in front of you. Hop to it and land in a Tailslide,
grinding to the right and down. When you reach the bottom, you’ll have met the
challenge.



Hit 4 VB Transfers
1. From the starting point, turn around and grind the right fence, transfer to
the ledge and continue the grind. Hop off near the end and prepare to hit the
rightmost quarter. You’ll need a pretty severe angle, so hit the midpoint of the
ramp at a low angle and spin to the left. Your target is the second ramp over.
This may take some time to get right, as the angle is pretty tricky and the
distance is great. Of course, in order to do this, your Air and Hangtime stats
could use a shot in the arm. Once you successfully reach the far quarter, you’ll
grab the VB Huge Transfer.
2. After the Huge Transfer, cut right and follow the path near the two quarters
you used to get the third Can. Skate left into the inset HP. Gain speed on the
right side, then hit the left portion and drift over the smallish roof gap to
another QP to get the VB Pit Transfer.
3. Head through the pits to the area past where you first met your bum friend.
Head into the halfpipe here, using it to gain speed. Then air and drift over the
small gap (away from the beach) at the tip of the concrete triangle to nail the
VB Skinny Gap.
4. Cruise over to the Seaside Handrail area and pop over the wall to the Venice
ledge area. Take the path left to the high quarter pipe. Hit it at an angle
going
right to vault over the ledge down to a lower quarter. When you land, you’ll
score the VB Ledge bonus.


.
Find the Secret Tape
Getting the Secret Tape is easier than it looks, although it will require good
ollie stats. From the start, head down the steps to the pits area. See the long
wire between two poles here? Directly below it are some plywood boards between a
trio of popper tables. Aim for the middle table, directly below the Tape. As you
hit its lip, pop a Boneless to launch up into the goodies.


.
100% Goals and Cash
50 Bucks:
1. Turn around at the start and grind the right fence to snag the first piece of
dinero.
2. Keep grinding down the line to get yet another fitty.
3. Take a left as you reach the quarters at the end of the sidewalk and head to
the Westside Transfer. There is another bill above the right fence.


100 Bucks:
1. Grind down the Seaside Handrail to claim a Benjamin.
2. Hanging in the air over the VB Pit Transfer is some more green.
3. Get up on the fence that runs along the pit and grind it to the low building.
Take a left to a rail that connects the two buildings. Grind the rail across to
get another hundred.
4. Off of this same rooftop, leap over Muska’s gap (where you first got the K),
then bend left to get the money near the skylight.
5. On the opposite side of the Skinny Transfer is the Fatty Transfer. Get a lot
of speed going in the HP and transfer over the long side of the triangular
rooftop, grabbing a hundred in transit.


250 Bucks:
,br> 1. The $250 hangs above a concrete kiosk in the pit. Get up on the pit
fence
and grind it to the building, then take a wide arch around to approach the ramp
that leads back toward the pit. Gain some speed here, then pop off of the ramp,
Bonelessing at the very edge to leap up for the dollas.
2. Another $250 can be gotten in the Skinny transfer halfpipe area. Gain speed
in
the HP, then on the Skinny side, launch away from the transfer gap. By hitting
the right trajectory, you can leap up to a rare transfer to the roof ramp to the
left. In the process, you’ll grab the bill. Even if you fall, you’ll score the
loot.
3. The final bill on the level is atop the high wire. Use the quarter pipe pit
area to get up to the highwire level. Circle the wires until you are lined up
with the bill, then use the quarter kicker to build up a head of steam. As you
drop down, keep the wire in line, then grind up it to the top wire. Hop and
grind
across to score the money.


.
Gaps
Air Gaps

VB Skinny Transfer:
See Transfer section above.

Up!:
Near the clown graffiti is a QP inset in the wall. Launch up it to grab the gap.

Table Pop:
Pop over one of the tables in the pit to grab the bonus.

Shorty Planter Hop:
Ollie over the breadth of any of the planters near the starting point.

Cake Transfer:

West Side Transfer:
Leap between the free standing ramps near the Pit transfer to get this gap.
(This
is where you snag the third of the Spray Cans in the walkthrough above).

Wee Lil' Roof Gap:
Atop the high wire rooftop, hop across the gap to the rooftop adjacent to the
quarter pipe horseshoe.

Up!!:
Go higher than the Up! gap on the Clown wall quarter.

Canyon Jump:
Jump across the Seaside Handrail from the top roof to the lower one to get the
bonus.

Ledge 9 Set:
Ollie down the stairs next to the Venice Ledge to grab this gap.

Muska's Gap:
You'll score this gap as you grab the K.

Tight Landing Transfer:
Near the Huge Transfer. Transfer from the right or left ramps to the middle one
to score the gap.

Big Double 5 Set:
Leap down the double set of stairs left of the start (heading down into the
quarter pipe horseshoe). You can use a wallride to get this gap as well.

VB Pit Transfer:
See Transfers section above.

Nice Mid Size Roof Gap:
From the high wire roof, leap over the corner of the higher building and land on
the roof adjacent to and above the wooden quarter area.

Planter Pop:
Leap the length of any of the planters near the starting point.

Roof 2 Ramp:
The opposite of what was described to get the final $250.

And Away!!!:
Keep going higher after scoring Up! and Up!! gaps.

VB Ledge Transfer:
See Transfers section above.

Lil' Vent Gap:
Using the air conditioner, pop a transfer over the gap made by the small ramp
inset in the wall.

Ramp 2 Roof:
The transfer described in snagging the final $250.

Uphill Canyon Jump:
Transfer over the Seaside rail from the low roof to the higher one.

Vent to Roof Gap:
Air off of the air conditioner as the roof tapers off to get to the next roof
ahead.

VB Huge Transfer:
See Transfers section above.

Massive 20 Set!:
Jump and clear the long stair set the leads down in the quarter pipe dead end.

Huge Roof 2 Ramp:
Transfer from the air conditioner fin down to the inside halfpipe next to the
Skinny Gap. You'll need a lot of speed to do this, and just the right angle.

Fatty Transfer:
Transfer over the large, triangular side of the roof opposite of the VB Skinny
Gap near the beach.

Big Vent Gap:
Use the AC fan that heads toward the pair of halfpipes used to get the VB Skinny
and Fatty Transfers. Gain a lot of speed heading toward the vent kicker and
Boneless off of it to clear the first HP and land over the far wall (in the open
HP near the first bum).

Huge Ramp 2 Roof:
Opposite of the Huge Roof 2 Ramp gap. Gain tons of speed in the outer HP near
the
beach and transfer up to the AC fin on the roof.


Grind Gaps

Seaside Handrail
Slide down the rail leading down the ramp just past the stage in the pit area.

The Venice Ledge:
Head over the wall in the Seaside Handrail area, then go left. Grind the ledge
near the upper wooden quarter to get the gap.

Bench Trippin:
In the pit, grind a bench, then leap to the next and land in a grind to snag the
bonus.

Ledge 2 Ledge:
Also in the pit, grind the ledge near the clown grafitti, leap the gap and land
in a gap on the opposite side to get the gap.

10 Point Landing!:

The High Wire:
Air into a grind on the high wire. Use the quarter pipes on the roof above or
pop
up using the kicker window below.

'Round the Horn!!!:
From the starting point, head down to the quarter bowl to the left. Grind from
one end of the horseshoe to the other to get the bonus.


Manual Gaps

He Could Go...:
Manual along the boards bridging several tables in the pit area.

All the Way...
Keep going past the He Could Go...gap.

Candy Cane Manual:
Manual the length of the bending air conditioner on the roof.

Touchdown!!!:
Keep going past the All the Way...gap.

------------

Competition Invite #2: Skate Street Plywood Paradise

Ventura

Ventura’s SkateStreet is as its name implies, quite a paradise. Gently curving
masonite, a huge plywood bowl and street elements abounding, it is the most
complete competition course yet in Tony Hawk... this coming from a guy who
sessioned Burnside into the ground.

So, Mom, what’s there to do? Well, Junior, I’ll tell you. For starters, there is
an enormous halfpipe, a canvas for vert artists to paint their masterpieces
upon.
This adjoins quite handily to the aforementioned pool, which is only a transfer
away. However, the fun doesn’t stop there. Buried in a far corner is a gully
with
huge masonite vert.

On an adjacent side is the enormous wave wall, a bubbled out plywood god,
pleading to be ground and rode. Ride it to the edge, then pop off and grind the
rail suspended in the air to open the Van Secret area, an outdoor area ripe for
shredding.



Or session the substantial street course, plumb full of risers, edges and rails.
Get inside the low channel and grab some unexpected air. It’s all yours, kiddo.
Make mama proud. .
.
.
.
.
.
.
.

.
.


Gold Rush
My, oh my. Trying to tell you what to do on this course is like trying to tell
someone what to do in life. The options are virtually unlimited. However, there
are specific things you can do to maximize scores. Here goes.

The starting point is a high rollin ramp that overlooks the whole park. Start
things out with a manual, rolling down the ramp, stringing tricks and manuals
together until you reach an apparatus to trick off of. One line to take is
toward
the huge wave wall ahead and slightly to the right. Keep the manual going until
you reach the top of the ramp. Then, either grind it or pull a lip trick to end
the string.



Another option from the start is to head to the left, keeping a string of
manuals
going until you reach the halfpipe. As with the wave wall, hold the manual until
you reach the top, except this time grind the lip, then leap down into a manual
and carry it up the other side, lipping out to rack up a serious score. Stay in
the halfpipe awhile, sessioning it with everything you’ve got, sure to grind the
rail that loops around on the open end of the HP. This will open the Rail Secret
area, which we will get to later.

From the halfpipe, transfer over the left wall (facing into the pipe) to the
plywood pool. If you can, grind from one side of the extension that juts from
the
HP side all the way around to the opposite side of the extension. Then ollie
down
into a manual and carry it up into a spinning grab for a huge score. Continue in
this vein until you get bored, then leap out of the pool and search for the vert
gully in the far right corner. Session this for awhile, gaining major air and
touching the high sticker.

When you are finished in the gully, get up on the wave wall and grind left. Just
as the wall runs out, hop over to the suspended rail to open the Van Secret
area.
This will open right next to the wave wall. You ultimately must go in there for
some cash, but the points opportunities are not as plentiful, so stick to the
main course.

If you are street inclined, spend some time on the sloped risers in the middle
of
the level, linking manuals and grinds into insane point combos. Or, skate over
to
the shallow channel that serves as a modest halfpipe. You can get a metric ton
of
vert here, even though the lip is so low, but the best thing to do is link a
series of grinds and manuals together before launching airward. This will jack
up
your score like nothing else.


100% the Level
50 Bucks

1. Grinding the looping rail on the halfpipe not only opens the Van area, it
leads to riches as well.
2. Visit the quarter box rail near the HP for a bill.

100 Bucks

1. Grind the long rail to the right of the wave wall into a hanging hunny.
2. From the halfpipe, launch over the side (away from the pool) to land in the
spectator area. Another hundred is near the rail here, but you’ll have to make a
leap of faith to the area below to grab it.
3. Once opened, cruise into the Van Secret area next to the shallow channel.
Leap
over the van to claim a bill.
4. Grind the wave wall left. At the end, hop to the next rail to snag $100.

250 Bucks

1. A supremely high $250 awaits you in the gully area. Build up some steam and
rocket up the vert opposite the neverending wall to grab some serious coin.
2. Go into the Van Secret area. On the right wall are a pair of free-standing
quarter pipes. Transfer from one to the other high to get the $250.



Gaps
Air Gaps

Over the Wall:
Use the outside of the shallow channel to vault into the air, then drift over
the
brick wall and land on the other side.

Railing Hop:
Grind the wave wall left. At the end of the wall, pop over the railing (that is
perpendicular, capping the end of the small walkway atop the wall) to score the
bonus. Or, Boneless over the other railing (near the tree) below.

Over the Bridge:
Find the quarter pipe under the spectator area and use it to gain speed. Then
head back out and hit the kicker, Bonelessing at the top to kick over the bridge
that joins the HP to the spectator area.

HP to Bowl:
Get some speed built up in the halfpipe, then air to the left (facing into the
HP) to the bowl to grab the bonus.

Bowl to HP:
Pump up your speed, then leap out of the bowl extension-side and land in the
halfpipe. Don't attempt to go over the extension. Pick a side and vault from a
Boneless into the opposite HP.

Bullet Bowl Hop:
Launch into the bowl using the small quarter at its short end. As always, a
Boneless will give you the needed oomph.

Over the Deck:
Use the outside vert of the shallow channel to build up momentum, then cruise at
the deck. At the top of the slope, Boneless to clear the top deck.

Daaaay Tripper:
Head into the Van Secret Area and ramp over the van, landing on the opposite
slope to get the bonus.

Gimme Gap Redux:
Transfer into the shallow channel halfpipe.

Sodee Pop Gap:
Go to the spectator area and into the corner near the tables. Head toward the
halfpipe, using the ramp to ollie at a slight angle into the wall to the right.
Wallride over the rail near the halfpipe to score the gap.

Cut the Corner:
To get this, you'll have to clear a significant portion of the corner of the
large platform near the wave wall. Head into the Van Secret area. Gain speed and
point your board out the door, then hit the ramp to the right and ollie over the
corner and land on the ramp down. You'll get it after a few tries.

High Sticker:
Grab major air on the tall wall of the vert gully to hit the High Sticker.

Shoot the Gap:
In the Rail Secret Area. Transfer from one free standing quarter to the other to
Shoot the Gap.

No Kidding Around:
From the halfpipe, sky toward the spectator area. If you leap over the bridge,
you'll earn the bonus.

Stairset:
From the spectator area, leap down the steep set of stairs on the shallow
channel
side.

Hexbox Gap:
Boneless over the hex funbox to earn the gap bonus.

High Jumper:
Kick over the small quarter at the open end of the halfpipe to clear the bar,
scoring the bonus.

.

Grind Gaps

Rail Secret Area Key:
Grind the wave wall left, jumping at the edge and landing in a grind on the
hanging rail.

Rail to Rail:
Next to the masonite pool is an alley with a rail in its center. Grind the rail,
then leap and grind either side of this alley to get the gap.

Van Secret Area Key:
Grind around the curved bar at the open end of the halfpipe to earn the bonus.

Nail the Rail:
Transfer out of the bowl on the extension side. Instead of drifting all the way
over to the HP, land in a grind on the rail in between the two. This is tricky,
but you may want to press up as you sail, so your nose points down.

HP to Railbox:
Go inside the halfpipe and face out the open end. Build up some speed, then hit
the small kicker, Bonelessing up to the railbox. Land in a grind to complete the
bonus.

Wave Wall Minigap:
Grind the wave wall left, hopping at the end to the suspended rail. Land in a
grind here to gain the gap.

Surfin U.S.A:
Grind over the hump on the wave wall.

Havin a Picnic:
In the Van Secret Area, grind/jump/grind the picnic tables here.

Extension Transfer:
Get on top of the extension atop the Bullet Bowl and grind. Land in a grind on
the pool lip below (without tricking) to score the gap.

Big Air Railing Grind:
In the alcove near the soda machine, use the kicker to transfer up to the
railing
above. Land in a grind to score this gap.

Circle the Pool:
Grind all the way around the pool (from one side of the extension to the other)
to get this gap. Make sure your rail balance stats are up, though, or you'll
never make it.

.

Manual Gaps

Funbox Wheelie:
Carry a manual over the hexbox.

.

Lip Gaps

Bowl Lip:
Lip trick the bullet bowl edge to get the gap.

HP Lip:
Lip trick the edge of the halfpipe to earn the bonus.

Ride the Wave:
Lip trick the wave wall to get the gap.

Gully Lip:
Lip trick on the edge opposite the vert wall to get the Gully Lip gap.



Bowl Envy:
Whip a lip atop the extension to tally this sucka.

Mr. Small Lips:
Bust a lip move on the shallow channel coping to score the bonus.
------------------

Philadelphia

Pennsylvania

Philadelphia skating is quite accurately personified in this lippy, rugged level
that ranks in the top three across both THPS games. It is a combination of
several famous Philly skating spots. The area around the fountain-- wide,
gradual
steps and ledges--is prime real estate for grind lovers.

The Phillyside park (which you’ll have to open by collapsing a set of telephone
poles on the fences that surround it) is full of everything imaginable. Long
rails lead to a rough and tumble halfpipe. On the other side of the park, bowls
are chiseled out of concrete, begging to be sessioned.

Back on the streets, there are ledges and planters to be ridden, benches to be
ollied and awnings to be bluntslid. Watch out for the unfriendly buses, though.
Public transit waits for no man!


.

Checklist
Getting the High Scores
Philly is brimming with points, but you have to know how to get them. A good
place to start is along the long ledge that is slightly to the left and ahead of
the starting point. Boneless up to a grind, and ride the edge of this planter
until it tapers off to a point. Then hop down to a manual, grind the planter the
next level down, ollie to a manual, carrying it to the fountain. Slide around
the
bubbler, then leap up to the low stairs and session them until you runout of
gusto. This string can be good for a good 100,000 from the opening gun, assuming
your stats are in order.

Another way to end the string is to take your manual up the quarter pipe that is
tucked in the corner near the lower planter and bust a lip trick to end the run.
Either way, the points will be lovely.



The next order of business is to open the Phillyside park. The circular building
down the first set of stairs is the key to this. Skate up the narrow walkway,
then grind the left rail. This will cause you to continue to grind up the
telephone wire. If you get far enough up it, the phone poles will topple,
ripping
down the fences guarding Phillyside. It may take a couple of times to get this
grind right. Your speed must be up to snuff, and it doesn’t hurt to leap into a
grind rather than grinding from the left rail (that is, if you’re having
difficulty).

Once Phillyside is open, cruise to the rightmost opening (facing the park). Hop
on the rail here and grind it into the open end of the skatepark. Hop off into a
manual and carry it up to a lip trick to end the run. Session the half pipe,
using all the 720’s you can muster. When you’re done, transfer into the other
half of Phillside.

There are bowls galore here. Manual up to lip tricks on each of them to tweak
out
all of your bonuses. Use the humps to string a series of manuals together with
horizontal grab and kickflip moves. The more you can pack in before the balance
wears out, the better.

Phillyside can easily be milked for 250,000 points. If you get in a bind, keep
repeating the grind into the halfpipe (with manual and lip trick fixins),
slightly altering which tricks you use each time through.

.


Collect S-K-A-T-E
S: Cruise forward from the start. Eventually, you’ll see a planter with a pair
of
trees in it. Leap up in the notched out portion of the wall, skating over the
grass to the left edge. Grind this to the end, then Boneless just before the
wall
runs out to get the S.
K: Upon landing, head left. See the semi-circle statues jutting from the
concrete? Use the near one to Boneless up to the awning. Grind or skate it until
you reach the K.
A: Straight ahead is the A, hanging near a planter.
T: Ollie up the short stair set, then grind up the left rail of the walkway
leading to the building. Midway up the rail, leap to the left to snag the T.
E: Head back up the next small stair set and jump to the planter to the right.
Try to maintain speed through the grass, clinging to the short right edge of the
planter. As the planter ends, Boneless to get the E.

.


Drain the Fountain
 This bit can get tricky, but practice makes perfect. Notice the spine just to
the right of the start? Grind that forward until you reach a set of ramps. Ollie
from one to the other, then prepare to grind down the center rail. Without
losing
speed, boardslide down the rail and hit the planter edge in front of you. At the
last moment, Boneless up to the balcony. You can clear the railing if you did it
perfectly, but often it is easier just to grind it when you get the height. Once
atop the balcony, skate through the valves to drain the fountain.

.


Collect 5 Bells
1. Cruise over the complex funbox ahead from the starting point. Track down the
open sidewalk ahead, sticking to the left side to gather the first bell (you’ll
have to jump up to get it).
2. After you score the first bell, go immediately right and hop up to the
opposite planter. Grab the bell near the wire.
3. Ollie to the ground below and head for the semi-circular statue near the blue
awning. Boneless off of it into the next Bell.
4. Ollie up on to the planter to the left of the fountain (with your back to the
awning). The bell hangs just off of the edge here, and you’ll have to use a
Boneless to get it.
5. Round the corner to the right until you come to the stair set. Grind up the
rail here, then skate forward and pop over the ramp to claim the fifth Bell.


.
Bluntslide the Awning
Work up some speed coming down the two stair sets and head for the circular
statue kicker. Boneless to the awning and land in a Bluntslide (FS or BS, it
don’t matta) to fulfill this objective.


. Liptrick 4 Skatepark Lips
1. Lip trick the halfpipe in Phillyside to get the Phillyside HP Lip.
2. Transfer into the other half of the park. Look down the right side of the
park. There are three bowls here. Lip trick the middle one to score the
Phillyside New Bowl Lip.
3. Skate to the huge bowl with the “Get Some” graffiti. Lip trick on it to get
the Big Bowl Lip.
4. Directly across from the Big Bowl is the Mid Bowl. Skate over and stick a lip
on it.



Find the Secret Tape
.
.
. From the starting point go slightly left until you see the long planter next
to
the fountain. Get on the left edge and grind it for awhile. As the planter
begins
to come to a point on the right side, leap off the grind and approach the point.
A wire leads out from this, and you want to hit it straight on, so your cut will
have to be sharp. Just as you get to the edge, ollie and land in a grind on the
wire. If you have enough momentum, you can ride the wire up to the Secret Tape.


.
100% Goals and Cash
50 Bucks

1. Opening Phillyside will yield some money. $50 hangs on the wire leading to
the
telephone pole.
2-3. After the fountain is drained, there will be a pair of fitties in the dry
pool.
4. The planter that lies to the left of the fountain (from the starting point)
leads to a fifty hanging at its tip.

100 Bucks

1. When you get on top of the balcony (facing out), pop a Boneless to the right
to grab the loot.
2. A hundred bobs lazily in the air above the fountain. Use the quarter tucked
in
the corner to build up a head of steam, then hit the kicker near the fountain to
get up to the dinero.

250 Bucks

1. Grab a metric ton of air off of the halfpipe in Phillyside to grab a $250.
2. Transfer out of the halfpipe toward the rest of the park, grabbing the cash
in
between.
3. Air large out of the Mid Bowl to snag another bill.
4. You’ll snag a $250 on your way up to the balcony. It’s hanging just above the
center of the railing.
5. After you grind past the Secret Tape, keep trucking up that wire to get some
moola.
6. On top of the balcony (facing out), there is a $250 suspended above the
telephone wire. Grind the balcony left until you have an angle to jump, then
leap
across the gap and land in a grind on the line to secure the final banknote.


.
Gaps
Air Gaps

Easy Post Ollie:
Pop over a post near the fountain after grinding a planter to get this simple
gap.

Post Ollie:
Pop over one of the fountain posts without the benefit of a grind.

Statue Hop:
Boneless from one of the semi-circular statues near the awning to the other to
score this gap.

Stair Set:
Ollie down the stair set in front of the balcony.

Up the Small Step Set:
Hop up either of the two small stair sets leading up from the fountain.

Bench Gap:
The long sidewalk near the starting point is host to many-a-bench.
Grind/ollie/grind them to score this bonus.

Worlds Most Obvious Gap:
Hop from one ramp to the other, leading down to the balcony stair set.

Phillyside Hop:
Use the small kicker ramp in the second gap from the right (while facing the
park)
to transfer over the Mid Bowl into Phillyside.

Phillyside HP Transfer:
Rock out of the halfpipe using a Boneless and land solidly on the other side of
Phillyside.

Pillar Fight:
Grab some air from the quarter at the base of any of the pillars in Phillyside
to
get the gap.

THPS Fountain Gap:
Once the fountain is emptied, head back to the starting point. Grab some serious
speed, then head toward the fountain. Boneless from the top step and land in the
drained drink to grab the gap.

Chillin' on the Balcony:
Get up on the balcony using tactics discussed in ТDraining the Fountain.У
.

Grind Gaps

Track Smack:
Grind/jump/grind from one of the long, curved rails to another in Phillyside.

Hobo Grind:
Grind the majority of the long rail leading to the Phillyside HP.

Planter Transfer:
Head right from the starting point. Ollie and grind on the planter ahead, aiming
for the planter below the balcony. Ollie off the edge of the high planter and
land in a grind on the one below. Voila!

Railing to Planter:
From the balcony (where you drain the fountain), jump to a grind on the railing
heading right(when facing out). As the ledge runs out, ollie down to a grind on
the planter to score the bonus.

Planter Double Pillar Gap:
Near the bus depot are a pair of planters lining the street. Grind the one
closest to the balcony building toward the other. Hop over the double pillars
and
land in a grind on the opposite side to get the gap.

Just Visiting:
Head down the left path from the starting point, grinding the planter that
skirts
the fountain. As the ledge ends, jump and grind on the planter ahead and below.

Short Stair:
Grind the whole edge of the topmost step leading down to the fountain.

Telephone Co. Gap:
Once on the balcony, grind the railing to the left. Angle a jump and land in a
grind on the telephone line here. Hold the grind until you score the Telephone
Co. Gap.

Funbox Transfer:
Head through the leftmost entrance to Phillyside, grinding the curving rail here
into the park. Before you dump off of the rail, ollie to the left and land in a
planter grind.

Medium Stair:
Grind all of the wide second stair down (leading to the fountain) to get this
bonus.

Grind Up Dem Stairs:
Leading up from the balcony, grind up the stair set using the railing to score
the bonus.

Awning Grind:
Pop up to the blue awning from one of the statues and land in a grind.

Little Corner Grind:
Grind all of the way around the high rail on the back street to get this gap.
You'll have to Boneless up to it.

Fly By Wire:
Get up on the balcony, then wallride on to the roof of this building. Grind down
the wire you used to get the Secret Tape to where it connects to the fountain to
haul in the gap.

Death From Above:
Start with the Fly By Wire grind, but leap off midway through and land in a
grind
on one of the fountain rails.

Long Stair:
The third step down from the top, leading down to the fountain needs your
grinding. Go from one end to the other to clear the gap.

Worlds Second Most Obvious Gap:
Instead of landing on the opposite ramp as you would in the Most Obvious, leap
and land in a grind on the rail to score this one. You'll need mammoth speed to
accomplish this.

Fountain Ping!:
Gain speed on the cornered quarter, then head back to the kicker and pop a
Boneless to carry you to the center of the fountain. Land in a grind there to
seal the deal.

Grind of Faith:
Drain the fountain. Then grind one of the rails toward the center, jump over the
gold piece and land in a grind on the opposite side to get the gap.
.

Manual Gaps

Funbox Wheelie:
Manual over the fun box straight ahead from the start o grab this gap.

Flatlands Techin':
Manual from the top of the small stair set back past the wooden fun box to score
this bonus.

Manual Stimulation:
Manual over three of the four humps in Phillyside to get the bonus.

Rockin' the Stairs:
Ollie from the bottom of the fountain steps into a manual, ollie up a level,
land
in a manual and repeat until you are on top of the stairs.
.

Lip Gaps

Phillyside New Bowl Lip:
Read the Lip section above.

Phillyside HP Lip:
Read the Lip section above.

Phillyside Big Bowl Lip:
Read the Lip section above.

Phillyside Mid Bowl Lip:
Read the Lip section above.

-------------

The Bullring

Mexico


The Bullring in Mexico is truly unique. Atop a huge halfpipe in the center of
the
stadium, you stand, a solitary skater against the world. What to tackle first?
The insane vert that's everywhere you look? The zany walls and quarter banks
that
line the ring? El toro himself? It's all up to you in the final competition of
this mondo superior game. Grab a bottle of Jarritos, two-fist a cabeza burrito
and grab your deck. We're about to go loco.

Gold Rush

As you can tell at one glance, this isn't your average bear. The starting point
is atop a halfpipe that defies gravity. Well, don't just sit there and gawk at
it. Trick to a manual and hold it until you reach the opposite lip, grinding for
awhile until dropping back into the HP (of course manualling). Carry your manual
up the opposite side and stall out a lip trick for an impressive opening score.



Session the towering inferno for a while, or head out into the dirt, popping a
bunch of manuals en route to on of the funbox spines nestled in the dirt. Grind
those, linking (yawn) everything with a manual. The goal, of course, is to work
your way all the way to the outside of the ring and grind the lip of the running
quarter that loops the arena. When you run out of balance, either on the manual
or grind, seek out the lip and pop up for a spinning grab, finishing off a sweet
run.


Another fun thing to do is to play bullfighter, jumping over the low wall to the
bull run that circles the stadium. Grind/manual/grind like a banshee toward the
bull, not away. When he approaches, ollie over him for a Bull Plant, then land
in
a manual. There is a low ledge that runs along the outside of this ring. That
has
heavy grind potential, as does the higher outside edge. Remeber, though, when
you
hear the bull's snort, get ready to leap or get ready to croak.



Or use the quarter lip to pop up into the stands. Once up there, find one of the
inset ramps and get some speed on it, then head out, popping off the curved ramp
toward the center of the stadium. Your goal is to land in a grind on one of the
tall high wires that criss-cross the arena. Not only is this worth major base
points, it gobbles up gaps like nobody's business. Don't grind too far, though.
If you end up in the other stands, you may topple your whole score by not
getting
off early enough.







How to round out your run? Spend some time with the weird funboxes for long
strings of manuals/grinds. Then, of course, there's always the full pipe. Get up
top the halfpipe and slam some vert, gaining speed en route to the curly-cue. As
long as you have enough speed, you will easily make it around the loop. The hard
thing? Doing it in a manual.













100% the level:
250 Bucks:

1-4. Nothing but $250s throughout the level. The first four can be snagged by
getting up on the wires that cross the stadium. There are four gates total in
the
arena and four $250 bills to get from them. Head up to the stands and cut into
the small alcoves, gaining juice to ramp up to the wires above. Grind them as
long as you can once you get up. Sometimes, you can snag two bills on one wire
run.

Note: Remember to keep track of the gates you've already launched from. You'll
most likely have to hit all four gates and don't want to have to repeat any.



5-8. Search the dookie in the bullring to discover more loot. The green piles
are
usually jackpots, but just to be sure, skate through all the shiz. You'll
uncover
a total of four bills in the steaming pies.

9. Head to the large, curved banana wall. Get between that and the quarter bank,
using the two as a makeshift HP. The goal is to launch up and grind on the
banner
rail up here, snagging the cash from the flagpole.

10. Across the arena (behind the humps) is another high banner rail. The quarter
that buttresses the backside of the full pipe is a good place to gain speed.
Then
aim between the humps and jack up to the flagpole, grinding it to the right.
You'll have to pop an ollie to get your bill, but it's the last one (praise be).




Gaps
Air Gaps

Wussy Rollin Gap:
When you're working the HP, air over the small roll-in to snag the gappage.

Plat Gap:
Pop over the lower platform to the left of the roll-in to score this gap.

Gate Gap:
Use the quarter bank to air up and over each gate, landing on the quarter on the
other side.

Launchin On Up:
One of the four gates has a boxy thing in front of it. Gain a lot of speed, then
hit the box with a Boneless over the gate to grab the gap.

Launchin the Pipe:
Leap over the full pipe using the quarter kicker on the back of the loop.

Rollin Gap:
A bigger version of the wussy gap. For this one, begin further away and land
further past the roll-in.

Air Toro:
Position yourself between the red and whit humps facing the central halfpipe.
Head toward the left side of the roll-in platform, drifting across the gap to
claim the bonus.

Big Enchilada Mama:
Launch from one red and white hump to the other.

Tight Gap:
Roll forward from the starting point, gaining speed on the halfpipe. Head
directly down and come directly back up. You need to Boneless at the top of the
roll-in to get across to the other half of the ramp. When you do, the gap is
yours.

Jumpin Da Humps:
Leap from the center of one red and white hump to the other.

.


Grind Gaps


.Lil Wee Wussy Gap:
Grind the lip of the HP, leaping and landing in a grind over the small roll-in.

Enjoyin the View:
Launch up to one of the banner rails and hold the grind for awhile to max out
the
groove.

Kink:
Launch over the end ramp (next to the roll in) at an angle and grind the kinked
board that runs down to the left.

Grindin the Pipe:
Get all up on the pipe's backside with the help of a quarter kick. Boneless up
and grind the edge to snag the gap.

Friggin A Hombre:
Each time you pop a light along the high wires that cross over the HP, you'll
score the Friggin A gap.

Ramp Rail to Banana:
Roll down the ramp and head to the opposite side and up, grinding to the right.
Boneless from this edge down to the curved banana below.

Box to Banana/Box to Rail:
Use the box in front of the gate near the banana, working up a head of steam,
then launching from the box to the banana. Box to Rail is the same, except,
you're aiming for the kinked boards that lead down from the HP.

Nice Friggin Ankles:
Drop from the tall banner rods down to a grind along the low stadium walls to
get
this gap.

Nailin Da Rail:
From the halfpipe, transfer over the rollin and land in a grind on one of the
wooden support rails that holds the roll-in ramp up.

Way to Go Amigo:
Get up to the stands, then duck into one of the inset ramps. Use it to get
speed,
then turn around and head up the extended ramp toward the center of the arena.
Sky up to the high wire and land in a grind to score the gap.

Ramp Rail to Rail:
This is like the Ramp Rail to Banana gap, except that you head to the left
rather
than the right.

Takin the High Road:
Use the quarter bank near the banana wall or behind the two red humps to get up
to the high banner rails. Grind either one to score this gap.

Rail Plat Gap:
Off of the low ramp to the left of the roll-in (facing from the starting point)
are three large board rails. Grind up one, air over the gap, then land in a
grind
on the opposite one to score the gap.

Launch to Banana/ Launch to Rail:
Build up massive speed on the large HP, then vault off of the ramp, landing in a
grind on either the Banana or Rail.

Clenchfest!:
Once you get up in a grind on one of the banner rails, grind it to the end, then
leap across to the high wire and land in a grind.

Finesse Test:
Get up to the stands and grind the railing toward one of the launch ramps. The
object is to Boneless over the gate and land in a grind on the opposite side.
This can be tricky, because if you release too close to the gate, you'll bail.
Landing is tricky, too. Make sure you wait until you are falling back toward
Earth to grind, or you'll end up sliding on the curved wall of the gate.
.

Other Gaps

Up to the Stands:
Use the quarter lip that runs around the perimeter of the stadium to get up to
the next level. If you get too much air, though. you'll land in the stands, so
be
careful.

Threadin the Needle:
Good luck on this one. The object is to shoot through both squares formed by the
supports on the back side of the roll-in ramp. The way to do it is to carry some
speed up the backside quarter of the HP, then (from the left) ollie and drift
right to clear through both holes. This one could take all afternoon.

Way to Go Gringo!!!:
Gain a lot of speed on the halfpipe, then head to the full pipe. Make it all the
way around the loop without falling (or running off of the edge) to nail this
gap. Manual all of the way around for style points.

-------------

Chopper Drop



Unlock by winning Gold Medals in all three competitions with all characters,
including Officer Dick and Spider-Man.

So you've won each of the competitions with every one of the skaters. That's
dedication. Your reward is the Chopper Drop in Hawaii, basically a huge halfpipe
in the middle of the ocean. Begin on the rung of the chopper and drop into the
HP. You'll have a minute to shred it and post the largest score possible. You
don't get anything for racking up points here, nor do you earn any extra tapes
or
secrets by skating it. The Chopper Drop is just another diversion in this deep,
deep game.



There are several gaps to hit on the level as well. Catching them all will earn
you nothing but the respect and admiration of your peers. Of course, to be a
true
champion of THPS2, you'll have to grab them.

The two unique aspects of the game are the chopper itself and a long, floating
pier (behind and to the left of the starting point). To get up to the chopper,
roll down the starting ramp, gain speed on the opposite side of the wall, then
head back across the HP and line yourself up with roll-in channel. At the top of
the roll-in, air up to the chopper.



To get across to the pier, head to the left from the starting point. Gain some
speed on the high, rounded HP wall at the end here. Be careful with spinning
here. Since the wall is so steep and high, it is nearly impossible to get the
board all the way around. On your way down, head straight scross the pipe to the
small lip that leads to the pier. Vault off of it to the floating dock. Head
forward to the Finish Line to be transported back to the level start.

Gaps

Air Gaps

70 Ft.:
Gain speed on the high wall of the HP, then turn around, head across the pipe
and
launch off of the low ramp to the pier. Land on the pier to get the 70 ft.
marker.



80 Ft.:
Gain speed on the high wall of the HP, then turn around, head across the pipe
and
launch off of the low ramp to the pier. Hold your air past the 70 ft. gap to
grab
this gap.

90 Ft.:
Gain speed on the high wall of the HP, then turn around, head across the pipe
and
launch off of the low ramp to the pier. Hold your air past the 80 ft. gap to
grab
this gap.

Into the Heli:
To get up to the chopper, roll down the starting ramp, gain speed on the
opposite
side of the wall, then head back across the HP and line yourself up with roll-in
channel. At the top of the roll-in, air up into the open door of the chopper.


Grind Gaps

1 Potato:
From the starting point, skate down the HP roll-in. On the opposite side of the
halfpipe, Boneless up to the mast in front of you. Land in a grind on the lowest
of the protruding bars to score the 1 Potato bonus.

2 Potato:
From the starting point, skate down the HP roll-in. On the opposite side of the
halfpipe, Boneless up to the mast in front of you. Land in a grind on the second
bar from the bottom to score the 2 Potato bonus.

3 Potato:
From the starting point, skate down the HP roll-in. On the opposite side of the
halfpipe, Boneless up to the mast in front of you. Land in a grind on the third
bar from the bottom to score the 3 Potato bonus.

Heli Grind:
Do this the same way you would the Into the Heli gap, but instead of going
inside
the Chopper, land in a grind on the open door.


Lip Gaps

Whoomah:
Begin this gap the same way you would the Into the Heli gap, but instead of
going
inside the Chopper, lip trick on the open door.

-------------

Skate Heaven



Unlock by getting 100% on all levels in Career Mode with all characters
including
Spider-Man and Officer Dick (but excluding Private Carerra).

You've made it: Skate Heaven. The Almighty tells you to "Skate on, son." You'll
have no problem finding a place to begin. You have 2:00 to skate the course, but
that is not much, as this level is enormous. Since there is nothing to gain
Career-wise from the level, my favorite way to skate it is to head straight to
Free Skate and session it until my thumbs fall off.

The level is a paradise of skating surfaces, all set against the background of
pinpoint stars and bursting nebulae. Long, twisting halfpipe trails lead from
area to area. Grind their edges or hop the gaps created by the hairpin turns.

Head to the Sadlands, a wasteland full of adobe paths that snake over sandy
pits.
Grind the rails that sprout from the sand or session the half-globe made of
rails.






.

.

.

.

.

. Cruise over to Tony's island via San Dieguito for some halfpipe and rail
madness. Transfer back and forth from HP to HP to really rack up the points. Or
session the hive of bowls near the starting point for a slew of points.





The best thing to do with this level is settle in with a Dew and some Doritos
(shameless plug) and hibernate. The lines are infinite, the gaps many, the fun
unparalleled. Go skate your reward. You have definitely earned it.

Got Gaps?

There are 71 gaps in Skate Heaven, and some of them are super-tough to get. To
see the full list of Gaps, access your options menu and select Gap Checklist. If
you think you've got the skills, send in a description of how to get your
favorite gap, and we'll post it here in our guide. It's a shot at super-stardom,
y'all!

The first person who successfully (and accurately) describes how to get a gap
will have their name listed after the gap description and will be eligible to
win
the specially-selected grand prize: immortality. So send your descriptions to
us,
or post on the Skate Heaven Gaps thread on the IGN Game Help Board. We look
forward to your input!

The first has already been submitted:

Air Gaps

San Dieguito Window 2 Sadlands:
To get this (relativly easy) gap you must jump out the right-hand window in San
Dieguito (the covered area with the steps and rails), over the gap and land on
the pavement to the right of the "welcome to sadlands" sign. --contributed by
slappy79

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