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Читы для Twisted Metal 2

Чит-файл для Twisted Metal 2

Twisted Metal 2

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Альтернативное название:Twisted Metal World Tour
Разработчик:SingleTrac Entertainment
Издатель:Sony Interactive Studios America
Модель распространения:розничная продажа
Жанры:Arcade / Racing (Cars) / 3D

Даты выхода игры

вышла в ноябре 1997 г.

FAQ [ENG]

Информация актуальна для
Version 2.0 2-16-00
By Videogameman (Videogameman2000@Yahoo.com)

DISCLAIMER
    This FAQ is to be used for personal uses only. This FAQ can be
reproduced only in a web page if you have written permission (by
e-mail) and that nothing has been changed in it.

Table of Contence:

I. Story and Character Info
II. Weapons
III. Advanced Attacks
IV. Tactics and Combos
V. Vs.
VI. Ending

    One little note, I'm not putting in the controls because you
should already know them.

I. Story and Character Info

Warthog:

Handling: Sluggish
Armor: ****
Special: *** - Damage 20-25 (25 if fireballs). Recharge Time: 33 secs
Speed: ** - 100 top, 138 turbo

II. Weapons

    There are a total of seven weapons (Napalm, 3 types of Missles,
Remote Mine, Lighning, Ricochet) and your machine gun.  Each one does
a different amount of damage and has different perposes in the game.
There are also Specials (your's is the Ghost Missle) and special
attacks (i.e. Ice Missle, Minion's attack, etc...) which require
special attack energy (a different section).

    The damage shown was done on a level 3 armored car.  If you are
going against a car that has more/less armor then is will do less/more
damage.

Machine Gun

Damage: 1 1/4
Homing: No
Amount per pick-up: None
Special Notes:  Unlimited ammo, short range, also shoots out of
              Minion's back

    Even though this weapon does the least amount of damage it is
great in combos and can do more damage once a code is put in.

Fire Missile

Damage: 10
Homing: Slight
Amount per pick-up: 2
Special Notes: None

    Only use this attack when your opponent is either coming at you,
in a battle with someone else, or when they are frozen because they
will most likely dodge the incoming missile.  If you miss with one of
these missile don't worry because there are lots of them on a battle
field.

Homing Missile:

Damage: 11
Homing: Yes
Amount per pick-up: 2
Special Notes: None

    This is a great missile.  It will always hit its target unless it
hits something else first or its opponent has a shield up.  The damage
isn't very good but you can hit your opponent from the opposite side
of the field with ease.

Power Missle:

Damage: 18
Homing: No
Amount per pick-up: 2
Special Notes: Shoots in a straight line and is hard to find.

    This is the most powerful missile.  The only time you should use
it is when your opponent is frozen, your are raming into your
opponent, or your opponent is either Dark Tooth or Hammerhead (because
they are slow and can't dodge) or else you might miss and waste a good
missile.

Ricochet:

Damage: 10+ (increases during time)
Homing: No
Amount per pick-up: 2
Special Notes: Will bounce off of anything that isn't a car or
              something that you can blow up.

    Your opponent will start to roll (or just get shoot back) when
they get hit with this attack (a great set-up for a missile or your
special).  The only problem with this attack (besides that is can't
home in) is that the damage is pretty back and if you are going too
fast when you use this attack you will run into it.
    I like to use this weapon when I'm on the roof tops in Paris or
whenever I'm above the other cars because this weapon will just drop
down and start to bounce around, making it very hard to dodge.  For
some real fun go to Moscow and blow up the ramps then put in God Mode
and just keep shooting these.  After a while it will be a mad house
and you can test your luck/skill by driving down to the teleporter or
back up while trying not to get hit.

Napalm:

Damage: 20+ (up to 40 if they burn)
Homing: Slight
Amount per pick-up: 2
Special Notes: Limited range but great damage.

    This attack can hit opponent above or below you (great for getting
opponent out from ditches and for knocking them out of the air(i.e.
Grasshopper)).  The damage is great, even if they do put out the fire.
It is hard to hit your opponent with this attack mainly because the
will dodge or they are out of range.  See tactics to see how to solve
this problem.

Remote Mine:

Damage: 25- (decreases with distance)
Homing: No
Amount per pick-up: 1
Special Notes: Will detonate if your opponent runs into it or once
              you press X (defualt button setting).

    This is the most powerful weapon in the game (second if your
opponent can't put the fire out from the Napalm).  This weapon is
great for traps and as a rear attack (opponent is chasing you and you
drop this weapon behind you).  If you can't get any of those to work
then just freeze them then hit them with this sucker.  See tactics for
areas where you should use this attack.

Lighning:

Damage: 9 per blast (usually two blasts)
Homing: Yes
Amount per pick-up: 2
Special Notes: Will come out of a generator (in L.A., Moscow, and
              Hong Kong)

    This attack doesn't do a lot of damage but is great for annoying
opponents and for throwing them off cource (giving you time to either
attack or retreat if low on health/weapons).  You can't really use
this in combos unless you freeze them then hit them with this attack
and possibly others.

Special *Patriot Missles* -

Damage: 20-25 (if fireballs, then 25)
Homing: Yes
Recharge Time: 33 seconds

    Like Minion's special, your missiles will turn into fireballs
after a certain amount of time.  This increases the damage and looks
pretty cool.  For major damage, ram your opponent then fire you
special.  Becuase of your speed you may want to freeze them first, but
if you catch your opponent by suprise you should freeze them after
they have been hit with the Missiles.  If you are going against a
human opponent try to fire your special will being close to them,
because if you shoot it at them from far away they will hear them
coming and will put their shield on.  The CPU doesn't do this, luckly.

III. Advanced Attacks

    Every character has these attacks.  They are done by a special
button sequence.  Each attack takes away some of your advanced attack
energy from the special attack energy bar located above your weapon
picture.  These attacks are your key to success so learn them well.

    Just incase you are wondering, you have a total of 94 advanced
attack energy points.

Ice Missle (L,R,U):

Damage: 9
Homing: Yes
Amount of Energy required: 38
Special Notes: Great if you run out of specials.

    As the name says, this missile freezes your opponent.  It is a
rather slow weapon so use it wisely.  This is the attack that usually
starts combos for every character besides you (you have your special
to do that for you).

Napalm (R,L,U):

Damage: 17+ (up to 45 if they don't put the fire out)
Homing: No
Amount of Energy required: 38
Special Notes: Limited range, but great damage.

    This attack can hit opponent above or below you (great for getting
opponent out from ditches and for knocking them out of the air(i.e.
Grasshopper)).  The damage is great, even if they do put out the fire.
It is hard to hit your opponent with this attack mainly because the
will dodge or they are out of range.  See tactics to see how to solve
this problem.

Shield (U,U,R):

Damage: None *
Homing: No
Amount of Energy required: 38
Special Notes: You can't take any damage while this is up but you
              will still fly around if you get hit with something
              (and you can still died by falling off cliffs and
              ledges)

    Use this weapon to stop incoming missiles and other weapons of
war.  Even though you don't take a lot of damage from attacks anyway,
you can still be frozen and can still get a huge chunck of your life
taken way from you if you get hit with some weapons.  This is why you
can always do this advanced attack.  The shield can do a little damage
to your opponents if you run into them, but that doesn't really matter
because you already do a lot of damage by ramming them.

*Does a little bit if you ram them.

Jump (U,U,L):

Damage: None *
Homing: No
Amount of Energy required: 12
Special Notes: Minion jumps, but not very high.

    Because you are so big you can't jump over missile, but you can
still land on cars.  I really haven't found a perpose for this
advanced attack for Minion, but for smaller cars that jump higher this
is a great attack.
                                        
*It can do damage if you land on a car.

Mine (R,L,D):

Damage: 13
Homing: No
Amount of Energy required: 30
Special Notes: Only lasts a couple seconds.

    The damage isn't as good as the remote mine, but it doesn't take
up a lot of advanced attack energy.  The only time you should use this
attack is when you are (for some reason) being chased by another car.
Sure you could drop a remote mine or hit them with a Rear Attack, but
that would be too easy.  If you feel like being mean then try to set
up a trap with these (which is very hard to do).  If you want to knock
one then loof in the Tactics section.

Rear Attack (L,R,D):

Damage: Depending on weapon used
Homing: Yes/No/Slight (depending on weapon used)
Amount of Energy required: None
Special Notes: None

    This is one of the best advanced attacks (if you want to call it
one because it doesn't use any advanced attack energy).  If you are
being chased then shoot them with with your special, homing missile,
or a remote mine (the best one).  The possibilities for this advanced
attacks are almost unlimited.

Rear Ice Missle (L,R,U,L,R,D):

Damage: 9
Homing: Yes
Amount of Energy required: 38
Special Notes: Can not have any weapon selected to do this.

    This is great.  You can freeze the opponent behind you while you
go and collect weapons or items.  You can not have any weapon selected
to do this.  If you want to do this advanced attack when you have
weapons then just use all of one weapon (try to keep only one Fire
Missile). You will then have a blank space will appear where you
weapon should be.  Now you can shoot this attack.

Minion's Special (U,D,U,U, Machine Gun):

Damage: 65
Homing: Yes
Amount of Energy required: 84
Special Notes: Great damage, but takes up a lot of advanced attack
              energy.

    This is a great attack for starting a combo and for dealing out
lots of damage.  Unfortunatly it almost takes up all of your advanced
attack energy.  You should only do this if you are out of specials,
have only one/two enemies left (or you are playing against a friend),
and you know that you won't miss.

IV. Tactics

    This section will talk about each level and general tactics.  If
you want more information on how to beat each character in each
different level then please read the Vs. section on that character.

    For each city I will list in order the name of the city, where the
healths are located (full healths and other healths).  After that
there will be "What can you demolish?" and finally some tactics and
stratagies for that city.

L.A.

Full Health:

In the cage.

Other Health:

Along side the fire pit.
By a demolished building.
Between the cage and the tunnels.
Above the three small hills.


What can you demolish?

The four legs lightning conductors.
The bridge to the full health.
The three fountains.
The two ice-cream shops.
Glass in the tunnels.
The Hollywood sign.

Tactics:  Try to stay out in the open.  It is a lot easier to kill
enemies this way because they usually come at you one at a time.  Just
special and combo.
    I don't usually use or pick up lightning because I does little
damage and most of the time enemies don't come close to the conductor.
If you are running low on ammo you can go and blow a conductor "leg"
up.  Once you do a weapon will pop up under the overhead power
conductor (in other words, you blow a leg up you get a weapon).
    If you drive around on the road you will usually find a couple
opponents that are too chicken to come fight you face to face (i.e.
Spectre and some others).  Don't drive to fast because you will start
to run into the fence and will become a sitting target for opponents.
    Some opponents like to hide on the tunnel.  An easy way to flush
them out is to shoot a couple Ricos into it then charge in and blow
them away with you specials.
    Don't fight around the fire pit because you may catch on fight
because of your size.  Even though it might not do a lot of damage you
may find yourself short on turbo.
    Talking about turbo, there is a lot of it in this level.  Leave
only one opponent then run around and pick up the turbo on the highway
and some Remote Mine (ontop of the tunnel and in a box close to the
cage).


Moscow - Suicide Slide

Other Health:

At the top of the slide.
One the item pad.
Where all the bridges meet.

What can you demolish?

The lighning conductor.
The four bridges.
Some of the signs.

Tactics:  If you choose to blow up the bridges rather then fighting on
the bottom would be the best because you would have more room and it
is easy to retreat to the top.  Once up there shoot down a couple
Ricos for some fun.  Also when you are on the top you can easily pick
off enemies fighting on the bottom with you special and Homing
Missiles.
    If you don't blow up the bridges then just drive around the top
ramming everyone you see (and don't forget to freeze/special them
first).  This is also great place to pick up Homing Missiles, there
are lots of them on the bridges.
    There are not a lot of enemies in this level but it is still hard
because they usually double or even triple team you.  If they do this
then hope Thumper isn't one of them and just ram and special them all
to death.  After you destroy one then they usually will run off.  The
other thing that makes this level so hard is that there are only three
healths (and no full healths).  If you blow the bridges up then there
are only two.  And one of those two are always there, unless you pick
it up.  The other only appears at the start of the match.


Paris - Monumetal Disaster

Other Health:

In the Louvre.
Above the left founain.
Ontop of the first building that you can reach when the Tower falls.
Ontop of the building to the right when you are on the second floor
        of the Louvre.

What can you demolish?

The Eiffel Tower.
The tour buses.
Cars.
Trees.
The paintings in the Louvre.

Tactics:  The best thing to do is not to blow up the Eiffel Tower
because the enemies will just cluster up there and it is hard to get
to them without taking major damage.
    There are a few ambush points in this level.  This best is the
second floor of the Louvre.  Once you teleport up there you can either
turbo onto the roof to you right and collect weapons and health or you
can sit back and wait for someone to teleport up there.  Once they do,
freeze them then ram them off of the building.  This is a good tactic
unless your opponent is either Axel or Twister, because as soon as
they teleport up they will special you.
    Another ambush point would be inside of the Eiffel Tower.  Once
your opponent teleports up there just special and try to knock them
off.  Most opponents will just teleport up there then drive off.
After you hit them with your special or a couple missiles they will
teleport up then attack you.  By this time they won't have a lot of
life left, but they can still pose a threat.
    Another thing that you shouldn't do is to chase small cars around
the city and in small allies because they can always out maneuver you
while shooting missiles out of there back (as well as dropping Mines
or Remote Mines).
    You should fight under the Eiffel Tower or on the second floor of
the Louvre.  These places have an open space where you can shoot
opponents below or right infront of you.


Amazonia - Amizonia Firewalk

Full Health:

In the underground tunnel.

Other Health:

In the left passage in the non-teleporter temple.
In the middle of the bridge that crosses the center lava lake.
On the island.

What can you demolish?

The two statues.
The door to the teleporter.
The two openings on the temple.

Tactics:  If you want to go against one opponent at a time then go to
the temple with the teleporter in it and wage war outside of it.  One
by one they will come to you.  Just special and combo them to death.
If you want to try to ambush your opponent then go behind then temple
and rush them with a flurry of missiles.  If they start to crowd you
then just go into the temple and teleport onto the island.  Then when
they teleport to it just special them, but some of them are not that
smart and they will drive across the lava, causing damage to
themselves.  Once you see them coming just sit back and fire off a
couple missiles and/or specials.  This will make short work out of
them.
    Of cource there are the age old tricks like hiding in the tunnel
and either busting out at an opponent or placing a remote mine at the
entrence or the tunnel and blowing them away once they enter.  I
myself like to stop on the bridge and wait for enemies to follow me,
then I ram them off and run for my life.  You may/may not like this
tactic, but it does work, sometimes.
    If you ever get hit bay a Napalm then their is a little pond on
one side of the bridge, but it is usually too far away to do you any
good.
    If you are running low on life/weapons then go to the temple
without the teleporter and blow up the two doors (the oddly colored
sections if the wall facing the bridge).  In the right one there is a
health and some other weapons, in the left there are only a weapon.

New York - The Big Leap

Full Health:

At the bottom of the elevator saft.

Other Health:

In the swimming pool.
Ontop of the roof with the fashion billboard.

What can you demolish?

The Statue of Liberty.
All the green glass.
The cooler on the black topped building.
The fashion billboard.
The elevator door.

Tactics:  This is a dangerous level for Warthog because he can easily
fall off of the buildings, but you can always knock opponents off.
    If you stay on open rooftops (i.e. the building with the cooler on
the top) then enemies will come to you.  When they do just blow them
away with specials and other weapons.  From any of these rooftops you
can ram/jump to another.  Just make sure that you ahve enough speed to
make each jump.
    If you are on the lower level of the building with the fashion
magazine then you will usually get knocked off because opponents like
Axel and Mr. Slam will knock/throw you off.  It is also dangerous
because there isn't a lot of space for you to move around in.  If you
do get stuck down there then just freeze everyone and get onto one of
the two teleporters.
    If you are on the brownish roof that is connected to the building
with green glass and has two stories then prepare for a battle because
there are usually atleast two opponents there ready to kill you.  If
you need to escape then either get onto the top of the building or go
to the green glass building and make you escape.
    If you find yourself on the two story grayish building then get to
the top or another building because I usually get knocked off or get
hurt badly because you are an open target there (you can get hit from
the brownish building and even the top of the green glass building.  I
personly don't like that building for reasons already stated.

Antarctica - The Drop Zone

Other Health:

Ontop of the ramp (the BIG one).
Ontop of the ice bridge on the only piece of ice that doesn't fall.
On the ramp in the ravine one the opposite side from the next health.
In the square ice structure.
One the ice island that you can teleport to.

What can you demolish?

All the towers.
Each chunk of ice.

Tactics:  This can be a difficult level because the level is always
shrinking.  If you want to be daring then fight on the pieces of ice
that are about to fall.  Once another enemy comes onto the ice just
freeze them and get off!  This is very risky, but worth it if you
survive.
    If you feel like ambushing your opponent then teleport to the ice
island and wait for for your opponents to follow.  Once they pop up
then wait for them to get close to the edge and then rico them.  If
they don't fall off then just special/freeze and ram them off.  Some
opponents will try to jump from the mainland to the island.  This is
instant suicide, so don't try it (I did, once).  If you just layback
and let your opponents fight each other then they will usually fall
off, or if you fall off then some will follow you.
    You can also ambush your opponents from above if you get on the
ice bridge and wait.  If they don't come up after you then you can
jump off and land on them causing massive damage if done right.  If
you can't do that then just stay ontop and wait for opponents to
follow you up.  As soon as you see one let missiles fly.  Or if you
want to be sneeker then put a remote mine ontop of the ram leading up
and a couple or regular mines.  As soon as they reach the top, wham!
they loose half of their life, if not all of it.  You can also rain
Napalms down on your opponents if that feels fit.
    You can do the same thing on the big ramp with the health at the
top, but it isn't as good.  Becareful, Spectre's Ghost Missiles can
still hit you, where ever you are (make sure to kill him first, before
he messes up your plans).


Holland - Field of Screams

Full Health:

In the windmill with the short grass.

Other Health:

Next to the other windmill.
In the bail of hay by the fence across from that windmill.
Across from the short grass windmill.
In another bail of hay somewhere.

What can you demolish?

The two windmills.
Bails of hay.

Tactics:  This is the best level in the game.  There is lots of space
for you to drive freely.  Unfortunatly you are being attacked by nine
other opponents in this level.
    You can always be sure that your specials will hit someone if you
fire them into crowds.  You can also freeze everyone in a crowd and
then run through, drop a Remote Mine, and fire off Homing Missiles
while you make your get away.
    Once you have knocked off some people then it may be time for a
health recarge.  There are healths everywhere in this level, and the
full health is in the windmill with the short grass.  If that windmill
hasn't been blown up by know it should be the place to go.
    If your opponents are too much for you then blow up the windmill
with the short grass (after you have collected the full health).  Once
in there you can pick up a remote mine and will be protected from
enemy attacks until they figure out that they can still hit you from
where the door used to be.  So just turn around and fend for yourself
until you have run out of ammo.  Once you do then make a run for it
and collect as many weapons as you can.


Hong Kong - Hong Kong Krunch

Full Health:

In the building with the teleporter.

Other Health:

In the subway.
On a dead-end by the dock.
On the other dead end opposite of the one above.
By the car by the dock.
Straight out of the building by the docks.

What can you demolish?

The cars.
The subway cars.

Tactics:  This level isn't all that good because Warthog can not turn
very well.  Sure he can still drive down the road as fast as anyone,
but you usually run into things along the way (including opponents).
    The best thing to do in this level is to just attack one opponent
at a time (or two if things are tough).  Try to stay at one end of the
battle field and your opponents at the other.  That way once they
start to come after you you can shoot off all five of you specials and
some Homing Missiles before they can even react.
    You can ambush your opponents by waiting on the tunnel bridges.
This is a great place to be because you can hit opponents as they
drive by.  Beware that you can not hit opponents that are under you,
but they can still hit you with a Remote Mine while they are under
you.  You can also get hit by opponents how are in the tunnels and by
Ricos that they shoot into them.
        One thing that you should not do is to get yourself stuck in a
dead end with one or more enemies attacking you.  That is an easy way
to get yourself killed.  Another thing is to go into the building.
When you are in there you can hit opponents with lightning, but you
can also get hit by it.  The only real safe place is on the second
floor.  This is where you can pick up weapons, shoot lightning and not
get hit, plus you can drop Ricos down and blow away other opponents.
Unfortunatly you can still get hit and opponents will go up and attack
you.


V. Vs.

    This section is should help you on how to beat computer/human
opponents.  If you want information on each city then please read the
tactics section.

Axel:

Handling: Intermediate
Armor: ***
Special: *** - damage 15 (DWD). Recharge Time: 17 secs
Speed: ** - 101 top, 138 turbo

    Computer:  The computer alway has specials ready for you (even
though you can only have up to five at a time, he has atleast seven).
Just stay away from him and pummel him with specials and any other
weapon that you have.

    Human:  If they are smart they will stay away or try to lurer you
to edge of a cliff then try to knock you off (if you are in New York
or Antarctica).  This can be a dangerous fight if he gets too close to
you and starts to special you like a maniac.  If he starts to come
close then freeze and get away.  If you try to ram then he will
deflect you with his special.

Grasshopper:

Handling: Tight
Armor: *
Special: ** - Damage 22. Recharge Time: 25 secs
Speed: *** - 119 top, 157 turbo

    Computer:  Always has specials when she attacks.  When she does
this then just Napalm her out of the air.  This will do great damage
and it is very hard to miss her when she is right infront of your
face.  Just be careful that you don't catch on fire when she rams into
(she on fire because you just nailed her with a Napalm).

    Human:  They may try to ambush you with her special from you back
or side.  If they do hit you with it then just turn and ram her (make
sure you sharp turn).  If she is smart and freezes you before you can
do this then be sure to put on you sheild before she hits you.  She
will bounce off and then you can combo her with you special to just
about any other attack.

Hammerhead:

Handling: Sluggish
Armor: ***
Special: *** - Damage 23. Recharge Time: 1 minute 6 secs
Speed: * - 94 top, 138 turbo

    Computer:  Whenever you see him then you should put up your shield
because he will be coming at you with freeze missiles.  If he does
freeze you then he'll hit you with his special.  Since Hammerhead is
huge he will usually be out in the open.  Even when he is in the open
he can't dodge your special (or other attacks for that matter) because
he is too slow and can't turn (like you).  So once you see him then
let him have it.  He should be one of the first people to go.  The
only other problem for you is that he has a lot of armor and always
has power missiles.  So it may be a little while before he goes down.

    Human:  If he gets himself stuck in narrow/small spaces then
please be sure to combo him.  Another easy fight.

Mr. Grim:

Handling: Tight
Armor: *
Special: ***** - Damage 35. Recharge Time: 1 minute 8 secs
Speed: **** - 124 top, 166 turbo

    Computer:  This guy loves to freeze you. If he ever gets a chance
he'll keep you frozen while he pummels you with more freeze blasts
while hitting you with this machine gun, special, and fire missiles.
If it wasn't for your armor this should kill you, therefor always put
up your shield before attacking him.  If you manage to freeze/special
him then just ram and freeze him again.  If you can do that he should
only last a few seconds.

    Human:  This should be a very easy fight.  If you ever see him
then just keep shooting specials until he is done for.  If that
doesn't kill him then nothing will.

Mr. Slam:

Handling: Sluggish
Armor: ****
Special: ***** - Each slam is 30, 15 on you. Recharge Time: 55 secs
Speed: * - 91 top, 138 turbo

    Computer:  Just like Hammerhead this guy will try to freeze you
then special you.  His special is very dangerous because it not only
does great damage, it can also throw you off cliffs, so stay away from
them.  Just like Hammerhead he also has a lot of armor and can take
almost everything you shoot at him.  So even if you are shooting
missiles like crazy he will still shoot an ice blast at you.

    Human:  Yet another easy fight (yes there will be harder fights
down the road), just make sure he doesn't freeze you.

Outlaw:

Handling: Intermediate
Armor: **
Special: *** -  Damage 10 per hit. Recharge Time: 45 secs
Speed: **** - 126 top, 168 turbo

    Computer:  One of the hardest fights (told you there would be a
tough one) for you.  She will usually be the last one to go.  After
you have defeated everone she will have to go and find her.  Once you
do she will nail you with her special then run off as fast as she can.
Once she grabs you in her special then drop a Remote Mine then
detonate it after you put your shield on.  This will make the computer
rethink it's stratagie and your sanity.  If the computer desides to go
kamikaze then just special her a couple times.

    Human:  Since this car is small (and you can't turn) it can ambush
you with easy (when you are in Paris or Hong Kong).  She will probably
freeze you then special and finally run off like a chicken.  If you
want a fighting chance then make sure you know where she is (radar)
and put up your shield when she get close then run away once all off
your advanced attack energy runs out.

Roadkill:

Handling: Intermediate
Armor: **
Special: *** - Damage 18 and 45 on return. Recharge Time: 23 secs
Speed: *** - 117 top, 156 turbo

    Computer:  This can be a tough fight if he comes out with three
freeze blasts.  Once/if he does that then you will probably die
because he won't let up for another couple of vollies of freezes,
specials, and just about any other thing that he has.  Once he stops
then special him a couple times or combo.  If he doesn't come out with
a couple freezes then just ram him then shoot him with a power
missile.  Also beware of his special.  It does a lot of damage on the
way back.

    Human:  If you opponent is good/cheap then he/she will freeze you
then will get right up to you and shoot his special attack a slight
angle while freezeing you again.  Therefor the boomerangs will come
back and kill you (if timed right it should kill you).  Besides that
then it should be an easy fight.

Shadow:

Handling: Intermediate
Armor: **
Special: **** - Damage 25- (DWD). Recharge Time: 18 secs
Speed: *** - 112 top, 149 turbo

    Computer:  This guy doesn't do a lot besides shooting it's special
every couple of minutes.  If you want this to stop the be sure to get
close to him.  Since his special will damage him if he is too close.
Once you are close you should ram and/or special and/or combo.  Other
then that it should be an easy fight.

    Human:  When played by a human the fight becomes more dangerous
because Shadow gets continues remote mine (er... his special).  If you
let him get the chance then he will/can freeze then special you until
he/she either runs out advanced attack energy or specials.

Spectre:

Handling: Tight
Armor: *
Special: **** - Damage 14. Recharge Time: 12 secs
Speed: **** - 129 top, 171 turbo

    Computer:  Spectre is the fastest car in the game (he beat Twister
by 1 mph).  He will prove this by running around the track like a
chicken with it's head cut off.  Even though he doesn't frreze very
often he will always use this special to keep you away from him.  Very
rarely does he ever want to fight out in the open.  To beat him you
will have to charge after him and trap him into a dead end.  If there
is not a dead end around then just stay away from him and shooting
Homing Missiles or your special at him.  After a while he will go
down.

    Human:  This can be a very easy/hard fight depending on where you
are.  If you are in Paris then this is going to be and extremely hard
fight.  If you are in Holland then it should only last a few seconds.
Since his special will go through buildings he will stay on roof tops
or on the other side of a building or object that can not be blown up.
When he comes down or runs off to another hiding place you should
chance him and shoot your specials at him.  If you are in Paris then
you shouldn't chase him because you won't be able to go down all the
allies and still put up a fight.  Instead try to cut him off at
intersections.

Sweet Tooth:

Handling: Sluggish
Armor: ****
Special: *** - Damage 17. Recharge Time: 12 secs
Speed: * - 91 top, 138 turbo

    Computer:  Sweet Tooth is another law breaker.  He can shoot out
seven specials in a row (I've seen it).  But those special don't do a
lot of damage and can only slightly home in on opponents.  The best
thing to do is to just ram him.  Sweet Tooth rolls excessively.  You
should use that to your advantage.  Do this by ramming him on the side
and keep the turbo button held down until his is done for.

    Human:  This is an easier fight because Sweet Tooth can not shoot
out seven specials in a row.  Use the same tactics as above for an
easy win.

Thumper:

Handling: Intermediate
Armor: **
Special: **** - Damage 60+ (to 96 if they burn). Recharge Time: 34 sc
Speed: *** - 110 top, 147 turbo

    Computer:  The computer will only use two attacks.  They are his
Ultimate Flamethrower and his Napalm.  Each can do massive damage if
you don't put out the flames.  This will be an easy fight if you just
stay away and keep hitting him with your special.  If he does get
close to you then be sure to get away as soon as you can.  If you do
get caught in the Flamethrower then be sure to either turbo away or to
put up your shield.  Beware, his Flamethrower can go through some
walls.

    Human:  More likely then not you he will charge at you and won't
let up until you are eating flames.  You can take this to your
advantage.  Once he get up close then either freeze or special him
then combo.  If you are going against someone who knows what they are
doing they will try to freeze you first then blow flames in you face.
This is a deadly tactic.  If they know how to freeze then stay away
from them and pummel them with specials from a distance.

Twister:

Handling: Ultra Tight
Armor: *
Special: **** - Damage 30-. Recharge Time: 7 secs
Speed: ***** - 140 top, 170 turbo

    Computer:  She will always have her special on unless you catch
her by surprise.  If you are lucky enough to do this then freeze her
they pummel her with missiles while you back away.  You do not want to
freeze then ram because she will break out of the ice and hit you with
her special.  Once she is doing her special she can't dodge very well,
so let everything fly.

    Human:  Whatever you do against a human, don't get stuck in a ally
with her.  She can chain all of her special together to form a tornado
of death.  You can always stop her from doing this by droping a Remote
Mine and blow both of you away.  It will do much more damage to her
then to you.  Once you get her down on life (using this method or any
other that you can think of) gaurd to extra life icons.  Whenever you
see her, blow her away with you special.  Sure you can do this to
anyone, but I felt like putting it here.

~Bosses~

Minion:  The easiest way to beat him is to just stay away and shoot
your specials at him.  Then once you run out of special then hit him
with Homing Missiles and Fire Missiles.  If he get close to you then
just freeze and turbo for cover.  If he gets you low on life then go
into the tunnel and pick up the full health.  If you are playing on
the to easier difficulty levels then he won't come down and you can
fire Napalms and Ricos up at him.  You can stay down there forever,
but it is funnier if you take him on head-to-head.  Only do this if
you have full health and he is low on health (you should know that by
know).
    Minion is pretty easy to beat if you follow these tactics.  If you
don't then you can be in for a hard fight.  If you are going against
him in two player mode then I wish you luck (because there is almost
no possible way to beat him as Warthog because you are too slow, can't
turn, and you special doesn't freeze or recharge fast enough).

Darktooth (stage 1):  There are may ways to beat Darktooth.  The
easiest way is to just pummel him with your specials whenever you see
him.  If you run out of specials then just shoot Power Missiles
instead.  The best away to attack him is to ambush him or hit him from
behind.  It is hard to hit him from behind because he is usually
chasing you, but if you out run him and get him stuck in an ally then
you should be able to get one or two shots off before he can return
fire.  The other way is to let him come to you.  Once he rounds a
corner then let everyting fly (while backing up).  Once he starts to
shoot at you you should be on another road getting ready to do the
same thing again.  If you run out of weapons the use your turbo and
get as far away from him as you can, then pick up weapon and go back.
When he only has a little bit of life left then he may wait for you to
come to him.  One of his best ambush points is ontop of tunnel bridge.
Once he stayed up there and it took a little while to kill him.  If he
does this then rush him and try to get under the bridge.  Once you are
under he will not be able to hit you (unless he gets down, then you
can finish him off with you specials), so put up you shield and drop a
remote mine and detonate it before you shield runs out.
    There are two things that you should not do.  This first is to get
into the tunnel and try to ambush him when he comes after you.  This
may/may not work.  If he knows that its an ambush then he won't come
up.  What he will do is do to another tunnel entrance and shoot Ricos
into it (he has an infinite amount also, believe me).  If he does come
in then you will have to get out of there because he will charge at
you and fire everything that he has.  The other thing that you
shouldn't do is to go into the building with the lightning conductor
(or the only building that you can go into to).  If you go in there he
will come in and blow you away (there isn't anywhere you can hide).
If you really need the full life then you can go in, but get out fast
or else you won't need the full life anymore.

Darktooth (stage 2):  This is an easy fight.  Just let him come to you
and blow him away with you specials and anyother weapons that you have
left over.  This should only take a few seconds to complete.

VI. Ending

Warthog's ending:

    Warthog asks Calypso to give him the body of a 20 year old.  And
Calypso does that, but doesn't give him the head of a 20 year old.  So
now Warthog is going to have to win the tournement again to get a new
head.

Credits:

RWhite: For making the big Twisted Metal 2 faq, which helped me creat
this (I DIDN'T COPY, he gave me the idea).

GameFAQs: for posting this character guide.

God: For giving me my writting abilities plus much more.

    Thank you for reading this guide to Warthog, hope it helped you in
your playing.

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