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Читы для Ultima 7: The Black Gate

Чит-файл для Ultima 7: The Black Gate

Ultima 7:
The Black Gate

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Origin Systems
Издатель:Electronic Arts
Модель распространения:розничная продажа
Жанры:RPG / Top-down
Multiplayer:Отсутствует

Даты выхода игры

вышла 16 апреля 1992 г.

Solution [ENG]

Информация актуальна для
     After talking to Iolo and the mayor, enter the barn and look at
everything.  Pick up the key and look in the bag.  Go around the town and
talk to everyone, especially Gargan (the old ship builder) to the NW of the
barn.  Go to the two story house where Christopher's son is.  Use the key on
the chest and read the scroll.  You can have spark join you.  After talking
to the people in the town go to the mayor and tell him you are ready to
report.  Tell him about the suspects (hook & gargoyle), then you will have
to go through a doc check, be sure and have it ready when you get to this
point.  Tell the guard the password (blackbird) and you can leave.  Exit the
north gate and head for Britain.

                                 Britain
                                 -------

     Talk to Lord British about the Fellowship.  Get the key in the study
room and equip yourself with some weapons from the storage room on the top
level in the NW corner (don't forget the spellbook).  Go to the Fellowship
headquarters (south of the theater room) and talk to Batlin.  Tell him you
want to join and he will send you on a quest to deliver a sealed letter to
Elynor in Minoc.

                                  Cove
                                  ----

     When you spoke to Lord British he mentions talking to Rudyom in Cove.
Go to his place and talk to him.  Get the magic wand and four black stones
(you will need them later).

                                  Minoc
                                  -----
                                    
     Give the sealed letter to Elynor.  Talk to everyone and investigate the
murder.  Be sure and pay the gypsy lady to tell you your fortune.  Go back
to Britain and talk to Batlin once again.  Batlin will tell you to go to a
cave west of Paws and Trinsic.  The cave is close to the shore and west of
Paws.  You will know when you enter it because the Guardian will talk to you
and tell you not to enter because it's a trap (which it is).  Get the chest
and the staff.  I couldn't find the fellowship gold.

                                 Britain
                                 -------

     Go back to Batlin and tell him about the monsters in the cave.  Ask
again to join and this time he will let you.  Wait till the nightly meeting
and sit down.  When everyone has appeared and Batlin starts shaking hands
talk to him and he will go through this long speech.  (Don't let anyone in
your party talk you out of this, I'm almost positive you have to become a
fellowship member to finish the game).  He will go through a second doc
check. (I think the answers are 40 for the ginseng or whatever and 6 for the
people surrounding the man).  You will now be a full fledged Fellowship
member (whoopee).  Now you need to go to the yew area.  You need to find the
bee cave (I don't remember exactly where it was at, but I think it's on the
west side of yew in the mountains).  Get some honey.  Go to the Empath Abbey
and talk to the monks about the wisps.  Go to the east side where the
Silverleaf trees are (blue trees) and talk to Trellick.  Ask him about the
wisps.  You will then have to talk to his wife and then the leader.  The
leader will make you take a contract to the tree cutter on the far west end
of yew.  After he signs it, take it back to the leader and then talk to
Trellick's wife and then Trellick.  He will give you his whistle.  Go to the
large castle built into a mountain in south-central Yew (you can see it on
your map).  Use the whistle and a wisp will appear.  After talking to the
wisp you will have to go to Moonglow and get the notebook from Alagner.

                                Moonglow
                                --------

     Talk to Alagner (his house is on the north end) about his notebook.  He
will send you on a quest to Skara Brae to get the answer to life and death.

                               Skara Brae
                               ----------

     Cast a seance spell to talk to the ferryman.  Give him 2 coins and he
will take you accross.  Talk to everyone in Skara Brae, especially Caine
(The Tortured One).  Talk to Mordra about the formula for the potion.  Get
the three potions from her building and take them to Caine's building.  Put
an empty vile on the end and the three potions under each tube.  Use the
burner and you will get the potion.  Talk to the weapons maker (forgot the
name) take his music box.  Go to the lich's castle (NW area) and use the
music box when the weapon's maker wife is around.  She will then give you a
ring.  Take it back to the weapon maker and he will tell you to get an iron
bar from the cemetary (do this).  Talk to him again and he will finish the
cage.  Take the cage to the Well of Souls (in the lich's castle) and use it
on the Well of Souls.  It should now be glowing blue.  Wait till midnight
when the lich is lying in the center bed with the others lying around him.
Use the cage and then use the potion on him.  Horance will now be normal
again.  Talk to the mayor about a sacrifice, then you will need to talk to
everyone in the town asking them to sacrifice themselves.  After everyone
turns you down, go back to the mayor and lead him to the Well of Souls.
After he jumps in, go back to Caine and ask him for the answer.  After he
tells you there are no answers, go back to Moonglow and tell this to
Alagner.  He will give you a key and you will have to use it to enter the
building just south of his.   It's pretty simple to get the notebook from
here, but if you are having trouble, just look for a secret door in the
center of the building instead of taking the teleporter.  Then use the
crates to make stairs up to the room.

                                   Yew
                                   ---

     Go back to the wisps in the Castle and give them the notebook.  They
will tell you about the "Guardian".  Ask about the Time Lord and then ask
about the message.  Talk to the Time Lord and he will tell you about a
generator.  Go to the dungeon Despise (along the river SW of Yew).

                                 Despise
                                 -------

     You will find the flying carpet out front which is extremely helpful in
the game.  I really can't help you find the sphere in the dungeon since I
didn't map it.  It's not too hard, I can give you one tip and that is when
you get to the part that teleports you "Round and Round" take the east road
that curves south, it will then teleport you north.  Go south and take the
southwest branch.  Keep heading south until you get to a magically locked
door.  The sphere is to the south and west of the magically locked door.
After you reach the sphere you will have to use the orb of the moons to go
back to the Time Lord.  He will tell you to go to Nicodemus.  I think you
may be able to go to Paws first and buy the hourglass from the antique
saleswoman.  If not go to Nicodemus first...  Take the hourglass back to
Nicodemus and let him enchant it for you.  Go back to Despise and the sphere
and you will be able to walk through the red gate.  The puzzle inside is
pretty easy to solve.  Once you get to the box use it and the building will
collapse.  Talk to the Time Lord and he will tell you about a Tetrahydron
(sp?).  Enter the Dungeon to the north of Moonglow on the island.  It's
quicker to fly over the mountains with the carpet and land in the center
where the cyclops is.  Enter the dungeon and it's pretty simple to find the
Tetrahydron.  Talk to the Time Lord again and he will tell you to go to
Moonglow and talk to Penumbra.  Go to Penumbra's house and drop a hammer on
the ground next to the golden sign.  Then drops some lockpicks.  Go to the
cloth makers house and use the wool on the spindle to make some thread.
Take the thread back and drop it.  Then drop some gold on the ground.  I
think that should do it, if not read the sign and it's real easy to figure
out.  Enter inside and cast "Awaken" on Penumbra talk to her about
everything you can then take the four black rocks I told you to get and
place them on the pedestals around her bed.  She will tell you to get the
Ethereal ring.  Go to an island north (and west?) of Terfin (gargoyle
island).  You will find a small castle with a crazy arab in it.  Go to the
back and enter the door (secret door?) to the north.  The Guardian will
laugh and you will have to fight a stone harpie.  Get the ethereal ring in
this room.  Go back to Penumbra and she will enchant the ring.  Take the
ring back to the Tetrahydron and enter it.  You will have to fight one big
monster.  Use the box after the battle is done and the building will
crumble.

                           Fellowship Retreat
                           ------------------

     Enter the fellowship retreat and go to the cave to the north.  When you
get to the box, have EVERYONE wait outside while you go in.  This puzzle is
pretty tough (I actually did this one first but wasn't supposed to).  When
you get to the center, use the box and the building will crumble again.

                             Buccaneer's Den
                             ---------------

     You can win a fortune of gold in the gambling casino on the rat races.
Put about 300 down on the third or second one and keep hitting the mouse
button to restart the race until you are sure your rat will win.  I win
about 4000 each time I came here.  Talk to Sintag and he will give you the
key to enter the back door.  Search all the drawers and chests in the rooms.
Be sure and get all of the keys because one of them will open the door to
the codex.  It's the largest key you will find.

                               Avatar Isle
                               -----------

     Avatar Isle is the area where the codex is.  Go to the southern part of
the isle and enter the Codex area.  Go to the cave to the west.  Here you
will find the "Throne of the Guardian".  Enter the curtain in the nortwest
corner and use the lever.  Enter the large doors now.  It is extremely
complicated to tell exactly how to do this part, but when you get to the
meeting room (there will be about 6 fellowship members)  take the medallion
off of the stand and the doors to the north will open.  When you get to the
Room of Changes you will need to sit on the throne three times.  Enter the
secret passage to the northwest and go north.  Take the teleporter and you
will enter the main room.  After killing all the people put the three prisms
on the proper pedestals and then use the wand (that Rudyom gave you) on the
black gate.

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