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Читы для Ultima 9: Ascension

Чит-файл для Ultima 9: Ascension

Ultima 9:
Ascension

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Origin Systems
Издатель:Electronic Arts
Модель распространения:розничная продажа
ISO статус:релиз состоялся 22 ноября 1999 года
Жанры:RPG / 3D / 3rd Person
Похожие игры:Gothic, Ultima 8: Pagan
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1999 г.

FAQ [ENG]

Информация актуальна для
Table Of Content
-----------------------
**Versions
Disclaimer
I. Earth
II. Stonegate
III.Shrine of Compassion
	A. Britain
	B. Despise
	C. Paws
IV. Shrine of Humility
	A. Buccaneer's Den
	B. New Magincia
	C. Ambrosia
	D. Hythloth
V.  Shrine of Honesty
	A. Deceit
	B. Moonglow
VI. Shrine of Sacrifice
	A. Cove/Minoc
	B. Covetous
VII. Shire of Justice
	A. Britain
	B. Trip to Yew
	C. Yew
	D. Wrong
	E. Back to Yew
VIII. Guardian 1 Avatar 0
	A. Back to Britain
	B. Terfin


--------------------------

I. Earth


Well when you start the game your on earth at your house. A voice will direct
you
to what you need to do here. when you feel comfortable with the controls goto
the
Gyspy and she'll ask you 7 questions. these questions will determine your stats
in the game. Once you've answered those questions she'll direct you to the
moongate that opened. When you get to the moongate a Gazer will appear from the
moongate. This an easy battle as the Gazer is very weak on earth. Once you've
dispatched the Gazer enter the moongate.


II. Stonegate


After stepping through the moongate you'll be treated to a FMV. Once its over
you'll be Stonegate. In the room you'll find many useful items, one being a bag.
(NOTE: GET EVERY BAG YOU FIND!! Bags help you carry more stuff and being that
you'll find tons of stuff you'll need all the availible space you can find ^_^ 
)
The only way out is the stairs. While going down the stairs you'll see a book,
get it its your spell book. Upon opening it you'll see that only 4 spells are
availible right now and you'll need all of them to get out of here. When you
come
to a force field you'll see a sun picture above the opening and tw torches one
on
eityher side of the door. one is lit and one is unlit. Use the IGNITE spell to
light the unlit torch. Going further down you'll come to a room with some
ledges.
On one of the ledges there is a giant rat guarding a lever. You can kill the rat
with the STONE spell. Once its dead jump over and pull the lever. The door below
will open, walk down and out the door. Next you'll come to a gate with a vase
just beyond. Use the GUST spell to knock the vase over and open the gate. well
thats 3 of the 4 spells, just 1 left ^_^. Now you'll come to a lift, grt on and
it'll take you to the next room. In this room you'll see a pool and 2 statues.
Near the lift you should see a wheel, turning it will drain the pool. Once thats
done hop down and you should see a button. Pressing it will open the door and
allow you to leave the room. After that you'll come to a room that looks normal
but when you walk in will burst into flames. Use the DOUSE spell to make path to
the 2 torches at the end of the room, then use the DOUSE spell again on the 2
torches to open the exit. Now just exit the room and you'll leave the tower.
Once
outside you'll see a pool, and some enemies in the distance. In the pool is a
chest with some gold in it, but watch out for the big fish. Once you have the
gold, run around and kill all the enemies. You may have noticed a cave, don't
worry about it till you've killed all the enemies. Once there all dead head for
the cave. In there you'll find a WurmGuard. Talk with him and he'll try to kill
you. You shouldn't have to much trouble with this battle. Once you've kill him
take his sword and walk in further and step on the teleporter. Its off to
Britain!


III. Shrine of Compassion


A. Britain


You appear in the Castle in Britain. First thing you need to do is talk to Lord
British. Once you've done that go ahead and wander around the castle getting all
the goodies you can find. You'll difinitly want to visit your room that LB had
made up for you. There are many side quests here in Britain, I'll list those
soon. First thing you want to do is find sarah. She's just outside the East
Gate.
Talking with her you find out that the Shirne of Compassion is in ruins and that
if you meditate there that you might get more out of the shrine than she did.
She
also tells you that Mantra is MU. So armed with that knowledge its off to the
Shrine! Keep heading east into the mountains and soon you'll end up at the
shrine. Walk to the center and click on the altar. The shrine will ask you for
the mantra. Once you enter it in, the shrine will inform you of what is needed
to
cleanse the shrine. You'll need the Glyph (located in Despise), the Sigil
(located on the Mayor of Britain) and Mantra (which you have already). Now its
off to Despise.

Side note: some other things that you can do here are: Talk to Flann and get her
some Serpentwyne. she's near the church. Kimberly needs you to get the Silver
Serpent back. she's in the church. Hans at the light house needs you to get some
unpolished gems and have them polished and placed in the 3 other lighthouses


B. Despise


Once you've gotten what you need from the Shrine, head back towards Britain.
when
you get to the intersection head north. On the way you'll see a house that is
owned by your good friends Iolo and Gwenno, if you enter the house you can talk
to gwenno. If you need a bow there's one in the music room. Once your done there
continue on to Despise. You'll soon come to the column and right niear it will
be
the entrance to Despise. Go on in. Before I go any further I would like to
mention that while down here you should check all barrels and boxes, for they
can
hold man interesting treasures. Now as your walking through Despise you'll come
to a closed gate and you'll see a lever. Pull the lever to open the gate. As you
walk through you'll come to a room with a door on the right. you'll hear voices
through the door, if you try to open the door you'll find that its locked. Open
the chest on the floor and get the key, then open the door. Inside you'll see 2
men. They'll tell you that there were 4 of them and they all came down here to
find the Kirin Stone, which was broken into 4 parts, each member of the party
had
the location to one of the pieces. After telling you about that they also tell
you the location of two of the pieces. Now you try to leave the room and you
notice that the door is locked. Near the door is an unlit torch. Use the IGNITE
spell to lit the torch and unlock the door. The door leads to a huge room with
broken pillars. There are some potions lying around on the floor. Go on and
climb
up the first pillar and then jump from pillar to pillar till you get to the top.
Once there you'll see a yellow stone, this is the first piece of the Kirin
Stone.
Once you have it go on and jump over to the next pillar with the button on it.
Push the button to open the door. Through the door is a hallway that leads very
big room with a pool and a fountain in the pool. On the way there you'll see a
pit, now you can jump the pit and continue on to the room with the pool or you
can jump into the pit and follow it to a room with a painting and a fountain. I
came about this by mistake, I was stuck and I started clicking on everything and
I just happened to click on a painting, not this one but a different one which
I'll get to soon, and I was give a potion. Well then I started clicking on all
the painting I could find. This one happens to give you a Wurmguard chest armor.
Continuing on you will find some potions and then you'll see a door and a lever.
Pulling the lever will open this door. You will then see that it leads to the
room with the pool. In this room there is a wall mount that has water falling
into a bucket, at the other end you see an altar with a bucket on its side. Take
the bucket that is full of water and place it on the altar to unlock the door.
Before you leave don't forget to get the yellow potion in the fountain. The door
leads to a hallway with many turns in it but you'll soon come to a room with
another painting in it, this is the painting I was telling you about earlier.
Touch it and you will get a potion. Now go to the right and you'll see a room
with a locked gate and what seems like a secret door. If you go all the way
left,
past the gate there is a small walkway with a lever. Pull the lever to open the
gate. You may have also noticed a crooked shield on the wall. Touching it will
open the secret door. Going through it you'll come to a room with a fountain and
a chest. In the chest is gold and a yellow potion. In the room with the cavein,
there's a blue potion. Back in the room with the gate, going through it will
take
you to a room with a fountain and a dead body. Near the dead body is a small
scroll. Read the scroll, its a clue to one of the pieces to the Kirin stone. Go
up the stairs, in the next room is a rat. Kill it then get the treasure in the
chest. In the nest is a key to the door. Exit the room. The next room looks like
a training room. You'll need a bow to get out. Shoot the symbol over the door to
open it. In the next room there's a platform with stairs leading up to it. On
the
platform us a pressure plate. Before you step on the platform, take the key
hanging on the wall.  Stepping on the plate will reveal a secret wall. Follow
the
path to the end and you'll find a chest. Open the chest and you'll find a map, a
key, a flask and a red potion. Take the stuff and step on the pressure plate.
Now
your in a room that leads to another room with spikes in the ground going up and
down. watch your step and make your way to the other side. pull the lever and it
will open the gate. Go through the gate and in the room you'll see a circle.
Step
in the circle and all the braziers will lite. get the stone from the circle and
go back to the teleporter. Once you return to the room you started in leave
through the door and you'll see a fireplace, get all the goodies from the chest.
Push the button to open the door, and walk through. Following the hallway you'll
come to some spier webs. 2 hits with the sword will get rid of them. Kill the
spider and walk up the stairs.  remove the spider web and kill the rat. There's
a
fountain in the room and a lever. Pull the lever to make the fountain disappear.
open the secret door and push the button to open the gate. Before you leave get
the stuff from the top of the platform. The next room has a fence in it with a
lever on the other side of it. move the barrels, one on each side of the fence.
climb the barrels and jump to the other side. pull the lever and then climb and
jump back. gett he key for the water in the corner. now the next room is a small
church. the last pew has a key on it. if you light all the torches and the
candles on the altar you'll get a holy light that will heal you. In this room
you
much QUICKLY pull the lever to save the  man in the trap. he'll give you the
green Kirin stone.  Continuing on you see a partially open gate with a key on a
table and a room with a strange orb. push the button on the orb to make the key
slide to you. get the key and continue on. In this room you'll see 4 pedestals,
each with a different color on the top. go ahead and put all the Kirin stones
that you have on the proper pedestal. Now read the book to open the cave. as you
walk into the cave you'll have to swim the rest of the way. in the cave pull the
lever under the water to reveal the last Kirin stone. take it back to the other
room and place it on the pedestal. now you'll be able to get the Kirin shield.
take it and go back to the room where you got the red stone. now leave through
the opening and you'll see a bridge. on the other side of the bridge you'll see
the column and a WurmGuard. chat with him and soon he'll attack. if you wound
him
you'll find out that its your old friend Iolo. trust him. he'll let you get the
glyph. get it and then backtrack to the opening of Depise.
When you step out you'll be treated to a FMV.


C. Paws


Well now that you have the Glyph all you need is the Heart of Compassion. Well
it
seems that the mayor has it but he's no in town... He's gone of to paws in
search
of his daughter. To get to Paws you'll have to go all the way south and then
west. (thats the sw corner of Britain). On the way there you'll meet a blind
women. talk to her for some knowledge. Also you'll see a farmhouse and barn on
fire. Use DOUSE on the fire to save the boy. he'll tell you that his mother was
taken by some bandits into the mountains. if you look up you'll see a bridge,
that where the mother is. Now further down the trail is a Troll and a bridge.
This isn't the brightest troll... when he asks for 10 gold piece, ask him how
much that is... now go over the bridge and you'll soon be in Paws. You'll come
to
a bridge made out of planks and boxes. walk over it to the house and you'll find
the mayor. he'll get attacked by a rat and a pegleg will save him. now talk to
the mayor and he'll ask you to save his daughter. doing so will yield you the
heart. now the daughter is in the SE of paws. if you walk out the back door and
follow the bridges you'll find her. there are only about 4 house in the town.
don't fall into the swap as it will poison you. if you find the windmill and
talk
to the lady she'll tell you that theres no fresh water because the water pump is
missing a valve. you'll need to talk to nimrod, who will tlll you that the valve
was lost near the troll witht he bridge..actually its in the cave near the
troll.
Now once you find the daughter and dispatch all the trolls go talk with the
mayor
and ask him for the heart. Which he'll gladly give to you. Now its time to fix
the shrine!! Oh BTW if you decide to find the boys mother watch that fight as
the
head thief is pretty tough, although this is yield much gold. as there is a cave
across the bridge that has all there treasure in it. now back to the shrine.
Once
you get back place the Glyph and the Sigil on the broken altar. now speak the
mantra and watch the cool effects! Now that the shrine is cleansed you'll gain a
level and get to raise a stat. also you've opened the First Cirlce of magic. go
bind all those scrolls that you have. Now once you have sold all the stuff that
you want and bought all the stuff that you need. Binded all the magic that you
have. and are ready to continue, take the rune to the dock and show it to Raven.
Enjoy the boat ride ^_^.



IV. Shrine of Humility


A. Buccaneer's Den


When you get there Raven will tell you that you need to talk to her employer
Samhayne. Jump off the ship and head towards the houses on the hill. you'll get
stopped by some pirates, go ahead and give them some gold. Climb the stairs and
talk to Keagan the map maker. Once you've done that he out and down the stairs
to
the dock, now continue around to the ferry. You can take the ferry or you can
swim (i find it easier to swim) on the other side enter the Tavern then climb
the
stairs and leave from the upper door. Now take th life and follow the trail to
the blue house. This is where Samhayne lives. Upon entering he'll introduce
himself. Talk with him and you'll find out that he has the Codex of Ultimate
Wisdom and he'll give it to you if you solve the problem with the whirlpools. He
also tell you that a woman in New Magincia has more information then he does. So
now its off to New Magincia. Keagan the mapmaker knows how to get there, so head
back that way. Talking to him he tells you that you can take a boat but that
there is a tunnel that links Buccaneer's Den and New Magincia. But that you'll
need a password or you'll end up running in circles. To get the password leave
the mapmaker and follow the deck to the left till you find the pirate woman
selling the slave. theres a house near her that has a chest in it. In the chest
are some jewels and a scroll. read the scroll to get the password, which is
KEELHAUL. Now the tunnel is by the lighthouse on the eastern tip of hte southern
island. So head for samhayne's house but follow the path till it forks. Take the
right path and soon you'll come to the tunnel opening. Enter the tunnel and
you'll soon find yourself being asked for a password. Go ahead and enter it in.
Now the correct was is fades in. Continue through the tunnel getting all the
goodies.


B. New Magincia


 Soon you'll find yourself in New Magincia. You'll want to get to the top of the
mountain. On the way up you might be attacked my vultures and wolves. The wolves
are easy to kill but those vultures can really mess you up quickly. Once your at
the top look for Katrina. She'll tell you the Mantra for the Shire of Humility,
which is LUM, and she'll also tell you that she has the sigil. But she wants you
to do her a favor. She needs you to get rid of the wolves and the vultures. Both
are now hard to do. To get rid of the vultures, go back the way you came till
you
see a tree on a mini hill. Climb to the top and use the IGNITE spell you burn
the
nest. Now for the wolves, jump down then jump off the cliff into the water swim
to the island next to you and climb out. In the broken dome is the Alpha wolf.
Kill her and the rest of the pack will leave. Once both of those are done, go
back to Katrina and she'll give you the sigil. Now you need to circle around her
dome till you see a crumbling wall. At the end of it is a cliff, walk forward
and
look down. You'll see a bit of land jut out from the mountain, with a rock
platform on it. Jump down there and step on the platform then jump in the water
and swim for the shrine. Say the mantra and watch the FMV.


C. Ambrosia


Well now your in Ambrosia, the gargoyle city. Watch what you say because they
tick off very easily. Talk to the gargoyle that pleaded with you not to kill
him.
Head south and drop to the floor, run southeast then west till you find the dead
gargoyle. Get the levitate boots. Next you have to find Wislem's workshop. Only
he knows the way to Hythloth. But he won't tell you till you activate the
queen's
statue. So he'll give you the power cube to fix it. Walk out, turn west and look
up. That the queen's statue. When you place the power cube in the statue, the
whole place comes falling down. Talk to Wislem again and he'll tell you that you
need to get one of the Queen's Eggs and give it to Vasagralem. You'll need 2
objects to enter the Queen's Chamber. The Queen's Power Cube and the Amulet of
Singularity. First go back to Wislem's Workshop and place the crystal he gave
you
in the holder to get the Power Cube. Note: where you talk to Wislem, is right
next to his workshop. Now walk out and head towards the place witht he floating
orb. goto the Lower entrance. Read the books, and get the power cube. Now goto
the Upper entrance and place the power cube that you got in the lower one to get
the Amulet. Now head for the Queen's Statue and the force field will be gone.
Enter and place the Queen's Power Cube and the floor will open. Now you can
either kill the queen or not, just as long as you get a queen egg, which she
happens to be sitting on. Exit the room from the north once you have an egg. Get
the potions the go right and get all the goodies. Head back and and exit through
the teleporter. You'll end up in Hythloth.


D. Hythloth

You appear in a cave partially filled with water. As your running you'll pass a
pipe with a grate and a chest. And another one with stairs. Go up the stairs. It
seems your in a sewer pipe. At the crossroad head east into the room. Use 2
ignites to burn through the web. Turn the wheel to lower the lift in another
room. Now push the block of wood on the wall to lower the secret wall. Get the
goodies in the chest, especially the Green statue. Now head the other way to the
big room filled with slimewater. Swimming in here will poison you. Facing west
the left side has the swamp boots and the right side has a chest with a light
scroll in it and a nightshade on the bones. In the slime are some really nasty
fish. Once you have the boots, ride the lift. Pull the lever and go back down.
Take note of the yellow altar up there. Head back to the crossroad face north
and
go through the open gate. At the crossroad go east, the gates will close. There
are some chain leggings on the grate in the middle of the room. Get them and the
walls will start to close in on you. Wait and the doors will open. Head east, at
the crossroad head south. Cut the web and turn the wheel. Now head north then
east through the next room. In this room you'll see some pillars. Looks easy
huh?
well when you jump on one others go down. Here's a picture of what it looks
like,
and whcih ones to take.

                              Facing East

                                 Altar
                                  13
                            9  10  11  12
                            5  6   7   8
                            1  2   3   4

   The correct path is 1-5-10-7-8-11-13

Once you make it to the other side. Turn both wheels and place the Green statue
on the Green altar. Now go through the gate you opened. In the chest is a yellow
potion and a red potion and some gold. Now keep heading west through the room
with the walls that moved till you can't go west anymore. In this room is a
hole,
Fall in and swim to the bottom. Get the red statue and then turn the wheel. Swim
out and the go back to the crossroad. Turn north and head through the door. Put
the Red statue on the Red altar. Continue north. Now you have to choose left or
right. Go right and turn the wheel to lower the water. jump down and get the
Yellow statue. Now there is a doorway down there. go through it and continue
south. Open the chest and get the Blue statue. Continue out the door to the
south. Go right at the crossroad, then left at the next one and then right at
the
next one. Now swim to the lift. Place the Yellow statue on the Yellow altar. Now
head back to the crossroad then head north till you can't go north anymore. Turn
left, at the crossroad. Now if you look left you'll see a binding circle, go
ahead and bind any spells that you can. If you look right you'll see a blue
altar. Straight ahead is a long hallway. Now go right and place the Blue statue
on the Blue altar. An arrow will hit you as you enter the room. Now leave and
turn right. head down the hall. At the end is a Wurm Guard. After you kill him
the room you'll enter is hugh. you'll see slimewater and platforms in the water.
on the left and right side are some steps built into the walls. you cen get the
treasures up there if you want but watch out for the fish. Use your bow and
arrows to kill them. Make your way to the other end of the room. You'll have to
enter the column from under the water facing south. So swim around to the other
side. Get the Glyph and leave the room. Follow the hall east till you get to the
room where the Yellow statue was. Turn the wheel and leave the room from the
bottom doorway. Now go down the hallway near where the Blue statue was. This
part
is a little funky. The walls are transparent. really neat effect ^_^. Head
north,
east, north. In the middle of the hall way is a door to the east. go through it
and you'll see a chest. In the chest is another statue, leave it. Behind the
chest is a key but you'll have to go left or right to get it. Once you have the
key leave the room and find the chest. Open it and pull the lever. Now leave
through the gate you just opened. Well looks like someone left a teleporter
here,
just our luck ^_^. Take it. Now swim down and soon you'll find another hole
(look
up) swim through the hole to the shrine. Place the Glyph and Sigil on the
shrine,
say the mantra (LUM) and watch the fireworks ^_^. Congrats you cleansed the
shrine!! Now go talk to Katrina and head back to Buccaneer's Den via the tunnel.
Once you make it back there go see Samhayne for your reward. Once you get to his
house, you'll be treated to a FMV.


V. Shrine of Honesty


A. Deceit


Now your in a cell, there's a secret door in the cell. Open the secret door and
walk to the end of the hall. In this room is a spider on a stone block. This is
a
statue of a Phase Spider. Touching it will make all the doors phase... execpt
for
wooden doors. Now run back to the cell and exit. Puch the button on your cell to
open the door, then push the button on the other cell to open it also. Run back
tothe spider and touch it. Then go back the main hall and get the key off the
table. Once again run back to the spider. Back in the main hall unlock the
wooden
door, then walk through the gate and push the button to open it. Touch the
spider
one last time. Before you go through the wooden door for the last time get the 2
yellow potions in the other cell and the bag on the barrels around the corner.
Now go through the wooden door and the gate. In this room is a cavein, but there
is a secret door in here also. Open in and go through, DO NOT TOUCH THE
CHEST!!!!!!!!!!!! its a mimic!!! Push the button and then touch the braizer. The
statues will start to move. Wait till the ones near the door face each other
then
open the door. Whew, well that wasn't too hard now was it. On to the next phase
of this nasty dungeon. At the end of the hall you can only go left or right.
Going left will take you to a HUGE room with lava and no way to cross it. So go
right, in this small room are 3 pedastals. Pusht he red button to make a
transparent bridge appear over the lava, next push the blue button to get a
yellow potion. Lastly push the green button to make a skeleton appear and attack
you. When you kill the skeleton take its sword. Now goto the room with the lava.
I hope your ready to ahve some fun ^_^. . Walk the bridge
to
the platform and push the blue button, then push the purple button. Walk the
bridge and then ride the lift. The statue that you pass will shoot fireballs at
you. At the other platform you'll see several rows of buttons. Press the buttons
till you make a set of stairs rise out of the lava. Now climb the stairs and
ride
the lift to the center platform. Before you get to the platform you need to push
the green button on the side of the platform. Once you get to the platform get
the yellow potion then press the green button. Ride the lift to the starting
platform. Now ride the other lift to the next platform. When you get the
platform
the lift will go back to the starting platform. Don't worry you can call it
back.
If you look at the stairs you'll see a sun face, just like the one behind you on
the wall. On the wall next to you are some buttons, 2 diamond ones and 3 circle
ones, press the diamond ones to turn the statue about a quarter turn and the
circle buttons about half of that. Blue turns towards that stairs and Green
turns
towards the wall. Once you have the sun face on the stairs lined up press the
red
button to fire a ball at it. When you hit the face the forcefield on the
teleporter on the center platform will disappear. Now turn the statue 180
degrees
and shoot the face to make the lift return to you. You need to return to the
center platform. Enter teleporter. You'll appear in another HUGE room with more
lava. Near you is a globe holder. Go to the right and at the end of the walkway
you'll see the glyph, which will disappear as you get closer, now push the
button
and then jump over to the platform. The trick here is to line up the sun block,
with the help of the of the buttons on the table, and the statue. Be careful,
the
little statues will shoot fireballs at you. You'll need to touch the big statue
to make it shoot. When you hit the sun face a lift will appear. Ride the lift
and
enter the teleporter. You'll be taken to a small room. Jump down near the table
and touch the mirror, it will fully heal you. Touch the table to recieve a bow,
then run to the other side of the room and touch the statue to make some arrows
appear on the pedastal. Now shoot the sun face on the wall to make some stairs
appear. Climb the stairs to the top and stand on the pressure plate. A sun face
will appear on the opposite wall. Shoot that face to make a plank appear and
quickly run across. Now enter the teleporter, then ride the lift back to the
walkway. Now use the bow to shoot the sun face on the wall to extend the bridge.
Jump over and turn the wheel to make the lava lower and expose the other holders
and headstones. Now some real fun begins. There are 4 holders and 4 globes that
you need to get. 3 of them are in other rooms that you can access by
teleporters,
the 4th one is in this room. Up near the 3 statues there is a headstone and a
chest. Make your way there and touch the headstone, now quickly open the chest
and get the red globe. On the ground is a globe holder, put the red globe there
and a lift will appear. This lift will take you to the walkway. ride the lift to
the top and run back to where the sunface block was. Now drop down and go into
the cave back there. Enter the teleporter. you'll appear in a room with 2
statues
and 2 chests, yes the chests are mimics. Now near the statues you'll notice that
the floor is different, go stand there and face the chests. On the wall a
sunface
will appear and be moving, take your bow and hit it several times. On the stone
block a blue globe will appear. take it and enter the teleporter. Now make your
way to where the lift that takes you up is. Touch the head stone near there and
head for the teleporter that took you to the room where you got the bow. On the
way there you'll see another holder stop there and put tyhe blue globe there.
Then touch the headstone and run for the platform where the teleporter is.
you'll
need to go around it on the left to find the teleporter that takes you to get
the
green globe. Once you enter the teleporter you'll be in a room with a stone
block
and a chest, yes a real chest. Push the button on the pedastal and a sunface
will
appear on the wall you need to shoot it with your bow, after you hit the face
it'll jump to a different wall. Keep doing this till another symbol appears on
the wall. Shooting this will make the green globe appear. Take the orb and head
for the teleporter. Touch the head stone and run for the blue globe holder.
Touch
the headstone there and head for the main room. Touch the headstone there and
head for the room straight ahead. Put the green globe in the holder and enter
the
teleporter. This room is a maze, but its not difficult. Find the red button and
press it. A sun face will appear over the chest. Shooting it will make it move,
find it and shoot it again. Once again it will move, shooting it this time will
make the yellow orb appear. Don't forget to get the potions outta the chest. Get
the yellow orb and enter the teleporter. Now touch the head stone and run for
the
main room. Take the lift up and place the yellow globe in the holder. Now that
the bridge is fully extended walk to the platform. You might want to save the
game as your about to get into a fight. Enter the teleporter. You'll appear in
the biggest room in this dungeon. In the distant you can see the column. An
animation will take over and you'll see a wurm guard sent her pet over to have
you for lunch. Hehe, you get to fight a hellhound... I was using the warhammer
and it only took one hit to kill it. Once you've kill the hound, stones will
appear and make a path to the wurm guard. When you reach her she'll have
something to say about killing her pet. Your probably going... I know her from
somewhere... well its your old friend Mariah. Yes the Guardian has take over her
too. She'll make 2 images of herself. ONLY KILL THE IMAGES!! They are the ones
with the shields and swords. After you kill them just run around and wait for
the
lift to appear. Once the lift appears ride it to the column. Get the glyph and
take the lift to the teleporter. Enter the teleporter and you'll be taken to
another part of the dungeon. Press the red button on the wall to make the cavein
illusion disappear. Run the other way till you reach the outside. Now pat
yourself on the back for a job well done. Now on to Moonglow.


B. Moonglow


Well now as you walk out of the dungeon you'll see a note with a knife in it on
the entranceway. Its from raven telling you that she'll meet you at the docks.
You'll also be stopped by Duncan, a fighter that has lost his dagger and was
told
that you have it. Get all the info you need form him and don;t forget to tell
him
that you'll look for his dagger too. Now head for the fire across the water. Up
the stairs is the path the Moonglow. When you enter the town you'll want to
visit
all the homes. At the North agte, which is the one your about to enter, is a boy
that will tell you that his father is hurt. Its a lie, and he'll lie to you 2
more times then tell you the truth. Always believe him and you'll be rewarded
with some scrolls in the end. His father will want his Journal, which is in a
small shack near the docks. anyways, after you enter the town head for the 3
house on the left. This house belongs to Batista. She has the sigil and will
give
it to you if you will get a shield that she says belongs to her but is being
kept
by your old friend Mariah. Tell her you'll give her the shield. Mariah's house
the the first house on the left. Its also the only one with floating discs
inside
the house. The room on the left has a trapdoor in the floor, open it and step on
the teleporter. Now this room has 3 doors in it, one leads to the shield and the
other 2, which are secret, lead to pressure plates that will let you get the
shield. The secret doors are to the left and right of the main door. Move the
barrels and open the doors. Inside you'll need to put a barrel on the pressure
plate. Now when you get the shield, Mariah will have a little conversation with
you. And she'll teach you the Restoration Ritual!! Aren't you glad you didn't
kill her now!! ^_^. Now take the shield back to Batista and get the sigil. NOw
you need to visit Tydus's house. It's the first house on the right near the
north
gate. He'll tell you that he'll tell you where the lyceaum is if you'll get him
the staff of wisdom. He'll tell you that its in a cave to the south. And that it
has a statue infront of it. Go through the south gate and turn left. Follow the
path and you'll reach the cave. When you enter the cave you'll only find 2
thieves and no staff. Near the cave is a broken boat with a thief and chest.
Kill
the thief and open the chest with the key lying right next to it. The chest
contains magical armor. Go back to Tydus and he'll tell you that he made a
mistake, that the staff is in a cave to the north. Go through the north gate and
turn left. Follow the path and you'll reach a cave with a gen in a stone. When
you enter the cave the entrance will seal itself. Watch out because the statues
will shoot fireballs. As you go further in the cave you'll come upon a room with
a demon that will explain to you that Tydus summoned it to guard the heartstone,
which is the source of Tydus's power. He'll also tell you that if you enter the
lair unarmed he'll give it to you. Go ahead and agree, for if you fight him you
will lose. Now drop your weapons and take the heartstone, then pick them back up
and enter the teleporter. I never found the key to the chests in there so if you
happen to find it email me and I'll add it to the walkthru. Now when you go back
to Tydus, confront him with the heartstone and he'll try and lie his way out.
But
in the end he'll make the lyceaum appear. Now push the blue button on the wall
to
make the lift come down. ride the lift to the top then hop in the sail and ride
it to the opening in the lyceaum. Up there the oracle will tell you that to find
the mantra you need to look in the heavens when the town is sleeping. The mantra
for the shrine is AHM. Now you will need to goto the lyceaum because you need to
get the book of truth. Touch the book and it will ask you if your the reason for
all the destruction. Answer yes and it will let you take the book. Now that you
have the Mantra, Sigil and Glyph its time to head for the shrine. On your way
out
the south gate, be sure to stop by the house next to Batista and the Magic shop.
In the house is a girl that will explain karma. In the magic shop are 4 globes.
Touch all 4 and a magic lift will appear. Enter the lift and it will take you to
a store room with many yellow potions. Take as many as you want. Now head out
the
south gate, over the bridge and around the graveyard. You'll see a cave near the
graveyard, inside you'll find some goblins. And a binding circle, just kill the
goblin and touch the blue globe to open the door. Inside is a fountain that will
heal you a little with each drink. Head up and out of the cave, follow the path
and you'll come to the shrine. Once you've cleansed the shrine, you might want
to
perform the newly learned ritual of restoration. After your done head for the
docks, you'll see Raven's ship. Hop aboard and talk to her. Go ahead and trust
her, she'll give you back your backpack with all your stuff intact. She'll give
you a choice of where to go. I chose to goto Minoc.

**Bonus - the two chests in the demon's cave are locked here are the location of
the keys.

"One key is in the mouth  of the head stone on the wall (which would explain the
licking sounds) and the  other is behind a barrel in the room. Only found some
chain mail armor in both chests."
- "Robert Lis" 


VI. Shrine of Sacrifice


A. Cove/Minoc


When you get to Cove talk to Irene, she's the shopkeeper. Next walk across the
bridge and go see Raxos in the house with the guards around it. Talking to him
only yields information. Next to the house is the prison. Nico from Britain is
being held captive. After talking with him go talk to Raxos again. Make him
fight
you, after killing him get the key to the prison. Once you save Nico he'll teach
you the ritual of return and give you the orb of the moons. Near there is a
house
with a ghost in it. Her name is Dayla, and she'll give you more info about what
happened here. Now if you talk to her long enough she'll tell you that she has
lost her dolly and that she wants it back. Thats about it for cove. As you leave
the house up over the small hill are some gypsies around a campfire. With them
is
Blackthorne. Now when you get close enough an Animation will take over. After it
is done You'll want to talk to the Lazlo. He wants you to get the Blackrock
Crystal Ball for him in exchange for the Sigil and the blue lens. If you explore
more you'll many more interesting people. Now the other person at the fire is
Alara, she's just full of info on your friend Julia. Julia lives behind the
waterfall, which is where Dayla's Dolly is. So after talking to Alara go behind
the waterfall read the journal and get the dolly. Take the dolly back to
Dayla...awwww don't you feel all warm and squishy inside ^_^ ...anyways back at
the gypsies there is a wagon on a hill that is the home of Morganna, the old
wise
women, she'll tell you the mantra, CAH, and so other info. Now look into her
crystal ball to see where the entrance to Covetous is. Time to enter the mines!!
As you make your way to where the column is you'll see a bridge and a cave, once
you cross the bridge take a left and head down the path to the water. On the
right is the entrance to the mines. Just swim there and enter Covetous!


B. Covetous


Level 1


First things first, there are alot of undead down here. Ok when you enter the
big
cavern hop up on the conveyor belt and touch the cart to make it tip over. Jump
up and onto the tracks, follow them to the bottom. Keep following them till you
reach the lava pools. The first room on the right holds the item that you need.
Get the cog and head back up to the top. When you get to the top enter the room
with the wooden stair like structure. Climb to the top and turn off the machine.
Now place the Cog on the machine near the smaller one and turn the machine on.
Now head back downstairs. Once you get back downstairs, turn to the right and
head for the propped up cart. Follow the tracks to the end. When you get there
you'll see a skeleton named Lothar that is guarding the lift. He tells you that
you must defeat him before you can use the life. He also tells you that a
special
sword must be used to kill him and that the avatar is the only person that can
wield this sword...hehe lucky for you huh ^_^ ...well its off to find that
sword.
The sword is located in the covered river between Cove and Minoc. its easier to
enter from the Cove side as the sword is closer to that side than to the Minoc
side. Its on a ledge. Once you have the sword head back to the Sword Wraith.
When
you get back be prepared to fight, as he will fight you to the best of his
ability. Once he's dead get the key to unlock the box near the lift and press
the
button inside. Now enter the lift and push the button for level 2.


Level 2


When you arrive you'll be treated to 2 skeletons. Follow the tracks to the next
room, if you keep heading north theres a room that will change into an eerie
dark
room. The floor will become foggy, there's an exit to the west with 2 round
grates, some zombies and a green pool. Keep following the tracks till you reach
the cart, touch it to breake the blockade. Continue on, at the chasm turn west
and listen to the skull. Head east around the column and climb the rubble. Get
the key in the box and head back to the elevator. Unlock the box and push the
button, now head for level 3.


Level 3


Again follow the tracks to the bridge. Right as you get to it an earthquake will
trigger. On the west side of the room is a small hidden passageway. This leads
to
a room with a small pit with a skeleton and a blackrock. Keep following the
track
till it ends. Near the end you'll see a green light. That light is the light of
a
green pool, plus there is a helm of radiance. There is also a small passageway
there too. Follow that passageway to a room, exit that room to the north, touch
the powder kegs. Follow the passageway to the graveyard. The skulls grave is to
the north. Place the skull on the headstone and get the key, head back to the
lift and open the box. Push the button and head to the last level!


Level 4


When you reach the bottom there is a cave behind you that is hidden in
blackness,
it holds a bladed staff. Just follow the tracks and you'll end up at a huge room
filled with water. Now swim across the room following the track and getting air
as you need it. You'll come to a room with the column. Now to the right is a
ghost. I ran left all the way around the pool of water to get to the column.
You'll be greeted by Juiia where under the Gaurdian's spell. Talked to her, but
don't attack her. Then go to the pool and jump in. Swim through the opening to
get the glyph. Now go back to Julia and talk to her. Now go back to the big room
of water. Swim to the right. You'll come to a room with 2 ghost and skeleton.
Run
north through the opening of the big room. Now run to the west around the lava
to
the stone doors. Going through the doors you'll come to a small room with a
pentagram on the ground. Place the sword that you use against the sword wraith
on
the pentagram to open the way. Now talk to the lich. Kill the zombies then
attack
the lich, if your having trouble killing him use a glass sword. Once he's dead
touch the globe in the fire to open the scret door. Inside are 2 chest. A small
one, which is empty and a big one which holds the black rock crystalball. Now as
your leaving the room you'll notice a block thats sticking out. Touching it will
open a secret door. In the room you'll se a key on the table with a skeleton. If
anyone figures out what the key goes to drop me an email. Now move powder keg
over grate open it. Swim through the cave at the bottom. You'll end up at minor.
Go see the gypsy. Enjoy the FMV. Now get the lens and sigil and head for the
shrine. After you clense it go see Raven!


VII. The Shrine of Justice


A. Britain


Tell raven that you want to go to Britain. Now when you dock go see lord
British.
He's not at his throne. (At least for me he wasn't there) You need to take the
teleporter in his room to find him. Tell him that you want to go to yew. He'll
tell you the way. Now its off to yew!


B. The trip to yew.
                                        

Follow the road west of town, at the crossroad. When the sign says Paws and
Britain go north. Head in to the cave and continue through till you can only go
left or right. Go left soon you'll come to a bunch of dark rooms. Beware the
room
with 4 chests 2 of them are mimics, now find the one that has a light post in it
head west.


C. Yew


When you rach yew you'll find out that raven is on trial for murder!!! First you
knew to head to the north east of town to the court. There you will see the
trial
(HA!) of raven. When it's done you'll be stopped by Desbet a wingless gargoyle.
You need to convince him that it waspride that killed the gargoyle race. Tell
him
about the Queen's egg. He'll then tell you to go see vasa gralem. His place is
near desbet's, who'll activate the lift for you. Once you talk to vas agralem,
you need to tell him about the egg. He'll then ask you if ther's any way he can
repay you. Ask for the lens. If you ask for the natra or sigil he'll tell you to
consult the book of justice, which is in the library. When you reach the library
you'll see many books lying around. Put them back where they belong. They are
colored differently. When you put all three back you'll see the book of justice.
Inside you'll get the montra, which is Beh, and the directions to the sigil. Now
leave and find the Boyer. Go east in to the mountains, use the signs to help you
if you are stuck. This is a long trip with many dangers, if you happen to
encounter Ice Dogs hit them with a fireball. You need to find the banner of
justice, it's a green banner. Up top is a vulture  who'll give you a test to get
the sigil, answer "NO" to all 3 questions. Continue on to wrong. When you make
it
to a stone ridge, cross it and  head for the dock. Now when you talk to vas
agralem he'll tell you about a secret entrance under water, also when you return
to yew clense the shrine before visiting the court. Now swim north to north east
till you see some small island the entrance is on the north face so you'll be
heading south through the cave. Prepare for the prison of WRONG!


D. Wrong


Make sure that you don't let the guards touch you. Click the skull, now touch
the
picture. Push the blue button. Now open the door and hurry down the corridor tot
he other door, near the door is a jail cell enter it and move the bench. There's
a secret door behind the bench in the secret passage way is a binding hide with
a
giant spider. In some bones is a key, get the key and continue. When you get to
the cell, place the body on the pressure plate, now leave the cell and go
through
the door to the left. Now open the door on the right and in the chest is a key,
also this is where your stuff will be if you get caught. Now head back to the
grate in the floor. Open the box and pull the lever. Go down the stairs and
follow the passageway to the torture room, flip the lever on the chain whench,
go
through the door and then up the stairs. Now head through the north door and
there you'll find raven...err well not really...HeHeHe...You actually find a
zombie, but in the cell is her journal. Get it. Now head south there are 2
guards
coming up and another grate, run pass them, till you find the nest with a yellow
potion in it. Quickly run up the staris and open the gate by using the lever in
the box, head east and open the north gate, use the diagram on the journal for
the key. If you have telekenesis use it to turn the left wheel. Then turn the
right one. Else jump through the fire. Talk to raven and get her key leave and
head east, through the door you'll see 2 buttons the right one turns on the
alarm
the other opens the door to the south. Head north you'll come to another guard.
Get passed him and purh the colored block on the wall near the grate, head down
the stairs and open the cell to the right. When the guard passes lock him in the
cell now, head the other way. Push the colored blocks to open the grate. When
you
climb up ther's a cell to the east that will lead to some wyrm guard armor. Turn
the wheel, kill the fish and swim through the door. Back at the grate, head down
the hall under the ink jar is a button, push it and head through the door and
head south now head west to the end. To the north is the tavern owner, talk to
him. Now push the colored block on the wall to open the grate. Heading down
leads
to a room with water, entering make the gates close. Run to the other side and
kill both the fish. Now swim to the hole and touch the valve till the gates
open.
Head out the gate and continue through the hall, till you come to 4 moving
gates.
Once you get through them there's a door to the left, inside there is a spinning
spike block, on the wall is a colored block. Pushing it will make the spinning
block disappear, and a teleporter appear. Thsi leads tot he binding circle in
the
recent passage. Continue past the door till you come to the room with the wyrm
guard. Here you confront Janna...er Annaj... What you need to do is drop the
cage
on her. DON'T KILL HER!!! Now head out the other door to get the Glyph. Climb
the
rocks, get the Glyph and head for the teleporter. Now leave wrong and head for
yew to clense the shrine!


E. Back to Yew


First clense the shrine, then go back to the court watch the animation. Well
looks like its back to Britain to see raven! The quickest way back is with the
moon gate.


VIII. Guardian 1 Avatar 0


A. Back to Britain

Back in Britain head for the docks to meet raven. When you get to her boat talk
to her, she'll tell you that your ready to take the boat yourself. So its off to
Buc's Den to get some charts. But when you get to Buc's Den she tells you that
something strange is happening. That the ship is under somebody elses control.
So
off you go...


B. Terfin


You end up at terfin. But who brought you there? Now talk to raven. Now off to
find out whats going on. When you jump off the ship onto land head down the path
to the 2 HUGE doors, they'll open up and the Gaurdian will laugh. Continue on.
Inside explore all the rooms then head for the doors in the room with the wierd
walls. When you enter the room you'll be treated to an animation. I'm going to
let you do this one on your own, don't want to give away too much ^_^ don't
worry
this part isn't difficult. when you finish head back to the ship and talk to
raven, then you'll be taken back to Buc's Den.

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