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Читы для Ultima

Чит-файл для Ultima

Ultima

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Origin Systems
Издатель:Origin Systems
Модель распространения:розничная продажа
Жанры:RPG
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1987 г.

FAQ [ENG]

Информация актуальна для
Ultima I FAQ version 1.0.0
by Andrew Schultz(schultza@earthlink.net)

This FAQ is copyright Andrew Schultz 2000.  This FAQ is not associated
with Origin in any way.  It's part of my attempt to expand awareness of
classic games(and I seem to learn something out of the process too!)
Please do not use it for profit without my explicit consent.

AD SPACE:

Home page http://www.geocities.com/SoHo/Exhibit/2762
Games page http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm
Page with Ultima I overworld map
http://members.fortunecity.com/cartographics

********************************

Outline

INTRODUCTION

STARTING OUT

IMPROVEMENT

ITEMS, SPELLS, MONSTERS, AND TRANSPORT

BAR TALK

WALKTHROUGH

MAPS

  OUTSIDE

  TOWNS AND CASTLES

QUESTS

CHEATS

FOR HISTORY BUFFS

CREDITS

********************************

INTRODUCTION

  Mondain has taken over the world and holds it in thrall with an evil
gem.  You must go back in time and defeat him(no-one explains why a bad
guy can't go back in time too, but oh well,) solving in the meantime
various quests on four different continents and even going into outer
space, in one of the strangest side-excursions in computer gaming.

STARTING OUT

  There are four character classes and four races in Ultima I.  You are
given an initial allotment of thirty points to add to your original
traits, which consist of STRENGTH, AGILITY, STAMINA, CHARISMA, WISDOM,
and INTELLIGENCE.  They all start at 10.  You cannot manually improve
characteristics over 25, but race/class choices can bring an attribute
over that mark.  Your character class/race options and how they further
change your statistics are charted below.
  A character's gender does not affect statistics in any way.

Human:  +5 intelligence
Elf:  +5 agility
Dwarf:  +5 strength
Bobbit:  -5 strength +10 wisdom

Fighter:  +10 strength, +10 agility
Cleric:  +10 wisdom
Wizard:  +10 intelligence
Thief:  +10 agility

My recommendation is to make a fighter, just because you get ten extra
points that way compared to a thief.  Getting 25 charisma might be
useful as well because you want as low a price as you can get.  A dwarf
or elf should be the best choice, because you want to fight your way off
the continent--once you do that, the rest of the game is much easier for
reasons I will discuss below.

IMPROVEMENT

  You can find gold in dungeons and when you kill a monster outside.
This happens even when you shoot a monster from a frigate or an aircar.
A bit of a bug, that.  You also get gold for rescuing a princess.
  Experience occurs in the natural order of killing monsters or when you
rescue a princess or shoot a spacecraft.
  Various signposts(usually off the mainlands) will improve your
abilities IF 1)you aren't visiting the signpost twice in a row and
2)you're not already maxed out at 99.  Solving a quest to find a
signpost also grants you extra strength when you return to the lord in
question.
  Hit points are gained when you exit a dungeon safely based on the
monsters you defeated.  You can also buy them off a lord at any castle
at two gold pieces per three hit points.

ITEMS, SPELLS, MONSTERS, AND TRANSPORT

  You can acquire the following ITEMS from a store:

  ARMOR
    1.  Leather armor
    2.  Chain mail
    3.  Plate mail
    4.  Vacuum suit
    5.  Reflect suit
    The cost is the above number of the item times an index determined
by your charisma.

  WEAPONS

    No one shop sells all weapons--in fact, each sells about exactly
half of the total.

    1.  Dagger
    3.  Axe
    5.  Sword
    7.  Bow/Arrow
    9.  Wand
    11. Triangle
    13. Light Sword
    15. Blaster

   [0.  Hands]
    2.  Mace
    4.  Rope and spikes
    6.  Great sword
    8.  Amulet
    10. Staff
    12. Pistol
    14. Phazor

    The weapon cost increases triangularly.  For instance, a dagger may
cost 5, an axe costs 7 more, the sword costs 14 more than that, the
bow/arrow 21 more than that, etc.

  Selling armor and weapons:  with your charisma at 99 you can buy/sell
at only a 4% margin.  below that the margin is approximately one minus
(charisma/100).

  TRANSPORTATION

    You can only buy one shuttle at a time, and frigates/rafts are only
available in coastal towns.

    1.  horse
    2.  cart
    3.  raft[no weapons, travels over water]
    4.  frigate[weapons, travels over water]
    5.  air car[weapons, travels over water and ground]
    6.  shuttle[leads to space scenario]

    Cost = (some index) * (item number) ^ 2.  So a shuttle costs 36
times what a horse costs.  You can only buy one shuttle at a time.


  The following SPELLS can be cast(arranged in order of power/cost/spell
points used, with magic words the game puts out on the screen):
    1.  Prayer "APERTUS!" or "POTENTIS-LAUDIS!"
    2.  Open "PECUNIA!"
    3.  Magic Missile "VASTO!"
    4.  Steal "NUDO!"
    5.  Ladder Down "INFERUS"
    6.  Ladder Up "ASCENDO"
    7.  Blink "DUCIS-EDUCO!"
    8.  Create "STRUXI!"
    9.  Destroy "INTERFICIO!"
    10. Kill "DELIO!"
    The cost is (spell number - 1) * (index determined by charisma).
  Wisdom affects the chance a spell will work, while Intelligence
determines its force.

BAR TALK

    The bartenders in this game help you with hints if you buy
beer(watch out for getting drunk, though!)  Here are the things they can
say.

All conversations begin with "Thou hadst best know"...
about space travel!
Thou must destroy atleast 20 enemy vessels to become an ace!
to watch the jester.
that the princess will give great reward to the one who rescues her, and
an extra gift to an 8th level ace!
thou must go back in time.
thou should destroy the evil gem!
that many lakes and ponds~ have strong magical powers!
this is a great game!
that over 1000 years ago, Mondain the Wizard created an evil gem.  With
this gem, he is immortal and cannot be.
The quest of --Ultima-- is to traverse the lands in search of a time
machine.  Upon finding such a device, thou should go back in time to the
days before Mondain created the evil gem and destroy him.

WALKTHROUGH

    This walkthrough assumes you do not use sector-editing.  The biggest
barrier to winning this game is improving your person.  When you die,
you lose all weapons and come back with 99 HP, 99 food, and zero gold.
This takes a long time to rebuild.  So expect to get killed a lot at
first, and make your first purchase(outside of necessary food) armor.  I
also recommend fighting one monster in a dungeon and then exiting,
because that gets you hit points.  Save up for a frigate.  Once you have
it you'll be able to knock out land monsters and get gold at no risk.
    More importantly, your attribute build-up starts here.  Alternate
between the two pillars/signposts in the same map sector to build up
attributes quickly and without risk.  You can also complete quests to
find the signposts more than once to build strength--do so.  This will
allow you to damage monsters more easily.
    OK, now you're ready to go into the dungeons.  I recommend buying a
lot of "ladder up" and "ladder down" spells.  No town sells them both so
it'll take some shopping.  In the meantime, be sure you've gone for all
the four kill-quests(in the castles by the mountains):  gelatinous cube,
carrion creeper, lich, and balron, in order of easiest to toughest.  And
get some backup armor, since gelatinous cubes can eat armor and you'll
want to do everything in one swoop.  The best sort of dungeon to go to
is the one surrounded by water in any of the four continents.  It has
ten levels, so you'll be able to fight a balron.  Gelatinous cubes are
on levels 3-4, carrion creepers on 5-6, liches on 7-8, and balrons on 9-
10.  Make your way up quickly with ladders;  it's not worth messing
about with dungeon maps.
    Go back to the castles and receive your gems.  Then go to Shamino's
castle and rescue the princess as follows:  kill the jester, and use the
key south of the princess's cell.  This may be annoying because you've
picked up the wrong key, but it seems to work more than half of the
time.  Bust through the guards and escort her out.  She'll tell you
about a time machine to the northwest.  It's annoying to look for it,
but it is not too hard to find.
    Mondain is not too tough once you're in the time machine--I mean, he
doesn't require a lot of creativity to kill.  Use a blaster to shoot at
him--eventually he'll go to the left-hand corner, where you beat him up
some more until it looks like he's had it.  Then go right and take the
gem, and you have won.

    This walkthrough may seem short, but it cuts out a lot of the
constant fighting you need to do to develop a decent character.

MAPS

  OUTSIDE

Key for outside maps:
v = dungeon
T = town
C = castle
* = forest
x = mountain

**NOTE** the size of each continent map is actually 84x78.  I cut the
width by 6(3 on each side) because I wanted the text to fit on a screen
with under 80 columns.

General notes about the maps are as follows:
  You start out on Lord British's Continent, and movement is not
completely on a grid.
  Here is how each map connects to the other--actually, you can travel
boundlessly in any direction, but this covers all possibilities.

  3 -- 4 -- 1 -- 2
  |    |    |    |
  |    |    |    |
  1 -- 2 -- 3 -- 4

All co-ordinates of places are relative to the maps I have written, from
the upper right, which is (0,0).

                          1.  Lord British's Continent
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Locations:
****CASTLES****
(32, 24)  The Castle of the Lost King
(40, 35)  The Castle of Lord British
****SIGNPOSTS****
(36, 6)  The Pillars of Protection[agility]
(69, 7)  The Tower of Knowledge[protection]
****TOWNS****
(39, 36)  Britain
(66, 38)  Moon
(25, 58)  Fawn
(42, 33)  Paws
(52, 60)  Montor
(18, 31)  Yew
(52, 70)  Tune
(64, 19)  Grey
****DUNGEONS****
(18, 10)  The Dungeon of Perinia
(13, 40)  The Lost Caverns
(59, 26)  The Mines of Mt. Drash
(39, 57)  The Mines of Mt. Drash II
(29, 34)  Mondain's Gate to Hell
(48, 8)  The Unholy Hole
(62, 46)  The Dungeon of Doubt
(53, 19)  The Dungeon of Montor
(38, 65)  Death's Awakening

                          2.  Rondorlin Continent
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Locations:
****CASTLES****
(30, 26)  Castle Rondorlin
(41, 34)  Castle Barataria
****SIGNPOSTS****
(12, 30)  The Pillars of the Argonauts
(13, 63)  The Pillar of Ozymandias
****TOWNS****
(42, 33)  Arnold
(44, 60)  Linda
(64, 19)  Helen
(31, 40)  Owen
(66, 46)  John
(37, 12)  Gerry
(66, 64)  Wolf
(25, 58)  The Snake
****DUNGEONS****
(16, 12)  Scorpion Hole
(46, 7)  The Savage Place
(63, 33)  The Horror of the Harpies
(32, 53)  The Horror of the Harpies II
(40, 23)  Advari's Hole
(14, 42)  The Labyrinth
(52, 56)  The Gorgon's Hole
(25, 47)  Where Hercules Died
(71, 32)  The Dead Warrior's Fight

                          3.  Black Dragon's Continent
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========    xx**             **** ======****xxxx*x============**
==========
========    xxx**           ***** ===== *x*****x*xx======x===***
==========
========   xxv ***        ******* T==== xx*x***x**xx*====xxxx**
=========
========    xxx***        *********====****xx**x***x**====x***
=========
========* **xx****       **********====*****xx*xxx****===xx *
=========
========***xx****         *********==== *x***x** x*x*xxxxx
=========
========****x***    ===     *******=====*xxx*****xxxxx
=========
=========******   =========********=====**xv**xx*  x=======
========
===========**** ==============****========xxxxx==============   ===
========
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======
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======
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======
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======
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======
========================================================================
======
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======
========================================================================
======
Locations:
****CASTLES****
(41, 37) The Black Dragon's Castle
(30, 45) The Castle of Olympus
****SIGNPOSTS****
(13, 8)  The Sign Post[Stamina]
(12, 41)  Southern Sign Post[charisma]
****TOWNS****
(42, 38)  Nassau
(44, 11)  Clear Lagoon
(64, 52)  Stout
(31, 31)  Gauntlet
(66, 25)  Imagination
(37, 59)  Ponder
(66, 7)  Wealth
(25, 13)  Poor
****DUNGEONS****
(16, 59)  The Metal Twister
(46, 64)  The Troll's Hole
(32, 18)  The Viper's Pit
(63, 38)  The Viper's Pit II
(40, 48)  The Guild of Death
(14, 29)  The End...
(52, 15)  The Tramp of Doom
(25, 24)  The Long Death
(71, 39)  The Slow Death

                          4.  White Dragon's Continent
========================================================================
======
========================================================================
======
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======
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======
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==========   * ===========================   ===============
***===========
========= ***** ============= ** =========  !  ============
***==========
========= *!*** =========== ***xxxx=========   ===========
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========= **** ========== *****xv   =====================     x
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==========   ========xxx* x***          ===========        **x
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======
Locations:
****CASTLES****
(51, 24)  The Castle of Shamino
(43, 35)  The White Dragon's Castle
****SIGNPOSTS****
(47, 6)  Eastern Sign Post
(14, 7)  The Grave of the Lost Soul[Stamina]
****TOWNS****
(44, 36)  Gorlab
(17, 38)  Dextron
(58, 58)  Magic
(37, 25)  Wheeler
(31, 60)  Bulldozer
(65, 31)  The Brother
(13, 60)  The Turtle
(19, 19)  Lost Friends
****DUNGEONS****
(65, 10)  Spine Breaker
(70, 40)  Free Death Hole
(24, 26)  The Dead Cat's Life
(44, 57)  The Dead Cat's Life II
(54, 34)  The Morbid Adventure
(35, 8)  The Skull Smasher
(21, 46)  Dead Man's Walk
(30, 19)  The Dungeon of Doom
(45, 65)  Hole to Hades

  TOWNS AND CASTLES

There are two types of castles in the game, and there are eight types of
town maps.

Town map key

$ = where you can steal something or transact
X = wall
= = barred(either a table or a locked door--Ultima I recognizes these as
the same.)
Letters=actual letters you see(except X.  There are no signs with X on
them!)
* = trees
. = footpath

I believe that the listing of the towns in the map above coincides with
which type they are.

CASTLE TYPE # 1(where they give you finding quests)

XXXXXXXXXXXXXXXXXARMOURXXFOODXXXXXXXXX
X              X$$$$$$$$X$$$$X       X
X  *  *  *  *  X$$$$$$$$X$$$$X  XXX  X
X              X$$$$$$$$X$$$$X  X X  X
X  *  *  *  *  XXXXX  XXXX  XX       X
X              X   X         X       X
X    ......    X   X         X       X
   * .    . *  X   X         X       X
     .    .                          X
     .    .                          X
   * .    . *  X   X         XXXXXXXXX
X    ......    X   X         X   X   X
X              X   X         X   X   X
X  *  *  *  *  XXXXX  XXXX  XX   X   X
X              X$$$$$$$$X    XX=XXX=XX
X  *  *  *  *  X$$$$$$$$X            X
X              X$$$$$$$$X            X
XXXXXXXXXXXXXXXXWEAPONRYXXXXPRISONXXXX

CASTLE TYPE # 2(where they give you killing quests)

XXXXXXMESSXHALLXXXXXXXXXXXXXXXXPRISONX
X   X           X    X       X   X   X
X     | | | | | X    X  XXX  X   X   X
XX XX | | | | |         X X  X   X   X
X   X | | | | | X    X       XX=XXX=XX
X   X           X    X       X       X
X   XXXXXX XXXXXX    X       X       X
XX XX* * * * * *XXXXXXXXX XXXXXXX XXXX
                                     X
                                     X
XX XX* * * * * *X   *    XXXXXX XXXXXX
X   XXXXXX XXXXXX *   *  X           X
X   X           X      ..X           X
X   X           X   *  . X XXXX XXXX X
XX XX           X     .. X$$$X$$$X$$$X
X   X | | | | | X    ..  X$$$X$$$X$$$X
X   X | | | | | X        X$$$X$$$X$$$X
XXXXXXXSTABLESXXXXXXXXXXXXXFXXXWXXXAXX

            TOWN TYPE # 1

XXXXXXXXXXXXXXXXXXXXXMAGICXXXXXXXXXXXX
X                   X     X          X
X XTRANSPORTX       X   | X  XXPUBXX X
X X         X           | X  X     X X
X X (=====) X       X   | X  X (=) X X
X X         X       X     X  X     X X
X X         X       XXXXXXX  X     X X
X XXXX   XXXX                X  XXXX X
X                                    X
X                    XXXXXX   * ...*.X
X XXX  XXXXX  XXX      $$$X *   *   .X
X X                    $|$X......   .X
X X$$$$$$X$$$$$$X    X $|$X.   .    .X
X X$(==)$X$(==)$X    X $|$X.       ..X
X X$$$$$$X$$$$$$X    X $$$X.       . X
X XARMOURXXWEAPXX    XFOODX...   .*. X
X                            .....   X
XXXXXXXXXXXXXXXXX    XXXXXXXXXXXXXXXXX

            TOWN TYPE # 2

XXXXXXXXXXXXXXXXX    XXXXXXTHEXXINNXXX
X                       X            X
X XARMOURXARMSX      *  X (========) X
X X$$$$$$X$$$$X *       X            X
X X$(==)$X$()$X       * X            X
X X$$$$$$ $$$$X         X            X
X X           X ......  XXXXXX  XXXXXX
X XXXXXX   XXXX .    .               X
                .    .
                .    .
X               .    .  XXXXXXXXXXXX X
X               ...... *X$|$|$|$$$$X X
XXXXXXX X  *   *         $$$$$$$$|$X X
X            *           $$$$$$$$|$X X
X       X               X$|$|$|$$$$X X
X (===) X *    *     *  XXGROCERYXXX X
X       X   *                        X
XXMAGICXXXXXXXXXX    XXXXXXXXXXXXXXXXX

            TOWN TYPE # 3

XXXXXXXXXXXXXXXTHEXXPUBXXXXXXXXXMAGICX
X            X          X   *  X     X
X  XARMOURX  X  (====)  X *  * X (=) X
X  X$$$$$$X  X          X*  *  X     X
X  X$(==)$X  X ()    () X     *X     X
X  X$$$$$$                * *  X     X
X  X      X  X () () () X    * XXX XXX
X  XXXXX XX  X          X*  *  * *  *X
X            XXXX XX XXXX  *  * *  * X
X XXXXXX                 * *  *  *   X
X X$$$ X                    *   *  * X
X X$|$ X                  **  **  * *X
X X$|$                  *  * *  *    X
X X$|$ X   * XXXXX  XXXXX *     *  * X
X X$$$ X  *  X   X  X   X  * **  **  X
X XARMSX     X          X * *  *   * X
X          * X   X  X   X     *  *   X
XXXXXXXXXXXXXXXXXX  XXXXXXXXXXXXXXXXXX

            TOWN TYPE # 4

XWEAPONSXARMOURXFOODXXPUBXTRANSXMAGICX
X$$$$$$$X$$$$$$X$$$$X    X     X     X
X$(===)$X$(==)$X$()$X () X (=) X (=) X
X$$$$$$$X$$$$$$X$$$$     X     X     X
X       X      X=) (=) (=X     X     X
X              X         X     X     X
X       X      X=) (=) (=X     X     X
X       X      X         X     X     X
XXX   XXXXX  XXXXXX   XXXXXX XXXXX XXX
X *   .   .  .    .   .    . .   .  *X
X     .....  ......   ...... .....   X
X                    *               X
XXX*            *              *   XXX
  XXXX     ......    ......     XXXX
     XXXX  .    .    .    .  XXXX
      X   XX    .    .    XX   X
      X   XXXXX  .  .  XXXXX   X
      XXXXX   XXXX  XXXX   XXXXX

            TOWN TYPE # 5

               XXX  XXX
            XXXX      XXXX
          XXX            XXX
         XX                XX
         X  XX XX    XX XX  X
        XX XX   X    X   XX XX
        X  X$$$ X    X $$$X  X
        X FX$|$ X    X $|$XA X
        X O$$|$        $|$$R X
        X O$$|$        $|$$M X
        X DX$|$ X    X $|$XS X
        X  X$$$ X    X $$$X  X
        XX XX   X    X   XX XX
         X  XX XX    XX XX  X
         XX                XX
          XXX            XXX
            XXXX      XXXX
               XXX  XXX

            TOWN TYPE # 6

XXXX                              XXXX
X  XXXXXXXXXXXXTHEXXPUBXXXXXXXXXXXX  X
X            X          X            X
XX X XFOODX  X | (==) | X XTRANSX X XX
 X   X$$$$X  X |      | X X     X   X
 X   X$()$X  X |      | X X (=) X   X
 X   X$$$$X  X          X X     X   X
 X   X    X  XXXXX  XXXXX X     X   X
 X                                  X
 X                                  X
 X   X      X            X      X   X
 X   X$$$$$$X            X$$$$$$X   X
 X   X$(==)$X            X$(==)$X   X
 X   X$$$$$$X            X$$$$$$X   X
XX X XARMOURX XX X  X XX XWEAPONX X XX
X             X        X             X
X  XXXXXXXXXXXX  X  X  XXXXXXXXXXXX  X
XXXX          XXXX  XXXX          XXXX

            TOWN TYPE # 7

..       ...      .......     ..   .
   .....     ....   ..    ...    . .
 *..   .......  ...    ..XTHEXPUBX  .
 .. XXFOODXX   WEAPONS.. X       X. .
  . X$$$$$$X   X$$$$$X   X (===) X.  .
. ..X$(==)$X   X$(=)$X   X       X.. .
.  .X$$$$$$X   X$$$$$X             .
.. .X      X   X     X   X       X ..
.  .X      X   XXX XXX   XX  XXXXX ..
. ..XXX  XXX                 .   ...
.  .                        .. *     .
.. .                        .  ....  .
.  *                      ......  .. .
. ..                      .  .     .
. .*       ...........   .. ..     *.
. ....... ..    . .. .....  *   ....
.       ...  ..   ..    ..  .....    .
...  ..     ...........           ....

            TOWN TYPE # 8

XWEAPONSX    XTRANSXXTHEXINNX  XMAGICX
X$$$$$$$X    X     X        X  X     X
X$(===)$X    X (=) X (====) X  X (=) X
X$$$$$$$X    X     X        X  X     X
X       XXX  X     X                 X
X         X  X     X        X  X     X
XXXXXXX   X  XXX XXXXXX   XXX  XX XXXX
      X
      XXX

XXXXXXX
A$$$  XX                      XX XXXXX
R$|$   X                      X      X
M$|$                                 X
O$|$                          X$$$$$$X
U$|$   X  ..................  X$(==)$X
R$$$  XX  .       ..       .  X$$$$$$X
XXXXXXX   .       ..       .  XXFOODXX



QUESTS

  There is no limit on the number of times you can fulfill any one
quest.

  Lord British[1] asks you to find the Grave of the Lost Soul[4].
  The Lost King[1] asks you to kill a gelatinous cube.  Reward=white
gem.
  Castle Barataria[2] asks you to find the Southern Sign Post[3].
  Castle Rondorin[2] asks you to kill a carrion creeper[3].
Reward=green gem.
  Castle Olympus[3] asks you to find the Pillar of Ozymandias[2].
  The Black Dragon[3] asks you to kill a lich.  Reward=red gem.
  The White Dragon[4] asks you to find the Tower of Knowledge[1].
  Shamino[4] asks you to kill a balron.  Reward=blue gem.

  You must rescue the princess from Shamino's, and she will reveal that
there is a time machine to the NW.

  For finding landmarks, you receive 100-[x/10] strength where x is the
tens part of your strength.


CHEATS

If you have a hexidecimal editor, this is a relatively easy game to
modify.  If you've never used a hexadecimal editor, www.kahei.com is a
good one and you'll learn more and waste less time than if you just
mindlessly bashed monsters.

In DOS, there should be a file called player1.u1.  If not, perform a
file search including the text of your character name.  There should be
a small file--820 bytes or so.  Edit that file.

Find where your character name starts at, and the following byte offsets
will allow you to modify different characteristics(each takes up two
bytes in low/high byte format, and the maximums are either [63 00] or
[0F 27], which turn out as 99 or 9999 in decimal:

0x16  Hit points, in low byte-high byte format.  Maximum is [0F 27], or
9999.
0x18  Strength
0x1a  Agility
0x1c  Stamina
0x1e  Charisma
0x20  Wisdom
0x22  Intelligence
0x24  Coin(# of copper pieces)
0x26  Experience
0x28  Food

A similar cheat works for Apple and Commodore as well.

FOR HISTORY BUFFS
  Lord British and Shamino, of course, reappear in later reincarnations
of Ultima.  A few towns are also brought over from Ultima I--Paws and
Yew and Britain.  It may be a bit surprising that the size of the
overworld is 156 by 168, which is almost exactly two-fifths of the size
of the Britannian overworld of Ultima IV(256 by 256) and V, which each
took a disk as well.

*****************************

CREDITS/VERSIONS
1.0.0:  10/4/2000
conceived 9/25/2000

Credit to Plaid Dragon's original walkthrough for reminding me how to
complete the game.

*****************************

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