Strategy suggestions for playing "Ultima I" are presented in this file, which
is divided into five sections: I) The Beginning, II) The Dungeons, III) Space
Travel, IV) Saving the Princess, and V) Battling Mondain. Descriptions of the
terrain of the four continents of Ultima are provided in the next file,
I. THE BEGINNING
Once you create your character, and endow him or her with race, type, and
attributes, you are ready to begin your adventure. Each race and type of
character has its own advantages and disadvantages. Obviously, a fighter is
vicious in battles, wizards or clerics throw potent spells, and thieves are
good at thievery. Experiment with different characters. Your first step, upon
finding yourself in the middle of a grassy plain, is to ready your armour
(leather) and a weapon (dagger). Thus prepared, you may then begin to explore
the world of Ultima.
You will encounter a number of strange creatures during your travels. On land,
you will find Orcs, Evil Trents, Hoods, Knights, Bears, Wandering Warlocks,
Necromancers, Hidden Archers, Thieves, Dark Knights, and Evil Rangers. In the
ocean, there are Giant Squid, Ness Creatures, Dragon Turtles, and Giant Octopi.
It is likely that you'll be killed quickly. If so, you will be reincarnated.
(If you're reincarnated in the middle of water, keep trying to move or attack.
These actions will use up your food and hit points, and you'll be reincarnated
again -- hopefully on land the next time.) However, your resurrected self is
lacking in food, gold, and weapons. Take heart! Although the process of
building up your points and possessions seems slow, if you persevere you will
"ultimately" be victorious. The following strategy hints should be helpful:
1) It is often advisable to avoid combat. Try to run away from an enemy until
you can build up your hit points.
2) Buy and steal as much armour as possible. If you are killed, you will retain
your armor, vehicles, and spells, but you will lose your weapons.
3) To increase your gold supply, you can sell some of your armour.
4) As soon as possible, descend into a dungeon. By entering a dungeon and
killing a number of creatures, you will gain hit points, experience points, and
gold (and food, if you're killed in a dungeon). You can do this again and
again, building up your character.
5) Always buy a drink from Varg the tavern keeper in a pub. He may give you
some helpful clues.
6) As you gain experience points, you will find that more advanced weapons and
transportation become available in the cities. Items such as pistols, blasters,
and phazors are invaluable in battles (in fact, sea creatures will be "out of
weapon range" until you get a hold of, at least, a set of bow and arrows). By a
strange quirk in the game, you may be able to steal technologically advanced
weapons or armor even before they're available for purchase! Use of a vehicle
will conserve your food supply during your travels. Seagoing vessels and air
cars allow you to visit islands and cross oceans. Once you've obtained a
frigate or an air car, you can use its cannons or lasers to fire on enemies. A
space shuttle will be required for space travel.
7) When you enter a castle, be sure to transact with the King. If you have
sufficient gold, he will sell you hit points. If you offer service, he will
send you on a quest for which you will be handsomely rewarded.
8) Save the game frequently. You never know when 7 Hidden Archers or 4 Ness
Creatures might attack and kill you.
9) Beware of Wenches, Jesters, and Bards. They like to steal your possessions.
Dungeon experience is vital in order to increase your hit points. It can also
be fatal. If your character is a novice, it's best to explore only the 1st or
2nd level of a dungeon. Then you can retrace your steps, climb out of the
dungeon alive, and repeat the process. As you become stronger, you can descend
deeper into a dungeon. There you will do battle with increasingly powerful
creatures, but you may also gain hundreds of hit points and gold pieces. You
will encounter the following enemies in any dungeon:
Levels 1 and 2: Thieves, Rangers, Skeletons, Bats, Giant Rats
Levels 3 and 4: Giant Spiders, Cyclopes, Orcs, Gelatinous Cubes, Vipers
Levels 5 and 6: Ettins, Minotaurs, Mimics, Carrion Creepers, Lizard Men
Levels 7 and 8: Wraiths, Wandering Eyes, Liches, Tanglers, Gremlins
Levels 9 and 10: Daemons, Balrons, Mind Whippers, Zorns, Invisible Seekers
Even if you have accumulated many thousands of hit points, some of the more
powerful creatures can easily destroy you. You will have to discover, through
trial and error, which weapons or spells you should use against them. (Note:
Only a wizard can use the Blink, Create, Destroy, and Kill spells.) The
following strategy hints should help you in surviving dungeon travel:
1) Use the Inform and Search command frequently. This will disclose traps which
you can then avoid (rope and spikes will save you from falling through a hidden
trap, but you lose them).
2) Use the Destroy spell to dissolve force fields.
3) Use the Blink spell to escape to another place on that level (useful when
monsters are attacking from all sides or when you're surrounded by force fields
and have no Destroy spells).
4) Map each level so you don't get lost. Or, purchase plenty of Ladder Up and
Ladder Down spells to allow you to move easily between levels.
5) Remember: You cannot save the game from within a dungeon. Also, you cannot
put on any new armour if it has been destroyed (by a Gelatinous Cube, for
6) You may wish to use an Unlock spell to open chests, and an Open spell to
open coffins. You will find additional gold in these containers.
7) If you are on a quest (to kill a Balron, Liche, Cube, or Creeper), do not
dally on other levels. Go straight down to the level where the creature you are
seeking lives (using Ladder Down spells), kill it, then get out of the dungeon
quickly (using Ladder Up spells). It is very easy to be overwhelmed by enemies
on the lower levels, and you could be killed. Gremlins may steal all your food;
Invisible Seekers may annihilate you before you can locate them; Mind Whippers
may destroy your intelligence with their mental attacks.
III. SPACE TRAVEL
You have been exploring the four continents of Ultima, crossing plains and
oceans, and increasing your attributes and possessions. Suddenly, you find
advanced weapons, armour, and vehicles in the cities. Purchase a space shuttle
as soon as you have enough gold. The shuttle will carry you out into space
where you will strive to destroy 20 enemy vessels. If you do this, you will be
designated a "Space Ace". You will want to be a Space Ace before rescuing the
princess. If you destroy the enemy spacecraft, and return alive to Ultima, you
will have gained thousands of experience points and will be ready to save the
Princess. Space movement can be tricky, and the following strategy hints should
1) The first view you will see is your shuttle, motionless in space. Nearby is
a Base, a Star, and Ultima. You can use your shuttle for continued travel, or
you can dock at the base and purchase a different vehicle (500 gold pieces each
time you exchange ships). The smaller vehicle has limited fuel, but a lot of
shield power. The larger vehicle has plenty of fuel, but negligible shielding.
Take the smaller ship since you won't want to go very far from base.
2) Docking with the base in order to exchange ships takes a little practice. If
you do not dock exactly at the entry point in the base, you will destroy your
shields and be disintegrated. Try this method: One forward thrust until you are
near the base; one retro to stop your vehicle; one left turn or right turn to
position your ship in the direction you want to go; one forward thrust to get
it moving again; one retro to stop it; etc. In this way, you can slowly and
carefully position your shuttle so that you can make a precision docking.
3) Once you have a new ship, you must do a sector scan. This is accomplished by
the Inform and Search command. Note: You will always be in the centre of the
sector scan. When you start out in space, you will be where the "B" is in the
middle of the sector scan. The blank lines indicate empty space, the stars
indicate stars, and the carets indicate enemy spaceships.
4) Since you don't want to get too far from your starting point, and you don't
want to get lost and run out of fuel, always check the sector scan to make sure
you know where you are. If the scan shows enemy ships to the left, turn your
ship to the left. If the scan shows enemy ships below you, turn your ship
downward. Apply thrust, then go into View change. Now you're in open space. Hit
the Hyperspace key. At this point, you will be in a sector containing enemy
5) Once you've destroyed the enemy ships (usually three), go into View change
mode again. Stop your ship with one retro. If you went left originally, you'll
want to return right. If you went down originally, you must turn your ship
upward, and so on. Turn your ship to the appropriate direction, and apply
thrust. Change the view again, hit hyperspace again, change the view again. You
should be near your origination point, by a base. You can exchange ships again,
or return to Ultima. This process can be repeated many times until you become a
IV. SAVING THE PRINCESS
In each castle, there is a Princess imprisoned. You will see her pacing in her
cell in the lower right of the castle. The key to her cell may or may not be in
the possession of the Jester (hopping around near the King). You must kill the
Jester in order to get the key. Keep trying until you get the correct key that
will unlock the Princess' cell. The following strategy tips should assist you
in freeing the Princess:
1) You'll notice that the Jester sometimes comes near you as you enter the
King's throneroom. Try to get him to stay near the entrance. Then you can kill
him, and run (quickly!) down and over to the Princess' cell. Hit "U" to unlock
the door. The Princess will follow you out of the cell if the correct key has
been used. If you have not obtained the correct key, and the one you have does
not unlock the door, follow the instructions below anyway in order to try to
escape with your life.
2) The moment you kill the Jester, the guards will be upon you. They are
virtually impossible to kill, so your best course is to outrun them. First of
all, try to position the Princess between yourself and the guards. This will
take a little practice, but eventually you should learn how to line the guards
up behind you as you run for the castle exit.
3) Move quickly, being careful not to run into walls, trees, or ponds. One
false move, and you'll be trapped between guards. In the far left room, try
exiting to the north of the pond, and out left. It's tricky, but possible. As
you leave the castle, the Princess will reward you handsomely and will tell you
where to find the Time Machine.
V. BATTLING MONDAIN
Once you rescue the Princess and locate the Time Machine, you are ready to do
battle with the evil wizard Mondain. Board the craft and launch. Although you
are now an expert fighter (you've done away with Balrons and Liches, right?),
Mondain will nevertheless engage you in the battle of your life. The following
tactics should help you destroy the Evil Gem, kill Mondain, save the universe
and, not incidentally, win the game:
1) You must first destroy the Evil Gem. Immediately approach the gem and hit
"G" to get it. This action will destroy the gem. It will also drain away most
of your hit points.
2) If you do not destroy the gem immediately, you will not be able to
permanently kill Mondain. The Evil Gem that he created makes him immortal, so
you must destroy the gem before turning to Mondain.
3) Now, begin to attack Mondain. Kill spells will not work against him; they
only make him stronger. Just keep firing away until he weakens. Persist in your
attack even though he unleashes an onslaught against you.
4) If your character is a wizard, you can use the Create spell to place a force
field in front of you, however, it's best to continuing attacking Mondain.
Hopefully, he will be weakening. You can tell that this is happening because he
changes into a bird and ceases attacking you. Continue firing until you receive
the message that Mondain is dead and that you're victorious.
The game of "Ultima I" involves travel on land and sea and through space and
time. This file is to help you map a dangerous world. The planet consists of
four continents separated by oceans. These continents contain many cities,
castles, dungeons, and landmarks which the traveler must explore. Once the
adventurer has purchased a seagoing craft or an air car, he or she may traverse
the oceans with ease. When sufficient gold and experience points are
accumulated, a space shuttle may be obtained for extraterrestrial journeys.
Continent One contains two castles (Lost King and Lord British); eight cities
(Yew, Fawn, Britain, Montor, Grey, Paws, Moon, and Tune); nine dungeons
(Perinia, Lost Caverns, Mondain's Gate to Hell, Unholy Hole, Mines of Mt. Drash
(1 and 2), Death's Awakening, Montor, and Doubt); and two landmarks (Pillars of
Protection and Tower of Knowledge).
Quest for King of the Castle of the Lost King: The King will ask you to destroy
a Gelatinous Cube. To do so, you must climb down to level 3 or 4 of any dungeon
and kill a Gelatinous Cube. Having done so, return to the King who will give
you a red gem. He will also tell you that you will need four gems to launch the
Quest for the King of the Castle of Lord British: His Majesty will send you to
find the Tower of Knowledge. The landmark is located on an island to the
northeast of the continent. You will receive additional strength from the King
when you complete your quest and return to him.
Pillars of Protection: This landmark is located on an island to the northwest
of the continent. Enter the landmark, and your agility will be increased.
Tower of Knowledge: The Tower of Knowledge is on an island to the northeast of
the continent. Your intelligence will be increased when you enter this
(4) Bartenders' Clues
Pubs: In the cities, there are pubs. Be sure to transact with Varg the tavern
keep, since he may give you clues such as: "Destroy the Evil Gem," or "Best
watch out for the wench."
This continent is located across the ocean to the east of Continent One.
Continent Two contains two castles (Rondorlin and Barataria); eight cities
(Snake, Owen, Gerry, Arnold, Linda, Helen, John, and Wolf); eight dungeons
(Scorpion Hole, The Labyrinth, Where Hercules Died, Advari's Hole, The Savage
Place, Horror of the Harpies, Gorgon's Hole, and Dead Warrior's Fight); and two
landmarks (Pillars of the Argonauts and Pillar of Ozymandias).
Quest for the King of Rondorlin: The King orders you to kill a Carrion Creeper.
This dread creature may be found on the 5th or 6th level of any dungeon. When
you accomplish your task and return to the King, he will give you a green gem
and tell you that you must use the Time Machine.
Quest for the King of Barataria: This quest involves locating the Pillar of
Ozymandias (on an island to the southwest of the continent). The King will
grant you increased strength upon completion of the quest.
Pillars of the Argonauts: The pillars are located on an island to the west of
the continent. You are rewarded with various weapons whenever you visit this
Pillar of Ozymandias: Increased wisdom is your reward for entering the pillar
(southwest of the continent).
4) Bartenders' Clues
Pubs: If you buy a drink from a tavern keep, he may give you a hint such as,
"Best you should know about space travel, and that you must destroy at least 20
enemy vessels to become an Ace!" or "The Princess will reward you if you save
her, and will give an additional gift to a player of 8th level or higher."
III. CONTINENT THREE
Continent Three is located across the ocean to the east of Continent Two. This
land mass contains two castles (Black Dragon and Olympus); eight cities (Poor,
Ponder, Clear Lagoon, Gauntlet, Nassau, Wealth, Imagination, and Stout); nine
dungeons (The End, The Metal Twister, The Long Death, Viper's Pit (1 and 2),
Guild of Death, Troll's Hole, Tramp of Doom, and Slow Death); and two landmarks
(Sign Post and Southern Sign Post).
Quest for the King of Black Dragon's Castle: The King orders you to kill a
Liche (which may be found on the 7th or 8th level of any dungeon). If you
complete this quest, His Majesty will give you a blue gem and tell you that the
Princess helps the Space Ace.
Quest for the King of the Castle of Olympus: On this quest, you must find the
Sign Post. It is located on an island to the northwest of the continent. The
King will reward you with additional strength for completing this task.
Sign Post: This landmark is located on an island to the northwest of the
continent. Upon entering the Sign Post, you will receive additional stamina.
Southern Sign Post: Additional charisma is your reward for finding this
landmark. It is located on an island to the southwest of the continent.
(4) Bartenders' Clues
Pubs: The tavern keep may let you in on the following information: "One
thousand years ago, Mondain the Wizard created an Evil Gem which makes him
immortal. You must traverse the lands until you find a Time Machine. Go back in
time to destroy the Evil Gem and save the universe." Or, the bartender may tell
you that "Most, if not all, of the lakes and ponds have magical powers."
IV. CONTINENT FOUR
Traveling east across the ocean from Continent Three, you will arrive at
Continent Four. This land mass contains two castles (Shamino's Castle and White
Dragon's Castle); eight cities (Lost Friends, Dextron, Turtle, Wheeler,
Bulldozer, Gorlab, Brother, and Magic); nine dungeons (Skull Smasher, Doom,
Dead Cat's Life (1 and 2), Dead Man's Walk, Hole to Hades, Spine Breaker, The
Morbid Adventure, and Free Death Hole); and two landmarks (Grave of the Lost
Soul and the Eastern Sign Post). If you wish to revisit Continent One, simply
continue east across the ocean from Continent Four.
Quest for the King of Shamino Castle: You must descend to the 9th or 10th level
of any dungeon and kill a Balron. After you do this, return to the King. He
will give you a white gem and allow you to take nine items from the holds of
Quest for the King of White Dragon's Castle: You must find the Grave of the
Lost Soul (which is on an island to the northwest of the continent). His
Majesty will reward you with added strength when you return to him.
Grave of the Lost Soul: Upon reaching this landmark, enter it. You will receive
Eastern Sign Post: This landmark merely has a sign saying, "Go east to go
(4) Bartenders' Clues
Pubs: Varg may tell you to "Have a strong one, bub," or "Go back in time." Or,
he may simply say that this is a great game (as indeed it is!).
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