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Чит-файл для Unnecessary Roughness '96

Unnecessary Roughness '96

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Accolade
Издатель:Accolade
Жанры:Sport (Am.Football) / 3D
Multiplayer:(2) head-to-head

Даты выхода игры

вышла в 1995 г.

Hint [ENG]

Информация актуальна для
To experience the different gameplay options here's a quick guide to finding
your way around the game.

Construction Sets - From the Main Menu select Construction Sets. Choose what
you would like to modify/create whether it is Play(s), Playbook(s), Team(s),
or League(s).

Here's some tips in creating plays:
Defense
Assign players a 'route' before an assignment such as Zone, Read, Blitz etc.
Click on the X at the end of their route the give the assignment.
Man coverage assignments do not require routes to be drawn.
Draw the routes for secondary zone coverages exaggeratedly deep - the
secondary will react to the ball once it has been thrown. If you draw the
routes short some lesser DBs will stop and zone the areas only at the end of
their route,(depends on their Intelligence rating).
Give Read Play assignments to linebackers only.

Offense
Assign players a 'route' before an assignment such as Block, Receive, etc.
Click on the X at the end of their route the give the assignment.
On Running plays with a Hand-off make sure that the QB & RB have routes drawn
that intersect.

When creating playbooks you can tailor the AI strategies by modifying what are
called 'blocks' for each and every play. Specify situational usage by quarter,
down & distance and yards to goal for each play in your book. You will also be
asked to assign a Priority Weighting (PW) to each. This number is usually 50
be aware that for each play that over laps in a specified situation that
P-ratings become a part of a sum (i.e. if 2 plays are available in a situation
& play A is PW 50 and play B is PW 30 the computer will pick A at a rate of
50/80 times. This formula can be applied an infinite amount of times).

One or Two Player Single Game - From the Main Menu select Single Game. Choose
both teams*. Set up your options with the mouse. If you want the computer to
call your plays select Play, if you want to call the plays and watch the
computer execute select Coach, if your want to call your plays and play using
a game controller select Both. I recommend setting your OOMPH to either spin
or hurdle, use the dive in goal-line situations.

*Note: The first time you play the team selection menu will come up. Using
your mouse scroll down the list of directories until you see the names of the
teams. Select the two teams you want to play with. The teams with '96' after
their name are exact duplicates and are intended to be used by players who
wish to alter attributes, or trade players.

League Play - From the Main Menu select League Play. From the selection menu
scroll downward using the mouse and select the league 'NFL'. If you want to
play as any team select Buy Team from the File menu to 'buy' your team. You
can then play your game(s) by selecting Play Game from the File menu and then
proceed as you would in Single game mode. To simulate the other non-player
games select Simulate Remaining Games from the File menu.

To simulate an entire season without active participation proceed as above
without buying a team. Select Simulate Season from File menu. On a Pentium a
17-week season should take about 1 hour to simulate. This option is fun when
exploring what effect trades between teams might have, etc.

Player Background - From the Main Menu select Player Background to see
personal and career biographies for all the NFL players in UR 96!


How can I start and setup a Single game quickly?

One or Two Player Single Game - From the Main Menu select Single Game. Choose
both teams*. Set up your options with the mouse. If you want the computer to
call your plays select Play, if you want to call the plays and watch the
computer execute select Coach, if your want to call your plays and play using
a game controller select Both. *Note: The first time you play the team
selection menu will come up. Using your mouse scroll down the list of
directories until you see the names of the teams. Select the two teams you
want to play with. The teams with '96' after their name are exact duplicates
and are intended to be used by players who wish to alter attributes, or trade
players.

I recommend the following settings; your OOMPH to either spin or hurdle, use
the dive in goal-line situations; Select Player # for Overhead View if you
wish to have the field diagram active during play (useful in reading defenses
at the line of scrimmage); Advanced passing (use Beginner/Intermediate as
learning tools).

If you have a single port game/sound card I recommend that you obtain a Gravis
Y-cable (they seem to work the best) to enable two players to play with game
controllers - which is important when playing in action mode.

Gravis Pad Control:

Play Calling Screen

Scroll through the pages of your playbook with downright and downleft diagonal
action using the D-pad.
Select your play with the D-pad with the appropriate directional input and the
yellow button.
Options are available from this screen by pressing the red button at anytime.

Game Play

Audible by inputting the proper D-pad direction and press the red button.
Hike the ball using the red button. Because PC game pads only allow for two
buttons be sure that you don't touch the D-Pad at any time until after hiking
the ball or you may audible.
On pass plays bring up your receiver checkoff (Beginner & Intermediate
passing) or passing windows (Advanced and Pro passing) with the yellow button.

In Beginner/Intermediate Passing cycle through your eligible receivers with
the yellow button deliver the ball with the red button
In Advanced or Pro passing the three windows show which receiver you will
throw to by name and # (this moves in real-time so learn to watch with your
peripheral vision) press D-pad left and red button for left window, D-pad up
and red button for center window, D-pad right and red button for right window.
OOMPH is the yellow button after the player is past the line of scrimmage. For
running backs be aware that they will pull up passing windows like a
quarterback (which creates some interesting play possibilities) and be able to
pass if you hit the button early. Note that running backs can usually shed a
first tackle or two so you shouldn't need the need the OOMPH unless you break
free from the first wave.


Access the different camera angles by using the number keys on the keyboard
there are over 10 camera angles available - including the helmet cam and the
all new action cam. I recommend using camera setting number 9 for the best
game play.


Why is this version better than Unnecessary Roughness 95 (UR 95)?

Through the experience of developing this game through the two previous
versions one thing became very apparent, UR 95 had great graphics and solid
engine but had some gaping holes in terms realistic gameplay. As we looked
into producing a third version of the game we realized that the gameplay
issues needed to be handled by someone who has 'been there and done that' in
terms of producing quality games and also possessed extensive working
knowledge of football.

To address this we signed on Bob Busick to produce our latest version. Bob
brings to the table real world football knowledge, having played college ball
at the University of Colorado. Based upon his own experiences and hours of
exhaustive research on NFL teams and statistics, Bob and his team set about to
give programmer Gene Smith every thing he would need to implement the changes
in UR 96 that have elevated it to the next level. After three versions we
really believe that Sport Accolade is now shipping the premier NFL football
simulation for the PC.

In terms of graphics we have stayed with our established look, but its beneath
the surface where you will find the improvements. I have played both versions
extensively and believe me - the upgrade in gameplay is drastic.


What's New?

Extensive reworking of the AI that directs player interactions both on offense
and defense resulting in true life action when playing or coaching.

We have tweaked the defensive playbooks and the implemented real NFL defenses.
No longer can players pass for 10,000 yards or rush for 4,000 yards during
season play - a common problem from UR 95 that we have eliminated.

Expanded box scores containing over 125 different types of NFL statistics!

Improved blocking physics, audibles, and kicking game.
                                        
Better control translates to intense 2 player games using gamepads and a
Gravis Y-cable, (for computers with one game port).

The addition of the OOMPH button and 4 modes of passing make UR 96 the best
action football game available on the PC.

Simulate in Season mode with an accurate statistical model.

Construction set allows you to create your own offensive and defensive plays,
players and teams with ease. Play GM and trade players (what would Emmit Smith
do for the 49ers? - now you can find out), impose/eliminate the salary cap and
create your own league schedule - its your call.



I hope this helps you get into and experience Unnecessary Roughness 96. We're
very excited about all the new changes to the game and hope that you enjoy
them as well.


Steve Allison
Associate Product Marketing Manager &
Author Of The Unofficial John Madden Football Playbook & Strategy Guide

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