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Читы для Valhalla

Чит-файл для Valhalla

Valhalla

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Norsehelm Productions
Издатель:Norsehelm Productions
Жанры:RPG
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1992 г.

Solution [ENG]

Информация актуальна для
This the old solve which had the incompleted level 1. I have put in the
complete level 1 solve from Vulcan Software. If you find any of the other
levels incomplete let me know and I will type them out. The complete level
1 is at the end of the old level 1.

apaulo@qb.island.net

Level #2 Sanctuary   Level code = LOPFGW
Level #3 The Chapel  Level code = UHGWIL
Level #4 The Tower   Level code = ABHEFT

Level 1

Pick up the Gold key, go to the alter on your right, (THE IDENTITY STONE)
take the book from the alter and drop it on the floor, ya won't need it!
Now go to the corridor just below you, walk down the corridor and take the
first left, walk along till you come to the gold coin, pick it up, go to H1
and pull the lever outside ROOM 2, now go through the door into ROOM 2 get
the CHEST KEY, THE GREY CRYSTAL and pull the lever in the bottom right
corner of the room.Go to ROOM 3 and put THE GOLD COIN in THE WISHING WELL,
take THE ROUND GEM that appears on the alter, go to the bottom of the room
pick up the stick, crack the floor tile that was under the stick and pick
up THE GOLD RING, go to ROOM 4, use THE BIG GOLD KEY to open the door, walk
straight up and pick up THE GOLD KEY, go to the chest on your left and open
it, take THE WITHERED ROSE and go back to ROOM 1, put THE GOLD RING on THE
IDENTITY STONE, and take THE PARCHMENT that appears, go to ROOM 5 and put
THE PARCHMENT on THE ALTER OF JUSTICE, take THE SYMBOL OF JUSTICE that
appears now leave the room and go back to THE MAIN CORRIDOR, walk down the
corridor, turn right at the bottom and keep walking untill you come to the
alter with the skull on it, THE QUEST SKULL, put THE SYMBOL OF JUSTICE on
the alter and go through the door that has just opened to your right,
(SAVE) follow the corridor untill you come to a room at the end, pick up
THE GOLD KEY and THE POTION OF STRENGTH, go to the top right corner of the
room and pick up THE CROWN, the one on the left is a trap!! Now go to the
bottom right corner of the room and pull the lever on the wall, go through
the door into the next room, when you walk in a door rises behind you, turn
around and put THE ROUND GEM on it, it will now go back down! Now got to
THE WATER OF LIFE in the top right corner and put THE WITHERED ROSE on it,
and pick up THE FLOWER that appears to the right! THE POISON on the alter
and THE TAP in the wall are RED HERRINGS!! so don't bother with them, now
go to the top left corner of the room and pick up THE PIECE OF WOOD, now
leave these two rooms and go back to THE MAIN HALLWAY, (Where the SKULL
QUEST is.) Turn left and keep walking untill you come to a stool with a
SILVER KEY on it, go to the door just below you and open it with THE BIG
GOLD KEY, go in to the room and put THE FLOWER on the alter with the skull
on it, THE LOVE SKULL, a door will now open behind you, go to the bottom
left corner of the room and put THE CROWN on THE THRONE and pick up THE
SHIELD that appears in it's place, now go to the bottom right corner of the
room and crack THE FLOOR TILE, ANOTHER MAP! leave it there, ya don't need
it! hehe!! Now leave the room the same way you came in and pick up THE
SILVER KEY on the stool, now turn left and stand in front of THE BIG
BOULDER, drink THE POTION OF STRENGTH and pick up THE BIG BOULDER, now drop
the boulder on the drain in the corner just below you, cos you don't need
it, (SAVE) Now go back to the room where you picked up THE GREY CRYSTAL
(Where THE CRYSTAL FLAME is) and open the chest at the top of the room,
take THE COLD PROTECTION and THE CHEST KEY, now leave the room, turn left
and go to THE MAIN CORRIDOR, walk straight up and take the 2nd turning on
your left, go to the door at the end and open it with THE SILVER KEY, go in
to the room and drop THE PIECE OF WOOD on the chasm, walk across, turn
right and open the chest at the top of the room, take THE GOLDEN CHALLICE
and THE ROUND GEM and go back to THE MAIN CORRIDOR, walk down to the end,
turn left and go back in to the room where THE THRONE is, go to the top
left corner of the room and put THE GOLDEN CHALLICE on the drain and press
the tap in the wall, it will now fill with water! There's a surprise!!
hehe!! Now pick it up and go through the door near the bottom right corner
of the room, DON'T put THE ROUND GEM on the door that rises behind you!!
Follow the corridor untill you come to a lever in the wall, pull it and go
through the door and go in to the room above, pick up THE GOLD SYMBOL and
pull the lever on the wall, leave the room, walk back down the corridor and
take the first turning right, walk up untill you come to the door that
rises in front of you, npw put THE ROUND GEM on it, when it goes down, walk
out in to THE MAIN HALLWAY, turn right and go back to the room where you
got THE GREY CRYSTAL, against the far right hand wall is an alter, THE
MIRACLE STONE put THE GOLDEN CHALLICE on THE MIRACLE STONE and it will turn
in to wine, now leave the room, once outside, walk straight up to the
chest, turn right, pick up THE TALISMAN OF LIGHT and follow the corridor
untill you come to an entrance on the left, go in and put THE GOLDEN
CHALLICE on the alter with the skull on it, THE WINE SKULL, pick up THE
RUBBER SOLES POTION that appears, now leave the room, now you need to go
back to where THE BIG BOULDER WAS! go through the entrance that was blocked
by THE BIG BOULDER and stop when you see THE ELETRODES in the wall, DO NOT
WALK BETWEEN THEM YET!! Drink THE RUBBER SOLES POTION and walk through THE
ELECTRODES to the end, there you you will see a switch in the wall with no
lever, use THE STICK on the switch and pull the lever that appears, now go
through the door that has just opened to your right, walk down the corridor
and turn right at the end, against the wall on the far right is an alter
with a sword on it, pick up the sword and put the shield in it's place,
(The Electrodes are now switched off) now go to the switch just below you
and pull the lever, now leave the room, turn right, walk through the first
two sets of electrodes and turn left, follow the corridor all the way to
the top untill you come to a round gem, pick it up, now go back to the two
sets of electrodes you just walked through, between them is a open door, go
through it to the room above, now turn round and put the round gem on the
door that has just risen out of the floor, go to the top of the room, and
put THE GOLD SYMBOL on right hand alter, now you need to go back to where
THE BIG BOULDER was! Once there you will see an alter just above you THE
BLOODSTONE, with a slit in it, put the sword on the alter, when the blood
appears on the blade pick it up, go back to the main corridor walk up and
take the first left, go in to the room and put the sword on the alter with
the skull on it, THE BLOOD SKULL, now go left and go through the door that
has just opened, pick up THE CHEST KEY and pull the lever on the wall, now
go back to the main hallway and open the chest

LEVEL #1 MAP
                                 ___
                                |   |____________________
                  ______________|                        |
_________________|  _          _                         |
_________________  |_|XXXXXXXX|_|          22            |
                 |______________                         |
                                |    ___   ______________|
                                |___|   | |   __
                                        | |  |  |
                                        | |__| 3|_____
                                        | 0___________|
                  ___________   ________| |         ______________
                 |           | |      0_  |        |              |
                 |           | |   4  | | |        |              |
                 |     7     | |      | | |_____   |      2       |
                 |           | |______| |__     |  |              |
                 |           |_____        |    |__|              |
                 |_______________  |   ____| H  0_________________|
                            _____|0|  |  __0 1  |     __________
                  _____    |       |  | |  |    |    |          |
                 |     |   |   6   |__| |  |__  |    |    10    |_
                 |     |   |____________|     | |    |__________0 |
                 |     |______________________| |_______________| |
                 |  1   __   ______   ________  0_______________  |
                 |     |  | |      | |        | |               | |
                 |     |  | |      | |        | |               | |
                 |_____|  | |      | |     ___| |            ___| |
                  ________|0|      | |    |     |           |  ___|
                 |          |      | |    |     |           | |
                 |XXXXXXXXXX|   ___| |___ |     |___________|0|___
                 |          |  |         ||  H   ___              |
                 |     9    |  |         ||  2  |   |             |
                 |____   ___|  |     5   ||     |   |      8      |
                  ____| |___   |_        ||     |   |             |
                 |    18    |    |       ||     |   |             |
                 |__________|    |  _____||_   _|   |_____________|
                                 |0|        |0|__         ____
                                 | |        |__  |       |    |
                                 | |           | |_______|    |
                                 | |    _______| 0_______   __|
                          _______| |___|  _____  |       |0|
                         |         0___  |_____| |    ___| |
                         |   13    |   |_______  |   |     |
                         |_________|           | |   |  17 |
                  _____________________________| |   |  ___|
                 |            ___0           __0 |   | |
                 |     20    |   |          |  | |   | |__________
                 |           |   |    12    |  | |   |            |
                 |____   ____|   |          |  | |   |_____       |
                      |0|      __|0 ___     |  | |         |  11  |
                  ____| |____ |    |   |____|  | |_________|      |
                 |           ||    |           | 0______________  |
                 |    21     || 19 |           | |              |0|
                 |           ||    |        ___|0|______  ______| |
                 |___________||____|       |            ||        |
                               ____________|            ||        |
                              |           _0            ||        |
                              |          | |     14     ||   16   |
                              |     15   | |            ||        |
                              |__        | |            ||        |
                                 |_______| |____________||________|


                     Valhalla I (The Lord of infinity)

Walkthrough provided by Vulcan Software, typed by Paul Olivero.
apaulo@qb.island.net

Level 1

Pick up the door key, operate the floor tile in the bottom left hand corner
of the room, pick up the map. Come out of the room and take the first left,
pick up the gold coin. Go back to the main corridor and walk down the wide
but narrow room, pick up the silver key from a stool, and the Talisman of
Light from the altar. Walk up and right again, the first door you come to
on your left can be opened with the first key you found. Inside take
another gold door key. Come out of the room and back the way you came, find
the door that is opened with the key you have just found. In this room
operate the floor tile in the bottom right, pick up the map that was
beneath it. Leave the room and turn right, pull the lever which opens the
door next to it. The room beyond this door is trapped so watch your step,
you now have the map but the floor is marked so you may not need it. Pick
up the small chest key, (this fits a chest in another room where a withered
rose is hiding) the grey crystal and at the bottom right right hand corner
of the room is a lever you should pull. Leave this room, walk up and turn
right and go in the room you have opened by pulling the lever. Put the gold
coin in the wishing well and take the red gem. Take the stick and operate
the floor tile that it was lying on, this reveals a ring belonging to the
Princes father. Take it and travel back to the room where you began the
level. Put the ring on the identity stone, it is exchanged for your
birthright which should be placed on the altar of justice. This is in the
other trapped room. You should now have the scales of justice in your
possesion. Give these to the skull that asks "What is your Quest?" He will
allow you passage into another room. In here there are two crowns, leave
the jewelled crown where it is or you will come a cropper. Take the other
crown instead. Pick up the strength potion and the chest key, then pull the
lever. In the next room, drop the red gem on the portcullis that came up
behind you to remove it. Leave the poison but pick up the plank. Put the
withered rose in the water of life and take the fresh rose. Go back to the
trapped room where you found the grey crystal and open the chest. Take cold
protection potion and another chest key. Find the door that is opened with
the silver key, put the plank across the chasm to get to the chest, inside
find a chalice and a gem. Travel to the room where the skull is that says
"Do You Love Me?" Give him the rose and he opens a door. Ignore the first
portcullis that appears behind you and continue through the corridor, pull
the lever to open the door. Inside is the gaurdian with blue eyes, pull the
lever, take the gold symbol, then leave the room and turn left. Another
portcullis appears in front of you, drop the gem onto it to get past.
Travel through the door you opened by pulling the lever and head back into
the room where the skull is that asks "Do You Love Me? Put the crown on
Meredith's throne and take the warriors shield that appears in it's place.
Fill the chalice with water from the tap in the same room, then go and find
the miracle stone. Put the chalice full of water on the miracle stone to
turn it to wine, present this to the relevant skull who rewards you with a
robber soles potion. Travel to the boulder that has so far blocked your
passage and drink the strength potion, pick up the boulder and put it down
were the hole it creates doesn't trap you for eternity. When the strength
potion has run out, drink the rubber sole potion. The corridor beyond is
filled with the warriors electrocution devices, the rubber sole potion will
protect you but time is short. When you reach the end of the corridor,
insert the stick in the hole in the wall to make a lever which you have to
pull to open the door below. Take the warriors sword then put the warriors
shield on the warriors tomb to disarm the passageway. Pull the lever which
opens the door opposite. Before entering the room make sure you have found
the gem in the U bend of the passageway so you can disarm the portcullis.
In this room place the gold symbol on the engraved altar then travel back
the way you came and put the warriors sword on the bloodstone, this action
covers the sword in blood and is the perfect gift for the skull who asks
you for blood, he opens the door to the next room. Inside here find the
gaurdian with the red eyes. Take the chest key. Open the relevant chest in
which you find the a door key and an unlit candle, the key opens the door
at the end of the now disarmed passageway. Inside four skulls all ask you
for the talisman of light, give it to the skull in the bottom left of the
room and he allows you passage into the next room, all the others will send
you screaming to your death. Next door is the gaurdian with the green eyes,
put the grey crystal on the stone of two colors which turns it into a
yellow crystal. Take the credit card off the floor and hurry back to the
room where the warriors tomb is located. Insert the credit card in the
electrical machine to open yet another door. In here, take the chest key
and place the cold protection potion onto the altar decorated with a black
and white circle take the fire protection potion that appears in it's place
and take the rock off the stool. Drink the potion and take the eye of the
beholder from the hot coals in the room opposite. Put the eye in the water
of beauty and take the green crystal. Return to the gaurdian with the green
eyes, face it and insert the green crystal. You can now take the first of
the four orbs which you place on the relevant altar in the large room where
the four altars are found. Your chest key fits the chest in the first
trapped room, take the jug of infinity and the piece of coal, travel down
to the second trapped room and put the coal on the crystal flame, take the
black crystal. Fill the jug of infinity with water from the tap, then
travel back down the passageway to the room where the warriors tomb is
situated. Insert the black crystal in the gaurdian. You now have access to
a small room, pull the lever which opens the door across the chasm and put
the unlit candle on the fire stone to light it. The skull in here asks you
for the password. Pick up the lit candle and return to the chasm room. Put
the lit candle opposite the other candle and the chest opens. Take the red
crystal, insert this in the relevant gaurdian to glean the second orb.
Cross the chasm and don't forget to pick up the plank as inside the next
room another chasm opens up behind you. Take the second gold symbol and a
gem. Put the symbol on the second engraved altar in the room where the eye
was and a door opens into a room where the infinity stone is found. Put the
jug of infinity on here and take the gem of infinity. Operate the floor
tile in the top right hand corner of the room and take the dagger. Go and
find the skull that asked you for the password, face him then look at the
gem of infinity. He allows you to enter a room where you find a stick and
an altar with world war engraved onto it. Put the dagger on here and take
the poppy. Give this to the skull that asks for rememberance, he rewards
you with a parchment, this is full of clues to help you, so read it well.
Put the stick in the hole in the room where you found the eye and operate
it. This opens the other door behind which is very little apart from a
stool. Place the rock on here to gain access to the room where the gaurdian
with yellow eyes is lurking. Insert the yellow crystal and take the third
orb. Put the parchment on the altar of sadness which is near the bloodstone
and take the tears of loyalty, place these in the water of hope in the
second trapped room and take the blue crystal. Go find the gaurdian with
the blue eyes and grab his orb. You have found all four orbs and if you
haven't allready, place them on their appropriate altars, the portcullis in
front of the last gaurdian descends so you can insert the gem of infinity,
your last task in level one.

Level #2 Sanctuary   Level code = LOPFGW

Crack Floor tile, take RAW CHICKEN, cook it on the grill and give to face in
wall, go to bottom right corner of H1 and crack the floor tile, take THE KEY
and go to locked door to the left of THE ICE, open the door, walk through
untill you come to a lever and pull it, go to ROOM 3, pick up THE COLOURED
STICK, go to bottom left corner of room, take THE SMALL TILE, crack the
floor tile and take THE POTION OF STRENGTH, go to ROOM 2, stand in front of
HEAVY VASE and drink THE POTION OF STRENGTH, take HEAVY VASE and KEY, drop
HEAVY VASE where you found it, (the vase can be dropped any where, but
dropping it here won't cause you any trouble or grief). go to ROOM 1, open
the chest, take THE BOOK and THE WIND CHARM, go to bottom right corner of H1
put THE COLOURED STICK in the switch on the wall and pull the lever, enter
ROOM 4 and put THE BOOK on the ALTAR OF 4th DIMENSION, take THE WATCH and
pull the lever on the wall just below you, go to ROOM 3 and put THE WATCH on
the alter next to THE SHAMAN OF TIME, enter ROOM 5, pick up THE KEY and put
it on the grill, take LIQUID METAL, go to altar with key engraved on it,
drop LIQUID METAL, take THE KEY, go to the switch just below you and pull
the lever. unlock the door, go to ROOM 6, crack the floor tile and take THE
KEY, go to ROOM 3 Open the chest, take THE TANKARD and go to ROOM 2, drop
THE TANKARD on the drain, press the tap, now put THE TANKARD on THE FUNGI in
H1, take THE MOULDY ale and go to ROOM 4, put THE MOULDY ale on the altar
next to THE SHAMAN OF IMPURITY, enter H2, crack the floor tile and take
RESIST COLD, go to H1 stand in front of THE ICE, drink RESIST COLD, take THE
ICE and go to ROOM 4, put THE ICE on THE OVEN and take THE EYE OF HEAVEN, go
to ROOM 2 and Put EYE OF HEAVEN on the SUNDIAL, take THE SIGN OF LEO and put
it on the lions head, take THE GOLD SYMBOL, go to ROOM 5 and put THE GOLD
SYMBOL on DEACTIVATION, STONE take THE MAGIC RING in the bottom left corner
of the room and go to THE AISLE OF ALTERS, put THE MAGIC RING on the altar,
when it disappears go forward and pick up THE KEY, go to P1 and open the
door to ROOM 7, go to the wall at the bottom of the room, crack the floor
tile and take THE KEY, pull the two levers and go to ROOM 2, open the chest,
take THE ASHES and THE KEY, go to P1 and put THE ASHES on THE PHEONIX altar,
take THE WOODEN CROSS, go to ROOM 7 and put THE WOODEN CROSS on THE LEDGER,
take THE GOLD CROSS and go to ROOM 6, put THE GOLD CROSS on the alter next
to THE SHAMAN OF ETERNITY, enter ROOM 8, take take THE ROUND GEM, crack the
floor tile and take THE BLOOD, take THE GEM OF 4 WINDS and THE SMALL TILE,
crack the floor tile and take THE KEY, use THE ROUND GEM to exit room, go to
ROOM 4, (tip: use ROOM 7 as a short cut). open the chest, take THE KEY and
ARTHUR's POTION, go to ROOM 9, take THE BROKEN STICK and THE SMALL  TILE, go
to H2 and put THE BROKEN STICK on THE GLUE, pick up THE STICK, go to your
right and using THE SMALL TILES, make a path across to ROOM 10, crack the
floor tile and take THE WOODEN SYMBOL, open the chest, take THE ROUND GEM
and go to P2, put THE COLOURED STICK in the switch outside ROOM 11, pull the
lever and enter ROOM 11, take THE COLOURED STICK, crack the floor tile and
take ROCK OF SALEEM, use THE ROUND GEM to exit room, go to the door to ROOM
12 in P1, put THE COLOURED STICK in the switch, and pull the lever, enter
ROOM 12 and put THE BLOOD on THE TREE STUMP, pull the lever that appears,
take THE KEY and go to ROOM 6, take THE LIQUID METAL and WIND CHARM and go
to ROOM 4, put THE WOODEN SYMBOL on THE SOFT STUFF, pick up THE WOODEN
SYMBOL and drop it on the floor ( you won't need it any more ) put THE
LIQUID METAL on THE SOFT STUFF and take THE GOLD SYMBOL, go to ROOM 10 and
put THE GOLD SYMBOL on THE DEACTIVATION STONE, take THE MAGIC RING in the
bottom right corner of the room, go to THE AISLE OF ALTERS and put THE MAGIC
RING on the alter, when the alter dissapears go forward and take THE PAPER
MONEY, go to ROOM 7 and put THE PAPER MONEY on THE TILL, take THE GOLD COINS
and go to ROOM 9, put THE ROCK OF SALEEM on the altar of TRANQUILLITY, take
WEREWOLF, put THE GOLD COINS on THE STONE OF CHANGE, and take THE GEM OF 4
WINDS, enter ROOM 13, take THE COLOURED STICK, drink ARTHUR's POTION and
take THE SWORD called DILOS, pull lever and enter ROOM 14, Place DILOS
across the gap and walk across DILOS, put THE WEREWOLF on the altar of
SILVER and take THE SILVER CRESCENT, go to ROOM 7, put THE SILVER CRESCENT
on the altar next to THE SHAMAN OF THE MOON, enetr ROOM 15, crack the floor
tile and take THE ROUND GEM, go to the switch with no lever in P2, put THE
COLOURED STICK in the switch and pull the lever, enter ROOM 16, put WIND
CHARM with a disguised S on south vane, take THE MONEY SPIDER, put WIND
CHARM with disguised E on east vane, pull lever in bottom left of room, use
THE ROUND GEM to exit room, go to ROOM 14 and open the chest, take THE WIND
CHARM and THE MAGNET, cross DILOS, turn round and pick up DILOS, go to ROOM
11, take THE STAMINA and drop it on the floor, put THE MAGNET on the stool,
take THE METAL BOX, go to ROOM 6, drop THE METAL BOX in the sulphuric acid,
take THE PARCHMENT, go to P2 find the alter with the ink on it and put THE
PARCHMENT on it, take THE PARCHMENT and return to ROOM 6, put THE PARCHMENT
on THE FLAME OF RUIN, take THE SKULL OF DEATH and go to ROOM 7, put MONEY
SPIDER on the altar of AFFLUENCE, take THE GOLD BAR and go to ROOM 12, put
THE GOLD BAR on the alter next to THE SHAMAN OF WEALTH, enter ROOM 17, take
the TOP LEFT KEY, and open the door to ROOM 18, crack the floor tile, take
THE WIND CHARM and go to ROOM 16, put THE WIND CHARM with disguised W on
west vane, place THE WIND CHARM with disguised N on north vane, the wall at
the top of the room will now disappear, put THE GEM OF  4 WINDS on the small
altar and take THE GOLD SYMBOL, go to ROOM 15, put THE GOLD SYMBOL on THE
DEACTIVATION STONE, take THE MAGIC RING on right of room, put THE SKULL OF
DEATH on the altar of RESURRECTION, take the IMMORTAL CHAIN and go to ROOM
18, put THE IMMORTAL CHAIN on THE ETERNAL FLAME, take THE GOLD SYMBOL and go
to ROOM 17, put THE GOLD SYMBOL on THE DEACTIVATION STONE, take THE HOLY
GRAIL in the small passage at the bottom left of room, go to ROOM 8, put THE
HOLY GRAIL on the drain and press the tap, take THE HOLY GRAIL and go to THE
AISLE OF ALTERS, put THE MAGIC RING on the altar, walk forward and put THE
HOLY GRAIL on the altar next to THE SHAMAN OF IMMORTALITY, use DILOS on gap,
and take THE KEY, open the door and keep walking to level 3.
                                        
LEVEL #2 Map
                       ________     ____________           _____    _______
             ____     |        |   |         ___|   __    |     |  |  #    |
            |    |    |   18   |   |   11   |  ____|  |__ |     |  |  #    |
            | 8  |    |______  |   |        | |          || 13  |  |  #    |
            |__  |           | |   |  ______| |    16    ||     |  |  # 14 |
    ________   |0|___________|0|   | |        |  ________||     |__|  #    |
   |        |  |             # |___|0|________|0|      ___|0 ___0_____#____|
   |   17   |  |        6    #        P2        |     |     |
   |        |  |             #  ______________  |_____|  9  |
 __|        |_ |________   __# |      _______ | 0___________|___________
|             |         | |  | |     |     __|| |#######################|
|___________ 0|_______  |0|__| |     | 15 |   | |#################### # |
 _________  |    12   |_|    __|    _|  __|   | |### AISLE OF ALTERS#   |__
|         | |_______  0_    |      |   |      |  __________________________
|      || |_____    |0| |   |______|   |______| |#######################
|   5  ||       |   | | |   0____         #  ___|#######################
|      ||    3  |___| |_|   |    |       _# |   |#######################
|   ___||________   ____  P |    |   7  |_| |___|#######################
|  |             | |    | 1 |    |           #     ____   |#####|      |
|  |             | |    |   |____|0 ______0  #    |    |  |#####|  10  |
|__| ____________| |____|          |      |  #    |    |  |#####|      |
    |             ______0  ____    |   ___|0|_|   |____|  |#####|   ___|
    |___         |      | |    | H |  |                   |#####|  |______
        |        |      | |    | 1 |  |       4           |#####|         |
        |   2    | _____|0|____|   |__|              _____|#####|_________|
        |        ||       0________0________________|
        |        ||   1   |
        |________||_______|

Level #3 - The Chapel  Level code = UHGWIL

Turn around, take cement from POETS TOMB, place cement on crack in the floor
go and pick up MONOCLE, go to far left of room, pick up CURLY GRIP, press
tap, take APPLE from bush,  go to top of room, pick up book, place APPLE on
tree trunk, drop book on floor, go to bottom of room. Open drain next to KEY
take ARROW (bolt), return to tree trunk, find and then place ARROW on cross
bow, stand on drain in top left of room, pull lever, go to tree trunk, get
TOFFEE, take CEMENT on drain, open drain, take SEEDS, go to head in the wall
between two  chests near RIVER KEEPER, give head TOFFEE, take DRINK OF SIGHT
and GREEN FINGERS, drink DRINK OF SIGHT, go to bottom of room, take KEY,
open door, go through to ROOM 2. Go left, pick up SAND, put SEEDS in earth,
press tap, take FLOWER, return to ROOM 1. Go to bottom left of room, find
blue vase between two chests, put FLOWER on vase, take RING OF GOODWILL and
POETRY, place POETRY on  POETS TOMB, go to ROOM 2. Go far right to altar of
dispute, put RING OF GOODWILL on altar, take WHITE DOVE, go to ROOM 1. Go to
RIVER KEEPER and look at WHITE DOVE, bridge appears, cross and take FRENCH
DRAMA, pull lever, go to door on far left of ROOM  1, use CURLY GRIP to open
door, go to ROOM 3. Walk 3 (three) paces down, drop SAND, pick up TOFFEE
from altar, get KETTLE, go to top far left of room, pick up MATCH, drop
KETTLE, press tap, get KETTLE, go to grill, put MATCH on grill, take LIT
MATCH, put KETTLE on grill, take KEY, pull lever in top right of room, go
and unlock door, go to ROOM 2. Give TOFFEE to head in top left of room, take
LYRICAL DRINK, go to POETS TOMB (ROOM 1), drink LYRICAL DRINK, look at
POETRY, get SLIPPERS,  go to far right of ROOM 2 go through door to ROOM 4.
Find grandad, put SLIPPERS on him, take TOFFEE, go to top right of room,
give TOFFEE to head, take CANNON BALL, go to ROOM 2. Find cannon, put CANNON
BALL in cannon, put LIT MATCH on back of CANNON, go past broken boulder to
first drain, open drain, take quill, return to ROOM 2, place QUILL on ink
well in bottom right of room, take GLOBE OF WISDOM and HERCULES DRINK, go to
ROOM 4. Find PIANO, drink HERCULES DRINK, take PIANO, go to ROOM 5. Place
PIANO on musicians tomb, play PIANO, (ie. face keys), pull lever that has
appeared in top of room, go to relative on left of   room, take CROSS, give
him MONOCLE, give him FRENCH DRAMA, take ENGLISH DRAMA, go to ROOM 6. Place
CEMENT on crack next to drain in top left of room, take TOFFEE, go to ROOM 5
Give TOFFEE to head in wall in top left of room, take FLUFFY and CHORAL
DRINK, go to ROOM 6, Go to relative, place FLUFFY on relative, take KEY, go
to bottom left of the four bushes, drink GREEN FINGERS, take LEAF, go to
ROOM 2. Place LEAF in herbalist bowl, take HEALING POTION, go to ROOM 3.
Stand in front of RIVER KEEPER, look at GLOBE OF WISDOM, cross bridge, take
SHAKESPEARE'S DRINK, go to ROOM 1. Give relative ENGLISH DRAMA, drink
SHAKESPEARE'S DRINK, look at ENGLISH DRAMA, give relative HEALING POTION,
take OFFICIAL PLATE, go to ROOM 4. Drop WHITE DOVE, GLOBE OF WISDOM,
OFFICIAL PLATE on floor, go to far left of room, take SONG, go to ROOM 2.
Find singers tomb, place SONG on tomb, drink CHORAL DRINK, look at SONG, go
to ROOM 6. Go to door bottom left corner, unlock door, go to ROOM 7. Go to
drain bottom right corner, open drain, take ROYAL SEAL, go to ROOM 4. Put
ROYAL SEAL on royal note in bottom left of room, take WIZZARD'S WAND and
LUCKY HEATHER, put WIZZARD'S WAND on WIZZARD'S TOMB, go to ROOM 7. Place
LUCKY HEATHER on gypsy's tomb, take UNLUCKY HORSESHOE, go to ROOM 3. Place
UNLUCKY HORSESHOE on shiny mirror, take LUCKY HORSESHOE, go to ROOM 5. Go to
river keeper, look at LUCKY HORSESHOE, cross bridge, take CEMENT, pull
lever, place CEMENT in crack, take CRYSTAL, go to ROOM 7. Stand in front of
3rd face of evil from the left, give face CRYSTAL, quickly go to ROOM 4.
Look at WIZZARD'S WAND on WIZZARD'S TOMB, take CANVAS, go to ROOM 7 Go
through open door on far right, take OBJECT OF WORTH, open drain, take
RECIPE, go to ROOM 7, put RECIPE on cooks tomb, take dough, go to ROOM 8.
Take CANDLE from artists tomb, pace CANVAS on tomb,take LORD TERRY`s
PICTURE, take PLANK, go to ROOM 4. Drop LUCKY HORSESHOE on floor, put CANDLE
on candle holder in bottom right of room, take KEY, go to uncle Terry, place
LORD TERRY`s PICTURE on uncle Terry, look at uncle Terry`s face, go to ROOM
8. Open door and go to ROOM 9. Go to top left of room, place DOUGH on oven,
take BREAD OF PLENTY, place PLANK on CARPENTER`s tomb, go right, place CROSS
on priest`s tomb, take FUNERAL FLOWERS, go to ROOM 8. Go to river keeper,
look at BREAD OF PLENTY, cross bridge, take BLADE RESIST DRINK, pull lever,
go to ROOM 9. Go to CARPENTER`s tomb, drink BLADE RESIST DRINK, take SAW, go
to  ROOM 8. Place SAW on relative, go to ROOM 6. Go to open chests, take
OBJECT OF WORTH and POTION OF SERMONS, go to ROOM 7. Go to relative, place
FUNERAL FLOWERS on relative, drink POTION OF SERMONS, look at FUNERAL
FLOWERS, take OFFICIAL PLATE, go to ROOM 9. Take STAFF OF HONOUR, go to ROOM
6. Go to river keeper, look at STAFF OF HONOUR, cross bridge, take OBJECT OF
WORTH, go to mix bowl net to river keeper, place ALL 3 OBJECT`s OF WORTH in
the bowl, take 2 BEE KING, go to ROOM 8. Go to relative, touch SAW, move to
head of relative, look at 2 BEE KING, take OFFICIAL PLATE, drop 2 BEE KING,
go to ROOM 4. Collect all OFFICIAL PLATES not held, take 24 WAYS, drop 24
WAYS on floor, go to bottom left of banqueting table, place OCTAGONAL
OFFICIAL PLATE on table, place DIAMOND OFFICIAL PLATE on bottom right of
table, place TRIANGLE OFFICIAL PLATE on top right of table, place CROSS
OFFICIAL PLATE on top left of table, door in bottom right of room will open.
Collect ALL objects used on river keepers, WHITE DOVE, GLOBE OF WISDOM,
LUCKY HORSESHOE, BREAD OF PLENTY, STAFF OF HONOUR, go through door in bottom
right of room, follow passage. Place WHITE DOVE on first hand, move down one
step, place GLOBE OF HONOUR on second hand, move down one step, place LUCKY
HORSESHOE on third hand, move down one step, place BREAD OF PLENTY on fourth
hand, move down one step, place  STAFF OF HONOUR on fifth hand, move down
one step, follow passage to level 4.     Sign can be read if wanted.

Level #3 Map
 ____________     __________________    __
|            |   |                  |__|  |
|__________  |   |                   __   |
           | |   |        1         |  |  |
 __   _____| |___|               ___|  |__|
|  |_|       O___               |
|        3   |   |              |
|   _        |   |_____   ______|
|__| |_______|         |O|
 ____________    ______| |______      ___________    __
|            |  |               |    |           |__|  |
|            |  |               |    |     5      __   |
|            |__|       2       |____|           |  |  |
|             __                 ________   _____|  |__|
|     4      |  |               |  ______|O|_____    __  _________
|            |  |_______________| |              |__|  ||         |
|            |___________         |               __   ||    9    |
|            O________   |        |       6      |  |  ||___   ___|
|____________|        |  |        |              |  |__|    | |
                      |  |        |  ____________|          | |
                      |  |        |O|_______________________|O|__    __
                      |  |______  |            __                |__|  |
                      |______   | |     7     |  |    8     ________   |
                             |  | |___________|  |_________|        |__|
                    _________|  |________________________
                   |_____________________________________-=>

Level #4 The Tower     Level code = ABHEFT

Take one step forward, turn around, crack the floor tile and Take THE BOOK,
go to bottom of ROOM 1, find and take PHRASE BOOK and THE MATCH, put THE
MATCH on THE GRILL, take LIT MATCH, and press the tap, take THE CHICKEN LEG,
place LIT MATCH on back on THE GRILL, Go to the far right of the room and
give THE CHICKEN LEG to THE CARNIVOURE in the wall between the two chests,
take THE NECKLACE and THE RECORD, pick up HELLO, go to THE BED, take THE
BEDPAN, take GO TO SLEEP, crack the floor tile, take THE SMALL COIN, go to
THE BLACK STAIN on the floor and drop THE SMALL COIN on it, pick up THE
PENNY BLACK, and put it on THE STAMP ALBUM, take THE KEY, go to THE
GRAMAPHONE and put THE RECORD on it, pull the lever, put THE BEDPAN on the
drain and press the tap, pick up THE BEDPAN and put it on THE GRILL, pick up
THE BEDPAN and put it on THE BED, take THE DRINK and put it on the stool in
front of THE COUNCILOR, take THE DRINK OF WORDS, go to object next to the
locked door and drink THE DRINK OF WORDS, look at GO TO SLEEP, go to the
end of P1 and pull both levers, go to ROOM 2, Go to far end of room, pick up
YES, enter passage at far left of room find and pick up NO, go to ROOM 3,
crack the floor tile, take DENTURES and go to ROOM 1, go to THE BED, place
DENTURES in glass, pull the lever that appears just above you and go to the
bottom left corner of the room enter ROOM 4, Go to top left of room, crack
the floor tile between the two shrines, take THE COIN and return to ROOM 2,
put THE COIN in THE TELEPHONE, look at HELLO, take THE CROOK, go to ROOM 5,
go to bishop`s hand on far left, drop CROOK on hand, take BELL (dingalong),
go to ROOM 4, Find and take CANDLE, turn around and place BELL, BOOK and
CANDLE on bishop's shrine, get RING, get both bottles of STAMINA, go to
entrance of ROOM 2, drop both bottles of STAMINA on floor, go to ROOM 3. Put
THE RING on bishop's hand, take DRINK OF VOICES, take STAMINA and place it
with other bottles of STAMINA, go to ROOM 5. Go to top right of room, get
YOU ARE FORGIVEN, go to ROOM 2. Stand in front of slave, drink DRINK OF
VOICES, look at YOU ARE FORGIVEN, slave's arms open to reveal a SHREDDER,
place PHRASE BOOK on SHREDDER, phrases appear on tables next to SHREDDER,
drop YOU ARE FORGIVEN, take THE GARDENER, go to flower at entrance to ROOM 5
take FLOWER, enter ROOM 5. Stand in front of locked door and look at
counsellor on your right, look at THE GARDENER, look at YES, place FLOWER on
table in front of counsellor, take GLUE, go to ROOM 6 Go to jewellery box,
put NECKLACE in jewellery box, take MOTHERS CROWN, go to SECRETARY's bed and
take CHESS PIECE, go to door in bottom of room and enter ROOM 7. Place GLUE
on table between beds, take KEY, KEY now stuck on GLUE, take KEY, take
STAMINA, go to ROOM 6, unlock door, drop STAMINA with the other STAMINA, go
to ROOM 5. Go right, Place CHESS PIECE on chess board, take CHESS PIECE, go
to ROOM 6. Place CHESS PIECE on SECRETARY's bed, take PHRASE BOOK, go to
ROOM 2. Remove all PHRASES from tables and place on floor, drop all phrases
carried (not YES and NO), place PHRASE BOOK onto SHREDDER, take IT'S ME YOUR
SON, go to ROOM 4. Go to Queen's shrine (top one), place MOTHER's CROWN on
shrine, place IT'S ME YOUR SON on Queen's shrine and look at shrine, take
DRINK OF VOICES, go to ROOM 2. Get I WANT A SUMMONS from chest next to
telephone, get THE GARDENER phrase and go to ROOM 6.
Go to Queen`s secretary, drink DRINK OF VOICES, look at I WANT A SUMMONS,
look at THE GARDENER, take SUMMONS, drop I WANT A SUMMONS and THE GARDENER,
go to ROOM 2 Get TO SEE THE LORD, go to ROOM 5. Go to locked door, look at
counsellor on the left, look at TO SEE THE LORD, YES, place SUMMONS on the
table in front of the counsellor, take KEY, unlock door, go to ROOM 2. Drop
TO SEE THE LORD, get HUMBLE SLAVE, TO SWEAR ALLEGIANCE, I WAS BORN HERE,
I'VE HEARD NOTHING, get two bottles STAMINA, go to ROOM 5. Enter passage by
the four counsellors, go past the guardians, at the end of the passage drink
STAMINA, pull lever, enter LORD OF INFINITY's room, ROOM 8. Stand directly
in front of HIM, look at SWEAR ALLEGIANCE, HUMBLE SLAVE, BORN HERE, take KEY
drop the phrases used, go to drain in bottom left of room, take CATERPILLAR,
go to passage at far right of room,  Enter passage, find LETTUCE, put
CATERPILLAR on LETTUCE, take CATERPILLAR, open floor, take DOG BONE, drop
CATERPILLAR, move down, open door, enter ROOM 9 Go to bed, take IT'S ME YOUR
SON and TAROT CARD, go to ROOM 8. Place DOG BONE in one of the dog bowls,
take KEY, open door in bottom of room, go through passage, drink STAMINA, go
to ROOM 4. Go to psychic's shrine (bottom one), put TAROT card on shrine,
take CRYSTAL BALL, go to ROOM 2. Put CRYSTAL BALL on black silk between the
two chests, take THIMBLE and DRINK OF SPELLS, go to ROOM 6. Go to jewellery
box table, place THIMBLE on tapestry, take NEEDLE, turn around, open floor,
take DRINK OF LIGHT FEET, get two bottles of STAMINA, go to ROOM 8, (drink
STAMINA after passing the guardians). Go left, put NEEDLE into voodoo doll,
enter passage by voodoo doll. Go up, face switch, drink DRINK OF LIGHT FEET,
pull lever (1), pull lever (2), pull lever (3), pull lever (4), miss lever
(5), pull lever (6), pull lever (7), walk past guardians, pull lever (8), go
to end of passage, take FATHER'S CROWN, return ROOM 8, go to ROOM 9. Go to
spell book, drink DRINK OF SPELLS, look at spell book, take BREAD, return to
ROOM 8. Go to table to the left of HIM, put bread on table, face HIM, look
at YES, YES, NO, NO I'VE HEARD NOTHING, take HIS CHALICE, go to ROOM 5.
Drink STAMINA, place HIS CHALLICE on drain in top left of ROOM, press tap,
pick up HIS CALLICE, go to ROOM 6. Place FATHER's crown on king's shrine,
place IT'S ME YOUR SON on shrine, look at shrine, take LIGHT OF VALHALLA, go
to ROOM 8. Drink STAMINA, place LIGHT OF VALHALLA on the table that you see
when you enter ROOM 8, go to ROOM 9. Place HIS CHALICE on drain in top right
hand corner, press tap, pick up HIS CHALICE, go to ROOM 8. Place HIS CHALICE
on table next to HIM, face HIM, look at YES, take GOLD STICK, go to ROOM 9.
Go to gap at bottom of room, place GOLD STICK in gap and cross,get TAPE
RECORDER, return to ROOM 8. Put TAPE RECORDER directly in front of HIM,
stand to the right of the TAPE RECORDER and face it, press play. Get LIGHT
OF VALHALLA, take it to HIM, stand in front of HIM, use LIGHT OF VALHALLA.

LEVEL #4 MAP
                   _______      _________________
                  |  ___  |    |                 |
              ____|2|   | |    |                 |
             |  ____|   |1|____|        8        |______
 ____________|3|        |  ____0                  ____  |
|  ____________|        | |    |                 |    |0|________________
| |                     | |    |_______   _______|    |                  |
|4|                                    |0|            |                  |
| |________________                    | |            |        9         |
|  ______________  |                   | |            |                  |
| |              | |__                 | |            |     _____________|
| |              | 0__|                | |         ___|XXXX|
        _________| |                   | |        |        |
       |  __5______|            _______| |_______ |________|
       | |                     |                 |
       |6|              KINGS  |        5        |____
 ______| |              CROWN  |                      |
|  ______|                |    |_______   ____________|
| |                       V            |0|
| |________________________            | |
|_7_______________________X|           | |
                                       |P|
                    _________________  |1|
                   |                 | | |
             ______|                 |_| |_______________________________
            |              2          _0 0___                            |
 ____    ___|                        | | |   |              6            |
|    |  |  _                         | | |   |                           |
|    |__| | |________________________| | |   |_____________   ___________|
|  3  ____|                            | |                 |0|___________
|    |                                 | |                 |____         |
|____|         ________________________|0|____________________  |   7    |
              |___________________   _______________________  | |        |
                                  | |                       | | |________|
                                  | |                       | |__________
                                  | |                       |  __________|
 ___________   ___________________| |_______________________| |
|           | |                                   ____________|
|           | |                                  |
|           | |                                  |
|     4     | |               1                  |
|           | |                                  |
|           |_|                                  |
|            _0__________________________________|
|___________|

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