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Чит-файл для Vampire Diaries, The

Vampire Diaries, The

 За игрой наблюдают: 1 человек

Выдержка из Энциклопедии игр

Даты выхода игры

вышла (дата выхода неизвестна)

Solution [ENG]

Информация актуальна для
Walkthrough by Crash

The story is about vampires that stalking the city of Fells Church, Virginia.
You play as Elena. a local girl who had come home from Europe to stay with her
aunt and sister. Dialogue holds an important role in this game. Choosing wrong
answer may stucks you for a long time without knowing what to do next.
Actually in almost every dialogue, there's one combination that can give you
an access for every answering option. The graphics and the background sounds
are quite good. And I think the level difficulty of this game is moderate. So
DON'T continue reading if you don't want to spoil your game..

TABLE OF CONTENTS :
  * DAY 1 : The Stalking at the Art Gallery
  * DAY 2 : The Dark Side of Stefan
  * DAY 3 : The Rune and The Ritual Book
  * DAY 4 : The Ritual

-----------------------------------------------------------------------------


DAY 1 : THE STALKING AT THE ART GALLERY

Talk to Bonnie and your aunt. You'll meet Mr. Smith, the new biology teacher.
Turn to left, there's a display case. Look at it. Take the key on the glass.
Go through the archway behind your aunt to the front room. Talk to Mikhail
Romanoff and Caroline, your long "kind" friend. Learn that she's jealous about
you. Go back to the main room and go through the archway on the right side.
Talk to Mr. Richard and Mrs. Flowers. Notice that Mr. Smith has an interest in
supernatural. Keep on talking to everybody until around 10 pm. Suddenly,
there's a shout from the back room. Darn... your sister, Margareth, has been
attacked by a strange creature.
                                        
At the hospital, talk to your aunt about Margareth. Then talk to Caroline.
Finally talk to Stefan. Talk to him again to say goodbye and you should be at
home. End of Day 1.

-----------------------------------------------------------------------------


DAY 2 : THE DARK SIDE OF STEFAN

Look at the dresser. Open the valentine card from Matt, your boyfriend. Look
under the cabinet on the right side of your bed. Pick up the feather. Look at
the jewelry box on top of it. Try to open it. Hmmm.... locked. Look at your
sister's drawing near the box. Look, maybe Margaret knows where the key is.
Open the cabinet drawer on the left side of your bed. Look at everything. Then
look at the table with a phone on it. Look around. Go out and up to attic (
it's the door in front of you ). Open the old chest. Get the mortar. Look
around and notice that pole !!! Look behind it. Get the lapis ring. Go down
the stair to the living room. Read the paper under the carpet. Read the
article about the ancient dagger. Open the cupboard near the door. Get the
candle in it. Go to the back room. Open the cabinet under the stair. Look at
the X-mas box. Get the matches under the X-mas lamp. Open the other box. Get
the black candle. Now, go out from your house. It's time to explore the town.

Go to the hospital. Talk to your aunt. Ask about Margaret condition. Talk to
Stefan. Follow him to the lobby. Talk to him again. Choose : 1 1 2 1 1 1 1 1 2
1 1 1 1. You'll learn about druids, ring of fire and the dark side of Stefan.
He's a vampire. Talk with your aunt again. This time ask about the key of your
jewelry box and the dagger. Choose : 2 2 1 1 1. The key will be automatically
in your inventory.

Go to Gary's house. Talk to Bonnie. Ask about the druids. She told you to go
to the library to read his family's journal. Look around. Try to open the door
near Bonnie by pulling a cord above the door. You'll be thrown out by Gary.
Then go to the library. Look at the catalog book. Talk to Mrs. Grimesby. Ask
her about the druids and why she didn't come yesterday. Then, browse the
bookshelves to find this books : The Tale of the Druids ( on the left top of
the third bookshelf from the left ), The Owls, Candle's Craft, The herbs,
Fells church Folklore ( read the story about the Chamber's love affair ) and
The Diaries ( on the bookshelf near the exit door ). Talk again to Mrs.
Grimesby, this time ask her about the rune. Then read the book of rune on the
third bookshelf from the left ( write down the symbol and its meaning, you'll
need it later on ). Then enter the school via the connecting door. Look at the
display case that shows the uniform. If you hangin' around a little bit longer
at this case, a security will talk to you. Find out about Damon and the
display's key. Browse around the lab and the hallway. No luck, maybe tonight
will be better.

Go to the Art Gallery. Talk to Caroline. Ask her about the rune and the
dagger. Notice the rune at the corner in the next room. Try to buy it from
Caroline. Hmmm.. not working. Go out and visit the Boarding House. Get the
shovel. Then visit the church. Talk Mrs. Grimesby at the cemetery ground.
Learn about the druid and Caroline's activity in the cemetery from her. Go to
the old church. Look at the broken gate on the left. Take the spearhead. Enter
the church. Move to altar. Read the book about pan pipe on the bench in front
of the altar. Then go home. Enter your room. Use the silver key to open the
jewelry box. Get the silver ring. Go to the hospital. Report your finding to
Stefan.

Go to Gary's house ( it should be at night now ). Look at the right gargoyle.
Take the key from its mouth. Use the key to open the door. Go upstair. Touch
the bookshelf. A secret door will be opened. Enter the secret room. Get the
yellow statue. Now go to the door you couldn't enter earlier. Pull the cord
and enter. This time there's no Gary in there. Use the statue to block the
trapdoor in front of the door. Get in. Turn right. Touch the picture. You'll
be transported to the gallery. Go straight accross. Touch the dragon statue on
the right display case. You'll hear a "click" sound. Turn right and look
beside the tree. Open the panel and get in. Go down the secret stair to the
dagger's case. Look at the writing on the bottom of the case. Push : circle,
half moon, triangle, square, and star ( the key is : push the picture with
fewer sides to pictures with most sides ). Get the dagger. Go out. You'll meet
Mr. Smith on the way out. Choose : 3 2 1 1 2 2 1 1 1 1.

Now go to the school. Break the door with the spearhead. Enter the school
hall. When you hear a foorstep coming to you, hide beside the glasscase with a
uniform in it ( the one near the door to the library ). Just click at the
stool on its left side. After the sound disappeared, walk into the lab. Open
the drawer under the microscope. Get the small key. Go back to the main hall.
Use the small key to unlock the display case. Take the Gray's uniform cap.
Then sneak out and go home. Take a nap.

-----------------------------------------------------------------------------


DAY 3 : THE RUNE AND THE RITUAL BOOK

Go to the church. Remember the folklore about Chamber and his lover ? Find the
big white tomb near chamber's grave. Click the tomb for closer look. Use the
shovel with the tombstone. When the ghost appears, show the cap. After a
dramatic sequence ( sigh ....... ), use the shovel again to dig the tomb ( use
it on the tombstone ). Take the gold coin.

Go inside the church now. Go to the altar. Turn around. Do you see the glass
window with a picture of a golden key ?? Click on it for a closer look. Take a
gold key from under the window ( on the bottom right ). Now turn to left and
enter the archway. Climb down the stair. Open the casket in front of you. Use
the spearhead to open the statue. Climb down to the secret tomb. Inside this
room you'll do the ceremony later on, see the floor with some picture on it.
That's the place for the ritual. Now just go straight to the stair. Climb
down. Look at the statue in front of you. Click for a closer look. Use the
gold key with the keyhole on the right side of the statue to open the door.
Enter. Look at the bird statue. Another easy puzzle. Push the picture in this
order : flower, bug, lizard, snake, and finally the owl ( remember the food
chain in biology class, now it's the time to use it ). Read the ritual book.
Memorize the way to do the ritual. Hmm... you still don't have the rune and
the vervain Go back up to the cemetary. Talk to Mrs. Flowers. Ask her about
the vervain. Trade the vervain with the mortar.

Now go to the art gallery. Hey, that's Mikhail Romanoff. Talk with him and
offer the gold coin in place of the rune. Go to the Gary's house to talk to
Bonnie. She's very happy now that you've found the rune. She'll do a reading
on you. After that, she'll give you the runes. Now you've all the ingredients
needed to do the ritual. Ooooops, we forget about the Ring of Fire. Ok, now
wait till the day turn to night. Visit the cemetary. Your head will be dizzy
and Mrs. Flowers will take you home. Darn... you lost the ring and the lapis.

-----------------------------------------------------------------------------


DAY 4 : THE RITUAL

In the morning, ask Mrs. Flowers, Bonnie, Aunt Judith and Stefan about the
lost ring. Then visit the school library and ask Mrs. Grimesby about the ring.
Ask her to check if somebody has report the lost ring. Read the rune book
again, and notice the symbol of : Thurisat, Mannaz, Uruz, Eohl, and Perdhro (
write that in order ). Now take a rest at your home and wait if Mrs. Grimesby
will call you about the ring. Suddenly Mrs. Flower come to your house at night
with the Ring of Fire. Visit the secret tomb at the cemetary again. Do this
ritual in order : put the black candle on the candleholder at your left side.
Lit it with the matches. Burn the vervain with the candle. Look at the floor.
Push the symbol in this order : Thurisat, Mannaz, Uruz, Eohl, and Perdhro. A
bat will fly to you. Hey, it's Mikhail. Talk with him.

After the fight between Mikhail and Stefan, use the Brasov dagger to cut the
candle. Then use the Ring of Fire with Mikhail ( use it on the pole ). And
Mikhail will be blown up to hell !!!! Watch the ending. AND ........ WELCOME
TO THE VAMPIRE SOCIETY.

-----------------------------------------------------------------------------


Copyright 1997 @ Crash
Thanks to my friend Glenda for helping me solving this game.

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