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Навигация

Читы для Virtua Fighter PC

Чит-файл для Virtua Fighter PC

Virtua Fighter PC

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Sega Enterprises
Издатель:Sega Enterprises
Жанры:Arcade (Fighting) / 3D
Multiplayer:(2) head-to-head

Даты выхода игры

вышла в 1996 г.

FAQ [ENG]

Информация актуальна для
COMMONLY-USED ABBREVIATIONS
compiled by GLC 
Version 2.05
================================

DISCLAIMER
----------
This FAQ is for private and personal use only. It can only be reproduced
electronically / placed on a web page or site as long as it is unaltered, with
this disclaimer and the copyright notice appearing in full. Any information
used from this document, quoted or no, should have this author's name somewhere
clearly as acknowledgement. Feel free to distribute between others, but this
FAQ is not to be used for profitable/promotional purposes; this includes being
used by publishers of magazines, guides, books, etc. or being incorporated into
magazines, etc. in ANY way.

Copyright GLC, 1999; all rights reserved.

To view this document, use a fixed-width font (like Courier), otherwise it
will look crap.



CONTENTS
========
 0) Introduction
 1) Titles
 2) The Community
 3) Motions
 4) Movement
 5) Hit Levels
 6) Movelist Statistics
 7) Movelist Notes
 8) Move Execution Modifiers
 9) VF3 Universal Option Select
10) Types of Counters
11) End Round
12) Other Abbreviations
13) Characters' Moves Abbreviations
14) Credits





===============
0) INTRODUCTION
===============

Without a doubt, Virtua Fighter is a deep game. And sometimes the number of
technical terms confuse would-be players. And the situation becomes even more
unclear when certain abbreviations are used by experienced players. To save
you the bashing when asking for "self-explanatory" meaning ;), here's a list
of commonly used VF abbreviations.

It's an attempt to fill in the place of Jon Tanaka's "shorthand guide" (anyone
remembers that one?) I won't go through tactics like BigCat did, I'll only
explain the abbreviations. For more info, look in appropriate docs. Oh, and one
more note: this guide is NOT supposed to serve as a jargon document! Mainly
because I'm too lazy to write that much :>

Please take into account that some of those terms are OUTDATED and are not used
any more; or they were rarely used. I'd write them anyway, just to let you know
they existed and were commonly used. Every FAQ writer can create his own terms
and abbreviations; so if you come up with something not listed here, don't
complain! Better send it to me, and I'll see if it fits in this FAQ.

New additions / corrections / comments are always welcome!




/-----------------------------------------------------------------------------\
| 1) TITLES                                                                   |
|-----------------------------------------------------------------------------|
| VF        Virtua Fighter (DUH!)                                             |
|-----------------------------------------------------------------------------|
| RGVA      rec.games.video.arcade, a usenet newsgroup that used to be        |
|           a VF'ers' paradise before everyone left :(                        |
|-----------------------------------------------------------------------------|
| OB        Virtua Fighter 3: Original Battle (1st version until rev.D)       |
|-----------------------------------------------------------------------------|
| TB        Virtua Fighter 3: Team Battle (also: version 3.5)                 |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 2) THE COMMUNITY                                                            |
|-----------------------------------------------------------------------------|
| THoVF     The Home of Virtua Fighter - website                              |
|-----------------------------------------------------------------------------|
| ACPC      Anti-Chicken Players Commitee                                     |
|-----------------------------------------------------------------------------|
| VFIC      Virtua Fighter Interest Club                                      |
|-----------------------------------------------------------------------------|
| #vfhome   "official" EFnet Virtua Fighter IRC channel ;)                    |
|-----------------------------------------------------------------------------|
| BKK       Bastard Kage Klan                                                 |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 3) MOTIONS                                                                  |
|-----------------------------------------------------------------------------|
| f,b,d,u   joystick motions (forward, back, down, up); hold if capitalized   |
|-----------------------------------------------------------------------------|
| db...     diagonals (db,df,uf,ub); again, hold if capitalized               |
|-----------------------------------------------------------------------------|
| P,K,G,E   press punch, kick, guard or evade buttons, respectively           |
|-----------------------------------------------------------------------------|
| All       press all punch, kick and guard together                          |
|-----------------------------------------------------------------------------|
| D         "defense", old notation for Guard button (and I MEAN "old"!)      |
|-----------------------------------------------------------------------------|
| /         another notation for a diagonal, eg. d/f, d/b etc.                |
|-----------------------------------------------------------------------------|
| +         buttons must be pressed together                                  |
|-----------------------------------------------------------------------------|
| >         roll the joystick, eg. f>b means f,df,d,db,b                      |
|-----------------------------------------------------------------------------|
| ,         move separator                                                    |
|-----------------------------------------------------------------------------|
| ,,        slight pause between motions, usually in a combo notation         |
|-----------------------------------------------------------------------------|
| HCB       half-circle backward (f,df,d,db,b)                                |
|-----------------------------------------------------------------------------|
| HCF       half-circle forward (b,db,d,df,f)                                 |
|-----------------------------------------------------------------------------|
| HCR       half-circle roll (can be both HCF and HCB)                        |
|-----------------------------------------------------------------------------|
| HCT       half-circle towards (b,db,d,df,f)                                 |
|-----------------------------------------------------------------------------|
| QCB       quarter-circle backward (d,db,b)                                  |
|-----------------------------------------------------------------------------|
| QCF       quarter-circle forward (d,df,f or b,db,d)                         |
|-----------------------------------------------------------------------------|
| QCR       quarter-circle roll; vide QCF/QCB                                 |
|-----------------------------------------------------------------------------|
| SCR       semi-circle roll; vide HCB/HCF                                    |
|-----------------------------------------------------------------------------|
| FC        from crouching                                                    |
|-----------------------------------------------------------------------------|
| FS        from standing                                                     |
|-----------------------------------------------------------------------------|
| n         return joystick to neutral; eg. Pai/Lau stand-alone heelkicks     |
| N         (D,n,K)                                                           |
| neutral                                                                     |
|-----------------------------------------------------------------------------|
| PG        punch-then G-cancel or G-cancelled punch                          |
|-----------------------------------------------------------------------------|
| PKG       the senbon punch (P,K,G-cancel)                                   |
|-----------------------------------------------------------------------------|
| PK        punch-kick/heelkick                                               |
|-----------------------------------------------------------------------------|
| PPK       double punch-kick                                                 |
|-----------------------------------------------------------------------------|
| PPPK      triple punch-kick/heelkick/crescent/knee                          |
|-----------------------------------------------------------------------------|
| Px / P-x  either PG or PKG... eg. counter vs. a blocked move                |
|-----------------------------------------------------------------------------|
| crsc      crescent kick - usually K+G                                       |
|-----------------------------------------------------------------------------|
| sweep     as the name says... usually d+K+G                                 |
|-----------------------------------------------------------------------------|
| TA        turn-around move                                                  |
|-----------------------------------------------------------------------------|
| TT        turn-towards move                                                 |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 4) MOVEMENT                                                                 |
|-----------------------------------------------------------------------------|
| CD        crouch dash                                                       |
|-----------------------------------------------------------------------------|
| eCD       evading crouch dash                                               |
|-----------------------------------------------------------------------------|
| KS        korean step                                                       |
|-----------------------------------------------------------------------------|
| TS        taiwan step                                                       |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 5) HIT LEVELS                                                               |
|-----------------------------------------------------------------------------|
| Lvl       hit level                                                         |
|-----------------------------------------------------------------------------|
| L,M,H,G   attack levels; low, mid, high and ground respectively             |
|-----------------------------------------------------------------------------|
| grnd      ground level                                                      |
|-----------------------------------------------------------------------------|
| H-T       high throw                                                        |
| Ht                                                                          |
| T                                                                           |
|-----------------------------------------------------------------------------|
| L-T       low throw                                                         |
| Lt                                                                          |
|-----------------------------------------------------------------------------|
| B-T       back throw                                                        |
| H-B-T                                                                       |
| Bt                                                                          |
|-----------------------------------------------------------------------------|
| L-B-T     low-back throw                                                    |
| LBt                                                                         |
|-----------------------------------------------------------------------------|
| S-T       high-side throw                                                   |
| H-S-T                                                                       |
| St                                                                          |
| HSt                                                                         |
|-----------------------------------------------------------------------------|
| L-S-T     low-side throw                                                    |
| LSt                                                                         |
|-----------------------------------------------------------------------------|
| W-T       wall throw; all are "high"                                        |
| Wt                                                                          |
|-----------------------------------------------------------------------------|
| C-T       catch throw                                                       |
| Ct                                                                          |
|-----------------------------------------------------------------------------|
| G-T       ground throw                                                      |
| Gt                                                                          |
|-----------------------------------------------------------------------------|
| H-T       hit throw                                                         |
| HitT                                                                        |
|-----------------------------------------------------------------------------|
| TT        denotes throw combo (multipart throw)                             |
| =link     - 2nd element                                                     |
| ==link    - 3rd element                                                     |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 6) MOVELIST STATISTICS                                                      |
|-----------------------------------------------------------------------------|
| Ex        execution / initiation                                            |
| Ini                                                                         |
|-----------------------------------------------------------------------------|
| Co        coverage                                                          |
| Hit                                                                         |
|-----------------------------------------------------------------------------|
| Re        recovery                                                          |
| Rec                                                                         |
|-----------------------------------------------------------------------------|
| Ad        advantage in frames                                               |
| Adv                                                                         |
|-----------------------------------------------------------------------------|
| Dmg       damage in points, standardized to Wolf's GS throw being 100 pts.  |
|-----------------------------------------------------------------------------|
| ()        damage, especially in combos, is often put in brackets            |
|-----------------------------------------------------------------------------|
| {}        usually denotes statistic change vs. Taka-Arashi in VF3           |
|-----------------------------------------------------------------------------|
| ~         denotes proximity damage range                                    |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 7) MOVELIST NOTES                                                           |
|-----------------------------------------------------------------------------|
| !           the move knocks down                                            |
|-----------------------------------------------------------------------------|
| S           denotes stance change after a move is executed                  |
|-----------------------------------------------------------------------------|
| G-full      if character is crouching and guarding, this move causes no     |
|             damage and follows a different stun formula than regular stun   |
|-----------------------------------------------------------------------------|
| G-half      if character is crouching and guarding, this move does half its |
|             normal damage                                                   |
|-----------------------------------------------------------------------------|
| DPs         Shun's drinking points                                          |
|-----------------------------------------------------------------------------|
| +x DP       Shun gains x DPs after performing this move                     |
|-----------------------------------------------------------------------------|
| -x DP       move sobers Shun (-x Drinking Points)                           |
|-----------------------------------------------------------------------------|
| >x DP       move requires x DPs to be performed                             |
|-----------------------------------------------------------------------------|
| GS          guard stun                                                      |
|-----------------------------------------------------------------------------|
| HS          hit stun                                                        |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 8) MOVE EXECUTION MODIFIERS                                                 |
|-----------------------------------------------------------------------------|
| c-          move executed after a crouch dash, eg. c-SgPm                   |
|-----------------------------------------------------------------------------|
| g-          executed with some help from fuzzy guard :)                     |
|-----------------------------------------------------------------------------|
| m-          modified move; executed from buffering a crouch dash; refer to  |
|             other docs for full explanation (it's pretty long...)           |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 9) VF3 UNIVERSAL OPTION SELECT                                              |
|-----------------------------------------------------------------------------|
| HT          high throw                                                      |
|-----------------------------------------------------------------------------|
| LT          low throw                                                       |
|-----------------------------------------------------------------------------|
| TE          throw escape                                                    |
|-----------------------------------------------------------------------------|
| HTE         high throw escape                                               |
|-----------------------------------------------------------------------------|
| LTE         low throw escape                                                |
|-----------------------------------------------------------------------------|
| DTE         double throw escape (eg. P+G, x+P+G)                            |
|-----------------------------------------------------------------------------|
| A           attack                                                          |
|-----------------------------------------------------------------------------|
| E           dodge / evade                                                   |
|-----------------------------------------------------------------------------|
| R           reversal                                                        |
|-----------------------------------------------------------------------------|
| G           guard                                                           |
|-----------------------------------------------------------------------------|
| -           option separator (eg. G-DTE)                                    |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 10) TYPES OF COUNTERS                                                       |
|-----------------------------------------------------------------------------|
| MC          major counter or interrupt; opponent hit in his move's          |
|             execution stage                                                 |
|-----------------------------------------------------------------------------|
| mC          minor counter; opponent hit in his move's recovery stage        |
\-----------------------------------------------------------------------------/
                                        

/-----------------------------------------------------------------------------\
| 11) END ROUND                                                               |
|-----------------------------------------------------------------------------|
| KO          knock-out                                                       |
|-----------------------------------------------------------------------------|
| RO          ring-out                                                        |
|-----------------------------------------------------------------------------|
| TO          time-over                                                       |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 12) OTHER ABBREVIATIONS                                                     |
|-----------------------------------------------------------------------------|
| -->         notation commonly used if flowchart diagrams, eg. dividing two  |
|             moves                                                           |
|-----------------------------------------------------------------------------|
| OTB         on the bounce                                                   |
|-----------------------------------------------------------------------------|
| oki         oki-zeme, the art of attacking the rising opponent              |
|-----------------------------------------------------------------------------|
| ura         basically, the way of getting behind / to the side of the       |
|             opponent when he's rising                                       |
|-----------------------------------------------------------------------------|
| *ack!*      BigCat's "move from hell" :> (Akira's/Jacky's iaigeri, Akira's  |
|             knee)                                                           |
|-----------------------------------------------------------------------------|
| 1P/2P       left/right side of the machine, respectively                    |
|-----------------------------------------------------------------------------|
| BGM         background music                                                |
|-----------------------------------------------------------------------------|
| CPU         Central Processing Unit                                         |
|-----------------------------------------------------------------------------|
| AI          Artificial Intelligence, often referred to CPU character        |
\-----------------------------------------------------------------------------/


/-----------------------------------------------------------------------------\
| 13) CHARACTERS' MOVES ABBREVIATIONS                                         |
|-----------------------------------------------------------------------------|
| 2/3 DLC     first two moves of DLC - canned combo                           |
|             Akira [VF3 df+K+G,f+P]                                          |
|-----------------------------------------------------------------------------|
| 2/3 SPoD    first two moves of SPoD - canned combo                          |
|             Akira [VF2/3 P+K+G,b,df+P+K]                                    |
|-----------------------------------------------------------------------------|
| AS          akira's special, also SPoD - canned combo                       |
|             Akira [VF2/3 P+K+G,b,df+P+K,b+P]                                |
|-----------------------------------------------------------------------------|
| AS2         akira's special 2, also 2/3 SPoD - canned combo                 |
|             Akira [VF2/3 P+K+G,b,df+P+K]                                    |
|-----------------------------------------------------------------------------|
| AutoKn      autoknife - special move; certain conditions are required       |
|             Lau [VF2/3 ...P]                                                |
|-----------------------------------------------------------------------------|
| BB          body blow - special move                                        |
|             Wolf [VF2/3 f+P]                                                |
|-----------------------------------------------------------------------------|
| BC          body check - special move                                       |
|             Akira, Dural [VF1/2/3 b,f,f+P+K]                                |
|-----------------------------------------------------------------------------|
| BG          break guard - VF2 throw, VF3 special move                       |
|             Akira [VF2/3 f+P+G]                                             |
|-----------------------------------------------------------------------------|
| BS (1)      break stance - special move                                     |
|             Akira [VF3 d+P+G]                                               |
|-----------------------------------------------------------------------------|
| BS (2)      break stance techniques - high throws                           |
|             Akira [VF2 f+P+G; d+P+G; b+P+G; db+P+G; b,d+P+G]                |
|-----------------------------------------------------------------------------|
| BToD        belly throw of doom, also SToD - rolled combo                   |
|             Pai [VF2 b,d+P+G, {P,P},P,K]                                    |
|-----------------------------------------------------------------------------|
| CA          chiropractic adjustment - high throw                            |
|             Jeffry, Dural [VF2 b,f,f+P+K+G; VF3 b,f,f+P+G]                  |
|-----------------------------------------------------------------------------|
| DBC         deep body check - special move                                  |
|             Akira, Dural [VF1/2/3 b,f,F,P+K]                                |
|-----------------------------------------------------------------------------|
| DBG         down break guard, another abbreviation for BS - special move    |
|             Akira [VF3 d+P+G]                                               |
|-----------------------------------------------------------------------------|
| DbPm        double palm - special move                                      |
|             Akira [VF2/3 D,b,f+P]                                           |
|             Lau [VF3 b,f,f+P; also canned ones with different motions]      |
|             Taka [VF3 D,b,f+P]                                              |
|-----------------------------------------------------------------------------|
| DE          dashing elbow - special move                                    |
|             Akira, Jeffry [VF1/2/3 f,f+P]                                   |
|-----------------------------------------------------------------------------|
| DEU         dashing elbow-uppercut - canned combo                           |
|             Jeffry [VF2/3 f,f+P,P]                                          |
|-----------------------------------------------------------------------------|
| DFL         double-fisted lift - special move                               |
|             Wolf [VF2/3 D,f+P]                                              |
|-----------------------------------------------------------------------------|
| DFS         double-fisted strike - special move                             |
|             Akira [VF3 b,f+P+K]                                             |
|-----------------------------------------------------------------------------|
| DJK         double jumping kick - special move                              |
|             Akira, Dural [VF1/2/3 f,f+K,K]                                  |
|-----------------------------------------------------------------------------|
| DLC         dragonlance - canned combo                                      |
|             Akira [VF3 df+K+G,f+P,b,f,f+P+K]                                |
|-----------------------------------------------------------------------------|
| DnKn        downknife / knifehand - special move                            |
|             Lau [VF1/2/3 df+P]                                              |
|-----------------------------------------------------------------------------|
| DP          dragon punch - special move                                     |
|             Kage [VF3 f,d,df+P]                                             |
|-----------------------------------------------------------------------------|
| DSK         double swallow kick - special move                              |
|             Pai, Dural [VF2/3 uf+K,K]                                       |
|-----------------------------------------------------------------------------|
| DSoD        drunken sweeps of doom - canned combo                           |
|             Shun [VF2/3 d+P+K,K,K]                                          |
|-----------------------------------------------------------------------------|
| dwp         dances with punches - high throw                                |
|             Shun [VF2/3 P+G]                                                |
|             Dural(?) [VF3 P+G]                                              |
|-----------------------------------------------------------------------------|
| eBC         evading body check - special move                               |
|             Akira [VF3 b,f+P+K+E]                                           |
|-----------------------------------------------------------------------------|
| EK          elbow-heelkick - canned combo                                   |
|             Jacky [VF2/3 f+P,K]                                             |
|-----------------------------------------------------------------------------|
| GS          giant swing - high throw                                        |
|             Wolf, Dural [VF1/2 b,db,d,df,f+P; VF3 b,db,d,df,f+P+G]          |
|-----------------------------------------------------------------------------|
| HBF         high backfist - special move                                    |
|             Jacky [VF1/2/3 b+P]                                             |
|-----------------------------------------------------------------------------|
| HD          hell dunk - special move                                        |
|             Jeffry [VF3 d+P+K]                                              |
|-----------------------------------------------------------------------------|
| iai         iaigeri kick - special move (bug)                               |
|             Akira, Jacky [VF2 F,K,G-cancel at 12th frame]                   |
|-----------------------------------------------------------------------------|
| LBF (1)     low backfist - special move                                     |
|             Akira [VF3 df+P+K]                                              |
|             Jacky [VF1/2/3 db+P]                                            |
|             Dural [VF3 db+P]                                                |
|-----------------------------------------------------------------------------|
| LBF (2)     low blue fist - special move                                    |
|             Pai [VF3 df+P]                                                  |
|-----------------------------------------------------------------------------|
| LDK         low dropkick - special move                                     |
|             Wolf [VF2/3 f,d+K]                                              |
|-----------------------------------------------------------------------------|
| LF          lunging fist, also OMP - special move                           |
|             Shun [VF2/3 D,f+P]                                              |
|-----------------------------------------------------------------------------|
| LgKn        lunging knife / lunging palm - special move                     |
|             Lau [VF2/3 df,df+P]                                             |
|-----------------------------------------------------------------------------|
| LgPm        lunging palm, also LgKn - special move                          |
|             Lau [VF2/3 df,df+P]                                             |
|-----------------------------------------------------------------------------|
| LLP         low lunging punch, another name for LBF - special move          |
|             Akira [VF3 df+P+K]                                              |
|-----------------------------------------------------------------------------|
| LU          lunging uppercut, also OMK - special move                       |
|             Shun [VF2/3 d,df,f+P]                                           |
|-----------------------------------------------------------------------------|
| LUpp        uppercut from crouch - special move                             |
|             Jeffry, Wolf [VF2/3 DF+P]                                       |
|-----------------------------------------------------------------------------|
| mTFT        "mini-TFT" - high throw                                         |
|             Aoi [VF3 b+P+G]                                                 |
|-----------------------------------------------------------------------------|
| OMK         old man knife - special move                                    |
|             Shun [VF2/3 d,df,f+P]                                           |
|-----------------------------------------------------------------------------|
| OMP         old man palm - special move                                     |
|             Shun [VF2/3 D,f+P]                                              |
|-----------------------------------------------------------------------------|
| PB          powerbomb - low throw                                           |
|             Jeffry [VF1/2/3 df+P+K+G]                                       |
|-----------------------------------------------------------------------------|
| PPEK        double punch-elbow-heelkick - canned combo                      |
|             Jacky [VF1/2/3 P,P,f+P,K]                                       |
|-----------------------------------------------------------------------------|
| RBC         reverse body check - high throw                                 |
|             Akira [VF1/2 b,df+P+K; VF3 b,df+P+G / b,df+P+K in SPoD]         |
|             Dural [VF2 b,df+P+K; VF3 b,df+P+G]                              |
|-----------------------------------------------------------------------------|
| SDE         super dashing elbow - special move                              |
|             Akira [VF2/3 f,f,f+P]                                           |
|-----------------------------------------------------------------------------|
| SE          surprise exchange - high throw                                  |
|             Akira [VF2/3 db+P+G]                                            |
|             Kage [VF3 f+P+G]                                                |
|             Lion [VF3 df+P+G]                                               |
|-----------------------------------------------------------------------------|
| SgPm        single palm - special move                                      |
|             Akira [VF1/2/3 D,f+P]                                           |
|             Lau [VF3 b,f+P]                                                 |
|             Taka [VF3 b+P]                                                  |
|-----------------------------------------------------------------------------|
| SHK         side hook kick - special move                                   |
|             Jacky [VF2/3 b+K]                                               |
|-----------------------------------------------------------------------------|
| ShRm        shoulder ram - special move                                     |
|             Akira [VF3 D,f+P+K]                                             |
|-----------------------------------------------------------------------------|
| SJK         single jumping kick - special move                              |
|             Akira, Dural [VF1/2/3 f,f+K]                                    |
|-----------------------------------------------------------------------------|
| SpEx        surprise exchange, also SE - high throw                         |
|             Akira [VF2/3 db+P+G]                                            |
|-----------------------------------------------------------------------------|
| SpKn        super knife - special move                                      |
|             Lau [VF3 df+P+K]                                                |
|-----------------------------------------------------------------------------|
| SPoD        stun palm of doom - canned combo                                |
|             Akira [VF2/3 P+K+G,b,df+P+K,b+P]                                |
|-----------------------------------------------------------------------------|
| Srm         shoulder ram, also ShRm - special move                          |
|             Akira [VF3 D,f+P+K]                                             |
|-----------------------------------------------------------------------------|
| SSD         steiner screwdriver - high throw                                |
|             Wolf [VF2 df,df+P+K; VF3 df,df+P+G]                             |
|-----------------------------------------------------------------------------|
| SSK         single swallow kick - special move                              |
|             Pai, Dural [VF2/3 uf+K]                                         |
|-----------------------------------------------------------------------------|
| SSR         short shoulder ram - special move                               |
|             Wolf [VF3 b,f+P+K]                                              |
|-----------------------------------------------------------------------------|
| ST          stumbling trip - high throw                                     |
|             Akira, Lau, Pai [VF2/3 b,d+P+G]                                 |
|             Dural [VF3 b,d+P+G]                                             |
|-----------------------------------------------------------------------------|
| SToD        stumble throw of doom - rolled combo                            |
|             Akira [VF3 b,d+P+G, f,f+K, b,f,F+P+K]                           |
|             Pai [VF2 b,d+P+G, {P,P},P,K]                                    |
|-----------------------------------------------------------------------------|
| StPm        standing palm - special move                                    |
|             Akira [VF3 b,f+P]                                               |
|-----------------------------------------------------------------------------|
| T&H         twirl & hurl, also GS - high throw                              |
|             Wolf, Dural [VF1/2 b,db,d,df,f+P; VF3 b,db,d,df,f+P+G]          |
|-----------------------------------------------------------------------------|
| TAP         turn-around punch - special move                                |
|             Jacky, Kage, Sarah, Dural [VF2/3 b,b+P]                         |
|-----------------------------------------------------------------------------|
| TAS         turn-towards sweep - special move                               |
|             Sarah {VF2/3 back-turned d+K]                                   |
|-----------------------------------------------------------------------------|
| TB          taiwan backbreaker - rolled combo                               |
|             Akira [VF2 db+P+G, df,d,DF,f+P, f,f,f+P]                        |
|-----------------------------------------------------------------------------|
| TFT         ten-foot toss - high throw                                      |
|             Kage, Dural [VF1/2 b+P; VF3 b+P+G]                              |
|-----------------------------------------------------------------------------|
| TFToD       ten-foot toss of doom - rolled combo                            |
|             Kage [VF2 b+P, f,f, b,b+P, P,P,P,K)                             |
|-----------------------------------------------------------------------------|
| TFTKoD      ten-foot toss knee of doom - rolled combo                       |
|             Kage [VF2 b+P, D,f+K, P,P,P,K]                                  |
|-----------------------------------------------------------------------------|
| TFTKPoD     ten-foot toss knee-P of doom - rolled combo                     |
|             Kage [VF2 b+P, D,f+K, P, P,P,P,K]                               |
|-----------------------------------------------------------------------------|
| TKoD        toekick of doom - canned combo                                  |
|             Jeffry [VF1/2/3 d+K,d,df,f+P+K+G]                               |
|-----------------------------------------------------------------------------|
| TNT         ticketed & towed - rolled combo                                 |
|             Akira [VF2 b,df+P+K, df+K, f,f,f+P, d+P,b,f+P]                  |
|-----------------------------------------------------------------------------|
| TPoD        turn-around punch of doom - rolled combo                        |
| TAPoD       Shun [b,b+P mC,P+G]                                             |
|-----------------------------------------------------------------------------|
| UpKn        upknife / lifting palm - special move                           |
|             Lau [VF1/2/3 DF+P]                                              |
|-----------------------------------------------------------------------------|
| XPD         crucifix piledriver - high throw                                |
|             Jeffry, Dural [VF1/2 df,df+P+K; VF3 df,df+P+G]                  |
|             Wolf [VF1 df,df+P+K]                                            |
\-----------------------------------------------------------------------------/



===========
14) CREDITS
===========

Richard S. Williams (THE EVIL SPACE MAGGOT)
Stephen Hamilton (Dodee)
Michael Abdow (Myke)
Jonathan Tanaka (BigCat)
Jirawat Uttayaya (Peaking Duck)
Hans Yum (clopin)



(c) GLC, updated 2000

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