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Читы для Voyeur 2

Чит-файл для Voyeur 2

Voyeur 2

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Даты выхода игры

вышла (дата выхода неизвестна)

Solution [ENG]

Информация актуальна для
A complete walk-thru'.

By Simon "LuDeCk" Burrows

-----------------------------------------------------------------
INTRODUCTION
-----------------------------------------------------------------

So you've  bought this  new all-video  all-action  whodunit  from
Philip's Media,  eh?  Bet you wish you hadn't!  But don't give it
up as  a bad  job yet  -  why not play through it with the aid of
this walk-thru'  then at  least you'll  have the  satisfaction of
saving your voyeuiristic subject's life.

The walk-thru'  itself is  split into  two parts  since Voyeur II
contains two  scenarios.  To determine which scenario is in play,
listen carefully  during the  intro.   It the radio reporter says
the family has reported Everett's death to have been suicide, you
will need  to follow the instructions under the "SUICIDE" section
of this  document, otherwise  they will  report the death to have
been accidental in which case you should look to the "ACCIDENTAL"
section of the walk-thru'.

Although the  first few  moves you  need to  make  are  the  same
whichever scenario is in play, I have put them into both sections
to make things less complicated.

Part-way through  each of  the two  sections of  the walk-thru' I
will mention  a map  you  need  to  make.    The  alternative  to
following my instructions regarding this map is to click on "View
Screen  Shots",   below.     Here  you   will  find   a   graphic
representation of the game's map containing all of the additional
information you will need.  You could copy this instead.

There are some parts of the game where, although you need to look
through a  particular window at a particular time, you should not
stay and  watch the  action for too long, otherwise you will miss
things going on elsewhere.  I have marked some situations where I
believe this  to be  a case  with three *'s  (* * *) in the walk-
thru'.   However, I  am not  sure that I am right in saying this.
It may  be best for you to watch ALL of the action in all rooms I
tell you to spy on, and then if this leads to failure, to try the
game again and this time change your strategy.

Finally, I  would like  to repeat the old cliche  -  this game is
certainly not  best played with the walk-thru'.  You will not get
half as  immersed in the plot, and will find the whole thing much
less entertaining.  The walk-thru' is only really meant for those
who have got completely stuck, have no patience, or only have the
game for a few hours and so need to get straight to the point!

-----------------------------------------------------------------
SUICIDE:
-----------------------------------------------------------------

(See "INTRODUCTION" for meaning of  * * *  mark.)

At the end of the introduction, (having determined which scenario
is in  play), the  game begins  with  you,  the  voyeur,  in  his
customary position  behind the camera.  Before we use the camera,
however, we first have some jobs to do around the cabin.

Move the  mouse to  the right  of the  screen  where  the  cursor
changes to a right-pointing arrow.  Click to move in front of the
desk.  Click the mouse on the Solar Meter panel in the top-right-
hand corner  of the  screen.   On  the  close-up,  click  on  the
"DISPLAY" button  to reduce  your solar-energy  usage. Now  click
anywhere where the cursor is blue to return to the wide shot.

Click again  at the  right-hand edge of the screen to move to the
back of  the cabin  behind the  projector.   Click  on  the  old-
fashioned radio  to the right of the projector screen against the
wall.   At the  close up, listen to the radio for a while to gain
clues about  the three  types of evidence you will need to get if
you are  to successfully  crack the  case.   You will have to sit
through some  sections of  bad reception to get this information,
but don't  worry, you'll  know when  you  should  stop  listening
because the presenter will announce the end of the show.

When the  show does  end, click  on the  on/off button  below  to
further reduce your solar-energy usage.  Now click anywhere where
the cursor is blue to return to the wide shot again.

It is  now time to watch your slide diary to learn more about the
family who  you are  to be  watching during the game.  Go back to
the left behind your desk, then click on the drawers beneath.  At
the close-up,  click on the handle of the right-hand drawer, then
on the audio tape inside.  Click where the cursor is blue to exit
the close up, then go back, right, behind the projector.

Click on  the projector to get to a close-up of this, then on the
"EJECT" button,  then the  "PLAY" button.   Note that you are now
watching the  slides which  were already  in the machine together
with audio from the tape you took from the drawer.  Watch through
the diary  sequence.   Particular things of note during this tape
are the  ordnance number  on the  "NO HUNTING" sign, the conflict
between the  various actors,  and the  references to  where  each
person's room is located on the mountain side.

When the  tape ends,  click where the cursor is blue to return to
the wide  shot, then click at the left-hand edge of the screen to
return to  the desk.   Click  on the  drawers underneath the desk
again, and  this time  select the left-hand drawer to open.  Take
the bullet.   Back  at the  duel-drawer close-up, click where the
cursor is blue to return to the wide shot.

Click at the left-hand edge of the screen twice to go to the view
of the rifle rack.  Click on the combination lock to get a close-
up, then  fiddle with  the four  dials until  the code:  2873, is
displayed.   (This is the number you saw on the "NO HUNTING" sign
during the slide show.)  When the four numbers have been entered,
do not  click at  the right-hand  edge of  the screen  where  the
cursor is  yellow, but  instead at the bottom of the screen where
it is  blue.  The gun is now ready for use, but it should be left
for now  because you  will not  need it until right at the end of
the game.

Click at  the right-hand  edge of  the screen  to return  to  the
behind-the-camera shot.   Note  the mug  and the plan on the desk
below.   Click on  the mug to pause or quit the game whenever you
need a  break.   But, for  now, click on the plan to get a map of
the cliff-side residence.

You may like to use my map at this point  (see the introduction),
or follow these instructions...

Get a  piece of  paper and  make a  hard copy  of  the  plan  for
yourself.   With a  different coloured  pen, make  the  following
additions to your map so that you will know exactly which room is
which:

     Son's Room  -  Add "PETER'S ROOM"
Daughter's Room  -  Add "RACHEL'S ROOM"
       Her Room  -  Add "ELIZABETH'S ROOM"
  Friend's Room  -  Add "SYLVIO'S ROOM"
     Guest Room  -  Add "COLIN'S ROOM"

Now it  is time  to begin  watching.   Click anywhere  where  the
cursor is  blue to  return to  the wide  view, then  click on the
camera.

Move the  camera view  to Sylvio's room which is the highest room
of those  at the  left-hand side of the cliff  (see your map...).
Click on  this to  zoom in.  Wait about 10 seconds whilst nothing
happens, then  the action  will begin   -  you will automatically
start filming and the view will zoom in further.  Watch the scene
from beginning to end.

When all  characters have  left the room, you will stop recording
and automatically zoom back out to the view of the window.  Click
to return  to the  view of  the cliff,  then move  the camera  to
Elizabeth's room  and click.   This is the room top-centre-right.
(Again, see your map).

You will  probably have  to wait a little while before the action
begins and you zoom in once again.  Watch, but  -  * * *.

When you  leave Elizabeth's room,  (either mid-way through, or at
the end if you find this is okay), return to the cliff-view, then
move the  camera over  to Peter's  room and  click.   This is the
lowest room  down the  left side  of the  cliff.  The action will
probably have  started.  Watch the whole scene, or at least until
Sylvio releases Colin from his strangle grip with the tie.

You now  have proof  that  Sylvio  knows  that  he  can  kill  by
strangling with a tie.  This is your first goal completed.

When you  finish at  Peter's room, return to the cliff-view, then
zoom in  at Sylvio's  window again.  10 seconds later you will be
asked to insert the second CD.  When you have done this you won't
have long  to wait.   Watch  the proceedings to their conclusion,
then zoom  back out  to the  cliff view  and this  time  look  to
Elizabeth's window again.

Watch the action here, then return to Sylvio's window.  Watch the
action here,  and when it ends, remain looking at Sylvio's window
until further  action takes  place.  Watch the whole scene, or at
least until  Sylvio says   "...But in time she'll know it all and
that I must prevent".

You now  have proof  of Sylvio's  motive for  killing  Elizabeth.
This is your second goal completed.

Click to  return to the cliff-side-view once again.  Move down to
the bottom-right corner of the cliff and click on Colin's window.
Wait until the action begins and watch.  As before  -  * * *.

When you  leave Colin's room,  (either mid-way through, or at the
end if  you find this is okay), look in at Peter's room.  You may
see Peter  leave with Rachel.  Wait until you see Sylvio come in,
get the tie, then hastily leave again.

You now  have proof  of Sylvio's possession of the murder weapon.
This is  your last  goal completed  before you  need to  stop the
murder from taking place.

You  *MUST*  be quick from this point onwards...

Move the camera view down, right to the bottom of the cliff, then
click to  return to  the view  behind the  camera in  your cabin.
Click the mouse at the left-hand edge of the screen to get to the
view of  the rifle.   Click  on the lock as before, but this time
immediately click  at the  right-hand edge  of the screen  (where
the cursor is yellow), to get to a view looking through the rifle
sight.

Quickly move the cross-hair  (target)  to Elizabeth's room at the
top of the cliff and click once.  As soon as you get to the view,
move the  mouse right a bit to load the gun.  The cross-hair will
turn red.

Note that  you cannot  affect where  you look  in the room whilst
looking through  the rifle  sight, so  do not move the mouse left
trying to  do so,  because this will only result in you unloading
the gun again.

Wait until  your view  pans to  the right to show that Sylvio has
stepped out  of sight.   Click  the button  as soon as the cross-
hairs are  not on  anyone in the room.  You will shoot the rifle,
thus disturbing the murderer whilst not killing anyone yourself.

Watch the end-game sequence and lap up the thanks from Elizabeth.

-----------------------------------------------------------------
ACCIDENTAL:
-----------------------------------------------------------------

(See "INTRODUCTION" for meaning of  * * *  mark.)

At the end of the introduction, (having determined which scenario
is in  play), the  game begins  with  you,  the  voyeur,  in  his
customary position  behind the camera.  Before we use the camera,
however, we first have some jobs to do around the cabin.

Move the  mouse to  the right  of the  screen  where  the  cursor
changes to a right-pointing arrow.  Click to move in front of the
desk.  Click the mouse on the Solar Meter panel in the top-right-
hand corner  of the  screen.   On  the  close-up,  click  on  the
"DISPLAY" button  to reduce  your solar-energy  usage. Now  click
anywhere where the cursor is blue to return to the wide shot.

Click again  at the  right-hand edge of the screen to move to the
back of  the cabin  behind the  projector.   Click  on  the  old-
fashioned radio  to the right of the projector screen against the
wall.   At the  close up, listen to the radio for a while to gain
clues about  the three  types of evidence you will need to get if
you are  to successfully  crack the  case.   You will have to sit
through some  sections of  bad reception to get this information,
but don't  worry, you'll  know when  you  should  stop  listening
because the presenter will announce the end of the show.

When the  show does  end, click  on the  on/off button  below  to
further reduce your solar-energy usage.  Now click anywhere where
the cursor is blue to return to the wide shot again.

It is  now time to watch your slide diary to learn more about the
family who  you are  to be  watching.  Go back to the left behind
your desk,  then click  on the drawers beneath.  At the close-up,
click on  the handle  of the right-hand drawer, then on the audio
tape inside.   Click  where the  cursor is blue to exit the close
up, then go back, right, behind the projector.

Click on  the projector to get to a close-up of this, then on the
"EJECT" button,  then the  "PLAY" button.   Note that you are now
watching the  slides which  were already  in the machine together
with audio from the tape you took from the drawer.  Watch through
the diary  sequence.   Particular things of note during this tape
are the  ordnance number  on the  "NO HUNTING" sign, the conflict
between the  various actors,  and the  references to  where  each
person's room is located on the mountain side.

When the  tape ends,  click where the cursor is blue to return to
the wide  shot, then click at the left-hand edge of the screen to
return to  the desk.   Click  on the  drawers underneath the desk
again, and  this time  select the left-hand drawer to open.  Take
the bullet.   Back  at the  duel-drawer close-up, click where the
cursor is blue to return to the wide shot.

Click at the left-hand edge of the screen twice to go to the view
of the rifle rack.  Click on the combination lock to get a close-
up, then  fiddle with  the four  dials until  the code:  2873  is
displayed.   (This is the number you saw on the "NO HUNTING" sign
during the slide show.)  When the four numbers have been entered,
do not  click at  the right-hand  edge of  the screen  where  the
cursor is  yellow, but  instead at the bottom of the screen where
it is  blue.  The gun is now ready for use, but it should be left
for now  because you  will not  need it until right at the end of
the game.

Click at  the right-hand  edge of  the screen  to return  to  the
behind-the-camera shot.   Note  the mug  and the plan on the desk
below.   Click on  the mug to pause or quit the game whenever you
need a  break.   But, for  now, click on the plan to get a map of
the cliff-side residence.

You may like to use my map at this point  (see the introduction),
or follow these instructions...

Get a  piece of  paper and  make a  hard copy  of  the  plan  for
yourself.   With a  different coloured  pen, make  the  following
additions to your map so that you will know exactly which room is
which:

     Son's Room  -  Add "PETER'S ROOM"
Daughter's Room  -  Add "RACHEL'S ROOM"
       Her Room  -  Add "ELIZABETH'S ROOM"
  Friend's Room  -  Add "SYLVIO'S ROOM"
     Guest Room  -  Add "COLIN'S ROOM"

Now it  is time  to begin  watching.   Click anywhere  where  the
cursor is  blue to  return to  the wide  view, then  click on the
camera.

Move the  camera view to Colin's room which is the lowest room at
the right-hand  side of  the cliff   (see your map...).  Click on
this to  zoom in.   Wait about 10 seconds whilst nothing happens,
then the action will begin - you will automatically start filming
and the view will zoom in further. Watch the scene from beginning
to end,  or at  least until Rachel explains that mixing the drugs
with alcohol causes paralysis.

You now  have proof  that Rachel  knows how she can kill by using
the drugs mixed with alcohol.  This is your first goal completed.

When all  characters have  left the room, you will stop recording
and automatically zoom back out to the view of the window.  Click
to return  to the  view of  the cliff,  then move  the camera  to
Elizabeth's room and click.  This is the room top-centre-right of
the cliff (again, see your map).

You will  probably have  to wait  a further 10 seconds before the
action begins and you zoom in once again.  Watch the whole scene,
then click once again to zoom out to the cliff-view.

Now move the camera to Rachel's room which is the highest room at
the right-hand  side of  the cliff.   Wait  about 10 seconds. You
will be  asked to insert the second CD, and once you have done so
you may  have to  wait a  few seconds longer before the action in
this room  finally begins.   Watch  this scene  through, at least
until Rachel says "...I won't let that happen, Colin".

You now  have proof  of Rachel's  motive for  killing  Elizabeth.
This is your second goal completed.

Click to  return to the cliff-side-view once again.  Move down to
the bottom-left  corner of the cliff and click on Peter's window.
Wait until  the action  begins   (about another  10 seconds)  and
watch, but  -  * * *.

When you  leave Peter's room,  (either mid-way through, or at the
end if  you find  this is  okay), move  over to  Elizabeth's room
again  (at the top-centre-right of the cliff -  see your map...).
Click here  and wait  for the  action  to  begin.    Watch  until
Elizabeth exits, then quickly click to return to cliff-view.  Now
click on the Great Room which is the biggest window of the lot.

Watch here  as first  Elizabeth goes through to the spa room (you
may not  see this  if you are too slow, but it is not vital), and
then Rachel  enters.  Watch her as she puts the drugs and wine in
a glass  which is  meant for  Elizabeth, and then goes through to
the spa as well.

You now  have proof  of Rachel's possession of the murder weapon.
This is  your last  goal completed  before you  need to  stop the
murder from taking place.
                                        
You  *MUST*  be quick from this point onwards...

Move the camera view down, right to the bottom of the cliff, then
click to  return to  the view of the camera in your cabin.  Click
the mouse  at the left-hand edge of the screen to get to the view
of the  rifle.   Click on  the lock  as  before,  but  this  time
immediately click  at the  right-hand edge  of the screen  (where
the cursor  is yellow),  to get  to the  view looking through the
rifle sight.

Quickly move  the cross-hair   (target)  to the spa room which is
the small window in between Sylvio's and Peter's.  As soon as you
get to the view, move the mouse right a bit to load the gun.  The
cross-hair will turn red.

Note that  you cannot  affect where  you look  in the room whilst
looking through  the rifle  sight, so  do not move the mouse left
trying to  do so,  because this will only result in you unloading
the gun again.

Wait until Rachel has handed the glass to Elizabeth  (until it is
completely in  Elizabeth's hand),  then click  whilst the  cross-
hairs are  not on either of the two characters.  You must do this
BEFORE Elizabeth  takes a  sip from  the wine, otherwise she will
die!!   You will  shoot the  rifle, thus  disturbing the murderer
whilst not killing anyone yourself.

Watch the end-game sequence and lap up the thanks from Elizabeth.

-----------------------------------------------------------------
      THIS DOCUMENT IS COPYRIGHT (c) 1996 SIMON BURROWS,
            AND HAS BEEN WRITTEN FOR CHEET SHEETS:

   E-Mail:  CHEETS@SV.SPAN.COM
      BBS:  CHEET SHEETS BBS  -  (01822) 833765  (3pm - 9am)
-----------------------------------------------------------------

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