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Читы для Warcraft 2: Tides of Darkness

Чит-файл для Warcraft 2: Tides of Darkness

Warcraft 2:
Tides of Darkness

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Blizzard Entertainment
Издатель:Blizzard Entertainment
Модель распространения:розничная продажа
Жанры:Strategy (Real-time) / Top-down
Похожие игры:Dune 2: The Building of a Dynasty, Warcraft: Orcs & Humans
Multiplayer:(8) модем, нуль-модем, LAN

Даты выхода игры

вышла в 1995 г.

FAQ [ENG]

Информация актуальна для
-------------------------------    
Revision: v1.1F
     Revision: v1.2
     Written by: Kav Latiolais (kav@teleport.com)
                 Jeff Kang (gkang@jupiter.sun.csd.unb.ca)
                 John Klimek (pysko@microserve.net)
-------------------------------

DISCLAIMER

The aim of this FAQ is to inform the public about WarCraft2: The Tides of
Darkness by Blizzard Entertainment. It is purely for informational purposes
and neither Blizzard Entertainment nor the author of the FAQ (Kav Latiolais)
accept any responsibility for any harm or damage caused to anyone or
anything because of the content of this FAQ.


TRADEMARK INFORMATION

All specific names included herein are trademarks and are so acknowledged:
Blizzard Entertainment

Any trademarks not mentioned here are still hypothetically acknowledged.

COPYRIGHT

This article is copyright 1995/1996, Kav Latiolais.  All rights
reserved.

TABLE OF CONTENTS
 .1. Basic Info
  .1-1. System Requirements
  .1-2. Key Features
    .1-2-1. Tides of Darkness
    .1-2-2. Beyond The Dark Portal
  .1-3. Contacting Blizzard
  .1-4. Upgrade Info
 .2. The Story of WarCraft
  .2-1. The Story Unfolds...
   .2-1-2. Orc Story
   .2-1-2. Human Story
  .2-2. The Story Continues
 .3.Race Info
  .3-1. The Orcish Horde
   .3-1-1. Land
   .3-1-2. Sea
   .3-1-3. Air
   .3-1-4. Spells
   .3-1-5. Buildings and Structures
  .3-2. The Human Alliance
   .3-2-1. Land
   .3-2-2. Sea
   .3-2-3. Air
   .3-2-4. Spells
   .3-2-5. Buildings and Structures
  .3-3. Statistics
   .3-3-1. Human Unit Statistics
   .3-3-2. Orc Unit Statistics
   .3-3-3. Human Building Statistics
   .3-3-4. Orc Building Statistics
   .3-3-5. Upgrade Properties
  .3-4. Heroes
   .3-4-1. Human Heroes
    .3-4-1-1. Tides of Darkness
    .3-4-1-2. Beyond The Dark Portal
   .3-4-2. Orcish Heroes
    .3-4-2-1. Tides of Darkness
    .3-4-2-2. Beyond The Dark Portal
 .4. Scenario Information/Strategy
  .4-1. Universal Strategy
   .4-1-1. Beginning Game
   .4-1-2. Fighting Dragons/Gryphons
   .4-1-3. Using Sappers/Dwarves (and destroying towns)
  .4-2. Human Scenarios
   .4-2-1. Hillsbrad
   .4-2-2. Ambush at Tarren Mill
   .4-2-3. Southshore
   .4-2-4. Attack on Zul'Dare
   .4-2-5. Grim Batol
   .4-2-6. Dun Algaz
   .4-2-7. Grim Batol
   .4-2-8. Tyr's Hand
   .4-2-9. The Battle at Darrowmere
   .4-2-10. The Prisoners
   .4-2-11. Betrayal and the Destruction of Alterac
   .4-2-12. The Battle At Crestfall
   .4-2-13. Assault on Blackrock Spire
   .4-2-14. The Great Portal
  .4-3. Orc Scenarios
   .4-3-1. Zul'dare
   .4-3-2. Raid at Hillsbrad
   .4-3-3. Southshore
   .4-3-4. Assault on Hillsbrad
   .4-3-5. Tol Barad
   .4-3-6. The Badlands
   .4-3-7. The Fall of Stromgarde
   .4-3-8. The Runestone at Caer Darrow
   .4-3-9. The Razing of Tyr's Hand
   .4-3-11. The Dead Rise as Quel'thalas falls
   .4-3-10. The Destruction of Stratholme
   .4-3-12. The Tomb of Sargeras
 .5. Tricks and Secrets
  .5-1. Cheat Codes
  .5-2. Fast Building (Not a Cheat)
  .5-3. Transport Repair
  .5-4. Two Birds, One Stone
  .5-5. Exploding Animals
  .5-6. Flame Shield
  .5-7. Killing Dwarves/Sappers
 .6. WarCraft 2 On The Net
  .6-1. Web Sites
  .6-2. Pud Sites
  .6-3. Irc Channels (With Op Lists)
  .6-4. War2Kali
.7. Credits


.1. Basic Info
 .1-1. System Requirements

  Required Minimum
     CPU: 486DX\33
     Memory: 8 Megs
     Video: SVGA
     CD-ROM: Double Speed
     OS: DOS 5.0 or higher
  Supports
     Redbook Audio
     General MIDI
     Sound Blaster
     Adlib
     Pro Audio Spectrum
     Gravis and compatibles

 .1-2. Key Features

     * Tactical Combat over land, sea and air.
     * Separate story line for Orc and Human campaigns with 28 scenarios.
     * "Fog of War" increases strategy by requiring line-of-sight and
       scouting tactics.
     * Multiplayer capabilities supported via modem, direct link and
       network. As many as eight players can compete through network play.
     * New units including dragons, gryphons, battleships, submarines,
       Elven archers, Dwarven inventors and zeppelins.
     * SVGA enhanced graphics with rich three-dimensional rendered
       scenes.
     * Map and Unit editor allow you to build your own scenarios.
     * Unique "spawning" technology allows head-to-head play by
       installing multiple copies from the original CD-ROM.
     * Interactive Combat Engine (ICE AI) provides incredible challenges
       by learning, adapting and responding to your actions

        * The Dark Portal add-on disk provides an all-new Warcraft II experience
       with new Orc and Human campaigns and 50 new custom maps
      *Expands upon the concept of Legendary Heroes
      *Adds 24 new missions in two campaigns
      *Journey into the homeland of the Horde
      *All new rendered cinematic scenes
      *Over 50 new PUDs for single and multiplayer play
      *Several new musical tracks

 .1-3. Contacting Blizzard

Blizzard Entertainment provides upcoming news, latest versions, updates,
product demos, reviews, technical support and more on the following
services.

     America Online:   Industry Connection Keyword "BlizzrdEnt," (Under
                        construction)
                       Address: BlizzrdEnt

     Blizzard IceNet:  (714) 955-1481, with settings 8,n,1.  Supports up to
                       28800

     Compuserve:       Game Publishers Forum (GO GAMEDPUB) under Blizzard
                       Ent.

     Internet:         support@blizzard.com
                       blizzrdent@aol.com

     World Wide Web:   http://www.blizzard.com


     Messages posted to: alt.games.warcraft are read, and responded to by
     Blizzard personnel

You may also contact Blizzard Entertainment via phone, fax and mail.

     Tel:    800-953-SNOW (Sales)
             714-955-1382 (tech support)9AM-6PM
             714-955-1380

     Fax: (714) 955-1381  They receive faxes 24 hours a day, and respond
                          during normal business hours.

     Mail:   Customer Support
             Blizzard Entertainment
             P.O. Box 18979
             Irvine, CA
             92713

Blizzard Entertainment requests that before you call their technical support
line you consult the "Troubleshooting" section.  They also request that
you copy down all the information in the Setup utility under System Info.

Their technical support number is (714) 955-1382 and is open from
8 a.m. to 5 p.m. Pacific Time, Monday through Friday, holidays excluded.

NO GAME PLAYING HINTS ARE AVAILABLE THROUGH THIS NUMBER.

 .1-4. Upgrade Info

     v1.0 - Initial Release
     v1.1 - Excorcism Spell Fix
            Fixed System Specific problems
            Included WAR2KALI and shareware KALI
            Attempt to randomize team colors
     v1.2 - Fixed team color randomization
            Optimized IPX network code
            (should increase performance over KALI)
            Fixed error when there are 255 or more
             .pud's in the War2 directory.
            Added version information to chatroom.


.2. The Story of WarCraft

 .2-1. The Story Unfolds...

   .2-1-2. Orc Story

    With the death of the Orcish Warchief Blackhand, his underling Orgrim
     Doomhammer was quick to seize control over the most powerful of the
     Orcish forces on Azeroth. Others, however, vie for supremacy over the
     rest of the scattered Orc-tribes. Although each day finds other
     factions growing stronger within the chaotic Horde, it seems certain
     that all of the clans will follow Orgrim's plans to hunt down and
     destroy the renegade Azerothiens wherever they choose to run . . .

   .2-1-2. Human Story

     Sir Lothar, in charge of the scattered armies of Azeroth since the
     death of King Llane, has led his people across the Great Sea to the
     shores of Lordaeron. By enlisting the armies of Lordaeron - as well as
     making new allies in the Elves and Dwarves - a mighty force known as
     the Alliance has been forged. Now, the last of the once great armies
     of Azeroth seek retribution for the loss of their homeland.

  .2-2. The Story Continues

     After destroying the mystic gate into Azeroth, the Humans discover
     that the rift which allows the Orcs passage into their world still exists.
     Human forces must now venture beyond the Dark Portal into Orcish
     lands to put an end to the threat of yet another invasion by the hordes.

.3.Race Info

 .3-1. The Orcish Horde
     Orc's have aid from the goblins, Ogres, and Trolls

  .3-1-1. Land
     Peon (Workers of the Orcish Clans. Used to farm and harvest.)
     Grunt (First land attack units available to be made.)
     Troll Axethrower (The Horde's long range fighters.)
     Troll Berserker (Super powered Axethrowers.)
     Ogre (Stronger close range fighter.)
     Ogre-Magi (Spell casting ogre.)
     Catapult (Slow, powerful, long range only, nuff said.)
     Goblin Sappers (Can explode destroying buildings, trees, even rocks.)
     Death Knight (The new breed of necromancers.)

  .3-1-2. Sea
     Orc Transport (Transports up to six troops across bodies of water.)
     Orc Oil Tanker (Gathers oil which is used to build sea units.)
     Troll Destroyer (Small fighting ship.)
     Ogre Jaggernaught (Large fighting ship, slow but powerful.)
     Giant Turtle (Goblin submersible. Only visible to other subs, flying
                   units and towers.)

  .3-1-3. Air
          Goblin Zeppelin (Flying scout. Can't fight.)
          Dragons (Shoots flames, flys, weak to all attacks.)

  .3-1-4. Spells

    Ogre-Mage:

     Eye of Kilrogg (Creates a free-floating eyeball which has a speed of
                     42! This creature dies after around 20-25 seconds.)

     Bloodlust (Causes the casted upon to enter a berserk rage.
                It will cause the casted upon to cause more damage then
                usually. It has been heard that if you cast bloodlust on a
                warrior who already had bloodlust, it may push him over the
                edge...)

     Runes (This will cause a trap to be laid (which will automatically
            explode after a little bit) and cause the creatures standing on
            it, and around it to take damage. This trap will also be
            triggered if a creature walks over it.)

    Death Knight:

     Touch of Darkness (This is the Death Knight's regular attack. The spell
                        takes away little mana.)

     Death Coil        (sucks the life from someone and gives it to the
                        Death Knight.)


  .3-1-5. Buildings and Structures
     Pig Farm (Provides food for the Horde.)
     Great Hall (The economic center of any town.)
     Stronghold (A stronger Great Hall. Required for some buildings. Adds 10
                 to each load of(100) gold.)
     Fortress (A stronger Stronghold. Required for some buildings. Adds 20
               to each load of(100) gold.)
     Barracks (Training ground for most of the Hordes land units.)
     Shipyard (Place Where ALL ships are built.)
     Troll Lumber Mill (Needed for Axethrowers. Adds 25 to each load of(100)
                        lumber.)
     Foundry (Need for powerful ships.)
     Oil Refinery (Adds 25 to each load of(100) oil.)
     Oil Platform (Build on Oil Patch. Works like a sea mine.)
     Blacksmith (Needed for catapults.)
     Ogre Mound (Needed for Ogres.)
     Altar of Storms (Needed to upgrade Ogres to Ogre Magi.)
     Goblin Alchemist (Needed for subs. Training grounds for Sappers and
                       Zepplins.)
     Dragon Roost (Home of Dragons. D'uh.)
     Watch Tower (Can see subs.)
     Guard Tower (Can see subs AND fire arrows.)
     Cannon Tower (Can see subs and fire cannon balls. Cannot attack flying
                   units.)
     Temple of the Damned (Home of the Death Knights.)

 .3-2. The Human Alliance
     The Units, with the aid from Dwarvish, Elven and Gnomish races

  .3-2-1. Land
     Peasant (Workers of the Alliance. Used to farm and harvest.)
     Footman (First land attack units available to be made available.)
     Elven Archer (The Alliance's long range fighters.)
     Elven Ranger (Super powerful Archer.)
     Knight (Stronger close range fighter.)
     Paladin (Spell casting Knight.)
     Ballista (Slow, powerful, long range only, nuff said.)
     Dwarven Demolition Squad (Can explode destroying buildings, trees, even
                               rocks.)
     Mage (Stronger version of WarCraft's Conjurer.)

  .3-2-2. Sea
     Human Transport (Transports up to six troops across bodies of water.)
     Elven Destroyer (Small fighting ship.)
     Human Oil Tanker (Gathers oil which is used to build sea units.)
     Gnomish Submarine (Gnomish submersible. Only visible to other subs,
                        flying units and towers.)
     Battleship (Large fighting ship, slow but powerful.)

  .3-2-3. Air
     Gryphon Rider (Shoots lightning, flys, weak to all attacks.)
     Gnomish Flying Machine (Flying scout. Can't fight.)

  .3-2-4. Spells

    Paladin:

     Holy Vision (Reveals a piece of the map..When spells runs out, you can
                  see the land's features, but not the denizens that live in
                  these lands.)

     Healing (Heals your units. Pretty costly spell though (heavy
              on mana) NOTE: Cannot heal Ballista, ships* or any mechanical
              device. *with this spell.)

     Exorcism (Causes lots of damage to the undead. When you exorcise a
               group, each undead fighter takes less damage then if it were
               used on a single undead foe.)

    Mage:

     Lightning (This really much of a spell, its the Mage's regular attack..
                This causes a decent amount of damage. Uses little mana.)

     Fireball (Same as Dragons fireball. Shoots a flame 3 to 4 squares in a
               chosen direction)
     Flame Shield (Pretty useful, causes six fireballs to surround the
                   person casted upon. The fireballs do damage to anyone
                   within 1 square.)
     Slow (This spell hinders both movement and reflex, thus causing the
           casted upon to move very slow and take long delays in between
           each strike.)

     Invisibility (This spell is very useful and makes the casted upon
                   totally invisible to all except your own forces. This
                   spell lasts about 30 seconds and will remain active for
                   the 30 seconds unless you do anything except move.
                   Note: Do NOT caste this upon Dwarven Demolition Squad!
                   This will cause them to explode and die.)

     Blizzard (Like WarCraft's Rain of Fire. It's best used when you have
               full mana (255) because as you use it, it will drain mana
               until you hit 0. Psyko: I have seen this spell (when used
               with full mana) kill off 2 or 3 farms at a time! It has a
               VERY large range so it can attack many things at once and you
               can cast it from a bit of distance too.)

     Polymorph (The Mage's strongest spell. It will instantly turn a someone
                into a critter forever. They will never return into their
                regular state of being. The only catch is that this spell
                uses 200 mana (with mana's max being 255).)



  .3-2-5. Buildings and Structures

     Farm (Provides food for the alliance.)
     Town Hall (The economic center of any town.)
     Keep (A stronger Town Hall. Required for some buildings. Adds 10 to
           each load of(100) gold.)
     Castle (A stronger Stronghold. Required for some buildings. Adds 20 to
             each load of(100) gold.)
     Barracks (Training ground for most of the Alliance land units.)
     Shipyard (Place Where ALL ships are built.)
     Elven Lumber Mill (Needed for Archers. Adds 25 to each load of(100)
                        lumber.)
     Foundry (Need for powerful ships.)
     Oil Refinery (Adds 25 to each load of(100) oil.)
     Oil Platform (Build on Oil Patch. Works like a sea mine.)
     Blacksmith (Needed for catapults.)
     Stables (Needed for Knights.)
     Churches (Needed to upgrade Knights to Paladins.)
     Gnomish Inventors (Needed for subs. Training grounds for Dwarves and
                        Zepplins.)
     Gryphon Aviaries (Home of gryphons. D'uh.)
     Mage Tower (Home of the Mage's)
     Scout Tower (Can see subs.)
     Guard Tower (Can see subs AND fire arrows.)
     Cannon Tower (Can see subs and fire cannon balls. Cannot attack flying
                   units.)

 .3-3. Statistics

  .3-3-1. Human Unit Statistics

Unit        Visible     Hit   Build     Build Cost  Attack  Armor   Damage**
              Range  Points    Time        (G/L/O)   Range           (B/P)

Footman           4      60      60        600/0/0       1      2      6/3
Peasant           4      30      45        400/0/0       1      0      3/2
Ballista          9     110     250      900/300/0       8      0     80/0
Knight            4      90      90      800/100/0       1      4      8/4
Elven Archer      5      40      70       500/50/0       4      0      3/6
Mage              9      60     120       1200/0/0       2      0      0/9
Paladin           5      90      90      800/100/0       1      4      8/4
Dwarven           4      40     200      700/250/0       1      0      4/2
Demolition Squad
Oil Tanker        4      90      50      400/200/0       1     10      0/0
Transport         4     150      70    600/200/500       1      0      0/0
Elven Destroyer   8     100      90    700/350/700       4     10     35/0
Battleship        8     150     140  1000/500/1000       6     15    130/0
Gnomish Submarine 5      60     100    800/150/900       4      0     50/0
Gnomish           9     150      65      500/100/0       1      2      0/0
Flying Machine
Gryphon Rider     6     100     250       2500/0/0       4      5     0/16

Critter           2       5       0          0/0/0       1      0      0/0

** Damage - Basic/Piercing

  .3-3-2. Orc Unit Statistics

Unit        Visible     Hit   Build     Build Cost  Attack  Armor   Damage**
              Range  Points    Time        (G/L/O)   Range           (B/P)

Grunt             4      60      60        600/0/0       1      2      6/3
Peon              4      30      45        400/0/0       1      0      3/2
Catapult          9     110     250      900/300/0       8      0     80/0
Ogre              4      90      90      800/100/0       1      4      8/4
Troll Axethrower  5      40      70       500/50/0       4      0      3/6
Death Knight      9      60     120       1200/0/0       3      0      0/9
Ogre-Mage         5      90      90      800/100/0       1      4      8/4
Goblin Sappers    4      40     200      700/250/0       1      0      4/2
Oil Tanker        4      90      50      400/200/0       1     10      0/0
Transport         4     150      70    600/200/500       1      0      0/0
Troll Destroyer   8     100      90    700/350/700       4     10     35/0
Ogre Juggernaught 8     150     140  1000/500/1000       6     15    130/0
Giant Turtle      5      60     100    800/150/900       4      0     50/0
Goblin Zeppelin   9     150      65      500/100/0       1      2      0/0
Dragon            6     100     250       2500/0/0       4      5     0/16
Eye of Kilrog     3     100       0          0/0/0       1      0      0/0
Skeleton          3      40       0          0/0/0       1      0      6/3
Daemon            5      60       0          0/0/0       2      2      9/1

Critter           2       5       0          0/0/0       1      0      0/0

** Damage - Basic/Piercing

  .3-3-3. Human Building Statistics

Building    Visible     Hit   Build     Build Cost  Attack  Armor   Damage**
              Range  Points    Time        (G/L/O)   Range           (B/P)

Farm              3     400     100      500/250/0       0     20      0/0
Barracks          3     800     200      700/450/0       0     20      0/0
Church            3     700     175      900/500/0       0     20      0/0
Scout Tower       9     100      60      550/200/0       0     20      0/0
Stables           3     500     150     1000/300/0       0     20      0/0
Gnomish Inventor  3     500     150     1000/400/0       0     20      0/0
Gryphon Aviary    3     500     150     1000/400/0       0     20      0/0
Shipyard          3    1100     200      800/450/0       0     20      0/0
Town Hall         4    1200     255     1200/800/0       0     20      0/0
Elven Lumber Mill 3     600     150      600/450/0       0     20      0/0
Foundry           3     750     175    700/400/400       0     20      0/0
Mage Tower        3     500     125     1000/200/0       0     20      0/0
Blacksmith        3     775     200    800/450/100       0     20      0/0
Refinery          3     600     225    800/350/200       0     20      0/0
Oil Platform      3     650     200      700/450/0       0     20      0/0
Keep              6    1400     200  2000/1000/200       0     20      0/0
Castle            9    1600     200  2500/1200/500       0     20      0/0
Guard Tower       9     130     140      500/150/0       7?    20     4/12
Cannon Tower      9     160     190     1000/300/0      10?    20     50/4

** Damage - Basic/Piercing

  .3-3-4. Orc Building Statistics

Building    Visible     Hit   Build     Build Cost  Attack  Armor   Damage**
              Range  Points    Time        (G/L/O)   Range           (B/P)

Pig Farm          3     400     100      500/250/0       0     20      0/0
Barracks          3     800     200      700/450/0       0     20      0/0
Altar of Storms   3     700     175      900/500/0       0     20      0/0
Watch Tower       9     100      60      550/200/0       0     20      0/0
Ogre Mound        3     500     150     1000/300/0       0     20      0/0
Goblin Alchemist  3     500     150     1000/400/0       0     20      0/0
Dragon Roost      3     500     150     1000/400/0       0     20      0/0
Shipyard          3    1100     200      800/450/0       0     20      0/0
Great Hall        4    1200     255     1200/800/0       0     20      0/0
Troll Lumber Mill 3     600     150      600/450/0       0     20      0/0
Foundry           3     750     175    700/400/400       0     20      0/0
Temple of the     3     500     125     1000/200/0       0     20      0/0
Damned
Blacksmith        3     775     200    800/450/100       0     20      0/0
Refinery          3     600     225    800/350/200       0     20      0/0
Oil Platform      3     650     200      700/450/0       0     20      0/0
Stronghold        6    1400     200  2000/1000/200       0     20      0/0
Fortress          9    1600     200  2500/1200/500       0     20      0/0
Guard Tower       9     130     140      500/150/0       7?    20     4/12
Cannon Tower      9     160     190     1000/300/0      10?    20     50/4
** Damage - Basic/Piercing

  .3-3-5. Upgrade Properties

Upgrade         Research    Gold   Lumber      Oil
                    Time    Cost     Cost     Cost

Sword 1              200     800        0        0
Sword 2              250    2400        0        0
Axe 1                200     500      100        0
Axe 2                250    1500      300        0
Arrow 1              200     300      300        0
Arrow 2              250     900      500        0
Axe 1 (thrown)       200     300      300        0
Axe 2 (thrown)       250     900      500        0
Shield 1             200     300      300        0
Shield 2             250     900      500        0
Ship Cannon 1        200     700      100     1000
Ship Cannon 2        250    2000      250     3000
Ship Armor 1         200     500      500        0
Ship Armor 2         250    1500      900        0
Catapult/Ballista 1  250    1500        0        0
Catapult/Ballista 2  250    4000        0        0
Elven Ranger         250    1500        0        0
  Longbow            250    2000        0        0
  Scouting           250    1500        0        0
  Marksmanship       250    2500        0        0
Troll Berserker      250    1500        0        0
  Lighter Axes       250    2000        0        0
  Scouting           250    1500        0        0
  Regeneration       250    3000        0        0
Paladins             250    1000        0        0
  Holy Vision          0       0        0        0
  Healing            200    1000        0        0
  Excorcism          200    2000        0        0
Ogre-Mages           250    1000        0        0
  Eye of Kilrog        0       0        0        0
  Bloodlust          100    1000        0        0
  Runes              150    1000        0        0
Mage Spells
  Fireball             0       0        0        0
  Slow               100     500        0        0
  Flame Shield       100    1000        0        0
  Polymorph          200    2000        0        0
  Blizzard           200    2000        0        0
  Invisibility       200    2500        0        0
Death Knight Spells
  Death Coil           0       0        0        0
  Haste              100     500        0        0
  Raise Dead         100    1500        0        0
  Whirlwind          150    1500        0        0
  Death and Decay    200    2000        0        0
  Unholy Armor       200    2500        0        0

 .3-4. Heroes

  .3-4-1. Human Heroes

   .3-4-1-1. Tides of Darkness

    Sir Anduin Lothar (Paladin)
    Sire Uther Lightbringer (Paladin)

.3-4-1-2. Beyond The Dark Portal

     Khandgar (Mage)
     Alleria (Elven Ranger)
     Danath (?)
     Turalyon (Paladin)
     Kurdran (Dwaven Gryphon Rider)

  .3-4-2. Orcish Heroes

   .3-4-2-1. Tides of Darkness

     Gul'dan (Death Knight)
     Cho'gall (Ogre-Mage)
     Zuljin (Troll Axethrower)

   .3-4-2-2. Beyond The Dark Portal

      Grom Hellscream (Grunt)
      Kargath Bladefist (Grunt)
      Teron Gorefiend (Death Knight)
      Dentarg (Ogre-Mage)
      Deathwing (Black Dragon)

.4. Scenario Information/Strategy
     This Section contains information and stratagiess for the scenario
     section of WarCraft 2. (It contains SPOILERS)

 .4-1. Universal Strategy

  .4-1-1. Beginning Game


     The names of the units used are orc, when applicable
     the corresponding human unit is also implied.
     Contributed by Brian Lewis 

       The Beginning game is simply a matter of timing and planning.
     Planning is very important due to the real time aspect of the game. The
     basic goals of your beginning game are:
        1.Grow! 2.Defend 3.Explore

        I am assuming that you are starting the game w/ one peon each.
     If the scenario give you more buildings that this.. well it does some
     of this stage for you but it does it w/ out your consent. A free
     building is better than none, but not as good as one you build yourself
     .

        The first and one of the most important structures you must
     build is your Town Hall. Make it close to the gold, in fact the closer
     the better... w/ two exceptions. First, DO NOT block the paths you need
     to travel. If you build in a place that limits you movement severely,
     well, game over. Second, take into account the placement of future
     buildings, leave a little room to grow.

        The next building you are going to need is a Farm. I build a new
     farm for every third peon, i.e.; one(free),two, three, farm: one, two,
     three, farm. This will supply me with extra growing room. If you ever
     have to build farms to add more units.. you are falling behind. I
     maintain this ratio during the rest of the game and usually it works
     fine. Sometimes I will just build about 4 farms extra, but that is
     always in the middle to end game.

        The next step once you have started producing peons is to
     harvest gold and lumber. I usually send about the same amount of peons
     for gold as for lumber in the beginning. If you can get to about 9
     peons you have reached a stable point in which you can grow. The sole
     exception is in multiplayer games vs the computer. In these scenarios
     the computer will be attacking you at about this point in the game, but
     that is a whole different problem.

        Now you have a Town Hall, 3 farms, 4 peons gathering lumber and
     4 peons gathering gold. This should take about 2 min of game time. Now
     comes planning. Your actions at this stage should be flexible according
     to your surroundings. What you need is room to grow and a defendable
     front. I usually take my extra peon at this point and do a little
     looking around. DO NOT STOP MAKING PEONS AND FARMS.. just don't spend
     all you time on it now as you have other things to do. Keep an eye on
     growth, but a little exploration is more important right now. You only
     need to look around you immediate area.

        Once you have seen you local surroundings you can start on you
     defense. If at all possible try and make a area that has one way in and
     one way out. Remember walls can be destroyed but trees must be chopped
     down. Forest make good barriers. What you want to do is build a couple
     of towers  and upgrade them to guard towers asap, these are your
     guardians. he must pass these to get to your peons. If you like,  build
     walls in front of them. To upgrade you need a lumber mill and soon you
     will need a Blacksmith so start on them. You will also need a barracks
     and a couple of grunts. At this point It is hard to give specific
     advice.. as you can see it get complicated.. you are now entering the
     middle game.
                                        
  .4-1-2. Fighting Dragons/Gryphons

     When fighting Gryphons or Dragons spread your Archers/Trolls out so
     that they all still hit the Dragon/Gryphon but DO NOT put them behind
     each other. Also try to draw the Dragon/Gryphon away from your village
     so they don't hit your buildings when they are firing on your
     Archers/Trolls.

  .4-1-3. Using Sappers/Dwarves (and destroying towns)

     The computers AI has a large loophole regarding sappers/dwarves.
     Basically the computer treats sappers/dwarves like an other unit: It
     shoot at them and chases them around therefore if you have enough money
     you can level a village with sappers/dwarves (A group of 4 or 5 can
     take out a castle). When attacking a village use sappers/dwarves to
     take out the towers first then any building that can produce fighters.
     If your sappers/dwarves can't reach the buildings without dieing send
     in an ogre/knight to draw out the enemy fighters Then send in the
     sappers once all the sappers/dwarves have destroyed the fighter
     training buildings send in some archers/trolls and some ogre/knights to
     kill all the fighting units, next bring in the heavy weapons (ballistas
     /catapults) to destroy the townhall before you destroy the townhall you
     should make sure all the peon/peasents are dead otherwise they will
     build another townhall as soon as you destroy their current one.


 .4-2. Human Scenarios

  .4-2-1. Hillsbrad
      Objectives:
      -Build four Farms
      -Build a Barracks

  .4-2-2. Ambush at Tarren Mill
      Objectives:
      -Rescue a captured Elven Archer
      -Return him to the Circle of Power

  .4-2-3. Southshore
      Objectives:
      -Build a Shipyard
      -Build four Oil Platforms

  .4-2-4. Attack on Zul'Dare
      Objectives:
      -Destroy Orc Base

  .4-2-5. Grim Batol
      Objectives:
      -Destroy five Oil Refineries

  .4-2-6. Dun Algaz
      Objectives:
      -Destroy Dun Algaz

  .4-2-7. Grim Batol
      Objectives:
      -Destroy five Oil Refineries

  .4-2-8. Tyr's Hand
      Objectives:
      -Quell the peasant uprising
      -Build a Castle
      -Destroy enemy forces

  .4-2-9. The Battle at Darrowmere
      Objectives:
      -Escort the Lightbringer to the
       Circle of Power at Caer Darrow

  .4-2-10. The Prisoners
      Objectives:
      -Build transports at Stratholme
      -Transport four Alterac traitors
       to the Circle of Power at Stratholme

  .4-2-11. Betrayal and the Destruction of Alterac
      Objectives:
      -Free the Mages and Peasants.
      -Destroy Alterac.

  .4-2-12. The Battle At Crestfall
      Objectives:
      -Destroy Orc Transports.
      -Destroy all Oil Derricks.
      -Destroy all Shipyards.

  .4-2-13. Assault on Blackrock Spire
      Objectives:
      -Destroy Blackrock Spire.
      -Eradicate any and all enemy forces.

  .4-2-14. The Great Portal
      Objectives:
      -Destroy the Great Portal

 .4-3. Orc Scenarios

  .4-3-1. Zul'dare
      Objectives:
      -Build four Farms.
      -Build a Barracks.

      Strategy:
      Train as many peons as you can. start sending them to the mine. Have
      one stop mining and build four Farms Train some more peons (14 max)
      Have two chop trees and send the rest to the mines. Once you have
      enough gold and lumber build a Barracks. (That was easy)

  .4-3-2. Raid at Hillsbrad
      Objectives:
      -Rescue Zuljin.
      -Return him to The
       Circle of Power.

      Strategy:
      Select all your grunts. Send them to the north. You'll run into a band
      of Humans. Once you've killed all the humans tear down the wall
      trapping Zuljin and his trolls. Touch each of the Trolls with one of
      your Grunts (This causes them to join you). Select all the Trolls
      (except Zuljin). send them west. At the first intersection send them
      south. Along the way they will run into an Elven Archer, kill him and
      continue along your way. The Circle of Power is in the south east
      corner of the map. Once you have found the Circle of Power send Zuljin
      to it.

  .4-3-3. Southshore
       Objectives:
      -Build a Shipyard.
      -Build four Oil Platforms.

      Strategy:

  .4-3-4. Assault on Hillsbrad
      Objectives:
      -Destroy Hillsbrad.
      -Slaughter the Alliance's
       Defenders.

  .4-3-5. Tol Barad
      Objectives:
      -Retake Dun Modr.
      -Destroy Tol Barad.

  .4-3-6. The Badlands
      Objectives:
      -Escort Cho'gall to The
       Circle of Power at Grim Batol

  .4-3-7. The Fall of Stromgarde
      Objectives:
      -Recapture the Orc Transports
      -Destroy Stromgarde

  .4-3-8. The Runestone at Caer Darrow
      Objectives:
      -Destroy the Human Castle
      -Secure Runestone

  .4-3-9. The Razing of Tyr's Hand
      Objectives:
      -Build a Fortress and a
       Shipyard on the island at
       the mouth of Tyr's Bay

  .4-3-10. The Destruction of Stratholme
      Objectives:
      -Destroy all Oil Platforms
      -Destroy Refineries
      -Destroy Stratholme

  .4-3-11. The Dead Rise as Quel'thalas falls
      Objectives:
      -Destroy The Elven
       Stronghold

  .4-3-12. The Tomb of Sargeras
      Objectives:
      -Destroy the Stormreaver
       clan
      -Destroy the Twilight's
       Hammer clan

  .4-3-13. The Siege of Dalaran
      Objectives:
      -Destroy Dalaran
      -Destroy the Alliance's
       Defenders

  .4-3-14. The Fall of Lordaeron
      Objectives:
      -Destroy all that you
       behold in the name of
       the Horde!

.5. Tricks and Secrets

 .5-1. Cheat Codes
    To enable a code press enter, A message prompt will appear on the bottom
    of the screen, type the code, and press enter again.
     -TITLE- Disables Title (command line)
     GLITTERING PRIZES- 10000 Units of Gold, 5000 Units of Lumber
     VALDEZ- 5000 Units of Oil
     SPYCOB- Same as VALDEZ (only effects you not the CPU)
     HATCHET- Lumber
     MAKE IT SO- Fast Build
     SHOWPATH- Shows Entire Map
     ON SCREEN- Same as SHOWPATH
     DAY- No Fog of War
     UCLA- Displays "Go Bruins!"
     NETPROF- Debug Code DON'T USE
     ALLOWSYNC- Network Debug Code DON'T USE
     NOGLUES- Disables Cutscenes
     TOMBSTONE- Debug Code DON'T USE
     FASTDEMO- Debug Code DON'T USE
     THERE CAN ONLY BE ONE- End The Game
     IT IS A GOOD DAY TO DIE- Gives Your Troops Super Strength

  .5-2. Fast Building
     Start building a something, get about 10 peons/peasants, tell them to
     repair the building.  It costs more money, but you can get your
     buildings built 10 times faster.

  .5-3. Transport Repair
     Just beach your transport and send a peon/peasant over to repair it.
     It works the same as repairing a building.

  .5-4. Two Birds, One Stone
     When destroying buildings like Lumber Mills, Town Halls, and Oil Rigs
     get their Hit Points down real low (one more hit and they will die).
     Wait for a peon/peasant (tanker for Oil Rigs) to enter then destroy it
     the peon/peasant will die with the building.

  .5-5. Exploding Critters
     Click alot and they'll blow. Fun to watch. They don't damage anything
     next to them so there really is no point. It's just funny.

  .5-6. Flame Shield
     Don't just use flame shield on your units. Cast in the middle of a
     group of enemy units and watch the panic.  Or use the critters (seal,
     sheep)to your advantage, cast it on those near the enemy.

  .5-7. Killing Dwarves/Sappers
     Cast Unholy Armor/Invisibility on them and they go boom (perfect when
     they are in a large group of units).

.5. WarCraft 2 On The Net

  .6-1. Web Sites
     These web pages are for general info about the game, some contain
     Warcraft info but all contain Warcraft II info and screen shots, etc.

    In no particular order:

     http://www.metronet.com/~hroller/war2.html
     http://www.ualberta.ca/~wtsang/war2.html
     http://www.grapevine.com/users/lw0133/war2c.html
     http://www.the-wire.com/usr/lord/war.html

    Tim Mentzer Home Page:
     http://home.ptd.net/~tmentzer/index.html

  .6-2. Pud Sites
    The next web/ftp pages are for .PUD files (custom scenario's).
    Again, in no particular order:

     http://www.grapevine.com/users/lw0133/warc2.htm
     http://www.cris.com/~calbus/wc2/wc2.shtml
     http://ftp.crl.com/users/oa/oal/war2.html

  .6-3. Irc Channels (With Op Lists)

    #WarCraft2

     D00Man Rygil Quake1 PLuNKeTT Mad_Dog Jestman
     CFusion PeoN BLiZZaRD^ Jhr Acg Drastic

    #WarCraft
     (same as #WarCraft2)

  .6-4. War2Kali

     To play WarCraft2 on Kali you'll need a few things. First you need Kali
     (and the file need to run it), you can find links to these at:
      http://www.kali.net
     Once you get Kali setup download War2kali at:
      http://www.blizzard.com:80/bin/war2kali.zip
     Unzip War2kali into your WarCraft2 directory.  To setup a game (after
     arranging it on kchat) go to you WarCraft2 directory and run war2kali.
     Once WarCraft2 starts choose multiplayer game, then choose IPX Network.
     Next select the game you want to join. On the next screen choose your
     race then click on the red box by your name.

.7. Credits
     Draken (Drastic)"hehe(private joke)"
     Nightmar
     and the rest of the #WarCraft2 guys
     Tim Metzer
     Brian Lewis
     Tym Loving

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