Take your time!All serious gamers will use at least some of the command and
fog-of-war options. These features set a premium on organized movement, so
don't charge ahead like a herd of kamikaze turtles. Instead, turn on the "Show
Organization," "Save Points for Firing," and "Save Points for Unloading"
toggles. Have one unit take the point on advance, then follow up with an
organized, massed fire or close assault next turn. All missions have enough
turns for a planned, thoughtful approach.
Use the big guns. Artillery is always an ace in the hole if you hit something.
Check if your target is immobile or in cover. If so, target its present hex.
If not, consider if the target will advance toward cover, toward one of your
weaker units, or toward a victory hex; then target the anticipated move. The
AI has a habit of stopping in a victory hex instead of moving through it. You
can take advantage of this by pulling back from a victory hex and then
pounding it in anticipation of a counterattack. Likewise, keep your units
moving so the computer's artillery hits empty air.
Leapfrog your staff officers. Handling battalion headquarters (HQs) is the
most important command decision in the game. They are the essential last link
to the "sharp end" but have the shortest range: eight hexes. Fortunately, they
come in pairs, so you can leave one stationary while you move the other
forward. This leapfrogging is essential to coordinated attacks and to keeping
your HQs safe from indirect fire.