Wing Commander чит-файл №2

This is a map of the winning and losing paths in the original Wing
Commander game, based on the material supplied in the Secret Missions
installation guide. The Secret Missions disks 1 and 2 include a utility
for playing any of the missions you may have missed seeing on your way
through the game. The chart following the pathway map lists number of
missions per star system, and assigned wingman and ship type. You may
want to avoid looking at that chart if you haven't been all the way
through the game yet.
                               
Each star system has two possible exits, on a "good" or "bad" pathway.
Which path you take depends on your performance in each star system, in
other words whether or not you've completed your missions successfully.
The pathways in the chart move in a downward direction, except for
sideways paths, marked with direction arrows. The good path is marked
with a single line (/,\, or -), and the bad path is a double line
(\\,//, or =). For example, the good exit from Cheng-Du is to Brimstone,
and the bad exit is to Port Hedland.


(1)
Endo
/ \\
/ \\
(2) (3)
McAuliffe Gateway
Progress screen one ...... / \\ / \\
/ \\ / \\
(4)===}===(5)---{---(6)
Gimle Brimstone Cheng-Du
Progress screen two ...... \ / \\ //
\ / \\ //
(7) (8)
Dakota Port Hedland
Progress screen three .... / \\ / \\
/ \\ / \\
(9)===}===(10)--{--(11)
Kurasawa Rostov Hubble's Star
Progress screen four ..... \ / \\ //
\ / \\ //
(12) (13)
Venice Hell's Kitchen

(victory) (defeat)




_____________________________________________________________
SERIES SYSTEM NO. MISSIONS WINGMAN SHIP TYPE

1 Enyo 2 Spirit Hornet
2 McAuliffe 3 Paladin Scimitar
3 Gateway 3 Paladin Hornet
4 Gimle 3 Angel Raptor
5 Brimstone 3 Maniac Scimitar
6 Cheng-Du 3 Angel Raptor
7 Dakota 3 Knight Raptor
8 Port Hedland 3 Knight Scimitar
9 Kurasawa 3 Bossman Rapier
10 Rostov 3 Iceman Raptor
11 Hubble's Star 3 Bossman Scimitar
12 Venice 4 Hunter Rapier
13 Hell's Kitchen 4 Hunter Scimitar