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Читы для Wizards & Warriors: Quest for the Mavin Sword

Чит-файл для Wizards & Warriors: Quest for the Mavin Sword

Wizards & Warriors:
Quest for the Mavin Sword

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Heuristic Park
Издатель:Activision
Модель распространения:розничная продажа
ISO статус:релиз состоялся 27 сентября 2000 года
Официальный сайт:Открыть
Жанры:RPG / 3D / 1st Person
Похожие игры:Might and Magic 6: The Mandate of Heaven, Wizardry 6: Bane of the Cosmic Forge, Wizardry 7: Crusaders of the Dark Savant
Multiplayer:Отсутствует

Даты выхода игры

вышла в сентябре 2000 г.

FAQ [ENG]

Информация актуальна для
Wizards & Warriors:


Strategy Guide/FAQ
V0.6 10/3/00


Part one:  Introduction

If you bought Wizards & Warriors, chances are you did so because you were
attracted to the game by it’s
resemblence to either Wizardry 7 (One of the best CRPGs ever created) or Eye of
the Beholder. The classic
3D dungeon romp has evolved over the past decade, starting with Might and Magic,
then moving onto
Ultima Underworld, The Wizardry games, and finally, Daggerfall. Although Wizards
& Warriors’ 3D
hardware accelerated graphics might lead one to believe it’s a modern CRPG, that
assumption would be
false.

Wizards & Warriors is old school right down to the core. Most of your time is
spent exploring dungeons, or
interrogating NPCs for much needed information rather then constantly reloading
saves to beat a Boss-
Monster or wandering around aimlessly clueless as to where you should go.

If you liked Eye of the Beholder, Ultima Underworld, or even Daggerfall or Might
& Magic, then chances
are you’ll love Wizards & Warriors. As far as I’m concerned, Wizards & Warriors
is the only REAL
Wizardry 8.


Part Two: Building a Party

My favorite thing about D.W. Bradley’s Wizardry series was the class system. It
was so flexible, and so
original, that I doubt anyone who played it could resist it’s charms. After all,
how many RPGs let you
change classes as many times as you wanted? And how many would allow you to
become a faerie Ninja or
a Feline Samurai? None that I recall.

Wizardry 7/Gold players will probably realize that the characters they created
in
Wizardry game work just
as well in Wizards and Warriors. So once again, if you had a certain party
configuration that you liked in
Wizardry 7, then make an identical party in Wizards & Warriors and enjoy the
same
success in this game
as well. Remember how powerful monks and ninjas were? Same here.

However, for those of you who never played Wizardry, I’ll give you an idea of
what a good party should be
like:


Member #1: Dwarf Fighter. (Class Change to Paladin When Possible)
You could as easily make a human Paladin, but I like the War Cry skill that the
Dwarf’s posses,
Since I have at times actually scared an enemy after a successful hit, and then
proceeded to beat on
him until he died. However, the human’s Leadership skill has yet to show me any
positive
effects. I doubt it even does anything. (Perhaps makes your party members attack
more often?)
The Paladin makes a perfect fighter, since by the time he reaches about level
10,
you should have
a fairly decent amount of Mana Points in your Spirit skill, and he will be just
as powerful a healer
as your regular priest.

Member #2: Whiskas Fighter (Class Change to Samurai When Possible)
There are many valuable weapons and armor that can only be worn by a Samurai,
and
not only
that, but the samurai is, without question, the best swordsman in the game.
Although he does learn
some spells, you’ll rarely use them, since his powerful melee attacks will make
him the very best
pure fighter in your party.

Member #3: Human Fighter. (Class Change to Barbarian when Possible)
The Barbarian may not be the most attractive class in the game, but he makes up
for it with his
high hit point total. The main reason I recommend having a Barbarian in the
party
is quite simply,
because this class is the first, and easiest class change that becomes available
to you. (Read the
next section for details on class changes.) It’s best to start reaping the
benefits of those extra hit
points as early as possible.

Member #4: Gnome Rogue. (Class Change to Ninja when Possible)
What good party doesn’t have at least one thief? The rogue in Wizards and
Warriors isn’t much of
a fighter, but he doesn’t have to be. Gnomes are born with a natural Luck trait,
so it makes sense
to create a Gnomish Thief. Until you make him (or her) a Ninja, it would be a
good idea to get
your rogue’s lockpick ability up to at least 4, if not 5. Nothing is more
annoying then having to
reload a save ten times because you keep setting off a fireball trap on a locked
chest. After you
become a ninja, that’s when the real fun starts. Equip a ninja blade in each
hand, stock up on
Shurikens and watch as your weakling rogue becomes a messenger of death. Much
like my Ninja
in Wizardry 7, my Black-cowled hero in Wizards and Warriors hits hard, and hits
often. No party
should be without a powerful Ninja.

Member #5: Oomphaz Priest (Class Change to Monk when Possible)
Getting your Oomphaz Priest to become a Monk will be VERY difficult. The agility
and dexterity
scores needed for a Monk class change are way out of the Oomphaz reaches,
especially since you
must devote most of his level up points to furthuring his magic skills. However,
it CAN be done,
and once you have completed your Oomphaz Monk, all will know the terror of a
five
ton Elephant
performing dropkicks on them. In all seriousness, Oomphaz are the toughest race
in the game, and
even completely naked (ie: No armor at all) they can take a licking and keep on
ticking, so to
speak. This allows them to stay alive in even the toughest battles and continue
to heal wounded
characters.

Member #6: Pixie Wizard (Class Change to Warlock when Possible)
Why a Pixie? Easy, because the are so hard to hit, and the armor restrictions
imposed on a Wizard
have no effect on the pixie anyway, since she cant wear any. Wizards, as the
game
progresses, will
become more and more valuable. It’s a good idea to stick with the Sun Group of
magics before
you change into a warlock, since the spell Dragon Breath seems to be the only
magic that will
damage Wraiths (You’ll fight tons of those in Shurugeon Castle.) Not only that,
but Illuminate is
VITAL to traveling at night, and Flamestrike is a great Long Distance spell that
you can shoot at
an enemy horde to soften them up before they reach you.




Part Three: Class Change Quests


Paladin: Find the Altar of Gael Serran. This Altar can be found in a small
clearing west of the
first town. Speak to the statue and recite the words the priest mentioned to you
before the quest
(Sanctus Holy, I think) and the statue will give you a short speech about what
it
means to be a
Paladin. Return to your guild to complete the training.

Barbarian: Kill 20 enemies by yourself. (Make sure your Barbarian-In-Training
gets the final
hits)

Warlock: Collect a Spider egg and a Skull. Skulls can be found after killing the
skeletons in the
crypt, while Spider eggs can be found by killing Any of the spiders in the
forests to the west of the
first town.

Monk: Spend two whole day cycles (Two days, two nights) without any equipment on
whatsoever. This is easy if your would-be Monk happens to also be of Oomphaz
descent.

Samurai: South east of The Shurugeon Castle Walls, in a small wooded clearing,
you’ll see grave
markers and a group of Unique Samurai skeletons. Kill them and their ghostly
leader, then take
the baton he drops back to your dojo.

Ninja: While visiting Shurugeon Castle, approach the front of the inner
courtyard, and climb up
the stairway that sits to the east of the Drawbridge. Defeat the Wraith that
lives there and pull the
lever behind him to lower the Drawbridge. Return to your Guild.

Ranger: (This one came to my from a gamer by the name of Randy Woods) You have
to
find the
egg of a Raptor.  The Raptor can be found about halfway to the caves of Ishad
N'ha on the in a
small clearing.

Bard: (Thanks to Josh Adelson) to become a Bard, your rogue has to fetch a
scroll
from the
snake temple library.  It will appear in Kreug's secret room on a table when you
have the quest.

	Assasin: ???

	Valkyrie: ???

	Zenmaster: ???



Part Four: FAQ

Crypt and the surrounding environs:

Q: How do I get the Crystal Key that is stuck behind the grate under the water?
A: Stand in front of the grating and Use The Bauble stick by clicking on the Use
Command and then
cycling through your available inventory until the Bauble stick shows up. The
key
will attach itself to the
stick, enabling you to get it.

Q: (Email Request) Where do I use this Crystal Key? Rethpian mentioned a
Door...but where is it?
A: First, go to your graphics settings and move your Brightness (Gamma) as far
up
as it can go. This
game is unusually dark, and little notches like the one you need to put this
crystal in are nearly
impossible to see in darkness. (Without the Illumination spell, anyway) Remember
the broken stairway you
jumped across? (Or fell down) The room at the bottom branches into three other
passageways, one of them
is a beautifully decorated wall.....thats the elevator. On the left of the
strange looking wall, you'll
see a small notch. Use the crystal on it and the elevator will come down, taking
you to the mummy room.


Q: I Beat the Mummy at the top of the elevator, but can’t get back to the main
crypt level!
A: The best way to get back is to get  the elevator in the Mummy Room to go back
down by pressing the
button behind it on the wall, and then, as it climbs back up and approaches your
level of the crypt, hop on
top of it and ride it all the way up to the ceiling. Don’t worry, you won’t get
squished!! Once it stops,
quickly run off into the now revealed hidden hallway. Theres some nice treasure
waititng for you nearby.

Q:How do I get past the Gate where the statue is?
A:Look at the amulet that the mummy dropped after you beat him. Speak the words
to the statue that
appear on the Mummy’s amulet to open the gate.

Q: There are two urns in a room with two locked gated doors, what do I do?
A: You need to backtrack and look for a nearby room where you get ambushed by
two
ghosts. One ghost is
a warrior, one is a Wizard. Kill both, and take their crystals, then return to
the urns. You have to choose
which path to take by putting the corresponding crystal into a small notch in
the
room behind where you
fought them. Once you do, the stairs in that room will rise and allow you to
grab
a special item...put
put whichever item you get into the Urn it belongs to. The Wizard path is the
gate/urn on the left,
while the Warrior path is on the right.

Q:Which one should I take?
A:Try the Warrior Path on the right, it’s VERY tough, but you get a platemail
armor at the end, not to
mention a lot of experience from the ghost warrior who fights you halfway
through.

Q:There is a room full of flames and a gate that won’t stay open, how do I pass
it?
A:Two ways. Either back up in front of the first flame, and then RUN through the
room by holding down
the shift button (This works most of the time) or grab a treasure chest from
another room and carry it in
front of you as you walk through the flames. The door will get caught on the
chest you are carrying and you
can sneak under it.

Q:What does Scabban do?
A: You can kill him, after all, he is evil. It’s his fault that the toad people
are fighting, and that the crypt is
haunted by the walking dead. Killing him gives you no penalty, and actually,
feels pretty good. Behind him
is a lever you need to push to get to Nivius’ Tomb. The lever opens up a small
grate underwater that you
can swim through and on the other side is the room behind the grate where you
used the bauble staff.


Q: I see a lot of tombs, including Nivius’ Tomb, how do I open the locks?
A: Remember the grate where you used the Bauble Stick to get the crystal key?
Little do you know that you
ARE behind that grate! Swim underwater until you find the grate and capture the
key laying there. The key
opens ALL the tombs, so be sure to raid each of them, since one of the Tombs has
a powerful Shield in it.


Frog Village And Snake Temple:

Q:Some crazy frog man tells me to go to his village, where is it?
A: Follow the river he is standing beside to the North-East, and you’ll find a
small village of houses built
over the water. Make sure the Crazy Frog Man tells you the word Ukabu, which is
their people’s
word for hero, I suppose. Go meet the Guard Captain of the Frog Village (A Frog
named Ekbu) and Speak
the name to him. He will direct you to his high priest, Shinwiki, whom you must
also speak the word
Ukabu to. Once you do, he will open a passage to his people’s holy ground and
ask
that you kill the
monsters who have destroyed it. When you do, you get a VERY powerful magic spear
from Shinwiki.

Q: Hey! These monsters are clones of that Scabban guy from the Crypt! I can’t
beat them!
A: You might want to back away from them and fight them from a distance with
your
rogue’s arrows and
your Wizard’s Spells. (Elemental Blast works nice if you have it) Just back up,
and use the left and right
arrow keys to strafe and avoid the blasts of gas they throw at you, and launch
your own distance attacks.
Hopefully you’ll nail enough of them to survive a melee assault against them,
which will surely finish them
off.

Q: The Oracles in the cave to the west tell me to follow the river, but theres a
wall blocking my
progress! How do I get them to open it up?
A: At first, I thought this was a bug, but you have to keep talking to them,
using up all the Keywords they
give you. After you’ve talked to them using every keyword they give you, the
passage should finally open.
Also be sure to equip the Mavin Signet Ring that the Ghost in the Crypt gave
you.

Q: I can’t open the Door to the Snake Temple.How do I get in?
A: Enter through the back. To the left of the Snake Temple is a pathway through
the woods. Follow this
pathway to the west, and then the north. You should see a back entrace concealed
in a cave. This is your
ticket inside.

Q: Theres a prisoner behind a door in the torture chamber, but how do I get him
out?
A: (thanks to Josh Adelson for this) The inquisitor, a unique Serpent priest
guarding the door that leads to the
torture chamber, holds a "Monkey key" This key unlocks the door the prisoner is
held in. I believe I missed this
key, or he never dropped it in my game, because I didn't have it in my
inventory.
However, freeing the
thief isn't required, and he only gives hints, thats all. Talking to Gorthius in
the hidden circle encampment
to the east of the first time will set up a quest to find this fellow.

Q: Theres a room with a coin slot in the wall and 5 locked doors...whats up?
A: Each priest, when killed, drops a gold coin. The coins are used in two
places.
The first place is here
in this room. There are foor levers that line the walls, and only a certain
combination of open and
closed levers will open the doors. In other words, to open a door, you might
have
to close the first
two leversl, and open the last, then insert a coin to open one door. Each door
has it's own combination,
and I never took the time to write them down. All I can say is save the game
before flicking a coin in the
slot, and if it doesn't work, reload and try a different combo. the only item of
interest behind these
doors is one of the four monkey idols. The rest is random treasure, that can be
either used, or sold
at the town for quick cash for your much needed Guild entry fees and
class-change
payments!!


Q: What do I do with these Monkey statues I keep finding?
A: When you reach the library, look closely at the floor markings. See how the
two bookshelfs against the
wall have a grey line on the floor connecting them to two other bookcases on the
adjacent wall? Place each
of the four Monkey Statues in the bookcases that these gray lines lead to, and
an
elevator will open up
leading to the high priest’s hidden chambers. Be sure to get his Serpent Staff,
you NEED it.

Q: I’m in a room with a huge wheel that lowers a metal plate whats that do?
A: Underneath that room is a spider hatching room. Kill the spiders, steal an
egg
(or two) and drop them
into the area where the metal plate crashes down. Take an empty potion flask
(You
can find three flasks in
the Temple Kitchen) and put one on the Flask grill underneath the wheel room and
then operate the
wheel to send the metal plate down onto the spider eggs. It will squish the eggs
into liquid and the liquid
will drain out into the flask bottle. Retrive your flask and you’ll see you now
have Spider Nectar.

Q: I got to a room with a Brazier and a golden snake altar behind it. What does
it do?
A: First use the incense on the Brazier. (Yet again, thanks to Josh Adelson for
that!) You can get the incense
by putting a coin in the coin slot underneath the serpent statue you find
earlier
in the dungeon. You must
then take the Spider Elixir and put it on the Brazier. A flame will erupt. Wave
the Serpent Staff over the
flame and Xydusa will appear. She will quiz your characters, trying to determine
if you are for real or just
out to kill her. (she doesn’t need to know yet!!) Read the Book of Servants to
get the answers to her questions.
Speak them to her, and a door will open behind her in the snake altar. Enter it,
but make sure everyone is at
FULL HEALTH before you do, because you will take major falling damage.

Q: Where do I get the Book of Servants?
A: Remember the first NPC priest you found inside the temple? In the room with
the four passages, one
leading east, one south, one west, one north? He should have dropped a key when
you killed him, if you
don’t have it, go back and grab it. (quest items won’t dissapear if you drop
them
somewhere!!) Use the key
on the locked doors near the back  entrance and you’ll see there is an
underwater
passage inside. Swim
under it and you’ll come up inside a small underground room with a snake
statuette. Take it and go back to
the Library where you placed the monkey statues earlier. Put this snake idol
into
the bookcase directly in
the middle the one directly in front of the elevator and you’ll see a passage
open up leading to the book of
servants.

Q: Xydusa is TOUGH! How do I beat her?
A: Does your priest have the haste spell? If so, caste it once on EVERYONE in
your party. Now, don’t
bother with attack spells, Xydusa can shrug them off. Approach her quickly, and
with your haste spell
giving you an extra attack or two, strike at Xydusa when her head leans back.
That’s when she is going to
bite you, and if you hit her during her Attack motion she will lose the chance
to
bite you. If you are lucky
enough, have magical weaponry (Shinwicki’s spear, Longswords +1, ect) You might
actually get through
the whole fight without her attacking even once. Attacking her at a distance is
suicide, since she throws
green lightning bolts that can wipe you out easily. Her bite will, 75% of the
time, Paralyze whomever it
strikes. At this point in the game, you have no way to cure that, so
interrupting
her attacks is the only way
to avoid this. A haste enchantment will help accomplish this. She does
occasionally turn someone in your
party to stone with her gaze, so the Stone to Flesh scrolls and potions you’ve
been finding (Or should have
found) should be ready to go at a moments notice. Xydusa has an insane amount of
HP, so build up your
characters before entering the Snake Statue’s Passageway!!

Q: Good Lord! Elyssia summons all those priests and I can’t get past her! Help!
A: Elyssia, by herself, is laughably weak. Unfortunately, she summons around six
priests to fight with her,
and they surround you on all sides after your conversation is over with her.
This
is where you can cheat an
easy victory out of her. As soon as she starts yapping , back your characters up
and enter the hallway
outside. Launch an elemental blast at her (By holding down control and attacking
while she is non-hostile)
and you’ll see the priests appear. However, you are in the hallway, and they
will
have to squeeze into it to
fight you. Hide behind one of the walls and launch spells and arrows. This
should
knock a few of the priests
out, and the area effect spells like Elemental Blast and Flamestrike will wreak
havoc upon her servants.
Once you softened them up, go in for the kill but watch out for their Summon
Insects spell. Each priest
can cast it once, and with 6 priests, that can be a LOT of damage. Use the
hallway’s length to your
advantage and outrun the swarm. Killing her will reveal the Mask of Death she
carries. Take it and begin
your escape.

Q: Anything else to do in the Snake Temple?
A: I found a Red Hot Poker but never figured out why it was there or what to use
it for. You can take the
Serpent Staff back to The Nymph Fortune Teller and she goes on to mention
something about a curse being
lifted, but I never got an experience award for giving it to her. Go back to the
Oracles and they will inform
you of your next mission: Go to Shurugeon Castle and free D’soto from the
clutches of a demon who stole
his soul and his castle.



 Shurugeon Castle:

Q: On my way to the castle I get jumped by a group of Ratling bandits, but
halfway through my fight,
three Giant Plants called Amazoni Mantraps kill me instantly with their breath!
Help!
A: This is unavoidable. No matter when, and no matter how I approached the
castle, the Amazoni
Mantraps Spawned behind me. I figured out that the best way to beat them was to
quickly run past the
bandits, turn around with my back to the castle’s west wall, and wait for the
Mantraps to come into view.
Then, I would run south east to a small clearing in the woods beside the moat
and
clear out the pirahna in
the water before doing anything else. Once the fish were gone, I’d lure the
Giant
Plants to the shoreline,
and attack them with Distance spells and arrows. Bringing Mana potions is a
must,
as these plants take a
LOT to bring down. However, each Mantrap gives you over 10,000 Experience a pop.
Once you kill them,
they are gone for good and as far as I could tell, never respawn. (and my
respawn
is set to Often.)

Q: Abriden (The little Gnomish fellow) said to meet me by the castle, and once I
did, he kept
mentioning the Evil elements but whenever I left, told me to come back. Did I do
something
wrong?
A: Whenever you talk to an important NPC, you MUST talk to them about every
subject they put on your
Talk List. If you mention The Evil Elements to him, he will give you the
locations of all 5 elements,
and then hand you the one he has been holding onto. Once he gives you the first
element, he dies. The other
four can be found through very simple means, its not a very tough dungeon. Plus,
by now, you should be
well into your new classes and quite strong.

Q: I am going after the element that Lysandra holds, but she wants me to let her
touch my neck..is
this a good idea? She won’t give it to me unil I do!!
A: Well, then you’ll just have to kill her, won’t you? If she bites you, you get
turned into a Vampire and
earn the Vampire Trait. If you like that sort of thing, hey, go for it. But
personally, I don’t like having to
endure severe penalties while fighting during the day. She isn’t very tough, and
killing her gives you a nice
amulet. Oh, and don’t forget to go up the stairs above Lysandra’s chambers and
cross the wodden bridge
in the tower! D’soto is roaming around up there and guards a treasure chest with
another Evil element
inside of it.

Q: I’m in the armory, one of the locations the Gnome told me to go to find the 
5
Evil elements, but
the treasure chest is behind a locked door!
A: See the Skeleton behind the door? Launch a meteor or dragonbreath spell at
him
and when he dies, he’ll
pull the lever behind him, opening the door to the chest.

Q: There are two treasures blocked by a gate, and a gargoyle lever puzzle whats
the solution?
A: Much like the coin puzzle in the Serpent Temple, you just have to experiment.
The idea is to get all the
levers pulled down, unfortunately, sometimes pulling down one lever will make
another one go back up into
the gargoyle mouths they hang out of. Just keep at it, and move from pillar to
pillar, pulling each chain. It
isn’t terribly hard. But be warned!!!! The chest on the left is a fake, and has
a
monster in it. The monster
isn’t tough, but if you were weakened by the demon fight in the room prior to
this one, you could be in
trouble.


Q:Does it matter what order I put the evil elements in?
A: No, but I’d advise building levels before you do. No doubt that D’soto’s
demonic tormentor will be very
angry you are trying to kill him

Q: I put all the elements in their holders at the top of the tower and I put the
Mask of Death on the
figurine in the middle of them. now what?
A: After the lightning comes down and Charges the mask, the game will give a
short spoken dialogue
about what happened, and then that’s your cue to take the mask and put it back
in
your inventory. Go back
down to Haleabus’ chamber (His chamber is at the start of the dungeon behind one
of the locked doors.)
and heal up your party for the battle ahead. As soon as the demon begins his
pre-
battle speech, USE the
mask on him. (You might have to press Control since he’ll be non-hostile) The
demon will howl in pain, and
now you can finally do damage to him. If you fight him without using the mask on
him, your weapons will
have no effect. He is a terribly easy boss and other then the fact that he can
do
around 15 points of fire
damage to everyone in your party in one hit, he isn’t very tough. Just keep your
HP from turning yellow
and don’t stop hitting him.


FAQ to be continued


Copyright 2000, FAQ by Carl Batchelor
http://www.cyberenet.net/~spvega
Any copying of this FAQ without consent is...really bad.
You can reach me at spvega@eticomm.net if you want me to add anything. I will
always give credit to anyone
who has something for me to add, and you may post this FAQ on your own site, so
long as this bottom section
is attached and you let me know. I did this so people could enjoy this game the
way I do, and nothing more.
This FAQ will be updated as I continue my trek through this incredible CRPG.
Thanks to D.W. Bradley and
the folks at Heuristic Park for making a good-old fashioned CRPG the way it’s
supposed to be. And a BIG thanks
to the many fans of this game you have made this FAQ a joint effort.

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