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Читы для Worms 2

Чит-файл для Worms 2

Worms 2

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Team17 Software
Издатель:MicroProse
Локализатор в России:Revolt Games
Издатель в России:Руссобит-М
Модель распространения:розничная продажа
Официальный сайт:Открыть русский сайт
Жанры:Strategy (Turn-based)
Похожие игры:Worms (1995)
Multiplayer:(6) hot seat, LAN, Internet

Даты выхода игры

вышла в апреле 2002 г.
вышла 13 января 1998 г.

FAQ [ENG]

Информация актуальна для
                          STRATEGY/SUIVIVAL GUIDE
                                 BY KYLE BOON
                                 VERSION 1.0
                            FIRST CREATED: 22/6/99
E-MAIL:            rinoa85@hotmail.com or rinoa@ffnet.zzn.com

CONTENTS:
DISCLAIMER
SOMETHING YOU SHOULD KNOW
STRATEGY/SUIVIVAL GUIDE
CHEATS
TIPS

------------------------------------------------------------------------
                               DISCLAIMER
------------------------------------------------------------------------

This FAQ is made for personal use and can only be reproduced
electronically. This FAQ can be posted on other websites other than
gamefaqs.com as long as the FAQ remains unchanged and proper credit is
given to me. This FAQ is for non-profitable purposes. This FAQ is
copyright Kyle Boon 1999.

------------------------------------------------------------------------
                         SOMETHING YOU SHOULD KNOW
------------------------------------------------------------------------

Worms 2 is the long awaited sequel to Worms. Worms was a sell out
selling millions of copies. All the hype about Worms 2 coming out and is
it really worth the wait...... Yes it is. Another sell out from Micro
Prose and Team 17. With more weapons, cool animations, great sounds and
better graphics. This strategy game has lot of humor and is recommended
for relieving stress( maybe ). Anyway, get ready to have a laugh as you
blow away your most hated teacher or even your mom or dad.

------------------------------------------------------------------------
                        STRATEGY/SUIVIVAL GUIDE
------------------------------------------------------------------------

Mission 1: You shouldn't have much problems here. The easiest stage.
Just use your weapons to the max. You can't go wrong.

Mission 2: Another pretty easy stage. The thing is, you need to have
sharp shooting. It's the key to this stage.
                                        
Mission 3: The TEAM 17 terrain.You've got to wait a few turns before you
get your weapons so there's no harm in getting the crates that are
droppping from the sky.Remember that if you don't take the crates, your
opponents will probably gain the upper hand. Heed this advice and you'll
win.

Mission 4: A stage with not much space to move. Wait a few turns and
you'll get a couple of homing missiles. Quite a few mines around so try
not to get within the mines' area to blow up. You can also try to setup
your opponents by using your weapons. If you can get a direct hit by
using a bazooka and the fella hits two mines, he's dead meat.

Mission 5: Quite an easy stage. Your worms will be positioned in such a
way that they will only need one shot to kill an opponent. But the bad
thing is that your opponent can do the same to you. Just be careful.
Your opponents are bound to make a least one mistake.

Mission 6: the map of America! Hey! How come there are such maps? But
there are even weirder ones in the later stages. You'll need sharp
shooting here again as usual. Pick up that shotgun and fire away. Wipe
out the easy to kill enemies first. then go for the harder ones. Do not
be afraid to commit suicide with the enemy. Uzis and miniguns come in
useful here too. But you'll have to wait for the minigun. They can push
your enemies into the water.

Mission 7: Yet another waiting stage. Remember to pick up those crates
that are falling from the sky. Use the stuff in them to your advantage
before the enemy gets it's reinforcements. Ninja ropes come in handy on
this stage. You can also combo your opponents here. Try to use your
bazooka( when you get it ) to get a shot on the enemy on the highest
ledge. If done correctly, he'll fly and hit a mine, followed by another
mine. A confirmed kill. Another to do this is to prod the enemy if you
have gotten a prod from the crates. Note that there's a higher chance of
your opponent hitting the mines when you use prod.

Mission 8: I kinda hate this stage as your characters are put at the
worst places. Plus your enemy's got a guy hiding between two platforms.
Quite a few mines too. Weapons like the shotgun are useful here. It's
worth the wait for the air and napalm strikes too.

Mission 9: The terrain is seperated into two parts. Most of your guys
will be on the left island. The rest should the right island with the
CPU worms. All you need is those on the side with your enemies to do the
job. Abuse your dynamite to your hearts content. Don't go stingy on your
weapons.

Mission 10: Another hard stage. You've got two of your worms standing at
the edges of the island and they'll probably get eliminated. Plus, you
can't move. It makes things worse. Some aiming is needed for this stage.
A cheap but good tactic on this stage would be to teleport your dying
men onto your opponents. Then commit suicide with them.

Mission 11: 14 worms cramped onto one small puny island. It's way easy
to kill and get killed. Remember that you have a limited amount of
bazooka shots so use in moderation. Combo your opponents as there are
quite a few mines.

Mission 12: Same like stage two. With the exception that you have a
limited amount of shotgun shots and that you have more opponents. All in
all, this is an easy stage.

Mission 13: The WORMS 2 terrain. Another stage where you have to pick up
as many crates as possible as it'll give you an advantage over your
opponents Because it's another waiting stage. Keep to this strategy and
you'll win. Remember that you can jump from letter to letter.

Mission 14: A very weird stage indeed. The terrain is seperated into
three parts. These three islands or whatever you wanna call them look
like three different aliens. Anyway, there's a wide variety of weapons
at your disposal. It's worth waiting for the air and napalm strikes.

------------------------------------------------------------------------
                                  CHEATS
------------------------------------------------------------------------

Here are some cheats:

NOTE THAT I HAVE NOT GOTTEN ALL THE LEVEL PASSWORDS

Level passwords:
Mission 2: TIMETHEREWERE
Mission 3: SOMESMALLWORMS
Mission 4: WHOGOTVERYVERY
Mission 5: ANNOYEDAND
Mission 6: DECIDEDTO
Mission 7: GOTOARMSIN
Mission 8: ORDERTOWIPE
Mission 9: OUTTHEIR
Mission 10: VICIOUSENEMY
Mission 11: COUNTERPARTS
Mission 12: THEYDEVELOPED
Mission 13: SOMEREALLY
Mission 14: COOLWEAPONSSUCH

Create a team called "TEAM17MICROPROSE". Then name you worms. When you
go in a match, you and your opponent will have all the weapons.

That's all I have now, but more to come later.

------------------------------------------------------------------------
                                   TIPS
------------------------------------------------------------------------

Here are some tips :

During a match, always look at the wind direction and how powerful it
is. This is quite important as it'll tell you whether you should fire a
straight bazooka shot, depend on the wind to direct your shot and hit
the opponent, or use a different weapon. The wind direction and power
can for example change the direction of your bazooka missile. It can do
the same for other missiles, bullets and bombs etc.

When firing bullets and bombs etc, aim properly. You'll need a bit of
luck and quite good aiming to get a direct hit on your opponent. Stuff
like the shotgun, handgun, uzi and minigun don't need much aiming.

When parachuting, press F1 and your worm will take out it's bazooka and
will automatically aim and shoot your enemy.

That's all folks.

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