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Читы для X-Files: The Game

Чит-файл для X-Files: The Game

X-Files:
The Game

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:HyperBole Studios
Издатель:Fox Interactive
Модель распространения:розничная продажа
Жанры:Adventure / Int.Movie
Multiplayer:Отсутствует

Даты выхода игры

вышла 13 октября 1999 г.
вышла в июне 1998 г.
вышла 31 мая 1998 г.

Solution [ENG]

Информация актуальна для
By Carrie Kendl mailto:CarrieKendl@aol.com
http://inimation.com/xfilesgame/

-----------------------------------------------------------------------------


So you just couldn't stand it, could you? You had to know exactly how to get
through it, huh? Well here, ya go. This way works. Many things can be done in
different order.

Good luck ...Spender.

-----------------------------------------------------------------------------


Disc One

Field Office

Meet your partner, Agent Cook. Follow him to his office and ask him questions.
Go into your office and look at your artwork. Pay special attention to your
bulletin board. Sit at your desk. Your phone will ring. Answer it. Go to your
bosses office. Ask Skinner and Shanks all the questions. Go out of his office.
Be casual to your partner. Go to your office. Log on to your computer. Your
name is Craig Willmore. Password was on bulletin board: Shiloh. Read your
email. Delete it if you like. Click APB. Click send. Click quit. Practice with
your cell phone by opening Mulder and Scully's file in your inventory and
dialing their cell numbers. Sure enough, they don't answer. Open your desk
drawer and get your gun, badge, and cuffs. Play with your tape dispenser. Pick
up case files on your desk and go into Cook's office. Talk to him. Click on
the case files in your inventory and drag them to his face. Click again. He
has to take them. Heh heh. Go out of his office. Talk to Skinner. Go into
conference room and get all the cool stuff out of the cabinet thingy. Use your
PDA in your inventory. Click on Everett. Click on Comity Inn. Wheeee!!!

Disc Two

Comity Inn

Show your badge to the girl with the 'tude. Ask her all the questions. Go to
the rooms. Look at all the stuff. Mulder's room: sunflower seeds, Magic
Bullet, case file (read), book beside Mulder's bed (read), restaurant
brochure, beverages. Scully's room: Talk to Skinner, bible, TV, laptop. You
can try some passwords, ask Skinner, but I don't think we'll ever know what it
is. Doesn't matter. We don't keep it long. If you've thoroughly searched
Mulder's room, there is a phone icon in the top left. Drag it to Skinner's
face. Go out to the girl with tude and ask her more questions. Drag the phone
to her face. Go to the car. Skinner is still in Scully's room. Who cares.
Leave him. He gets back on his own. Go to Seattle/ Field Office

Field Office

Go to your office. Bye bye laptop. Why do you set it down there? Who knows.
Sit at your desk. In your PDA click your field notes icon. Get phone numbers
and license number of car. Log onto your computer. Use ING to check out the
numbers. Ooo. An address. Log off. Call the numbers using your cell phone.
Call computer crimes using menu on phone. Oooo. Bummer. Check out your coffee
mug. Play with the tape some more. Go to conference room and talk to Skinner.
Use PDA to go to Dockside Warehouse.

Dockside Warehouse

Walk around to the dock in back. Get warehouse phone number. Walk back to
where Skinner is waiting. Use your lockpick to open the padlock. Find blood
stain on floor, bullet in post just above, Moreley butt on floor to the right,
and some crates near the door. Use your evidence kit to collect stuff. What
nice crates. Too bad I can't open them. Look in the barrels. Booooooring. Go
to the office where Skinner is and go upstairs. Ooo. Dark. Use your
flashlight. Find the crowbar. Open one of the crates with the crowbar. Use
evidence kit again. Go out the back door of the warehouse. Oooo. A boat. Go
show your badge and talk to the guy. Ask all the questions. Drag the icons
from the top of the screen to his face. If you don't have all the evidence
when you interview this guy, you'll have to come back for a second interview
when you do get it all. Go back and talk to Skinner. Don't forget the icons in
top left corner! You need to get him to talk about those! Go out the front
door. Talk to Skinner again. Ooo. A black Sedan. Go toward the black sedan.
Have your camera ready. Take a pic of the license plate. Was that an Intrigue?
Go to Crime Lab.

Crime Lab

Talk to the guy. Give him the evidence you've collected. Go to field office.

Field Office

Log onto computer. Download photos and get license number. Run a check on the
license and the phone number. Run a check on Wong. Oooo. Use PDA to forward
latest field notes to Skinner and Shanks, if you like. Go talk to Skinner. He
gets a call. Bye bye, Skinner. Go back to your office. Cook comes in. Talk to
him. I prefer not to tell him too much or take help. Leave your office. Night,
night laptop. Use PDA and go to the warehouse. Warehouse, night Go around to
the back door and pick the lock. Put on your night vision goggles and watch
the show.. Go look in the hatch in the floor. PDA notes to Skinner and Shanks.
Go to your apartment.

Apartment

Cool stuff. When you've finished exploring ("F..B..I!!!") Go to bed. Wake up.
Go to warehouse. (Or to the Field Office.)

Disc Three (Going to the Field office first also works, but this is a little
faster.)

Warehouse

Oooo. Crime scene. Show badge. Talk to guard. Talk to coroner and male
detective. Talk to female detective. Oooo. The love interest? No, this is
XFiles. Cooperate with her, or the game will end abruptly. Kind of fun,
though. She takes you on boat. Talk to her on boat. Look at stuff. Find yellow
slicker and pills in cabinet. Talk to her about all that. Talk to Harbor
Master about everything. Go to the Tarakan.

Terakan

Look at hull closely. Go on board. Go downstairs look at some crates with a
symbol then find the crate with the sphere thingy in it. Go back to the deck
then up one flight. Find two log books in Russian. Go outside on middle deck
and look at burned hull. Top floor. Find fingerprints. Talk to Astadourian.
Let her handle the log books. Call John Amis (Crime Lab) Go to Crime Lab.

Crime Lab

Drop off sphere. Talk to him. Go to Field Office

Field Office

Find Cook. Poor Cook. Look in cabinet. Bye bye laptop. Answer phone. Talk to
Cook. Log on and look up Media-Tarakan. PDA mail notes to Skinner and Shanks.
Go back to Tarakan Tarakan (If you've already looked at everything, you can go
on to Coroners.) Talk to Asta. Look at burned section of hull with her. Guy
comes to talk to you. Go to Coroner's office Coroner's office Ask all
questions. Get bullet. Talk to Asta. Go to Crime Lab.

Crime Lab

Give him the new bullet. Go to apartment.

Disc Four

Apartment.

Log on computer. Check email. Check fingerprints that Amis sent you. Oooo.
Look who it is. Log off. Knock at door. Let Cook in. Be nice. Tell him what he
wants to hear. Ask him about fingerprints. Go to warehouse. Warehouse, night.
Get in drivers side, then out passenger side. Look at side of truck. Gordon's
Hauling. Get back in truck. Look in sun visor then glove box. Get paper
RR#1121 and 82434 Get back out the passenger door quickly. Go to apartment.

Apartment

Log on. Run checks on numbers from Harbor Master. Bummer. Go to bed. Wake up.
Let Asta in. Talk to her. Watch video tape. Get 2 separate faxes and hand them
to her. Talk some more. Go to the Coroner again with her. I take a shower.
Coroner's Office Ask all the questions and icon questions. Go to Charno and
Gordon's Hauling. Gordon's Hauling Talk to Asta. Go in building. Find Shovel
FIRST (don't worry about the pliers) then the paper on the floor. Oooo. Ow.
Quickly use the shovel to beat out the vent panel near the floor and escape.
Talk to her. PDA mail notes to Skinner and Shanks. Go to apartment.

Apartment.

Go to bed. Get up. Go to the field office.

Disc Five

Field Office

Find Cook in the conference room. Talk to him, then go on the raid with him to
the new warehouse. Smol's Warehouse Kill three guys on the first floor, and
two more upstairs. Go to the top floor and find the spiral stairs going up. Go
down right beside them. Talk to Smol. Talk to your pard. Go to first floor and
find gun and log book. Look at crates with symbol. Go back and talk to both of
them about the gun and logbook. Go to Crime Lab.

Crime Lab

Poor John. Test the gun. Go back to Smol's warehouse Smol's Warehouse Talk to
Smol about the gun again. Cook will take him away. John Amis calls. He is mad
at you. Go to Apartment.

Apartment

Asta arrives. She is madder at you. Feel like Mulder yet? Talk to her. Listen
to phone message. Check email. Run fingerprints. Bummer. Go to bed. Get up. Go
to Sand Point.

Sand Point

DON'T MESS WITH X!!! He doesn't play around and you will die if you don't pay
attention. He leaves. Asta shows up. Talk to her. Go to Hospital in Goldbar.

Disc Six

Hospital

Be nice to this slimy woman or get fired. Show your badge. Tell her Scully's
name and that Skinner is her boss. Then you can ask all the other questions.
Personally, I like to shoot her. Go into the room. Scully!!!! Unfortunately,
she is not overjoyed to see you. Be honest and most important, SHOW HER THE
PLAM. Then ask her all the questions. Go to RR1121
                                        
RR 1121 Train yard.

Go climb telephone pole and use your binoculars to look at top of train car.
Talk to Asta, then go find and explore the inside of that car. Go out of car
and find homeless guy. Play his game, but if you get bored, it's a videotape.
PDA check mail, read about the bomb, then send notes to Skinner and Shanks. Go
to field office.

Field Office

Put tape in and watch it. Run ING on the pic of the doctor. Connect with video
conference. Go to Alaska

Disc Seven

Alaska

Col Rauch's house. Go inside upstairs. Look at the body. Talk to it. Nothing.
Pull the little skeleton hanging from the ceiling. Go up. Mulder!!! Talk to
him. He's nicer than Scully. After he leaves, deal with the NSA guys. I just
shoot them. Autumn is nicer: She was able to run You can run from the NSA
guys. You get a use icon on the landing. You then get followed in the dark in
the woods. Gotta run right then straight ahead twice and then hide in a tree.
It's hard. If you go with them .. well no need to read further. Go to the
base.

Base

Meet up with Scully in the base. Start looking for Mulder. Shoot anyone who is
not Mulder or Scully. I don't think you can get the password for the computer.
You don't need it though for the map. Check out the map. Don't go looking at
the shelves too closely. Scully gets mean and you die. Find the room with the
cattle prod. Cook will attack you. Listen to what he has to say then zap him.
If you shoot him you are on your own, because I haven't been able to win after
shooting him! Zap him, repeat, zap him. Find Mulder. Oooo, Spooky!Mulder.
Don't try to talk to him. Tell Scully to run. Turn right when you can and
shoot the guy. Go back to the room where you zapped Cook. Beside it is a big
room with a glass freestanding room inside it. Go to the very back of the big
room and find Scully. Go to the central room that has some electrical problems
(zzitt zzitt room) and push the button. Go back to the room where you left
Scully and push another button that powers up the glass room. Open the door at
each end of the glass room. Go through the door next to the little room and
find Scully again. Go either way. Shoot the guard. Get the key off his dead
body. When Mulder comes at you run back to the big room and lure him through
the glass room and close the door. Mulder has a bad time. Scully watches
Mulder have a bad time. Sad Scully. Cook beats you up, and makes you turn the
key.

BIG SPOILER!!! You can't plam him. Throw the plam to Scully.

YOU WIN!!!

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