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Читы для Zeus: Master of Olympus

Чит-файл для Zeus: Master of Olympus

Zeus:
Master of Olympus

в России известна как

Зевс:
Повелитель Олимпа

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Название в России:Зевс: Повелитель Олимпа
Разработчик:Impressions Games
Издатель:Sierra On-Line
Локализатор в России:Софт Клаб
Издатель в России:Софт Клаб
Модель распространения:розничная продажа
ISO статус:релиз состоялся 17 октября 2000 года
Официальный сайт:Открыть русский сайт
Жанры:Strategy (Manage/Busin. / Real-time) / Isometric
Похожие игры:Caesar 3, Pharaoh
Multiplayer:Отсутствует

Даты выхода игры

вышла в сентябре 2005 г.
вышла в октябре 2000 г.

FAQ [ENG]

Информация актуальна для
Zeus: Master of Olympus (PC)
                            Version: 0.13 - 11/20/00
                                 By Red Phoenix
                           red_phoenix@thexfiles.com

                            http://rct.ogresnet.com/


  ===========================================================================

  << Dislaimer >>


  This document was made for personal use only.  No part of this document may
  be copied or used in any form of media withthout the express written consent
  of Jim Chamberlin.  Unauthorized use of any information herein is a direct
  violation of Copyright Law, and legal action will be taken.

  This document is Copyright © 2000 Jim Chamberlin.  All Rights Reserved.

  Sierra, Sierra Studios, the Impressions Games logo, Zeus, Master of Olympus,
  Pharaoh, and the Impressions City Building Series logo are trademarks of
  Sierra On-Line, Inc.  All Rights Reserved.

  ===========================================================================

  << Online References >>

  Zeus' Official Site                 http://zeus.impressionsgames.com
  Zeus @ Heaven Games                 http://zeus.heavengames.com
  Which Way To Troy?   http://www.topcities.com/Resume/irvdon/Zeus/index.html

  ===========================================================================
                                 Contacting Me
  ===========================================================================

  I am NOT hiding any information, however if your question has not been
  properly answered in this FAQ, email me.  Be sure to read through the FAQ
  (Frequently Asked Questions) section, as that is where I answer questions
  that either will or have made me answer multiple times.  When emailing me,
  put "Zeus" in the Subject.  Doing that will get you a faster reply...hint,
  hint.

  If you don't want to use email, an alternative is a message board.  Below
  is an address for one that I go to on a "regular" basis, and will be able
  to answer questions there without too much of a hassle.

            http://cgi.gamefaqs.com/boards/gentopic.asp?board=27327

  ===========================================================================
                                Revision History
  ===========================================================================

  Version 0.13  -  Nov.    20th 2000  - 104 KB

    Added a bunch of links, including one to the Zeus Demo.

  Version 0.12  -  Nov.    17th 2000  - 102 KB

    Started Mythology section.
    Minor changes.

  Version 0.11  -  Nov.    15th 2000  - 100 KB

    Added all kinds of information.

  Version 0.10  -  Nov.     9th 2000  - 79 KB

    Finished up "Industry".

  Version 0.09  -  Nov.     8th 2000  - 77 KB

     Added more information under "Industry".

  Version 0.08  -  Nov.     1st 2000  - 73 KB

      Started the "Industry" section.

  Version 0.07  -  October 31st 2000  - 69 KB

      Happy Halloween, everyone.
      I added information under "Husbandry."

  Version 0.06  -  October 30th 2000  - 60 KB

      A few minor changes.  I added info on the Mailing List.

  Version 0.05  -  October 28th 2000  - 60 KB

      Added information under "Population and Housing".

  Version 0.04  -  October 27th 2000  - 55 KB

      Added information under "Basics of City Building."

  Version 0.03  -  October 26th 2000  - 52 KB

      Added a bunch of sections, not too complete though.

  Version 0.02  -  October 24th 2000  -  3 KB

      Zeus arrived at my door through Amazon.com.

  Version 0.01  -  October 10th 2000  -  3 KB

      Started this FAQ.
      Added ASCII art at the top.
      Added Disclaimer and Online References.


  ===========================================================================
                               Table of Contents
  ===========================================================================

  Overview                 **NOT COMPLETE**

  Zeus News

  Building a City

    Basics of City Building
    Population and Housing
    Husbandry (Food and Farming)
    Industry
    Distribution (Locally, Importing, Exporting)
    Hygiene and Safety
    City Administration
    Culture
    Mythology              **NOT COMPLETE**
    Military               **NOT COMPLETE**
    Aesthetics

  Walkthrough              **NOT COMPLETE**

  Frequently Asked Questions (FAQ)    **NOT COMPLETE**

  Appendices

    Non-Housing Model Data
    Housing Model Data
    Hotkeys
    Cheats                    **NOT COMPLETE**
    Zeus Manual Updates/Game Issues
    Links

  Final Words...

  ===========================================================================
                                    Overview
  ===========================================================================

                                 Coming Soon...


  ===========================================================================
                                   Zeus News
  ===========================================================================

    I've always wanted to include a section like this in my PC FAQs because
    there is always a lot of news going on concerning PC games, like patches,
    saved games, competitions, and all kinds of information.  So stay tuned
    for more news...


  ===========================================================================
                                Building a City
  ===========================================================================

    This section goes pretty much in order walking you through the entire
    process of building a successful city.  It should be mentioned that
    building a great city is a complicated process that involves all sorts of
    things, religion, trade, entertainment, and employment.  There are many
    problems that a city faces, and those are also addresses in the FAQ.


  ---------------------------------------------------------------------------
                            Basics of City Building
  ---------------------------------------------------------------------------

    Building a city is fairly easy.  This section is devoted to the VERY
    basics of doing just that.

    Landscape
    ---------

      There are several features in the vast landscape of Zeus.  They haven't
      changed too much from Pharaoh (the previous City-Building game).

        __________
        Grassland:
        ЇЇЇЇЇЇЇЇЇЇ
          Grassland is the very basic type of land.  Everyone can cross over
          it, and you can build most structures on it.

        _______
        Meadow:
        ЇЇЇЇЇЇЇ
          Just like the Grassland, everyone can cross it, and it's able to
          withstand most structures.  The difference is the fact that it can
          support Farms.  Meadows are very important, and building anything
          other than Farms there is just a waste of meadow space, esecially
          as you reach Episodes that require a high population, since you'll
          need to feed the people.

        _______
        Forest:
        ЇЇЇЇЇЇЇ
          This is quite the opposite of Grassland.  You can't really pass
          through it, and you certainly can't build there.  A Timber Mill
          will be required to harvest the vast amounts of lumber here.
          If you find it nexessary, you can use the "Clear Land" button to
          remove some of the trees.  I must warn you that they do NOT grow
          back.

        ______
        Marsh:
        ЇЇЇЇЇЇ
          People can walk through the marsh if necessary, although the soft
          ground just isn't good enough to support structures.

        ______
        Beach:
        ЇЇЇЇЇЇ
          The sands of the beach shift far too much to support any kind of
          structure.

        _____
        Rock:
        ЇЇЇЇЇ
          There are several different types of rocky formations in Zeus.
          You can cross rocks, although only in the areas where the rocks
          aren't.  There are occasionally narrow paths between the rocks,
          and that is the only route of passing.  You can't build on rocks
          either.

          _________________
          Ore-Bearing Rock:
          ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ
            Rock with copper nuggets protruding contains vast amounts of
            copper ore, which can be smelted into bronze at a local Foundry.
            Rock with silver nuggets protruding contains vast amounts of
            silver ore, which could be  converted into drachmas at a local
            Mint.  Drachmas are your unit of currency, by the way.

          _______
          Quarry:
          ЇЇЇЇЇЇЇ
            Rocks also formed a 'pit'.  You can quarry for Marble by a
            Masonry Shop.

        ______
        Water:
        ЇЇЇЇЇЇ
          Water has a slightly different prupose in Zeus when compared to
          'Pharaoh'.  In Pharaoh, the Nile River was used as a place for
          fishing as well as flooding the river coastline, which would make
          the soil fertile.  This was called inundation (I think was the term).
          In Zeus, it only has one purpose, a place for fish and sea urchins,
          both a food supply.

    Building Things
    ---------------

      If you're new to the City- Building series, I recommend that you read
      this section.  Instead of me copying the section, read your manual
      (pages 24-27).


  ---------------------------------------------------------------------------
                             Population and Housing
  ---------------------------------------------------------------------------

    Populating your city is very important.  After all, you really can't
    have a city without people, can you?  Well, these people aren't going to
    live on the roads, so you'll have to provide them with a form of housing.

    The housing aspect of Zeus is different than 'Pharaoh'.  In 'Pharaoh',
    all you had to click on the Housing Tab, and then the House icon to
    place a lot, which was available to immigrants.  You'd continuoulsy
    provide that house with more and better services, which would increase
    the housing level as well as the population limit for that house.  Well,
    Zeus is the same way, sorta.  The main difference is that there are two
    housing types you have to choose from when placing a lot.  There's the
    Common Housing and the Elite Housing.  You can't start out with the
    Elite Housing, so you would have to build up from the Common Housing.
    Depending on the Episode you're in, the Elite Housing would become
    available at one point.

    Common Housing
    --------------

      This is the basis for your housing in your city.  You can't just jump
      right into the Elite Housing.  Common Housing comes in verious shapes
      and names.  You'll find names such as "Hovel," "Homestead," and
      "Apartment" in this class of Housing.

      As the Housing Level increases, more and better services must be
      provided.  Water and Food are the first two concerns of Common
      Housing.  Fleece and Oil follow.  Fleece is used for clothing, just
      so you know.  Oil (Olive Oil) can be used on someone's body to relax
      them.  It just sooths people's bodies.  If your housing hasn't been
      improving in a while, right-click on the house and you'll get a pop-up
      menu.  The menu provides you with the information on that house.
      Things like the number of residents, how many more people the house
      can hold, the amount of food and other goods currently on hand, and
      what (if anything) is holding that house back from evolving is all
      included in that pop-up menu.

    Elite Housing
    -------------

      For your city to have Elite Housing, you need the basics.  The Elite
      Greeks won't even consider living there if you don't have Water, Food,
      Fleece, Olive Oil, plenty of culture, and good scenery.  You can't
      even build a house if the area is in bad shape (undesirable).

      As with Common Housing, you are required to have more and better
      services if you intend to have higher (in class) housing.  Things
      like Armor and Wine will be required.  Armor brings up yet another
      topic, an army.  I'll discuss this in a minute.

        FAQ: What happens when a house runs out of something?
             Well, it all depends on which item it runs out of.  The
             closer that item is on the "necessity" chart, the lower (in
             class) the house will drop.  Say, you've got a "Residence"
             that has just run out of food.  Well, that house will drop
             ALL the way down.  It's missing one of the VERY first things
             that are required for housing.

    Army
    ----

      Your army is made up of your citizens.  This is bad in a way.  In
      Pharaoh, for example, you had warriors trained specifically for war.
      However, in Zeus, your citizens are given the responsibility of
      fending off invaders.  When you are forced to call your army to get
      ready to fend off invaders, you lose workers.  It depends on your
      current rate of unemployment of whether or not this will create
      havoc for your Industry and Food supplies.  This is the main thing
      I don't like about the game.  I thought that a separate army was much
      easier for the user, and you wouldn't have to worry about unemployment
      and how much food you've got for your citizens.  I hope Impressions
      Games changes this back to the way it was with both Caesar and Pharaoh.

      In your Common Housing, people cannot afford weapons/armor.  So, they
      use the next best thing: rocks.  Yeah, not quite what you hoped for,
      but that's all they have.  They pelt the invaders with rocks, simple
      as that.

      In Elite Housing, people can afford weapons/armor.  So, you will get
      Hoplites from these folks.  For those citizens who are able to afford
      their own horse, they become Horsemen.

  ---------------------------------------------------------------------------
                          Husbandry (Food and Farming)
  ---------------------------------------------------------------------------

    It may just be me, but I find that feeding your people is rather
    important.  This is why I've dedicated a section for just that.  In
    Zeus, there are a lot of different foods to provide for your citizens.
    Each needs something to be produced, whether it's Goats for Cheese, or
    Onion Farms for Onions.

    There's one huge difference in 'Pharaoh' farming and 'Zeus' farming.
    In 'Pharaoh', there was both a meadow, which required an irrigation
    ditch, and areas along the Nile River to farm.  In 'Zeus', all you get
    is the meadow.  The good thing is the meadow areas are a little larger
    than those in Pharaoh, so it shouldn't be too hard to farm.

      FAQ: Where are the meadows?
           Meadows are the purple-spotted areas.  They look like the purple
           spots that forms along with mold on old bread.  I'm sure you've
           seen a piece of moldy bread, right?  Well, that's exactly what
           the ground looks like, honestly.

      FAQ: I've built farms, and I have a lot of unemployed people.  Why
           aren't my farms up and running?
           Well, you are obviously new to the City-Building series, so
           I'd like to suggest that you purchase the previous games in the
           series.  To answer your question, you MUST have roads leading
           to the farms.  Farms are supposed to be treated just like
           most any other building.

    There are several ways to produce food your citizens.  Each scenario
    (episode) is different, so they vary as to what food is made available.
    Here's a quick run-down of food available, and how it is produced.

      Carrots
      -------

        Yum.  Crunchy carrots are always something people like eating.  The
        people of Greece were no different.  Carrots require a Carrot Farm
        to be produced.  Carrots can be stored at a Granary, Trading Post,
        or Pier.

      Onions
      ------

        Onions require an Onion Farm to be produced.  Onions can be stored at
        a Granary, Trading Post, or Pier.

      Wheat
      -----

        Wheat is harvested in July.  Wheat has two purposes.  One is as food
        for your citizens, and the second is for fodder for your horses.
        Wheat can be stored at a Granary, Trading Post, Storehouse, and Pier.
        Technically, it can be stored at a Horse Ranch, but it's only for
        them to use there, and not to store it for trading and human
        consumption.  Wheat stored in a Storehouse will NOT be used for
        food for your citizens.  Food venders at an Agora will NOT go there
        to pick up food.  Any and all food that you wish to be picked up
        by Food Venders should be brought to a local Granary.  Food that you
        want to be sold (exported) should be brought to either a Pier,
        Trading Post, or Storehouse.

      Grapes
      ------

        Grapes are a wonderful thing.  Dionysus has to be my favorite god
        simply because he's funny to watch.  I mean, they (Impressions Games)
        basically included a drunk God.  Hey, it's true, it's true.  It's
        comical to watch him walk around town.  Heh.  Well, back to the
        Grapes.

        Grapes are made from Grapevines, and you'll need a Growers Lodge
        to prune and harvest the grapes.  Grapes are used to make wine,
        which is something that will improve housing levels.  The workers
        at the Workers' Lodge know how to care for both Grapevines and Olive
        Trees.  Every month, the Growers' Lodge sends out one pruner who can
        care for Grapevines and Olive Trees.

        The more frequently a Grapevine or Olive Tree is pruned, the faster
        it will grow.  If a plant goes a very long time without a pruner, it
        won't grow at all.  This is easily solved with the building of
        multiple Growers' Lodges.  When it's time to harvest, the Growers'
        Lodge will send out a small crew of pruners to gather all of the
        fresh fruit.

        Once a Winery has received a bunch of Grapes, and has a full staff,
        it will begin making Wine, which is another comodity.

      Olives
      ------

        I've already brought up Olives in the above section for Grapes.
        To harvest Olives, Olive Trees are needed.  You must build/plant
        Olive Trees in the meadow.  Olive Trees and Grapevines do have
        one thing in common, once the harvest is done, any unharvested
        produce is lost.  You can't come back and claim it next time.

        Once an Olive Press has received a bunch of Olives, and has a
        full staff, it will make Olive Oil, which is another commodity.

          FAQ: Why isn't my Olive Press receiving olives?
               Well, this could be a number of things.  It could be due
               to a lack of labor at either the Olive Press or the
               Growers' Lodge.  It could also be due to the lack of a
               road.  The Growers' Lodge must have a road connected to it.
               The same holds true for the Olive Press.

               This same problem can also occur at the Winery, which
               takes Grapes and makes wine out of them.

      Cheese
      ------

        Ahh, the power of cheese.  Yeah, being from the Wisconsin/Illinois
        area I hear that phrase quite a bit.  Heck, it's even a sound used
        on the local radio station.

        Cheese is a wonderful food.  To make cheese, you need Goats.  Well,
        you could also use Cows, but we don't have any in Zeus.  :-(

        You'll need to build a Dairy if you want to collect the milk from
        the goats.  You, of course, need milk to make cheese.  A Dairy
        needs to be placed next to a road.  It's also suggested that you
        place the Dairy close to the meadow area where the Goats are present.
        This, of course, saves walking time.  Each Dairy employs enough
        Goat Herders to keep track o several goats.  If you want more goats,
        you'll need to build more Dairies.

        When a supply of milk is brought into the Dairy, it is processed into
        cheese, which is then brought into a Granary, which can be picked
        up by a Food Vendor at a local Agora.  The cheese can also be
        send to a trading facility if you wish for it to be exported to
        another city.

      Pork
      ----

        The only land animal hunted is the Wild Boar.  To hunt Wild Boar,
        a Boar Hunter's Lodge is required.  When a Boar has been killed,
        the hunter will carry the carcass back to the Boar Hunter's Lodge,
        wher it will be dressed and prepared for human consumption.  When
        a side of pork is ready for eating, a deliveryman will bring it to
        a Granary.  It can also be taken to a trading facility if you wish
        for it to be exported.  The Boar Hunter's Lodge MUST have road
        access.

      Fish
      ----

        This one food type that was the same as in 'Pharaoh'.  You need
        to locate a flat piece of land on the coast.  It (Fishery) must
        also have road access.  The Fishery provides it's own boat, so
        give it a minute for the crew to build a boat, and then they'll
        send it out to sea.  Just remember that one Fishery can only
        support one Fishing Boat, so if you need more boats, you must
        build more Fisheries.

        Once a boat has caught its limit, the boat will return, where
        the deliveryman will bring it to a Granary.  Again, it can also
        be taken to a trading facility if you intend to export it.

      Urchins
      -------

        Well, this is certainly new.  Fish used to be the only food harvested
        from the sea.  Getting (Sea) Urchins is the same process as that
        of Fishing.  Find a flat piece of coast, build the Urchin Quay,
        provide road access, and you're off and running.

          FAQ: Why won't my Urchin gatherers gather Urchins?
               Well, this is a number of thigns.  Be sure you have road
               access to your Urchin Quay.  Be sure you have a full staff
               on-hand.  Also, be sure there is no deep water between
               the Urchin Quay and the Urchins.  The gatherers cannot
               pass deep water!

  ---------------------------------------------------------------------------
                                    Industry
  ---------------------------------------------------------------------------

    If you are to have a large, thriving city, you must have a strong
    industry.  Industry can make products that you need locally, as well
    as products you can export to other cities.

      Raw Materials
      -------------

        Raw Materials are items that can be taken straight from the earth.
        Two examples would include lumber and limestone.  Below are some
        descriptions of the various raw materials that are available in
        Greece.

          _______
          Marble:
          ЇЇЇЇЇЇЇ
            Marble isn't the easiesy resource to visually locate, unless
            someone has told you where to look.  You have to look for a
            "flat,whitish-gray rock among the grassland."

            To obtain Marble, a Masonry Shop is required.  Once one is
            running, you'll see a Stonecutter come out and proceed to
            the marble quarry.  He'll then begin cutting some marble from
            the quarry.  Once he's cut a chunk out, you'll see a team of
            oxen drag out a huge chunk of marble.  The marble will be
            taken to the Masonry Shop, where another stonecutter will
            cut it into 8 smaller blocks, which get taken via a team
            of oxen to either a Storeyard or trading facility.  Marble
            CANNOT be taken straight from the Masonry Shop to a
            construction site.  It must first be taken to a Storeyard.

          ___________
          Silver Ore:
          ЇЇЇЇЇЇЇЇЇЇЇ
            Silver Ore is fairly easy to locate.  Look for silver nuggets
            lying amongst rocky outcroppings.

            To obtain the Silver Ore, a Mint is required.  Once a Mint
            received a delivery of the silver, they will begin smelting
            it.  Once that is complete, they will strike the silver.
            The product they have now is called drachma.  They are
            essentially the coins (currency) for the city.  The drachmas
            are then deposited in your city treasury.

          ___________
          Copper Ore:
          ЇЇЇЇЇЇЇЇЇЇЇ
            Copper Ore is fairly easy to locate as well.  Look for copper
            nuggets lying amongst rocky outcroppings.

            To obtain Copper, a Foundry is required.  Once a Foundry has
            received a delivery of copper, they will alloy the copper with
            the tin they have on hand.  Alloying Copper and Tin will produce
            a product known as Bronze.  The bronze can be used in the
            prodution of either Sculptures or Armor.

          _______
          Timber:
          ЇЇЇЇЇЇЇ
            Timber is VERY easy to locate.  If you don't know what a tree
            looks like, you're in trouble, to put it simply.

            To obtain wood, a Timber Mill is required.  Once a Timber Mill
            has a full staff, they will send out a few lumberjacks, who
            will cut down a tree.  Once a tree is down, they will drag the
            lumber back to the Timber Mill with a rope.  Once the Mill has
            a supply of wood, a team of oxen will take it to either a
            Storehouse or trading facility.  Lumber CANNOT be taken directly
            to a construction site.

      Workshop
      --------

        If you are going to make a product you can actually use, a workshop
        of some kind will be in order.

          __________
          Olive Oil:
          ЇЇЇЇЇЇЇЇЇЇ
            Producing Olive Oil requires a supply of Olives, which are
            grown on Olive Trees and collected by a Growers' Lodge.

            Once an Olive Press has a full staff and a supply of olives, it
            will begin producing Olive Oil.  You'll see the workers busy
            at the press, filling amphorae with the golden liquid.  After
            an amphora is full, it is loaded to a cart and a deliveryman
            takes it to either a Storehouse or trading facility.

          _____
          Wine:
          ЇЇЇЇЇ
            Producing wine requires a supply of Grapes, which are grown
            on Grapevines and collected by a Growers' Lodge.

            Once a Winery has a full staff and a supply of grapes, they will
            crush and forment the grapes.  Once the jugs are full, they'll be
            taken to either a Storehouse or trading facility.

          ___________
          Sculptures:
          ЇЇЇЇЇЇЇЇЇЇЇ
            Producing sculptures requires a supply of bronze and a Sculpture
            Studio.

            Once a Sculpture Studio has a supply of bronze and a full staff,
            they will begin sculpting the sculpture.  Once the workers at
            the Sculpture Studio have made a scultpure, you'll see a team
            of oxen drag the scultpure to either a Storehouse or a
            trading facility.

      Industrial Management
      ---------------------

        Your city cannot have a solid industry if you don't have workers.  Your
        industry won't have workers if you don't pay them.  Paying your
        workers is just one facet of running an industry.

          ______
          Wages:
          ЇЇЇЇЇЇ
            You won't get workers if you don't pay them.  Click on the Industry
            Tab.  You'll see the current wage rate and projected payroll for
            that year.  Unlike previous ciy-building games, you cannot choose
            a specific amount for wages.  Instead, there are things like
            "Normal", "Low", "Very High", etc.

          _____________
          Unemployment:
          ЇЇЇЇЇЇЇЇЇЇЇЇЇ
            Unemployment is an issue that shouldn't be taken lightly.  When
            you have an insufficient number of job openings, your citizens
            tend to get upset with you.  If the unemployment rate gets too
            high, you'll see citizens leaving for the closest city in search
            of work.

            Luckily, unemployment is easy to fix, well, if you have money.
            Unemployment can open up the option of expanding your city.  By
            expanding, you will create more homes, more jobs, and more goods.
            Fisheries or Farms are usually a favorite for solving the problem
            of unemployment, mainly because very few cities produce too much
            food, so a little more won't hurt.  Also, depending on the scenario,
            you may be able to export some of that food.  As I brought up
            earlier, expanding your city will take money, and plenty of it,
            depending on your definition of the magnitude of "expanding".

            Whatever route you decide to take for your city, be sure that you
            supply the city with the proper goods needed to complete the task.
            For example, say you wanted to create a ton of sculptures, which
            could then be exported for a profit.  Without bronze, you cannot
            produce a sculpture, so either you'll have to go make the bronze
            or you'll have to import it from another city.

            Fortunately, I rarelt have this problem.  Unfortunately, it's just
            the opposite of Unemployment.

          ________________
          Worker Shortage:
          ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ
            The Zeus manual states "Worker shortages can cripple a city."
            Unfortunately, this is so VERY true.  Say you're right at or near
            0-5% Unemployment, and you've got a relatively small city in
            terms of population.  Now, there's a threat of war.  If you've
            got your military set to "Auto Defend", the troops will be called
            into action one month from the arrival of the invaders.  The
            number of people in your army will be subtracted from the city
            workforce.  You'll get warnings of worker shortages almost
            immediately.  Once this happens, it's safe to say you're pretty
            much screwed, unless you've got a lot of unoccupied housing prior
            to the troops being called into action.

            If you've got extra husing, pray that new people will come into
            the city and move into one of them before they begin fighting.
            'Threat of War' will basically shut down all immigration.

            If you don't have extra housing, you're screwed.  It will start
            a huge chain reaction throughout the entire city.  No food or
            other supplies delivered means no people.  Also, no food means
            that that house's level of evoultion will drop to the very
            bottom.

            Worker shortages indeed can cripple one's city.

        There's one more aspect of Industry that is important.  In fact, it
        can be used to avoid worker problems.  Well, it can't really 'solve'
        them, but it can help things along a little bit.

        This aspect is called Worker Allocation.  Basically, it's a concept
        and game function that allows you to assign a certain number of
        workers to certain types of jobs.  If you are a previous City- Builder
        owner, you already know what I mean.

        The City-Building series has set up jobs in different categories.  On
        page 61 of the manual, there is a picture of what I'm talking about.
        You can set a 'priority' for each job type.  If you feel Husbandry is
        the most important job, set its priority to 'Very High'.  The game
        will recognize this, and make sure to shift workers accordingly.  If
        the city has no worker shortages, this won't change anything really.
        However if you have shortages, the game will shift workers so that the
        job type with the highest priority gets a full staff, and it spreads
        the remainder of the workers accordingly.

        For more information on Industry, view page 63 in the manual.  The
        page features some information on problems in the Industry and shows
        you how to quickly see them and take care of them.


  ---------------------------------------------------------------------------
                  Distribution (Locally, Importing, Exporting)
  ---------------------------------------------------------------------------

    Husbandry has brought you food.  Food is now collecting with nowhere to
    go.  Distribution is the next thing that must be done if you intend to
    feed your citizens.  You could make all the food you wanted to, but
    without distribution, there is no way for your citizens to consume the
    food.

      Distribution Buildings
      ----------------------

        You can't distribute food or any other good without a building.  That
        building also needs workers.  So, how many buildings are there?  Not
        very many, but they are essential!

          ________
          Granary:
          ЇЇЇЇЇЇЇЇ
            The first deposit of food is usually to a local Granary.  Food
            stored in a Granary will be picked up by Food Vendors, which will
            sell them to the citizens of your great city.

              FAQ: Why won't food be delivered to my Granary?
                   This could be one of many things to be honest.  Be sure
                   your Granary has road access and a full staff.  Be sure
                   that the place making the food has road access and a
                   full staff as well.  Check your settings for your Granary.
                   You may have them set to 'Don't Accept', which will disable
                   the Granary's ability to accept that type of food.

              FAQ: Why don't the roads and houses near the Granary improve?
                   A Granary has a Negative (-) desirability level.  People
                   don't enjoy living near one, so don't build a Granary too
                   close to your housing.

              FAQ: Why does my Granary keep collapsing?
                   Poor maintenance is the reason.  Granaries are fairly
                   large structures, and they have a tendency to collapse.
                   Build a Maintenance Office nearby to prevent damage in
                   the future.

            _______________
            Granary Orders:
            ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ
              You can assign a Granary specific orders as to what types of
              food it will accept and how much of that food it will accept.
              For more information, read pages 66-68 in the manual.

          ___________
          Storehouse:
          ЇЇЇЇЇЇЇЇЇЇЇ
            A Storehouse is used for finished goods.  It can also be used for
            things like food.  Keep in mind that food that is placed in a
            Storehouse is not used to feed the citizens of your city.

            A Storehouse has orders similar to that of a Granary.

          _________________
          Agoras & Vendors:
          ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ
            Vendors are built on Agoras.  Vendors buy goods from the Granary
            and Storehouse to sell to the citizens.  There are several types
            of Vendors, each with a specific job.

      Trade
      -----

        Your city can't produce everything.  You will eventually come into
        money problems, so trade is the only answer to both of these problems.

        The problem with trading is not every city wants to trade with you.
        Sure, every city wants your goods, but they don't necessarily want
        to pay you for them.

        Trading in 'Pharaoh' is slightly different from trading here in
        'Zeus'.  In 'Pharaoh', you had a Dock to import/receive goods from
        the sea.  You also used Storage Yards to import/receive goods from
        the ground.  Well, in 'Zeus', you have a special Pier.  The Pier
        is designed to accept goods from only one specific city.  The
        Trading Post in 'Zeus' is set up the same way.

          ____________________
          Trading Post & Pier:
          ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ
            Items that are bought from another city are brought to either
            your Trading Post or your Pier.  Things in your Pier have come
            from a city trading via water route.  Things in your Trading
            Post have come from a city trading via land route.

            Once you've built either a Pier or a Trading Post, that city's
            traders will show up in your city.  They are unable to trade
            anything until you give your Trading Post or Pier orders for
            either importing or exporting goods.


  ---------------------------------------------------------------------------
                               Hygiene and Satefy
  ---------------------------------------------------------------------------

    City health and safety are critical.  If you have poor health, your
    population will all die, and you'll soon find that you have basically
    no city left.  To be healthy, you need a supply of food and a healer
    of some kind.

      Infirmary
      ---------

        An Infirmary has a negative Desirability Level, so keep that in
        mind when building one.  An Infirmary employs healers who walk
        around the city and act as a door-to-door doctor, sort of speak.

        Keep in mind that your Infirmary needs to have road access!

      Plague
      ------

        The plague is a horrible ailment.  If a house becomes infected, it
        will be quarantined for a few months to ensure that no one else
        catches it.  No one can move into the house until the quarantine
        is lifted.

        There is a Hygiene Overview tab that you can view.  This will enable
        you to see how everything looks house to house.

      Unrest
      ------

        Unrest will be part of your city, and it's not something you really
        look forward to.  However, it can be prevented to an extent.  If
        you provide the citizens with the things they want, you shouldn't
        run into unrest.

        If you fail to make them happy, they become upset, and some become
        "Disgruntled Citizens", while others can become "Outlaws".
        Disgruntled citizens aren't there to cause trouble usually, but it's
        a bad sign if you do have them.  Outlaws, on the other hand, are
        a little more dangerous and a threat to the city.  They will mug
        your citizens, and even kill a few of them.  Some of the outlaws
        become thieves, so they will end up stealing food and other things
        from the elite housing.  If a peddler does not replenish those stolen
        goods, the elite house will deteriorate.  Unfortunately, this isn't
        the end of the road for these upset people.  There are also people,
        who will completely raze the elite housing, and the former residents
        will have to move to the next city on the map.

        Building Watchposts is the key to fending off this problem.  A
        Watchpost employs a guard, who will try to fight off any criminals.
        Providing your people with what they want and need is the main thing
        to do.  This will prevent unrest.  There is also an Unrest Overview
        tab for your viewing pleasure.

      Hazards
      -------

        Fire and Collapsing buildings are the two main hazards in the City-
        Building series.  In previos games, there was a building to control
        each one separately.  Zeus, however, combines both of them in one
        building, the Maintenance Office.

        A Maintenance Office employs people to make sure there are no fires
        and buildings remain strong.    If there is a fire, they will put it
        out as soon as they can.  If there are structural cracks or flaws
        in buildings, the superintendent will fix them, although you can't
        actually see them doing it.

        As with the previous things mentioned in this section, there is an
        Overview tab as well.  Keep in mind that the Maintenance Office
        requires road access to function.

      Water
      -----

        Water is essential to life.  Building a Fountain will be the way to
        get water to everyone.  Once the Fountain has road access and a full
        staff, it will send out water bearers to bring water to nearby
        housing.

        As with the previous things mentioned in this section, there is an
        Overview tab as well.


  ---------------------------------------------------------------------------
                              City Administration
  ---------------------------------------------------------------------------

    Every city needs some sort of administration.  Without it, it would be
    total chaos and the city wouldn't be a city for too much longer.  You
    need administration to collect taxes as well.

      Palace
      ------

        The Palace is the essential part of the city.  You cannot collect
        taxes without it.  As you would expect, people love living near
        the Palace, so place it in an area where it could affect a lot of
        homes, if possible.  You'll see the companies' standards surrounding
        the Palace.

      Taxes
      -----

        Taxes are extremely important for a city.  Taxes help pay for things
        you have bought through trading.  They will also allow you to make
        an income.  You need to build a Tax Office to collect taxes, however.

        A Tax Office needs road access, and a full staff.  Once those two
        things are met, it will send out clerks to collect taxes from each
        of the houses.

          __________
          Tax Rates:
          ЇЇЇЇЇЇЇЇЇЇ
            Setting the tax rates will determine how much your city will
            make.  Just remember that a high tax rate will upset people,
            so don't make it high, unless you want to create pure chaos.


  ---------------------------------------------------------------------------
                                    Culture
  ---------------------------------------------------------------------------

    Every city needs needs culture.  A city lacking culture isn't really
    a city at all, in my opinion.  There are several things associated
    with culture, so let's see what's involved...

      Philosophy
      ----------

        Philosophy is probably one of the most important things.  You need
        yout citizens to be smart.  You need to stimulate their minds, so
        this is the answer.

        A Collage is required for this job.  A College will teach philosophers
        the latest modes of thinking.  Philosophers need a place to spew their
        words to the masses.  You need to build a Podium for this.  There
        is a Philosophers Overview tab, which will allow you to see how well
        they are doing.  Now that you have intelligent people, you need to
        get them in shape.

      Athletics
      ---------

        To get your citizens in shape, build a Gymnasium.  The Athletes will
        then train your citizens, and this will make them more healthy.  If
        a Stadium is built in the city, a Gymnasium will produce competitors
        as well, which will perform in the Stadium.

      Drama
      -----

        Drama is the only thing available that will make people laugh and cry.
        To produce an Actor, you need a Drama School.  Once you have an Actor,
        you will need to build a Theater, which will give that person a place
        to show off his/her acting abilities.

      Competition
      -----------

        Competition is usually a good thing, whether you're talking about
        companies or physican competition.  If you want competition, you
        will need to build a Stadium.  Once a Stadium is constructed, a
        Gymnasium will produce competitors, which will compete in the
        Stadium.  If you have a Stadium, you will be able to host the Pan-
        Hellenic Games.

    There is a Culture Overview tab, which will enable you to see how spread
    Culture is in your city.

    Pan-Hellenic Games
    ------------------

      This is the Olympic Games.  For more information, read pages 110-113
      in the game manual.


  ---------------------------------------------------------------------------
                                   Mythology
  ---------------------------------------------------------------------------

    Growing up, you were probably introduced to a few Mythological creatures.
    There were a TON of them, however, and fortunately, Zeus has a few as
    well.

      The Gods
      --------

        This game features twelve gods.  As you learned in school, there was
        a hierarchy, and Zeus is no different.  Here is a list of the gods
        in order of hierarchy:

           Zeus, Ruler of the Heavens
           Poseidon, Ruler of the Sea
           Hades, Ruler of the Underworld
           Demeter, Goddess of Fertility
           Athena, Goddess of Warriors, Crafts, and Wisdom
           Artemis, Goddess of Hunters
           Apollo, God of Prophecy
           Ares, God of War
           Hephaestus, Smith of Heaven
           Aphrodite, Goddess of the Tendor Passions
           Hermes, Messenger of the Gods
           Dionysus, God of the Vine

        When you are going through your travels, some of these gods will turn
        up.  Some will support you and desire your worship, while others may
        oppose you and set up obstacles for you to overcome.


                              More Coming Soon...



  ---------------------------------------------------------------------------
                                    Military
  ---------------------------------------------------------------------------

    Military action is something that cannot always be prevented.  If you
    want your city to continue on, you will need to build an army.  Invaders
    will approach your city, looking for more land or other things, so you'll
    just have to defeat them before they are able to take over your city.

    Before you can build a military, you'll need a Palace.  The Palace is
    where everything starts from.

    This aspect of the game isn't really worth repeating, so I suggest that
    you read the entire chapter on Military.  You'll learn about the different
    types of military, the formations, the buildings, and much, much more.


  ---------------------------------------------------------------------------
                                   Aesthetics
  ---------------------------------------------------------------------------

    For people to live and love the city, it has to look nice.  No one wants
    to live in a city of nothing but Industrial buildings and workshops.
    So, this is where you have to use the Aesthetics to make the city look
    better.

    The game manual gives a small description of each of the many things you
    can use to make the city look better.  So, I will suggest that you read
    them for yourself.  In fact, I suggest that you read the whole section,
    pages 152-157.


  ===========================================================================
                                  Walkthrough
  ===========================================================================

    Getting through Zeus is a long process.  I'll do my best trying to lead
    you through it.  If you've got any tips or strategies for any part of
    the game, email me at red_phoenix@thexfiles.com, and your subject line
    should read "Zeus".


                                 Coming Soon...


  ===========================================================================
                       Frequently Asked Questions (FAQs)
  ===========================================================================

    This is the section I've dedicated to questions that I deem are asked
    quite a bit, and instead of receiving the same questions over and over,
    they will be asked and answered below.  Be sure to read this section
    prior to asking me a question.  Towards the top is a link to a message
    board that I tend to frequent, so you could visit that instead of sending
    an email.  It's just whatever's more convenient for you.  ^_^


    Do most buildings need road access?
    Yes.  Most buildings do.  Without road access, the building will not
    get any employees or do anything.


                                 Coming Soon...


  ===========================================================================
                                   Appendices
  ===========================================================================

    Depending who you talk to, "Appendices" will have different meanings.
    Most of us (FAQ Writers) use them more as a "miscellaneous statistics"
    section, which is what I do.  Below, you'll find all kinds of misc.
    information that will surely improve your gameplay, as well as inform
    you of things you may ave never known.


  ===========================================================================
                         Non-Housing Data Model Sheets
  ===========================================================================

    The many attributes of a building or person are determined by the level
    of difficulty you have the game set to.  I've taken the liberty of showing
    everything here, to save you the trouble of looking for it elsewhere.

    There are five difficulty settings to Zeus: Master of Olympus.  They are:

            * Beginner  a.k.a. Very Easy
            * Mortal    a.k.a. Easy
            * Hero      a.k.a. Normal
            * Titan     a.k.a. Hard
            * Olympian  a.k.a. Very Hard

    Below are some charts showing the statistics for each of the five
    difficulty settings in the game.

  ---------------------------------------------------------------------------
  Beginner (Very Easy)
  ---------------------------------------------------------------------------

  Structure               Cost            Desirability                  Workers
                                 Initial      Step      Size     Range
  Agora Large              50      12           2        -2        6       0
  Agora Small              25      12           2        -2        6       0
  Armory                   40      -8           1         1        4      18
  Arms Vendor              10       0           0         0        0       4
  Artisans Guild           35      -6           2         1        3      25
  Avenue                   10       3           1        -1        3       0
  Bench                     6       2           2        -1        4       0
  Boulevard                15       3           2        -2        4       0
  Bridge                    8       0           0         0        0       0
  Carding Shed             16      -5           1         2        3       8
  Carrot Farm              20      -2           1         1        2      10
  College                  30      -5           1        -3        2      12
  Column                    6       4           1        -2        3       0
  Dairy                    16      -5           1         2        3       8
  Dock                    100      -2           4         1        4      24
  Drama School             16       0           0         0        0      10
  Fish Pond                60      18           1        -3        6       0
  Fishing Wharf            30     -15           1         2        4      10
  Fleece Vendor            10       0           0         0        0       4
  Flower Garden            20       8           1        -1        3       0
  Food Vendor              10       0           0         0        0       4
  Foundry                  60     -10           1         1        6      15
  Fountain                 16       4           2        -2        4       4
  Gardens                   6       3           1        -1        3       0
  Gatehouse                20       0           0         0        0       0
  Gazebo                   20       8           1        -1        3       0
  Goat                      4       0           0         0        0       0
  Granary                  50     -12           1         2        4      18
  Grapevine                 3       1           1        -1        1       0
  Growers Lodge            25      -3           1         1        2      12
  Guardpost                20      -2           1         1        2       6
  Gymnasium                30       0           0         0        0       7
  Hedge Maze               40      12           1        -1        4       0
  Heros Hall                0      15           2        -2        6       0
  Horse Ranch             100     -10           1         1        4      15
  Horse Trainer            10       0           0         0        0       4
  Hunting Lodge            20      -6           2        -2        4       8
  Infirmary                35      -2           4         0        4      11
  Marble Quarry            75      -6           1         1        4      15
  Mint                    100     -10           2         2        6      15
  Monument                  0      30           2        -5        6       0
  Oil Press                45      -4           2         2        4      12
  Oil Vendor               10       0           0         0        0       4
  Olive Tree                3       1           1        -1        1       0
  Onion Farm               20      -4           2         1        3      10
  Palace                  125      18           3        -3        6       0
  Podium                   15       3           1        -1        3       4
  Road                      2       0           0         0        0       0
  Sanctuary to Aphrodite  720      20           1        -2        6      50
  Sanctuary to Apollo     920      20           1        -2        6      60
  Sanctuary to Ares       960      20           1        -2        6      50
  Sanctuary to Artemis   1520      20           1        -2        6      60
  Sanctuary to Athena    2160      20           1        -2        6      60
  Sanctuary to Demeter    840      20           1        -2        6      60
  Sanctuary to Dionysus   400      20           1        -2        6      45
  Sanctuary to Hades     1320      20           1        -2        6      75
  Sanctuary to Hephaestus 760      20           1        -2        6      60
  Sanctuary to Hermes     640      20           1        -2        6      45
  Sanctuary to Poseidon  2480      20           1        -2        6      75
  Sanctuary to Zeus      1920      20           1        -2        6      75
  Sculpture Studio        100      -2           1         1        2      18
  Sheep                     4       0           0         0        0       0
  Stadium                 200       0           0         0        0      45
  Storehouse               25      -2           4         1        4      12
  Supervisor's Office      10       0           0         0        0       5
  Tax Office               25      -4           1         1        2       8
  Theatre                  60       6           1        -1        3      18
  Timber Mill              35      -5           1         1        4      12
  Trireme Wharf            75     -12           2         2        4     100
  Tower                    50      -4           4         1        4      15
  Trading Post            100      -2           4         1        4      24
  Urchin Collector         30     -15           1         2        4      10
  Wall                      2       0           0         0        0       0
  Wheat Farm               20      -3           1         1        3      10
  Wine Vendor              10       0           0         0        0       4
  Winery                   45       4           1        -1        4      12


  ---------------------------------------------------------------------------
  Mortal (Easy)
  ---------------------------------------------------------------------------

  Structure               Cost            Desirability                  Workers
                                 Initial      Step      Size     Range
  Agora Large              80      12           2        -2        6       0
  Agora Small              40      12           2        -2        6       0
  Armory                   65      -8           1         1        4      18
  Arms Vendor              16       0           0         0        0       4
  Artisans Guild           60      -6           2         1        3      25
  Avenue                   16       3           1        -1        3       0
  Bench                    10       2           2        -1        4       0
  Boulevard                24       3           2        -2        4       0
  Bridge                   12       0           0         0        0       0
  Carding Shed             30      -5           1         2        3       8
  Carrot Farm              36      -2           1         1        2      10
  College                  50      -5           1        -3        2      12
  Column                   10       4           1        -2        3       0
  Dairy                    30      -5           1         2        3       8
  Dock                    160      -2           4         1        4      24
  Drama School             30       0           0         0        0      10
  Fish Pond               100      18           1        -3        6       0
  Fishing Wharf            50     -15           1         2        4      10
  Fleece Vendor            16       0           0         0        0       4
  Flower Garden            32       8           1        -1        3       0
  Food Vendor              16       0           0         0        0       4
  Foundry                 105     -10           1         1        6      15
  Fountain                 30       4           2        -2        4       4
  Gardens                  10       3           1        -1        3       0
  Gatehouse                60       0           0         0        0       0
  Gazebo                   32       8           1        -1        3       0
  Goat                      7       0           0         0        0       0
  Granary                  80     -12           1         2        4      18
  Grapevine                 5       1           1        -1        1       0
  Growers Lodge            40      -3           1         1        2      12
  Guardpost                32      -2           1         1        2       6
  Gymnasium                60       0           0         0        0       7
  Hedge Maze               70      12           1        -1        4       0
  Heros Hall                0      15           2        -2        6       0
  Horse Ranch             160     -10           1         1        4      15
  Horse Trainer            16       0           0         0        0       4
  Hunting Lodge            32      -6           2        -2        4       8
  Infirmary                56      -2           4         0        4      11
  Marble Quarry           120      -6           1         1        4      15
  Mint                    160     -10           2         2        6      15
  Monument                  0      30           2        -5        6       0
  Oil Press                72      -4           2         2        4      12
  Oil Vendor               16       0           0         0        0       4
  Olive Tree                5       1           1        -1        1       0
  Onion Farm               36      -4           2         1        3      10
  Palace                  175      18           3        -3        6       0
  Podium                   24       3           1        -1        3       4
  Road                      2       0           0         0        0       0
  Sanctuary to Aphrodite  720      20           1        -2        6      50
  Sanctuary to Apollo     920      20           1        -2        6      60
  Sanctuary to Ares       960      20           1        -2        6      50
  Sanctuary to Artemis    920      20           1        -2        6      60
  Sanctuary to Athena    2160      20           1        -2        6      60
  Sanctuary to Demeter    840      20           1        -2        6      60
  Sanctuary to Dionysus   400      20           1        -2        6      45
  Sanctuary to Hades     1320      20           1        -2        6      75
  Sanctuary to Hephaestus 760      20           1        -2        6      60
  Sanctuary to Hermes     640      20           1        -2        6      45
  Sanctuary to Poseidon  2480      20           1        -2        6      75
  Sanctuary to Zeus      2920      20           1        -2        6      75
  Sculpture Studio        160      -2           1         1        2      18
  Sheep                     7       0           0         0        0       0
  Stadium                 320       0           0         0        0      45
  Storehouse               40      -2           4         1        4      12
  Supervisor's Office      16       0           0         0        0       5
  Tax Office               40      -4           1         1        2       8
  Theatre                 100       6           1        -1        3      18
  Timber Mill              60      -5           1         1        4      12
  Trireme Wharf           125     -12           2         2        4     100
  Tower                    80      -4           4         1        4      15
  Trading Post            160      -2           4         1        4      24
  Urchin Collector         50     -15           1         2        4      10
  Wall                      3       0           0         0        0       0
  Wheat Farm               36      -3           1         1        3      10
  Wine Vendor              16       0           0         0        0       4
  Winery                   72       4           1        -1        4      12


  ---------------------------------------------------------------------------
  Hero (Normal)
  ---------------------------------------------------------------------------

  Structure               Cost            Desirability                  Workers
                                 Initial      Step      Size     Range
  Agora Large              100     12           2        -2        6       0
  Agora Small               50     12           2        -2        6       0
  Armory                    85     -8           1         1        4      18
  Arms Vendor               20      0           0         0        0       4
  Artisans Guild            75     -6           2         1        3      25
  Avenue                    20      3           1        -1        3       0
  Bench                     12      2           2        -1        4       0
  Boulevard                 30      3           2        -2        4       0
  Bridge                    15      0           0         0        0       0
  Carding Shed              35     -5           1         2        3       8
  Carrot Farm               45     -2           1         1        2      10
  College                   65     -5           1        -3        2      12
  Column                    12      4           1        -2        3       0
  Dairy                     35     -5           1         2        3       8
  Dock                     200     -2           4         1        4      24
  Drama School              35      0           0         0        0      10
  Fish Pond                125     18           1        -3        6       0
  Fishing Wharf             65    -15           1         2        4      10
  Fleece Vendor             20      0           0         0        0       4
  Flower Garden             40      8           1        -1        3       0
  Food Vendor               20      0           0         0        0       4
  Foundry                  120    -10           1         1        6      15
  Fountain                  35      4           2        -2        4       4
  Gardens                   12      3           1        -1        3       0
  Gatehouse                 80      0           0         0        0       0
  Goat                       8      0           0         0        0       0
  Granary                  100    -12           1         2        4      18
  Grapevine                  6      1           1        -1        1       0
  Growers Lodge             50     -3           1         1        2      12
  Guardpost                 40     -2           1         1        2       6
  Gymnasium                 75      0           0         0        0       7
  Hedge Maze                85     12           1        -1        4       0
  Heros Hall                 0     15           2        -2        6       0
  Horse Ranch              200    -10           1         1        4      15
  Horse Trainer             20      0           0         0        0       4
  Hunting Lodge             40     -6           2        -2        4       8
  Infirmary                 70     -2           4         0        4      11
  Marble Quarry            150     -6           1         1        4      15
  Mint                     200    -10           2         2        6      15
  Monument                   0     30           2        -5        6       0
  Oil Press                 90     -4           2         2        4      12
  Oil Vendor                20      0           0         0        0       4
  Olive Tree                 6      1           1        -1        1       0
  Onion Farm                45     -4           2         1        3      10
  Palace                   250     18           3        -3        6       0
  Podium                    30      3           1        -1        3       4
  Road                       3      0           0         0        0       0
  Sanctuary to Aphrodite   720     20           1        -2        6      50
  Sanctuary to Apollo      920     20           1        -2        6      60
  Sanctuary to Ares        960     20           1        -2        6      50
  Sanctuary to Artemis    1520     20           1        -2        6      60
  Sanctuary to Athena     2160     20           1        -2        6      60
  Sanctuary to Demeter     840     20           1        -2        6      60
  Sanctuary to Dionysus    400     20           1        -2        6      45
  Sanctuary to Hades      1320     20           1        -2        6      75
  Sanctuary to Hephaestus  760     20           1        -2        6      60
  Sanctuary to Hermes      640     20           1        -2        6      45
  Sanctuary to Poseidon   2480     20           1        -2        6      75
  Sanctuary to Zeus       2920     20           1        -2        6      75
  Sculpture Studio         200     -2           1         1        2      18
  Sheep                      8      0           0         0        0       0
  Stadium                  400      0           0         0        0      45
  Storehouse                50     -2           4         1        4      12
  Supervisor's Office       20      0           0         0        0       5
  Tax Office                50     -4           1         1        2       8
  Theatre                  120      6           1        -1        3      18
  Timber Mill               75     -5           1         1        4      12
  Trireme Wharf            150    -12           2         2        4     100
  Tower                    100     -4           4         1        4      15
  Trading Post             200     -2           4         1        4      24
  Urchin Collector          65    -15           1         2        4      10
  Wall                       5      0           0         0        0       0
  Wheat Farm                45     -3           1         1        3      10
  Wine Vendor               20      0           0         0        0       4
  Winery                    90      4           1        -1        4      12


  ---------------------------------------------------------------------------
  Titan (Hard)
  ---------------------------------------------------------------------------

  Structure               Cost            Desirability                  Workers
                                 Initial      Step      Size     Range
  Agora Large             120      12           2        -2        6       0
  Agora Small              60      12           2        -2        6       0
  Armory                  100      -8           1         1        4      18
  Arms Vendor              24       0           0         0        0       4
  Artisans Guild           90      -6           2         1        3      25
  Avenue                   25       3           1        -1        3       0
  Bench                    15       2           2        -1        4       0
  Boulevard                36       3           2        -2        4       0
  Bridge                   16       0           0         0        0       0
  Carding Shed             42      -5           1         2        3       8
  Carrot Farm              55      -2           1         1        2      10
  College                  75      -5           1        -3        2      12
  Column                   15       4           1        -2        3       0
  Dairy                    42      -5           1         2        3       8
  Dock                    240      -2           4         1        4      24
  Drama School             42       0           0         0        0      10
  Fish Pond               145      18           1        -3        6       0
  Fishing Wharf            76     -15           1         2        4      10
  Fleece Vendor            24       0           0         0        0       4
  Flower Garden            50       8           1        -1        3       0
  Food Vendor              24       0           0         0        0       4
  Foundry                 120     -10           1         1        6      15
  Fountain                 42       4           2        -2        4       4
  Gardens                  15       3           1        -1        3       0
  Gatehouse               100       0           0         0        0       0
  Gazebo                   50       8           1        -1        3       0
  Goat                     10       0           0         0        0       0
  Granary                 120     -12           1         2        4      18
  Grapevine                 7       1           1        -1        1       0
  Growers Lodge            63      -3           1         1        2      12
  Guardpost                48      -2           1         1        2       6
  Gymnasium                90       0           0         0        0       7
  Hedge Maze              105      12           1        -1        4       0
  Heros Hall                0      15           2        -2        6       0
  Horse Ranch             240     -10           1         1        4      15
  Horse Trainer            24       0           0         0        0       4
  Hunting Lodge            50      -6           2        -2        4       8
  Infirmary                85      -2           4         0        4      11
  Marble Quarry           180      -6           1         1        4      15
  Mint                    240     -10           2         2        6      15
  Monument                  0      30           2        -5        6       0
  Oil Press               105      -4           2         2        4      12
  Oil Vendor               24       0           0         0        0       4
  Olive Tree                7       1           1        -1        1       0
  Onion Farm               55      -4           2         1        3      10
  Palace                  300      18           3        -3        6       0
  Podium                   35       3           1        -1        3       4
  Road                      4       0           0         0        0       0
  Sanctuary to Aphrodite  720      20           1        -2        6      50
  Sanctuary to Apollo     920      20           1        -2        6      60
  Sanctuary to Ares       960      20           1        -2        6      50
  Sanctuary to Artemis   1520      20           1        -2        6      60
  Sanctuary to Athena    2160      20           1        -2        6      60
  Sanctuary to Demeter    840      20           1        -2        6      60
  Sanctuary to Dionysus   400      20           1        -2        6      45
  Sanctuary to Hades     1320      20           1        -2        6      75
  Sanctuary to Hephaestus 760      20           1        -2        6      60
  Sanctuary to Hermes     640      20           1        -2        6      45
  Sanctuary to Poseidon   840      20           1        -2        6      75
  Sanctuary to Zeus      2920      20           1        -2        6      75
  Sculpture Studio        240      -2           1         1        2      18
  Sheep                    10       0           0         0        0       0
  Stadium                 500       0           0         0        0      45
  Storehouse               60      -2           4         1        4      12
  Supervisor's Office      24       0           0         0        0       5
  Tax Office               60      -4           1         1        2       8
  Theatre                 145       6           1        -1        3      18
  Timber Mill              90      -5           1         1        4      12
  Trireme Wharf           200     -12           2         2        4     100
  Tower                   120      -4           4         1        4      15
  Trading Post            240      -2           4         1        4      24
  Urchin Collector         76     -15           1         2        4      10
  Wall                      6       0           0         0        0       0
  Wheat Farm               55      -3           1         1        3      10
  Wine Vendor              24       0           0         0        0       4
  Winery                  105       4           1        -1        4      12



  ---------------------------------------------------------------------------
  Olympian (Very Hard)
  ---------------------------------------------------------------------------

  Structure               Cost            Desirability                  Workers
                                 Initial      Step      Size     Range
  Agora Large             150      12           2        -2        6       0
  Agora Small              75      12           2        -2        6       0
  Armory                  125      -8           1         1        4      18
  Arms Vendor              30       0           0         0        0       4
  Artisans Guild          125      -6           2         1        3      25
  Avenue                   30       3           1        -1        3       0
  Bench                    20       2           2        -1        4       0
  Boulevard                45       3           2        -2        4       0
  Bridge                   20       0           0         0        0       0
  Carding Shed             50      -5           1         2        3       8
  Carrot Farm              65      -2           1         1        2      10
  College                 100      -5           1        -3        2      12
  Column                   20       4           1        -2        3       0
  Dairy                    50      -5           1         2        3       8
  Dock                    300      -2           4         1        4      24
  Drama School             50       0           0         0        0      10
  Fish Pond               185      18           1        -3        6       0
  Fishing Wharf           100     -15           1         2        4      10
  Fleece Vendor            30       0           0         0        0       4
  Flower Garden            60       8           1        -1        3       0
  Food Vendor              30       0           0         0        0       4
  Foundry                 180     -10           1         1        6      15
  Fountain                 50       4           2        -2        4       4
  Gardens                  20       3           1        -1        3       0
  Gatehouse               120       0           0         0        0       0
  Gazebo                   60       8           1        -1        3       0
  Goat                     15       0           0         0        0       0
  Granary                 150     -12           1         2        4      18
  Grapevine                10       1           1        -1        1       0
  Growers Lodge            75      -3           1         1        2      12
  Guardpost                60      -2           1         1        2       6
  Gymnasium               120       0           0         0        0       7
  Hedge Maze              125      12           1        -1        4       0
  Heros Hall                0      15           2        -2        6       0
  Horse Ranch             300     -10           1         1        4      15
  Horse Trainer            30       0           0         0        0       4
  Hunting Lodge            60      -6           2        -2        4       8
  Infirmary               105      -2           4         0        4      11
  Marble Quarry           225      -6           1         1        4      15
  Mint                    300     -10           2         2        6      15
  Monument                  0      30           2        -5        6       0
  Oil Press               135      -4           2         2        4      12
  Oil Vendor               30       0           0         0        0       4
  Olive Tree               10       1           1        -1        1       0
  Onion Farm               65      -4           2         1        3      10
  Palace                  400      18           3        -3        6       0
  Podium                   45       3           1        -1        3       4
  Road                      5       0           0         0        0       0
  Sanctuary to Aphrodite  720      20           1        -2        6      50
  Sanctuary to Apollo     920      20           1        -2        6      60
  Sanctuary to Ares       960      20           1        -2        6      50
  Sanctuary to Artemis   1520      20           1        -2        6      60
  Sanctuary to Athena    2160      20           1        -2        6      60
  Sanctuary to Demeter    840      20           1        -2        6      60
  Sanctuary to Dionysus   400      20           1        -2        6      45
  Sanctuary to Hades     1320      20           1        -2        6      75
  Sanctuary to Hephaestus 760      20           1        -2        6      60
  Sanctuary to Hermes     640      20           1        -2        6      45
  Sanctuary to Poseidon  2480      20           1        -2        6      75
  Sanctuary to Zeus      2920      20           1        -2        6      75
  Sculpture Studio        300      -2           1         1        2      18
  Sheep                    15       0           0         0        0       0
  Stadium                 600       0           0         0        0      45
  Storehouse               75      -2           4         1        4      12
  Supervisor's Office      30       0           0         0        0       5
  Tax Office               75      -4           1         1        2       8
  Theatre                 180       6           1        -1        3      18
  Timber Mill             125      -5           1         1        4      12
  Trireme Wharf           225     -12           2         2        4     100
  Tower                   150      -4           4         1        4      15
  Trading Post            300      -2           4         1        4      24
  Urchin Collector        100     -15           1         2        4      10
  Wall                      8       0           0         0        0       0
  Wheat Farm               65      -3           1         1        3      10
  Wine Vendor              30       0           0         0        0       4
  Winery                  135       4           1        -1        4      12


  Explaination of Desirability Terms
  Most structures in the game influence the squares surrounding them.  This
  influence is called desirability and can be either negative or positive.
  Desirability is greatest or least in the squares immediately adjacent to the
  structure in question.  This initial desirabilty is shown in the column
  labeled "initial".  Let's take the last sturcture in the above chart, the
  Winery. It's initial desirability is +4.  Every structure placed next to it
  will have it's desirability increased.

  The influence that a structure has on it's neighbors increases, or decreases
  over distance.  The Winery's influence on squares immediately adjacent
  decrease from +4 to some smaller number at some distance away from the
  winery.  That distamce is called a step and are reflected in the column
  labled step.  In the case of the Winery, the step is 1.  The winery will have
  the greatest influence on the squares next to it. One square, or step, away,
  that influence will decrease somewhat.  Two squares, or steps, away it will
  decrease even further, etc.              .

  The amount of desirability that will be lost, or gained, over each step is
  called the step size.  In the case of our winery, the step size is -1. It will
  influence it's neighboring squares as follows:

            Winery - [+4] [+3] [+2] [+1]

  At some point the winery will cease to influence its neighbors.  The distance
  between that point, and the winery is called the range.  Ranges are shown in
  the column labled for some reason, range.

  ===========================================================================
                           Housing Data Model Sheets
  ===========================================================================

    As with Pharaoh, Zeus has several levels of housing.  Each type of
    housing requires something extra as you proceed up the "Evolution of
    Housing Ladder."  Below are basic charts to show this.

    Note: As with the Non-Housing charts (above), the statistics will
    vary according to Difficulty Level.

  ---------------------------------------------------------------------------
  Beginner (Very Easy)
  ---------------------------------------------------------------------------

 Name       A    B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
 Hut      -99  -10   0   0   0   0   0   0   0   0   0   0   0   3   8   1  20
 Shack    -12    0   0   0   0   0   0   1   0   0   0   0   0   3  16   1  15
 Hovel     -2   10  15   1  20   0   0   1   0   0   0   0   0   2  24   1  15
 Homestead -2   10  15   1  20   0   0   1   1   0   0   0   0   2  32   2  10
 Tenement   5   20  35   1  25   0   0   1   1   0   0   0   0   2  40   2  10
 Apartment 15   30  35   1  25   0   0   1   1   1   0   0   0   2  48   2   5
 Townhouse 25  100  45   1  25   0   0   1   1   1   0   0   0   2  60   2   5
 Residence 36   50  40   0   0   1   0   1   1   1   0   0   2 -20   6  22   0
 Mansion   46   60  50   0  20   2   0   1   1   1   0   1   2 -20  10  22   0
 Manor     56   70  60   0  25   4   0   1   1   1   1   1   4 -20  16  22   0
 Estate    66  100  70   0  20   4   1   1   1   1   1   1   4 -20  20  22   0

  ---------------------------------------------------------------------------
  Mortal (Easy)
  ---------------------------------------------------------------------------

 Name       A    B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
 Hut      -99  -10   0   0   0   0   0   0   0   0   0   0   0   3   8   1  20
 Shack    -12    0   0   0   0   0   0   1   0   0   0   0   0   3  16   1  15
 Hovel     -2   10  15   1  20   0   0   1   0   0   0   0   0   2  24   1  15
 Homestead -2   10  15   1  20   0   0   1   1   0   0   0   0   2  32   2  10
 Tenement   5   20  35   1  25   0   0   1   1   0   0   0   0   2  40   2  10
 Apartment 15   30  35   1  25   0   0   1   1   1   0   0   0   2  48   2   5
 Townhouse 25  100  45   1  25   0   0   1   1   1   0   0   0   2  60   2   5
 Residence 42   56  50   0   0   1   0   1   1   1   0   0   2 -20   6  18   0
 Mansion   52   66  60   0  20   2   0   1   1   1   0   1   2 -20  10  18   0
 Manor     62   76  70   0  25   4   0   1   1   1   1   1   4 -20  16  18   0
 Estate    72  100  80   0  20   4   1   1   1   1   1   1   4 -20  20  18   0

  ---------------------------------------------------------------------------
  Hero (Normal)
  ---------------------------------------------------------------------------

 Name       A    B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
 Hut      -99  -10   0   0   0   0   0   0   0   0   0   0   0   3   8   1  20
 Shack    -12    0   0   0   0   0   0   1   0   0   0   0   0   3  16   1  15
 Hovel     -2   10  15   1  20   0   0   1   0   0   0   0   0   2  24   1  15
 Homestead -2   10  15   1  20   0   0   1   1   0   0   0   0   2  32   2  10
 Tenement   5   20  35   1  25   0   0   1   1   0   0   0   0   2  40   2  10
 Apartment 15   30  35   1  25   0   0   1   1   1   0   0   0   2  48   2   5
 Townhouse 25  100  45   1  25   0   0   1   1   1   0   0   0   2  60   2   5
 Residence 46   60  50   0   0   1   0   1   1   1   0   0   2 -20   6  16   0
 Mansion   56   70  60   0  20   2   0   1   1   1   0   1   2 -20  10  16   0
 Manor     66   80  70   0  25   4   0   1   1   1   1   1   4 -20  16  16   0
 Estate    76  100  80   0  20   4   1   1   1   1   1   1   4 -20  20  16   0

  ---------------------------------------------------------------------------
  Titan (Hard)
  ---------------------------------------------------------------------------

 Name       A    B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
 Hut      -99  -10   0   0   0   0   0   0   0   0   0   0   0   3   8   1  25
 Shack    -12    0   0   0   0   0   0   1   0   0   0   0   0   3  16   1  25
 Hovel     -2   10  15   1  20   0   0   1   0   0   0   0   0   2  24   1  25
 Homestead -2   10  15   1  20   0   0   1   1   0   0   0   0   2  32   1  20
 Tenement   5   20  35   1  25   0   0   1   1   0   0   0   0   2  40   2  20
 Apartment 15   40  35   1  25   0   0   1   1   1   0   0   0   2  48   2  15
 Townhouse 35  100  45   1  25   0   0   1   1   1   0   0   0   2  60   2  15
 Residence 46   60  50   0   0   1   0   1   1   1   0   0   2 -20   6  14   5
 Mansion   56   70  60   0  20   2   0   1   1   1   0   1   2 -20  10  14   5
 Manor     66   80  70   0  25   4   0   1   1   1   1   1   4 -20  16  14   5
 Estate    76  100  80   0  20   4   1   1   1   1   1   1   4 -20  20  14   5

  ---------------------------------------------------------------------------
  Olympian (Very Hard)
  ---------------------------------------------------------------------------

 Name       A    B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
 Hut      -99  -10   0   0   0   0   0   0   0   0   0   0   0   3   8   1  25
 Shack    -12    0   0   0   0   0   0   1   0   0   0   0   0   3  16   1  25
 Hovel     -2   10  15   1  20   0   0   1   0   0   0   0   0   2  24   1  25
 Homestead -2   10  15   1  20   0   0   1   1   0   0   0   0   2  32   1  20
 Tenement   5   20  35   1  25   0   0   1   1   0   0   0   0   2  40   2  20
 Apartment 15   40  35   1  25   0   0   1   1   1   0   0   0   2  48   2  15
 Townhouse 35  100  45   1  25   0   0   1   1   1   0   0   0   2  60   2  15
 Residence 46   60  50   0   0   1   0   1   1   1   0   0   2 -20   6  14   5
 Mansion   56   70  60   0  20   2   0   1   1   1   0   1   2 -20  10  14   5
 Manor     66   80  70   0  25   4   0   1   1   1   1   1   4 -20  16  14   5
 Estate    76  100  80   0  20   4   1   1   1   1   1   1   4 -20  20  14   5

                                     Legend
                                     ------
                    A - Desirability Level at which the house will devolve
                    B - Desirability Level at which the house will evolve
                    C - Culture needed to evolve
                    D - Water needed to evolve
                    E - Percentage of population made soldiers
                    F - Maximum horse storage
                    G - Horses needed to evolve
                    H - Food needed to evolve
                    I - Fleece needed to evolve
                    J - Olive Oil needed to evolve
                    K - Wine needed to evolve
                    L - Armor needed to evolve
                    M - ??
                    N - Crime risk increment
                    O - Population Capacity
                    P - Tax rate multiplier
                    Q - Disease risk increment


  ===========================================================================
                                    Hotkeys
  ===========================================================================

    Hotkeys are designed to make ordinary operations of a game go faster and
    with less effort to the user.  You'll find the list of hotkeys below.

                  1               Population Tab
                  2               Husbandry Tab
                  3               Industry Tab
                  4               Distribution Tab
                  5               Health/Safety Tab
                  6               Administration Tab
                  7               Culture Tab
                  8               Mythology Tab
                  9               Military Tab
                  0               Aesthetics Tab
                  -               Overview Tab
                  Ctrl + (F1-F4)  Bookmark Location
                  F1 - F4         Go to Bookmark
                  F5              View Game in Windowed Mode
                  F6              Set resolution to 800x600
                  F7              Set resolution to 1024x768
                  Print Screen    Capture Screenshot
                  P               Pause Game
                  Space           Switch views
                  Home            Reorient city due North
                  PgUp            Rotate City Counterclockwise
                  PgDn            Rotate city Clockwise
                  Arrow Keys      Scroll Map
                  Alt-X           Exit Game
                  Tab             View Overview Map
                  ]               Increase game speed 10%
                  [               Decrease game speed 10%
                  Ctrl + (1-5)    While a company is selected, set a hot key
                                  for the company.
                  Alt + (1-5)     Select a company that was previously set
                                  using Ctrl - (1-5)

  ===========================================================================
                                     Cheats
  ===========================================================================

  How to Cheat.

  To bring up the cheat dialog box, press CTRL+ALT+C.  Then, type in the cheat
  exactly as it appears.  The cheats are case sensitive, and make sure to spell
  everything correctly (pharaoh is a tricky word, we know). Also, some cheats
  can only be used in certain situations, as noted. We highly recommend
  saving your game before using any cheat codes. There is a slight chance that
  something funky (and unintended) could happen when you use a cheat.

                                 Coming Soon...

  ===========================================================================
                        Zeus Manual Updates/Game Issues
  ===========================================================================

                   [This information is from the Readme file.]

    Additional Hotkeys (see Appendix 2 of the manual):
    [              Decrease game speed by 10%
    ]              Increase game speed by 10%
    Ctrl + (1-5)   While a company is selected, set a hot key for the company.
    Alt + (1-5)    Select a company that was previously set using Ctrl - (1-5)

    On Storage building info panels, you can set ALL items to "don't accept"
    by clicking on the small 'X' button.  Each item can still be adjusted
    individually after this.

    If you have multiple military companies selected, holding SHIFT down and
    clicking on a company's standard, or its name on the control panel, will
    deselect that company. You can add companies to your selection by holding
    down SHIFT and clicking on the additional company's standards.

    Zeus supports the use of a wheel mouse. The mouse wheel can be used to
    scroll text or to navigate between the control panel tabs.

    On rare occasions you may find soldiers standing around the Palace, while
    their standard is on the Palace. The soldiers won't go anywhere, and may
    appear to be stuck. To send the soldiers home, left click on the soldiers
    to select them, left click on clear ground to place the standard, muster
    the company, and then send the company home. The company will now behave
    normally.

    "DATA LIMIT REACHED"
    Zeus has limits on how many buildings, walkers and walker routes it can
    handle.  Though these limits are quite high, you might reach them if you
    build a city of 35,000 or more people.  If you do see this message, your
    only recourse is to resculpt your city for greater efficiency.  Even
    higher populations are possible if you build very efficiently.

  ===========================================================================
                                     Links
  ===========================================================================

       This is where you'll find Zeus-related sites or pages.  Be careful
       with the addresses.  Some had to be made into two or more lines long
       due to the margin restrictions.

    Zeus' Official Site              http://zeus.impressionsgames.com
    Zeus @ Heaven Games              http://zeus.heavengames.com
    Which Way To Troy?   http://www.topcities.com/Resume/irvdon/Zeus/index.html

    Zeus Demo - 46.5 MB - http://www.gamespot.com/promos/demoad/index.html?
                          ftp://ftp.zdnet.com/gs/strategy/zeus/zeusdemo.exe

    Zeus Demo Add-on - 34.5 MB - http://www.gamespot.com/promos/demoad/index.
                                 html?ftp://ftp.zdnet.com/gs/strategy/zeus/
				 zeusdemoavaddon.exe

    Zeus Previews - http://zeus.impressionsgames.com/oracle-previews.shtml

    Zeus Forums (General) - http://forums.impressionsgames.com/impfusion.asp?
                            game=zeus&board=general

    Zeus Forums (General) - http://caesar3.heavengames.com/cgi-bin/caeforumscgi/
                            display.cgi?action=t&fn=12

    Zeus Forums (Technical) - http://forums.impressionsgames.com/impfusion.
                              asp?game=zeus&board=technical

    Zeus Forums (Technical) - http://caesar3.heavengames.com/cgi-bin/caeforums
                              cgi/display.cgi?action=t&fn=6

    Zeus Chat - http://zeus.impressionsgames.com/zchat.shtml OR
                You can use mIRC for chat.  Connect to chat.annexcafe.com,
		port 6667 and go to channel #Impressions.

    Zeus Newsletter (Sign Up) - http://zeus.impressionsgames.com/letter-
                                signup.shtml

    Zeus Newsletter (Archive) - http://zeus.impressionsgames.com/letter-
                                archives.shtml

    Zeus Screenshots - http://zeus.impressionsgames.com/media-screenshots.shtml

    Zeus Concept Art - http://zeus.impressionsgames.com/media-conceptart.shtml

    Zeus Videos - http://zeus.impressionsgames.com/media-videos.shtml


  ===========================================================================
                                 Final Words...
  ===========================================================================
   _______
   Credits
   ЇЇЇЇЇЇЇ
   Mr. Anonymous for buying me Zeus.  You know who you are.  Thanks!
   Jeff "CJayC" Veasey for hosting my FAQs.
   Al Amaloo for hosting my FAQs.
   Grumpus & his site for all of the Data Model Sheet Information.  Be sure to
   check out http://www.topcities.com/Resume/irvdon/Zeus/index.html
   The Zeus game manual.
   Zeus' Official Site.
   Zeus @ Heavengames.
   Impressions Games
   Sierra On-Line, Inc.

   This FAQ was writen entirely using the GWD Text Editor:  (shareware)
     http://www.gwdsoft.com/

   _____________
   Mailing List:
   ЇЇЇЇЇЇЇЇЇЇЇЇЇ
   If you would like to be emailed when an update is released, email me.
   I won't send you a copy of it, just a notice saying it's been updated.
   Please have your subject line say "Zeus - Mailing List".

   Note: Your address will NOT be shown here, so Spammers can't find your
   email address here.  ^_^

   ____________________________
   Misc Facts about the Author:
   ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ
   Alias: Red Phoenix
   Email Address: red_phoenix@thexfiles.com
   Web Site: http://rct.ogresnet.com
   Other FAQs: Check out http://www.gamefaqs.com/features/recognition/2717.html

   __________________
   Contacting Sierra:
   ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ
   A) Customer Service, Support, and Sales
   ----------------------------------
   United States

   U.S.A. Sales Phone: (800) 757-7707
   Hours: 24 hours a day, 7 days a week

   International Sales:  (425) 746-5771
   Hours: Monday-Friday 8 AM to 4 PM PST
   FAX: (916) 939-1010

   Sierra Direct
   P O Box 629001
   El Dorado Hills, CA 95762-9972

   Email: customer.support@sierra.com
   http://www.sierra.com


   United Kingdom

   Havas Interactive
   Main: (0118) 920-9111
   Monday-Friday, 9:00 a.m. - 5:00 p.m.
   Fax:   (0118) 987-5603
   Disk/CD replacements in the U.K. are Ј6.00, or Ј7.00 outside the UK.
   Add "ATTN.: Returns."
   2 Beacontree Plaza,
   Gillette Way,
   Reading, Berkshire
   RG2 0BS United Kingdom


   France

   Havas Interactive France
   32, Av de l'Europe
   Bвt Energy 1 (2e йtage)
   78 140 VELIZY-Villacoubaly
   France

   Tйlйphone: 01-30-67-90-50
   Lundi au Jeudi de 10h а 19h
   Vendredi de 10h а 18h
   Fax: 01-30-67-90-65


   Germany

   Havas Interactive
   Tel: (0) 6103-99-40-40
   Montag bis Freitag von 10h - 19Uhr
   Fax: (0) 6103-99-40-35

   Robert-Bosch-Str. 32
   D-63303 Dreieich
   Germany



   On-Line Sales
   CompuServe United Kingdom:GO UKSIERRA
   CompuServe France:	  GO FRSIERRA
   Internet USA:		  http://www.sierra.com
   Internet United Kingdom:       http://www.sierra-online.co.uk
   Internet France:  	          http://www.sierra.fr
   Internet Germany:	          http://www.sierra.de

   Disk and or Manual Replacement:

   Product Returns*:
   Havas Interactive
   Sierra On-Line Returns
   4100 West 190th Street
   Torrance, CA  90504

   Havas Interactive
   Sierra On-Line CD/Doco Replacement
   4100 West 190th Street
   Torrance, CA  90504

   NOTE: To replace your cd(s) please send only the damaged cd and copy of
   your dated Receipt, if less then 90 days.  After 90 days please include
   a $10.00 handling fee along with the cd(s).  For Documentation replacement,
   please include a $5.00 handling fee and a photocopy ONLY of either your
   disk or cd.  Payment should be made at the time of your request.  Sorry,
   no credit cards.

   * Returns to this address valid in North America only.


   B) TECHNICAL SUPPORT
   -------------------------
   North America

   Sierra On-Line offers a 24-hour automated technical support line with
   recorded answers to the most frequently asked technical questions. To
   access this service, call (425) 644-4343, and follow the recorded
   instructions to find your specific topic and resolve the issue. If this
   fails to solve your problem, you may still write, or fax us with your
   questions, or contact us via our Web site.

   Sierra On-Line
   Technical Support
   P.O. Box 85006
   Bellevue, WA 98015-8506

   Main: (425) 644-4343
   Monday-Friday, 8:00 a.m.- 4:45 p.m.  PST
   Fax:   (425) 644-7697

   http://www.sierra.com
   support@sierra.com


   United Kingdom

   Havas Interactive offers a 24-hour Automated Technical Support line
   with recorded answers to the most frequently asked technical questions.
   To access this service, call (0118) 920-9111, and follow the recorded
   instructions to find your specific topic and resolve the issue. If this
   fails to solve your problem, you may still write, or fax us with your
   questions or contact us via our Internet or CompuServe sites.



   Havas Interactive
   2 Beacontree Plaza,
   Gillette Way,
   Reading, Berkshire
   RG2 0BS United Kingdom
   Main: (0118) 920-9111
   Monday-Friday, 9:00 a.m. - 5:00 p.m.
   Fax:   (0118) 987-5603
   http://www.sierra-online.co.uk


   France

   Havas Interactive France
   32, Av de l'Europe
   Bвt Energy 1 (2e йtage)
   78 140 VELIZY-Villacoublay
   France

   Tйlйphone: 01-30-67-90-50
   Lundi au Jeudi de 10h а 19h
   Vendredi de 10h а 18h
   Fax: 01 30 67 90 65

   http://www.sierra.fr


   Germany

   Havas Interactive
   Robert-Bosch-Str. 32
   D-63303 Dreieich
   Deutschland
   Tel: (0) 6103-99-40-40
   Montag bis Freitag von 10 - 19Uhr
   Fax: (0) 6103-99-40-35
   Mailbox: (0) 6103-99-40-35

   http://www.sierra.de


   Spain

   Havas Intereractive Espaсa
   NUESTRA SEСORA DE VALVERDE Nє 23
   28034 MADRID
   Spain


   Telйfono: 91 383 27 60
   de lunes a Viernes de 09:30 a 15:00 y de 16:00 a 18:30
   Fax: 91 381 24 37

   Italy

   Contattare il vostro distributore.



  << Dislaimer >>


  This document was made for personal use only.  No part of this document may
  be copied or used in any form of media withthout the express written consent
  of Jim Chamberlin.  Unauthorized use of any information herein is a direct
  violation of Copyright Law, and legal action will be taken.

  This document is Copyright © 2000 Jim Chamberlin.  All Rights Reserved.

  Sierra, Sierra Studios, the Impressions Games logo, Zeus, Master of Olympus,
  Pharaoh, and the Impressions City Building Series logo are trademarks of
  Sierra On-Line, Inc.  All Rights Reserved.

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